incanto 0.25.4 → 0.27.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -295,6 +295,6 @@ function newUid() {
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  //#endregion
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  //#region src/index.ts
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  /** Engine version. Kept in sync with package.json by the release pipeline. */
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- const VERSION = "0.25.4";
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+ const VERSION = "0.27.0";
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  //#endregion
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  export { AudioBuses, AudioPlayer, Behavior, CONST_REF_KEY, Engine, HudLayer, IncantoError, InputMap, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, Scene, SceneTree, SfxEngine, Signal, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiText, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, mergeStaticSignals, newUid, parseNodePath, preloadUrls, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveConstants, resolveRendering, resolveViewport, serializeNode, spatialGain, spatialPan, startRecording, synthSfx };
@@ -1,8 +1,8 @@
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  import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
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  import { t as IncantoError } from "./errors-BpWbnbb_.js";
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- import { I as Node3D, L as validateCollider3D, M as CharacterBody3D, N as PhysicsBody3D, P as RigidBody3D, j as Area3D } from "./gameplay-BFzBVqhr.js";
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+ import { F as PhysicsBody3D, I as RigidBody3D, N as Area3D, P as CharacterBody3D, R as Node3D, z as validateCollider3D } from "./gameplay-Ddk13pQ6.js";
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  import { n as registerDebugSource } from "./debug-draw-CZmOYjL2.js";
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- import { T as Terrain3D, k as Joint3D } from "./register-CmtGqGSS.js";
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+ import { T as Terrain3D, k as Joint3D } from "./register-DcHXS1MA.js";
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  import { Euler, Quaternion } from "three";
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  //#region src/3d/physics/physics-3d.ts
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  var physics_3d_exports = /* @__PURE__ */ __exportAll({
package/dist/react.js CHANGED
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
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  pointer: latest.pointer,
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  ...keyboard !== void 0 ? { keyboard } : {}
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  };
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- const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-DyAPwm0j.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-iYptFr-q.js").then((n) => n.n)).createGame2D(o)))(opts);
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+ const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-DUAtTqID.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-C0bPoURs.js").then((n) => n.n)).createGame2D(o)))(opts);
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  if (disposed) {
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  next.dispose();
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  return;