incanto 0.12.0 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +22 -0
- package/bin/incanto-new.mjs +87 -0
- package/dist/2d.d.ts +2 -2
- package/dist/2d.js +3 -3
- package/dist/3d.d.ts +194 -71
- package/dist/3d.js +74 -4
- package/dist/{behavior-Bod1AyJS.d.ts → behavior-CPibUfnH.d.ts} +4 -2
- package/dist/{create-game-C_xf4gm9.js → create-game-Ct86zczq.js} +5 -5
- package/dist/{create-game-B2fewJUy.js → create-game-J6g4QInv.js} +5 -5
- package/dist/debug.d.ts +1 -1
- package/dist/{duplicate-BEvGBtb_.js → duplicate-BINwP0WG.js} +1 -1
- package/dist/{gameplay-Dn3yidJw.js → gameplay-sSqrUcnz.js} +75 -3
- package/dist/gameplay.d.ts +37 -2
- package/dist/gameplay.js +2 -2
- package/dist/index.d.ts +3 -3
- package/dist/index.js +4 -4
- package/dist/{loader-B4OEXDZ8.js → loader-BZqOKfI2.js} +3 -1
- package/dist/{loader-BcUDfNHn.d.ts → loader-DILt9PGC.d.ts} +1 -1
- package/dist/net.d.ts +1 -1
- package/dist/net.js +3 -3
- package/dist/{pathfinding-BSiXjd6W.d.ts → pathfinding-RWYkNKx9.d.ts} +1 -1
- package/dist/{physics-2d-B6D864oZ.js → physics-2d-BiIdl51r.js} +2 -2
- package/dist/{physics-3d-RLNaxRyw.js → physics-3d-DhaAaKJo.js} +2 -2
- package/dist/react.d.ts +1 -1
- package/dist/react.js +1 -1
- package/dist/{register-Cwc-yCYx.js → register-BFFE1Mh1.js} +2 -2
- package/dist/{register-ysLR3WQS.js → register-BFw4c83z.js} +508 -123
- package/dist/{register-BD6zgrv_.js → register-Djwckzgx.js} +2 -2
- package/dist/{register-DJZXxwAn.js → register-nObreUQR.js} +1 -1
- package/dist/test.d.ts +2 -2
- package/dist/test.js +10 -10
- package/editor/assets/{agent8-D_4QY8Aq.js → agent8-BF8Jfbkl.js} +1 -1
- package/editor/assets/{index-s0DZuroe.js → index-DSq0gdhE.js} +74 -74
- package/editor/index.html +1 -1
- package/package.json +4 -2
- package/schemas/scene.schema.json +263 -0
- package/skills/incanto-3d-character.md +35 -0
- package/skills/incanto-building-3d-games.md +48 -0
- package/skills/incanto-gameplay-behaviors.md +23 -1
- package/skills/incanto-node-reference.md +51 -0
- package/templates-app/beacon-isle-3d/PROJECT/Context.md +44 -0
- package/templates-app/beacon-isle-3d/PROJECT/Requirements.md +16 -0
- package/templates-app/beacon-isle-3d/PROJECT/Status.md +38 -0
- package/templates-app/beacon-isle-3d/PROJECT/Structure.md +24 -0
- package/templates-app/beacon-isle-3d/docs/project-3d-rules.md +38 -0
- package/templates-app/beacon-isle-3d/generate-world.ts +814 -0
- package/templates-app/beacon-isle-3d/index.html +68 -0
- package/templates-app/beacon-isle-3d/package.json +26 -0
- package/templates-app/beacon-isle-3d/src/behaviors.ts +570 -0
- package/templates-app/beacon-isle-3d/src/game.scene.json +2992 -0
- package/templates-app/beacon-isle-3d/src/main.ts +33 -0
- package/templates-app/beacon-isle-3d/tsconfig.json +13 -0
- package/templates-app/beacon-isle-3d/verify.ts +285 -0
- package/templates-app/beacon-isle-3d/vite.config.ts +5 -0
- package/templates-app/tps-3d/PROJECT/Context.md +49 -0
- package/templates-app/tps-3d/PROJECT/Requirements.md +38 -0
- package/templates-app/tps-3d/PROJECT/Status.md +41 -0
- package/templates-app/tps-3d/PROJECT/Structure.md +44 -0
- package/templates-app/tps-3d/docs/project-3d-rules.md +38 -0
- package/templates-app/tps-3d/index.html +244 -0
- package/templates-app/tps-3d/package.json +25 -0
- package/templates-app/tps-3d/src/behaviors.ts +405 -0
- package/templates-app/tps-3d/src/game.scene.json +677 -0
- package/templates-app/tps-3d/src/main.ts +64 -0
- package/templates-app/tps-3d/tsconfig.json +13 -0
- package/templates-app/tps-3d/verify.ts +167 -0
- package/templates-app/tps-3d/vite.config.ts +5 -0
- package/templates-app/village-quest-3d/PROJECT/Context.md +39 -0
- package/templates-app/village-quest-3d/PROJECT/Requirements.md +36 -0
- package/templates-app/village-quest-3d/PROJECT/Status.md +26 -0
- package/templates-app/village-quest-3d/PROJECT/Structure.md +30 -0
- package/templates-app/village-quest-3d/docs/project-3d-rules.md +38 -0
- package/templates-app/village-quest-3d/index.html +68 -0
- package/templates-app/village-quest-3d/package.json +25 -0
- package/templates-app/village-quest-3d/src/behaviors.ts +529 -0
- package/templates-app/village-quest-3d/src/grove.scene.json +826 -0
- package/templates-app/village-quest-3d/src/main.ts +35 -0
- package/templates-app/village-quest-3d/src/quest.ts +18 -0
- package/templates-app/village-quest-3d/src/village.scene.json +680 -0
- package/templates-app/village-quest-3d/tsconfig.json +13 -0
- package/templates-app/village-quest-3d/verify.ts +254 -0
- package/templates-app/village-quest-3d/vite.config.ts +5 -0
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/**
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* Beacon Isle world builder — run `bun generate-world.ts` to (re)emit
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* `src/game.scene.json`. Deterministic: same seeds, same island. This is the
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* template's authoring story: the WORLD is generated (terrain, sea, groves,
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* grass, flowers, ward sites picked on walkable ground), the GAME is authored
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* (quest, enemies, HUD) — regenerate the world without touching the game.
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*/
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import { buildTerrainNav, Terrain3D } from 'incanto/3d';
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import { generateTerrain } from 'incanto/env';
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const SEED = 7411;
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const SIZE = 240;
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const MAX_HEIGHT = 16;
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// ---- 1. the island ----------------------------------------------------------------
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const terrain = generateTerrain({ seed: SEED, theme: 'island', size: SIZE, maxHeight: MAX_HEIGHT });
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const surfaceProps = (terrain.children ?? []).find((c) => c.name === 'Ground')?.children?.[0]
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?.props as Record<string, unknown>;
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const seaY =
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((terrain.children ?? []).find((c) => c.name === 'Sea')?.props?.position as number[])?.[1] ?? 0;
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// headless height sampler — the SAME surface the game will load
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const sampler = new Terrain3D('S');
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Object.assign(sampler, surfaceProps);
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const heightAt = (x: number, z: number): number => sampler.heightAt(x, z);
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const nav = buildTerrainNav(sampler, { cellSize: 3, maxSlopeDeg: 38, minHeight: seaY + 0.6 });
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/** Deterministic LCG so placement never shifts between runs. */
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let rngState = SEED;
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const rand = (): number => {
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rngState = (rngState * 1664525 + 1013904223) >>> 0;
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return rngState / 0xffffffff;
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};
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/** Find a walkable spot near (x, z), spiralling outward on the nav grid. */
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function walkableNear(x: number, z: number): [number, number, number] {
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const [cx, cy] = nav.toCell(x, z);
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for (let r = 0; r < 25; r++) {
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for (let dy = -r; dy <= r; dy++) {
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for (let dx = -r; dx <= r; dx++) {
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if (Math.max(Math.abs(dx), Math.abs(dy)) !== r) continue;
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if (!nav.grid.solid(cx + dx, cy + dy)) return nav.toWorld(cx + dx, cy + dy);
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}
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}
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}
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throw new Error(`no walkable ground near ${x},${z}`);
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}
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// ---- 2. key sites ------------------------------------------------------------------
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const keeperSite = walkableNear(-18, 62); // south coast bluff
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const playerSpawn = walkableNear(keeperSite[0] + 12, keeperSite[2] + 10);
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const wardSites = [walkableNear(-62, -38), walkableNear(58, -52), walkableNear(66, 44)];
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// ---- 3. dressing -------------------------------------------------------------------
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const dressing: unknown[] = [];
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const CANOPIES = ['#4a7c3f', '#56883c', '#b8862f', '#2c5740', '#86a346'];
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const TRUNKS = ['#7a5a3a', '#806044', '#5f4530', '#a39c8e'];
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let placed = 0;
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for (let i = 0; i < 600 && placed < 22; i++) {
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const x = (rand() - 0.5) * (SIZE - 40);
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const z = (rand() - 0.5) * (SIZE - 40);
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const y = heightAt(x, z);
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if (y < seaY + 1.2) continue;
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const [wcx, wcy] = nav.toCell(x, z);
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if (nav.grid.solid(wcx, wcy)) continue;
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// keep groves clear of the quest sites
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const sites = [keeperSite, ...wardSites];
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if (sites.some(([sx, , sz]) => Math.hypot(sx - x, sz - z) < 16)) continue;
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placed++;
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dressing.push({
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name: `Grove${placed}`,
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type: 'Tree3D',
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props: {
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type: rand() > 0.4 ? 'broadleaf' : 'conifer',
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seed: Math.floor(rand() * 1e9),
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height: 5 + rand() * 3,
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position: [round2(x), round2(y), round2(z)],
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count: 7,
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area: [14, 14],
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canopyColor: CANOPIES[Math.floor(rand() * CANOPIES.length)],
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trunkColor: TRUNKS[Math.floor(rand() * TRUNKS.length)],
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leafFadeStart: 160,
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leafFadeEnd: 420,
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},
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});
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}
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let grassPlaced = 0;
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for (let i = 0; i < 400 && grassPlaced < 14; i++) {
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const x = (rand() - 0.5) * (SIZE - 60);
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const z = (rand() - 0.5) * (SIZE - 60);
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const y = heightAt(x, z);
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if (y < seaY + 1) continue;
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grassPlaced++;
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dressing.push({
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name: `Grass${grassPlaced}`,
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type: 'Foliage3D',
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props: {
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kind: 'grass',
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style: 'mesh',
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position: [round2(x), round2(y), round2(z)],
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area: [34, 34],
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density: 10,
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terrain: '../../Ground/Surface',
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},
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});
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}
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let flowersPlaced = 0;
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for (let i = 0; i < 300 && flowersPlaced < 9; i++) {
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const x = (rand() - 0.5) * (SIZE - 70);
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const z = (rand() - 0.5) * (SIZE - 70);
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const y = heightAt(x, z);
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if (y < seaY + 1.4) continue;
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flowersPlaced++;
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dressing.push({
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name: `Flowers${flowersPlaced}`,
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type: 'Flowers3D',
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props: {
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position: [round2(x), round2(y), round2(z)],
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area: [12, 12],
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seed: Math.floor(rand() * 1e9),
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terrain: '../../Ground/Surface',
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},
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});
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}
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function round2(n: number): number {
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return Math.round(n * 100) / 100;
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}
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// shoreline rocks: a band just above the waterline, ONE draw call
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const rockRows: number[][] = [];
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for (let i = 0; i < 900 && rockRows.length < 70; i++) {
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const x = (rand() - 0.5) * (SIZE - 10);
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const z = (rand() - 0.5) * (SIZE - 10);
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const y = heightAt(x, z);
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if (y < seaY + 0.15 || y > seaY + 1.1) continue; // the wet band
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rockRows.push([
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round2(x),
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round2(y - 0.15),
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round2(z),
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Math.floor(rand() * 360),
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round2(0.5 + rand() * 1.1),
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]);
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}
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dressing.push({
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name: 'ShoreRocks',
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type: 'InstancedMesh3D',
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props: {
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mesh: 'gem',
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size: [0.6, 0.45, 0.6],
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material: { color: '#7e8590', roughness: 0.95, flatShading: true },
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transforms: rockRows,
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castShadow: true,
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receiveShadow: true,
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},
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});
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// shade spawn cells: two per ward, on walkable ground nearby
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const shadePacks = wardSites.map(([wx, , wz], i) => {
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const a = walkableNear(wx + 9, wz + 4);
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const b = walkableNear(wx - 7, wz - 8);
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return { ward: i + 1, spots: [a, b] };
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});
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// ---- 4. game nodes -----------------------------------------------------------------
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const ward = (i: number, [x, y, z]: [number, number, number]): unknown => ({
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name: `Ward${i}`,
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type: 'Node3D',
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groups: ['ward'],
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props: { position: [round2(x), round2(y), round2(z)] },
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children: [
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{
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name: 'Plinth',
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type: 'StaticBody3D',
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props: { collider: { shape: 'box', size: [1.6, 1.2, 1.6] }, position: [0, 0.6, 0] },
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children: [
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{
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name: 'Stone',
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type: 'MeshInstance3D',
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props: {
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mesh: 'cylinder',
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size: [1.6, 1.2, 1.6],
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material: { color: '#7d8494', roughness: 0.9 },
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castShadow: true,
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receiveShadow: true,
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},
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},
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],
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},
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{
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name: 'Crystal',
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type: 'MeshInstance3D',
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props: {
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mesh: 'gem',
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size: [0.55, 1.1, 0.55],
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position: [0, 1.75, 0],
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material: { color: '#243044', emissive: '#66ddff', emissiveIntensity: 0, roughness: 0.2 },
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castShadow: true,
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},
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},
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{
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name: 'Glow',
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type: 'OmniLight3D',
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props: { position: [0, 2, 0], color: '#7fe3ff', intensity: 0, range: 16 },
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},
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{
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name: 'LitFx',
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type: 'Particles3D',
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props: {
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position: [0, 2, 0],
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preset: 'magic',
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rate: 0,
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burst: 40,
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blend: 'add',
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sizeStart: 80,
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sizeEnd: 16,
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renderOrder: 100,
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},
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},
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{
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name: 'ChimeSfx',
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type: 'AudioPlayer',
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props: { preset: 'powerup', volume: 0.7, spatial: true, refDistance: 6, maxDistance: 60 },
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},
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],
|
|
227
|
+
});
|
|
228
|
+
|
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229
|
+
const shade = (wardIdx: number, n: number, [x, y, z]: [number, number, number]): unknown => ({
|
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230
|
+
name: `Shade${wardIdx}_${n}`,
|
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231
|
+
type: 'Node3D',
|
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232
|
+
groups: ['shade', `shade-ward${wardIdx}`],
|
|
233
|
+
props: { position: [round2(x), round2(y + 0.9), round2(z)] },
|
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234
|
+
script: { name: 'PathFollow', props: { speed: 2.6, loop: true } },
|
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235
|
+
children: [
|
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236
|
+
{
|
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237
|
+
name: 'Body',
|
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238
|
+
type: 'MeshInstance3D',
|
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239
|
+
props: {
|
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240
|
+
mesh: 'capsule',
|
|
241
|
+
size: [0.28, 0.62, 0.28],
|
|
242
|
+
material: { color: '#141428', emissive: '#3b2d8a', emissiveIntensity: 0.5, roughness: 0.6 },
|
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243
|
+
castShadow: true,
|
|
244
|
+
},
|
|
245
|
+
},
|
|
246
|
+
{
|
|
247
|
+
name: 'Hood',
|
|
248
|
+
type: 'MeshInstance3D',
|
|
249
|
+
props: {
|
|
250
|
+
mesh: 'gem',
|
|
251
|
+
size: [0.3, 0.46, 0.3],
|
|
252
|
+
position: [0, 0.58, 0],
|
|
253
|
+
material: { color: '#0e0e1e', emissive: '#241a5e', emissiveIntensity: 0.4 },
|
|
254
|
+
},
|
|
255
|
+
},
|
|
256
|
+
{
|
|
257
|
+
name: 'EyeL',
|
|
258
|
+
type: 'MeshInstance3D',
|
|
259
|
+
props: {
|
|
260
|
+
mesh: 'sphere',
|
|
261
|
+
size: [0.05, 0.05, 0.05],
|
|
262
|
+
position: [-0.09, 0.6, 0.24],
|
|
263
|
+
material: { color: '#ff4466', emissive: '#ff4466', emissiveIntensity: 2.4 },
|
|
264
|
+
},
|
|
265
|
+
},
|
|
266
|
+
{
|
|
267
|
+
name: 'EyeR',
|
|
268
|
+
type: 'MeshInstance3D',
|
|
269
|
+
props: {
|
|
270
|
+
mesh: 'sphere',
|
|
271
|
+
size: [0.05, 0.05, 0.05],
|
|
272
|
+
position: [0.09, 0.6, 0.24],
|
|
273
|
+
material: { color: '#ff4466', emissive: '#ff4466', emissiveIntensity: 2.4 },
|
|
274
|
+
},
|
|
275
|
+
},
|
|
276
|
+
{
|
|
277
|
+
name: 'Wisp',
|
|
278
|
+
type: 'Trail3D',
|
|
279
|
+
props: {
|
|
280
|
+
width: 0.3,
|
|
281
|
+
color: '#5a48c8',
|
|
282
|
+
opacity: 0.5,
|
|
283
|
+
seconds: 0.5,
|
|
284
|
+
additive: true,
|
|
285
|
+
position: [0, 0.2, 0],
|
|
286
|
+
},
|
|
287
|
+
},
|
|
288
|
+
{
|
|
289
|
+
name: 'Fang',
|
|
290
|
+
type: 'Area3D',
|
|
291
|
+
props: { position: [0, 0, 0.4], collider: { shape: 'box', size: [0.7, 1.2, 0.8] } },
|
|
292
|
+
script: {
|
|
293
|
+
name: 'DamageOnContact',
|
|
294
|
+
props: { amount: 20, targetGroup: 'player', oncePerTarget: false, repeatEvery: 1.2 },
|
|
295
|
+
},
|
|
296
|
+
},
|
|
297
|
+
{
|
|
298
|
+
name: 'HissSfx',
|
|
299
|
+
type: 'AudioPlayer',
|
|
300
|
+
props: {
|
|
301
|
+
preset: 'hurt',
|
|
302
|
+
volume: 0.3,
|
|
303
|
+
pitch: 0.4,
|
|
304
|
+
spatial: true,
|
|
305
|
+
refDistance: 4,
|
|
306
|
+
maxDistance: 30,
|
|
307
|
+
},
|
|
308
|
+
},
|
|
309
|
+
],
|
|
310
|
+
});
|
|
311
|
+
|
|
312
|
+
const scene = {
|
|
313
|
+
format: 1,
|
|
314
|
+
type: 'scene',
|
|
315
|
+
dimension: '3d',
|
|
316
|
+
name: 'BeaconIsle',
|
|
317
|
+
environment: {
|
|
318
|
+
sky: { type: 'atmosphere', elevationDeg: 17, azimuthDeg: 224, turbidity: 3.2, rayleigh: 2.1 },
|
|
319
|
+
fog: { near: 110, far: 560 },
|
|
320
|
+
shadows: { mapSize: 2048, radius: 1.2 },
|
|
321
|
+
exposure: 1.12,
|
|
322
|
+
ambient: { color: '#ffe8d4', intensity: 0.66 },
|
|
323
|
+
iblIntensity: 0.9,
|
|
324
|
+
bloom: { threshold: 1.2, strength: 0.55 },
|
|
325
|
+
post: { vignette: 0.28, saturation: 1.12, contrast: 1.02 },
|
|
326
|
+
},
|
|
327
|
+
physics: { gravity: [0, -9.81, 0] },
|
|
328
|
+
input: {
|
|
329
|
+
move: {
|
|
330
|
+
type: 'vector2',
|
|
331
|
+
keys: {
|
|
332
|
+
up: ['KeyW', 'ArrowUp'],
|
|
333
|
+
down: ['KeyS', 'ArrowDown'],
|
|
334
|
+
left: ['KeyA', 'ArrowLeft'],
|
|
335
|
+
right: ['KeyD', 'ArrowRight'],
|
|
336
|
+
},
|
|
337
|
+
touch: 'joystick',
|
|
338
|
+
},
|
|
339
|
+
jump: { type: 'button', keys: ['Space'], touch: 'button' },
|
|
340
|
+
sprint: { type: 'button', keys: ['ShiftLeft', 'ShiftRight'] },
|
|
341
|
+
interact: { type: 'button', keys: ['KeyE'], touch: 'button' },
|
|
342
|
+
attack: { type: 'button', keys: ['Mouse0', 'KeyF'], touch: 'button' },
|
|
343
|
+
},
|
|
344
|
+
assets: {
|
|
345
|
+
'characters/base': {
|
|
346
|
+
type: 'model',
|
|
347
|
+
url: 'https://agent8-games.verse8.io/assets/3d/characters/realistic style/base-model.glb',
|
|
348
|
+
},
|
|
349
|
+
'anims/idle': {
|
|
350
|
+
type: 'animation',
|
|
351
|
+
url: 'https://agent8-games.verse8.io/assets/3d/animations/mixamorig/idle-00.glb',
|
|
352
|
+
},
|
|
353
|
+
'anims/walk': {
|
|
354
|
+
type: 'animation',
|
|
355
|
+
url: 'https://agent8-games.verse8.io/assets/3d/animations/mixamorig/walk.glb',
|
|
356
|
+
},
|
|
357
|
+
'anims/run': {
|
|
358
|
+
type: 'animation',
|
|
359
|
+
url: 'https://agent8-games.verse8.io/assets/3d/animations/mixamorig/run-medium.glb',
|
|
360
|
+
},
|
|
361
|
+
'anims/runFast': {
|
|
362
|
+
type: 'animation',
|
|
363
|
+
url: 'https://agent8-games.verse8.io/assets/3d/animations/mixamorig/run-fast.glb',
|
|
364
|
+
},
|
|
365
|
+
'anims/jump': {
|
|
366
|
+
type: 'animation',
|
|
367
|
+
url: 'https://agent8-games.verse8.io/assets/3d/animations/mixamorig/jump.glb',
|
|
368
|
+
},
|
|
369
|
+
'anims/attack': {
|
|
370
|
+
type: 'animation',
|
|
371
|
+
url: 'https://agent8-games.verse8.io/assets/3d/animations/mixamorig/melee-attack.glb',
|
|
372
|
+
},
|
|
373
|
+
},
|
|
374
|
+
root: {
|
|
375
|
+
name: 'Game',
|
|
376
|
+
type: 'Node',
|
|
377
|
+
script: { name: 'IsleDirector' },
|
|
378
|
+
children: [
|
|
379
|
+
{
|
|
380
|
+
...terrain,
|
|
381
|
+
// static per-child, NOT the whole subtree: Sea (Water3D) and Clouds
|
|
382
|
+
// must keep animating — auditScene flags exactly this mistake.
|
|
383
|
+
children: (terrain.children ?? []).map((c) =>
|
|
384
|
+
c.type === 'Water3D' || c.name === 'Clouds'
|
|
385
|
+
? c
|
|
386
|
+
: { ...c, props: { ...(c.props ?? {}), static: true } },
|
|
387
|
+
),
|
|
388
|
+
},
|
|
389
|
+
{ name: 'Dressing', type: 'Node3D', props: { static: true }, children: dressing },
|
|
390
|
+
{
|
|
391
|
+
name: 'Lighthouse',
|
|
392
|
+
type: 'Node3D',
|
|
393
|
+
props: {
|
|
394
|
+
position: [
|
|
395
|
+
round2(keeperSite[0] - 5),
|
|
396
|
+
round2(heightAt(keeperSite[0] - 5, keeperSite[2] - 4)),
|
|
397
|
+
round2(keeperSite[2] - 4),
|
|
398
|
+
],
|
|
399
|
+
static: true,
|
|
400
|
+
},
|
|
401
|
+
children: [
|
|
402
|
+
{
|
|
403
|
+
name: 'Tower',
|
|
404
|
+
type: 'StaticBody3D',
|
|
405
|
+
props: { collider: { shape: 'box', size: [3, 11, 3] }, position: [0, 5.5, 0] },
|
|
406
|
+
children: [
|
|
407
|
+
{
|
|
408
|
+
name: 'Shaft',
|
|
409
|
+
type: 'MeshInstance3D',
|
|
410
|
+
props: {
|
|
411
|
+
mesh: 'cylinder',
|
|
412
|
+
size: [3, 11, 3],
|
|
413
|
+
material: { color: '#e8e2d4', roughness: 0.8 },
|
|
414
|
+
castShadow: true,
|
|
415
|
+
receiveShadow: true,
|
|
416
|
+
},
|
|
417
|
+
},
|
|
418
|
+
{
|
|
419
|
+
name: 'Band',
|
|
420
|
+
type: 'MeshInstance3D',
|
|
421
|
+
props: {
|
|
422
|
+
mesh: 'cylinder',
|
|
423
|
+
size: [3.06, 1.6, 3.06],
|
|
424
|
+
position: [0, 1.2, 0],
|
|
425
|
+
material: { color: '#b8452e', roughness: 0.8 },
|
|
426
|
+
},
|
|
427
|
+
},
|
|
428
|
+
],
|
|
429
|
+
},
|
|
430
|
+
{
|
|
431
|
+
name: 'Lamp',
|
|
432
|
+
type: 'MeshInstance3D',
|
|
433
|
+
props: {
|
|
434
|
+
mesh: 'gem',
|
|
435
|
+
size: [0.9, 1.4, 0.9],
|
|
436
|
+
position: [0, 11.6, 0],
|
|
437
|
+
material: { color: '#fff2c4', emissive: '#ffd982', emissiveIntensity: 2.2 },
|
|
438
|
+
},
|
|
439
|
+
},
|
|
440
|
+
{
|
|
441
|
+
name: 'LampLight',
|
|
442
|
+
type: 'OmniLight3D',
|
|
443
|
+
props: { position: [0, 11.6, 0], color: '#ffd982', intensity: 2.2, range: 40 },
|
|
444
|
+
},
|
|
445
|
+
],
|
|
446
|
+
},
|
|
447
|
+
{
|
|
448
|
+
name: 'Keeper',
|
|
449
|
+
type: 'Node3D',
|
|
450
|
+
props: { position: keeperSite.map(round2) },
|
|
451
|
+
script: { name: 'Interactable', props: { action: 'interact', range: 3 } },
|
|
452
|
+
children: [
|
|
453
|
+
{
|
|
454
|
+
name: 'Body',
|
|
455
|
+
type: 'ModelInstance3D',
|
|
456
|
+
props: {
|
|
457
|
+
model: '$characters/base',
|
|
458
|
+
targetHeight: 1.68,
|
|
459
|
+
animation: '$anims/idle',
|
|
460
|
+
tint: '#d8b46a',
|
|
461
|
+
castShadow: true,
|
|
462
|
+
},
|
|
463
|
+
},
|
|
464
|
+
{
|
|
465
|
+
name: 'Marker',
|
|
466
|
+
type: 'Billboard3D',
|
|
467
|
+
props: { position: [0, 2.2, 0], mode: 'y' },
|
|
468
|
+
children: [
|
|
469
|
+
{
|
|
470
|
+
name: 'Bang',
|
|
471
|
+
type: 'MeshInstance3D',
|
|
472
|
+
props: {
|
|
473
|
+
mesh: 'box',
|
|
474
|
+
size: [0.13, 0.46, 0.13],
|
|
475
|
+
material: { color: '#ffd166', emissive: '#ffd166', emissiveIntensity: 1.8 },
|
|
476
|
+
},
|
|
477
|
+
},
|
|
478
|
+
],
|
|
479
|
+
},
|
|
480
|
+
{
|
|
481
|
+
name: 'HeadTrack',
|
|
482
|
+
type: 'BoneLookAt3D',
|
|
483
|
+
props: { target: '../Body', bone: 'Head', lookAt: '../../Player', maxAngleDeg: 80 },
|
|
484
|
+
},
|
|
485
|
+
{
|
|
486
|
+
name: 'TalkSfx',
|
|
487
|
+
type: 'AudioPlayer',
|
|
488
|
+
props: { preset: 'blip', volume: 0.5, pitch: 0.9 },
|
|
489
|
+
},
|
|
490
|
+
{ name: 'AcceptSfx', type: 'AudioPlayer', props: { preset: 'coin', volume: 0.5 } },
|
|
491
|
+
],
|
|
492
|
+
},
|
|
493
|
+
...wardSites.map((site, i) => ward(i + 1, site)),
|
|
494
|
+
...shadePacks.flatMap((p) => p.spots.map((s, j) => shade(p.ward, j + 1, s))),
|
|
495
|
+
{
|
|
496
|
+
name: 'Player',
|
|
497
|
+
type: 'RigidBody3D',
|
|
498
|
+
groups: ['player'],
|
|
499
|
+
script: { name: 'Health', props: { max: 100, invulnerableFor: 0.8 } },
|
|
500
|
+
props: {
|
|
501
|
+
position: [round2(playerSpawn[0]), round2(playerSpawn[1] + 1.2), round2(playerSpawn[2])],
|
|
502
|
+
fixedRotation: true,
|
|
503
|
+
friction: 0,
|
|
504
|
+
collider: { shape: 'capsule', radius: 0.34, height: 1 },
|
|
505
|
+
},
|
|
506
|
+
children: [
|
|
507
|
+
{
|
|
508
|
+
name: 'Controller',
|
|
509
|
+
type: 'CharacterController3D',
|
|
510
|
+
props: {
|
|
511
|
+
view: 'free',
|
|
512
|
+
camDistance: 5.2,
|
|
513
|
+
eyeHeight: 1.1,
|
|
514
|
+
maxSpeed: 4.4,
|
|
515
|
+
sprintMultiplier: 1.8,
|
|
516
|
+
pitchMin: -0.5,
|
|
517
|
+
pitchMax: 1.1,
|
|
518
|
+
animations: {
|
|
519
|
+
idle: '$anims/idle',
|
|
520
|
+
walk: '$anims/walk',
|
|
521
|
+
run: '$anims/run',
|
|
522
|
+
fastRun: '$anims/runFast',
|
|
523
|
+
airborne: '$anims/jump',
|
|
524
|
+
},
|
|
525
|
+
},
|
|
526
|
+
script: { name: 'SwordStrike' },
|
|
527
|
+
},
|
|
528
|
+
{
|
|
529
|
+
name: 'Skin',
|
|
530
|
+
type: 'ModelInstance3D',
|
|
531
|
+
props: {
|
|
532
|
+
model: '$characters/base',
|
|
533
|
+
targetHeight: 1.7,
|
|
534
|
+
animation: '$anims/idle',
|
|
535
|
+
castShadow: true,
|
|
536
|
+
position: [0, -0.85, 0],
|
|
537
|
+
},
|
|
538
|
+
},
|
|
539
|
+
{
|
|
540
|
+
name: 'SwordMount',
|
|
541
|
+
type: 'BoneAttachment3D',
|
|
542
|
+
props: { target: '../Skin', bone: 'RightHand' },
|
|
543
|
+
children: [
|
|
544
|
+
{
|
|
545
|
+
name: 'Blade',
|
|
546
|
+
type: 'MeshInstance3D',
|
|
547
|
+
props: {
|
|
548
|
+
mesh: 'box',
|
|
549
|
+
size: [0.045, 0.7, 0.045],
|
|
550
|
+
position: [0, 0.42, 0],
|
|
551
|
+
material: { color: '#d8dde8', metalness: 0.9, roughness: 0.25 },
|
|
552
|
+
castShadow: true,
|
|
553
|
+
},
|
|
554
|
+
},
|
|
555
|
+
{
|
|
556
|
+
name: 'Guard',
|
|
557
|
+
type: 'MeshInstance3D',
|
|
558
|
+
props: {
|
|
559
|
+
mesh: 'box',
|
|
560
|
+
size: [0.16, 0.04, 0.06],
|
|
561
|
+
position: [0, 0.09, 0],
|
|
562
|
+
material: { color: '#8a6d3a', metalness: 0.7, roughness: 0.4 },
|
|
563
|
+
},
|
|
564
|
+
},
|
|
565
|
+
{
|
|
566
|
+
name: 'SwordTip',
|
|
567
|
+
type: 'Node3D',
|
|
568
|
+
props: { position: [0, 0.78, 0] },
|
|
569
|
+
children: [
|
|
570
|
+
{
|
|
571
|
+
name: 'SwingTrail',
|
|
572
|
+
type: 'Trail3D',
|
|
573
|
+
props: {
|
|
574
|
+
width: 0.26,
|
|
575
|
+
color: '#ffe9b0',
|
|
576
|
+
opacity: 0.9,
|
|
577
|
+
seconds: 0.25,
|
|
578
|
+
additive: true,
|
|
579
|
+
emitting: false,
|
|
580
|
+
minDistance: 0.02,
|
|
581
|
+
},
|
|
582
|
+
},
|
|
583
|
+
],
|
|
584
|
+
},
|
|
585
|
+
],
|
|
586
|
+
},
|
|
587
|
+
{
|
|
588
|
+
name: 'DashTrail',
|
|
589
|
+
type: 'Trail3D',
|
|
590
|
+
props: {
|
|
591
|
+
width: 0.5,
|
|
592
|
+
color: '#ffffff',
|
|
593
|
+
opacity: 0.28,
|
|
594
|
+
seconds: 0.45,
|
|
595
|
+
emitting: false,
|
|
596
|
+
position: [0, -0.4, 0],
|
|
597
|
+
},
|
|
598
|
+
},
|
|
599
|
+
{
|
|
600
|
+
name: 'SwingSfx',
|
|
601
|
+
type: 'AudioPlayer',
|
|
602
|
+
props: { preset: 'shoot', volume: 0.35, pitch: 0.55 },
|
|
603
|
+
},
|
|
604
|
+
{ name: 'HitSfx', type: 'AudioPlayer', props: { preset: 'hit', volume: 0.6 } },
|
|
605
|
+
],
|
|
606
|
+
},
|
|
607
|
+
{
|
|
608
|
+
name: 'Sky',
|
|
609
|
+
type: 'Node',
|
|
610
|
+
script: {
|
|
611
|
+
name: 'DayNight',
|
|
612
|
+
props: { paused: true, startHour: 17.5, nightDarkness: 0.42, maxSunElevationDeg: 48 },
|
|
613
|
+
},
|
|
614
|
+
},
|
|
615
|
+
{
|
|
616
|
+
name: 'Boss',
|
|
617
|
+
type: 'Node3D',
|
|
618
|
+
groups: ['boss'],
|
|
619
|
+
// PathFollow drives node.position in WORLD coords — the boss must be a
|
|
620
|
+
// ROOT child (a positioned parent would double the offset on screen)
|
|
621
|
+
props: {
|
|
622
|
+
visible: false,
|
|
623
|
+
position: [
|
|
624
|
+
round2(keeperSite[0] + 16),
|
|
625
|
+
round2(heightAt(keeperSite[0] + 16, keeperSite[2] - 14)),
|
|
626
|
+
round2(keeperSite[2] - 14),
|
|
627
|
+
],
|
|
628
|
+
},
|
|
629
|
+
script: { name: 'PathFollow', props: { speed: 2.0, loop: false } },
|
|
630
|
+
children: [
|
|
631
|
+
{
|
|
632
|
+
name: 'Body',
|
|
633
|
+
type: 'MeshInstance3D',
|
|
634
|
+
props: {
|
|
635
|
+
mesh: 'capsule',
|
|
636
|
+
size: [1.1, 2.6, 1.1],
|
|
637
|
+
position: [0, 2.4, 0],
|
|
638
|
+
material: {
|
|
639
|
+
color: '#171130',
|
|
640
|
+
emissive: '#41288f',
|
|
641
|
+
emissiveIntensity: 0.7,
|
|
642
|
+
roughness: 0.55,
|
|
643
|
+
},
|
|
644
|
+
castShadow: true,
|
|
645
|
+
},
|
|
646
|
+
},
|
|
647
|
+
{
|
|
648
|
+
name: 'Crown',
|
|
649
|
+
type: 'MeshInstance3D',
|
|
650
|
+
props: {
|
|
651
|
+
mesh: 'gem',
|
|
652
|
+
size: [1.0, 1.2, 1.0],
|
|
653
|
+
position: [0, 4.6, 0],
|
|
654
|
+
material: {
|
|
655
|
+
color: '#0c0920',
|
|
656
|
+
emissive: '#6b46c8',
|
|
657
|
+
emissiveIntensity: 1.1,
|
|
658
|
+
flatShading: true,
|
|
659
|
+
},
|
|
660
|
+
castShadow: true,
|
|
661
|
+
},
|
|
662
|
+
},
|
|
663
|
+
{
|
|
664
|
+
name: 'EyeL',
|
|
665
|
+
type: 'MeshInstance3D',
|
|
666
|
+
props: {
|
|
667
|
+
mesh: 'sphere',
|
|
668
|
+
size: [0.16, 0.16, 0.16],
|
|
669
|
+
position: [-0.34, 4.4, 0.8],
|
|
670
|
+
material: { color: '#ff2f6b', emissive: '#ff2f6b', emissiveIntensity: 4 },
|
|
671
|
+
},
|
|
672
|
+
},
|
|
673
|
+
{
|
|
674
|
+
name: 'EyeR',
|
|
675
|
+
type: 'MeshInstance3D',
|
|
676
|
+
props: {
|
|
677
|
+
mesh: 'sphere',
|
|
678
|
+
size: [0.16, 0.16, 0.16],
|
|
679
|
+
position: [0.34, 4.4, 0.8],
|
|
680
|
+
material: { color: '#ff2f6b', emissive: '#ff2f6b', emissiveIntensity: 4 },
|
|
681
|
+
},
|
|
682
|
+
},
|
|
683
|
+
{
|
|
684
|
+
name: 'ArmL',
|
|
685
|
+
type: 'MeshInstance3D',
|
|
686
|
+
props: {
|
|
687
|
+
mesh: 'capsule',
|
|
688
|
+
size: [0.4, 2.0, 0.4],
|
|
689
|
+
position: [-1.5, 2.6, 0],
|
|
690
|
+
rotation: [0, 0, 18],
|
|
691
|
+
material: { color: '#171130', emissive: '#41288f', emissiveIntensity: 0.5 },
|
|
692
|
+
castShadow: true,
|
|
693
|
+
},
|
|
694
|
+
},
|
|
695
|
+
{
|
|
696
|
+
name: 'ArmR',
|
|
697
|
+
type: 'MeshInstance3D',
|
|
698
|
+
props: {
|
|
699
|
+
mesh: 'capsule',
|
|
700
|
+
size: [0.4, 2.0, 0.4],
|
|
701
|
+
position: [1.5, 2.6, 0],
|
|
702
|
+
rotation: [0, 0, -18],
|
|
703
|
+
material: { color: '#171130', emissive: '#41288f', emissiveIntensity: 0.5 },
|
|
704
|
+
castShadow: true,
|
|
705
|
+
},
|
|
706
|
+
},
|
|
707
|
+
{
|
|
708
|
+
name: 'EyeGlow',
|
|
709
|
+
type: 'OmniLight3D',
|
|
710
|
+
props: { position: [0, 4.2, 0.6], color: '#b46bff', intensity: 0, range: 26 },
|
|
711
|
+
},
|
|
712
|
+
{
|
|
713
|
+
name: 'Dread',
|
|
714
|
+
type: 'Trail3D',
|
|
715
|
+
props: {
|
|
716
|
+
width: 1.2,
|
|
717
|
+
color: '#6b46c8',
|
|
718
|
+
opacity: 0.35,
|
|
719
|
+
seconds: 0.8,
|
|
720
|
+
additive: true,
|
|
721
|
+
position: [0, 1.2, 0],
|
|
722
|
+
emitting: false,
|
|
723
|
+
},
|
|
724
|
+
},
|
|
725
|
+
{
|
|
726
|
+
name: 'Fang',
|
|
727
|
+
type: 'Area3D',
|
|
728
|
+
props: {
|
|
729
|
+
position: [0, 1.2, 0.8],
|
|
730
|
+
collider: { shape: 'box', size: [2.4, 3.2, 2.2] },
|
|
731
|
+
},
|
|
732
|
+
script: {
|
|
733
|
+
name: 'DamageOnContact',
|
|
734
|
+
props: { amount: 35, targetGroup: 'player', oncePerTarget: false, repeatEvery: 1.5 },
|
|
735
|
+
},
|
|
736
|
+
},
|
|
737
|
+
{
|
|
738
|
+
name: 'RoarSfx',
|
|
739
|
+
type: 'AudioPlayer',
|
|
740
|
+
props: {
|
|
741
|
+
preset: 'explosion',
|
|
742
|
+
volume: 0.7,
|
|
743
|
+
pitch: 0.35,
|
|
744
|
+
spatial: true,
|
|
745
|
+
refDistance: 10,
|
|
746
|
+
maxDistance: 90,
|
|
747
|
+
},
|
|
748
|
+
},
|
|
749
|
+
],
|
|
750
|
+
},
|
|
751
|
+
{
|
|
752
|
+
name: 'Camera',
|
|
753
|
+
type: 'Camera3D',
|
|
754
|
+
props: {
|
|
755
|
+
current: true,
|
|
756
|
+
far: 900,
|
|
757
|
+
position: [keeperSite[0], keeperSite[1] + 6, keeperSite[2] + 14],
|
|
758
|
+
},
|
|
759
|
+
},
|
|
760
|
+
{ name: 'WinSfx', type: 'AudioPlayer', props: { preset: 'win', volume: 0.7 } },
|
|
761
|
+
{
|
|
762
|
+
name: 'HUD',
|
|
763
|
+
type: 'HudLayer',
|
|
764
|
+
children: [
|
|
765
|
+
{
|
|
766
|
+
name: 'Quest',
|
|
767
|
+
type: 'UiText',
|
|
768
|
+
uid: 'n_bi_quest',
|
|
769
|
+
props: {
|
|
770
|
+
text: 'Find the lighthouse keeper [E]',
|
|
771
|
+
size: 16,
|
|
772
|
+
anchor: 'topLeft',
|
|
773
|
+
shadow: true,
|
|
774
|
+
},
|
|
775
|
+
},
|
|
776
|
+
{
|
|
777
|
+
name: 'HP',
|
|
778
|
+
type: 'UiBar',
|
|
779
|
+
uid: 'n_bi_hp',
|
|
780
|
+
props: { anchor: 'topRight', value: 100, max: 100, width: 170 },
|
|
781
|
+
},
|
|
782
|
+
{ name: 'Banner', type: 'UiBanner', uid: 'n_bi_banner', props: { anchor: 'center' } },
|
|
783
|
+
{
|
|
784
|
+
name: 'Dialogue',
|
|
785
|
+
type: 'UiDialogue',
|
|
786
|
+
uid: 'n_bi_dialogue',
|
|
787
|
+
props: { anchor: 'bottom', charsPerSecond: 45 },
|
|
788
|
+
},
|
|
789
|
+
{
|
|
790
|
+
name: 'Hint',
|
|
791
|
+
type: 'UiText',
|
|
792
|
+
uid: 'n_bi_hint',
|
|
793
|
+
props: {
|
|
794
|
+
text: 'WASD move · Shift sprint · E interact · click/F strike',
|
|
795
|
+
size: 12,
|
|
796
|
+
color: '#dddddd',
|
|
797
|
+
anchor: 'bottomRight',
|
|
798
|
+
shadow: true,
|
|
799
|
+
},
|
|
800
|
+
},
|
|
801
|
+
],
|
|
802
|
+
},
|
|
803
|
+
],
|
|
804
|
+
},
|
|
805
|
+
connections: [
|
|
806
|
+
{ signal: 'interacted', from: 'Keeper', to: '/root', handler: 'onTalk' },
|
|
807
|
+
{ signal: 'died', from: 'Player', to: '/root', handler: 'onPlayerDown' },
|
|
808
|
+
],
|
|
809
|
+
};
|
|
810
|
+
|
|
811
|
+
await Bun.write(`${import.meta.dir}/src/game.scene.json`, `${JSON.stringify(scene, null, 2)}\n`);
|
|
812
|
+
console.log(
|
|
813
|
+
`beacon isle generated: keeper ${keeperSite.map(round2)}, wards ${wardSites.map((w) => w.map(round2)).join(' | ')}, ${placed} groves, ${grassPlaced} grass, ${flowersPlaced} flowers`,
|
|
814
|
+
);
|