incanto 0.23.0 → 0.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/3d.d.ts +23 -0
- package/dist/3d.js +1 -1
- package/dist/{create-game-OyjhYUL3.js → create-game-DjWIgtQ_.js} +78 -1
- package/dist/index.js +1 -1
- package/dist/react.js +1 -1
- package/editor/assets/{agent8-C_pbgaQC.js → agent8-DlMVayXX.js} +1 -1
- package/editor/assets/{index-D-bWhSDj.js → index-B5y_MdYb.js} +14 -14
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/skills/incanto-building-3d-games.md +3 -1
- package/skills/incanto-environment.md +16 -4
- package/templates-app/beacon-isle-3d/package.json +1 -1
- package/templates-app/tps-3d/package.json +1 -1
- package/templates-app/village-quest-3d/package.json +1 -1
package/editor/index.html
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
6
6
|
<title>Incanto Scene Editor</title>
|
|
7
7
|
<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'><rect width='16' height='16' rx='3' fill='%236ee7dc'/><text x='8' y='12' text-anchor='middle' font-size='11' font-family='monospace' fill='%230e1018'>i</text></svg>" />
|
|
8
|
-
<script type="module" crossorigin src="./assets/index-
|
|
8
|
+
<script type="module" crossorigin src="./assets/index-B5y_MdYb.js"></script>
|
|
9
9
|
<link rel="modulepreload" crossorigin href="./assets/GameServer-C56iOUgF.js">
|
|
10
10
|
<link rel="stylesheet" crossorigin href="./assets/index-D8QvwvOm.css">
|
|
11
11
|
</head>
|
package/package.json
CHANGED
|
@@ -50,7 +50,9 @@ One call does register → load → physics → input → renderer → start. Ph
|
|
|
50
50
|
`'auto'`: Rapier is enabled iff the tree has physics bodies (force with
|
|
51
51
|
`physics: true|false`). Keyboard attaches to `window` (`keyboard: false`
|
|
52
52
|
disables); `pointer: { lockOnClick: false }` for look without lock. `seed` /
|
|
53
|
-
`fixedHz` / `pixelRatio`
|
|
53
|
+
`fixedHz` / `pixelRatio` / `adaptiveResolution` pass through (adaptive
|
|
54
|
+
resolution is ON by default: slow frames render fewer pixels and recover
|
|
55
|
+
automatically — pass `false` for screenshots and pixel-diff tests). The manual `Engine` + `loadScene` +
|
|
54
56
|
`Renderer3D` boot still exists for full control.
|
|
55
57
|
|
|
56
58
|
Imperative per-frame logic can hang off `game.engine.updated.connect((dt) => { ... })`; for
|
|
@@ -820,10 +820,22 @@ for frames per water body:
|
|
|
820
820
|
| `foam: false` | drops the shoreline foam work |
|
|
821
821
|
| `interaction: false` | stops the per-frame body scan |
|
|
822
822
|
|
|
823
|
-
Two more, outside water
|
|
824
|
-
|
|
825
|
-
|
|
826
|
-
|
|
823
|
+
Two more, outside water. **`environment.bloom`** adds a full-resolution HDR
|
|
824
|
+
pass of its own. And PIXELS: a retina display renders **4× the pixels** of a
|
|
825
|
+
1× one, which is why a scene that profiles at 690k triangles and 270 draw calls
|
|
826
|
+
can still miss frames — it is fill-bound, not geometry-bound.
|
|
827
|
+
|
|
828
|
+
The engine handles that itself: **adaptive resolution is ON by default**. It
|
|
829
|
+
watches the median frame time over a window and, when frames run slow, renders
|
|
830
|
+
the same world at fewer pixels (down to 60% of the requested ratio, in 15%
|
|
831
|
+
steps), handing them straight back when the frames recover. One hitch never
|
|
832
|
+
moves it; a backgrounded tab never counts. Turn it off for screenshots, video
|
|
833
|
+
capture or pixel-diff tests — and pin the ratio yourself if you would rather
|
|
834
|
+
choose:
|
|
835
|
+
|
|
836
|
+
```ts
|
|
837
|
+
createGame3D({ canvas, scene, adaptiveResolution: false, pixelRatio: 1.5 });
|
|
838
|
+
```
|
|
827
839
|
|
|
828
840
|
If a scene feels heavy, measure before guessing — the browser console has the
|
|
829
841
|
whole story:
|