incanto 0.14.0 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/3d.d.ts +15 -0
- package/dist/3d.js +3 -3
- package/dist/{create-game-OSntcIiM.js → create-game-BS-K-GY1.js} +2 -2
- package/dist/index.js +1 -1
- package/dist/{physics-3d-D_kUdOjr.js → physics-3d-TmOuCy7J.js} +1 -1
- package/dist/react.js +1 -1
- package/dist/{register-C9-16x_t.js → register-Bh_3Z39N.js} +110 -5
- package/dist/test.js +3 -3
- package/editor/assets/{agent8-BDC4LhjC.js → agent8-DqQ2CQ5A.js} +1 -1
- package/editor/assets/{index-7qOYg7t8.js → index-CofH0yGY.js} +77 -5
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/schemas/scene.schema.json +16 -0
- package/skills/incanto-environment.md +7 -1
- package/skills/incanto-node-reference.md +4 -0
- package/templates-app/beacon-isle-3d/PROJECT/Status.md +1 -1
- package/templates-app/beacon-isle-3d/generate-world.ts +23 -18
- package/templates-app/beacon-isle-3d/package.json +1 -1
- package/templates-app/beacon-isle-3d/src/behaviors.ts +70 -4
- package/templates-app/beacon-isle-3d/src/game.scene.json +20 -21
- package/templates-app/tps-3d/package.json +1 -1
- package/templates-app/village-quest-3d/PROJECT/Context.md +1 -1
- package/templates-app/village-quest-3d/PROJECT/Requirements.md +1 -1
- package/templates-app/village-quest-3d/PROJECT/Structure.md +6 -1
- package/templates-app/village-quest-3d/generate-dressing.ts +769 -0
- package/templates-app/village-quest-3d/package.json +1 -1
- package/templates-app/village-quest-3d/src/behaviors.ts +74 -8
- package/templates-app/village-quest-3d/src/grove.scene.json +1 -13
- package/templates-app/village-quest-3d/src/village.scene.json +2989 -162
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/**
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* Emberwood VILLAGE dressing generator — run `bun generate-dressing.ts` after
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* editing, output goes into src/village.scene.json (formatted by biome).
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*
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* The gameplay layer (Elder, Player, HUD, GroveGate, connections, input) is
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* PRESERVED verbatim from the existing scene file; only `environment` and the
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* purely-visual `Village` subtree are rebuilt. Behaviors never reach into
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* `Village/**`, so the whole subtree is free to regenerate — that's the
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* template's dressing workflow: tweak a number here, re-run, reload.
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*
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* Everything is engine-primitive built (MeshInstance3D boxes/cylinders/gems,
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* Tree3D, Foliage3D, Flowers3D, InstancedMesh3D) — no external assets, so the
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* whole look survives `incanto-new` scaffolding offline.
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*/
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import { readFileSync, writeFileSync } from 'node:fs';
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type Json = Record<string, unknown>;
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type NodeJson = {
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name: string;
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type: string;
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props?: Json;
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children?: NodeJson[];
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groups?: string[];
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};
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// ---- tiny builders ----------------------------------------------------------------
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const round2 = (n: number): number => Math.round(n * 100) / 100;
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function mesh(
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name: string,
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shape: 'box' | 'cylinder' | 'gem' | 'sphere',
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size: number[],
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material: Json,
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props: Json = {},
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): NodeJson {
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return {
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name,
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type: 'MeshInstance3D',
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props: {
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mesh: shape,
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size: size.map(round2),
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material,
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castShadow: true,
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receiveShadow: true,
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...props,
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},
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};
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}
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// palette — warm late-afternoon timber village
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const TIMBER = { color: '#54402c', roughness: 0.85 };
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const TIMBER_LIGHT = { color: '#6b533a', roughness: 0.85 };
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const STONE = { color: '#8d939c', roughness: 0.95, flatShading: true };
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const PATH_DIRT = '#9b8459';
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const WINDOW_GLOW = {
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color: '#3a2c1c',
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emissive: '#ffc46e',
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emissiveIntensity: 1.7,
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roughness: 0.4,
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};
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const LANTERN_GLOW = {
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color: '#8a5a20',
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emissive: '#ffb84f',
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emissiveIntensity: 2.8,
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roughness: 0.3,
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};
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/**
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* A timber-framed cottage: plaster walls, corner posts + cross beams, a door
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* with a step, warm emissive windows, two-slab gabled roof with ridge beam,
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* chimney with drifting smoke. `door` picks which face looks at the path.
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*/
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function house(
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name: string,
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x: number,
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z: number,
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w: number,
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h: number,
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d: number,
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opts: {
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yaw?: number;
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plaster?: string;
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roof?: string;
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door?: 'north' | 'south' | 'east' | 'west';
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},
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): NodeJson {
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const plaster = opts.plaster ?? '#d8c9a8';
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const roofColor = opts.roof ?? '#b06a45';
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const yaw = opts.yaw ?? 0;
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const rise = Math.min(1.7, d * 0.34);
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const overhang = 0.45;
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const halfSpan = d / 2 + overhang;
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const slabLen = Math.hypot(halfSpan, rise);
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const pitchDeg = (Math.atan2(rise, halfSpan) * 180) / Math.PI;
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const children: NodeJson[] = [
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mesh('Walls', 'box', [w, h, d], { color: plaster, roughness: 0.9 }),
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// stepped gable fill under the ridge (the slab overhang hides the steps)
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mesh(
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'Gable',
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'box',
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[w, rise, d * 0.56],
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{ color: plaster, roughness: 0.9 },
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{
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position: [0, h / 2 + rise / 2, 0],
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},
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),
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];
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// corner posts + top beams (the timber frame that sells the silhouette)
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for (const [sx, sz] of [
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[-1, -1],
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[-1, 1],
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[1, -1],
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[1, 1],
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] as const) {
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children.push(
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mesh(`Post${sx > 0 ? 'E' : 'W'}${sz > 0 ? 'S' : 'N'}`, 'box', [0.24, h, 0.24], TIMBER, {
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position: [sx * (w / 2 - 0.01), 0, sz * (d / 2 - 0.01)],
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}),
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);
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}
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for (const sz of [-1, 1] as const) {
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children.push(
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mesh(`Beam${sz > 0 ? 'S' : 'N'}`, 'box', [w + 0.06, 0.22, 0.26], TIMBER, {
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position: [0, h / 2 - 0.11, sz * (d / 2 - 0.02)],
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}),
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);
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}
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// roof: two tilted slabs + ridge, gables on ±x
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for (const s of [-1, 1] as const) {
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children.push(
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mesh(
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s > 0 ? 'RoofS' : 'RoofN',
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'box',
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[w + 0.9, 0.16, slabLen + 0.15],
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{
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color: roofColor,
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roughness: 0.85,
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flatShading: true,
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},
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{
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position: [0, h / 2 + rise / 2, (s * halfSpan) / 2],
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rotation: [-s * pitchDeg, 0, 0],
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},
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),
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);
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}
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children.push(
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mesh('Ridge', 'box', [w + 1.0, 0.2, 0.3], TIMBER, { position: [0, h / 2 + rise + 0.02, 0] }),
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);
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// chimney + smoke — the village is ALIVE
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children.push(
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mesh('Chimney', 'box', [0.55, rise + 1.1, 0.55], STONE, {
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position: [w / 2 - 0.8, h / 2 + (rise + 1.1) / 2 - 0.2, d * 0.18],
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}),
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{
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name: 'Smoke',
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type: 'Particles3D',
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props: {
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position: [w / 2 - 0.8, h / 2 + rise + 1.05, d * 0.18],
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rate: 3.5,
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lifetime: [1.6, 2.6],
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speed: [6, 14],
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directionDeg: -90,
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spreadDeg: 16,
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gravity: [4, -6], // drift with the wind, keep rising
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sizeStart: 12,
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sizeEnd: 34,
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colorStart: '#c9c4bc',
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colorEnd: '#9aa0a8',
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alphaStart: 0.3,
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alphaEnd: 0,
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blend: 'normal',
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maxParticles: 32,
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},
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},
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);
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// door + step + windows on the path-facing side
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const face = opts.door ?? 'south';
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const axis = face === 'north' || face === 'south' ? 'z' : 'x';
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const sign = face === 'south' || face === 'east' ? 1 : -1;
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const facePos = (off: number, lateral: number, y: number): number[] =>
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axis === 'z' ? [lateral, y, sign * (d / 2 + off)] : [sign * (w / 2 + off), y, lateral];
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const faceRot = axis === 'z' ? [0, 0, 0] : [0, 90, 0];
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const doorY = -h / 2 + 1.05;
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children.push(
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mesh('DoorFrame', 'box', [1.16, 2.26, 0.1], TIMBER, {
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position: facePos(0.02, 0.9, doorY + 0.05),
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rotation: faceRot,
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}),
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mesh('Door', 'box', [0.92, 2.05, 0.12], TIMBER_LIGHT, {
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position: facePos(0.06, 0.9, doorY),
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rotation: faceRot,
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}),
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mesh('Step', 'box', [1.3, 0.16, 0.7], STONE, {
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position: facePos(0.36, 0.9, -h / 2 + 0.08),
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rotation: faceRot,
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}),
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);
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for (const [i, lat] of [-0.95, -2.0].entries()) {
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children.push(
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mesh(`WindowTrim${i + 1}`, 'box', [0.94, 1.04, 0.08], TIMBER, {
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position: facePos(0.02, lat, 0.28),
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rotation: faceRot,
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}),
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mesh(`Window${i + 1}`, 'box', [0.74, 0.84, 0.1], WINDOW_GLOW, {
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position: facePos(0.05, lat, 0.28),
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rotation: faceRot,
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}),
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);
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}
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return {
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name,
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type: 'StaticBody3D',
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props: {
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collider: { shape: 'box', size: [w, h, d] },
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position: [x, h / 2, z],
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...(yaw ? { rotation: [0, yaw, 0] } : {}),
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},
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children,
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};
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}
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/** A lamp post with a hanging glow-gem — pairs with bloom + one OmniLight3D. */
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function lantern(name: string, x: number, z: number, yaw = 0): NodeJson {
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return {
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name,
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type: 'Node3D',
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props: { position: [x, 0, z], rotation: [0, yaw, 0] },
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children: [
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mesh('Post', 'box', [0.16, 2.3, 0.16], TIMBER, { position: [0, 1.15, 0] }),
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mesh('Arm', 'box', [0.62, 0.12, 0.12], TIMBER, { position: [0.26, 2.24, 0] }),
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mesh(
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'Cage',
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'box',
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[0.3, 0.4, 0.3],
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{ color: '#3c3228', roughness: 0.6 },
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{
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position: [0.5, 2.0, 0],
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},
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),
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mesh('Glow', 'gem', [0.16, 0.22, 0.16], LANTERN_GLOW, {
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position: [0.5, 2.0, 0],
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props: undefined,
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castShadow: false,
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}),
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],
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};
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}
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/** Barrel: staved cylinder + two dark hoops. */
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function barrel(name: string, x: number, z: number): NodeJson {
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return {
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name,
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type: 'Node3D',
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props: { position: [x, 0, z] },
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children: [
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mesh(
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'Body',
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'cylinder',
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[0.34, 0.78, 0.34],
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{ color: '#7a5c3c', roughness: 0.9 },
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{
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position: [0, 0.39, 0],
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},
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),
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mesh(
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'HoopTop',
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'cylinder',
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[0.36, 0.06, 0.36],
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{ color: '#3a332c', roughness: 0.5, metalness: 0.6 },
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{
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position: [0, 0.62, 0],
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castShadow: false,
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},
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),
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mesh(
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'HoopBottom',
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'cylinder',
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[0.36, 0.06, 0.36],
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+
{ color: '#3a332c', roughness: 0.5, metalness: 0.6 },
|
|
288
|
+
{
|
|
289
|
+
position: [0, 0.18, 0],
|
|
290
|
+
castShadow: false,
|
|
291
|
+
},
|
|
292
|
+
),
|
|
293
|
+
],
|
|
294
|
+
};
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
function crate(name: string, x: number, z: number, s: number, yaw: number): NodeJson {
|
|
298
|
+
return mesh(
|
|
299
|
+
name,
|
|
300
|
+
'box',
|
|
301
|
+
[s, s, s],
|
|
302
|
+
{ color: '#9c7c50', roughness: 0.9, flatShading: true },
|
|
303
|
+
{
|
|
304
|
+
position: [x, s / 2, z],
|
|
305
|
+
rotation: [0, yaw, 0],
|
|
306
|
+
},
|
|
307
|
+
);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
// ---- assemble the Village subtree ---------------------------------------------------
|
|
311
|
+
|
|
312
|
+
const villageChildren: NodeJson[] = [];
|
|
313
|
+
|
|
314
|
+
// ground: meadow green with a receiving floor collider
|
|
315
|
+
villageChildren.push({
|
|
316
|
+
name: 'Floor',
|
|
317
|
+
type: 'StaticBody3D',
|
|
318
|
+
props: { collider: { shape: 'box', size: [64, 0.1, 64] }, position: [0, -0.05, 0] },
|
|
319
|
+
children: [
|
|
320
|
+
mesh('Grass', 'box', [64, 0.1, 64], { color: '#57713f', roughness: 1 }, { castShadow: false }),
|
|
321
|
+
],
|
|
322
|
+
});
|
|
323
|
+
|
|
324
|
+
// packed-dirt path + plaza + edge pebbles
|
|
325
|
+
villageChildren.push(
|
|
326
|
+
mesh(
|
|
327
|
+
'Path',
|
|
328
|
+
'box',
|
|
329
|
+
[3, 0.12, 40],
|
|
330
|
+
{ color: PATH_DIRT, roughness: 1 },
|
|
331
|
+
{
|
|
332
|
+
position: [0, 0.01, -4],
|
|
333
|
+
castShadow: false,
|
|
334
|
+
},
|
|
335
|
+
),
|
|
336
|
+
mesh(
|
|
337
|
+
'Plaza',
|
|
338
|
+
'cylinder',
|
|
339
|
+
[5.4, 0.12, 5.4],
|
|
340
|
+
{ color: '#a68d63', roughness: 1 },
|
|
341
|
+
{
|
|
342
|
+
position: [1.5, 0.015, 6],
|
|
343
|
+
castShadow: false,
|
|
344
|
+
},
|
|
345
|
+
),
|
|
346
|
+
);
|
|
347
|
+
{
|
|
348
|
+
const pebbles: number[][] = [];
|
|
349
|
+
let n = 0;
|
|
350
|
+
for (let z = -24; z <= -2; z += 1.6) {
|
|
351
|
+
for (const side of [-1, 1]) {
|
|
352
|
+
const jitter = Math.sin(z * 12.9898 + side * 78.233) * 0.35;
|
|
353
|
+
pebbles.push([
|
|
354
|
+
side * (1.75 + Math.abs(jitter) * 0.4),
|
|
355
|
+
0.05,
|
|
356
|
+
z + jitter,
|
|
357
|
+
(z * 37 + n * 61) % 360,
|
|
358
|
+
0.8 + ((n * 7) % 5) * 0.12,
|
|
359
|
+
]);
|
|
360
|
+
n++;
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
villageChildren.push({
|
|
364
|
+
name: 'PathStones',
|
|
365
|
+
type: 'InstancedMesh3D',
|
|
366
|
+
props: {
|
|
367
|
+
mesh: 'gem',
|
|
368
|
+
size: [0.11, 0.07, 0.09],
|
|
369
|
+
material: { color: '#8d939c', roughness: 0.95, flatShading: true },
|
|
370
|
+
transforms: pebbles.map((r) => r.map(round2)),
|
|
371
|
+
receiveShadow: true,
|
|
372
|
+
},
|
|
373
|
+
});
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
// cottages — two collidable originals + three background ones closing the square
|
|
377
|
+
villageChildren.push(
|
|
378
|
+
house('House1', -10, 2, 6, 3.4, 5, { plaster: '#d8c9a8', roof: '#b06a45', door: 'east', yaw: 8 }),
|
|
379
|
+
house('House2', 11, -2, 5, 3, 6, { plaster: '#cfc2a2', roof: '#8a4f38', door: 'west', yaw: -6 }),
|
|
380
|
+
house('House3', -13, -13, 5.4, 3.1, 5, {
|
|
381
|
+
plaster: '#e0d2b4',
|
|
382
|
+
roof: '#6a6f7a',
|
|
383
|
+
door: 'east',
|
|
384
|
+
yaw: 24,
|
|
385
|
+
}),
|
|
386
|
+
house('House4', 13, -14, 4.6, 2.9, 5.2, {
|
|
387
|
+
plaster: '#d3c5a5',
|
|
388
|
+
roof: '#a05a3c',
|
|
389
|
+
door: 'west',
|
|
390
|
+
yaw: -18,
|
|
391
|
+
}),
|
|
392
|
+
house('House5', -3, 17, 6.2, 3.4, 5.4, {
|
|
393
|
+
plaster: '#dccdae',
|
|
394
|
+
roof: '#7a4534',
|
|
395
|
+
door: 'north',
|
|
396
|
+
yaw: 3,
|
|
397
|
+
}),
|
|
398
|
+
);
|
|
399
|
+
|
|
400
|
+
// the well — stone ring, twin posts, tiny gabled cap, crossbar + bucket
|
|
401
|
+
villageChildren.push({
|
|
402
|
+
name: 'Well',
|
|
403
|
+
type: 'StaticBody3D',
|
|
404
|
+
props: { collider: { shape: 'box', size: [2.2, 1, 2.2] }, position: [5, 0.5, 8] },
|
|
405
|
+
children: [
|
|
406
|
+
mesh('Ring', 'cylinder', [0.95, 1, 0.95], STONE),
|
|
407
|
+
mesh(
|
|
408
|
+
'Rim',
|
|
409
|
+
'cylinder',
|
|
410
|
+
[1.05, 0.14, 1.05],
|
|
411
|
+
{ color: '#7a808a', roughness: 0.95, flatShading: true },
|
|
412
|
+
{
|
|
413
|
+
position: [0, 0.55, 0],
|
|
414
|
+
},
|
|
415
|
+
),
|
|
416
|
+
mesh('PostW', 'box', [0.14, 1.7, 0.14], TIMBER, { position: [-0.95, 0.85, 0] }),
|
|
417
|
+
mesh('PostE', 'box', [0.14, 1.7, 0.14], TIMBER, { position: [0.95, 0.85, 0] }),
|
|
418
|
+
mesh(
|
|
419
|
+
'CapN',
|
|
420
|
+
'box',
|
|
421
|
+
[2.5, 0.1, 0.95],
|
|
422
|
+
{ color: '#8a4f38', roughness: 0.85, flatShading: true },
|
|
423
|
+
{
|
|
424
|
+
position: [0, 1.85, -0.38],
|
|
425
|
+
rotation: [32, 0, 0],
|
|
426
|
+
},
|
|
427
|
+
),
|
|
428
|
+
mesh(
|
|
429
|
+
'CapS',
|
|
430
|
+
'box',
|
|
431
|
+
[2.5, 0.1, 0.95],
|
|
432
|
+
{ color: '#8a4f38', roughness: 0.85, flatShading: true },
|
|
433
|
+
{
|
|
434
|
+
position: [0, 1.85, 0.38],
|
|
435
|
+
rotation: [-32, 0, 0],
|
|
436
|
+
},
|
|
437
|
+
),
|
|
438
|
+
mesh('Crossbar', 'cylinder', [0.06, 2.0, 0.06], TIMBER_LIGHT, {
|
|
439
|
+
position: [0, 1.45, 0],
|
|
440
|
+
rotation: [0, 0, 90],
|
|
441
|
+
}),
|
|
442
|
+
mesh('Bucket', 'cylinder', [0.18, 0.26, 0.18], TIMBER_LIGHT, { position: [0.3, 0.95, 0] }),
|
|
443
|
+
],
|
|
444
|
+
});
|
|
445
|
+
|
|
446
|
+
// gate — posts, beam, braces, a lantern each side
|
|
447
|
+
villageChildren.push(
|
|
448
|
+
{
|
|
449
|
+
name: 'GatePostL',
|
|
450
|
+
type: 'StaticBody3D',
|
|
451
|
+
props: { collider: { shape: 'box', size: [0.8, 4, 0.8] }, position: [-2.4, 2, -26] },
|
|
452
|
+
children: [
|
|
453
|
+
mesh('Post', 'box', [0.8, 4, 0.8], TIMBER),
|
|
454
|
+
mesh('Brace', 'box', [0.24, 1.5, 0.24], TIMBER_LIGHT, {
|
|
455
|
+
position: [0.55, 1.45, 0],
|
|
456
|
+
rotation: [0, 0, -38],
|
|
457
|
+
}),
|
|
458
|
+
],
|
|
459
|
+
},
|
|
460
|
+
{
|
|
461
|
+
name: 'GatePostR',
|
|
462
|
+
type: 'StaticBody3D',
|
|
463
|
+
props: { collider: { shape: 'box', size: [0.8, 4, 0.8] }, position: [2.4, 2, -26] },
|
|
464
|
+
children: [
|
|
465
|
+
mesh('Post', 'box', [0.8, 4, 0.8], TIMBER),
|
|
466
|
+
mesh('Brace', 'box', [0.24, 1.5, 0.24], TIMBER_LIGHT, {
|
|
467
|
+
position: [-0.55, 1.45, 0],
|
|
468
|
+
rotation: [0, 0, 38],
|
|
469
|
+
}),
|
|
470
|
+
],
|
|
471
|
+
},
|
|
472
|
+
mesh('GateBeam', 'box', [6.4, 0.7, 0.9], TIMBER, { position: [0, 4.1, -26] }),
|
|
473
|
+
mesh(
|
|
474
|
+
'GateCap',
|
|
475
|
+
'box',
|
|
476
|
+
[7.2, 0.22, 1.2],
|
|
477
|
+
{ color: '#8a4f38', roughness: 0.85, flatShading: true },
|
|
478
|
+
{
|
|
479
|
+
position: [0, 4.55, -26],
|
|
480
|
+
},
|
|
481
|
+
),
|
|
482
|
+
lantern('GateLampL', -3.2, -25.2, 40),
|
|
483
|
+
lantern('GateLampR', 3.2, -25.2, 140),
|
|
484
|
+
);
|
|
485
|
+
|
|
486
|
+
// fence lines flanking the path (posts instanced, rails as two long boxes each side)
|
|
487
|
+
{
|
|
488
|
+
const posts: number[][] = [];
|
|
489
|
+
for (const side of [-1, 1]) {
|
|
490
|
+
for (let z = -23; z <= -8; z += 1.7) {
|
|
491
|
+
posts.push([side * 2.6, 0.5, z, side * 4, 1]);
|
|
492
|
+
}
|
|
493
|
+
}
|
|
494
|
+
villageChildren.push({
|
|
495
|
+
name: 'FencePosts',
|
|
496
|
+
type: 'InstancedMesh3D',
|
|
497
|
+
props: {
|
|
498
|
+
mesh: 'box',
|
|
499
|
+
size: [0.14, 1.0, 0.14],
|
|
500
|
+
material: { color: '#6b533a', roughness: 0.9 },
|
|
501
|
+
transforms: posts.map((r) => r.map(round2)),
|
|
502
|
+
castShadow: true,
|
|
503
|
+
},
|
|
504
|
+
});
|
|
505
|
+
for (const side of [-1, 1]) {
|
|
506
|
+
for (const [i, y] of [0.42, 0.78].entries()) {
|
|
507
|
+
villageChildren.push(
|
|
508
|
+
mesh(
|
|
509
|
+
`FenceRail${side > 0 ? 'E' : 'W'}${i + 1}`,
|
|
510
|
+
'box',
|
|
511
|
+
[0.07, 0.1, 15.4],
|
|
512
|
+
{
|
|
513
|
+
color: '#755c40',
|
|
514
|
+
roughness: 0.9,
|
|
515
|
+
},
|
|
516
|
+
{ position: [side * 2.6, y, -15.5] },
|
|
517
|
+
),
|
|
518
|
+
);
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
// square dressing: lamp posts, market stall, barrels, crates
|
|
524
|
+
villageChildren.push(
|
|
525
|
+
lantern('Lamp1', -2.6, 3.4, -30),
|
|
526
|
+
lantern('Lamp2', 4.2, 12.6, 150),
|
|
527
|
+
lantern('Lamp3', -3.4, -7.5, -90),
|
|
528
|
+
{
|
|
529
|
+
name: 'Stall',
|
|
530
|
+
type: 'Node3D',
|
|
531
|
+
props: { position: [-4.6, 0, 8.6], rotation: [0, 18, 0] },
|
|
532
|
+
children: [
|
|
533
|
+
mesh('Counter', 'box', [2.6, 0.9, 1.1], TIMBER_LIGHT, { position: [0, 0.45, 0] }),
|
|
534
|
+
mesh(
|
|
535
|
+
'Top',
|
|
536
|
+
'box',
|
|
537
|
+
[2.7, 0.08, 1.2],
|
|
538
|
+
{ color: '#8a6a44', roughness: 0.85 },
|
|
539
|
+
{
|
|
540
|
+
position: [0, 0.93, 0],
|
|
541
|
+
},
|
|
542
|
+
),
|
|
543
|
+
mesh('PoleW', 'box', [0.1, 2.2, 0.1], TIMBER, { position: [-1.2, 1.1, -0.45] }),
|
|
544
|
+
mesh('PoleE', 'box', [0.1, 2.2, 0.1], TIMBER, { position: [1.2, 1.1, -0.45] }),
|
|
545
|
+
mesh(
|
|
546
|
+
'Canopy',
|
|
547
|
+
'box',
|
|
548
|
+
[2.9, 0.06, 1.9],
|
|
549
|
+
{ color: '#a33d34', roughness: 0.8 },
|
|
550
|
+
{
|
|
551
|
+
position: [0, 2.18, 0.25],
|
|
552
|
+
rotation: [-12, 0, 0],
|
|
553
|
+
castShadow: true,
|
|
554
|
+
},
|
|
555
|
+
),
|
|
556
|
+
mesh(
|
|
557
|
+
'CanopyStripe',
|
|
558
|
+
'box',
|
|
559
|
+
[2.92, 0.061, 0.5],
|
|
560
|
+
{ color: '#e8ddc4', roughness: 0.8 },
|
|
561
|
+
{
|
|
562
|
+
position: [0, 2.181, 0.25],
|
|
563
|
+
rotation: [-12, 0, 0],
|
|
564
|
+
castShadow: false,
|
|
565
|
+
},
|
|
566
|
+
),
|
|
567
|
+
mesh(
|
|
568
|
+
'Goods1',
|
|
569
|
+
'sphere',
|
|
570
|
+
[0.16, 0.16, 0.16],
|
|
571
|
+
{ color: '#c8542e', roughness: 0.6 },
|
|
572
|
+
{
|
|
573
|
+
position: [-0.5, 1.06, 0.1],
|
|
574
|
+
castShadow: false,
|
|
575
|
+
},
|
|
576
|
+
),
|
|
577
|
+
mesh(
|
|
578
|
+
'Goods2',
|
|
579
|
+
'sphere',
|
|
580
|
+
[0.14, 0.14, 0.14],
|
|
581
|
+
{ color: '#d9a032', roughness: 0.6 },
|
|
582
|
+
{
|
|
583
|
+
position: [-0.16, 1.04, -0.2],
|
|
584
|
+
castShadow: false,
|
|
585
|
+
},
|
|
586
|
+
),
|
|
587
|
+
mesh(
|
|
588
|
+
'Goods3',
|
|
589
|
+
'sphere',
|
|
590
|
+
[0.15, 0.15, 0.15],
|
|
591
|
+
{ color: '#7ba03a', roughness: 0.6 },
|
|
592
|
+
{
|
|
593
|
+
position: [0.2, 1.05, 0.14],
|
|
594
|
+
castShadow: false,
|
|
595
|
+
},
|
|
596
|
+
),
|
|
597
|
+
],
|
|
598
|
+
},
|
|
599
|
+
barrel('Barrel1', -7.2, 4.2),
|
|
600
|
+
barrel('Barrel2', -6.6, 4.9),
|
|
601
|
+
barrel('Barrel3', 8.9, -4.6),
|
|
602
|
+
crate('Crate1', 8.2, -5.4, 0.62, 14),
|
|
603
|
+
crate('Crate2', 8.5, -4.5, 0.5, -8),
|
|
604
|
+
crate('Crate3', -7.0, 5.8, 0.55, 32),
|
|
605
|
+
);
|
|
606
|
+
|
|
607
|
+
// meadow grass + flower beds (flat ground: fields sit at y = 0 — no terrain, no drape)
|
|
608
|
+
const grassField = (
|
|
609
|
+
name: string,
|
|
610
|
+
x: number,
|
|
611
|
+
z: number,
|
|
612
|
+
ax: number,
|
|
613
|
+
az: number,
|
|
614
|
+
seed: number,
|
|
615
|
+
): NodeJson => ({
|
|
616
|
+
name,
|
|
617
|
+
type: 'Foliage3D',
|
|
618
|
+
props: {
|
|
619
|
+
kind: 'grass',
|
|
620
|
+
style: 'mesh',
|
|
621
|
+
position: [x, 0, z],
|
|
622
|
+
area: [ax, az],
|
|
623
|
+
density: 9,
|
|
624
|
+
height: 0.22,
|
|
625
|
+
coverage: 0.78,
|
|
626
|
+
seed,
|
|
627
|
+
},
|
|
628
|
+
});
|
|
629
|
+
villageChildren.push(
|
|
630
|
+
grassField('MeadowW', -17, -2, 26, 34, 101),
|
|
631
|
+
grassField('MeadowE', 18, -1, 24, 34, 202),
|
|
632
|
+
grassField('MeadowN', 2, 21, 42, 16, 303),
|
|
633
|
+
grassField('MeadowGate', 0, -21.5, 30, 12, 404),
|
|
634
|
+
{
|
|
635
|
+
name: 'FlowersWell',
|
|
636
|
+
type: 'Flowers3D',
|
|
637
|
+
props: {
|
|
638
|
+
position: [6.8, 0, 9.6],
|
|
639
|
+
area: [2.6, 2.2],
|
|
640
|
+
density: 'lush',
|
|
641
|
+
seed: 7,
|
|
642
|
+
palette: ['#e4572e', '#f3a712', '#ffffff'],
|
|
643
|
+
},
|
|
644
|
+
},
|
|
645
|
+
{
|
|
646
|
+
name: 'FlowersH1',
|
|
647
|
+
type: 'Flowers3D',
|
|
648
|
+
props: {
|
|
649
|
+
position: [-9.4, 0, 5.6],
|
|
650
|
+
area: [3.4, 1.4],
|
|
651
|
+
density: 'lush',
|
|
652
|
+
seed: 17,
|
|
653
|
+
palette: ['#a26bd4', '#ffffff', '#f3a712'],
|
|
654
|
+
},
|
|
655
|
+
},
|
|
656
|
+
{
|
|
657
|
+
name: 'FlowersH2',
|
|
658
|
+
type: 'Flowers3D',
|
|
659
|
+
props: {
|
|
660
|
+
position: [8.2, -0, -0.4],
|
|
661
|
+
area: [3, 1.3],
|
|
662
|
+
density: 'lush',
|
|
663
|
+
seed: 27,
|
|
664
|
+
palette: ['#e4572e', '#ffffff'],
|
|
665
|
+
},
|
|
666
|
+
},
|
|
667
|
+
{
|
|
668
|
+
name: 'FlowersGate',
|
|
669
|
+
type: 'Flowers3D',
|
|
670
|
+
props: {
|
|
671
|
+
position: [-4.4, 0, -24.4],
|
|
672
|
+
area: [2.4, 1.6],
|
|
673
|
+
density: 'lush',
|
|
674
|
+
seed: 37,
|
|
675
|
+
palette: ['#f3a712', '#a26bd4'],
|
|
676
|
+
},
|
|
677
|
+
},
|
|
678
|
+
);
|
|
679
|
+
|
|
680
|
+
// trees — broadleaf oaks by the square, mixed perimeter treeline, bushes at houses
|
|
681
|
+
villageChildren.push(
|
|
682
|
+
{
|
|
683
|
+
name: 'Oak1',
|
|
684
|
+
type: 'Tree3D',
|
|
685
|
+
props: { position: [-16, 0, -10], type: 'broadleaf', seed: 11, scale: [1.2, 1.2, 1.2] },
|
|
686
|
+
},
|
|
687
|
+
{ name: 'Oak2', type: 'Tree3D', props: { position: [17, 0, 6], type: 'broadleaf', seed: 23 } },
|
|
688
|
+
{ name: 'Oak3', type: 'Tree3D', props: { position: [-14, 0, 14], type: 'broadleaf', seed: 31 } },
|
|
689
|
+
{
|
|
690
|
+
name: 'Oak4',
|
|
691
|
+
type: 'Tree3D',
|
|
692
|
+
props: { position: [14, 0, -14], type: 'broadleaf', seed: 47, scale: [1.35, 1.35, 1.35] },
|
|
693
|
+
},
|
|
694
|
+
{
|
|
695
|
+
name: 'TreelineW',
|
|
696
|
+
type: 'Tree3D',
|
|
697
|
+
props: { position: [-27, 0, -4], type: 'conifer', count: 7, area: [8, 40], seed: 61 },
|
|
698
|
+
},
|
|
699
|
+
{
|
|
700
|
+
name: 'TreelineE',
|
|
701
|
+
type: 'Tree3D',
|
|
702
|
+
props: { position: [27, 0, -2], type: 'conifer', count: 7, area: [8, 40], seed: 71 },
|
|
703
|
+
},
|
|
704
|
+
{
|
|
705
|
+
name: 'TreelineN',
|
|
706
|
+
type: 'Tree3D',
|
|
707
|
+
props: { position: [4, 0, 27], type: 'broadleaf', count: 6, area: [40, 7], seed: 81 },
|
|
708
|
+
},
|
|
709
|
+
{
|
|
710
|
+
name: 'TreelineGate',
|
|
711
|
+
type: 'Tree3D',
|
|
712
|
+
props: { position: [-14, 0, -27], type: 'conifer', count: 4, area: [22, 6], seed: 91 },
|
|
713
|
+
},
|
|
714
|
+
{
|
|
715
|
+
name: 'TreelineGateE',
|
|
716
|
+
type: 'Tree3D',
|
|
717
|
+
props: { position: [14, 0, -27], type: 'conifer', count: 4, area: [20, 6], seed: 95 },
|
|
718
|
+
},
|
|
719
|
+
{ name: 'Bush1', type: 'Tree3D', props: { position: [-7.4, 0, 0.4], type: 'bush', seed: 5 } },
|
|
720
|
+
{ name: 'Bush2', type: 'Tree3D', props: { position: [9.2, 0, 1.8], type: 'bush', seed: 15 } },
|
|
721
|
+
{ name: 'Bush3', type: 'Tree3D', props: { position: [1.6, 0, -24.2], type: 'bush', seed: 25 } },
|
|
722
|
+
);
|
|
723
|
+
|
|
724
|
+
// light rig: the warm sun + one omni fill at the square (lantern glow anchor)
|
|
725
|
+
villageChildren.push(
|
|
726
|
+
{
|
|
727
|
+
name: 'Sun',
|
|
728
|
+
type: 'DirectionalLight3D',
|
|
729
|
+
props: {
|
|
730
|
+
position: [7, 30, 22],
|
|
731
|
+
intensity: 2.4,
|
|
732
|
+
color: '#ffe2b8',
|
|
733
|
+
castShadow: true,
|
|
734
|
+
shadowArea: 56,
|
|
735
|
+
},
|
|
736
|
+
},
|
|
737
|
+
{
|
|
738
|
+
name: 'SquareGlow',
|
|
739
|
+
type: 'OmniLight3D',
|
|
740
|
+
props: { position: [1.5, 2.6, 6], color: '#ffc98a', intensity: 14, range: 16 },
|
|
741
|
+
},
|
|
742
|
+
);
|
|
743
|
+
|
|
744
|
+
// ---- splice into the hand-authored scene -------------------------------------------
|
|
745
|
+
|
|
746
|
+
const scenePath = new URL('src/village.scene.json', import.meta.url).pathname;
|
|
747
|
+
const scene = JSON.parse(readFileSync(scenePath, 'utf8'));
|
|
748
|
+
|
|
749
|
+
scene.environment = {
|
|
750
|
+
sky: { type: 'atmosphere', elevationDeg: 38, azimuthDeg: 8, turbidity: 2.0, rayleigh: 1.2 },
|
|
751
|
+
fog: { near: 55, far: 190 },
|
|
752
|
+
shadows: { mapSize: 2048, radius: 1.1 },
|
|
753
|
+
exposure: 1.0,
|
|
754
|
+
ambient: { color: '#e8d5c0', intensity: 0.52 },
|
|
755
|
+
iblIntensity: 0.65,
|
|
756
|
+
bloom: { threshold: 1.35, strength: 0.4 },
|
|
757
|
+
post: { vignette: 0.22, saturation: 1.1, contrast: 1.03 },
|
|
758
|
+
};
|
|
759
|
+
|
|
760
|
+
const game = scene.root;
|
|
761
|
+
const village = (game.children as NodeJson[]).find((c) => c.name === 'Village');
|
|
762
|
+
if (!village) throw new Error('Village node not found');
|
|
763
|
+
village.children = villageChildren;
|
|
764
|
+
// chimney smoke is a render-hook Particles3D — a static wrapper would freeze
|
|
765
|
+
// it after one frame (auditScene flags exactly this), so the village stays live
|
|
766
|
+
if (village.props) delete (village.props as Record<string, unknown>).static;
|
|
767
|
+
|
|
768
|
+
writeFileSync(scenePath, `${JSON.stringify(scene, null, 2)}\n`);
|
|
769
|
+
console.log(`village dressed: ${villageChildren.length} top-level nodes`);
|