incanto 0.21.0 → 0.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2d.js +3 -3
- package/dist/3d.d.ts +28 -0
- package/dist/3d.js +4 -3
- package/dist/{create-game-Ct86zczq.js → create-game-DrcEgRup.js} +3 -3
- package/dist/{create-game-xbxZRFwR.js → create-game-OyjhYUL3.js} +6 -3
- package/dist/{duplicate-BINwP0WG.js → duplicate-BgtFrFo4.js} +15 -1
- package/dist/gameplay-BJ5gXIks.js +5516 -0
- package/dist/gameplay.js +1 -1
- package/dist/index.js +3 -3
- package/dist/{particle-sim-CyUU7HVU.js → particle-sim-Bw7hB93B.js} +1 -15
- package/dist/{physics-2d-BiIdl51r.js → physics-2d-DiVFFlH3.js} +1 -1
- package/dist/{physics-3d-DHTZUrr0.js → physics-3d-CpIB9C-F.js} +2 -1
- package/dist/react.js +1 -1
- package/dist/{register-BC55Ez6I.js → register-CpJORtm4.js} +16 -3201
- package/dist/{register-Djwckzgx.js → register-CvpSUU3O.js} +2 -1
- package/dist/test.js +7 -7
- package/editor/assets/{agent8-Cdd8g6w6.js → agent8-C_pbgaQC.js} +1 -1
- package/editor/assets/{index-Dt44Z9ka.js → index-D-bWhSDj.js} +3036 -2926
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/schemas/scene.schema.json +4 -0
- package/skills/incanto-environment.md +68 -0
- package/skills/incanto-gameplay-behaviors.md +36 -1
- package/skills/incanto-node-reference.md +16 -0
- package/templates-app/beacon-isle-3d/package.json +1 -1
- package/templates-app/tps-3d/package.json +1 -1
- package/templates-app/village-quest-3d/package.json +1 -1
- package/dist/gameplay-sSqrUcnz.js +0 -1978
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@@ -3,7 +3,8 @@ import { t as registerCoreNodes } from "./register-nObreUQR.js";
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import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { t as Rng } from "./rng-DP-SR7eg.js";
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import { i as getNodeSchema, l as registerNode } from "./registry-BVJ2HbCn.js";
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import {
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import { r as effectiveOrder } from "./duplicate-BgtFrFo4.js";
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import { i as applyParticlePreset, r as PARTICLE_PRESET_NAMES, t as ParticleSim } from "./particle-sim-Bw7hB93B.js";
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import { AdditiveBlending, BufferAttribute, BufferGeometry, CanvasTexture, Color, DynamicDrawUsage, Group, InstancedMesh, MathUtils, Matrix4, Mesh, MeshBasicMaterial, NearestFilter, NormalBlending, Object3D, PlaneGeometry } from "three";
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//#region src/2d/physics/collider-validate.ts
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/**
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package/dist/test.js
CHANGED
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@@ -4,9 +4,9 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { t as auditScene } from "./audit-C6rMyict.js";
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import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
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import { i as getNodeSchema, s as mergeStaticProps } from "./registry-BVJ2HbCn.js";
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import { n as registerGameplayBehaviors } from "./gameplay-
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import { t as registerNodes2D } from "./register-
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import { t as registerNodes3D } from "./register-
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import { n as registerGameplayBehaviors } from "./gameplay-BJ5gXIks.js";
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import { t as registerNodes2D } from "./register-CvpSUU3O.js";
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import { t as registerNodes3D } from "./register-CpJORtm4.js";
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import { t as registerNodesNet } from "./register-BFFE1Mh1.js";
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//#region src/test/index.ts
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/**
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@@ -124,10 +124,10 @@ async function runScript(json, opts) {
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engine.setScene(scene);
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const physics = opts.physics ?? "auto";
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if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
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const { enablePhysics2D } = await import("./physics-2d-
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const { enablePhysics2D } = await import("./physics-2d-DiVFFlH3.js").then((n) => n.r);
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await enablePhysics2D(engine);
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} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
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const { enablePhysics3D } = await import("./physics-3d-
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const { enablePhysics3D } = await import("./physics-3d-CpIB9C-F.js").then((n) => n.r);
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await enablePhysics3D(engine);
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}
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const failures = [];
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@@ -229,10 +229,10 @@ async function createPlaySession(json, opts = {}) {
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engine.setScene(scene);
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const physics = opts.physics ?? "auto";
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if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
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const { enablePhysics2D } = await import("./physics-2d-
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const { enablePhysics2D } = await import("./physics-2d-DiVFFlH3.js").then((n) => n.r);
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await enablePhysics2D(engine);
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} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
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const { enablePhysics3D } = await import("./physics-3d-
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const { enablePhysics3D } = await import("./physics-3d-CpIB9C-F.js").then((n) => n.r);
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await enablePhysics3D(engine);
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}
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const stepMs = 1e3 / (opts.fixedHz ?? 60);
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@@ -1 +1 @@
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1
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import{t as e}from"./index-
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import{t as e}from"./index-D-bWhSDj.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
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