incanto 0.11.0 → 0.13.0

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Files changed (83) hide show
  1. package/README.md +22 -0
  2. package/bin/incanto-new.mjs +87 -0
  3. package/dist/2d.d.ts +2 -2
  4. package/dist/2d.js +3 -3
  5. package/dist/3d.d.ts +246 -71
  6. package/dist/3d.js +143 -4
  7. package/dist/{behavior-Bod1AyJS.d.ts → behavior-CPibUfnH.d.ts} +4 -2
  8. package/dist/{create-game-CdWhP6ve.js → create-game-Ct86zczq.js} +5 -5
  9. package/dist/{create-game-DZ_4Nfq8.js → create-game-J6g4QInv.js} +75 -24
  10. package/dist/debug.d.ts +1 -1
  11. package/dist/{duplicate-BEvGBtb_.js → duplicate-BINwP0WG.js} +1 -1
  12. package/dist/{gameplay-Dn3yidJw.js → gameplay-sSqrUcnz.js} +75 -3
  13. package/dist/gameplay.d.ts +37 -2
  14. package/dist/gameplay.js +2 -2
  15. package/dist/index.d.ts +3 -30
  16. package/dist/index.js +4 -4
  17. package/dist/{loader-B4OEXDZ8.js → loader-BZqOKfI2.js} +3 -1
  18. package/dist/{loader-BcUDfNHn.d.ts → loader-DILt9PGC.d.ts} +1 -1
  19. package/dist/net.d.ts +1 -1
  20. package/dist/net.js +3 -3
  21. package/dist/{audio-player-Dyjg5k92.d.ts → pathfinding-RWYkNKx9.d.ts} +29 -2
  22. package/dist/{physics-2d-DweTURFt.js → physics-2d-BiIdl51r.js} +8 -4
  23. package/dist/{physics-3d-Br97Ans2.js → physics-3d-DhaAaKJo.js} +8 -4
  24. package/dist/react.d.ts +1 -1
  25. package/dist/react.js +1 -1
  26. package/dist/{register-Cwc-yCYx.js → register-BFFE1Mh1.js} +2 -2
  27. package/dist/{register-ysLR3WQS.js → register-BFw4c83z.js} +508 -123
  28. package/dist/{register-BD6zgrv_.js → register-Djwckzgx.js} +2 -2
  29. package/dist/{register-DJZXxwAn.js → register-nObreUQR.js} +1 -1
  30. package/dist/test.d.ts +2 -2
  31. package/dist/test.js +10 -10
  32. package/editor/assets/{agent8-BxNvAcLA.js → agent8-BF8Jfbkl.js} +1 -1
  33. package/editor/assets/{index-DMCQXowF.js → index-DSq0gdhE.js} +53 -41
  34. package/editor/index.html +1 -1
  35. package/package.json +4 -2
  36. package/schemas/scene.schema.json +263 -0
  37. package/skills/incanto-3d-character.md +37 -1
  38. package/skills/incanto-building-3d-games.md +83 -0
  39. package/skills/incanto-editor.md +3 -3
  40. package/skills/incanto-gameplay-behaviors.md +23 -1
  41. package/skills/incanto-node-reference.md +51 -0
  42. package/templates-app/beacon-isle-3d/PROJECT/Context.md +44 -0
  43. package/templates-app/beacon-isle-3d/PROJECT/Requirements.md +16 -0
  44. package/templates-app/beacon-isle-3d/PROJECT/Status.md +38 -0
  45. package/templates-app/beacon-isle-3d/PROJECT/Structure.md +24 -0
  46. package/templates-app/beacon-isle-3d/docs/project-3d-rules.md +38 -0
  47. package/templates-app/beacon-isle-3d/generate-world.ts +814 -0
  48. package/templates-app/beacon-isle-3d/index.html +68 -0
  49. package/templates-app/beacon-isle-3d/package.json +26 -0
  50. package/templates-app/beacon-isle-3d/src/behaviors.ts +570 -0
  51. package/templates-app/beacon-isle-3d/src/game.scene.json +2992 -0
  52. package/templates-app/beacon-isle-3d/src/main.ts +33 -0
  53. package/templates-app/beacon-isle-3d/tsconfig.json +13 -0
  54. package/templates-app/beacon-isle-3d/verify.ts +285 -0
  55. package/templates-app/beacon-isle-3d/vite.config.ts +5 -0
  56. package/templates-app/tps-3d/PROJECT/Context.md +49 -0
  57. package/templates-app/tps-3d/PROJECT/Requirements.md +38 -0
  58. package/templates-app/tps-3d/PROJECT/Status.md +41 -0
  59. package/templates-app/tps-3d/PROJECT/Structure.md +44 -0
  60. package/templates-app/tps-3d/docs/project-3d-rules.md +38 -0
  61. package/templates-app/tps-3d/index.html +244 -0
  62. package/templates-app/tps-3d/package.json +25 -0
  63. package/templates-app/tps-3d/src/behaviors.ts +405 -0
  64. package/templates-app/tps-3d/src/game.scene.json +677 -0
  65. package/templates-app/tps-3d/src/main.ts +64 -0
  66. package/templates-app/tps-3d/tsconfig.json +13 -0
  67. package/templates-app/tps-3d/verify.ts +167 -0
  68. package/templates-app/tps-3d/vite.config.ts +5 -0
  69. package/templates-app/village-quest-3d/PROJECT/Context.md +39 -0
  70. package/templates-app/village-quest-3d/PROJECT/Requirements.md +36 -0
  71. package/templates-app/village-quest-3d/PROJECT/Status.md +26 -0
  72. package/templates-app/village-quest-3d/PROJECT/Structure.md +30 -0
  73. package/templates-app/village-quest-3d/docs/project-3d-rules.md +38 -0
  74. package/templates-app/village-quest-3d/index.html +68 -0
  75. package/templates-app/village-quest-3d/package.json +25 -0
  76. package/templates-app/village-quest-3d/src/behaviors.ts +529 -0
  77. package/templates-app/village-quest-3d/src/grove.scene.json +826 -0
  78. package/templates-app/village-quest-3d/src/main.ts +35 -0
  79. package/templates-app/village-quest-3d/src/quest.ts +18 -0
  80. package/templates-app/village-quest-3d/src/village.scene.json +680 -0
  81. package/templates-app/village-quest-3d/tsconfig.json +13 -0
  82. package/templates-app/village-quest-3d/verify.ts +254 -0
  83. package/templates-app/village-quest-3d/vite.config.ts +5 -0
@@ -4101,7 +4101,7 @@ void main() {
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n(){if(r.forEach(function(e){F.get(e).currentProgram.isReady()&&r.delete(e)}),r.size===0){t(e);return}setTimeout(n,10)}Ce.get(`KHR_parallel_shader_compile`)===null?setTimeout(n,10):n()})};let $e=null;function et(e){$e&&$e(e)}function tt(){rt.stop()}function nt(){rt.start()}let rt=new Il;rt.setAnimationLoop(et),typeof self<`u`&&rt.setContext(self),this.setAnimationLoop=function(e){$e=e,Ge.setAnimationLoop(e),e===null?rt.stop():rt.start()},Ge.addEventListener(`sessionstart`,tt),Ge.addEventListener(`sessionend`,nt),this.render=function(e,t){if(t!==void 0&&t.isCamera!==!0){L(`WebGLRenderer.render: camera is not an instance of THREE.Camera.`);return}if(E===!0)return;D!==null&&D.renderStart(e,t);let 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e=T.xr.getDepthSensingMesh();e!==null&&it(e,t,-1/0,T.sortObjects)}it(e,t,0,T.sortObjects),b.finish(),T.sortObjects===!0&&b.sort(ue,de),be=Ge.enabled===!1||Ge.isPresenting===!1||Ge.hasDepthSensing()===!1,be&&Le.addToRenderList(b,e),this.info.render.frame++,me===!0&&Fe.beginShadows();let i=x.state.shadowsArray;if(Ie.render(i,e,t),me===!0&&Fe.endShadows(),this.info.autoReset===!0&&this.info.reset(),(r&&w.hasRenderPass())===!1){let n=b.opaque,r=b.transmissive;if(x.setupLights(),t.isArrayCamera){let i=t.cameras;if(r.length>0)for(let t=0,a=i.length;t<a;t++){let a=i[t];ot(n,r,e,a)}be&&Le.render(e);for(let t=0,n=i.length;t<n;t++){let n=i[t];at(b,e,n,n.viewport)}}else 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t=Ae.update(e),i=e.material;if(r&&(e.boundingSphere===void 0?(t.boundingSphere===null&&t.computeBoundingSphere(),ve.copy(t.boundingSphere.center)):(e.boundingSphere===null&&e.computeBoundingSphere(),ve.copy(e.boundingSphere.center)),ve.applyMatrix4(e.matrixWorld).applyMatrix4(ge)),Array.isArray(i)){let r=t.groups;for(let a=0,o=r.length;a<o;a++){let o=r[a],s=i[o.materialIndex];s&&s.visible&&b.push(e,t,s,n,ve.z,o)}}else i.visible&&b.push(e,t,i,n,ve.z,null)}}let i=e.children;for(let e=0,a=i.length;e<a;e++)it(i[e],t,n,r)}function at(e,t,n,r){let{opaque:i,transmissive:a,transparent:o}=e;x.setupLightsView(n),me===!0&&Fe.setGlobalState(T.clippingPlanes,n),r&&P.viewport(ne.copy(r)),i.length>0&&st(i,t,n),a.length>0&&st(a,t,n),o.length>0&&st(o,t,n),P.buffers.depth.setTest(!0),P.buffers.depth.setMask(!0),P.buffers.color.setMask(!0),P.setPolygonOffset(!1)}function ot(e,t,n,r){if((n.isScene===!0?n.overrideMaterial:null)!==null)return;if(x.state.transmissionRenderTarget[r.id]===void 0){let 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i=0,a=t.length;i<a;i++){let{object:a,geometry:o,material:s,group:c}=t[i];if(s.side===2&&a.layers.test(r.layers)){let t=s.side;s.side=1,s.needsUpdate=!0,ct(a,n,r,o,s,c),s.side=t,s.needsUpdate=!0,e=!0}}e===!0&&(Ee.updateMultisampleRenderTarget(a),Ee.updateRenderTargetMipmap(a))}T.setRenderTarget(s,c,l),T.setClearColor(ae,oe),d!==void 0&&(r.viewport=d),T.toneMapping=u}function st(e,t,n){let r=t.isScene===!0?t.overrideMaterial:null;for(let i=0,a=e.length;i<a;i++){let a=e[i],{object:o,geometry:s,group:c}=a,l=a.material;l.allowOverride===!0&&r!==null&&(l=r),o.layers.test(n.layers)&&ct(o,t,n,s,l,c)}}function ct(e,t,n,r,i,a){e.onBeforeRender(T,t,n,r,i,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),i.onBeforeRender(T,t,n,r,e,a),i.transparent===!0&&i.side===2&&i.forceSinglePass===!1?(i.side=1,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=0,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=2):T.renderBufferDirect(n,t,r,i,e,a),e.onAfterRender(T,t,n,r,i,a)}function lt(e,t,n){t.isScene!==!0&&(t=ye);let r=F.get(e),i=x.state.lights,a=x.state.shadowsArray,o=i.state.version,s=je.getParameters(e,i.state,a,t,n,x.state.lightProbeGridArray),c=je.getProgramCacheKey(s),l=r.programs;r.environment=e.isMeshStandardMaterial||e.isMeshLambertMaterial||e.isMeshPhongMaterial?t.environment:null,r.fog=t.fog;let u=e.isMeshStandardMaterial||e.isMeshLambertMaterial&&!e.envMap||e.isMeshPhongMaterial&&!e.envMap;r.envMap=De.get(e.envMap||r.environment,u),r.envMapRotation=r.environment!==null&&e.envMap===null?t.environmentRotation:e.envMapRotation,l===void 0&&(e.addEventListener(`dispose`,Ye),l=new Map,r.programs=l);let d=l.get(c);if(d!==void 0){if(r.currentProgram===d&&r.lightsStateVersion===o)return dt(e,s),d}else s.uniforms=je.getUniforms(e),D!==null&&e.isNodeMaterial&&D.build(e,n,s),e.onBeforeCompile(s,T),d=je.acquireProgram(s,c),l.set(c,d),r.uniforms=s.uniforms;let f=r.uniforms;return(!e.isShaderMaterial&&!e.isRawShaderMaterial||e.clipping===!0)&&(f.clippingPlanes=Fe.uniform),dt(e,s),r.needsLights=ht(e),r.lightsStateVersion=o,r.needsLights&&(f.ambientLightColor.value=i.state.ambient,f.lightProbe.value=i.state.probe,f.directionalLights.value=i.state.directional,f.directionalLightShadows.value=i.state.directionalShadow,f.spotLights.value=i.state.spot,f.spotLightShadows.value=i.state.spotShadow,f.rectAreaLights.value=i.state.rectArea,f.ltc_1.value=i.state.rectAreaLTC1,f.ltc_2.value=i.state.rectAreaLTC2,f.pointLights.value=i.state.point,f.pointLightShadows.value=i.state.pointShadow,f.hemisphereLights.value=i.state.hemi,f.directionalShadowMatrix.value=i.state.directionalShadowMatrix,f.spotLightMatrix.value=i.state.spotLightMatrix,f.spotLightMap.value=i.state.spotLightMap,f.pointShadowMatrix.value=i.state.pointShadowMatrix),r.lightProbeGrid=x.state.lightProbeGridArray.length>0,r.currentProgram=d,r.uniformsList=null,d}function ut(e){if(e.uniformsList===null){let t=e.currentProgram.getUniforms();e.uniformsList=kd.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function dt(e,t){let n=F.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}function ft(e,t){if(e.length===0)return null;if(e.length===1)return e[0].texture===null?null:e[0];y.setFromMatrixPosition(t.matrixWorld);for(let t=0,n=e.length;t<n;t++){let n=e[t];if(n.texture!==null&&n.boundingBox.containsPoint(y))return n}return null}function pt(e,t,n,r,i){t.isScene!==!0&&(t=ye),Ee.resetTextureUnits();let a=t.fog,o=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?t.environment:null,s=A===null?T.outputColorSpace:A.isXRRenderTarget===!0?A.texture.colorSpace:ui.workingColorSpace,c=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,l=De.get(r.envMap||o,c),u=r.vertexColors===!0&&!!n.attributes.color&&n.attributes.color.itemSize===4,d=!!n.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),f=!!n.morphAttributes.position,p=!!n.morphAttributes.normal,m=!!n.morphAttributes.color,h=0;r.toneMapped&&(A===null||A.isXRRenderTarget===!0)&&(h=T.toneMapping);let g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,_=g===void 0?0:g.length,v=F.get(r),y=x.state.lights;if(me===!0&&(he===!0||e!==te)){let t=e===te&&r.id===ee;Fe.setState(r,e,t)}let b=!1;r.version===v.__version?v.needsLights&&v.lightsStateVersion!==y.state.version?b=!0:v.outputColorSpace===s?i.isBatchedMesh&&v.batching===!1||!i.isBatchedMesh&&v.batching===!0||i.isBatchedMesh&&v.batchingColor===!0&&i.colorTexture===null||i.isBatchedMesh&&v.batchingColor===!1&&i.colorTexture!==null||i.isInstancedMesh&&v.instancing===!1||!i.isInstancedMesh&&v.instancing===!0||i.isSkinnedMesh&&v.skinning===!1||!i.isSkinnedMesh&&v.skinning===!0||i.isInstancedMesh&&v.instancingColor===!0&&i.instanceColor===null||i.isInstancedMesh&&v.instancingColor===!1&&i.instanceColor!==null||i.isInstancedMesh&&v.instancingMorph===!0&&i.morphTexture===null||i.isInstancedMesh&&v.instancingMorph===!1&&i.morphTexture!==null?b=!0:v.envMap===l?r.fog===!0&&v.fog!==a||v.numClippingPlanes!==void 0&&(v.numClippingPlanes!==Fe.numPlanes||v.numIntersection!==Fe.numIntersection)?b=!0:v.vertexAlphas===u&&v.vertexTangents===d&&v.morphTargets===f&&v.morphNormals===p&&v.morphColors===m&&v.toneMapping===h&&v.morphTargetsCount===_?!!v.lightProbeGrid!=x.state.lightProbeGridArray.length>0&&(b=!0):b=!0:b=!0:b=!0:(b=!0,v.__version=r.version);let S=v.currentProgram;b===!0&&(S=lt(r,t,i),D&&r.isNodeMaterial&&D.onUpdateProgram(r,S,v));let C=!1,w=!1,E=!1,O=S.getUniforms(),k=v.uniforms;if(P.useProgram(S.program)&&(C=!0,w=!0,E=!0),r.id!==ee&&(ee=r.id,w=!0),v.needsLights){let e=ft(x.state.lightProbeGridArray,i);v.lightProbeGrid!==e&&(v.lightProbeGrid=e,w=!0)}if(C||te!==e){P.buffers.depth.getReversed()&&e.reversedDepth!==!0&&(e._reversedDepth=!0,e.updateProjectionMatrix()),O.setValue(N,`projectionMatrix`,e.projectionMatrix),O.setValue(N,`viewMatrix`,e.matrixWorldInverse);let t=O.map.cameraPosition;t!==void 0&&t.setValue(N,_e.setFromMatrixPosition(e.matrixWorld)),we.logarithmicDepthBuffer&&O.setValue(N,`logDepthBufFC`,2/(Math.log(e.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&O.setValue(N,`isOrthographic`,e.isOrthographicCamera===!0),te!==e&&(te=e,w=!0,E=!0)}if(v.needsLights&&(y.state.directionalShadowMap.length>0&&O.setValue(N,`directionalShadowMap`,y.state.directionalShadowMap,Ee),y.state.spotShadowMap.length>0&&O.setValue(N,`spotShadowMap`,y.state.spotShadowMap,Ee),y.state.pointShadowMap.length>0&&O.setValue(N,`pointShadowMap`,y.state.pointShadowMap,Ee)),i.isSkinnedMesh){O.setOptional(N,i,`bindMatrix`),O.setOptional(N,i,`bindMatrixInverse`);let e=i.skeleton;e&&(e.boneTexture===null&&e.computeBoneTexture(),O.setValue(N,`boneTexture`,e.boneTexture,Ee))}i.isBatchedMesh&&(O.setOptional(N,i,`batchingTexture`),O.setValue(N,`batchingTexture`,i._matricesTexture,Ee),O.setOptional(N,i,`batchingIdTexture`),O.setValue(N,`batchingIdTexture`,i._indirectTexture,Ee),O.setOptional(N,i,`batchingColorTexture`),i._colorsTexture!==null&&O.setValue(N,`batchingColorTexture`,i._colorsTexture,Ee));let ne=n.morphAttributes;if((ne.position!==void 0||ne.normal!==void 0||ne.color!==void 0)&&Re.update(i,n,S),(w||v.receiveShadow!==i.receiveShadow)&&(v.receiveShadow=i.receiveShadow,O.setValue(N,`receiveShadow`,i.receiveShadow)),(r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial)&&r.envMap===null&&t.environment!==null&&(k.envMapIntensity.value=t.environmentIntensity),k.dfgLUT!==void 0&&(k.dfgLUT.value=Zf()),w){if(O.setValue(N,`toneMappingExposure`,T.toneMappingExposure),v.needsLights&&mt(k,E),a&&r.fog===!0&&Me.refreshFogUniforms(k,a),Me.refreshMaterialUniforms(k,r,le,ce,x.state.transmissionRenderTarget[e.id]),v.needsLights&&v.lightProbeGrid){let e=v.lightProbeGrid;k.probesSH.value=e.texture,k.probesMin.value.copy(e.boundingBox.min),k.probesMax.value.copy(e.boundingBox.max),k.probesResolution.value.copy(e.resolution)}kd.upload(N,ut(v),k,Ee)}if(r.isShaderMaterial&&r.uniformsNeedUpdate===!0&&(kd.upload(N,ut(v),k,Ee),r.uniformsNeedUpdate=!1),r.isSpriteMaterial&&O.setValue(N,`center`,i.center),O.setValue(N,`modelViewMatrix`,i.modelViewMatrix),O.setValue(N,`normalMatrix`,i.normalMatrix),O.setValue(N,`modelMatrix`,i.matrixWorld),r.uniformsGroups!==void 0){let e=r.uniformsGroups;for(let t=0,n=e.length;t<n;t++){let n=e[t];Ue.update(n,S),Ue.bind(n,S)}}return S}function mt(e,t){e.ambientLightColor.needsUpdate=t,e.lightProbe.needsUpdate=t,e.directionalLights.needsUpdate=t,e.directionalLightShadows.needsUpdate=t,e.pointLights.needsUpdate=t,e.pointLightShadows.needsUpdate=t,e.spotLights.needsUpdate=t,e.spotLightShadows.needsUpdate=t,e.rectAreaLights.needsUpdate=t,e.hemisphereLights.needsUpdate=t}function ht(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&e.lights===!0}this.getActiveCubeFace=function(){return O},this.getActiveMipmapLevel=function(){return k},this.getRenderTarget=function(){return A},this.setRenderTargetTextures=function(e,t,n){let r=F.get(e);r.__autoAllocateDepthBuffer=e.resolveDepthBuffer===!1,r.__autoAllocateDepthBuffer===!1&&(r.__useRenderToTexture=!1),F.get(e.texture).__webglTexture=t,F.get(e.depthTexture).__webglTexture=r.__autoAllocateDepthBuffer?void 0:n,r.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let n=F.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=t===void 0};let gt=N.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){A=e,O=t,k=n;let r=null,i=!1,a=!1;if(e){let o=F.get(e);if(o.__useDefaultFramebuffer!==void 0){P.bindFramebuffer(N.FRAMEBUFFER,o.__webglFramebuffer),ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest,P.viewport(ne),P.scissor(re),P.setScissorTest(ie),ee=-1;return}else if(o.__webglFramebuffer===void 0)Ee.setupRenderTarget(e);else if(o.__hasExternalTextures)Ee.rebindTextures(e,F.get(e.texture).__webglTexture,F.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(o.__boundDepthTexture!==t){if(t!==null&&F.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error(`WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.`);Ee.setupDepthRenderbuffer(e)}}let s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);let c=F.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=Array.isArray(c[t])?c[t][n]:c[t],i=!0):r=e.samples>0&&Ee.useMultisampledRTT(e)===!1?F.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest}else ne.copy(j).multiplyScalar(le).floor(),re.copy(fe).multiplyScalar(le).floor(),ie=pe;if(n!==0&&(r=gt),P.bindFramebuffer(N.FRAMEBUFFER,r)&&P.drawBuffers(e,r),P.viewport(ne),P.scissor(re),P.setScissorTest(ie),i){let r=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(a){let r=t;for(let t=0;t<e.textures.length;t++){let i=F.get(e.textures[t]);N.framebufferTextureLayer(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0+t,i.__webglTexture,n,r)}}else if(e!==null&&n!==0){let t=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,t.__webglTexture,n)}ee=-1},this.readRenderTargetPixels=function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget)){L(`WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);return}let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c){P.bindFramebuffer(N.FRAMEBUFFER,c);try{let o=e.textures[s],c=o.format,l=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(c)){L(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.`);return}if(!we.textureTypeReadable(l)){L(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.`);return}t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&N.readPixels(t,n,r,i,Ve.convert(c),Ve.convert(l),a)}finally{let e=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget))throw Error(`THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c)if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){P.bindFramebuffer(N.FRAMEBUFFER,c);let o=e.textures[s],l=o.format,u=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(l))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.`);if(!we.textureTypeReadable(u))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.`);let d=N.createBuffer();N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.bufferData(N.PIXEL_PACK_BUFFER,a.byteLength,N.STREAM_READ),N.readPixels(t,n,r,i,Ve.convert(l),Ve.convert(u),0);let f=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,f);let p=N.fenceSync(N.SYNC_GPU_COMMANDS_COMPLETE,0);return N.flush(),await kr(N,p,4),N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.getBufferSubData(N.PIXEL_PACK_BUFFER,0,a),N.deleteBuffer(d),N.deleteSync(p),a}else throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.`)},this.copyFramebufferToTexture=function(e,t=null,n=0){let r=2**-n,i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=t===null?0:t.x,s=t===null?0:t.y;Ee.setTexture2D(e,0),N.copyTexSubImage2D(N.TEXTURE_2D,n,0,0,o,s,i,a),P.unbindTexture()};let _t=N.createFramebuffer(),vt=N.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,r=null,i=0,a=0){let o,s,c,l,u,d,f,p,m,h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(n!==null)o=n.max.x-n.min.x,s=n.max.y-n.min.y,c=n.isBox3?n.max.z-n.min.z:1,l=n.min.x,u=n.min.y,d=n.isBox3?n.min.z:0;else{let t=2**-i;o=Math.floor(h.width*t),s=Math.floor(h.height*t),c=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,l=0,u=0,d=0}r===null?(f=0,p=0,m=0):(f=r.x,p=r.y,m=r.z);let g=Ve.convert(t.format),_=Ve.convert(t.type),v;t.isData3DTexture?(Ee.setTexture3D(t,0),v=N.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(Ee.setTexture2DArray(t,0),v=N.TEXTURE_2D_ARRAY):(Ee.setTexture2D(t,0),v=N.TEXTURE_2D),P.activeTexture(N.TEXTURE0),P.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,t.flipY),P.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),P.pixelStorei(N.UNPACK_ALIGNMENT,t.unpackAlignment);let y=P.getParameter(N.UNPACK_ROW_LENGTH),b=P.getParameter(N.UNPACK_IMAGE_HEIGHT),x=P.getParameter(N.UNPACK_SKIP_PIXELS),S=P.getParameter(N.UNPACK_SKIP_ROWS),C=P.getParameter(N.UNPACK_SKIP_IMAGES);P.pixelStorei(N.UNPACK_ROW_LENGTH,h.width),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,h.height),P.pixelStorei(N.UNPACK_SKIP_PIXELS,l),P.pixelStorei(N.UNPACK_SKIP_ROWS,u),P.pixelStorei(N.UNPACK_SKIP_IMAGES,d);let w=e.isDataArrayTexture||e.isData3DTexture,T=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let n=F.get(e),r=F.get(t),h=F.get(n.__renderTarget),g=F.get(r.__renderTarget);P.bindFramebuffer(N.READ_FRAMEBUFFER,h.__webglFramebuffer),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let n=0;n<c;n++)w&&(N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(e).__webglTexture,i,d+n),N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(t).__webglTexture,a,m+n)),N.blitFramebuffer(l,u,o,s,f,p,o,s,N.DEPTH_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else if(i!==0||e.isRenderTargetTexture||F.has(e)){let n=F.get(e),r=F.get(t);P.bindFramebuffer(N.READ_FRAMEBUFFER,_t),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,vt);for(let e=0;e<c;e++)w?N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,n.__webglTexture,i,d+e):N.framebufferTexture2D(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,n.__webglTexture,i),T?N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,r.__webglTexture,a,m+e):N.framebufferTexture2D(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,r.__webglTexture,a),i===0?T?N.copyTexSubImage3D(v,a,f,p,m+e,l,u,o,s):N.copyTexSubImage2D(v,a,f,p,l,u,o,s):N.blitFramebuffer(l,u,o,s,f,p,o,s,N.COLOR_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else T?e.isDataTexture||e.isData3DTexture?N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h.data):t.isCompressedArrayTexture?N.compressedTexSubImage3D(v,a,f,p,m,o,s,c,g,h.data):N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h):e.isDataTexture?N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h.data):e.isCompressedTexture?N.compressedTexSubImage2D(N.TEXTURE_2D,a,f,p,h.width,h.height,g,h.data):N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h);P.pixelStorei(N.UNPACK_ROW_LENGTH,y),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,b),P.pixelStorei(N.UNPACK_SKIP_PIXELS,x),P.pixelStorei(N.UNPACK_SKIP_ROWS,S),P.pixelStorei(N.UNPACK_SKIP_IMAGES,C),a===0&&t.generateMipmaps&&N.generateMipmap(v),P.unbindTexture()},this.initRenderTarget=function(e){F.get(e).__webglFramebuffer===void 0&&Ee.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?Ee.setTextureCube(e,0):e.isData3DTexture?Ee.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?Ee.setTexture2DArray(e,0):Ee.setTexture2D(e,0),P.unbindTexture()},this.resetState=function(){O=0,k=0,A=null,P.reset(),He.reset()},typeof __THREE_DEVTOOLS__<`u`&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(`observe`,{detail:this}))}get coordinateSystem(){return yr}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=ui._getDrawingBufferColorSpace(e),t.unpackColorSpace=ui._getUnpackColorSpace()}},$f=class{entries=new Map;loader;constructor(e){this.loader=e??((e,t)=>new Lc().load(e,()=>t?.onLoad?.(),void 0,e=>t?.onError?.(e)))}load(e){for(let[t,n]of Object.entries(e)){let e=n.type;if(e!==`texture`&&e!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${t}': "type" must be 'texture' or 'spritesheet', got ${JSON.stringify(e)}.`);if(typeof n.url!=`string`||n.url===``)throw new y(`BAD_FORMAT`,`Asset '${t}': "url" must be a non-empty string.`);let r,i;if(e===`spritesheet`){if(typeof n.frameWidth!=`number`||typeof n.frameHeight!=`number`)throw new y(`BAD_FORMAT`,`Asset '${t}': spritesheets need numeric "frameWidth" and "frameHeight".`);r=n.frameWidth,i=n.frameHeight}let a=this.entries.get(t),o={status:`loading`},s=this.loader(n.url,{onLoad:()=>{o.status=`ready`},onError:e=>{o.status=`error`,console.error(`[incanto] failed to load texture '${t}' (${n.url}):`,e)}});a&&a.texture!==s&&a.texture.dispose(),s.colorSpace=fr,n.filter===`nearest`?(s.magFilter=Bt,s.minFilter=Bt,s.generateMipmaps=!1):s.magFilter=Ut,s.needsUpdate=!0,this.entries.set(t,{texture:s,type:e,frameWidth:r,frameHeight:i,state:o})}}status(e){return this.entries.get(e)?.state.status}getTexture(e){return this.resolve(e).texture}getSheet(e){let t=this.resolve(e);if(t.type!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${e}' is a plain texture; a spritesheet (with frameWidth/frameHeight) is required here.`);return{texture:t.texture,frameWidth:t.frameWidth,frameHeight:t.frameHeight}}resolve(e){if(!e.startsWith(`$`))throw new y(`UNKNOWN_ASSET`,`Asset reference '${e}' must use the '$key' form (e.g. '$${e}').`);let t=this.entries.get(e.slice(1));if(!t)throw new y(`UNKNOWN_ASSET`,`Unknown asset '${e}'. Declared assets: [${[...this.entries.keys()].join(`, `)}].`);return t}};function ep(e,t){let n=e.shape;if(n!==void 0){if(e.oneWay!==void 0&&typeof e.oneWay!=`boolean`)throw new y(`BAD_FORMAT`,`Collider on '${t}': "oneWay" must be a boolean (platforms you jump up through), got ${JSON.stringify(e.oneWay)}.`);if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new y(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var tp=class extends Fe{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},static:{default:!1},scale:{default:[1,1]},renderOrder:{default:0},orderGroup:{default:`default`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;static=!1;scale=[1,1];renderOrder=0;orderGroup=`default`;get effectiveRenderOrder(){return rt(this.orderGroup,this.renderOrder)}visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new Qi}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-ri.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},np=class extends tp{static props={collider:{default:{}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){ep(e.collider,e.name)}_physics=null},rp=class extends np{static typeName=`StaticBody2D`},ip=class extends np{static typeName=`Area2D`},ap=class extends np{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},op=class extends np{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},snapToGround:{default:!0},slopeLimitDeg:{default:45}};velocity=[0,0];snapToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new y(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}isOnFloor(){return this._grounded}},sp=new Set;function cp(e){return sp.add(e),()=>sp.delete(e)}function lp(e){return[...sp].filter(t=>t.dimension===e)}var up=class extends tp{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof np))throw new y(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new y(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof np))throw new y(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},dp=`modulepreload`,fp=function(e,t){return new URL(e,t).href},pp={},mp=function(e,t,n){let r=Promise.resolve();if(t&&t.length>0){let e=document.getElementsByTagName(`link`),i=document.querySelector(`meta[property=csp-nonce]`),a=i?.nonce||i?.getAttribute(`nonce`);function o(e){return Promise.all(e.map(e=>Promise.resolve(e).then(e=>({status:`fulfilled`,value:e}),e=>({status:`rejected`,reason:e}))))}r=o(t.map(t=>{if(t=fp(t,n),t in pp)return;pp[t]=!0;let r=t.endsWith(`.css`),i=r?`[rel="stylesheet"]`:``;if(n)for(let n=e.length-1;n>=0;n--){let i=e[n];if(i.href===t&&(!r||i.rel===`stylesheet`))return}else if(document.querySelector(`link[href="${t}"]${i}`))return;let o=document.createElement(`link`);if(o.rel=r?`stylesheet`:dp,r||(o.as=`script`),o.crossOrigin=``,o.href=t,a&&o.setAttribute(`nonce`,a),document.head.appendChild(o),r)return new Promise((e,n)=>{o.addEventListener(`load`,e),o.addEventListener(`error`,()=>n(Error(`Unable to preload CSS for ${t}`)))})}))}function i(e){let t=new Event(`vite:preloadError`,{cancelable:!0});if(t.payload=e,window.dispatchEvent(t),!t.defaultPrevented)throw e}return r.then(t=>{for(let e of t||[])e.status===`rejected`&&i(e.reason);return e().catch(i)})},Y=100,hp=Math.PI/180;async function gp(e,t){let n=await mp(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init(),new _p(n,e,t)}var _p=class{R;engine;debugDraw=!1;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/Y,y:(i[1]??0)/Y}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=cp(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}step(e){if(this.lastDt=e,this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/Y,y:(e[1]??0)/Y}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r]=wp(e);e.position=[n.x*Y-t,n.y*Y-r]}if(e instanceof ap){e.fixedRotation||(e.rotation=t.body.rotation()/hp);let n=t.body.linvel();e.linearVelocity=[n.x*Y,n.y*Y],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=Cp(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;r.emit(a,i),i.emit(a,r)})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.snapToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*hp);let r=0,i=0;if(t.ground&&t.ground._physics===this){let[e,n]=Cp(t.ground);r=e-(t.groundX??e),i=n-(t.groundY??n)}else t.ground=null;let a={x:((e.velocity[0]??0)*this.lastDt+r)/Y*1,y:(n*this.lastDt+i)/Y*1},o=t.body.translation().y*Y+xp(e);this.kcc.computeColliderMovement(t.collider,a,this.R.QueryFilterFlags.EXCLUDE_SENSORS,void 0,t=>{let r=this.byColliderHandle.get(t.handle);return!(r&&r!==e&&r.collider.oneWay===!0&&(n<0||o>Sp(r)+bp))});let s=this.kcc.computedMovement(),c=t.body.translation();if(t.body.setNextKinematicTranslation({x:c.x+s.x,y:c.y+s.y}),e._grounded=this.kcc.computedGrounded(),e._grounded){let n=(c.x+s.x)*Y,r=(c.y+s.y)*Y+xp(e)-2,i=this.castRay([n,r],[0,1],8,e);if(i?.node&&!(i.node instanceof op)){t.ground=i.node;let[e,n]=Cp(i.node);t.groundX=e,t.groundY=n}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*Y;return t}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/Y,y:(e.anchor[1]??0)/Y},s={x:(e.targetAnchor[0]??0)/Y,y:(e.targetAnchor[1]??0)/Y},c=e.length/Y;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/Y,y:e[1]/Y},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/Y,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*Y,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=t!==this.lastStructure||e.root!==this.lastRoot;n&&(this.lastStructure=t,this.lastRoot=e.root,this.bodySet.clear(),yp(e.root,this.bodySet)),n&&(this.jointSet.clear(),vp(e.root,this.jointSet));let r=this.bodySet;for(let e of r){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),console.warn(`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(n),n)for(let[e,t]of this.entries)r.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=Cp(e),a=r/Y,o=i/Y,s;s=e instanceof ap?n.RigidBodyDesc.dynamic():e instanceof op||e instanceof ip?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*hp),e instanceof ap&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/Y,(e.linearVelocity[1]??0)/Y),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=Tp(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof ip&&l.setSensor(!0),e instanceof ap&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=Cp(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/Y,y:i/Y},!0),t.lastX=r,t.lastY=i),e instanceof ap){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/Y,y:r/Y},!0),t.lastVX=n,t.lastVY=r)}return t}};function vp(e,t){e instanceof up&&t.add(e);for(let n of e.children)vp(n,t)}function yp(e,t){e instanceof np&&t.add(e);for(let n of e.children)yp(n,t)}var bp=4;function xp(e){let t=e.collider;return t.shape===`rect`?(t.size?.[1]??32)/2:t.shape===`capsule`?(t.height??32)/2+(t.radius??8):t.radius??16}function Sp(e){let[,t]=Cp(e),n=e.collider;return t-(n.shape===`rect`?(n.size?.[1]??32)/2:n.shape===`capsule`?(n.height??32)/2+(n.radius??8):n.radius??16)}function Cp(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof tp&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function wp(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof tp&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function Tp(e,t,n){ep(t,n);let r=Ep(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/Y,(i[1]??0)/Y),r}function Ep(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/Y,r[1]/2/Y)}if(r===`circle`){if(typeof t.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/Y)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/Y,t.radius/Y)}throw new y(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}var Dp=new Gs(1,1),Op=class extends tp{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Dp,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.effectiveRenderOrder,n.color.set(this.tint),n.opacity=this.opacity}},kp=class extends Op{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;ownTexture=null;loadedSheetRef=``;play(e){let t=this.animations[e];if(!t)throw new y(`UNKNOWN_ANIMATION`,`No animation '${e}' on '${this.name}'. Available: [${Object.keys(this.animations).join(`, `)}].`);this.currentAnimation=e,this.frameList=Ap(t.frames,e),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.animations[this.currentAnimation];if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}};function Ap(e,t){if(!Array.isArray(e)||e.length===0)throw new y(`BAD_FORMAT`,`Animation '${t}': "frames" must be a non-empty array.`);if(e.length===2){let[t,n]=e;if(n>=t){let e=[];for(let r=t;r<=n;r++)e.push(r);return e}}return[...e]}var jp=class extends tp{static typeName=`Camera2D`;static props={follow:{default:``},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof tp))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new y(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=Mp(n,i+c,o-c),r=Mp(r,a+l,s-l)}return{x:n,y:r}}};function Mp(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Np=class extends Fe{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`}};mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;onReady(){if(!(this.parent instanceof op))throw new y(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new y(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof op))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980;if(n.velocity[0]=i.x*this.maxSpeed,n.isOnFloor()){let e=r.justPressed(this.jumpAction);n.velocity[1]=e?-Math.sqrt(2*a*this.jumpHeight):20}else n.velocity[1]=(n.velocity[1]??0)+a*e;n.moveAndSlide()}},Pp=new Gs(1,1),Fp=class extends tp{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Pp,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.effectiveRenderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},Ip=new Gs(1,1),Lp=class extends tp{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Ip,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.effectiveRenderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new Fs(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},Rp=new Gs(1,1),zp=class e extends tp{orderGroup=`effects`;static typeName=`Particles2D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...at]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!at.includes(t.preset))throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${at.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:at});if(t.blend!==`add`&&t.blend!==`normal`)throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){ot(this,this.preset,ge(e.typeName));let t=this.tree?.engine?.rng??new b(4660);this.sim=new ct({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}update(e){let t=this._ensureSim();this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new W,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new bo({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new is(Rp,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(vr),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:Vp.set(this.colorStart),a=Hp.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;Bp.makeScale(t,t,1),Bp.setPosition(e.x,-e.y,0),n.setMatrixAt(s,Bp);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),Up.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,Up),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.effectiveRenderOrder}},Bp=new U,Vp=new W,Hp=new W,Up=new W;function Wp(e,t){let n=[],r=0;for(let i of e){let e=[];if(typeof i==`string`)for(let n of i){let r=t[n];if(r!==void 0)e.push(r);else if(n===`.`||n===` `)e.push(-1);else if(n>=`0`&&n<=`9`)e.push(n.charCodeAt(0)-48);else throw new y(`BAD_FORMAT`,`TileMap2D: unknown tile char '${n}' — add it to "legend" (char → tile index), or use '.'/' ' for empty and digits 0-9.`)}else for(let t of i)e.push(t);r=Math.max(r,e.length),n.push(e)}for(let e of n)for(;e.length<r;)e.push(-1);return n}function Gp(e,t){let n=e.length,r=n>0?e[0].length:0,i=e.map(e=>e.map(()=>!1)),a=(n,r)=>t.has(e[r][n]),o=[];for(let e=0;e<n;e++)for(let t=0;t<r;t++){if(!a(t,e)||i[e][t])continue;let s=1;for(;t+s<r&&a(t+s,e)&&!i[e][t+s];)s++;let c=1;grow:for(;e+c<n;){for(let n=0;n<s;n++)if(!a(t+n,e+c)||i[e+c][t+n])break grow;c++}for(let n=0;n<c;n++)for(let r=0;r<s;r++)i[e+n][t+r]=!0;o.push({x:t,y:e,w:s,h:c})}return o}var Kp=class extends tp{static typeName=`TileMap2D`;static props={texture:{default:``},tileSize:{default:32},columns:{default:0},cells:{default:[]},legend:{default:{}},solid:{default:[]},opacity:{default:1}};texture=``;tileSize=32;columns=0;_cells=[];_legend={};_solid=[];geometryDirty=!0;collidersDirty=!0;get cells(){return this._cells}set cells(e){this._cells=e,this.geometryDirty=!0,this.collidersDirty=!0}get legend(){return this._legend}set legend(e){this._legend=e,this.geometryDirty=!0,this.collidersDirty=!0}get solid(){return this._solid}set solid(e){this._solid=e,this.collidersDirty=!0}opacity=1;tileMesh=null;builtColumns=0;builtRows=0;static validateJson(e){let t=e;Wp(t._cells,t._legend)}grid(){return Wp(this._cells,this._legend)}onReady(){this.rebuildColliders()}update(e){this.collidersDirty&&this.rebuildColliders()}rebuildColliders(){this.collidersDirty=!1;for(let e of[...this.children])e.name.startsWith(`__tileSolid`)&&e.free();if(this._solid.length===0)return;let e=this.tileSize;Gp(this.grid(),new Set(this._solid)).forEach((t,n)=>{let r=new rp(`__tileSolid${n}`);r.position=[(t.x+t.w/2)*e,(t.y+t.h/2)*e],r.collider={shape:`rect`,size:[t.w*e,t.h*e]},this.addChild(r)})}_mesh(){return this.tileMesh||(this.tileMesh=new Mo(new K,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.tileMesh)),this.tileMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._mesh(),n=t.material;if(!this.texture||!e){t.visible=!1;return}let r=e.getTexture(this.texture),i=r.image;if(!i?.width||!i.height){t.visible=!1;return}t.visible=this.opacity>0,t.renderOrder=this.effectiveRenderOrder,n.opacity=this.opacity,n.map!==r&&(r.magFilter=Bt,n.map=r,n.needsUpdate=!0,this.geometryDirty=!0);let a=this.columns>0?this.columns:Math.max(1,Math.floor(i.width/this.tileSize)),o=Math.max(1,Math.floor(i.height/this.tileSize));(a!==this.builtColumns||o!==this.builtRows)&&(this.geometryDirty=!0),this.geometryDirty&&(this.geometryDirty=!1,this.builtColumns=a,this.builtRows=o,this.buildGeometry(t.geometry,a,o))}buildGeometry(e,t,n){let r=this.grid(),i=this.tileSize,a=[],o=[],s=[];for(let e=0;e<r.length;e++){let c=r[e];for(let r=0;r<c.length;r++){let l=c[r];if(l<0)continue;let u=r*i,d=u+i,f=-(e*i),p=-((e+1)*i),m=a.length/3;a.push(u,f,0,d,f,0,d,p,0,u,p,0);let h=l%t,g=Math.floor(l/t),_=h/t,v=(h+1)/t,y=1-g/n,b=1-(g+1)/n;o.push(_,y,v,y,v,b,_,b),s.push(m,m+2,m+1,m,m+3,m+2)}}e.setAttribute(`position`,new G(new Float32Array(a),3)),e.setAttribute(`uv`,new G(new Float32Array(o),2)),e.setIndex(s),e.computeBoundingSphere()}get renderedTileCount(){let e=this.tileMesh?.geometry.getAttribute(`position`);return e?e.count/4:0}free(){this.tileMesh?.geometry.dispose(),super.free()}},qp=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],Jp=class extends Fe{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:qp}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new $i,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!qp.includes(t))throw new y(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${qp.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:qp})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function Yp(){lt(),M(tp),M(Op),M(Fp),M(zp),M(kp),M(jp),M(Lp),M(Jp),M(rp),M(ap),M(ip),M(op),M(Np),M(up),M(Kp)}function Xp(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function Zp(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}var Qp=new Ca,$p=new V,em=12,tm=new Float32Array(16);function nm(e){if(!(e instanceof tp))return null;let t=e._ensureObject2D();t.updateWorldMatrix(!0,!0),Qp.setFromObject(t),Qp.getSize($p);let n,r,i,a;if(!Number.isFinite($p.x)||$p.x===0&&$p.y===0){let e=new V().setFromMatrixPosition(t.matrixWorld);n=e.x-em,i=e.x+em,r=e.y-em,a=e.y+em}else n=Qp.min.x-2,i=Qp.max.x+2,r=Qp.min.y-2,a=Qp.max.y+2;let o=[n,r,i,r,i,r,i,a,i,a,n,a,n,a,n,r];return tm.set(o),tm}function rm(){return{visited:new Set,cameras:[]}}function im(e,t,n,r,i,a,o){let s=a??rm();s.visited.clear(),s.cameras.length=0,am(e,t,n,!1,s.visited,s.cameras,r,i,o?.ignoreStatic===!0),om(t,s.visited),om(n,s.visited);let c=null;for(let e=0;e<s.cameras.length;e++){let t=s.cameras[e];if(t.current){c=t;break}}return c||=s.cameras[0]??null,{activeCamera:c}}function am(e,t,n,r,i,a,o,s,c){let l=t,u=r;if(e instanceof tp&&!(e instanceof Jp)){let t=e._ensureObject2D();if(e.static&&!c&&t.userData.incantoStaticSynced===!0){t.userData.incantoStatic=!0,i.add(t);return}}if(e instanceof Jp){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),u=!0,l=t}else if(e instanceof tp){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof jp&&!r&&a.push(e),l=n}for(let t of e.children)am(t,l,n,u,i,a,o,s,c);if(e instanceof tp&&!(e instanceof Jp)){let t=e._ensureObject2D();e.static&&!c?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}function om(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&om(i,t)}}var sm=class{viewOverride=null;webgl;worldScene=new ca;syncScratch=rm();ignoreStatic=!1;uiScene=new ca;worldCam=new tl(-1,1,1,-1,-1e3,1e3);uiCam=new tl(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new $f;let t=ut(e.engine.scene?.environment,{antialias:!0,pixelRatio:1},globalThis.devicePixelRatio??1,e);this.webgl=new Qf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new Ts(new K,new ps({color:`#00ff6e`,transparent:!0,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.selectionLines=new Ts(new K,new ps({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.worldScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?nm(t):null;if(this.selectionLines.visible=n!==null,!n)return;let r=new Float32Array(n.length/2*3);for(let e=0,t=0;e<n.length;e+=2,t+=3)r[t]=n[e],r[t+1]=n[e+1],r[t+2]=0;this.selectionLines.geometry.setAttribute(`position`,new G(r,3)),this.selectionLines.geometry.getAttribute(`position`).needsUpdate=!0}syncDebugLines(){let e=null;for(let t of lp(`2d`))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new G(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new W(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(lm);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:_t(e.viewport),o=a?vt(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r,{activeCamera:l}=im(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),cm(this.worldCam,u.x,u.y,s/d,c/d),cm(this.uiCam,s/2,c/2,s,c),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return Zp(this.lastView,e,t)}screenFromWorld(e,t){return Xp(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;dm.set((e-i)/o*2-1,-((t-a)/s*2-1)),fm.setFromCamera(dm,this.worldCam);let c=fm.intersectObjects(this.worldScene.children,!0),l=null;for(let e of c){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let r=e.object.renderOrder??0;(!l||r>=l.order)&&(l={node:n,order:r})}return l?.node??null}boundsOf(e){let t=e._object2D;if(!t||(pm.makeEmpty(),pm.expandByObject(t),pm.isEmpty())||(pm.getSize(um),um.x===0&&um.y===0))return null;let n=this.screenFromWorld(pm.min.x,-pm.max.y),r=this.screenFromWorld(pm.max.x,-pm.min.y);return{x:n.x,y:n.y,w:r.x-n.x,h:r.y-n.y}}dispose(){this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function cm(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var lm=new z,um=new V,dm=new z,fm=new Al,pm=new Ca,mm=e({enablePhysics2D:()=>gp}),hm=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),gm=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),_m=class extends Qi{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function vm(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function ym(e,t){return gm(this,null,function*(){return vm(e,t,yield e.parser.getDependency(`node`,t))})}function bm(e){return gm(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=vm(e,r,t);i!=null&&n.set(r,i)}),n})}var xm={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function Sm(e){return Math.max(Math.min(e,1),0)}var Cm=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(xm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(xm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=Sm(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},wm={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},Tm={_Color:wm.Color,_EmissionColor:wm.EmissionColor,_ShadeColor:wm.ShadeColor,_RimColor:wm.RimColor,_OutlineColor:wm.OutlineColor},Em=new W,Dm=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(Em.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new W(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};Dm._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var Om=Dm,km=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},Am=new z,jm=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add(Am.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add(Am.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};jm._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var Mm=jm,Nm=new Set([`1.0`,`1.0-beta`]),Pm=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return gm(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return gm(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return gm(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!Nm.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(xm)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new Cm;return yield Promise.all(Array.from(o.entries()).map(t=>gm(this,[t],function*([t,n]){var r,i,a;let o=new _m(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>gm(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield ym(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new km({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>gm(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Om({material:t,type:e.type,targetValue:new W().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>gm(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Mm({material:t,offset:new z().fromArray(e.offset??[0,0]),scale:new z().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return gm(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new Cm,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>gm(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new _m(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>gm(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>gm(this,null,function*(){let i=yield ym(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new km({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new z(e.targetValue[0],e.targetValue[1]),r=new z(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new Mm({material:t,scale:n,offset:r}));return}let n=Tm[r];if(n){c.addBind(new Om({material:t,type:n,targetValue:new W().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};Pm.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var Fm=Pm,Im=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new Wo(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof Ol?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof Ol?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new Yo(e.skeleton.bones,e.skeleton.boneInverses),new U),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new $i;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};Im.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,Im.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var Lm=Im,Rm=new Set([`1.0`,`1.0-beta`]),zm=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return gm(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return gm(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return gm(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!Rm.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield bm(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new Lm(t,o)})}_v0Import(e,t){return gm(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield bm(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new Lm(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},Bm=new V,Vm=new V,Hm=new B,Um=class extends $i{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new Nl(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(Bm,Hm,Vm);let n=Bm.set(.1,.1,.1).divide(Vm);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},Wm=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),Gm={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function Km(e){return e.invert?e.invert():e.inverse(),e}var qm=new V,Jm=new B,Ym=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(qm.copy(r.position),Jm.copy(r.quaternion),e[n]={position:qm.toArray(),rotation:Jm.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;qm.set(0,0,0),Jm.identity();let i=this.restPose[n];i?.position&&qm.fromArray(i.position).negate(),i?.rotation&&Km(Jm.fromArray(i.rotation)),qm.add(r.position),Jm.premultiply(r.quaternion),e[n]={position:qm.toArray(),rotation:Jm.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(qm.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(Jm.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},Xm=new V,Zm=new B,Qm=new V,$m=class e extends Ym{static _setupTransforms(e){let t=new Qi;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};Wm.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new V,c=new B;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,Xm),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new B;(o=s.parent)==null||o.matrixWorld.decompose(Xm,l,Xm),a[t]=l}});let o={};return Wm.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=Gm[a],a!=null);)s=n[a];let c=new Qi;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){Wm.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=Zm.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition(Qm);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},eh=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new Ym(e),this._normalizedHumanBones=new $m(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new Ym(e.humanBones),this._normalizedHumanBones=new $m(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},th={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},nh=new Set([`1.0`,`1.0-beta`]),rh={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},ih=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return gm(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return gm(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return gm(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!nh.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>gm(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=rh[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new eh(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new Um(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return gm(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>gm(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=rh[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new eh(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new Um(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(th).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},ah=class extends K{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new G(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new G(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},oh=class extends K{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new V,this._currentTail=new V,this._attrPos=new G(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new G(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},sh=new B,ch=new B,lh=new V,uh=new V,dh=Math.sqrt(2)/2,fh=new B(0,0,-dh,dh),ph=new V(0,1,0),mh=class extends $i{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new ah;e.radius=.5;let t=new bo({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new Mo(e,t),this.add(this._meshPitch)}{let e=new ah;e.radius=.5;let t=new bo({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new Mo(e,t),this.add(this._meshYaw)}{let e=new oh;e.radius=.1;let t=new ps({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new Ts(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=ri.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=ri.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(lh),this.vrmLookAt.getLookAtWorldQuaternion(sh),sh.multiply(this.vrmLookAt.getFaceFrontQuaternion(ch)),this._meshYaw.position.copy(lh),this._meshYaw.quaternion.copy(sh),this._meshPitch.position.copy(lh),this._meshPitch.quaternion.copy(sh),this._meshPitch.quaternion.multiply(ch.setFromAxisAngle(ph,t)),this._meshPitch.quaternion.multiply(fh);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(uh).sub(lh),this._lineTarget.geometry.tail.copy(uh),this._lineTarget.geometry.update(),this._lineTarget.position.copy(lh)),super.updateMatrixWorld(e)}},hh=new V,gh=new V;function _h(e,t){return e.matrixWorld.decompose(hh,t,gh),t}function vh(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function yh(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var bh=new V(0,0,1),xh=new V,Sh=new V,Ch=new V,wh=new B,Th=new B,Eh=new B,Dh=new B,Oh=new Fi,kh=class e{constructor(e,t){this.offsetFromHeadBone=new V,this.autoUpdate=!0,this.faceFront=new V(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new B)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new Fi)}getEuler(e){return e.set(ri.DEG2RAD*this._pitch,ri.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return _h(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(bh)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=vh(this.faceFront);return Oh.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Oh).premultiply(Dh.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(Th),this.getFaceFrontQuaternion(Eh),e.copy(bh).applyQuaternion(Th).applyQuaternion(Eh).applyEuler(this.getEuler(Oh))}lookAt(e){let t=wh.copy(this._restHeadWorldQuaternion).multiply(Km(this.getLookAtWorldQuaternion(Th))),n=this.getLookAtWorldPosition(Sh),r=Ch.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=vh(this.faceFront),[o,s]=vh(r),c=yh(o-i),l=yh(a-s);this._yaw=ri.RAD2DEG*c,this._pitch=ri.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(xh)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};kh.EULER_ORDER=`YXZ`;var Ah=kh,jh=new V(0,0,1),Mh=new B,Nh=new B,Ph=new Fi(0,0,0,`YXZ`),Fh=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new V(0,0,1),this._restQuatLeftEye=new B,this._restQuatRightEye=new B,this._restLeftEyeParentWorldQuat=new B,this._restRightEyeParentWorldQuat=new B;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),_h(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),_h(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?Ph.x=-ri.DEG2RAD*this.rangeMapVerticalDown.map(-t):Ph.x=ri.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Ph.y=-ri.DEG2RAD*this.rangeMapHorizontalInner.map(-e):Ph.y=ri.DEG2RAD*this.rangeMapHorizontalOuter.map(e),Mh.setFromEuler(Ph),this._getWorldFaceFrontQuat(Nh),i.quaternion.copy(Nh).multiply(Mh).multiply(Nh.invert()),Mh.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(Mh).premultiply(Mh.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?Ph.x=-ri.DEG2RAD*this.rangeMapVerticalDown.map(-t):Ph.x=ri.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Ph.y=-ri.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):Ph.y=ri.DEG2RAD*this.rangeMapHorizontalInner.map(e),Mh.setFromEuler(Ph),this._getWorldFaceFrontQuat(Nh),a.quaternion.copy(Nh).multiply(Mh).multiply(Nh.invert()),Mh.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(Mh).premultiply(Mh.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=ri.RAD2DEG*e.y,n=ri.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared(jh)<.01)return e.identity();let[t,n]=vh(this.faceFront);return Ph.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Ph)}};Fh.type=`bone`;var Ih=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=ri.RAD2DEG*e.y,n=ri.RAD2DEG*e.x;this.applyYawPitch(t,n)}};Ih.type=`expression`;var Lh=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*Sm(e/this.inputMaxValue)}},Rh=new Set([`1.0`,`1.0-beta`]),zh=.01,Bh=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return gm(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return gm(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return gm(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!Rh.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new Ih(n,s,c,l,u):new Fh(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<zh&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=zh),new Lh(n,r)}_v0Import(e,t,n){return gm(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new Ih(n,a,o,s,c):new Fh(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof Fh&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<zh&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=zh),new Lh(r,i)}_importLookAt(e,t){let n=new Ah(e,t);if(this.helperRoot){let e=new mh(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function Vh(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var Hh=new Set([`1.0`,`1.0-beta`]),Uh=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return gm(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return gm(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return gm(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!Hh.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 0),{metaVersion:`1`,name:r.name,version:r.version,authors:r.authors,copyrightInformation:r.copyrightInformation,contactInformation:r.contactInformation,references:r.references,thirdPartyLicenses:r.thirdPartyLicenses,thumbnailImage:a,licenseUrl:r.licenseUrl,avatarPermission:r.avatarPermission,allowExcessivelyViolentUsage:r.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:r.allowExcessivelySexualUsage,commercialUsage:r.commercialUsage,allowPoliticalOrReligiousUsage:r.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:r.allowAntisocialOrHateUsage,creditNotation:r.creditNotation,allowRedistribution:r.allowRedistribution,modification:r.modification,otherLicenseUrl:r.otherLicenseUrl}})}_v0Import(e){return gm(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let t=e.meta;if(!t)return null;if(!this.acceptV0Meta)throw Error(`VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false`);let n;return this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return gm(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Fc().loadAsync(Vh(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},Wh=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},Gh=class extends Wh{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},Kh=Object.defineProperty,qh=Object.getOwnPropertySymbols,Jh=Object.prototype.hasOwnProperty,Yh=Object.prototype.propertyIsEnumerable,Xh=(e,t,n)=>t in e?Kh(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Zh=(e,t)=>{for(var n in t||={})Jh.call(t,n)&&Xh(e,n,t[n]);if(qh)for(var n of qh(t))Yh.call(t,n)&&Xh(e,n,t[n]);return e},Qh=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function $h(e,t){e.colorSpace=t}var eg=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new W().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return Qh(this,null,function*(){let r=Qh(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. 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4104
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dl,O=null,k=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=b[e];return t===void 0&&(t=new ta,b[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=b[e];return t===void 0&&(t=new ta,b[e]=t),t.getGripSpace()},this.getHand=function(e){let t=b[e];return t===void 0&&(t=new ta,b[e]=t),t.getHandSpace()};function A(e){let t=x.indexOf(e.inputSource);if(t===-1)return;let n=b[t];n!==void 0&&(n.update(e.inputSource,e.frame,c||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function ee(){r.removeEventListener(`select`,A),r.removeEventListener(`selectstart`,A),r.removeEventListener(`selectend`,A),r.removeEventListener(`squeeze`,A),r.removeEventListener(`squeezestart`,A),r.removeEventListener(`squeezeend`,A),r.removeEventListener(`end`,ee),r.removeEventListener(`inputsourceschange`,te);for(let e=0;e<b.length;e++){let t=x[e];t!==null&&(x[e]=null,b[e].disconnect(t))}O=null,k=null,h.reset();for(let e in g)delete g[e];e.setRenderTarget(v),f=null,d=null,u=null,r=null,y=null,le.stop(),n.isPresenting=!1,e.setPixelRatio(C),e.setSize(S.width,S.height,!1),n.dispatchEvent({type:`sessionend`})}this.setFramebufferScaleFactor=function(e){i=e,n.isPresenting===!0&&I(`WebXRManager: Cannot change framebuffer scale while presenting.`)},this.setReferenceSpaceType=function(e){o=e,n.isPresenting===!0&&I(`WebXRManager: Cannot change reference space type while presenting.`)},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(e){c=e},this.getBaseLayer=function(){return d===null?f:d},this.getBinding=function(){return u===null&&m&&(u=new XRWebGLBinding(r,t)),u},this.getFrame=function(){return p},this.getSession=function(){return r},this.setSession=async function(l){if(r=l,r!==null){if(v=e.getRenderTarget(),r.addEventListener(`select`,A),r.addEventListener(`selectstart`,A),r.addEventListener(`selectend`,A),r.addEventListener(`squeeze`,A),r.addEventListener(`squeezestart`,A),r.addEventListener(`squeezeend`,A),r.addEventListener(`end`,ee),r.addEventListener(`inputsourceschange`,te),_.xrCompatible!==!0&&await t.makeXRCompatible(),C=e.getPixelRatio(),e.getSize(S),m&&`createProjectionLayer`in XRWebGLBinding.prototype){let n=null,a=null,o=null;_.depth&&(o=_.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=_.stencil?un:ln,a=_.stencil?nn:Zt);let s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:i};u=this.getBinding(),d=u.createProjectionLayer(s),r.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),y=new Ci(d.textureWidth,d.textureHeight,{format:cn,type:Kt,depthTexture:new Is(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:_.stencil,colorSpace:e.outputColorSpace,samples:_.antialias?4:0,resolveDepthBuffer:d.ignoreDepthValues===!1,resolveStencilBuffer:d.ignoreDepthValues===!1})}else{let n={antialias:_.antialias,alpha:!0,depth:_.depth,stencil:_.stencil,framebufferScaleFactor:i};f=new XRWebGLLayer(r,t,n),r.updateRenderState({baseLayer:f}),e.setPixelRatio(1),e.setSize(f.framebufferWidth,f.framebufferHeight,!1),y=new Ci(f.framebufferWidth,f.framebufferHeight,{format:cn,type:Kt,colorSpace:e.outputColorSpace,stencilBuffer:_.stencil,resolveDepthBuffer:f.ignoreDepthValues===!1,resolveStencilBuffer:f.ignoreDepthValues===!1})}y.isXRRenderTarget=!0,this.setFoveation(s),c=null,a=await r.requestReferenceSpace(o),le.setContext(r),le.start(),n.isPresenting=!0,n.dispatchEvent({type:`sessionstart`})}},this.getEnvironmentBlendMode=function(){if(r!==null)return r.environmentBlendMode},this.getDepthTexture=function(){return h.getDepthTexture()};function te(e){for(let t=0;t<e.removed.length;t++){let n=e.removed[t],r=x.indexOf(n);r>=0&&(x[r]=null,b[r].disconnect(n))}for(let t=0;t<e.added.length;t++){let n=e.added[t],r=x.indexOf(n);if(r===-1){for(let e=0;e<b.length;e++)if(e>=x.length){x.push(n),r=e;break}else if(x[e]===null){x[e]=n,r=e;break}if(r===-1)break}let i=b[r];i&&i.connect(n)}}let ne=new V,re=new V;function ie(e,t,n){ne.setFromMatrixPosition(t.matrixWorld),re.setFromMatrixPosition(n.matrixWorld);let r=ne.distanceTo(re),i=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),c=(i[9]+1)/i[5],l=(i[9]-1)/i[5],u=(i[8]-1)/i[0],d=(a[8]+1)/a[0],f=o*u,p=o*d,m=r/(-u+d),h=m*-u;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(h),e.translateZ(m),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),i[10]===-1)e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=o+m,n=s+m,i=f-h,a=p+(r-h),u=c*s/n*t,d=l*s/n*t;e.projectionMatrix.makePerspective(i,a,u,d,t,n),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}function ae(e,t){t===null?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(r===null)return;let t=e.near,n=e.far;h.texture!==null&&(h.depthNear>0&&(t=h.depthNear),h.depthFar>0&&(n=h.depthFar)),D.near=T.near=w.near=t,D.far=T.far=w.far=n,(O!==D.near||k!==D.far)&&(r.updateRenderState({depthNear:D.near,depthFar:D.far}),O=D.near,k=D.far),D.layers.mask=e.layers.mask|6,w.layers.mask=D.layers.mask&-5,T.layers.mask=D.layers.mask&-3;let i=e.parent,a=D.cameras;ae(D,i);for(let e=0;e<a.length;e++)ae(a[e],i);a.length===2?ie(D,w,T):D.projectionMatrix.copy(w.projectionMatrix),oe(e,D,i)};function oe(e,t,n){n===null?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld)),e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=Fr*2*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}this.getCamera=function(){return D},this.getFoveation=function(){if(!(d===null&&f===null))return s},this.setFoveation=function(e){s=e,d!==null&&(d.fixedFoveation=e),f!==null&&f.fixedFoveation!==void 0&&(f.fixedFoveation=e)},this.hasDepthSensing=function(){return h.texture!==null},this.getDepthSensingMesh=function(){return h.getMesh(D)},this.getCameraTexture=function(e){return g[e]};let se=null;function ce(t,i){if(l=i.getViewerPose(c||a),p=i,l!==null){let t=l.views;f!==null&&(e.setRenderTargetFramebuffer(y,f.framebuffer),e.setRenderTarget(y));let i=!1;t.length!==D.cameras.length&&(D.cameras.length=0,i=!0);for(let n=0;n<t.length;n++){let r=t[n],a=null;if(f!==null)a=f.getViewport(r);else{let t=u.getViewSubImage(d,r);a=t.viewport,n===0&&(e.setRenderTargetTextures(y,t.colorTexture,t.depthStencilTexture),e.setRenderTarget(y))}let o=E[n];o===void 0&&(o=new Xc,o.layers.enable(n),o.viewport=new xi,E[n]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),n===0&&(D.matrix.copy(o.matrix),D.matrix.decompose(D.position,D.quaternion,D.scale)),i===!0&&D.cameras.push(o)}let a=r.enabledFeatures;if(a&&a.includes(`depth-sensing`)&&r.depthUsage==`gpu-optimized`&&m){u=n.getBinding();let e=u.getDepthInformation(t[0]);e&&e.isValid&&e.texture&&h.init(e,r.renderState)}if(a&&a.includes(`camera-access`)&&m){e.state.unbindTexture(),u=n.getBinding();for(let e=0;e<t.length;e++){let n=t[e].camera;if(n){let e=g[n];e||(e=new Rs,g[n]=e);let t=u.getCameraImage(n);e.sourceTexture=t}}}}for(let e=0;e<b.length;e++){let t=x[e],n=b[e];t!==null&&n!==void 0&&n.update(t,i,c||a)}se&&se(t,i),i.detectedPlanes&&n.dispatchEvent({type:`planesdetected`,data:i}),p=null}let le=new Il;le.setAnimationLoop(ce),this.setAnimationLoop=function(e){se=e},this.dispose=function(){}}},Gf=new U,Kf=new H;Kf.set(-1,0,0,0,1,0,0,0,1);function qf(e,t){function n(e,t){e.matrixAutoUpdate===!0&&e.updateMatrix(),t.value.copy(e.matrix)}function r(t,n){n.color.getRGB(t.fogColor.value,Zs(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)}function i(e,t,n,r,i){t.isNodeMaterial?t.uniformsNeedUpdate=!1:t.isMeshBasicMaterial?a(e,t):t.isMeshLambertMaterial?(a(e,t),t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)):t.isMeshToonMaterial?(a(e,t),d(e,t)):t.isMeshPhongMaterial?(a(e,t),u(e,t),t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)):t.isMeshStandardMaterial?(a(e,t),f(e,t),t.isMeshPhysicalMaterial&&p(e,t,i)):t.isMeshMatcapMaterial?(a(e,t),m(e,t)):t.isMeshDepthMaterial?a(e,t):t.isMeshDistanceMaterial?(a(e,t),h(e,t)):t.isMeshNormalMaterial?a(e,t):t.isLineBasicMaterial?(o(e,t),t.isLineDashedMaterial&&s(e,t)):t.isPointsMaterial?c(e,t,n,r):t.isSpriteMaterial?l(e,t):t.isShadowMaterial?(e.color.value.copy(t.color),e.opacity.value=t.opacity):t.isShaderMaterial&&(t.uniformsNeedUpdate=!1)}function a(e,r){e.opacity.value=r.opacity,r.color&&e.diffuse.value.copy(r.color),r.emissive&&e.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(e.map.value=r.map,n(r.map,e.mapTransform)),r.alphaMap&&(e.alphaMap.value=r.alphaMap,n(r.alphaMap,e.alphaMapTransform)),r.bumpMap&&(e.bumpMap.value=r.bumpMap,n(r.bumpMap,e.bumpMapTransform),e.bumpScale.value=r.bumpScale,r.side===1&&(e.bumpScale.value*=-1)),r.normalMap&&(e.normalMap.value=r.normalMap,n(r.normalMap,e.normalMapTransform),e.normalScale.value.copy(r.normalScale),r.side===1&&e.normalScale.value.negate()),r.displacementMap&&(e.displacementMap.value=r.displacementMap,n(r.displacementMap,e.displacementMapTransform),e.displacementScale.value=r.displacementScale,e.displacementBias.value=r.displacementBias),r.emissiveMap&&(e.emissiveMap.value=r.emissiveMap,n(r.emissiveMap,e.emissiveMapTransform)),r.specularMap&&(e.specularMap.value=r.specularMap,n(r.specularMap,e.specularMapTransform)),r.alphaTest>0&&(e.alphaTest.value=r.alphaTest);let i=t.get(r),a=i.envMap,o=i.envMapRotation;a&&(e.envMap.value=a,e.envMapRotation.value.setFromMatrix4(Gf.makeRotationFromEuler(o)).transpose(),a.isCubeTexture&&a.isRenderTargetTexture===!1&&e.envMapRotation.value.premultiply(Kf),e.reflectivity.value=r.reflectivity,e.ior.value=r.ior,e.refractionRatio.value=r.refractionRatio),r.lightMap&&(e.lightMap.value=r.lightMap,e.lightMapIntensity.value=r.lightMapIntensity,n(r.lightMap,e.lightMapTransform)),r.aoMap&&(e.aoMap.value=r.aoMap,e.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,e.aoMapTransform))}function o(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}function s(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}function 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n(){if(r.forEach(function(e){F.get(e).currentProgram.isReady()&&r.delete(e)}),r.size===0){t(e);return}setTimeout(n,10)}Ce.get(`KHR_parallel_shader_compile`)===null?setTimeout(n,10):n()})};let $e=null;function et(e){$e&&$e(e)}function tt(){rt.stop()}function nt(){rt.start()}let rt=new Il;rt.setAnimationLoop(et),typeof self<`u`&&rt.setContext(self),this.setAnimationLoop=function(e){$e=e,Ge.setAnimationLoop(e),e===null?rt.stop():rt.start()},Ge.addEventListener(`sessionstart`,tt),Ge.addEventListener(`sessionend`,nt),this.render=function(e,t){if(t!==void 0&&t.isCamera!==!0){L(`WebGLRenderer.render: camera is not an instance of THREE.Camera.`);return}if(E===!0)return;D!==null&&D.renderStart(e,t);let 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e=T.xr.getDepthSensingMesh();e!==null&&it(e,t,-1/0,T.sortObjects)}it(e,t,0,T.sortObjects),b.finish(),T.sortObjects===!0&&b.sort(ue,de),be=Ge.enabled===!1||Ge.isPresenting===!1||Ge.hasDepthSensing()===!1,be&&Le.addToRenderList(b,e),this.info.render.frame++,me===!0&&Fe.beginShadows();let i=x.state.shadowsArray;if(Ie.render(i,e,t),me===!0&&Fe.endShadows(),this.info.autoReset===!0&&this.info.reset(),(r&&w.hasRenderPass())===!1){let n=b.opaque,r=b.transmissive;if(x.setupLights(),t.isArrayCamera){let i=t.cameras;if(r.length>0)for(let t=0,a=i.length;t<a;t++){let a=i[t];ot(n,r,e,a)}be&&Le.render(e);for(let t=0,n=i.length;t<n;t++){let n=i[t];at(b,e,n,n.viewport)}}else 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t=Ae.update(e),i=e.material;if(r&&(e.boundingSphere===void 0?(t.boundingSphere===null&&t.computeBoundingSphere(),ve.copy(t.boundingSphere.center)):(e.boundingSphere===null&&e.computeBoundingSphere(),ve.copy(e.boundingSphere.center)),ve.applyMatrix4(e.matrixWorld).applyMatrix4(ge)),Array.isArray(i)){let r=t.groups;for(let a=0,o=r.length;a<o;a++){let o=r[a],s=i[o.materialIndex];s&&s.visible&&b.push(e,t,s,n,ve.z,o)}}else i.visible&&b.push(e,t,i,n,ve.z,null)}}let i=e.children;for(let e=0,a=i.length;e<a;e++)it(i[e],t,n,r)}function at(e,t,n,r){let{opaque:i,transmissive:a,transparent:o}=e;x.setupLightsView(n),me===!0&&Fe.setGlobalState(T.clippingPlanes,n),r&&P.viewport(ne.copy(r)),i.length>0&&st(i,t,n),a.length>0&&st(a,t,n),o.length>0&&st(o,t,n),P.buffers.depth.setTest(!0),P.buffers.depth.setMask(!0),P.buffers.color.setMask(!0),P.setPolygonOffset(!1)}function ot(e,t,n,r){if((n.isScene===!0?n.overrideMaterial:null)!==null)return;if(x.state.transmissionRenderTarget[r.id]===void 0){let 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i=0,a=t.length;i<a;i++){let{object:a,geometry:o,material:s,group:c}=t[i];if(s.side===2&&a.layers.test(r.layers)){let t=s.side;s.side=1,s.needsUpdate=!0,ct(a,n,r,o,s,c),s.side=t,s.needsUpdate=!0,e=!0}}e===!0&&(Ee.updateMultisampleRenderTarget(a),Ee.updateRenderTargetMipmap(a))}T.setRenderTarget(s,c,l),T.setClearColor(ae,oe),d!==void 0&&(r.viewport=d),T.toneMapping=u}function st(e,t,n){let r=t.isScene===!0?t.overrideMaterial:null;for(let i=0,a=e.length;i<a;i++){let a=e[i],{object:o,geometry:s,group:c}=a,l=a.material;l.allowOverride===!0&&r!==null&&(l=r),o.layers.test(n.layers)&&ct(o,t,n,s,l,c)}}function ct(e,t,n,r,i,a){e.onBeforeRender(T,t,n,r,i,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),i.onBeforeRender(T,t,n,r,e,a),i.transparent===!0&&i.side===2&&i.forceSinglePass===!1?(i.side=1,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=0,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=2):T.renderBufferDirect(n,t,r,i,e,a),e.onAfterRender(T,t,n,r,i,a)}function lt(e,t,n){t.isScene!==!0&&(t=ye);let r=F.get(e),i=x.state.lights,a=x.state.shadowsArray,o=i.state.version,s=je.getParameters(e,i.state,a,t,n,x.state.lightProbeGridArray),c=je.getProgramCacheKey(s),l=r.programs;r.environment=e.isMeshStandardMaterial||e.isMeshLambertMaterial||e.isMeshPhongMaterial?t.environment:null,r.fog=t.fog;let u=e.isMeshStandardMaterial||e.isMeshLambertMaterial&&!e.envMap||e.isMeshPhongMaterial&&!e.envMap;r.envMap=De.get(e.envMap||r.environment,u),r.envMapRotation=r.environment!==null&&e.envMap===null?t.environmentRotation:e.envMapRotation,l===void 0&&(e.addEventListener(`dispose`,Ye),l=new Map,r.programs=l);let d=l.get(c);if(d!==void 0){if(r.currentProgram===d&&r.lightsStateVersion===o)return dt(e,s),d}else s.uniforms=je.getUniforms(e),D!==null&&e.isNodeMaterial&&D.build(e,n,s),e.onBeforeCompile(s,T),d=je.acquireProgram(s,c),l.set(c,d),r.uniforms=s.uniforms;let f=r.uniforms;return(!e.isShaderMaterial&&!e.isRawShaderMaterial||e.clipping===!0)&&(f.clippingPlanes=Fe.uniform),dt(e,s),r.needsLights=ht(e),r.lightsStateVersion=o,r.needsLights&&(f.ambientLightColor.value=i.state.ambient,f.lightProbe.value=i.state.probe,f.directionalLights.value=i.state.directional,f.directionalLightShadows.value=i.state.directionalShadow,f.spotLights.value=i.state.spot,f.spotLightShadows.value=i.state.spotShadow,f.rectAreaLights.value=i.state.rectArea,f.ltc_1.value=i.state.rectAreaLTC1,f.ltc_2.value=i.state.rectAreaLTC2,f.pointLights.value=i.state.point,f.pointLightShadows.value=i.state.pointShadow,f.hemisphereLights.value=i.state.hemi,f.directionalShadowMatrix.value=i.state.directionalShadowMatrix,f.spotLightMatrix.value=i.state.spotLightMatrix,f.spotLightMap.value=i.state.spotLightMap,f.pointShadowMatrix.value=i.state.pointShadowMatrix),r.lightProbeGrid=x.state.lightProbeGridArray.length>0,r.currentProgram=d,r.uniformsList=null,d}function ut(e){if(e.uniformsList===null){let t=e.currentProgram.getUniforms();e.uniformsList=kd.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function dt(e,t){let n=F.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}function ft(e,t){if(e.length===0)return null;if(e.length===1)return e[0].texture===null?null:e[0];y.setFromMatrixPosition(t.matrixWorld);for(let t=0,n=e.length;t<n;t++){let n=e[t];if(n.texture!==null&&n.boundingBox.containsPoint(y))return n}return null}function pt(e,t,n,r,i){t.isScene!==!0&&(t=ye),Ee.resetTextureUnits();let a=t.fog,o=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?t.environment:null,s=A===null?T.outputColorSpace:A.isXRRenderTarget===!0?A.texture.colorSpace:ui.workingColorSpace,c=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,l=De.get(r.envMap||o,c),u=r.vertexColors===!0&&!!n.attributes.color&&n.attributes.color.itemSize===4,d=!!n.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),f=!!n.morphAttributes.position,p=!!n.morphAttributes.normal,m=!!n.morphAttributes.color,h=0;r.toneMapped&&(A===null||A.isXRRenderTarget===!0)&&(h=T.toneMapping);let g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,_=g===void 0?0:g.length,v=F.get(r),y=x.state.lights;if(me===!0&&(he===!0||e!==te)){let t=e===te&&r.id===ee;Fe.setState(r,e,t)}let b=!1;r.version===v.__version?v.needsLights&&v.lightsStateVersion!==y.state.version?b=!0:v.outputColorSpace===s?i.isBatchedMesh&&v.batching===!1||!i.isBatchedMesh&&v.batching===!0||i.isBatchedMesh&&v.batchingColor===!0&&i.colorTexture===null||i.isBatchedMesh&&v.batchingColor===!1&&i.colorTexture!==null||i.isInstancedMesh&&v.instancing===!1||!i.isInstancedMesh&&v.instancing===!0||i.isSkinnedMesh&&v.skinning===!1||!i.isSkinnedMesh&&v.skinning===!0||i.isInstancedMesh&&v.instancingColor===!0&&i.instanceColor===null||i.isInstancedMesh&&v.instancingColor===!1&&i.instanceColor!==null||i.isInstancedMesh&&v.instancingMorph===!0&&i.morphTexture===null||i.isInstancedMesh&&v.instancingMorph===!1&&i.morphTexture!==null?b=!0:v.envMap===l?r.fog===!0&&v.fog!==a||v.numClippingPlanes!==void 0&&(v.numClippingPlanes!==Fe.numPlanes||v.numIntersection!==Fe.numIntersection)?b=!0:v.vertexAlphas===u&&v.vertexTangents===d&&v.morphTargets===f&&v.morphNormals===p&&v.morphColors===m&&v.toneMapping===h&&v.morphTargetsCount===_?!!v.lightProbeGrid!=x.state.lightProbeGridArray.length>0&&(b=!0):b=!0:b=!0:b=!0:(b=!0,v.__version=r.version);let S=v.currentProgram;b===!0&&(S=lt(r,t,i),D&&r.isNodeMaterial&&D.onUpdateProgram(r,S,v));let C=!1,w=!1,E=!1,O=S.getUniforms(),k=v.uniforms;if(P.useProgram(S.program)&&(C=!0,w=!0,E=!0),r.id!==ee&&(ee=r.id,w=!0),v.needsLights){let e=ft(x.state.lightProbeGridArray,i);v.lightProbeGrid!==e&&(v.lightProbeGrid=e,w=!0)}if(C||te!==e){P.buffers.depth.getReversed()&&e.reversedDepth!==!0&&(e._reversedDepth=!0,e.updateProjectionMatrix()),O.setValue(N,`projectionMatrix`,e.projectionMatrix),O.setValue(N,`viewMatrix`,e.matrixWorldInverse);let t=O.map.cameraPosition;t!==void 0&&t.setValue(N,_e.setFromMatrixPosition(e.matrixWorld)),we.logarithmicDepthBuffer&&O.setValue(N,`logDepthBufFC`,2/(Math.log(e.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&O.setValue(N,`isOrthographic`,e.isOrthographicCamera===!0),te!==e&&(te=e,w=!0,E=!0)}if(v.needsLights&&(y.state.directionalShadowMap.length>0&&O.setValue(N,`directionalShadowMap`,y.state.directionalShadowMap,Ee),y.state.spotShadowMap.length>0&&O.setValue(N,`spotShadowMap`,y.state.spotShadowMap,Ee),y.state.pointShadowMap.length>0&&O.setValue(N,`pointShadowMap`,y.state.pointShadowMap,Ee)),i.isSkinnedMesh){O.setOptional(N,i,`bindMatrix`),O.setOptional(N,i,`bindMatrixInverse`);let e=i.skeleton;e&&(e.boneTexture===null&&e.computeBoneTexture(),O.setValue(N,`boneTexture`,e.boneTexture,Ee))}i.isBatchedMesh&&(O.setOptional(N,i,`batchingTexture`),O.setValue(N,`batchingTexture`,i._matricesTexture,Ee),O.setOptional(N,i,`batchingIdTexture`),O.setValue(N,`batchingIdTexture`,i._indirectTexture,Ee),O.setOptional(N,i,`batchingColorTexture`),i._colorsTexture!==null&&O.setValue(N,`batchingColorTexture`,i._colorsTexture,Ee));let ne=n.morphAttributes;if((ne.position!==void 0||ne.normal!==void 0||ne.color!==void 0)&&Re.update(i,n,S),(w||v.receiveShadow!==i.receiveShadow)&&(v.receiveShadow=i.receiveShadow,O.setValue(N,`receiveShadow`,i.receiveShadow)),(r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial)&&r.envMap===null&&t.environment!==null&&(k.envMapIntensity.value=t.environmentIntensity),k.dfgLUT!==void 0&&(k.dfgLUT.value=Zf()),w){if(O.setValue(N,`toneMappingExposure`,T.toneMappingExposure),v.needsLights&&mt(k,E),a&&r.fog===!0&&Me.refreshFogUniforms(k,a),Me.refreshMaterialUniforms(k,r,le,ce,x.state.transmissionRenderTarget[e.id]),v.needsLights&&v.lightProbeGrid){let e=v.lightProbeGrid;k.probesSH.value=e.texture,k.probesMin.value.copy(e.boundingBox.min),k.probesMax.value.copy(e.boundingBox.max),k.probesResolution.value.copy(e.resolution)}kd.upload(N,ut(v),k,Ee)}if(r.isShaderMaterial&&r.uniformsNeedUpdate===!0&&(kd.upload(N,ut(v),k,Ee),r.uniformsNeedUpdate=!1),r.isSpriteMaterial&&O.setValue(N,`center`,i.center),O.setValue(N,`modelViewMatrix`,i.modelViewMatrix),O.setValue(N,`normalMatrix`,i.normalMatrix),O.setValue(N,`modelMatrix`,i.matrixWorld),r.uniformsGroups!==void 0){let e=r.uniformsGroups;for(let t=0,n=e.length;t<n;t++){let n=e[t];Ue.update(n,S),Ue.bind(n,S)}}return S}function mt(e,t){e.ambientLightColor.needsUpdate=t,e.lightProbe.needsUpdate=t,e.directionalLights.needsUpdate=t,e.directionalLightShadows.needsUpdate=t,e.pointLights.needsUpdate=t,e.pointLightShadows.needsUpdate=t,e.spotLights.needsUpdate=t,e.spotLightShadows.needsUpdate=t,e.rectAreaLights.needsUpdate=t,e.hemisphereLights.needsUpdate=t}function ht(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&e.lights===!0}this.getActiveCubeFace=function(){return O},this.getActiveMipmapLevel=function(){return k},this.getRenderTarget=function(){return A},this.setRenderTargetTextures=function(e,t,n){let r=F.get(e);r.__autoAllocateDepthBuffer=e.resolveDepthBuffer===!1,r.__autoAllocateDepthBuffer===!1&&(r.__useRenderToTexture=!1),F.get(e.texture).__webglTexture=t,F.get(e.depthTexture).__webglTexture=r.__autoAllocateDepthBuffer?void 0:n,r.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let n=F.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=t===void 0};let gt=N.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){A=e,O=t,k=n;let r=null,i=!1,a=!1;if(e){let o=F.get(e);if(o.__useDefaultFramebuffer!==void 0){P.bindFramebuffer(N.FRAMEBUFFER,o.__webglFramebuffer),ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest,P.viewport(ne),P.scissor(re),P.setScissorTest(ie),ee=-1;return}else if(o.__webglFramebuffer===void 0)Ee.setupRenderTarget(e);else if(o.__hasExternalTextures)Ee.rebindTextures(e,F.get(e.texture).__webglTexture,F.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(o.__boundDepthTexture!==t){if(t!==null&&F.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error(`WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.`);Ee.setupDepthRenderbuffer(e)}}let s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);let c=F.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=Array.isArray(c[t])?c[t][n]:c[t],i=!0):r=e.samples>0&&Ee.useMultisampledRTT(e)===!1?F.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest}else ne.copy(j).multiplyScalar(le).floor(),re.copy(fe).multiplyScalar(le).floor(),ie=pe;if(n!==0&&(r=gt),P.bindFramebuffer(N.FRAMEBUFFER,r)&&P.drawBuffers(e,r),P.viewport(ne),P.scissor(re),P.setScissorTest(ie),i){let r=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(a){let r=t;for(let t=0;t<e.textures.length;t++){let i=F.get(e.textures[t]);N.framebufferTextureLayer(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0+t,i.__webglTexture,n,r)}}else if(e!==null&&n!==0){let t=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,t.__webglTexture,n)}ee=-1},this.readRenderTargetPixels=function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget)){L(`WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);return}let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c){P.bindFramebuffer(N.FRAMEBUFFER,c);try{let o=e.textures[s],c=o.format,l=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(c)){L(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.`);return}if(!we.textureTypeReadable(l)){L(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.`);return}t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&N.readPixels(t,n,r,i,Ve.convert(c),Ve.convert(l),a)}finally{let e=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget))throw Error(`THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c)if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){P.bindFramebuffer(N.FRAMEBUFFER,c);let o=e.textures[s],l=o.format,u=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(l))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.`);if(!we.textureTypeReadable(u))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.`);let d=N.createBuffer();N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.bufferData(N.PIXEL_PACK_BUFFER,a.byteLength,N.STREAM_READ),N.readPixels(t,n,r,i,Ve.convert(l),Ve.convert(u),0);let f=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,f);let p=N.fenceSync(N.SYNC_GPU_COMMANDS_COMPLETE,0);return N.flush(),await kr(N,p,4),N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.getBufferSubData(N.PIXEL_PACK_BUFFER,0,a),N.deleteBuffer(d),N.deleteSync(p),a}else throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.`)},this.copyFramebufferToTexture=function(e,t=null,n=0){let r=2**-n,i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=t===null?0:t.x,s=t===null?0:t.y;Ee.setTexture2D(e,0),N.copyTexSubImage2D(N.TEXTURE_2D,n,0,0,o,s,i,a),P.unbindTexture()};let _t=N.createFramebuffer(),vt=N.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,r=null,i=0,a=0){let o,s,c,l,u,d,f,p,m,h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(n!==null)o=n.max.x-n.min.x,s=n.max.y-n.min.y,c=n.isBox3?n.max.z-n.min.z:1,l=n.min.x,u=n.min.y,d=n.isBox3?n.min.z:0;else{let t=2**-i;o=Math.floor(h.width*t),s=Math.floor(h.height*t),c=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,l=0,u=0,d=0}r===null?(f=0,p=0,m=0):(f=r.x,p=r.y,m=r.z);let g=Ve.convert(t.format),_=Ve.convert(t.type),v;t.isData3DTexture?(Ee.setTexture3D(t,0),v=N.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(Ee.setTexture2DArray(t,0),v=N.TEXTURE_2D_ARRAY):(Ee.setTexture2D(t,0),v=N.TEXTURE_2D),P.activeTexture(N.TEXTURE0),P.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,t.flipY),P.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),P.pixelStorei(N.UNPACK_ALIGNMENT,t.unpackAlignment);let y=P.getParameter(N.UNPACK_ROW_LENGTH),b=P.getParameter(N.UNPACK_IMAGE_HEIGHT),x=P.getParameter(N.UNPACK_SKIP_PIXELS),S=P.getParameter(N.UNPACK_SKIP_ROWS),C=P.getParameter(N.UNPACK_SKIP_IMAGES);P.pixelStorei(N.UNPACK_ROW_LENGTH,h.width),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,h.height),P.pixelStorei(N.UNPACK_SKIP_PIXELS,l),P.pixelStorei(N.UNPACK_SKIP_ROWS,u),P.pixelStorei(N.UNPACK_SKIP_IMAGES,d);let w=e.isDataArrayTexture||e.isData3DTexture,T=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let n=F.get(e),r=F.get(t),h=F.get(n.__renderTarget),g=F.get(r.__renderTarget);P.bindFramebuffer(N.READ_FRAMEBUFFER,h.__webglFramebuffer),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let n=0;n<c;n++)w&&(N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(e).__webglTexture,i,d+n),N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(t).__webglTexture,a,m+n)),N.blitFramebuffer(l,u,o,s,f,p,o,s,N.DEPTH_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else if(i!==0||e.isRenderTargetTexture||F.has(e)){let n=F.get(e),r=F.get(t);P.bindFramebuffer(N.READ_FRAMEBUFFER,_t),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,vt);for(let e=0;e<c;e++)w?N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,n.__webglTexture,i,d+e):N.framebufferTexture2D(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,n.__webglTexture,i),T?N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,r.__webglTexture,a,m+e):N.framebufferTexture2D(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,r.__webglTexture,a),i===0?T?N.copyTexSubImage3D(v,a,f,p,m+e,l,u,o,s):N.copyTexSubImage2D(v,a,f,p,l,u,o,s):N.blitFramebuffer(l,u,o,s,f,p,o,s,N.COLOR_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else T?e.isDataTexture||e.isData3DTexture?N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h.data):t.isCompressedArrayTexture?N.compressedTexSubImage3D(v,a,f,p,m,o,s,c,g,h.data):N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h):e.isDataTexture?N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h.data):e.isCompressedTexture?N.compressedTexSubImage2D(N.TEXTURE_2D,a,f,p,h.width,h.height,g,h.data):N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h);P.pixelStorei(N.UNPACK_ROW_LENGTH,y),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,b),P.pixelStorei(N.UNPACK_SKIP_PIXELS,x),P.pixelStorei(N.UNPACK_SKIP_ROWS,S),P.pixelStorei(N.UNPACK_SKIP_IMAGES,C),a===0&&t.generateMipmaps&&N.generateMipmap(v),P.unbindTexture()},this.initRenderTarget=function(e){F.get(e).__webglFramebuffer===void 0&&Ee.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?Ee.setTextureCube(e,0):e.isData3DTexture?Ee.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?Ee.setTexture2DArray(e,0):Ee.setTexture2D(e,0),P.unbindTexture()},this.resetState=function(){O=0,k=0,A=null,P.reset(),He.reset()},typeof __THREE_DEVTOOLS__<`u`&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(`observe`,{detail:this}))}get coordinateSystem(){return yr}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=ui._getDrawingBufferColorSpace(e),t.unpackColorSpace=ui._getUnpackColorSpace()}},$f=class{entries=new Map;loader;constructor(e){this.loader=e??((e,t)=>new Lc().load(e,()=>t?.onLoad?.(),void 0,e=>t?.onError?.(e)))}load(e){for(let[t,n]of Object.entries(e)){let e=n.type;if(e!==`texture`&&e!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${t}': "type" must be 'texture' or 'spritesheet', got ${JSON.stringify(e)}.`);if(typeof n.url!=`string`||n.url===``)throw new y(`BAD_FORMAT`,`Asset '${t}': "url" must be a non-empty string.`);let r,i;if(e===`spritesheet`){if(typeof n.frameWidth!=`number`||typeof n.frameHeight!=`number`)throw new y(`BAD_FORMAT`,`Asset '${t}': spritesheets need numeric "frameWidth" and "frameHeight".`);r=n.frameWidth,i=n.frameHeight}let a=this.entries.get(t),o={status:`loading`},s=this.loader(n.url,{onLoad:()=>{o.status=`ready`},onError:e=>{o.status=`error`,console.error(`[incanto] failed to load texture '${t}' (${n.url}):`,e)}});a&&a.texture!==s&&a.texture.dispose(),s.colorSpace=fr,n.filter===`nearest`?(s.magFilter=Bt,s.minFilter=Bt,s.generateMipmaps=!1):s.magFilter=Ut,s.needsUpdate=!0,this.entries.set(t,{texture:s,type:e,frameWidth:r,frameHeight:i,state:o})}}status(e){return this.entries.get(e)?.state.status}getTexture(e){return this.resolve(e).texture}getSheet(e){let t=this.resolve(e);if(t.type!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${e}' is a plain texture; a spritesheet (with frameWidth/frameHeight) is required here.`);return{texture:t.texture,frameWidth:t.frameWidth,frameHeight:t.frameHeight}}resolve(e){if(!e.startsWith(`$`))throw new y(`UNKNOWN_ASSET`,`Asset reference '${e}' must use the '$key' form (e.g. '$${e}').`);let t=this.entries.get(e.slice(1));if(!t)throw new y(`UNKNOWN_ASSET`,`Unknown asset '${e}'. Declared assets: [${[...this.entries.keys()].join(`, `)}].`);return t}};function ep(e,t){let n=e.shape;if(n!==void 0){if(e.oneWay!==void 0&&typeof e.oneWay!=`boolean`)throw new y(`BAD_FORMAT`,`Collider on '${t}': "oneWay" must be a boolean (platforms you jump up through), got ${JSON.stringify(e.oneWay)}.`);if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new y(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var tp=class extends Fe{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},static:{default:!1},scale:{default:[1,1]},renderOrder:{default:0},orderGroup:{default:`default`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;static=!1;scale=[1,1];renderOrder=0;orderGroup=`default`;get effectiveRenderOrder(){return rt(this.orderGroup,this.renderOrder)}visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new Qi}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-ri.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},np=class extends tp{static props={collider:{default:{}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){ep(e.collider,e.name)}_physics=null},rp=class extends np{static typeName=`StaticBody2D`},ip=class extends np{static typeName=`Area2D`},ap=class extends np{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},op=class extends np{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},snapToGround:{default:!0},slopeLimitDeg:{default:45}};velocity=[0,0];snapToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new y(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}isOnFloor(){return this._grounded}},sp=new Set;function cp(e){return sp.add(e),()=>sp.delete(e)}function lp(e){return[...sp].filter(t=>t.dimension===e)}var up=class extends tp{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof np))throw new y(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new y(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof np))throw new y(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},dp=`modulepreload`,fp=function(e,t){return new URL(e,t).href},pp={},mp=function(e,t,n){let r=Promise.resolve();if(t&&t.length>0){let e=document.getElementsByTagName(`link`),i=document.querySelector(`meta[property=csp-nonce]`),a=i?.nonce||i?.getAttribute(`nonce`);function o(e){return Promise.all(e.map(e=>Promise.resolve(e).then(e=>({status:`fulfilled`,value:e}),e=>({status:`rejected`,reason:e}))))}r=o(t.map(t=>{if(t=fp(t,n),t in pp)return;pp[t]=!0;let r=t.endsWith(`.css`),i=r?`[rel="stylesheet"]`:``;if(n)for(let n=e.length-1;n>=0;n--){let i=e[n];if(i.href===t&&(!r||i.rel===`stylesheet`))return}else if(document.querySelector(`link[href="${t}"]${i}`))return;let o=document.createElement(`link`);if(o.rel=r?`stylesheet`:dp,r||(o.as=`script`),o.crossOrigin=``,o.href=t,a&&o.setAttribute(`nonce`,a),document.head.appendChild(o),r)return new Promise((e,n)=>{o.addEventListener(`load`,e),o.addEventListener(`error`,()=>n(Error(`Unable to preload CSS for ${t}`)))})}))}function i(e){let t=new Event(`vite:preloadError`,{cancelable:!0});if(t.payload=e,window.dispatchEvent(t),!t.defaultPrevented)throw e}return r.then(t=>{for(let e of t||[])e.status===`rejected`&&i(e.reason);return e().catch(i)})},Y=100,hp=Math.PI/180;async function gp(e,t){let n=await mp(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init({}),new _p(n,e,t)}var _p=class{R;engine;debugDraw=!1;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/Y,y:(i[1]??0)/Y}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=cp(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}step(e){if(this.lastDt=e,this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/Y,y:(e[1]??0)/Y}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r]=wp(e);e.position=[n.x*Y-t,n.y*Y-r]}if(e instanceof ap){e.fixedRotation||(e.rotation=t.body.rotation()/hp);let n=t.body.linvel();e.linearVelocity=[n.x*Y,n.y*Y],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=Cp(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){console.error(`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.snapToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*hp);let r=0,i=0;if(t.ground&&t.ground._physics===this){let[e,n]=Cp(t.ground);r=e-(t.groundX??e),i=n-(t.groundY??n)}else t.ground=null;let a={x:((e.velocity[0]??0)*this.lastDt+r)/Y*1,y:(n*this.lastDt+i)/Y*1},o=t.body.translation().y*Y+xp(e);this.kcc.computeColliderMovement(t.collider,a,this.R.QueryFilterFlags.EXCLUDE_SENSORS,void 0,t=>{let r=this.byColliderHandle.get(t.handle);return!(r&&r!==e&&r.collider.oneWay===!0&&(n<0||o>Sp(r)+bp))});let s=this.kcc.computedMovement(),c=t.body.translation();if(t.body.setNextKinematicTranslation({x:c.x+s.x,y:c.y+s.y}),e._grounded=this.kcc.computedGrounded(),e._grounded){let n=(c.x+s.x)*Y,r=(c.y+s.y)*Y+xp(e)-2,i=this.castRay([n,r],[0,1],8,e);if(i?.node&&!(i.node instanceof op)){t.ground=i.node;let[e,n]=Cp(i.node);t.groundX=e,t.groundY=n}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*Y;return t}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/Y,y:(e.anchor[1]??0)/Y},s={x:(e.targetAnchor[0]??0)/Y,y:(e.targetAnchor[1]??0)/Y},c=e.length/Y;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/Y,y:e[1]/Y},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/Y,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*Y,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=t!==this.lastStructure||e.root!==this.lastRoot;n&&(this.lastStructure=t,this.lastRoot=e.root,this.bodySet.clear(),yp(e.root,this.bodySet)),n&&(this.jointSet.clear(),vp(e.root,this.jointSet));let r=this.bodySet;for(let e of r){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),console.warn(`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(n),n)for(let[e,t]of this.entries)r.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=Cp(e),a=r/Y,o=i/Y,s;s=e instanceof ap?n.RigidBodyDesc.dynamic():e instanceof op||e instanceof ip?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*hp),e instanceof ap&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/Y,(e.linearVelocity[1]??0)/Y),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=Tp(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof ip&&l.setSensor(!0),e instanceof ap&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=Cp(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/Y,y:i/Y},!0),t.lastX=r,t.lastY=i),e instanceof ap){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/Y,y:r/Y},!0),t.lastVX=n,t.lastVY=r)}return t}};function vp(e,t){e instanceof up&&t.add(e);for(let n of e.children)vp(n,t)}function yp(e,t){e instanceof np&&t.add(e);for(let n of e.children)yp(n,t)}var bp=4;function xp(e){let t=e.collider;return t.shape===`rect`?(t.size?.[1]??32)/2:t.shape===`capsule`?(t.height??32)/2+(t.radius??8):t.radius??16}function Sp(e){let[,t]=Cp(e),n=e.collider;return t-(n.shape===`rect`?(n.size?.[1]??32)/2:n.shape===`capsule`?(n.height??32)/2+(n.radius??8):n.radius??16)}function Cp(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof tp&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function wp(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof tp&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function Tp(e,t,n){ep(t,n);let r=Ep(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/Y,(i[1]??0)/Y),r}function Ep(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/Y,r[1]/2/Y)}if(r===`circle`){if(typeof t.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/Y)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/Y,t.radius/Y)}throw new y(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}var Dp=new Gs(1,1),Op=class extends tp{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Dp,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.effectiveRenderOrder,n.color.set(this.tint),n.opacity=this.opacity}},kp=class extends Op{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;ownTexture=null;loadedSheetRef=``;play(e){let t=this.animations[e];if(!t)throw new y(`UNKNOWN_ANIMATION`,`No animation '${e}' on '${this.name}'. Available: [${Object.keys(this.animations).join(`, `)}].`);this.currentAnimation=e,this.frameList=Ap(t.frames,e),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.animations[this.currentAnimation];if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}};function Ap(e,t){if(!Array.isArray(e)||e.length===0)throw new y(`BAD_FORMAT`,`Animation '${t}': "frames" must be a non-empty array.`);if(e.length===2){let[t,n]=e;if(n>=t){let e=[];for(let r=t;r<=n;r++)e.push(r);return e}}return[...e]}var jp=class extends tp{static typeName=`Camera2D`;static props={follow:{default:``},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof tp))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new y(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=Mp(n,i+c,o-c),r=Mp(r,a+l,s-l)}return{x:n,y:r}}};function Mp(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Np=class extends Fe{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`}};mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;onReady(){if(!(this.parent instanceof op))throw new y(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new y(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof op))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980;if(n.velocity[0]=i.x*this.maxSpeed,n.isOnFloor()){let e=r.justPressed(this.jumpAction);n.velocity[1]=e?-Math.sqrt(2*a*this.jumpHeight):20}else n.velocity[1]=(n.velocity[1]??0)+a*e;n.moveAndSlide()}},Pp=new Gs(1,1),Fp=class extends tp{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Pp,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.effectiveRenderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},Ip=new Gs(1,1),Lp=class extends tp{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Ip,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.effectiveRenderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new Fs(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},Rp=new Gs(1,1),zp=class e extends tp{orderGroup=`effects`;static typeName=`Particles2D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...at]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!at.includes(t.preset))throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${at.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:at});if(t.blend!==`add`&&t.blend!==`normal`)throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){ot(this,this.preset,ge(e.typeName));let t=this.tree?.engine?.rng??new b(4660);this.sim=new ct({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}update(e){let t=this._ensureSim();this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new W,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new bo({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new is(Rp,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(vr),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:Vp.set(this.colorStart),a=Hp.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;Bp.makeScale(t,t,1),Bp.setPosition(e.x,-e.y,0),n.setMatrixAt(s,Bp);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),Up.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,Up),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.effectiveRenderOrder}},Bp=new U,Vp=new W,Hp=new W,Up=new W;function Wp(e,t){let n=[],r=0;for(let i of e){let e=[];if(typeof i==`string`)for(let n of i){let r=t[n];if(r!==void 0)e.push(r);else if(n===`.`||n===` `)e.push(-1);else if(n>=`0`&&n<=`9`)e.push(n.charCodeAt(0)-48);else throw new y(`BAD_FORMAT`,`TileMap2D: unknown tile char '${n}' — add it to "legend" (char → tile index), or use '.'/' ' for empty and digits 0-9.`)}else for(let t of i)e.push(t);r=Math.max(r,e.length),n.push(e)}for(let e of n)for(;e.length<r;)e.push(-1);return n}function Gp(e,t){let n=e.length,r=n>0?e[0].length:0,i=e.map(e=>e.map(()=>!1)),a=(n,r)=>t.has(e[r][n]),o=[];for(let e=0;e<n;e++)for(let t=0;t<r;t++){if(!a(t,e)||i[e][t])continue;let s=1;for(;t+s<r&&a(t+s,e)&&!i[e][t+s];)s++;let c=1;grow:for(;e+c<n;){for(let n=0;n<s;n++)if(!a(t+n,e+c)||i[e+c][t+n])break grow;c++}for(let n=0;n<c;n++)for(let r=0;r<s;r++)i[e+n][t+r]=!0;o.push({x:t,y:e,w:s,h:c})}return o}var Kp=class extends tp{static typeName=`TileMap2D`;static props={texture:{default:``},tileSize:{default:32},columns:{default:0},cells:{default:[]},legend:{default:{}},solid:{default:[]},opacity:{default:1}};texture=``;tileSize=32;columns=0;_cells=[];_legend={};_solid=[];geometryDirty=!0;collidersDirty=!0;get cells(){return this._cells}set cells(e){this._cells=e,this.geometryDirty=!0,this.collidersDirty=!0}get legend(){return this._legend}set legend(e){this._legend=e,this.geometryDirty=!0,this.collidersDirty=!0}get solid(){return this._solid}set solid(e){this._solid=e,this.collidersDirty=!0}opacity=1;tileMesh=null;builtColumns=0;builtRows=0;static validateJson(e){let t=e;Wp(t._cells,t._legend)}grid(){return Wp(this._cells,this._legend)}onReady(){this.rebuildColliders()}update(e){this.collidersDirty&&this.rebuildColliders()}rebuildColliders(){this.collidersDirty=!1;for(let e of[...this.children])e.name.startsWith(`__tileSolid`)&&e.free();if(this._solid.length===0)return;let e=this.tileSize;Gp(this.grid(),new Set(this._solid)).forEach((t,n)=>{let r=new rp(`__tileSolid${n}`);r.position=[(t.x+t.w/2)*e,(t.y+t.h/2)*e],r.collider={shape:`rect`,size:[t.w*e,t.h*e]},this.addChild(r)})}_mesh(){return this.tileMesh||(this.tileMesh=new Mo(new K,new bo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.tileMesh)),this.tileMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._mesh(),n=t.material;if(!this.texture||!e){t.visible=!1;return}let r=e.getTexture(this.texture),i=r.image;if(!i?.width||!i.height){t.visible=!1;return}t.visible=this.opacity>0,t.renderOrder=this.effectiveRenderOrder,n.opacity=this.opacity,n.map!==r&&(r.magFilter=Bt,n.map=r,n.needsUpdate=!0,this.geometryDirty=!0);let a=this.columns>0?this.columns:Math.max(1,Math.floor(i.width/this.tileSize)),o=Math.max(1,Math.floor(i.height/this.tileSize));(a!==this.builtColumns||o!==this.builtRows)&&(this.geometryDirty=!0),this.geometryDirty&&(this.geometryDirty=!1,this.builtColumns=a,this.builtRows=o,this.buildGeometry(t.geometry,a,o))}buildGeometry(e,t,n){let r=this.grid(),i=this.tileSize,a=[],o=[],s=[];for(let e=0;e<r.length;e++){let c=r[e];for(let r=0;r<c.length;r++){let l=c[r];if(l<0)continue;let u=r*i,d=u+i,f=-(e*i),p=-((e+1)*i),m=a.length/3;a.push(u,f,0,d,f,0,d,p,0,u,p,0);let h=l%t,g=Math.floor(l/t),_=h/t,v=(h+1)/t,y=1-g/n,b=1-(g+1)/n;o.push(_,y,v,y,v,b,_,b),s.push(m,m+2,m+1,m,m+3,m+2)}}e.setAttribute(`position`,new G(new Float32Array(a),3)),e.setAttribute(`uv`,new G(new Float32Array(o),2)),e.setIndex(s),e.computeBoundingSphere()}get renderedTileCount(){let e=this.tileMesh?.geometry.getAttribute(`position`);return e?e.count/4:0}free(){this.tileMesh?.geometry.dispose(),super.free()}},qp=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],Jp=class extends Fe{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:qp}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new $i,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!qp.includes(t))throw new y(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${qp.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:qp})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function Yp(){lt(),M(tp),M(Op),M(Fp),M(zp),M(kp),M(jp),M(Lp),M(Jp),M(rp),M(ap),M(ip),M(op),M(Np),M(up),M(Kp)}function Xp(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function Zp(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}var Qp=new Ca,$p=new V,em=12,tm=new Float32Array(16);function nm(e){if(!(e instanceof tp))return null;let t=e._ensureObject2D();t.updateWorldMatrix(!0,!0),Qp.setFromObject(t),Qp.getSize($p);let n,r,i,a;if(!Number.isFinite($p.x)||$p.x===0&&$p.y===0){let e=new V().setFromMatrixPosition(t.matrixWorld);n=e.x-em,i=e.x+em,r=e.y-em,a=e.y+em}else n=Qp.min.x-2,i=Qp.max.x+2,r=Qp.min.y-2,a=Qp.max.y+2;let o=[n,r,i,r,i,r,i,a,i,a,n,a,n,a,n,r];return tm.set(o),tm}function rm(){return{visited:new Set,cameras:[]}}function im(e,t,n,r,i,a,o){let s=a??rm();s.visited.clear(),s.cameras.length=0,am(e,t,n,!1,s.visited,s.cameras,r,i,o?.ignoreStatic===!0),om(t,s.visited),om(n,s.visited);let c=null;for(let e=0;e<s.cameras.length;e++){let t=s.cameras[e];if(t.current){c=t;break}}return c||=s.cameras[0]??null,{activeCamera:c}}function am(e,t,n,r,i,a,o,s,c){let l=t,u=r;if(e instanceof tp&&!(e instanceof Jp)){let t=e._ensureObject2D();if(e.static&&!c&&t.userData.incantoStaticSynced===!0){t.userData.incantoStatic=!0,i.add(t);return}}if(e instanceof Jp){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),u=!0,l=t}else if(e instanceof tp){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof jp&&!r&&a.push(e),l=n}for(let t of e.children)am(t,l,n,u,i,a,o,s,c);if(e instanceof tp&&!(e instanceof Jp)){let t=e._ensureObject2D();e.static&&!c?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}function om(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&om(i,t)}}var sm=class{viewOverride=null;webgl;worldScene=new ca;syncScratch=rm();ignoreStatic=!1;uiScene=new ca;worldCam=new tl(-1,1,1,-1,-1e3,1e3);uiCam=new tl(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new $f;let t=ut(e.engine.scene?.environment,{antialias:!0,pixelRatio:1},globalThis.devicePixelRatio??1,e);this.webgl=new Qf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new Ts(new K,new ps({color:`#00ff6e`,transparent:!0,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.selectionLines=new Ts(new K,new ps({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.worldScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?nm(t):null;if(this.selectionLines.visible=n!==null,!n)return;let r=new Float32Array(n.length/2*3);for(let e=0,t=0;e<n.length;e+=2,t+=3)r[t]=n[e],r[t+1]=n[e+1],r[t+2]=0;this.selectionLines.geometry.setAttribute(`position`,new G(r,3)),this.selectionLines.geometry.getAttribute(`position`).needsUpdate=!0}syncDebugLines(){let e=null;for(let t of lp(`2d`))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new G(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new W(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(lm);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:_t(e.viewport),o=a?vt(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r,{activeCamera:l}=im(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),cm(this.worldCam,u.x,u.y,s/d,c/d),cm(this.uiCam,s/2,c/2,s,c),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return Zp(this.lastView,e,t)}screenFromWorld(e,t){return Xp(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;dm.set((e-i)/o*2-1,-((t-a)/s*2-1)),fm.setFromCamera(dm,this.worldCam);let c=fm.intersectObjects(this.worldScene.children,!0),l=null;for(let e of c){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let r=e.object.renderOrder??0;(!l||r>=l.order)&&(l={node:n,order:r})}return l?.node??null}boundsOf(e){let t=e._object2D;if(!t||(pm.makeEmpty(),pm.expandByObject(t),pm.isEmpty())||(pm.getSize(um),um.x===0&&um.y===0))return null;let n=this.screenFromWorld(pm.min.x,-pm.max.y),r=this.screenFromWorld(pm.max.x,-pm.min.y);return{x:n.x,y:n.y,w:r.x-n.x,h:r.y-n.y}}dispose(){this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function cm(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var lm=new z,um=new V,dm=new z,fm=new Al,pm=new Ca,mm=e({enablePhysics2D:()=>gp}),hm=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),gm=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),_m=class extends Qi{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function vm(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function ym(e,t){return gm(this,null,function*(){return vm(e,t,yield e.parser.getDependency(`node`,t))})}function bm(e){return gm(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=vm(e,r,t);i!=null&&n.set(r,i)}),n})}var xm={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function Sm(e){return Math.max(Math.min(e,1),0)}var Cm=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(xm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(xm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=Sm(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},wm={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},Tm={_Color:wm.Color,_EmissionColor:wm.EmissionColor,_ShadeColor:wm.ShadeColor,_RimColor:wm.RimColor,_OutlineColor:wm.OutlineColor},Em=new W,Dm=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(Em.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new W(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};Dm._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var Om=Dm,km=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},Am=new z,jm=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add(Am.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add(Am.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};jm._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var Mm=jm,Nm=new Set([`1.0`,`1.0-beta`]),Pm=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return gm(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return gm(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return gm(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!Nm.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(xm)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new Cm;return yield Promise.all(Array.from(o.entries()).map(t=>gm(this,[t],function*([t,n]){var r,i,a;let o=new _m(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>gm(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield ym(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new km({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>gm(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Om({material:t,type:e.type,targetValue:new W().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>gm(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Mm({material:t,offset:new z().fromArray(e.offset??[0,0]),scale:new z().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return gm(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new Cm,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>gm(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new _m(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>gm(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>gm(this,null,function*(){let i=yield ym(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new km({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new z(e.targetValue[0],e.targetValue[1]),r=new z(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new Mm({material:t,scale:n,offset:r}));return}let n=Tm[r];if(n){c.addBind(new Om({material:t,type:n,targetValue:new W().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};Pm.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var Fm=Pm,Im=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new Wo(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof Ol?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof Ol?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new Yo(e.skeleton.bones,e.skeleton.boneInverses),new U),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new $i;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};Im.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,Im.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var Lm=Im,Rm=new Set([`1.0`,`1.0-beta`]),zm=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return gm(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return gm(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return gm(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!Rm.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield bm(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new Lm(t,o)})}_v0Import(e,t){return gm(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield bm(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new Lm(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},Bm=new V,Vm=new V,Hm=new B,Um=class extends $i{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new Nl(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(Bm,Hm,Vm);let n=Bm.set(.1,.1,.1).divide(Vm);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},Wm=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),Gm={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function Km(e){return e.invert?e.invert():e.inverse(),e}var qm=new V,Jm=new B,Ym=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(qm.copy(r.position),Jm.copy(r.quaternion),e[n]={position:qm.toArray(),rotation:Jm.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;qm.set(0,0,0),Jm.identity();let i=this.restPose[n];i?.position&&qm.fromArray(i.position).negate(),i?.rotation&&Km(Jm.fromArray(i.rotation)),qm.add(r.position),Jm.premultiply(r.quaternion),e[n]={position:qm.toArray(),rotation:Jm.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(qm.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(Jm.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},Xm=new V,Zm=new B,Qm=new V,$m=class e extends Ym{static _setupTransforms(e){let t=new Qi;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};Wm.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new V,c=new B;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,Xm),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new B;(o=s.parent)==null||o.matrixWorld.decompose(Xm,l,Xm),a[t]=l}});let o={};return Wm.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=Gm[a],a!=null);)s=n[a];let c=new Qi;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){Wm.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=Zm.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition(Qm);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},eh=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new Ym(e),this._normalizedHumanBones=new $m(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new Ym(e.humanBones),this._normalizedHumanBones=new $m(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},th={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},nh=new Set([`1.0`,`1.0-beta`]),rh={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},ih=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return gm(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return gm(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return gm(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!nh.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>gm(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=rh[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new eh(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new Um(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return gm(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>gm(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=rh[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new eh(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new Um(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(th).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},ah=class extends K{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new G(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new G(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},oh=class extends K{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new V,this._currentTail=new V,this._attrPos=new G(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new G(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},sh=new B,ch=new B,lh=new V,uh=new V,dh=Math.sqrt(2)/2,fh=new B(0,0,-dh,dh),ph=new V(0,1,0),mh=class extends $i{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new ah;e.radius=.5;let t=new bo({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new Mo(e,t),this.add(this._meshPitch)}{let e=new ah;e.radius=.5;let t=new bo({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new Mo(e,t),this.add(this._meshYaw)}{let e=new oh;e.radius=.1;let t=new ps({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new Ts(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=ri.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=ri.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(lh),this.vrmLookAt.getLookAtWorldQuaternion(sh),sh.multiply(this.vrmLookAt.getFaceFrontQuaternion(ch)),this._meshYaw.position.copy(lh),this._meshYaw.quaternion.copy(sh),this._meshPitch.position.copy(lh),this._meshPitch.quaternion.copy(sh),this._meshPitch.quaternion.multiply(ch.setFromAxisAngle(ph,t)),this._meshPitch.quaternion.multiply(fh);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(uh).sub(lh),this._lineTarget.geometry.tail.copy(uh),this._lineTarget.geometry.update(),this._lineTarget.position.copy(lh)),super.updateMatrixWorld(e)}},hh=new V,gh=new V;function _h(e,t){return e.matrixWorld.decompose(hh,t,gh),t}function vh(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function yh(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var bh=new V(0,0,1),xh=new V,Sh=new V,Ch=new V,wh=new B,Th=new B,Eh=new B,Dh=new B,Oh=new Fi,kh=class e{constructor(e,t){this.offsetFromHeadBone=new V,this.autoUpdate=!0,this.faceFront=new V(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new B)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new Fi)}getEuler(e){return e.set(ri.DEG2RAD*this._pitch,ri.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return _h(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(bh)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=vh(this.faceFront);return Oh.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Oh).premultiply(Dh.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(Th),this.getFaceFrontQuaternion(Eh),e.copy(bh).applyQuaternion(Th).applyQuaternion(Eh).applyEuler(this.getEuler(Oh))}lookAt(e){let t=wh.copy(this._restHeadWorldQuaternion).multiply(Km(this.getLookAtWorldQuaternion(Th))),n=this.getLookAtWorldPosition(Sh),r=Ch.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=vh(this.faceFront),[o,s]=vh(r),c=yh(o-i),l=yh(a-s);this._yaw=ri.RAD2DEG*c,this._pitch=ri.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(xh)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};kh.EULER_ORDER=`YXZ`;var Ah=kh,jh=new V(0,0,1),Mh=new B,Nh=new B,Ph=new Fi(0,0,0,`YXZ`),Fh=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new V(0,0,1),this._restQuatLeftEye=new B,this._restQuatRightEye=new B,this._restLeftEyeParentWorldQuat=new B,this._restRightEyeParentWorldQuat=new B;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),_h(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),_h(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?Ph.x=-ri.DEG2RAD*this.rangeMapVerticalDown.map(-t):Ph.x=ri.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Ph.y=-ri.DEG2RAD*this.rangeMapHorizontalInner.map(-e):Ph.y=ri.DEG2RAD*this.rangeMapHorizontalOuter.map(e),Mh.setFromEuler(Ph),this._getWorldFaceFrontQuat(Nh),i.quaternion.copy(Nh).multiply(Mh).multiply(Nh.invert()),Mh.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(Mh).premultiply(Mh.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?Ph.x=-ri.DEG2RAD*this.rangeMapVerticalDown.map(-t):Ph.x=ri.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Ph.y=-ri.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):Ph.y=ri.DEG2RAD*this.rangeMapHorizontalInner.map(e),Mh.setFromEuler(Ph),this._getWorldFaceFrontQuat(Nh),a.quaternion.copy(Nh).multiply(Mh).multiply(Nh.invert()),Mh.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(Mh).premultiply(Mh.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=ri.RAD2DEG*e.y,n=ri.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared(jh)<.01)return e.identity();let[t,n]=vh(this.faceFront);return Ph.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Ph)}};Fh.type=`bone`;var Ih=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=ri.RAD2DEG*e.y,n=ri.RAD2DEG*e.x;this.applyYawPitch(t,n)}};Ih.type=`expression`;var Lh=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*Sm(e/this.inputMaxValue)}},Rh=new Set([`1.0`,`1.0-beta`]),zh=.01,Bh=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return gm(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return gm(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return gm(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!Rh.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new Ih(n,s,c,l,u):new Fh(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<zh&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=zh),new Lh(n,r)}_v0Import(e,t,n){return gm(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new Ih(n,a,o,s,c):new Fh(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof Fh&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<zh&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=zh),new Lh(r,i)}_importLookAt(e,t){let n=new Ah(e,t);if(this.helperRoot){let e=new mh(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function Vh(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var Hh=new Set([`1.0`,`1.0-beta`]),Uh=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return gm(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return gm(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return gm(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!Hh.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 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this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return gm(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Fc().loadAsync(Vh(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},Wh=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},Gh=class extends Wh{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},Kh=Object.defineProperty,qh=Object.getOwnPropertySymbols,Jh=Object.prototype.hasOwnProperty,Yh=Object.prototype.propertyIsEnumerable,Xh=(e,t,n)=>t in e?Kh(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Zh=(e,t)=>{for(var n in t||={})Jh.call(t,n)&&Xh(e,n,t[n]);if(qh)for(var n of qh(t))Yh.call(t,n)&&Xh(e,n,t[n]);return e},Qh=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function $h(e,t){e.colorSpace=t}var eg=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new W().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return Qh(this,null,function*(){let r=Qh(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong`);return}n&&$h(r,`srgb`)}});return this._pendings.push(r),r})}assignTextureByIndex(e,t,n){return Qh(this,null,function*(){return this.assignTexture(e,t==null?void 0:{index:t},n)})}},tg=`// #define PHONG
4105
4105
 
4106
4106
  varying vec3 vViewPosition;
4107
4107
 
@@ -5298,7 +5298,7 @@ if (splatDetailAmount > 0.001) {
5298
5298
 
5299
5299
  normal = perturbSplatNormal(normal, vViewPosition, vUvSplat, blendedNormalSample);
5300
5300
  #endif
5301
- `;function Xy(e,t){for(let n=0;n<4;n++){let r=n+1;e.uniforms[`splatTexture${r}`]={value:t.textures[n]??t.textures[0]??null},e.uniforms[`splatNormalMap${r}`]={value:t.normalMaps[n]??null},e.uniforms[`splatTextureRepeat${r}`]={value:t.repeats[n]??1},e.uniforms[`splatRoughness${r}`]={value:t.roughness[n]??1},e.uniforms[`splatMetalness${r}`]={value:t.metalness[n]??0},e.uniforms[`uvNoiseIntensity${r}`]={value:t.uvNoiseIntensity[n]??.15}}e.uniforms.splatTextureCount={value:Math.min(4,t.layerCount)},e.uniforms.splatEnvCut={value:t.envCut},e.vertexShader=Vy(e.vertexShader,`#include <common>`,Hy),e.vertexShader=Vy(e.vertexShader,`#include <begin_vertex>`,Uy);let n=e.fragmentShader;n=Vy(n,`#include <common>`,Wy),n=Vy(n,`#include <color_fragment>`,Gy),n=Vy(n,`#include <roughnessmap_fragment>`,Ky),n=Vy(n,`#include <metalnessmap_fragment>`,Jy),n=Vy(n,`#include <normal_fragment_maps>`,Yy),n=Vy(n,`#include <lights_fragment_maps>`,qy),t.hasNormalMaps&&(n=`#define 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n=t.replace(/\/$/,``);switch(e){case`island`:return[nb(n,`sand`,{heightRange:[0,.12],slopeRange:[0,Math.PI/2],heightBlendRange:.05,roughness:.9}),nb(n,`grass`,{heightRange:[.1,.7],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),nb(n,`stone`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.5,roughness:.85}),nb(n,`snow`,{heightRange:[.8,1],slopeRange:[0,Math.PI/3],heightBlendRange:.1,roughness:.6})];case`alpine`:return[nb(n,`grass`,{heightRange:[0,.45],slopeRange:[0,Math.PI/5],heightBlendRange:.1,roughness:.8}),nb(n,`stone`,{heightRange:[.3,1],slopeRange:[0,Math.PI],heightBlendRange:.25,slopeBlendRange:.5,roughness:.85}),nb(n,`gravel`,{heightRange:[0,1],slopeRange:[Math.PI/5,Math.PI],heightBlendRange:.5,slopeBlendRange:.15,roughness:.9}),nb(n,`snow`,{heightRange:[.55,1],slopeRange:[0,Math.PI/3],heightBlendRange:.12,roughness:.55})];case`plains`:return[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),nb(n,`dirt`,{heightRange:[.35,.65],slopeRange:[0,Math.PI/5],heightBlendRange:.2,roughness:.9}),nb(n,`gravel`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`desert`:return[nb(n,`sand`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),nb(n,`gravel`,{heightRange:[0,.15],slopeRange:[0,Math.PI/3],heightBlendRange:.08,roughness:.9}),nb(n,`stone`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.4,roughness:.85})];case`grassland`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${$y}/grass.jpg`,heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:1,repeat:eb,uvNoiseIntensity:0},{texture:`${$y}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:1,repeat:eb,uvNoiseIntensity:0}]:[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.8}),nb(n,`dirt`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`forest`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${$y}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:1,repeat:eb,uvNoiseIntensity:0},{texture:`${$y}/grass.jpg`,heightRange:[-2,-1],roughness:1,repeat:eb,uvNoiseIntensity:0}]:[nb(n,`dirt`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.9}),nb(n,`grass`,{heightRange:[-2,-1],roughness:.8})];case`savanna`:return[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),nb(n,`sand`,{heightRange:[0,.22],slopeRange:[0,Math.PI/4],heightBlendRange:.12,roughness:.95}),nb(n,`dirt`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`snow`:return[nb(n,`snow`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.18,roughness:.55}),nb(n,`stone`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.35,roughness:.85})];case`wetland`:return[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),nb(n,`dirt`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`volcanic`:return[nb(n,`stone`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.95}),nb(n,`gravel`,{heightRange:[0,.28],slopeRange:[0,Math.PI/3],heightBlendRange:.14,slopeBlendRange:.2,roughness:.95})];case`custom`:return[]}}var 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s={textures:i,normalMaps:a,repeats:e.map(e=>e.repeat??2),roughness:e.map(e=>e.roughness??1),metalness:e.map(e=>e.metalness??0),uvNoiseIntensity:e.map(e=>e.uvNoiseIntensity??.15),envCut:.45,layerCount:Math.min(4,e.length),hasNormalMaps:o};return t.onBeforeCompile=e=>{Xy(e,s)},t.customProgramCacheKey=()=>`incanto-terrain-splat:${+!!o}`,t}disposeTextures(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[]}free(){let e=this._ensureObject3D();e.geometry.dispose(),e.material.dispose(),this.disposeTextures(),this.heightmap=null,super.free()}},pb=null;function mb(){return pb||(pb=new Ko(new Uint8Array([128,128,255,255]),1,1),pb.needsUpdate=!0),pb}function hb(e,t,n){let r=`layers[${n}]`;if(typeof t!=`object`||!t||Array.isArray(t))throw new y(`BAD_FORMAT`,`Terrain3D '${e}' ${r} must be an object ({texture, heightRange?, slopeRange?, …}).`,{prop:`layers`});let i=t;if(typeof i.texture!=`string`||i.texture.length===0)throw new y(`BAD_FORMAT`,`Terrain3D '${e}' ${r} needs "texture": a texture URL string.`,{prop:`layers`});for(let t of[`heightRange`,`slopeRange`]){let n=i[t];if(n!==void 0&&(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`||!Number.isFinite(e))))throw new y(`BAD_FORMAT`,`Terrain3D '${e}' ${r}.${t} must be [min, max] numbers, got ${JSON.stringify(n)}.`,{prop:`layers`})}}var gb=Math.PI/180;async function _b(e,t){let n=await mp(()=>import(`./rapier-DE6a0vmv.js`),[],import.meta.url);return await n.init(),new vb(n,e,t)}var vb=class{R;engine;debugDraw=!1;dimension=`3d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,-9.81,0];this.world=new e.World({x:i[0]??0,y:i[1]??0,z:i[2]??0}),this.kcc=this.world.createCharacterController(.01),this.events=new e.EventQueue(!0),this.unregisterDebug=cp(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}step(e){if(this.lastDt=e,this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,-9.81,0];this.world.gravity={x:e[0]??0,y:e[1]??0,z:e[2]??0}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r,i]=Eb(e),a=[n.x-t,n.y-r,n.z-i];e._interpPrev=e._interpCurr??a,e._interpCurr=a;let o=e.position;o[0]=a[0],o[1]=a[1],o[2]=a[2]}if(e instanceof jy){if(!e.fixedRotation){let n=t.body.rotation();bb.setFromQuaternion(yb.set(n.x,n.y,n.z,n.w),`XYZ`);let r=e.rotation;r[0]=bb.x/gb,r[1]=bb.y/gb,r[2]=bb.z/gb}let n=t.body.linvel(),r=e.linearVelocity;r[0]=n.x,r[1]=n.y,r[2]=n.z,t.lastV[0]=n.x,t.lastV[1]=n.y,t.lastV[2]=n.z}let r=wb(e);t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2]}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;r.emit(a,i),i.emit(a,r)})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.snapToGround&&n<=0?this.kcc.enableSnapToGround(.1):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*gb);let r={x:(e.velocity[0]??0)*this.lastDt,y:n*this.lastDt,z:(e.velocity[2]??0)*this.lastDt};this.kcc.computeColliderMovement(t.collider,r,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let i=this.kcc.computedMovement(),a=t.body.translation();t.body.setNextKinematicTranslation({x:a.x+i.x,y:a.y+i.y,z:a.z+i.z}),e._grounded=this.kcc.computedGrounded()}debugLines(){return this.debugDraw?this.world.debugRender().vertices:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=t!==this.lastStructure||e.root!==this.lastRoot;n&&(this.lastStructure=t,this.lastRoot=e.root,this.bodySet.clear(),Sb(e.root,this.bodySet)),n&&(this.jointSet.clear(),xb(e.root,this.jointSet));let r=this.bodySet;for(let e of r){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),console.warn(`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.ensureEntry(e)}if(this.syncJoints(n),n)for(let[e,t]of this.entries)r.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let r;r=e instanceof jy?n.RigidBodyDesc.dynamic():e instanceof My||e instanceof Ay?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed();let[i,a,o]=wb(e);r.setTranslation(i,a,o),yb.setFromEuler(bb.set((e.rotation[0]??0)*gb,(e.rotation[1]??0)*gb,(e.rotation[2]??0)*gb,`XYZ`)),r.setRotation({x:yb.x,y:yb.y,z:yb.z,w:yb.w}),e instanceof jy&&(r.setGravityScale(e.gravityScale),r.setLinvel(e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0),e.fixedRotation&&r.lockRotations());let s=this.world.createRigidBody(r),c=Db(n,e);c.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),c.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof Ay&&c.setSensor(!0),e instanceof jy&&c.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let l=this.world.createCollider(c,s);return t={body:s,collider:l,last:[i,a,o],lastV:[0,0,0]},this.entries.set(e,t),this.byColliderHandle.set(l.handle,e),e._colliderChanged=!1,e._physics=this,e instanceof jy&&(e._physics3d=this),t}let r=wb(e);if((r[0]!==t.last[0]||r[1]!==t.last[1]||r[2]!==t.last[2])&&(t.body.setTranslation({x:r[0],y:r[1],z:r[2]},!0),t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2],e._interpPrev=e._interpCurr=null),e instanceof jy){let n=[e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0];(n[0]!==t.lastV[0]||n[1]!==t.lastV[1]||n[2]!==t.lastV[2])&&(t.body.setLinvel({x:n[0],y:n[1],z:n[2]},!0),t.lastV=n),e.gravityScale!==t.body.gravityScale()&&t.body.setGravityScale(e.gravityScale,!0)}return t}applyImpulse(e,t){this.entries.get(e)?.body.applyImpulse({x:t[0],y:t[1],z:t[2]},!0)}massOf(e){return this.entries.get(e)?.body.mass()??1}velocityOf(e){let t=this.entries.get(e)?.body.linvel();return t?[t.x,t.y,t.z]:[0,0,0]}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:e.anchor[0]??0,y:e.anchor[1]??0,z:e.anchor[2]??0},s={x:e.targetAnchor[0]??0,y:e.targetAnchor[1]??0,z:e.targetAnchor[2]??0},c=e.length;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y,t.z-e.z)}let l={x:0,y:0,z:0,w:1},u;u=e.type===`fixed`?t.JointData.fixed(o,l,s,l):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.spherical(o,s),this.joints.set(e,this.world.createImpulseJoint(u,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=new this.R.Ray({x:e[0],y:e[1],z:e[2]},{x:t[0],y:t[1],z:t[2]}),o=r?this.entries.get(r)?.collider:void 0,s=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,c=this.world.castRayAndGetNormal(a,n,!0,s,void 0,o,void 0,e=>!e.isSensor());return c?{distance:c.timeOfImpact,normal:[c.normal.x,c.normal.y,c.normal.z],node:this.byColliderHandle.get(c.collider.handle)??null}:null}castSphere(e,t,n,r,i,a){let o=this.R,s=i?this.entries.get(i):void 0,c=a?.staticOnly?o.QueryFilterFlags.EXCLUDE_DYNAMIC|o.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castShape({x:e[0],y:e[1],z:e[2]},{x:0,y:0,z:0,w:1},{x:t[0],y:t[1],z:t[2]},new o.Ball(n),0,r,!0,c,void 0,s?.collider,s?.body,e=>!e.isSensor());return l?{distance:l.time_of_impact,node:this.byColliderHandle.get(l.collider.handle)??null}:null}},yb=new B,bb=new Fi;function xb(e,t){e instanceof Ny&&t.add(e);for(let n of e.children)xb(n,t)}function Sb(e,t){e instanceof Oy&&t.add(e);for(let n of e.children)Sb(n,t)}var Cb=[0,0,0];function wb(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Dy&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return Cb[0]=t,Cb[1]=n,Cb[2]=r,Cb}var Tb=[0,0,0];function Eb(e){let t=0,n=0,r=0;for(let i=e.parent;i;i=i.parent)i instanceof Dy&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return Tb[0]=t,Tb[1]=n,Tb[2]=r,Tb}function Db(e,t){let n=t.collider;if(Ey(n,t.name),n.shape===`heightfield`)return Ob(e,t);let r=kb(e,n,t.name),i=n.offset;return Array.isArray(i)&&r.setTranslation(i[0]??0,i[1]??0,i[2]??0),r}function Ob(e,t){let n=t.children.find(e=>e instanceof fb);if(!n)throw new y(`BAD_FORMAT`,`Collider on '${t.name}': heightfield needs a Terrain3D CHILD of this body — add { "type": "Terrain3D" } under the StaticBody3D; the collider reads its height grid.`,{prop:`collider`});let r=n._heightmap(),i=r.segsZ,a=r.segsX,o=new Float32Array((i+1)*(a+1));for(let e=0;e<=a;e++)for(let t=0;t<=i;t++)o[e*(i+1)+t]=r.heights[t*(a+1)+e];let s=e.ColliderDesc.heightfield(i,a,o,{x:r.width,y:1,z:r.depth}),c=Array.isArray(t.collider.offset)?t.collider.offset:[];return s.setTranslation((n.position[0]??0)+(c[0]??0),(n.position[1]??0)+(c[1]??0),(n.position[2]??0)+(c[2]??0)),s}function kb(e,t,n){let r=t.shape;if(r===`box`){let r=t.size;if(!Array.isArray(r)||r.length!==3||r.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${n}': box needs "size": [x, y, z].`);return e.ColliderDesc.cuboid(r[0]/2,r[1]/2,r[2]/2)}if(r===`sphere`){if(typeof t.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': sphere needs "radius".`);return e.ColliderDesc.ball(t.radius)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2,t.radius)}if(r===`trimesh`){let r=t.vertices,i=t.indices;if(!Array.isArray(r)||!Array.isArray(i))throw new y(`BAD_FORMAT`,`Collider on '${n}': trimesh needs "vertices" (flat xyz) and "indices" (triangles).`);return e.ColliderDesc.trimesh(new Float32Array(r),new Uint32Array(i))}throw new y(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(r)}.`)}var Ab=new Gs(1,1),jb=null;function Mb(){if(jb)return jb;if(typeof document>`u`)return null;let e=document.createElement(`canvas`);e.width=64,e.height=64;let t=e.getContext(`2d`);if(!t)return null;let n=t.createRadialGradient(32,32,0,32,32,31);return n.addColorStop(0,`rgba(0,0,0,0.55)`),n.addColorStop(.55,`rgba(0,0,0,0.34)`),n.addColorStop(1,`rgba(0,0,0,0)`),t.fillStyle=n,t.fillRect(0,0,64,64),jb=new Fs(e),jb}var Nb=new V(0,0,1),Pb=new V,Fb=new V,Ib=new B,Lb=new B,Rb=new V,zb=.5,Bb=class extends Dy{static typeName=`Sprite3D`;static props={texture:{default:``},size:{default:[1,1]},billboard:{default:`y`,options:[`y`,`full`,`none`]},anchor:{default:[.5,0]},tint:{default:`#ffffff`},opacity:{default:1},flipX:{default:!1},pixelArt:{default:!0},alphaTest:{default:.5},castShadow:{default:!1},shadowMode:{default:`silhouette`,options:[`silhouette`,`blob`]}};texture=``;size=[1,1];billboard=`y`;anchor=[.5,0];tint=`#ffffff`;opacity=1;flipX=!1;pixelArt=!0;alphaTest=.5;castShadow=!1;shadowMode=`silhouette`;quadMesh=null;textureRef=``;loadedTexture=null;shadowMesh=null;blobMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Ab,new bo({transparent:!1,depthWrite:!0,side:2})),this._ensureObject3D().add(this.quadMesh)),this.quadMesh}resolveTexture(){if(!this.texture)return null;if(this.textureRef!==this.texture&&(this.loadedTexture?.dispose(),this.loadedTexture=null,this.textureRef=this.texture,typeof document<`u`)){let e=new Lc().load(this.texture);e.colorSpace=fr;let t=this.pixelArt?Bt:Ut;e.magFilter=t,e.minFilter=t,this.loadedTexture=e}return this.loadedTexture}_syncObject3D(e=1){super._syncObject3D(e);let t=this._quad(),n=t.material,r=this.size[0]??1,i=this.size[1]??1;t.scale.set(this.flipX?-r:r,i,1);let a=this.anchor[0]??.5,o=this.anchor[1]??0;t.position.set((.5-a)*r,(.5-o)*i,0);let s=this.resolveTexture();n.map!==s&&(n.map=s,n.needsUpdate=!0),t.visible=s!==null,n.color.set(this.tint),n.opacity=this.opacity,n.transparent=this.opacity<1,n.alphaTest=this.alphaTest,t.renderOrder=this.renderOrder;let c=this.castShadow&&s!==null;if(t.castShadow=!1,c&&this.shadowMode===`silhouette`){let e=this._shadowCaster();e.visible=!0,e.castShadow=!0,e.scale.set(this.flipX?-r:r,i,1),e.position.set((.5-a)*r,(.5-o)*i,0);let t=e.material;t.map!==s&&(t.map=s,t.needsUpdate=!0);let n=e.customDepthMaterial;n.map!==s&&(n.map=s,n.needsUpdate=!0),t.alphaTest=this.alphaTest,n.alphaTest=this.alphaTest}else this.shadowMesh&&(this.shadowMesh.visible=!1,this.shadowMesh.castShadow=!1);if(c&&this.shadowMode===`blob`){let e=this._blob();e.visible=!0,e.scale.set(r*.52,r*.52,1)}else this.blobMesh&&(this.blobMesh.visible=!1)}_shadowCaster(){return this.shadowMesh||(this.shadowMesh=new Mo(Ab,new bo({colorWrite:!1,depthWrite:!1,side:2})),this.shadowMesh.customDepthMaterial=new ac({depthPacking:dr,side:2}),this._ensureObject3D().add(this.shadowMesh)),this.shadowMesh}_blob(){return this.blobMesh||(this.blobMesh=new Mo(Ab,new bo({map:Mb(),color:0,transparent:!0,depthWrite:!1})),this.blobMesh.rotation.x=-Math.PI/2,this.blobMesh.position.y=.02,this.blobMesh.renderOrder=-1,this._ensureObject3D().add(this.blobMesh)),this.blobMesh}_onRender3D(e){this.billboard===`y`?(e.camera.getWorldDirection(Fb),Fb.y=0,Fb.lengthSq()>=1e-6&&this._faceDir(this._quad(),Fb.negate())):this.billboard===`full`&&this._faceToward(this._quad(),e.camera.position);let t=this.shadowMesh;t?.castShadow&&e.sunDir&&(this._faceDir(t,e.sunDir),t.parent?.getWorldQuaternion(Lb),Rb.copy(e.sunDir).applyQuaternion(Lb.invert()),t.position.addScaledVector(Rb,zb))}_faceToward(e,t){e.getWorldPosition(Pb),Fb.copy(t).sub(Pb),this.billboard===`y`&&(Fb.y=0),!(Fb.lengthSq()<1e-12)&&(Fb.normalize(),Ib.setFromUnitVectors(Nb,Fb),e.parent?.getWorldQuaternion(Lb),e.quaternion.copy(Lb.invert()).multiply(Ib))}_faceDir(e,t){Fb.copy(t),this.billboard===`y`&&(Fb.y=0),!(Fb.lengthSq()<1e-12)&&(Fb.normalize(),Ib.setFromUnitVectors(Nb,Fb),e.parent?.getWorldQuaternion(Lb),e.quaternion.copy(Lb.invert()).multiply(Ib))}free(){this.loadedTexture?.dispose(),this.loadedTexture=null,this.shadowMesh&&(this.shadowMesh.material.dispose(),this.shadowMesh.customDepthMaterial?.dispose()),this.blobMesh&&this.blobMesh.material.dispose(),super.free()}},Vb=class extends Bb{static typeName=`AnimatedSprite3D`;static signals=[`animationFinished`];static props={sheet:{default:``},frameWidth:{default:0},frameHeight:{default:0},animations:{default:{}},autoplay:{default:``}};sheet=``;frameWidth=0;frameHeight=0;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;sheetTexture=null;loadedSheetRef=``;play(e){let t=this.animations[e];if(!t)throw new y(`UNKNOWN_ANIMATION`,`No animation '${e}' on '${this.name}'. Available: [${Object.keys(this.animations).join(`, `)}].`);this.currentAnimation=e,this.frameList=Hb(t.frames,e),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.animations[this.currentAnimation];if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(){if(!this.sheet||this.frameWidth<=0||this.frameHeight<=0)return null;if(this.loadedSheetRef!==this.sheet&&(this.sheetTexture?.dispose(),this.sheetTexture=null,this.loadedSheetRef=this.sheet,typeof document<`u`)){let e=new Lc().load(this.sheet);e.colorSpace=fr;let t=this.pixelArt?Bt:Ut;e.magFilter=t,e.minFilter=t,this.sheetTexture=e}let e=this.sheetTexture;if(!e)return null;let t=e.image;if(!t?.width||!t.height)return e;let n=Math.max(1,Math.floor(t.width/this.frameWidth)),r=this.currentFrame%n,i=Math.floor(this.currentFrame/n);return e.repeat.set(this.frameWidth/t.width,this.frameHeight/t.height),e.offset.set(r*this.frameWidth/t.width,1-(i+1)*this.frameHeight/t.height),e}free(){this.sheetTexture?.dispose(),this.sheetTexture=null,super.free()}};function Hb(e,t){if(!Array.isArray(e)||e.length===0)throw new y(`BAD_FORMAT`,`Animation '${t}': "frames" must be a non-empty array.`);if(e.length===2){let[t,n]=e;if(n>=t){let e=[];for(let r=t;r<=n;r++)e.push(r);return e}}return[...e]}var Ub=new B,Wb=new B,Gb=new V,Kb=new V(0,0,1),qb=[`screen`,`y`,`none`],Jb=class extends Dy{static typeName=`Billboard3D`;static props={mode:{default:`screen`,options:qb}};mode=`screen`;_lastDesired=null;static validateJson(e){let t=e;if(!qb.includes(t.mode))throw new y(`BAD_FORMAT`,`Billboard3D '${e.name}' mode must be one of [${qb.join(`, `)}], got '${t.mode}'.`,{prop:`mode`,validOptions:qb})}_onRender3D(e){if(this.mode===`none`)return;let t=this._ensureObject3D();if(this.mode===`screen`)e.camera.getWorldQuaternion(Wb);else if(e.camera.getWorldDirection(Gb),Gb.y=0,Gb.lengthSq()>=1e-6)Wb.setFromUnitVectors(Kb,Gb.negate().normalize());else if(this._lastDesired)Wb.copy(this._lastDesired);else return;this._lastDesired||=new B,this._lastDesired.copy(Wb),t.parent?.getWorldQuaternion(Ub),t.parent?t.quaternion.copy(Ub.invert()).multiply(Wb):t.quaternion.copy(Wb)}},Yb=class extends Dy{static typeName=`BoneAttachment3D`;static props={target:{default:``},bone:{default:``}};target=``;bone=``;boneObj=null;lookedUpFor=``;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} 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e=this._ensureObject3D();(e.fov!==this.fov||e.near!==this.near||e.far!==this.far)&&(e.fov=this.fov,e.near=this.near,e.far=this.far,e.updateProjectionMatrix())}},rx=8,ix=.2,ax=.15,ox=1.2,sx=.08,cx=2.5,lx=-20,ux=.002,dx=180/Math.PI,fx=.3,px=.4,mx=.3,hx=.25,gx=new Fi,_x=new B,vx=new U,yx=new V,bx=new V,xx=new V(0,1,0),Sx=class extends Dy{static typeName=`CharacterController3D`;static signals=[`movementStateChanged`];static props={view:{default:`free`,options:[`free`,`firstPerson`,`quarter`,`side`]},camDistance:{default:4},eyeHeight:{default:.64},maxSpeed:{default:2.5},sprintMultiplier:{default:2},jumpVelocity:{default:4},sprintJumpMultiplier:{default:1.2},floatHeight:{default:.01},mouseLook:{default:!0},zoomMin:{default:0},zoomMax:{default:0},pitchMin:{default:-1.3},pitchMax:{default:1.5},cameraCollision:{default:!0},turnSpeed:{default:100},camLerp:{default:25},moveAction:{default:`move`},jumpAction:{default:`jump`},sprintAction:{default:`sprint`},skinPath:{default:`../Skin`},skinYawOffset:{default:0},animations:{default:{}}};view=`free`;camDistance=4;eyeHeight=.64;maxSpeed=2.5;sprintMultiplier=2;jumpVelocity=4;sprintJumpMultiplier=1.2;floatHeight=.01;mouseLook=!0;zoomMin=0;zoomMax=0;pitchMin=-1.3;pitchMax=1.5;cameraCollision=!0;turnSpeed=100;camLerp=25;moveAction=`move`;jumpAction=`jump`;sprintAction=`sprint`;skinPath=`../Skin`;skinYawOffset=0;animations={};yaw=0;pitch=0;state=`idle`;grounded=!1;get body(){let e=this.parent;if(!(e instanceof jy))throw new y(`TREE_VIOLATION`,`CharacterController3D '${this.name}' must be a child of a RigidBody3D (parent is '${e?.name??`none`}').`);return e}onEnterTree(){if(this.body,this.skinPath!==``){let e=this.getNodeOrNull(this.skinPath);e&&(e.rotation=[e.rotation[0]??0,180+this.skinYawOffset,e.rotation[2]??0])}}fixedUpdate(e){let t=this.body,n=t._physics3d,r=this.tree?.engine?.input;if(!n||!r)return;let i=t.collider.radius??.32,a=(t.collider.height??1)/2,o=wx(t),s=n.velocityOf(t),c=n.massOf(t),l=i+this.floatHeight,u=i+2,d=o[1]-a,f=null;for(let[e,r]of[[0,0],[i,0],[-i,0],[0,i],[0,-i]]){let i=n.castRay([o[0]+e,d,o[2]+r],[0,-1,0],u,t);if(i){let t=i.distance;if(f=f===null?t:Math.min(f,t),e===0&&r===0)break}}this.grounded=f!==null&&f<l*2;let p=0,m=0,h=!1;try{let e=r.getVector(this.moveAction);h=e.x!==0||e.y!==0;let t=this.view===`free`||this.view===`firstPerson`?this.yaw:0,n=this.view===`side`?[e.x,0,0]:Cy(e.x,-e.y,t),i=Math.hypot(n[0],n[2])||1;p=n[0]/i,m=n[2]/i}catch{}let g=Tx(r,this.sprintAction),_=wy(h,g),v=1+(this.sprintMultiplier-1)*_,y=h?this.maxSpeed*v:0,b=this.grounded?1:ix,x=(p*y-s[0])/rx*b,S=(m*y-s[2])/rx*b;if(t.applyImpulse([x*c,0,S*c]),!h&&this.grounded&&t.applyImpulse([-s[0]*ax*c,0,-s[2]*ax*c]),f!==null&&f<l*2){let e=ox*(l-f)-s[1]*sx;t.applyImpulse([0,e*c,0])}if(this.grounded&&Tx(r,this.jumpAction)){let e=this.jumpVelocity*(1+(this.sprintJumpMultiplier-1)*_);t.linearVelocity=[s[0],e,s[2]],this.grounded=!1}s[1]<lx?t.gravityScale=0:s[1]<0&&!this.grounded?t.gravityScale=cx:t.gravityScale=1,this.view===`side`&&Math.abs(o[2])>.01&&(t.position=[t.position[0]??0,t.position[1]??0,0]);let C=Ty(this.grounded,h?_:0);if(C!==this.state){this.state=C;let e=this.animations[C];if(e&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);t&&`animation`in 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c=by(this.view,s,this.eyeHeight,this.yaw,this.pitch,this.camDistance),l=[s[0],s[1]+this.eyeHeight,s[2]],u=[c.position[0],c.position[1],c.position[2]];if(this.cameraCollision&&this.view!==`firstPerson`){let e=r._physics3d;e&&(u=xy(l,u,(t,n,i)=>e.castSphere(t,n,hx,i,r,{staticOnly:!0})?.distance??null,fx,px),u=Sy(u,(t,n)=>e.castRay(t,[0,-1,0],n,r,{staticOnly:!0})?.distance??null,mx))}let d=this.view===`firstPerson`?1e3:this.camLerp,f=1-Math.exp(-d*e),p=n.position;n.position=[(p[0]??0)+(u[0]-(p[0]??0))*f,(p[1]??0)+(u[1]-(p[1]??0))*f,(p[2]??0)+(u[2]-(p[2]??0))*f],this.view===`free`?(yx.set(n.position[0]??0,n.position[1]??0,n.position[2]??0),bx.set(l[0],l[1],l[2]),vx.lookAt(yx,bx,xx),_x.setFromRotationMatrix(vx),gx.setFromQuaternion(_x,`XYZ`)):(gx.set(c.rotation[0],c.rotation[1],c.rotation[2],`YXZ`),_x.setFromEuler(gx),gx.setFromQuaternion(_x,`XYZ`)),n.rotation=[gx.x*dx,gx.y*dx,gx.z*dx]}pivot=null;cameraCache=null;findCamera(){if(this.cameraCache?.tree===this.tree&&this.cameraCache.current)return this.cameraCache;this.cameraCache=null;let e=this.tree?.root;if(!e)return null;let t=e=>{if(!this.cameraCache){if(e instanceof nx&&e.current){this.cameraCache=e;return}for(let n of e.children)t(n)}};return t(e),this.cameraCache}};function Cx(e,t,n){return Math.min(n,Math.max(t,e))}function wx(e){let t=0,n=0,r=0;for(let i=e;i&&i instanceof Dy;i=i.parent)t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0;return[t,n,r]}function Tx(e,t){try{return e.isPressed(t)}catch{return!1}}var Ex=.15,Dx=.7,Ox=.5,kx=.7,Ax=.5;function jx(e,t,n=3){let r=0,i=1,a=1,o=.65;for(let s=0;s<n;s++){let n=e*a,s=t*a,c=Math.sin(n*.1+s*.2)*.5+.5,l=Math.cos(n*.3+s*.1)*.5+.5,u=Math.sin((n+s)*.15)*.5+.5,d=Math.cos(n*n*.01+s*.2)*.5+.5,f=c*l*.7+u*d*.3;r+=f*i,i*=o,a*=2}return r/((1-o**n)/(1-o))}function Mx(e,t){let n=jx(e*Ex,t*Ex,4),r=jx(e*Ex*.2,t*Ex*.2,2);return n>Ox-Dx*.5-r*Ax}var Nx=.9;function Px(e,t,n){let r=(Math.imul(e,2246822507)^Math.imul(t,3266489909)^Math.imul(n+1,668265263))>>>0;return r=Math.imul(r^r>>>15,739982445)>>>0,r=Math.imul(r^r>>>12,695872825)>>>0,r^=r>>>15,(r>>>0)/4294967296}function Fx(e,t,n=Nx){let r=Math.floor(e/n),i=Math.floor(t/n),a=1/0,o=r,s=i;for(let c=-1;c<=1;c++)for(let l=-1;l<=1;l++){let 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Gx=[`daisy`,`cosmos`,`bellflower`],Kx={daisy:{petals:8,blooms:3,leaves:3,petalLength:.1,petalWidth:.052,cupDeg:16,nodDeg:14,centerRadius:.024,centerColor:`#e0a72e`},cosmos:{petals:8,blooms:2,leaves:2,petalLength:.12,petalWidth:.064,cupDeg:26,nodDeg:18,centerRadius:.023,centerColor:`#d2941f`},bellflower:{petals:5,blooms:3,leaves:2,petalLength:.088,petalWidth:.058,cupDeg:46,nodDeg:52,centerRadius:.015,centerColor:`#cfe06a`}},qx=[1,.78,.62],Jx=[0,.07,.11],Yx=[.6,2.7,4.9],Xx=.07,Zx=.011,Qx=.17,$x=.05,eS=[.12,.2,.28],tS=new W(`#3e6a26`),nS=new W(`#548331`);function rS(e){let t=Kx[e],n=new iS(!0),r=new iS(!1),i=new W(t.centerColor);for(let e=0;e<t.blooms;e++){let a=qx[e],o=Yx[e],s=Jx[e]*Math.cos(o),c=Jx[e]*Math.sin(o),l=Xx*Math.cos(o),u=Xx*Math.sin(o),d=new V(s,0,c),f=new V(s+l,a,c+u),p=new V(s+l*.25,a*.55,c+u*.25);n.addStem(d,p,f,Zx,tS);let m=t.nodDeg*Math.PI/180,h=new V(Math.sin(m)*Math.cos(o),Math.cos(m),Math.sin(m)*Math.sin(o)),g=new V(-Math.sin(o),0,Math.cos(o)),_=new V().crossVectors(h,g).normalize(),v=f.clone().addScaledVector(h,.012),y=t.cupDeg*Math.PI/180,b=e*.45;for(let e=0;e<t.petals;e++){let n=e/t.petals*Math.PI*2+b,i=g.clone().multiplyScalar(Math.cos(n)).addScaledVector(_,Math.sin(n)).normalize();r.addPetal(v,i,h,t,y)}n.addDisc(v.clone().addScaledVector(h,.004),g,_,t.centerRadius,i)}for(let e=0;e<t.leaves;e++){let t=eS[e%eS.length],r=1.1+e*2.3;n.addLeaf(new V(0,t,0),r,nS)}return{structure:n.build(),petals:r.build()}}var iS=class{positions=[];colors;indices=[];constructor(e){this.colors=e?[]:null}vertex(e,t){let n=this.positions.length/3;return this.positions.push(e.x,e.y,e.z),this.colors&&t&&this.colors.push(t.r,t.g,t.b),n}addStem(e,t,n,r,i){for(let a of[0,Math.PI/2]){let o=new V(Math.cos(a),0,Math.sin(a)),s=[];for(let a=0;a<=5;a++){let c=a/5,l=1-c,u=new V(l*l*e.x+2*l*c*t.x+c*c*n.x,l*l*e.y+2*l*c*t.y+c*c*n.y,l*l*e.z+2*l*c*t.z+c*c*n.z),d=r/2*(1-.4*c);s.push(this.vertex(u.clone().addScaledVector(o,-d),i),this.vertex(u.clone().addScaledVector(o,d),i))}for(let e=0;e<5;e++){let t=s[e*2],n=s[e*2+1],r=s[e*2+2],i=s[e*2+3];this.indices.push(t,n,r,r,n,i)}}}addPetal(e,t,n,r,i){let a=new V().crossVectors(n,t).normalize(),o=r.centerRadius*.85,s=Math.sin(i)*r.petalLength*.45,c=Math.sin(i)*r.petalLength*.95,l=Math.cos(i),u=e.clone().addScaledVector(t,o),d=o+r.petalLength*l*.55,f=o+r.petalLength*l,p=e.clone().addScaledVector(t,d).addScaledVector(a,r.petalWidth/2).addScaledVector(n,s),m=e.clone().addScaledVector(t,d).addScaledVector(a,-r.petalWidth/2).addScaledVector(n,s),h=e.clone().addScaledVector(t,f).addScaledVector(n,c),g=this.vertex(u,null),_=this.vertex(p,null),v=this.vertex(m,null),y=this.vertex(h,null);this.indices.push(g,_,y,g,y,v)}addDisc(e,t,n,r,i){let a=this.vertex(e,i),o=[];for(let a=0;a<6;a++){let s=a/6*Math.PI*2;o.push(this.vertex(e.clone().addScaledVector(t,Math.cos(s)*r).addScaledVector(n,Math.sin(s)*r),i))}for(let e=0;e<6;e++)this.indices.push(a,o[e],o[(e+1)%6])}addLeaf(e,t,n){let r=new V(Math.cos(t),0,Math.sin(t)),i=new V(-Math.sin(t),0,Math.cos(t)),a=Math.sin(.6),o=Math.cos(.6),s=e.clone().addScaledVector(r,Qx*o*.5).add(new V(0,Qx*a*.5,0)),c=e.clone().addScaledVector(r,Qx*o).add(new V(0,Qx*a*.8,0)),l=this.vertex(e,n),u=this.vertex(s.clone().addScaledVector(i,$x/2),n),d=this.vertex(s.clone().addScaledVector(i,-.05/2),n),f=this.vertex(c,n);this.indices.push(l,u,f,l,f,d)}build(){let e=new K;return e.setAttribute(`position`,new G(new Float32Array(this.positions),3)),this.colors&&e.setAttribute(`color`,new G(new Float32Array(this.colors),3)),e.setIndex(this.indices),e.computeVertexNormals(),e}},aS=2.6;function oS(e){let{seed:t,areaX:n,areaZ:r,count:i,clustering:a}=e,o=new b(t),s=n/2,c=r/2,l=1-.74*Math.min(Math.max(a,0),1),u=[];for(let e=0;e<i*16&&u.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=Fx(e,t,aS);n.lean>l&&o.next()>.06||u.push({x:e,z:t,rotY:o.next()*Math.PI*2,scale:.75+o.next()*.5,variety01:(n.hue+1)/2,color01:n.leanDir/(Math.PI*2)})}return u}var sS=1.05,cS=1;function lS(e,t=cS){e.computeBoundingSphere();let n=e.boundingSphere;n&&n.radius>=0&&(n.radius=n.radius*sS+t),e.frustumCulled=!0}function uS(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Dy&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return[t,n,r]}function dS(e,t){if(t!==``){let n=e.getNodeOrNull(t);return n instanceof fb?n:null}return fS(e.getRoot())}function fS(e){if(e instanceof fb)return e;for(let t of e.children){let e=fS(t);if(e)return e}return null}var pS={lush:2.2,sparse:.35,none:0},mS=[`lush`,`sparse`,`none`];function hS(e){if(typeof e==`number`)return e;let t=pS[e];if(t===void 0)throw new y(`BAD_FORMAT`,`Flowers3D density must be one of [${mS.join(`, `)}] or a number (plants/m²), got '${e}'.`,{prop:`density`,validOptions:mS});return t}var gS=1e4,_S=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],vS=/^#[0-9a-fA-F]{6}$/,yS=class extends Dy{static typeName=`Flowers3D`;static props={density:{default:`sparse`,options:mS},area:{default:[20,20]},seed:{default:1},varieties:{default:[]},palette:{default:[]},height:{default:.45},clustering:{default:.6},sway:{default:.5},drape:{default:!1},terrain:{default:``}};density=`sparse`;area=[20,20];seed=1;varieties=[];palette=[];height=.45;clustering=.6;sway=.5;drape=!1;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(typeof t.density==`string`)hS(t.density);else if(!(Number.isFinite(t.density)&&t.density>=0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' density must be one of [${mS.join(`, `)}] or a number >= 0 (plants/m²), got ${t.density}.`,{prop:`density`,validOptions:mS});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});let n=Math.floor((t.area[0]??0)*(t.area[1]??0)*hS(t.density));if(n>gS)throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' blows the plant budget: area ${t.area[0]}×${t.area[1]} m × density ${hS(t.density)} = ${n} plants > ${gS}. Lower the density or split the field into multiple nodes.`,{prop:`density`});if(!Array.isArray(t.varieties)||new Set(t.varieties).size!==t.varieties.length||!t.varieties.every(e=>Gx.includes(e)))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' varieties must be a unique subset of [${Gx.join(`, `)}] ([] = all three), got ${JSON.stringify(t.varieties)}.`,{prop:`varieties`,validOptions:[...Gx]});if(!Array.isArray(t.palette)||!t.palette.every(e=>typeof e==`string`&&vS.test(e)))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' palette must be an array of '#rrggbb' head colors ([] = white/yellow/violet), got ${JSON.stringify(t.palette)}.`,{prop:`palette`});if(!(t.height>0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!(t.clustering>=0)||!(t.clustering<=1))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' clustering must be in [0, 1] (0 uniform … 1 tight patches), got ${t.clustering}.`,{prop:`clustering`});if(!(t.sway>=0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' sway must be >= 0, got ${t.sway}.`,{prop:`sway`});if(typeof t.drape!=`boolean`)throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' drape must be a boolean, got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;field=null;varietyMeshes=[];fieldKey=``;timeUniform={value:0};swayUniform={value:.5};_createObject3D(){return new $i}_varietyMeshes(){return this.rebuildIfNeeded(),this.varietyMeshes}update(e){this.time+=e,this.timeUniform.value=this.time}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded(),this.swayUniform.value=this.sway}rebuildIfNeeded(){this.field||(this.field=new $i,this._ensureObject3D().add(this.field));let e=JSON.stringify([this.density,this.area,this.seed,this.varieties,this.palette,this.height,this.clustering,this.drape,this.terrain]);e!==this.fieldKey&&(this.fieldKey=e,this.disposeMeshes(),this.resolveDrape(),this.buildField())}resolveDrape(){if(this.drapeTerrain=null,!this.drape)return;let e=dS(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=uS(this);else if(this.terrain!==``)throw new y(`NODE_NOT_FOUND`,`Flowers3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildField(){let e=hS(this.density),t=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*e),gS);if(t<=0)return;let n=oS({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:t,clustering:this.clustering}),r=this.varieties.length>0?this.varieties:Gx,i=r.map(()=>[]);for(let e of n)i[Math.min(Math.floor(e.variety01*r.length),r.length-1)].push(e);let a=this.palette.length>0?this.palette:_S,o=new b(this.seed+15797765);for(let e=0;e<r.length;e++){let t=i[e];if(t.length===0)continue;let{structure:n,petals:s}=rS(r[e]),c=new rc({vertexColors:!0,roughness:1,side:2}),l=new rc({roughness:.85,side:2});bS(c,this.timeUniform,this.swayUniform),bS(l,this.timeUniform,this.swayUniform);let u=new is(n,c,t.length),d=new is(s,l,t.length);u.receiveShadow=!0,d.receiveShadow=!0;for(let e=0;e<t.length;e++){let n=t[e];CS.set(n.x,this.bedY(n.x,n.z),n.z),wS.setFromAxisAngle(xS,n.rotY),TS.setScalar(this.height*n.scale),SS.compose(CS,wS,TS),u.setMatrixAt(e,SS),d.setMatrixAt(e,SS);let r=Math.min(Math.floor(n.color01*a.length),a.length-1);ES.set(a[r]).offsetHSL(o.range(-.02,.02),0,o.range(-.05,.05)),d.setColorAt(e,ES),ES.setRGB(1,1,1).offsetHSL(o.range(-.02,.02),0,o.range(-.06,.04)),u.setColorAt(e,ES)}u.instanceMatrix.needsUpdate=!0,d.instanceMatrix.needsUpdate=!0,u.instanceColor&&(u.instanceColor.needsUpdate=!0),d.instanceColor&&(d.instanceColor.needsUpdate=!0),lS(u),lS(d),this.varietyMeshes.push({variety:r[e],structure:u,petals:d}),this.field.add(u),this.field.add(d)}}disposeMeshes(){for(let{structure:e,petals:t}of this.varietyMeshes)for(let n of[e,t])n.removeFromParent(),n.geometry.dispose(),n.material.dispose(),n.dispose();this.varietyMeshes=[]}free(){this.disposeMeshes(),this.field=null,super.free()}};function bS(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.onBeforeCompile=e=>{e.uniforms.uFlowerTime=t,e.uniforms.uFlowerSway=n,e.vertexShader=`uniform float uFlowerTime;\nuniform float uFlowerSway;\n${e.vertexShader}`.replace(`#include <project_vertex>`,`
5301
+ `;function Xy(e,t){for(let n=0;n<4;n++){let r=n+1;e.uniforms[`splatTexture${r}`]={value:t.textures[n]??t.textures[0]??null},e.uniforms[`splatNormalMap${r}`]={value:t.normalMaps[n]??null},e.uniforms[`splatTextureRepeat${r}`]={value:t.repeats[n]??1},e.uniforms[`splatRoughness${r}`]={value:t.roughness[n]??1},e.uniforms[`splatMetalness${r}`]={value:t.metalness[n]??0},e.uniforms[`uvNoiseIntensity${r}`]={value:t.uvNoiseIntensity[n]??.15}}e.uniforms.splatTextureCount={value:Math.min(4,t.layerCount)},e.uniforms.splatEnvCut={value:t.envCut},e.vertexShader=Vy(e.vertexShader,`#include <common>`,Hy),e.vertexShader=Vy(e.vertexShader,`#include <begin_vertex>`,Uy);let n=e.fragmentShader;n=Vy(n,`#include <common>`,Wy),n=Vy(n,`#include <color_fragment>`,Gy),n=Vy(n,`#include <roughnessmap_fragment>`,Ky),n=Vy(n,`#include <metalnessmap_fragment>`,Jy),n=Vy(n,`#include <normal_fragment_maps>`,Yy),n=Vy(n,`#include <lights_fragment_maps>`,qy),t.hasNormalMaps&&(n=`#define USE_TERRAIN_NORMALMAP\n${n}`),e.fragmentShader=n}var Zy=[`island`,`alpine`,`plains`,`desert`,`grassland`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`,`custom`],Qy=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,$y=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground`,eb=1/3,tb=Math.PI/4;function nb(e,t,n){return{texture:`${e}/${t}.png`,normalMap:`${e}/${t}_normal.png`,...n}}function rb(e,t){let n=t.replace(/\/$/,``);switch(e){case`island`:return[nb(n,`sand`,{heightRange:[0,.12],slopeRange:[0,Math.PI/2],heightBlendRange:.05,roughness:.9}),nb(n,`grass`,{heightRange:[.1,.7],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),nb(n,`stone`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.5,roughness:.85}),nb(n,`snow`,{heightRange:[.8,1],slopeRange:[0,Math.PI/3],heightBlendRange:.1,roughness:.6})];case`alpine`:return[nb(n,`grass`,{heightRange:[0,.45],slopeRange:[0,Math.PI/5],heightBlendRange:.1,roughness:.8}),nb(n,`stone`,{heightRange:[.3,1],slopeRange:[0,Math.PI],heightBlendRange:.25,slopeBlendRange:.5,roughness:.85}),nb(n,`gravel`,{heightRange:[0,1],slopeRange:[Math.PI/5,Math.PI],heightBlendRange:.5,slopeBlendRange:.15,roughness:.9}),nb(n,`snow`,{heightRange:[.55,1],slopeRange:[0,Math.PI/3],heightBlendRange:.12,roughness:.55})];case`plains`:return[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),nb(n,`dirt`,{heightRange:[.35,.65],slopeRange:[0,Math.PI/5],heightBlendRange:.2,roughness:.9}),nb(n,`gravel`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`desert`:return[nb(n,`sand`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),nb(n,`gravel`,{heightRange:[0,.15],slopeRange:[0,Math.PI/3],heightBlendRange:.08,roughness:.9}),nb(n,`stone`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.4,roughness:.85})];case`grassland`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${$y}/grass.jpg`,heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:1,repeat:eb,uvNoiseIntensity:0},{texture:`${$y}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:1,repeat:eb,uvNoiseIntensity:0}]:[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.8}),nb(n,`dirt`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`forest`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${$y}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:1,repeat:eb,uvNoiseIntensity:0},{texture:`${$y}/grass.jpg`,heightRange:[-2,-1],roughness:1,repeat:eb,uvNoiseIntensity:0}]:[nb(n,`dirt`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.9}),nb(n,`grass`,{heightRange:[-2,-1],roughness:.8})];case`savanna`:return[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),nb(n,`sand`,{heightRange:[0,.22],slopeRange:[0,Math.PI/4],heightBlendRange:.12,roughness:.95}),nb(n,`dirt`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`snow`:return[nb(n,`snow`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.18,roughness:.55}),nb(n,`stone`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.35,roughness:.85})];case`wetland`:return[nb(n,`grass`,{heightRange:[0,1],slopeRange:[0,tb],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),nb(n,`dirt`,{heightRange:[0,1],slopeRange:[tb,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`volcanic`:return[nb(n,`stone`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.95}),nb(n,`gravel`,{heightRange:[0,.28],slopeRange:[0,Math.PI/3],heightBlendRange:.14,slopeBlendRange:.2,roughness:.95})];case`custom`:return[]}}var ib={scale:100,threshold:.7,blend:.1},ab={scale:55,threshold:.58,blend:.12},ob={scale:85,threshold:.62,blend:.12},sb={scale:48,threshold:.5,blend:.14};function cb(e,t){let n=tt(e+27927);return(e,r)=>{let i=(.5+.5*n(e/t.scale,r/t.scale)-(t.threshold-t.blend))/(2*t.blend),a=Math.min(1,Math.max(0,i));return a*a*(3-2*a)}}function lb(e,t){return e===`grassland`?cb(t,ib):e===`forest`?cb(t,ab):e===`savanna`?cb(t,ob):e===`wetland`?cb(t,sb):null}function ub(e){return e===`savanna`?{from:0,to:2}:e===`grassland`||e===`forest`||e===`wetland`?{from:0,to:1}:null}var db=128,fb=class extends Dy{orderGroup=`terrain`;static typeName=`Terrain3D`;static props={orderGroup:{default:`terrain`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},size:{default:[200,200]},maxHeight:{default:28},seed:{default:1},resolution:{default:128},theme:{default:`island`,options:Zy},roughness:{default:.5},detail:{default:4},flatThreshold:{default:.95},islandEdge:{default:null},layers:{default:[]},textureBase:{default:Qy},basins:{default:[]}};size=[200,200];maxHeight=28;seed=1;resolution=128;theme=`island`;roughness=.5;detail=4;flatThreshold=.95;islandEdge=null;layers=[];textureBase=Qy;basins=[];static validateJson(e){let t=e;if(!Zy.includes(t.theme))throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' theme must be one of [${Zy.join(`, `)}], got '${t.theme}'.`,{prop:`theme`,validOptions:Zy});if(!((t.size[0]??0)>0)||!((t.size[1]??0)>0))throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' size must be positive [width, depth] meters, got ${JSON.stringify(t.size)}.`,{prop:`size`});if(!(t.maxHeight>0))throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' maxHeight must be > 0, got ${t.maxHeight}.`,{prop:`maxHeight`});if(!Number.isInteger(t.resolution)||t.resolution<2||t.resolution>db)throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' resolution must be an integer in [2, ${db}] (grid segments per side), got ${t.resolution}.`,{prop:`resolution`});if(!(t.roughness>0)||!Number.isFinite(t.roughness))throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' roughness must be a finite number > 0, got ${t.roughness}.`,{prop:`roughness`});if(!Number.isInteger(t.detail)||t.detail<0)throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' detail must be an integer ≥ 0 (octave count), got ${t.detail}.`,{prop:`detail`});if(!(t.flatThreshold>=0)||!Number.isFinite(t.flatThreshold))throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' flatThreshold must be a finite number ≥ 0, got ${t.flatThreshold}.`,{prop:`flatThreshold`});if(t.islandEdge!==null&&typeof t.islandEdge!=`boolean`)throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' islandEdge must be true, false or null (null = theme default), got ${JSON.stringify(t.islandEdge)}.`,{prop:`islandEdge`});if(!Array.isArray(t.basins))throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' basins must be an array of { x, z, radius, depth }, got ${JSON.stringify(t.basins)}.`,{prop:`basins`});if(t.basins.forEach((t,n)=>{if(!t||typeof t!=`object`||!Number.isFinite(t.x)||!Number.isFinite(t.z)||!(t.radius>0)||!(t.depth>0))throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' basins[${n}] needs finite x, z and positive radius, depth, got ${JSON.stringify(t)}.`,{prop:`basins`})}),t.theme===`custom`){if(!Array.isArray(t.layers)||t.layers.length<1||t.layers.length>4)throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' theme 'custom' needs 1–4 layers, got ${Array.isArray(t.layers)?t.layers.length:typeof t.layers}.`,{prop:`layers`});t.layers.forEach((t,n)=>{hb(e.name,t,n)})}else if(Array.isArray(t.layers)&&t.layers.length>0)throw new y(`BAD_FORMAT`,`Terrain3D '${e.name}' layers is only read with theme 'custom' — preset theme '${t.theme}' defines its own. Drop layers or switch to theme: 'custom'.`,{prop:`layers`})}heightmap=null;heightmapKey=``;builtKey=``;loadedTextures=[];_createObject3D(){let e=new K;return e.setAttribute(`position`,new G(new Float32Array,3)),new Mo(e,new rc({vertexColors:!0}))}heightAt(e,t){let n=0,r=0,i=0;for(let e=this;e;e=e.parent)e instanceof Dy&&(n+=e.position[0]??0,r+=e.position[1]??0,i+=e.position[2]??0);return this._heightmap().heightAt(e-n,t-i)+r}_heightmap(){let e=this.segments(),t=JSON.stringify([this.size,this.maxHeight,this.seed,e,this.roughness,this.detail,this.flatThreshold,this.effectiveIslandEdge(),this.basins]);return(!this.heightmap||t!==this.heightmapKey)&&(this.heightmap=Ry({width:this.size[0]??1,depth:this.size[1]??1,segsX:e,segsZ:e,maxHeight:this.maxHeight,seed:this.seed,roughness:this.roughness,detail:this.detail,flatThreshold:this.flatThreshold,islandEdge:this.effectiveIslandEdge(),basins:this.basins}),this.heightmapKey=t),this.heightmap}resolvedLayers(){return this.theme===`custom`?this.layers:rb(this.theme,this.textureBase)}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded()}effectiveIslandEdge(){return this.islandEdge??this.theme===`island`}segments(){return Math.max(2,Math.min(Math.floor(this.resolution),db))}rebuildIfNeeded(){let e=JSON.stringify([this.size,this.maxHeight,this.seed,this.segments(),this.theme,this.roughness,this.detail,this.flatThreshold,this.islandEdge,this.layers,this.textureBase,this.basins]);if(e===this.builtKey)return;this.builtKey=e;let t=this._ensureObject3D();t.geometry.dispose(),t.geometry=this.buildGeometry(),t.material.dispose(),this.disposeTextures(),t.material=this.buildMaterial(),t.receiveShadow=!0,t.castShadow=!0}buildGeometry(){let e=this._heightmap(),t=new Gs(e.width,e.depth,e.segsX,e.segsZ);t.rotateX(-Math.PI/2);let n=t.getAttribute(`position`);for(let t=0;t<n.count;t++)n.setY(t,e.heights[t]);n.needsUpdate=!0,t.computeVertexNormals();let r=this.resolvedLayers(),i=e.maxHeight-e.minHeight||1,a=new Float32Array(n.count*3),o=this.theme===`custom`?null:ub(this.theme),s=o?lb(this.theme,this.seed):null;for(let t=0;t<n.count;t++){let c=n.getX(t),l=n.getZ(t),u=By(Math.min(1,Math.max(0,(n.getY(t)-e.minHeight)/i)),e.slopeAt(c,l),r);if(s&&o){let e=(u[o.from]??0)*s(c,l);u[o.from]=(u[o.from]??0)-e,u[o.to]=(u[o.to]??0)+e}a[t*3]=u[0],a[t*3+1]=u[1],a[t*3+2]=u[2]}return t.setAttribute(`color`,new G(a,3)),t}buildMaterial(){let e=this.resolvedLayers(),t=new rc({vertexColors:!0}),n=typeof document<`u`?new Lc:null,r=(e,t)=>{if(!n||!e)return null;let r=n.load(e);return r.wrapS=Lt,r.wrapT=Lt,r.anisotropy=8,t&&(r.colorSpace=fr),this.loadedTextures.push(r),r},i=e.map(e=>r(e.texture,!0)),a=e.map(e=>r(e.normalMap,!1)),o=a.some(e=>e!==null);if(o)for(let e=0;e<a.length;e++)a[e]||(a[e]=mb());let s={textures:i,normalMaps:a,repeats:e.map(e=>e.repeat??2),roughness:e.map(e=>e.roughness??1),metalness:e.map(e=>e.metalness??0),uvNoiseIntensity:e.map(e=>e.uvNoiseIntensity??.15),envCut:.45,layerCount:Math.min(4,e.length),hasNormalMaps:o};return t.onBeforeCompile=e=>{Xy(e,s)},t.customProgramCacheKey=()=>`incanto-terrain-splat:${+!!o}`,t}disposeTextures(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[]}free(){let e=this._ensureObject3D();e.geometry.dispose(),e.material.dispose(),this.disposeTextures(),this.heightmap=null,super.free()}},pb=null;function mb(){return pb||(pb=new Ko(new Uint8Array([128,128,255,255]),1,1),pb.needsUpdate=!0),pb}function hb(e,t,n){let r=`layers[${n}]`;if(typeof t!=`object`||!t||Array.isArray(t))throw new y(`BAD_FORMAT`,`Terrain3D '${e}' ${r} must be an object ({texture, heightRange?, slopeRange?, …}).`,{prop:`layers`});let i=t;if(typeof i.texture!=`string`||i.texture.length===0)throw new y(`BAD_FORMAT`,`Terrain3D '${e}' ${r} needs "texture": a texture URL string.`,{prop:`layers`});for(let t of[`heightRange`,`slopeRange`]){let n=i[t];if(n!==void 0&&(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`||!Number.isFinite(e))))throw new y(`BAD_FORMAT`,`Terrain3D '${e}' ${r}.${t} must be [min, max] numbers, got ${JSON.stringify(n)}.`,{prop:`layers`})}}var gb=Math.PI/180;async function _b(e,t){let n=await mp(()=>import(`./rapier-DE6a0vmv.js`),[],import.meta.url);return await n.init({}),new vb(n,e,t)}var vb=class{R;engine;debugDraw=!1;dimension=`3d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,-9.81,0];this.world=new e.World({x:i[0]??0,y:i[1]??0,z:i[2]??0}),this.kcc=this.world.createCharacterController(.01),this.events=new e.EventQueue(!0),this.unregisterDebug=cp(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}step(e){if(this.lastDt=e,this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,-9.81,0];this.world.gravity={x:e[0]??0,y:e[1]??0,z:e[2]??0}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r,i]=Eb(e),a=[n.x-t,n.y-r,n.z-i];e._interpPrev=e._interpCurr??a,e._interpCurr=a;let o=e.position;o[0]=a[0],o[1]=a[1],o[2]=a[2]}if(e instanceof jy){if(!e.fixedRotation){let n=t.body.rotation();bb.setFromQuaternion(yb.set(n.x,n.y,n.z,n.w),`XYZ`);let r=e.rotation;r[0]=bb.x/gb,r[1]=bb.y/gb,r[2]=bb.z/gb}let n=t.body.linvel(),r=e.linearVelocity;r[0]=n.x,r[1]=n.y,r[2]=n.z,t.lastV[0]=n.x,t.lastV[1]=n.y,t.lastV[2]=n.z}let r=wb(e);t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2]}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){console.error(`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.snapToGround&&n<=0?this.kcc.enableSnapToGround(.1):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*gb);let r={x:(e.velocity[0]??0)*this.lastDt,y:n*this.lastDt,z:(e.velocity[2]??0)*this.lastDt};this.kcc.computeColliderMovement(t.collider,r,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let i=this.kcc.computedMovement(),a=t.body.translation();t.body.setNextKinematicTranslation({x:a.x+i.x,y:a.y+i.y,z:a.z+i.z}),e._grounded=this.kcc.computedGrounded()}debugLines(){return this.debugDraw?this.world.debugRender().vertices:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=t!==this.lastStructure||e.root!==this.lastRoot;n&&(this.lastStructure=t,this.lastRoot=e.root,this.bodySet.clear(),Sb(e.root,this.bodySet)),n&&(this.jointSet.clear(),xb(e.root,this.jointSet));let r=this.bodySet;for(let e of r){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),console.warn(`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.ensureEntry(e)}if(this.syncJoints(n),n)for(let[e,t]of this.entries)r.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let r;r=e instanceof jy?n.RigidBodyDesc.dynamic():e instanceof My||e instanceof Ay?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed();let[i,a,o]=wb(e);r.setTranslation(i,a,o),yb.setFromEuler(bb.set((e.rotation[0]??0)*gb,(e.rotation[1]??0)*gb,(e.rotation[2]??0)*gb,`XYZ`)),r.setRotation({x:yb.x,y:yb.y,z:yb.z,w:yb.w}),e instanceof jy&&(r.setGravityScale(e.gravityScale),r.setLinvel(e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0),e.fixedRotation&&r.lockRotations());let s=this.world.createRigidBody(r),c=Db(n,e);c.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),c.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof Ay&&c.setSensor(!0),e instanceof jy&&c.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let l=this.world.createCollider(c,s);return t={body:s,collider:l,last:[i,a,o],lastV:[0,0,0]},this.entries.set(e,t),this.byColliderHandle.set(l.handle,e),e._colliderChanged=!1,e._physics=this,e instanceof jy&&(e._physics3d=this),t}let r=wb(e);if((r[0]!==t.last[0]||r[1]!==t.last[1]||r[2]!==t.last[2])&&(t.body.setTranslation({x:r[0],y:r[1],z:r[2]},!0),t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2],e._interpPrev=e._interpCurr=null),e instanceof jy){let n=[e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0];(n[0]!==t.lastV[0]||n[1]!==t.lastV[1]||n[2]!==t.lastV[2])&&(t.body.setLinvel({x:n[0],y:n[1],z:n[2]},!0),t.lastV=n),e.gravityScale!==t.body.gravityScale()&&t.body.setGravityScale(e.gravityScale,!0)}return t}applyImpulse(e,t){this.entries.get(e)?.body.applyImpulse({x:t[0],y:t[1],z:t[2]},!0)}massOf(e){return this.entries.get(e)?.body.mass()??1}velocityOf(e){let t=this.entries.get(e)?.body.linvel();return t?[t.x,t.y,t.z]:[0,0,0]}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:e.anchor[0]??0,y:e.anchor[1]??0,z:e.anchor[2]??0},s={x:e.targetAnchor[0]??0,y:e.targetAnchor[1]??0,z:e.targetAnchor[2]??0},c=e.length;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y,t.z-e.z)}let l={x:0,y:0,z:0,w:1},u;u=e.type===`fixed`?t.JointData.fixed(o,l,s,l):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.spherical(o,s),this.joints.set(e,this.world.createImpulseJoint(u,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=new this.R.Ray({x:e[0],y:e[1],z:e[2]},{x:t[0],y:t[1],z:t[2]}),o=r?this.entries.get(r)?.collider:void 0,s=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,c=this.world.castRayAndGetNormal(a,n,!0,s,void 0,o,void 0,e=>!e.isSensor());return c?{distance:c.timeOfImpact,normal:[c.normal.x,c.normal.y,c.normal.z],node:this.byColliderHandle.get(c.collider.handle)??null}:null}castSphere(e,t,n,r,i,a){let o=this.R,s=i?this.entries.get(i):void 0,c=a?.staticOnly?o.QueryFilterFlags.EXCLUDE_DYNAMIC|o.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castShape({x:e[0],y:e[1],z:e[2]},{x:0,y:0,z:0,w:1},{x:t[0],y:t[1],z:t[2]},new o.Ball(n),0,r,!0,c,void 0,s?.collider,s?.body,e=>!e.isSensor());return l?{distance:l.time_of_impact,node:this.byColliderHandle.get(l.collider.handle)??null}:null}},yb=new B,bb=new Fi;function xb(e,t){e instanceof Ny&&t.add(e);for(let n of e.children)xb(n,t)}function Sb(e,t){e instanceof Oy&&t.add(e);for(let n of e.children)Sb(n,t)}var Cb=[0,0,0];function wb(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Dy&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return Cb[0]=t,Cb[1]=n,Cb[2]=r,Cb}var Tb=[0,0,0];function Eb(e){let t=0,n=0,r=0;for(let i=e.parent;i;i=i.parent)i instanceof Dy&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return Tb[0]=t,Tb[1]=n,Tb[2]=r,Tb}function Db(e,t){let n=t.collider;if(Ey(n,t.name),n.shape===`heightfield`)return Ob(e,t);let r=kb(e,n,t.name),i=n.offset;return Array.isArray(i)&&r.setTranslation(i[0]??0,i[1]??0,i[2]??0),r}function Ob(e,t){let n=t.children.find(e=>e instanceof fb);if(!n)throw new y(`BAD_FORMAT`,`Collider on '${t.name}': heightfield needs a Terrain3D CHILD of this body — add { "type": "Terrain3D" } under the StaticBody3D; the collider reads its height grid.`,{prop:`collider`});let r=n._heightmap(),i=r.segsZ,a=r.segsX,o=new Float32Array((i+1)*(a+1));for(let e=0;e<=a;e++)for(let t=0;t<=i;t++)o[e*(i+1)+t]=r.heights[t*(a+1)+e];let s=e.ColliderDesc.heightfield(i,a,o,{x:r.width,y:1,z:r.depth}),c=Array.isArray(t.collider.offset)?t.collider.offset:[];return s.setTranslation((n.position[0]??0)+(c[0]??0),(n.position[1]??0)+(c[1]??0),(n.position[2]??0)+(c[2]??0)),s}function kb(e,t,n){let r=t.shape;if(r===`box`){let r=t.size;if(!Array.isArray(r)||r.length!==3||r.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${n}': box needs "size": [x, y, z].`);return e.ColliderDesc.cuboid(r[0]/2,r[1]/2,r[2]/2)}if(r===`sphere`){if(typeof t.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': sphere needs "radius".`);return e.ColliderDesc.ball(t.radius)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2,t.radius)}if(r===`trimesh`){let r=t.vertices,i=t.indices;if(!Array.isArray(r)||!Array.isArray(i))throw new y(`BAD_FORMAT`,`Collider on '${n}': trimesh needs "vertices" (flat xyz) and "indices" (triangles).`);return e.ColliderDesc.trimesh(new Float32Array(r),new Uint32Array(i))}throw new y(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(r)}.`)}var Ab=new Gs(1,1),jb=null;function Mb(){if(jb)return jb;if(typeof document>`u`)return null;let e=document.createElement(`canvas`);e.width=64,e.height=64;let t=e.getContext(`2d`);if(!t)return null;let n=t.createRadialGradient(32,32,0,32,32,31);return n.addColorStop(0,`rgba(0,0,0,0.55)`),n.addColorStop(.55,`rgba(0,0,0,0.34)`),n.addColorStop(1,`rgba(0,0,0,0)`),t.fillStyle=n,t.fillRect(0,0,64,64),jb=new Fs(e),jb}var Nb=new V(0,0,1),Pb=new V,Fb=new V,Ib=new B,Lb=new B,Rb=new V,zb=.5,Bb=class extends Dy{static typeName=`Sprite3D`;static props={texture:{default:``},size:{default:[1,1]},billboard:{default:`y`,options:[`y`,`full`,`none`]},anchor:{default:[.5,0]},tint:{default:`#ffffff`},opacity:{default:1},flipX:{default:!1},pixelArt:{default:!0},alphaTest:{default:.5},castShadow:{default:!1},shadowMode:{default:`silhouette`,options:[`silhouette`,`blob`]}};texture=``;size=[1,1];billboard=`y`;anchor=[.5,0];tint=`#ffffff`;opacity=1;flipX=!1;pixelArt=!0;alphaTest=.5;castShadow=!1;shadowMode=`silhouette`;quadMesh=null;textureRef=``;loadedTexture=null;shadowMesh=null;blobMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Mo(Ab,new bo({transparent:!1,depthWrite:!0,side:2})),this._ensureObject3D().add(this.quadMesh)),this.quadMesh}resolveTexture(){if(!this.texture)return null;if(this.textureRef!==this.texture&&(this.loadedTexture?.dispose(),this.loadedTexture=null,this.textureRef=this.texture,typeof document<`u`)){let e=new Lc().load(this.texture);e.colorSpace=fr;let t=this.pixelArt?Bt:Ut;e.magFilter=t,e.minFilter=t,this.loadedTexture=e}return this.loadedTexture}_syncObject3D(e=1){super._syncObject3D(e);let t=this._quad(),n=t.material,r=this.size[0]??1,i=this.size[1]??1;t.scale.set(this.flipX?-r:r,i,1);let a=this.anchor[0]??.5,o=this.anchor[1]??0;t.position.set((.5-a)*r,(.5-o)*i,0);let s=this.resolveTexture();n.map!==s&&(n.map=s,n.needsUpdate=!0),t.visible=s!==null,n.color.set(this.tint),n.opacity=this.opacity,n.transparent=this.opacity<1,n.alphaTest=this.alphaTest,t.renderOrder=this.renderOrder;let c=this.castShadow&&s!==null;if(t.castShadow=!1,c&&this.shadowMode===`silhouette`){let e=this._shadowCaster();e.visible=!0,e.castShadow=!0,e.scale.set(this.flipX?-r:r,i,1),e.position.set((.5-a)*r,(.5-o)*i,0);let t=e.material;t.map!==s&&(t.map=s,t.needsUpdate=!0);let n=e.customDepthMaterial;n.map!==s&&(n.map=s,n.needsUpdate=!0),t.alphaTest=this.alphaTest,n.alphaTest=this.alphaTest}else this.shadowMesh&&(this.shadowMesh.visible=!1,this.shadowMesh.castShadow=!1);if(c&&this.shadowMode===`blob`){let e=this._blob();e.visible=!0,e.scale.set(r*.52,r*.52,1)}else this.blobMesh&&(this.blobMesh.visible=!1)}_shadowCaster(){return this.shadowMesh||(this.shadowMesh=new Mo(Ab,new bo({colorWrite:!1,depthWrite:!1,side:2})),this.shadowMesh.customDepthMaterial=new ac({depthPacking:dr,side:2}),this._ensureObject3D().add(this.shadowMesh)),this.shadowMesh}_blob(){return this.blobMesh||(this.blobMesh=new Mo(Ab,new bo({map:Mb(),color:0,transparent:!0,depthWrite:!1})),this.blobMesh.rotation.x=-Math.PI/2,this.blobMesh.position.y=.02,this.blobMesh.renderOrder=-1,this._ensureObject3D().add(this.blobMesh)),this.blobMesh}_onRender3D(e){this.billboard===`y`?(e.camera.getWorldDirection(Fb),Fb.y=0,Fb.lengthSq()>=1e-6&&this._faceDir(this._quad(),Fb.negate())):this.billboard===`full`&&this._faceToward(this._quad(),e.camera.position);let t=this.shadowMesh;t?.castShadow&&e.sunDir&&(this._faceDir(t,e.sunDir),t.parent?.getWorldQuaternion(Lb),Rb.copy(e.sunDir).applyQuaternion(Lb.invert()),t.position.addScaledVector(Rb,zb))}_faceToward(e,t){e.getWorldPosition(Pb),Fb.copy(t).sub(Pb),this.billboard===`y`&&(Fb.y=0),!(Fb.lengthSq()<1e-12)&&(Fb.normalize(),Ib.setFromUnitVectors(Nb,Fb),e.parent?.getWorldQuaternion(Lb),e.quaternion.copy(Lb.invert()).multiply(Ib))}_faceDir(e,t){Fb.copy(t),this.billboard===`y`&&(Fb.y=0),!(Fb.lengthSq()<1e-12)&&(Fb.normalize(),Ib.setFromUnitVectors(Nb,Fb),e.parent?.getWorldQuaternion(Lb),e.quaternion.copy(Lb.invert()).multiply(Ib))}free(){this.loadedTexture?.dispose(),this.loadedTexture=null,this.shadowMesh&&(this.shadowMesh.material.dispose(),this.shadowMesh.customDepthMaterial?.dispose()),this.blobMesh&&this.blobMesh.material.dispose(),super.free()}},Vb=class extends Bb{static typeName=`AnimatedSprite3D`;static signals=[`animationFinished`];static props={sheet:{default:``},frameWidth:{default:0},frameHeight:{default:0},animations:{default:{}},autoplay:{default:``}};sheet=``;frameWidth=0;frameHeight=0;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;sheetTexture=null;loadedSheetRef=``;play(e){let t=this.animations[e];if(!t)throw new y(`UNKNOWN_ANIMATION`,`No animation '${e}' on '${this.name}'. 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e=new Lc().load(this.sheet);e.colorSpace=fr;let t=this.pixelArt?Bt:Ut;e.magFilter=t,e.minFilter=t,this.sheetTexture=e}let e=this.sheetTexture;if(!e)return null;let t=e.image;if(!t?.width||!t.height)return e;let n=Math.max(1,Math.floor(t.width/this.frameWidth)),r=this.currentFrame%n,i=Math.floor(this.currentFrame/n);return e.repeat.set(this.frameWidth/t.width,this.frameHeight/t.height),e.offset.set(r*this.frameWidth/t.width,1-(i+1)*this.frameHeight/t.height),e}free(){this.sheetTexture?.dispose(),this.sheetTexture=null,super.free()}};function Hb(e,t){if(!Array.isArray(e)||e.length===0)throw new y(`BAD_FORMAT`,`Animation '${t}': "frames" must be a non-empty array.`);if(e.length===2){let[t,n]=e;if(n>=t){let e=[];for(let r=t;r<=n;r++)e.push(r);return e}}return[...e]}var Ub=new B,Wb=new B,Gb=new V,Kb=new V(0,0,1),qb=[`screen`,`y`,`none`],Jb=class extends Dy{static typeName=`Billboard3D`;static props={mode:{default:`screen`,options:qb}};mode=`screen`;_lastDesired=null;static validateJson(e){let t=e;if(!qb.includes(t.mode))throw new y(`BAD_FORMAT`,`Billboard3D '${e.name}' mode must be one of [${qb.join(`, `)}], got '${t.mode}'.`,{prop:`mode`,validOptions:qb})}_onRender3D(e){if(this.mode===`none`)return;let t=this._ensureObject3D();if(this.mode===`screen`)e.camera.getWorldQuaternion(Wb);else if(e.camera.getWorldDirection(Gb),Gb.y=0,Gb.lengthSq()>=1e-6)Wb.setFromUnitVectors(Kb,Gb.negate().normalize());else if(this._lastDesired)Wb.copy(this._lastDesired);else return;this._lastDesired||=new B,this._lastDesired.copy(Wb),t.parent?.getWorldQuaternion(Ub),t.parent?t.quaternion.copy(Ub.invert()).multiply(Wb):t.quaternion.copy(Wb)}},Yb=class extends Dy{static typeName=`BoneAttachment3D`;static props={target:{default:``},bone:{default:``}};target=``;bone=``;boneObj=null;lookedUpFor=``;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} 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attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n?.parent)return;let r=this.lookAt===``?null:this.getNodeOrNull(this.lookAt),i=!1;if(r&&Array.isArray(r.position)&&(n.updateWorldMatrix(!0,!1),n.getWorldPosition(cx),lx.set(r.position[0]??0,r.position[1]??0,r.position[2]??0),ux.copy(lx).sub(cx),ux.lengthSq()>1e-6&&(ux.normalize(),dx.copy(ix[this.forwardAxis]??ox),fx.copy(dx).applyQuaternion(n.getWorldQuaternion(_x)),fx.angleTo(ux)<this.maxAngleDeg*Math.PI/180))){i=!0,px.lookAt(cx,lx,ax),mx.setFromRotationMatrix(px),hx.setFromUnitVectors(dx,sx),mx.multiply(hx),n.parent.getWorldQuaternion(gx).invert(),mx.premultiply(gx);let e=this.weight*this.engage;n.quaternion.slerp(mx,e)}this.engage+=(+!!i-this.engage)*rx}},rx=.18,ix={"+x":new V(1,0,0),"-x":new V(-1,0,0),"+y":new V(0,1,0),"-y":new V(0,-1,0),"+z":new V(0,0,1),"-z":new V(0,0,-1)},ax=new V(0,1,0),ox=new V(0,0,1),sx=new V(0,0,-1),cx=new V,lx=new V,ux=new V,dx=new V,fx=new V,px=new U,mx=new B,hx=new B,gx=new B,_x=new B,vx=class extends Dy{static typeName=`Camera3D`;static props={fov:{default:60},near:{default:.1},far:{default:1e3},current:{default:!1}};fov=60;near=.1;far=1e3;current=!1;_createObject3D(){return new Xc(this.fov,1,this.near,this.far)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();(e.fov!==this.fov||e.near!==this.near||e.far!==this.far)&&(e.fov=this.fov,e.near=this.near,e.far=this.far,e.updateProjectionMatrix())}},yx=8,bx=.2,xx=.15,Sx=1.2,Cx=.08,wx=2.5,Tx=-20,Ex=.002,Dx=180/Math.PI,Ox=.3,kx=.4,Ax=.3,jx=.25,Mx=new Fi,Nx=new B,Px=new U,Fx=new V,Ix=new V,Lx=new V(0,1,0),Rx=class extends Dy{static typeName=`CharacterController3D`;static signals=[`movementStateChanged`];static props={view:{default:`free`,options:[`free`,`firstPerson`,`quarter`,`side`]},camDistance:{default:4},eyeHeight:{default:.64},maxSpeed:{default:2.5},sprintMultiplier:{default:2},jumpVelocity:{default:4},sprintJumpMultiplier:{default:1.2},floatHeight:{default:.01},mouseLook:{default:!0},zoomMin:{default:0},zoomMax:{default:0},pitchMin:{default:-1.3},pitchMax:{default:1.5},cameraCollision:{default:!0},turnSpeed:{default:100},camLerp:{default:25},moveAction:{default:`move`},jumpAction:{default:`jump`},sprintAction:{default:`sprint`},skinPath:{default:`../Skin`},skinYawOffset:{default:0},animations:{default:{}}};view=`free`;camDistance=4;eyeHeight=.64;maxSpeed=2.5;sprintMultiplier=2;jumpVelocity=4;sprintJumpMultiplier=1.2;floatHeight=.01;mouseLook=!0;zoomMin=0;zoomMax=0;pitchMin=-1.3;pitchMax=1.5;cameraCollision=!0;turnSpeed=100;camLerp=25;moveAction=`move`;jumpAction=`jump`;sprintAction=`sprint`;skinPath=`../Skin`;skinYawOffset=0;animations={};yaw=0;pitch=0;state=`idle`;grounded=!1;get body(){let e=this.parent;if(!(e instanceof jy))throw new y(`TREE_VIOLATION`,`CharacterController3D '${this.name}' must be a child of a RigidBody3D (parent is '${e?.name??`none`}').`);return e}onEnterTree(){if(this.body,this.skinPath!==``){let e=this.getNodeOrNull(this.skinPath);e&&(e.rotation=[e.rotation[0]??0,180+this.skinYawOffset,e.rotation[2]??0])}}fixedUpdate(e){let t=this.body,n=t._physics3d,r=this.tree?.engine?.input;if(!n||!r)return;let i=t.collider.radius??.32,a=(t.collider.height??1)/2,o=Bx(t),s=n.velocityOf(t),c=n.massOf(t),l=i+this.floatHeight,u=i+2,d=o[1]-a,f=null;for(let[e,r]of[[0,0],[i,0],[-i,0],[0,i],[0,-i]]){let i=n.castRay([o[0]+e,d,o[2]+r],[0,-1,0],u,t);if(i){let t=i.distance;if(f=f===null?t:Math.min(f,t),e===0&&r===0)break}}this.grounded=f!==null&&f<l*2;let p=0,m=0,h=!1;try{let e=r.getVector(this.moveAction);h=e.x!==0||e.y!==0;let t=this.view===`free`||this.view===`firstPerson`?this.yaw:0,n=this.view===`side`?[e.x,0,0]:Cy(e.x,-e.y,t),i=Math.hypot(n[0],n[2])||1;p=n[0]/i,m=n[2]/i}catch{}let g=Vx(r,this.sprintAction),_=wy(h,g),v=1+(this.sprintMultiplier-1)*_,y=h?this.maxSpeed*v:0,b=this.grounded?1:bx,x=(p*y-s[0])/yx*b,S=(m*y-s[2])/yx*b;if(t.applyImpulse([x*c,0,S*c]),!h&&this.grounded&&t.applyImpulse([-s[0]*xx*c,0,-s[2]*xx*c]),f!==null&&f<l*2){let e=Sx*(l-f)-s[1]*Cx;t.applyImpulse([0,e*c,0])}if(this.grounded&&Vx(r,this.jumpAction)){let e=this.jumpVelocity*(1+(this.sprintJumpMultiplier-1)*_);t.linearVelocity=[s[0],e,s[2]],this.grounded=!1}s[1]<Tx?t.gravityScale=0:s[1]<0&&!this.grounded?t.gravityScale=wx:t.gravityScale=1,this.view===`side`&&Math.abs(o[2])>.01&&(t.position=[t.position[0]??0,t.position[1]??0,0]);let C=Ty(this.grounded,h?_:0);if(C!==this.state){this.state=C;let e=this.animations[C];if(e&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);t&&`animation`in t&&(t.animation=e)}this.emit(`movementStateChanged`,C)}if(h&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);if(t){let n=Math.atan2(p,m)*Dx+this.skinYawOffset,r=t.rotation[1]??0,i=(n-r+540)%360-180,a=this.turnSpeed*e*Dx;Math.abs(i)>a&&(i=Math.sign(i)*a),t.rotation=[t.rotation[0]??0,r+i,t.rotation[2]??0]}}}update(e){let t=this.tree?.engine?.input;if(!t)return;if(this.mouseLook){let e=t.pointerDelta();this.yaw-=e.x*Ex,this.pitch=zx(this.pitch+e.y*Ex,-this.pitchMax,-this.pitchMin);let n=t.wheelDelta();n!==0&&this.zoomMax>this.zoomMin&&(this.camDistance=zx(this.camDistance+n*Ex,this.zoomMin,this.zoomMax))}let n=this.findCamera();if(!n)return;let r=this.parent instanceof jy?this.parent:null;if(!r)return;let i=Bx(r),a=this.view===`free`?11:1e3,o=1-Math.exp(-a*e),s=this.pivot??[i[0],i[1],i[2]];this.pivot=s,s[0]+=(i[0]-s[0])*o,s[1]+=(i[1]-s[1])*o,s[2]+=(i[2]-s[2])*o;let c=by(this.view,s,this.eyeHeight,this.yaw,this.pitch,this.camDistance),l=[s[0],s[1]+this.eyeHeight,s[2]],u=[c.position[0],c.position[1],c.position[2]];if(this.cameraCollision&&this.view!==`firstPerson`){let e=r._physics3d;e&&(u=xy(l,u,(t,n,i)=>e.castSphere(t,n,jx,i,r,{staticOnly:!0})?.distance??null,Ox,kx),u=Sy(u,(t,n)=>e.castRay(t,[0,-1,0],n,r,{staticOnly:!0})?.distance??null,Ax))}let d=this.view===`firstPerson`?1e3:this.camLerp,f=1-Math.exp(-d*e),p=n.position;n.position=[(p[0]??0)+(u[0]-(p[0]??0))*f,(p[1]??0)+(u[1]-(p[1]??0))*f,(p[2]??0)+(u[2]-(p[2]??0))*f],this.view===`free`?(Fx.set(n.position[0]??0,n.position[1]??0,n.position[2]??0),Ix.set(l[0],l[1],l[2]),Px.lookAt(Fx,Ix,Lx),Nx.setFromRotationMatrix(Px),Mx.setFromQuaternion(Nx,`XYZ`)):(Mx.set(c.rotation[0],c.rotation[1],c.rotation[2],`YXZ`),Nx.setFromEuler(Mx),Mx.setFromQuaternion(Nx,`XYZ`)),n.rotation=[Mx.x*Dx,Mx.y*Dx,Mx.z*Dx]}pivot=null;cameraCache=null;findCamera(){if(this.cameraCache?.tree===this.tree&&this.cameraCache.current)return this.cameraCache;this.cameraCache=null;let e=this.tree?.root;if(!e)return null;let t=e=>{if(!this.cameraCache){if(e instanceof vx&&e.current){this.cameraCache=e;return}for(let n of e.children)t(n)}};return t(e),this.cameraCache}};function zx(e,t,n){return Math.min(n,Math.max(t,e))}function Bx(e){let t=0,n=0,r=0;for(let i=e;i&&i instanceof 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u=r+l,d=i+c,f=(u+Xx(u,d,0))*n,p=(d+Xx(u,d,1))*n,m=(e-f)*(e-f)+(t-p)*(t-p);m<a&&(a=m,o=u,s=d)}return{id:Math.imul(o,2654435761)^Math.imul(s,2246822519)|0,hue:Xx(o,s,2)*2-1,leanDir:Xx(o,s,3)*Math.PI*2,lean:Xx(o,s,4)}}function Qx(e,t,n,r){let i=e*r,a=t*r,o=Math.floor(i),s=Math.floor(a),c=i-o,l=a-s,u=c*c*(3-2*c),d=l*l*(3-2*l),f=Xx(o,s,n),p=Xx(o+1,s,n),m=Xx(o,s+1,n),h=Xx(o+1,s+1,n),g=f+(p-f)*u;return g+(m+(h-m)*u-g)*d}var $x=[.55,1.7],eS=.17,tS=.23,nS=.28;function rS(e,t,n){let r=Qx(e,t,n^6877377|0,eS),i=r*r*(3-2*r);return $x[0]+($x[1]-$x[0])*i}function iS(e,t,n){return Qx(e,t,n^3001105|0,tS)}function aS(e,t,n){let r=Qx(e,t,n^7840757|0,nS)*.72+Qx(e,t,n^1688295|0,nS*3.1)*.28,i=Math.min(1,Math.max(0,(r-.18)/.64));return i*i*(3-2*i)}function oS(e){let{seed:t,areaX:n,areaZ:r,count:i,density:a}=e,o=new b(t),s=n/2,c=r/2,l=[],u=Math.floor(i*Gx);for(let e=0;e<u&&l.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=o.next()<.3,r=Jx(e,t);if(!n&&!r&&o.next()>.15)continue;let 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sS=[`daisy`,`cosmos`,`bellflower`],cS={daisy:{petals:8,blooms:3,leaves:3,petalLength:.1,petalWidth:.052,cupDeg:16,nodDeg:14,centerRadius:.024,centerColor:`#e0a72e`},cosmos:{petals:8,blooms:2,leaves:2,petalLength:.12,petalWidth:.064,cupDeg:26,nodDeg:18,centerRadius:.023,centerColor:`#d2941f`},bellflower:{petals:5,blooms:3,leaves:2,petalLength:.088,petalWidth:.058,cupDeg:46,nodDeg:52,centerRadius:.015,centerColor:`#cfe06a`}},lS=[1,.78,.62],uS=[0,.07,.11],dS=[.6,2.7,4.9],fS=.07,pS=.011,mS=.17,hS=.05,gS=[.12,.2,.28],_S=new W(`#3e6a26`),vS=new W(`#548331`);function yS(e){let t=cS[e],n=new bS(!0),r=new bS(!1),i=new W(t.centerColor);for(let e=0;e<t.blooms;e++){let a=lS[e],o=dS[e],s=uS[e]*Math.cos(o),c=uS[e]*Math.sin(o),l=fS*Math.cos(o),u=fS*Math.sin(o),d=new V(s,0,c),f=new V(s+l,a,c+u),p=new V(s+l*.25,a*.55,c+u*.25);n.addStem(d,p,f,pS,_S);let m=t.nodDeg*Math.PI/180,h=new V(Math.sin(m)*Math.cos(o),Math.cos(m),Math.sin(m)*Math.sin(o)),g=new V(-Math.sin(o),0,Math.cos(o)),_=new V().crossVectors(h,g).normalize(),v=f.clone().addScaledVector(h,.012),y=t.cupDeg*Math.PI/180,b=e*.45;for(let e=0;e<t.petals;e++){let n=e/t.petals*Math.PI*2+b,i=g.clone().multiplyScalar(Math.cos(n)).addScaledVector(_,Math.sin(n)).normalize();r.addPetal(v,i,h,t,y)}n.addDisc(v.clone().addScaledVector(h,.004),g,_,t.centerRadius,i)}for(let e=0;e<t.leaves;e++){let t=gS[e%gS.length],r=1.1+e*2.3;n.addLeaf(new V(0,t,0),r,vS)}return{structure:n.build(),petals:r.build()}}var bS=class{positions=[];colors;indices=[];constructor(e){this.colors=e?[]:null}vertex(e,t){let n=this.positions.length/3;return this.positions.push(e.x,e.y,e.z),this.colors&&t&&this.colors.push(t.r,t.g,t.b),n}addStem(e,t,n,r,i){for(let a of[0,Math.PI/2]){let o=new V(Math.cos(a),0,Math.sin(a)),s=[];for(let a=0;a<=5;a++){let c=a/5,l=1-c,u=new V(l*l*e.x+2*l*c*t.x+c*c*n.x,l*l*e.y+2*l*c*t.y+c*c*n.y,l*l*e.z+2*l*c*t.z+c*c*n.z),d=r/2*(1-.4*c);s.push(this.vertex(u.clone().addScaledVector(o,-d),i),this.vertex(u.clone().addScaledVector(o,d),i))}for(let e=0;e<5;e++){let t=s[e*2],n=s[e*2+1],r=s[e*2+2],i=s[e*2+3];this.indices.push(t,n,r,r,n,i)}}}addPetal(e,t,n,r,i){let a=new V().crossVectors(n,t).normalize(),o=r.centerRadius*.85,s=Math.sin(i)*r.petalLength*.45,c=Math.sin(i)*r.petalLength*.95,l=Math.cos(i),u=e.clone().addScaledVector(t,o),d=o+r.petalLength*l*.55,f=o+r.petalLength*l,p=e.clone().addScaledVector(t,d).addScaledVector(a,r.petalWidth/2).addScaledVector(n,s),m=e.clone().addScaledVector(t,d).addScaledVector(a,-r.petalWidth/2).addScaledVector(n,s),h=e.clone().addScaledVector(t,f).addScaledVector(n,c),g=this.vertex(u,null),_=this.vertex(p,null),v=this.vertex(m,null),y=this.vertex(h,null);this.indices.push(g,_,y,g,y,v)}addDisc(e,t,n,r,i){let a=this.vertex(e,i),o=[];for(let a=0;a<6;a++){let s=a/6*Math.PI*2;o.push(this.vertex(e.clone().addScaledVector(t,Math.cos(s)*r).addScaledVector(n,Math.sin(s)*r),i))}for(let e=0;e<6;e++)this.indices.push(a,o[e],o[(e+1)%6])}addLeaf(e,t,n){let r=new V(Math.cos(t),0,Math.sin(t)),i=new V(-Math.sin(t),0,Math.cos(t)),a=Math.sin(.6),o=Math.cos(.6),s=e.clone().addScaledVector(r,mS*o*.5).add(new V(0,mS*a*.5,0)),c=e.clone().addScaledVector(r,mS*o).add(new V(0,mS*a*.8,0)),l=this.vertex(e,n),u=this.vertex(s.clone().addScaledVector(i,hS/2),n),d=this.vertex(s.clone().addScaledVector(i,-.05/2),n),f=this.vertex(c,n);this.indices.push(l,u,f,l,f,d)}build(){let e=new K;return e.setAttribute(`position`,new G(new Float32Array(this.positions),3)),this.colors&&e.setAttribute(`color`,new G(new Float32Array(this.colors),3)),e.setIndex(this.indices),e.computeVertexNormals(),e}},xS=2.6;function SS(e){let{seed:t,areaX:n,areaZ:r,count:i,clustering:a}=e,o=new b(t),s=n/2,c=r/2,l=1-.74*Math.min(Math.max(a,0),1),u=[];for(let e=0;e<i*16&&u.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=Zx(e,t,xS);n.lean>l&&o.next()>.06||u.push({x:e,z:t,rotY:o.next()*Math.PI*2,scale:.75+o.next()*.5,variety01:(n.hue+1)/2,color01:n.leanDir/(Math.PI*2)})}return u}var CS=1.05,wS=1;function TS(e,t=wS){e.computeBoundingSphere();let n=e.boundingSphere;n&&n.radius>=0&&(n.radius=n.radius*CS+t),e.frustumCulled=!0}function ES(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Dy&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return[t,n,r]}function DS(e,t){if(t!==``){let n=e.getNodeOrNull(t);return n instanceof fb?n:null}return OS(e.getRoot())}function OS(e){if(e instanceof fb)return e;for(let t of e.children){let e=OS(t);if(e)return e}return null}var kS={lush:2.2,sparse:.35,none:0},AS=[`lush`,`sparse`,`none`];function jS(e){if(typeof e==`number`)return e;let t=kS[e];if(t===void 0)throw new y(`BAD_FORMAT`,`Flowers3D density must be one of [${AS.join(`, `)}] or a number (plants/m²), got '${e}'.`,{prop:`density`,validOptions:AS});return t}var MS=1e4,NS=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],PS=/^#[0-9a-fA-F]{6}$/,FS=class extends Dy{static typeName=`Flowers3D`;static props={density:{default:`sparse`,options:AS},area:{default:[20,20]},seed:{default:1},varieties:{default:[]},palette:{default:[]},height:{default:.45},clustering:{default:.6},sway:{default:.5},drape:{default:!1},terrain:{default:``}};density=`sparse`;area=[20,20];seed=1;varieties=[];palette=[];height=.45;clustering=.6;sway=.5;drape=!1;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(typeof t.density==`string`)jS(t.density);else if(!(Number.isFinite(t.density)&&t.density>=0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' density must be one of [${AS.join(`, `)}] or a number >= 0 (plants/m²), got ${t.density}.`,{prop:`density`,validOptions:AS});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});let n=Math.floor((t.area[0]??0)*(t.area[1]??0)*jS(t.density));if(n>MS)throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' blows the plant budget: area ${t.area[0]}×${t.area[1]} m × density ${jS(t.density)} = ${n} plants > ${MS}. Lower the density or split the field into multiple nodes.`,{prop:`density`});if(!Array.isArray(t.varieties)||new Set(t.varieties).size!==t.varieties.length||!t.varieties.every(e=>sS.includes(e)))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' varieties must be a unique subset of [${sS.join(`, `)}] ([] = all three), got ${JSON.stringify(t.varieties)}.`,{prop:`varieties`,validOptions:[...sS]});if(!Array.isArray(t.palette)||!t.palette.every(e=>typeof e==`string`&&PS.test(e)))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' palette must be an array of '#rrggbb' head colors ([] = white/yellow/violet), got ${JSON.stringify(t.palette)}.`,{prop:`palette`});if(!(t.height>0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!(t.clustering>=0)||!(t.clustering<=1))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' clustering must be in [0, 1] (0 uniform … 1 tight patches), got ${t.clustering}.`,{prop:`clustering`});if(!(t.sway>=0))throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' sway must be >= 0, got ${t.sway}.`,{prop:`sway`});if(typeof t.drape!=`boolean`)throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' drape must be a boolean, got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new y(`BAD_FORMAT`,`Flowers3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;field=null;varietyMeshes=[];fieldKey=``;timeUniform={value:0};swayUniform={value:.5};_createObject3D(){return new $i}_varietyMeshes(){return this.rebuildIfNeeded(),this.varietyMeshes}update(e){this.time+=e,this.timeUniform.value=this.time}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded(),this.swayUniform.value=this.sway}rebuildIfNeeded(){this.field||(this.field=new $i,this._ensureObject3D().add(this.field));let e=JSON.stringify([this.density,this.area,this.seed,this.varieties,this.palette,this.height,this.clustering,this.drape,this.terrain]);e!==this.fieldKey&&(this.fieldKey=e,this.disposeMeshes(),this.resolveDrape(),this.buildField())}resolveDrape(){if(this.drapeTerrain=null,!this.drape)return;let e=DS(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=ES(this);else if(this.terrain!==``)throw new y(`NODE_NOT_FOUND`,`Flowers3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildField(){let e=jS(this.density),t=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*e),MS);if(t<=0)return;let n=SS({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:t,clustering:this.clustering}),r=this.varieties.length>0?this.varieties:sS,i=r.map(()=>[]);for(let e of n)i[Math.min(Math.floor(e.variety01*r.length),r.length-1)].push(e);let a=this.palette.length>0?this.palette:NS,o=new b(this.seed+15797765);for(let e=0;e<r.length;e++){let t=i[e];if(t.length===0)continue;let{structure:n,petals:s}=yS(r[e]),c=new rc({vertexColors:!0,roughness:1,side:2}),l=new rc({roughness:.85,side:2});IS(c,this.timeUniform,this.swayUniform),IS(l,this.timeUniform,this.swayUniform);let u=new is(n,c,t.length),d=new is(s,l,t.length);u.receiveShadow=!0,d.receiveShadow=!0;for(let e=0;e<t.length;e++){let n=t[e];zS.set(n.x,this.bedY(n.x,n.z),n.z),BS.setFromAxisAngle(LS,n.rotY),VS.setScalar(this.height*n.scale),RS.compose(zS,BS,VS),u.setMatrixAt(e,RS),d.setMatrixAt(e,RS);let r=Math.min(Math.floor(n.color01*a.length),a.length-1);HS.set(a[r]).offsetHSL(o.range(-.02,.02),0,o.range(-.05,.05)),d.setColorAt(e,HS),HS.setRGB(1,1,1).offsetHSL(o.range(-.02,.02),0,o.range(-.06,.04)),u.setColorAt(e,HS)}u.instanceMatrix.needsUpdate=!0,d.instanceMatrix.needsUpdate=!0,u.instanceColor&&(u.instanceColor.needsUpdate=!0),d.instanceColor&&(d.instanceColor.needsUpdate=!0),TS(u),TS(d),this.varietyMeshes.push({variety:r[e],structure:u,petals:d}),this.field.add(u),this.field.add(d)}}disposeMeshes(){for(let{structure:e,petals:t}of this.varietyMeshes)for(let n of[e,t])n.removeFromParent(),n.geometry.dispose(),n.material.dispose(),n.dispose();this.varietyMeshes=[]}free(){this.disposeMeshes(),this.field=null,super.free()}};function IS(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.onBeforeCompile=e=>{e.uniforms.uFlowerTime=t,e.uniforms.uFlowerSway=n,e.vertexShader=`uniform float uFlowerTime;\nuniform float uFlowerSway;\n${e.vertexShader}`.replace(`#include <project_vertex>`,`
5302
5302
  vec4 mvPosition = vec4(transformed, 1.0);
5303
5303
  #ifdef USE_INSTANCING
5304
5304
  mvPosition = instanceMatrix * mvPosition;
@@ -5311,7 +5311,7 @@ normal = perturbSplatNormal(normal, vViewPosition, vUvSplat, blendedNormalSample
5311
5311
  mvPosition.z += uFlowerSway * swayW * 0.020 * cos(uFlowerTime * 1.3 + swayPhase * 1.4);
5312
5312
  mvPosition = modelViewMatrix * mvPosition;
5313
5313
  gl_Position = projectionMatrix * mvPosition;
5314
- `)},e.customProgramCacheKey=()=>`incanto-flowers-sway`}var xS=new V(0,1,0),SS=new U,CS=new V,wS=new B,TS=new V,ES=new W;function DS(e,t,n=4){let r=t.areaX/2,i=t.areaZ/2,a=e.filter(e=>Math.abs(e.x-t.x)<=r+e.radius&&Math.abs(e.z-t.z)<=i+e.radius);return a.sort((e,n)=>(e.x-t.x)**2+(e.z-t.z)**2-((n.x-t.x)**2+(n.z-t.z)**2)),a.slice(0,n)}var OS=[1,.78,.42];function kS(e){let t=new Float32Array(21),n=new Float32Array(14);for(let r=0;r<3;r++){let i=r/3,a=OS[r]*e/2;for(let e=0;e<2;e++){let o=r*2+e;t[o*3]=e===0?-a:a,t[o*3+1]=i,t[o*3+2]=0,n[o*2]=e,n[o*2+1]=i}}t[18]=0,t[19]=1,t[20]=0,n[12]=.5,n[13]=1;let r=new K;return r.setAttribute(`position`,new G(t,3)),r.setAttribute(`uv`,new G(n,2)),r.setIndex([0,1,2,2,1,3,2,3,4,4,3,5,4,5,6]),r}function AS(e){let t=new Float32Array([0,1.025,0,-e,.985,0,0,.985,e,e,.985,0,0,.985,-e]),n=new K;return n.setAttribute(`position`,new G(t,3)),n.setIndex([0,1,2,0,2,3,0,3,4,0,4,1]),n.computeVertexNormals(),n}var jS=`
5314
+ `)},e.customProgramCacheKey=()=>`incanto-flowers-sway`}var LS=new V(0,1,0),RS=new U,zS=new V,BS=new B,VS=new V,HS=new W;function US(e,t,n=4){let r=t.areaX/2,i=t.areaZ/2,a=e.filter(e=>Math.abs(e.x-t.x)<=r+e.radius&&Math.abs(e.z-t.z)<=i+e.radius);return a.sort((e,n)=>(e.x-t.x)**2+(e.z-t.z)**2-((n.x-t.x)**2+(n.z-t.z)**2)),a.slice(0,n)}var WS=[1,.78,.42];function GS(e){let t=new Float32Array(21),n=new Float32Array(14);for(let r=0;r<3;r++){let i=r/3,a=WS[r]*e/2;for(let e=0;e<2;e++){let o=r*2+e;t[o*3]=e===0?-a:a,t[o*3+1]=i,t[o*3+2]=0,n[o*2]=e,n[o*2+1]=i}}t[18]=0,t[19]=1,t[20]=0,n[12]=.5,n[13]=1;let r=new K;return r.setAttribute(`position`,new G(t,3)),r.setAttribute(`uv`,new G(n,2)),r.setIndex([0,1,2,2,1,3,2,3,4,4,3,5,4,5,6]),r}function KS(e){let t=new Float32Array([0,1.025,0,-e,.985,0,0,.985,e,e,.985,0,0,.985,-e]),n=new K;return n.setAttribute(`position`,new G(t,3)),n.setIndex([0,1,2,0,2,3,0,3,4,0,4,1]),n.computeVertexNormals(),n}var qS=`
5315
5315
  uniform float time;
5316
5316
  uniform float windStrength;
5317
5317
  uniform float grassHeight;
@@ -5389,7 +5389,7 @@ void main() {
5389
5389
  gl_Position = projectionMatrix * mvPosition;
5390
5390
  #include <fog_vertex>
5391
5391
  }
5392
- `,MS=`
5392
+ `,JS=`
5393
5393
  uniform float time;
5394
5394
  varying vec2 vUv;
5395
5395
  varying float vHeight;
@@ -5547,7 +5547,7 @@ void main() {
5547
5547
  // patches melt into the same fog as the terrain instead of staying vivid.
5548
5548
  #include <fog_fragment>
5549
5549
  }
5550
- `,NS=`
5550
+ `,YS=`
5551
5551
  // incanto atmosphere: standard fog + shadow-receive chunks — both compile
5552
5552
  // out unless the scene declares fog / a light casts (USE_FOG, USE_SHADOWMAP)
5553
5553
  #include <common>
@@ -5651,7 +5651,7 @@ void main() {
5651
5651
  #include <fog_vertex>
5652
5652
  #include <shadowmap_vertex>
5653
5653
  }
5654
- `,PS=`
5654
+ `,XS=`
5655
5655
  // incanto atmosphere: fog + shadow-receive (grass RECEIVES, never casts —
5656
5656
  // per-blade casting would double the vertex bill for invisible gain).
5657
5657
  // receiveShadow is declared by lights_pars_begin in BUILT-IN materials; a
@@ -5723,7 +5723,7 @@ void main() {
5723
5723
  #include <colorspace_fragment>
5724
5724
  #include <fog_fragment>
5725
5725
  }
5726
- `,FS=.4;function IS(e){if(typeof e.radius==`number`)return e.radius;let t=e.size;if(Array.isArray(t)){let e=typeof t[0]==`number`?t[0]:0,n=typeof t[2]==`number`?t[2]:0;if(e>0||n>0)return Math.max(e,n)/2}return FS}function LS(e){let t=typeof e.radius==`number`?e.radius:0,n=typeof e.height==`number`?e.height:0;if(n>0)return n/2+t;if(t>0)return t;let r=e.size;return Array.isArray(r)&&typeof r[1]==`number`?r[1]/2:FS}function RS(e,t){t.length=0,zS(e,t)}function zS(e,t){if(e instanceof My||e instanceof jy){let[n,r,i]=uS(e);t.push({x:n,y:r,z:i,radius:IS(e.collider),footY:r-LS(e.collider)})}for(let n of e.children)zS(n,t)}function BS(e){let t=e.tree;if(!t){let t=[];return RS(e.getRoot(),t),t}let n=t._frameScratch;if(n&&n.frameId===t.frameId)return n.bodies;let r=n?.bodies??[],i=t.root;return i?RS(i,r):r.length=0,t._frameScratch={frameId:t.frameId,bodies:r},r}var VS=6,HS=512;function US(e,t=`grass`){if(t===`fern`)return WS(e);let n=new b(e+28919),r=[];for(let e=0;e<180;e++){let e=.5+(n.next()+n.next()-1)*.17,t=(e>=.5?1:-1)*n.range(.04,.5)+n.range(-.1,.1),i=n.range(.45,1),a=Math.min(1,Math.max(0,e+t*(1.5-.9*i)));r.push({rootX:e,tipX:a,height:i,width:n.range(.0028,.0085),shade:n.range(.45,.98),bow:t*n.range(.25,.6)})}return r}function WS(e){let t=new b(e+65121),n=[];for(let e=0;e<56;e++){let r=.5+(t.next()+t.next()-1)*.1,i=(e%2==0?1:-1)*t.range(.12,.55)+t.range(-.06,.06),a=t.range(.32,.85),o=Math.min(1,Math.max(0,r+i*(1.6-.7*a)));n.push({rootX:r,tipX:o,height:a,width:t.range(.014,.03),shade:t.range(.4,.85),bow:i*t.range(.5,.85)})}return n}function GS(e,t=`grass`){let n=e.shade,r=Math.max(.3,e.shade*.62);if(t===`fern`){let e=[{offset:0,gray:r,alpha:0}],t=.14;for(let i=0;i<VS;i++){let a=t+(1-t)*i/VS,o=t+(1-t)*(i+1)/VS,s=r+(n-r)*((a+o)/2);e.push({offset:a+(o-a)*.12,gray:s,alpha:1}),e.push({offset:a+(o-a)*.74,gray:s,alpha:1}),i<VS-1&&e.push({offset:a+(o-a)*.92,gray:s,alpha:.2})}return e[e.length-1].offset<1&&e.push({offset:1,gray:n,alpha:1}),e}return[{offset:0,gray:r,alpha:0},{offset:.22,gray:r,alpha:1},{offset:1,gray:n,alpha:1}]}function KS(e,t=`grass`){if(typeof document>`u`)return null;let n=HS,r=document.createElement(`canvas`);r.width=n,r.height=n;let i=r.getContext(`2d`);if(!i)return null;i.clearRect(0,0,n,n);for(let r of US(e,t)){let e=r.rootX*n,a=n,o=r.tipX*n,s=(1-r.height)*n,c=(e+o)/2+r.bow*n,l=(a+s)/2,u=Math.max(r.width*n,.75);i.beginPath(),i.moveTo(e-u,a),i.quadraticCurveTo(c-u*.55,l,o,s),i.quadraticCurveTo(c+u*.55,l,e+u,a),i.closePath();let d=i.createLinearGradient(e,a,o,s);for(let e of GS(r,t)){let t=Math.round(e.gray*255);d.addColorStop(e.offset,`rgba(${t},${t},${t},${e.alpha})`)}i.fillStyle=d,i.fill()}let a=new Fs(r);return a.colorSpace=fr,a}var qS=.08,JS=.5,YS=12,XS=`
5726
+ `,ZS=.4;function QS(e){if(typeof e.radius==`number`)return e.radius;let t=e.size;if(Array.isArray(t)){let e=typeof t[0]==`number`?t[0]:0,n=typeof t[2]==`number`?t[2]:0;if(e>0||n>0)return Math.max(e,n)/2}return ZS}function $S(e){let t=typeof e.radius==`number`?e.radius:0,n=typeof e.height==`number`?e.height:0;if(n>0)return n/2+t;if(t>0)return t;let r=e.size;return Array.isArray(r)&&typeof r[1]==`number`?r[1]/2:ZS}function eC(e,t){t.length=0,tC(e,t)}function tC(e,t){if(e instanceof My||e instanceof jy){let[n,r,i]=ES(e);t.push({x:n,y:r,z:i,radius:QS(e.collider),footY:r-$S(e.collider)})}for(let n of e.children)tC(n,t)}function nC(e){let t=e.tree;if(!t){let t=[];return eC(e.getRoot(),t),t}let n=t._frameScratch;if(n&&n.frameId===t.frameId)return n.bodies;let r=n?.bodies??[],i=t.root;return i?eC(i,r):r.length=0,t._frameScratch={frameId:t.frameId,bodies:r},r}var rC=6,iC=512;function aC(e,t=`grass`){if(t===`fern`)return oC(e);let n=new b(e+28919),r=[];for(let e=0;e<180;e++){let e=.5+(n.next()+n.next()-1)*.17,t=(e>=.5?1:-1)*n.range(.04,.5)+n.range(-.1,.1),i=n.range(.45,1),a=Math.min(1,Math.max(0,e+t*(1.5-.9*i)));r.push({rootX:e,tipX:a,height:i,width:n.range(.0028,.0085),shade:n.range(.45,.98),bow:t*n.range(.25,.6)})}return r}function oC(e){let t=new b(e+65121),n=[];for(let e=0;e<56;e++){let r=.5+(t.next()+t.next()-1)*.1,i=(e%2==0?1:-1)*t.range(.12,.55)+t.range(-.06,.06),a=t.range(.32,.85),o=Math.min(1,Math.max(0,r+i*(1.6-.7*a)));n.push({rootX:r,tipX:o,height:a,width:t.range(.014,.03),shade:t.range(.4,.85),bow:i*t.range(.5,.85)})}return n}function sC(e,t=`grass`){let n=e.shade,r=Math.max(.3,e.shade*.62);if(t===`fern`){let e=[{offset:0,gray:r,alpha:0}],t=.14;for(let i=0;i<rC;i++){let a=t+(1-t)*i/rC,o=t+(1-t)*(i+1)/rC,s=r+(n-r)*((a+o)/2);e.push({offset:a+(o-a)*.12,gray:s,alpha:1}),e.push({offset:a+(o-a)*.74,gray:s,alpha:1}),i<rC-1&&e.push({offset:a+(o-a)*.92,gray:s,alpha:.2})}return e[e.length-1].offset<1&&e.push({offset:1,gray:n,alpha:1}),e}return[{offset:0,gray:r,alpha:0},{offset:.22,gray:r,alpha:1},{offset:1,gray:n,alpha:1}]}function cC(e,t=`grass`){if(typeof document>`u`)return null;let n=iC,r=document.createElement(`canvas`);r.width=n,r.height=n;let i=r.getContext(`2d`);if(!i)return null;i.clearRect(0,0,n,n);for(let r of aC(e,t)){let e=r.rootX*n,a=n,o=r.tipX*n,s=(1-r.height)*n,c=(e+o)/2+r.bow*n,l=(a+s)/2,u=Math.max(r.width*n,.75);i.beginPath(),i.moveTo(e-u,a),i.quadraticCurveTo(c-u*.55,l,o,s),i.quadraticCurveTo(c+u*.55,l,e+u,a),i.closePath();let d=i.createLinearGradient(e,a,o,s);for(let e of sC(r,t)){let t=Math.round(e.gray*255);d.addColorStop(e.offset,`rgba(${t},${t},${t},${e.alpha})`)}i.fillStyle=d,i.fill()}let a=new Fs(r);return a.colorSpace=fr,a}var lC=.08,uC=.5,dC=12,fC=`
5727
5727
  // GLSL Simplex Noise 3D — https://github.com/ashima/webgl-noise (MIT)
5728
5728
  vec3 ezMod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
5729
5729
  vec4 ezMod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
@@ -5775,9 +5775,9 @@ float ezSimplex3(vec3 v) {
5775
5775
  m = m * m;
5776
5776
  return 42.0 * dot(m * m, vec4(dot(g0, x0), dot(g1, x1), dot(g2, x2), dot(g3, x3)));
5777
5777
  }
5778
- `;function ZS(e){return`#include <lights_fragment_maps>
5778
+ `;function pC(e){return`#include <lights_fragment_maps>
5779
5779
  iblIrradiance *= ${e.toFixed(3)};
5780
- radiance *= ${e.toFixed(3)};`}function QS(e,t){e.userData.envCut=t,e.onBeforeCompile=e=>{e.fragmentShader=e.fragmentShader.replace(`#include <lights_fragment_maps>`,ZS(t))},e.customProgramCacheKey=()=>`incanto-env-cut-${t.toFixed(3)}`}function $S(e,t,n=1,r){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.envCut=n,r&&(e.userData.leafFade=r);let i=r?`uniform float uLeafFadeStart;
5780
+ radiance *= ${e.toFixed(3)};`}function mC(e,t){e.userData.envCut=t,e.onBeforeCompile=e=>{e.fragmentShader=e.fragmentShader.replace(`#include <lights_fragment_maps>`,pC(t))},e.customProgramCacheKey=()=>`incanto-env-cut-${t.toFixed(3)}`}function hC(e,t,n=1,r){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.envCut=n,r&&(e.userData.leafFade=r);let i=r?`uniform float uLeafFadeStart;
5781
5781
  uniform float uLeafFadeEnd;
5782
5782
  attribute vec3 anchor;
5783
5783
  `:``,a=r?`
@@ -5787,16 +5787,16 @@ attribute vec3 anchor;
5787
5787
  #endif
5788
5788
  vec4 ezAnchorWorld = modelMatrix * ezAnchor;
5789
5789
  float ezFade = step(uLeafFadeStart + 1e-4, uLeafFadeEnd) * smoothstep(uLeafFadeStart, max(uLeafFadeEnd, uLeafFadeStart + 1e-4), distance(cameraPosition, ezAnchorWorld.xyz));
5790
- mvPosition.xyz = mix(mvPosition.xyz, ezAnchor.xyz, ezFade);`:``;e.onBeforeCompile=e=>{e.uniforms.uTreeTime=t,r&&(e.uniforms.uLeafFadeStart=r.start,e.uniforms.uLeafFadeEnd=r.end),e.vertexShader=`uniform float uTreeTime;\n${i}${e.vertexShader}`.replace(`void main() {`,`${XS}\nvoid main() {`).replace(`#include <project_vertex>`,`
5790
+ mvPosition.xyz = mix(mvPosition.xyz, ezAnchor.xyz, ezFade);`:``;e.onBeforeCompile=e=>{e.uniforms.uTreeTime=t,r&&(e.uniforms.uLeafFadeStart=r.start,e.uniforms.uLeafFadeEnd=r.end),e.vertexShader=`uniform float uTreeTime;\n${i}${e.vertexShader}`.replace(`void main() {`,`${fC}\nvoid main() {`).replace(`#include <project_vertex>`,`
5791
5791
  vec4 mvPosition = vec4(transformed, 1.0);
5792
5792
  #ifdef USE_INSTANCING
5793
5793
  mvPosition = instanceMatrix * mvPosition;
5794
5794
  #endif
5795
- float windOffset = 2.0 * 3.14 * ezSimplex3(mvPosition.xyz / ${YS.toFixed(1)});
5796
- mvPosition.xyz += uv.y * ${qS.toFixed(3)} * vec3(1.0, 0.0, 1.0) * (
5797
- 0.5 * sin(uTreeTime * ${JS.toFixed(2)} + windOffset) +
5798
- 0.3 * sin(2.0 * uTreeTime * ${JS.toFixed(2)} + 1.3 * windOffset) +
5799
- 0.2 * sin(5.0 * uTreeTime * ${JS.toFixed(2)} + 1.5 * windOffset)
5795
+ float windOffset = 2.0 * 3.14 * ezSimplex3(mvPosition.xyz / ${dC.toFixed(1)});
5796
+ mvPosition.xyz += uv.y * ${lC.toFixed(3)} * vec3(1.0, 0.0, 1.0) * (
5797
+ 0.5 * sin(uTreeTime * ${uC.toFixed(2)} + windOffset) +
5798
+ 0.3 * sin(2.0 * uTreeTime * ${uC.toFixed(2)} + 1.3 * windOffset) +
5799
+ 0.2 * sin(5.0 * uTreeTime * ${uC.toFixed(2)} + 1.5 * windOffset)
5800
5800
  );${a}
5801
5801
  mvPosition = modelViewMatrix * mvPosition;
5802
5802
  gl_Position = projectionMatrix * mvPosition;
@@ -5810,18 +5810,18 @@ attribute vec3 anchor;
5810
5810
  if (diffuseColor.a < ezCutoff) discard;
5811
5811
  #endif
5812
5812
  #endif
5813
- `).replace(`#include <lights_fragment_maps>`,ZS(n))},e.customProgramCacheKey=r?()=>`incanto-eztree-leaf-wind-v5-fade-${n.toFixed(3)}`:()=>`incanto-eztree-leaf-wind-v4-${n.toFixed(3)}`}var eC=40,tC=1;function nC(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.strengthUniform=n,e.onBeforeCompile=e=>{e.uniforms.uTuftTime=t,e.uniforms.uTuftWind=n,e.vertexShader=`uniform float uTuftTime;\nuniform float uTuftWind;\n${e.vertexShader}`.replace(`void main() {`,`${XS}\nvoid main() {`).replace(`#include <project_vertex>`,`
5813
+ `).replace(`#include <lights_fragment_maps>`,pC(n))},e.customProgramCacheKey=r?()=>`incanto-eztree-leaf-wind-v5-fade-${n.toFixed(3)}`:()=>`incanto-eztree-leaf-wind-v4-${n.toFixed(3)}`}var gC=40,_C=1;function vC(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.strengthUniform=n,e.onBeforeCompile=e=>{e.uniforms.uTuftTime=t,e.uniforms.uTuftWind=n,e.vertexShader=`uniform float uTuftTime;\nuniform float uTuftWind;\n${e.vertexShader}`.replace(`void main() {`,`${fC}\nvoid main() {`).replace(`#include <project_vertex>`,`
5814
5814
  vec4 mvPosition = vec4(transformed, 1.0);
5815
5815
  #ifdef USE_INSTANCING
5816
5816
  mvPosition = instanceMatrix * mvPosition;
5817
5817
  #endif
5818
- float tuftPhase = 6.2832 * ezSimplex3(vec3(mvPosition.xz / ${eC.toFixed(1)}, 0.0));
5818
+ float tuftPhase = 6.2832 * ezSimplex3(vec3(mvPosition.xz / ${gC.toFixed(1)}, 0.0));
5819
5819
  mvPosition.xz += uv.y * uTuftWind *
5820
- sin(uTuftTime * ${tC.toFixed(1)} + tuftPhase) *
5821
- cos(uTuftTime * ${(1.4*tC).toFixed(1)} + tuftPhase) * vec2(1.0, 0.8);
5820
+ sin(uTuftTime * ${_C.toFixed(1)} + tuftPhase) *
5821
+ cos(uTuftTime * ${(1.4*_C).toFixed(1)} + tuftPhase) * vec2(1.0, 0.8);
5822
5822
  mvPosition = modelViewMatrix * mvPosition;
5823
5823
  gl_Position = projectionMatrix * mvPosition;
5824
- `)},e.customProgramCacheKey=()=>`incanto-tuft-wind`}var rC=[`grass`,`flowers`,`reeds`],iC=[`blades`,`simple`,`mesh`,`tufts`],aC=[`grass`,`fern`],oC={grass:.08,flowers:.14,reeds:.05},sC=[.75,1.25],cC=.05,lC=.25,uC=2e5,dC=8,fC=.05,pC=.38,mC=[.75,1.3],hC=.1,gC=.42,_C=[.6,1.6],vC=.8,yC=.9,bC=.04,xC=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],SC=1/3,CC=1.5,wC=1.45,TC=.4,EC=.13,DC=[.85,1.2],OC=[.8,1.3],kC=`#b3a24e`,AC=.8,jC=.5,MC=class e extends Dy{static typeName=`Foliage3D`;static props={kind:{default:`grass`,options:rC},style:{default:`mesh`,options:iC},tuftStyle:{default:`grass`,options:aC},area:{default:[20,20]},density:{default:12},maxInstances:{default:5e4},height:{default:.25},colorA:{default:`#4d7232`},colorB:{default:`#9aab55`},groundColor:{default:`#1f3015`},sunDirection:{default:[.5,.8,.3]},fadeStart:{default:60},fadeEnd:{default:90},sway:{default:.6},interaction:{default:!0},coverage:{default:.85},flowers:{default:0},seed:{default:1},drape:{default:!1},terrain:{default:``},renderOrder:{default:2}};renderOrder=2;kind=`grass`;style=`mesh`;tuftStyle=`grass`;area=[20,20];density=12;maxInstances=5e4;height=.25;colorA=`#4d7232`;colorB=`#9aab55`;groundColor=`#1f3015`;sunDirection=[.5,.8,.3];fadeStart=60;fadeEnd=90;sway=.6;interaction=!0;coverage=.85;flowers=0;seed=1;drape=!1;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(!rC.includes(t.kind))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' kind must be one of [${rC.join(`, `)}], got '${t.kind}'.`,{prop:`kind`,validOptions:rC});if(!iC.includes(t.style))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' style must be one of [${iC.join(`, `)}], got '${t.style}'.`,{prop:`style`,validOptions:iC});if(!aC.includes(t.tuftStyle))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' tuftStyle must be one of [${aC.join(`, `)}], got '${t.tuftStyle}'.`,{prop:`tuftStyle`,validOptions:aC});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(!(t.density>0)||!(t.maxInstances>=1))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' needs density > 0 and maxInstances >= 1, got density ${t.density}, maxInstances ${t.maxInstances}.`,{prop:`density`});if(t.maxInstances>uC)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' maxInstances is capped at ${uC} (got ${t.maxInstances}) — split giant fields into multiple nodes.`,{prop:`maxInstances`});if(!(t.fadeStart>=0)||!(t.fadeEnd>t.fadeStart))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' needs fadeStart >= 0 and fadeEnd > fadeStart (the LOD fade window), got fadeStart ${t.fadeStart}, fadeEnd ${t.fadeEnd}.`,{prop:`fadeStart`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.coverage>0)||!(t.coverage<=1))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' coverage must be in (0, 1] (carpet fill — 1 is solid, lower carves dirt patches), got ${t.coverage}.`,{prop:`coverage`});if(!(t.flowers>=0)||!(t.flowers<=.2))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' flowers must be in [0, 0.2] (fraction of instances rendered as flower heads — for a whole flower FIELD use kind: 'flowers'), got ${t.flowers}.`,{prop:`flowers`});if(typeof t.drape!=`boolean`)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' drape must be a boolean, got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;pivot=null;meshes=[];bladesMaterial=null;benderSlots=null;pickedBenders=[];fieldKey=``;tuftTime=null;tuftStrength=null;tuftTexture=null;_createObject3D(){return new $i}get isBlades(){return this.kind===`grass`&&this.style===`blades`}get isMesh(){return this.kind===`grass`&&this.style===`mesh`}get isTufts(){return this.kind===`grass`&&this.style===`tufts`}get isShaderField(){return this.isMesh||this.isBlades}_field(){return this.rebuildIfNeeded(),this.meshes[0]}_fields(){return this.rebuildIfNeeded(),this.meshes}update(e){this.time+=e,this.pickedBenders=this.computeBenders()}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded();let e=this.pivot;if(this.isShaderField){e.matrix.identity();let t=this.bladesMaterial.uniforms;t.time&&(t.time.value=this.time),t.windStrength&&(t.windStrength.value=this.sway*(this.isMesh?pC:lC)),(t.bottomColor?.value).set(this.colorA),(t.topColor?.value).set(this.colorB),this.isMesh&&((t.groundColor?.value).set(this.groundColor),(t.sunDirection?.value).set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),t.fadeStart&&(t.fadeStart.value=this.fadeStart),t.fadeEnd&&(t.fadeEnd.value=this.fadeEnd));let n=this.benderSlots;for(let e=0;e<4;e++){let t=this.pickedBenders[e];t?n[e]?.set(t.x,t.y,t.z,t.radius):n[e]?.set(0,0,0,0)}}else if(this.isTufts)e.matrix.identity(),this.tuftTime&&(this.tuftTime.value=this.time),this.tuftStrength&&(this.tuftStrength.value=this.sway*EC);else if(this.sway>0){let t=Math.sin(this.time*1.7)*cC*this.sway,n=Math.sin(this.time*1.3+1.7)*cC*this.sway*.6;e.matrix.makeShear(0,0,t,n,0,0)}else e.matrix.identity();e.matrixWorldNeedsUpdate=!0}_applySunDirection(t){if(!this.isMesh||!this.bladesMaterial)return;let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this.bladesMaterial.uniforms.sunDirection?.value)?.set(t[0],t[1],t[2])}computeBenders(){if(!this.interaction||!this.isShaderField)return[];let[e,t,n]=uS(this);this.drape&&!this.drapeTerrain&&this.resolveDrape();let r=this.drapeTerrain,i=[];for(let e of BS(this)){let n=r?r.heightAt(e.x,e.z):t,a=e.footY-n;a<=jC&&a>=-2.5&&i.push({x:e.x,y:e.y,z:e.z,radius:e.radius+AC})}return DS(i,{x:e,z:n,areaX:this.area[0]??0,areaZ:this.area[1]??0})}rebuildIfNeeded(){this.pivot||(this.pivot=new $i,this.pivot.matrixAutoUpdate=!1,this._ensureObject3D().add(this.pivot));let e=JSON.stringify([this.kind,this.style,this.tuftStyle,this.area,this.density,this.maxInstances,this.height,this.colorA,this.colorB,this.coverage,this.flowers,this.seed,this.drape,this.terrain]);if(e===this.fieldKey&&this.meshes.length>0)return;this.fieldKey=e,this.disposeMeshes(),this.resolveDrape();let t=this.isMesh?dC:this.isTufts?SC:1,n=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*this.density*t),this.maxInstances);this.isMesh?this.buildMeshField(n):this.isTufts?this.buildTuftField(n):this.isBlades?this.buildBladesField(n):this.buildSimpleField(n);for(let e of this.meshes)lS(e),this.pivot.add(e)}resolveDrape(){if(this.drapeTerrain=null,!this.drape)return;let e=dS(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=uS(this);else if(this.terrain!==``)throw new y(`NODE_NOT_FOUND`,`Foliage3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildMeshField(e){let t=Wx({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*dC}),n=this.coverage>=1?t:t.filter(e=>Ux(e.x,e.z,this.seed)<=this.coverage),r=this.flowers>0?Math.floor(n.length*this.flowers):0,i=new Set;for(let e=0;e<r;e++)i.add(Math.floor((e+.5)*n.length/r));let a=n.filter((e,t)=>!i.has(t)),o=n.filter((e,t)=>i.has(t));this.benderSlots=Array.from({length:4},()=>new xi(0,0,0,0));let s=Qs.merge([J.lights,J.fog]);Object.assign(s,{time:{value:0},windStrength:{value:this.sway*pC},topColor:{value:new W(this.colorB)},bottomColor:{value:new W(this.colorA)},groundColor:{value:new W(this.groundColor)},sunDirection:{value:new V(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize()},fadeStart:{value:this.fadeStart},fadeEnd:{value:this.fadeEnd},benders:{value:this.benderSlots}}),this.bladesMaterial=new tc({vertexShader:NS,fragmentShader:PS,uniforms:s,fog:!0,lights:!0,side:2});let c=kS(fC),l=a.length,u=Math.max(l,1),d=new is(c,this.bladesMaterial,u);d.count=l,d.receiveShadow=!0;let f=new b(this.seed+5352221),p=new Float32Array(u*4),m=new Float32Array(u),h=new Float32Array(u);for(let e=0;e<l;e++){let t=a[e],n=Fx(t.x,t.z),r=Vx(t.x,t.z,this.seed),i=(r-.55)/1.15,o=f.range(mC[0],mC[1]),s=this.height*r*(.55+t.scale*.6);RC.set(t.x,this.bedY(t.x,t.z),t.z),zC.setFromAxisAngle(IC,t.rotY),BC.set(o,s,o),d.setMatrixAt(e,LC.compose(RC,zC,BC));let c=n.leanDir+f.range(-.6,.6),l=(hC+gC*(.5*n.lean+.5*f.next()))*(1+vC*i);p[e*4]=Math.cos(c)*l,p[e*4+1]=Math.sin(c)*l,p[e*4+2]=f.range(_C[0],_C[1])*(1+yC*i),p[e*4+3]=f.next(),m[e]=n.hue;let u=Hx(t.x,t.z,this.seed)*.85+(f.next()-.5)*.3;h[e]=Math.min(1,Math.max(0,u))}c.setAttribute(`aBlade`,new Xo(p,4)),c.setAttribute(`aClumpHue`,new Xo(m,1)),c.setAttribute(`aDry`,new Xo(h,1)),d.instanceMatrix.needsUpdate=!0,this.meshes=[d],o.length>0&&this.meshes.push(this.buildFlowerMesh(o))}buildFlowerMesh(e){let t=new is(AS(bC),new rc({roughness:1,side:2}),Math.max(e.length,1));t.count=e.length,t.receiveShadow=!0;let n=new b(this.seed+15797765);for(let r=0;r<e.length;r++){let i=e[r],a=Vx(i.x,i.z,this.seed),o=this.height*a*(.85+n.next()*.35);RC.set(i.x,this.bedY(i.x,i.z),i.z),zC.setFromAxisAngle(IC,i.rotY),BC.set(1,o,1),t.setMatrixAt(r,LC.compose(RC,zC,BC));let s=n.next(),c=xC[s<.45?0:s<.75?1:2];t.setColorAt(r,UC.set(c))}return t.instanceMatrix.needsUpdate=!0,t.instanceColor&&(t.instanceColor.needsUpdate=!0),t}buildTuftField(e){let t=Wx({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*SC}),n=this.coverage>=1?t:t.filter(e=>Ux(e.x,e.z,this.seed)<=this.coverage);this.tuftTime={value:this.time},this.tuftStrength={value:this.sway*EC};let r=new rc({alphaTest:.5,side:2,roughness:1}),i=KS(this.seed,this.tuftStyle);i&&(r.map=i,this.tuftTexture=i),nC(r,this.tuftTime,this.tuftStrength);let a=new is(PC(),r,Math.max(n.length,1));a.count=n.length,a.castShadow=!1,a.receiveShadow=!0;let o=new b(this.seed+7403357),s=VC.set(this.colorA),c=HC.set(this.colorB);for(let e=0;e<n.length;e++){let t=n[e],r=1+(Vx(t.x,t.z,this.seed)-1)*TC,i=this.height*CC*r*o.range(DC[0],DC[1]),l=i*wC*o.range(OC[0],OC[1]);RC.set(t.x,this.bedY(t.x,t.z),t.z),zC.setFromAxisAngle(IC,t.rotY),BC.set(l,i,l),a.setMatrixAt(e,LC.compose(RC,zC,BC));let u=Fx(t.x,t.z),d=Math.min(1,Math.max(0,.5+.35*u.hue+(o.next()-.5)*.3)),f=Math.min(1,Math.max(0,Hx(t.x,t.z,this.seed)*.8-.1));UC.copy(s).lerp(c,d).lerp(WC.set(kC),f*.5).multiplyScalar(o.range(.62,1.18)),a.setColorAt(e,UC)}a.instanceMatrix.needsUpdate=!0,a.instanceColor&&(a.instanceColor.needsUpdate=!0),this.meshes=[a]}buildBladesField(e){let t=Wx({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density});this.benderSlots=Array.from({length:4},()=>new xi(0,0,0,0));let n=Qs.merge([J.fog]);Object.assign(n,{time:{value:0},windStrength:{value:this.sway*lC},topColor:{value:new W(this.colorB)},bottomColor:{value:new W(this.colorA)},grassHeight:{value:this.height},grassScale:{value:1},benders:{value:this.benderSlots}}),this.bladesMaterial=new tc({vertexShader:jS,fragmentShader:MS,uniforms:n,fog:!0,transparent:!0,side:2,depthWrite:!0,depthTest:!0,alphaTest:.1,blending:0});let r=NC(this.height),i=new is(r,this.bladesMaterial,Math.max(e,1)),a=new is(r,this.bladesMaterial,Math.max(e,1));i.count=e,a.count=e,i.renderOrder=this.renderOrder,a.renderOrder=this.renderOrder;for(let n=0;n<e;n++){let e=t[n];RC.set(e.x,this.bedY(e.x,e.z),e.z),BC.setScalar(e.scale),zC.setFromAxisAngle(IC,e.rotY),i.setMatrixAt(n,LC.compose(RC,zC,BC)),zC.setFromAxisAngle(IC,e.rotY+Math.PI/2),a.setMatrixAt(n,LC.compose(RC,zC,BC))}i.instanceMatrix.needsUpdate=!0,a.instanceMatrix.needsUpdate=!0,this.meshes=[i,a]}buildSimpleField(e){let t=new rc({side:2,roughness:1}),n=new is(FC(oC[this.kind]??.08),t,Math.max(e,1));n.count=e,n.receiveShadow=!0;let r=new b(this.seed),i=(this.area[0]??0)/2,a=(this.area[1]??0)/2,o=VC.set(this.colorA),s=HC.set(this.colorB);for(let t=0;t<e;t++){let e=r.range(-i,i),c=r.range(-a,a);RC.set(e,this.bedY(e,c),c),zC.setFromAxisAngle(IC,r.range(0,Math.PI*2)),BC.set(1,this.height*r.range(sC[0],sC[1]),1),LC.compose(RC,zC,BC),n.setMatrixAt(t,LC),n.setColorAt(t,UC.copy(o).lerp(s,r.next()))}n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),this.meshes=[n]}disposeMeshes(){let e=new Set(this.meshes.map(e=>e.geometry)),t=new Set(this.meshes.map(e=>e.material));for(let e of this.meshes)e.removeFromParent(),e.dispose();for(let t of e)t.dispose();for(let e of t)e.dispose?.();this.bladesMaterial?.dispose(),this.bladesMaterial=null,this.benderSlots=null,this.tuftTexture?.dispose(),this.tuftTexture=null,this.tuftTime=null,this.tuftStrength=null,this.meshes=[]}free(){this.disposeMeshes(),this.pivot=null,super.free()}};function NC(e){let t=new Gs(1,e,1,1);return t.translate(0,e/2,0),t}function PC(){let e=[],t=[],n=[],r=[];for(let i=0;i<3;i++){let a=i*Math.PI/3,o=Math.cos(a)/2,s=Math.sin(a)/2,c=-Math.sin(a),l=Math.cos(a),u=i*4;e.push(-o,0,-s,o,0,s,-o,1,-s,o,1,s);for(let e=0;e<4;e++)t.push(c,0,l);n.push(0,0,1,0,0,1,1,1),r.push(u,u+1,u+3,u,u+3,u+2)}let i=new K;return i.setAttribute(`position`,new G(new Float32Array(e),3)),i.setAttribute(`normal`,new G(new Float32Array(t),3)),i.setAttribute(`uv`,new G(new Float32Array(n),2)),i.setIndex(r),i}function FC(e){let t=e/2,n=new Float32Array([-t,0,0,t,0,0,-t,1,0,t,1,0,0,0,-t,0,0,t,0,1,-t,0,1,t]),r=new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0]),i=new K;return i.setAttribute(`position`,new G(n,3)),i.setAttribute(`normal`,new G(r,3)),i.setIndex([0,1,2,2,1,3,4,5,6,6,5,7]),i}var IC=new V(0,1,0),LC=new U,RC=new V,zC=new B,BC=new V,VC=new W,HC=new W,UC=new W,WC=new W,GC=class extends Dy{static typeName=`DirectionalLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},castShadow:{default:!1},shadowArea:{default:75},shadowMapSize:{default:2048},shadowFollowsCamera:{default:!1}};color=`#ffffff`;intensity=1;castShadow=!1;shadowArea=75;shadowMapSize=2048;shadowFollowsCamera=!1;_createObject3D(){return new rl}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();if(e.color.set(this.color),e.intensity=this.intensity,e.castShadow=this.castShadow,this.castShadow&&`shadow`in e){let t=e.shadow.camera;`left`in t&&(t.left=-this.shadowArea,t.right=this.shadowArea,t.top=this.shadowArea,t.bottom=-this.shadowArea,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.shadow.mapSize.set(this.shadowMapSize,this.shadowMapSize),e.shadow.bias=-2e-4,e.shadow.normalBias=.002}}},KC=class extends Dy{static typeName=`OmniLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},range:{default:0}};color=`#ffffff`;intensity=1;range=0;_createObject3D(){return new el}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();e.color.set(this.color),e.intensity=this.intensity,e.distance=this.range}},qC=[`color`,`metalness`,`roughness`,`emissive`,`emissiveIntensity`,`wireframe`,`flatShading`,`opacity`,`clearcoat`,`clearcoatRoughness`,`envMapIntensity`,`depthTest`,`depthWrite`,`map`,`normalMap`,`repeat`],JC=class extends Dy{static typeName=`MeshInstance3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;static validateJson(e){XC(e.material,e.name)}geometryKey=``;textureKey=``;loadedTextures=[];_createObject3D(){return new Mo(new zs(1,1,1),new ic)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=`${this.mesh}:${JSON.stringify(this.size)}`;t!==this.geometryKey&&(e.geometry.dispose(),e.geometry=ZC(this.mesh,this.size),this.geometryKey=t);let n=e.material;YC(n,this.material),this.syncTextures(n),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}syncTextures(e){let t=JSON.stringify([this.material.map??``,this.material.normalMap??``,this.material.repeat??null]);if(t===this.textureKey)return;this.textureKey=t;for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let n=e.map!==null||e.normalMap!==null;e.map=null,e.normalMap=null;let r=typeof document<`u`?new Lc:null;r&&this.material.map&&(e.map=this.loadTexture(r,this.material.map,!0)),r&&this.material.normalMap&&(e.normalMap=this.loadTexture(r,this.material.normalMap,!1)),(n||e.map||e.normalMap)&&(e.needsUpdate=!0)}loadTexture(e,t,n){let r=e.load(t);r.wrapS=Lt,r.wrapT=Lt;let[i,a]=this.material.repeat??[1,1];return r.repeat.set(i,a),r.anisotropy=4,n&&(r.colorSpace=fr),this.loadedTextures.push(r),r}free(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],super.free()}};function YC(e,t){e.color.set(t.color??`#ffffff`),e.metalness=t.metalness??0,e.roughness=t.roughness??1,e.wireframe=t.wireframe??!1,e.emissive.set(t.emissive??`#000000`),e.emissiveIntensity=t.emissiveIntensity??1;let n=t.opacity??1;e.opacity=n,e.transparent=n<1;let r=t.clearcoat??0;e.clearcoat>0!=r>0&&(e.needsUpdate=!0),e.clearcoat=r,e.clearcoatRoughness=t.clearcoatRoughness??0,e.envMapIntensity=t.envMapIntensity??1,e.depthTest=t.depthTest??!0,e.depthWrite=t.depthWrite??!0;let i=t.flatShading??!1;e.flatShading!==i&&(e.flatShading=i,e.needsUpdate=!0)}function XC(e,t,n=`MeshInstance3D`){let r=e=>{throw new y(`BAD_FORMAT`,`${n} '${t}' ${e}`,{prop:`material`,validOptions:[...qC]})};(typeof e!=`object`||!e||Array.isArray(e))&&r(`material must be an object, got ${JSON.stringify(e)}.`);for(let t of Object.keys(e))qC.includes(t)||r(`material has unknown key '${t}' — must be one of [${qC.join(`, `)}].`);for(let t of[`map`,`normalMap`]){let n=e[t];n!==void 0&&(typeof n!=`string`||n.length===0)&&r(`material.${t} must be a non-empty texture URL string, got ${JSON.stringify(n)}.`)}if(e.repeat!==void 0){let t=e.repeat;(!Array.isArray(t)||t.length!==2||!t.every(e=>typeof e==`number`&&Number.isFinite(e)&&e>0))&&r(`material.repeat must be [u, v] with positive numbers, got ${JSON.stringify(t)}.`),!e.map&&!e.normalMap&&r(`material.repeat tiles nothing — add a 'map' and/or 'normalMap' texture URL.`)}for(let t of[`metalness`,`roughness`,`opacity`,`clearcoat`,`clearcoatRoughness`]){let n=e[t];n!==void 0&&!(typeof n==`number`&&n>=0&&n<=1)&&r(`material.${t} must be a number in 0..1, got ${JSON.stringify(n)}.`)}e.envMapIntensity!==void 0&&!(typeof e.envMapIntensity==`number`&&Number.isFinite(e.envMapIntensity)&&e.envMapIntensity>=0)&&r(`material.envMapIntensity must be a number >= 0, got ${JSON.stringify(e.envMapIntensity)}.`);for(let t of[`wireframe`,`flatShading`,`depthTest`,`depthWrite`]){let n=e[t];n!==void 0&&typeof n!=`boolean`&&r(`material.${t} must be a boolean, got ${JSON.stringify(n)}.`)}}function ZC(e,t){let n=t[0]??1,r=t[1]??1,i=t[2]??1;switch(e){case`box`:return new zs(n,r,i);case`sphere`:return new Ks(n,32,16);case`gem`:return new Ws(n,0);case`capsule`:return new Bs(n,r,8,16);case`plane`:{let e=new Gs(n,i);return e.rotateX(-Math.PI/2),e}case`cylinder`:return new Vs(n,n,r,24);default:throw new y(`PROP_TYPE_MISMATCH`,`MeshInstance3D.mesh must be one of box|sphere|capsule|plane|cylinder|gem, got '${e}'.`)}}var QC=class extends Dy{static typeName=`LoftMesh3D`;static props={sections:{default:[]},slices:{default:24},smooth:{default:4},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};sections=[];slices=24;smooth=4;material={};castShadow=!1;receiveShadow=!1;static validateJson(e){let t=e;$C(t.sections,e.name),XC(t.material,e.name,`LoftMesh3D`);for(let n of[`map`,`normalMap`,`repeat`])if(t.material[n]!==void 0)throw new y(`BAD_FORMAT`,`LoftMesh3D '${e.name}' material does not support '${n}' — a loft has no UVs; use color/metalness/roughness/clearcoat/envMapIntensity instead.`,{prop:`material`})}geometryKey=``;_createObject3D(){return new Mo(new K,new ic)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=JSON.stringify([this.sections,this.slices,this.smooth]);t!==this.geometryKey&&this.sections.length>=2&&(e.geometry.dispose(),e.geometry=nw(this.sections,this.slices,this.smooth),this.geometryKey=t),YC(e.material,this.material),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}};function $C(e,t){let n=e=>{throw new y(`BAD_FORMAT`,`LoftMesh3D '${t}' ${e}`,{prop:`sections`})};(!Array.isArray(e)||e.length<2)&&n(`sections needs at least 2 stations, got ${JSON.stringify(e)}.`);for(let[t,r]of e.entries()){(typeof r!=`object`||!r)&&n(`sections[${t}] must be an object.`);for(let e of[`z`,`width`,`height`,`y`])(typeof r[e]!=`number`||!Number.isFinite(r[e]))&&n(`sections[${t}].${e} must be a finite number, got ${JSON.stringify(r[e])}.`);(r.width<=0||r.height<=0)&&n(`sections[${t}] width/height must be positive, got ${r.width}×${r.height}.`),r.corner!==void 0&&!(typeof r.corner==`number`&&r.corner>=0&&r.corner<=1)&&n(`sections[${t}].corner must be in 0..1, got ${JSON.stringify(r.corner)}.`),t>0&&r.z<=e[t-1].z&&n(`sections[].z must be strictly ascending (sections[${t}].z=${r.z}).`)}}function ew(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(n-e)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}function tw(e,t){let n=t=>{let n=e[Math.max(0,Math.min(e.length-1,t))];return{z:n.z,width:n.width,height:n.height,y:n.y,corner:n.corner??.7}},r=[];for(let i=0;i<e.length-1;i++){let a=n(i-1),o=n(i),s=n(i+1),c=n(i+2),l=i===e.length-2?t+1:t;for(let e=0;e<l;e++){let n=e/t;r.push({z:ew(a.z,o.z,s.z,c.z,n),width:Math.max(1e-4,ew(a.width,o.width,s.width,c.width,n)),height:Math.max(1e-4,ew(a.height,o.height,s.height,c.height,n)),y:ew(a.y,o.y,s.y,c.y,n),corner:Math.min(1,Math.max(0,ew(a.corner,o.corner,s.corner,c.corner,n)))})}}return r}function nw(e,t,n){let r=Math.max(8,Math.min(64,Math.round(t))),i=tw(e,Math.max(1,Math.min(16,Math.round(n)))),a=i.length,o=new Float32Array((a*r+2)*3),s=i[0],c=i[a-1];o.set([0,s.y,s.z],0),o.set([0,c.y,c.z],3);for(let e=0;e<a;e++){let t=i[e],n=8-6*t.corner,a=Math.max(n,5);for(let i=0;i<r;i++){let s=i/r*Math.PI*2,c=Math.cos(s),l=Math.sin(s),u=l>=0?n:a,d=t.width/2*Math.sign(c)*Math.abs(c)**(2/u),f=t.height/2*Math.sign(l)*Math.abs(l)**(2/u),p=(2+e*r+i)*3;o[p]=d,o[p+1]=t.y+f,o[p+2]=t.z}}let l=[],u=(e,t)=>2+e*r+t%r;for(let e=0;e<a-1;e++)for(let t=0;t<r;t++){let n=u(e,t),r=u(e,t+1),i=u(e+1,t),a=u(e+1,t+1);l.push(n,r,i,r,a,i)}for(let e=0;e<r;e++)l.push(0,u(0,e+1),u(0,e)),l.push(1,u(a-1,e),u(a-1,e+1));let d=new K;return d.setAttribute(`position`,new G(o,3)),d.setIndex(l),d.computeVertexNormals(),d}var rw={Hips:`hips`,Spine:`spine`,Spine1:`chest`,Spine2:`upperChest`,Neck:`neck`,Head:`head`,LeftShoulder:`leftShoulder`,LeftArm:`leftUpperArm`,LeftForeArm:`leftLowerArm`,LeftHand:`leftHand`,RightShoulder:`rightShoulder`,RightArm:`rightUpperArm`,RightForeArm:`rightLowerArm`,RightHand:`rightHand`,LeftUpLeg:`leftUpperLeg`,LeftLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,LeftToeBase:`leftToes`,RightUpLeg:`rightUpperLeg`,RightLeg:`rightLowerLeg`,RightFoot:`rightFoot`,RightToeBase:`rightToes`,LeftHandThumb1:`leftThumbMetacarpal`,LeftHandThumb2:`leftThumbProximal`,LeftHandThumb3:`leftThumbDistal`,LeftHandIndex1:`leftIndexProximal`,LeftHandIndex2:`leftIndexIntermediate`,LeftHandIndex3:`leftIndexDistal`,LeftHandMiddle1:`leftMiddleProximal`,LeftHandMiddle2:`leftMiddleIntermediate`,LeftHandMiddle3:`leftMiddleDistal`,LeftHandRing1:`leftRingProximal`,LeftHandRing2:`leftRingIntermediate`,LeftHandRing3:`leftRingDistal`,LeftHandPinky1:`leftLittleProximal`,LeftHandPinky2:`leftLittleIntermediate`,LeftHandPinky3:`leftLittleDistal`,RightHandThumb1:`rightThumbMetacarpal`,RightHandThumb2:`rightThumbProximal`,RightHandThumb3:`rightThumbDistal`,RightHandIndex1:`rightIndexProximal`,RightHandIndex2:`rightIndexIntermediate`,RightHandIndex3:`rightIndexDistal`,RightHandMiddle1:`rightMiddleProximal`,RightHandMiddle2:`rightMiddleIntermediate`,RightHandMiddle3:`rightMiddleDistal`,RightHandRing1:`rightRingProximal`,RightHandRing2:`rightRingIntermediate`,RightHandRing3:`rightRingDistal`,RightHandPinky1:`rightLittleProximal`,RightHandPinky2:`rightLittleIntermediate`,RightHandPinky3:`rightLittleDistal`},iw={};for(let[e,t]of Object.entries(rw))iw[`mixamorig${e}`]=t,iw[`mixamorig:${e}`]=t;function aw(e,t,n){let r=[],i=new Set,a=new B,o=new B,s=new B,c=n.meta?.metaVersion===`0`,l=t.getObjectByName(`mixamorigHips`)??t.getObjectByName(`mixamorig:Hips`),u=n.humanoid?.getNormalizedBoneNode(`hips`),d=l&&u?Math.abs(u.getWorldPosition(new V).y)/Math.max(1e-6,Math.abs(l.getWorldPosition(new V).y)):1;for(let l of e.tracks){let e=l.name.lastIndexOf(`.`),u=l.name.slice(0,e),f=l.name.slice(e+1),p=iw[u],m=p?n.humanoid?.getNormalizedBoneNode(p)?.name:void 0,h=t.getObjectByName(u);if(!m||!h){i.add(u);continue}if(h.getWorldQuaternion(a).invert(),h.parent?h.parent.getWorldQuaternion(o):o.identity(),l instanceof xc&&f===`quaternion`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=4)s.set(e[t]??0,e[t+1]??0,e[t+2]??0,e[t+3]??1),s.premultiply(o).multiply(a),e[t]=c?-s.x:s.x,e[t+1]=s.y,e[t+2]=c?-s.z:s.z,e[t+3]=s.w;r.push(new xc(`${m}.quaternion`,[...l.times],[...e]))}else if(l instanceof Cc&&f===`position`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=3)e[t]=(c?-(e[t]??0):e[t]??0)*d,e[t+1]=(e[t+1]??0)*d,e[t+2]=(c?-(e[t+2]??0):e[t+2]??0)*d;r.push(new Cc(`${m}.position`,[...l.times],[...e]))}}return{clip:new wc(`${e.name} (VRM)`,e.duration,r),retargetedTracks:r.length,skippedBones:[...i]}}var ow=.2,sw=class extends Dy{static typeName=`ModelInstance3D`;static signals=[`animationFinished`];static props={...Dy.props,model:{default:``},animation:{default:``},targetHeight:{default:0},castShadow:{default:!1},animationLoop:{default:!0},receiveShadow:{default:!1},tint:{default:``},metalness:{default:-1},roughness:{default:-1}};model=``;animation=``;targetHeight=0;castShadow=!1;animationLoop=!0;receiveShadow=!1;tint=``;metalness=-1;roughness=-1;store=null;entry=null;mountedRef=``;fittedHeight=-1;fitGroup=null;mixer=null;playing=``;currentAction=null;actionKeys=new WeakMap;warnedClaim=!1;tintTargets=[];tintedClones=[];appliedMods=``;nodePoses=new Map;poseNode(e,t){this.nodePoses.set(e,t),this.applyPoses()}_createObject3D(){return new $i}findBone(e){let t=this.fitGroup;if(!t||e===``)return null;let n=t.getObjectByName(e)??t.getObjectByName(`mixamorig${e}`)??t.getObjectByName(`mixamorig:${e}`);if(n)return n;let r=e.toLowerCase(),i=null;return t.traverse(e=>{!i&&e.name.toLowerCase().endsWith(r)&&(i=e)}),i}boneNames(){let e=[];return this.fitGroup?.traverse(t=>{t.isBone&&e.push(t.name)}),e}availableAnimations(){let e=this.entry?.animations.map(e=>e.name)??[],t=this.store?.animationRefs()??[];return[...e,...t]}_syncModel(e){this.store=e;let t=this._ensureObject3D();if(this.model===``){this.fitGroup&&this.unmount(t);return}let n=e.getModel(this.model);if(!(n.status!==`ready`||!n.scene)){if(this.mountedRef!==this.model){this.unmount(t);let e;if(n.isVrm){if(n.claimedBy&&n.claimedBy!==this){this.warnedClaim||(this.warnedClaim=!0,console.warn(`incanto: VRM '${this.model}' is already displayed by another node — a VRM asset can back only one ModelInstance3D.`));return}n.claimedBy=this,e=n.scene}else e=_v(n.scene);let r=new $i;r.add(e),t.add(r),this.fitGroup=r,this.entry=n,this.mountedRef=this.model,this.mixer=new Dl(e),this.mixer.addEventListener(`finished`,e=>{let t=e.action,n=(t&&this.actionKeys.get(t))??this.animation;this.emit(`animationFinished`,n)}),this.playing=``,this.currentAction=null,this.fittedHeight=-1,e.traverse(e=>{e.userData.incantoModelShared=!0}),this.tintTargets=[],this.tintedClones=[],this.appliedMods=``,e.traverse(e=>{let t=e;t.isMesh&&t.material&&this.tintTargets.push({mesh:t,original:t.material})})}if(this.fitGroup&&this.fittedHeight!==this.targetHeight)if(this.fittedHeight=this.targetHeight,this.targetHeight>0){let e=this.fitGroup.scale.x;this.fitGroup.scale.setScalar(1);let t=cw(this.fitGroup).getSize(new V),n=t.y>0?this.targetHeight/t.y:e;n<.05||n>20?(this.fitGroup.scale.setScalar(1),console.warn(`[incanto] ModelInstance3D '${this.name}': targetHeight fit measured an implausible scale (${n.toFixed(2)}x) — skinned rigs defeat bounding-box measurement. Rendering at the model's authored scale instead.`)):this.fitGroup.scale.setScalar(n)}else this.fitGroup.scale.setScalar(1);this.fitGroup&&this.fitGroup.traverse(e=>{let t=e;t.isMesh&&(t.castShadow=this.castShadow,t.receiveShadow=this.receiveShadow)}),this.applyMaterialMods(),this.applyPoses(),this.syncAnimation(e)}}applyMaterialMods(){let e=`${this.tint}|${this.metalness}|${this.roughness}`;if(e===this.appliedMods)return;for(let e of this.tintedClones)e.dispose();this.tintedClones=[];let t=this.tint?new W(this.tint):null,n=t!==null||this.metalness>=0||this.roughness>=0;for(let e of this.tintTargets){if(!n){e.mesh.material=e.original;continue}let r=e=>{let n=e.clone();if(t){let r=n,i=e.color;r.color&&=i?i.clone().multiply(t):t.clone()}let r=n;return this.metalness>=0&&typeof r.metalness==`number`&&(r.metalness=this.metalness),this.roughness>=0&&typeof r.roughness==`number`&&(r.roughness=this.roughness),n.userData.incantoTinted=!0,this.tintedClones.push(n),n};e.mesh.material=Array.isArray(e.original)?e.original.map(r):r(e.original)}this.appliedMods=e}applyPoses(){if(!this.fitGroup||this.nodePoses.size===0)return;let e=Math.PI/180;for(let[t,n]of this.nodePoses){let r=this.fitGroup.getObjectByName(t);r&&r.rotation.set(n[0]*e,n[1]*e,n[2]*e)}}syncAnimation(e){if(!this.mixer||!this.entry||this.playing===this.animation)return;if(this.animation===``){this.currentAction&&this.currentAction.fadeOut(ow),this.currentAction=null,this.playing=``;return}let t=this.entry.animations.find(e=>e.name===this.animation)??null;if(!t&&(this.animation.startsWith(`$`)||/\.(glb|gltf)$/i.test(this.animation))){let n=e.getAnimation(this.animation);if(n.status===`loading`)return;if(n.status===`ready`&&n.scene){let e=(n.clip?n.clips.find(e=>e.name===n.clip):void 0)??n.clips[0];if(e)if(this.entry.isVrm&&this.entry.vrm){let r=this.entry.retargeted.get(this.animation);if(r)t=r;else{let r=aw(e,n.scene,this.entry.vrm);r.skippedBones.length>0&&console.warn(`incanto: retarget '${this.animation}' skipped bones: ${r.skippedBones.join(`, `)}`),this.entry.retargeted.set(this.animation,r.clip),t=r.clip}}else t=e}}if(this.playing=this.animation,t){let e=this.mixer.clipAction(t);if(e.reset(),this.animationLoop?e.setLoop($n,1/0):(e.setLoop(Qn,1),e.clampWhenFinished=!0),e.setEffectiveWeight(1),e.play(),this.actionKeys.set(e,this.animation),this.currentAction&&this.currentAction!==e){let n=t.duration>0&&this.currentAction.getClip().duration>0;e.crossFadeFrom(this.currentAction,ow,n)}this.currentAction=e}else console.warn(`incanto: model '${this.model}' has no animation '${this.animation}' — embedded: ${this.entry.animations.map(e=>e.name).join(`, `)||`(none)`}; assets: ${e.animationRefs().join(`, `)||`(none)`}`)}update(e){this.mixer?.update(e),this.entry?.isVrm&&this.entry.claimedBy===this&&this.entry.vrm?.update(e)}onExitTree(){this.unmount(this._ensureObject3D())}unmount(e){this.entry?.claimedBy===this&&(this.entry.claimedBy=null),this.fitGroup&&e.remove(this.fitGroup);for(let e of this.tintedClones)e.dispose();this.tintedClones=[],this.tintTargets=[],this.appliedMods=``,this.fitGroup=null,this.mixer=null,this.currentAction=null,this.entry=null,this.mountedRef=``,this.playing=``,this.fittedHeight=-1}};function cw(e){e.updateWorldMatrix(!0,!0);let t=new Ca,n=new Ca,r=e.matrixWorld.clone().invert(),i=new U,a=new V;return e.traverse(e=>{let o=e;if(o.isSkinnedMesh&&o.skeleton){for(let e of o.skeleton.boneInverses)i.copy(e).invert().premultiply(o.matrixWorld).premultiply(r),a.setFromMatrixPosition(i),t.expandByPoint(a);return}let s=e;s.isMesh&&s.geometry&&(s.geometry.computeBoundingBox(),s.geometry.boundingBox&&(n.copy(s.geometry.boundingBox).applyMatrix4(s.matrixWorld).applyMatrix4(r),t.union(n)))}),t}var lw=.01,uw=class e extends Dy{orderGroup=`effects`;static typeName=`Particles3D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...at]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},depthTest:{default:!0},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;depthTest=!0;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!at.includes(t.preset))throw new y(`BAD_FORMAT`,`Particles3D '${e.name}' preset must be 'custom' or one of [${at.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:at});if(t.blend!==`add`&&t.blend!==`normal`)throw new y(`BAD_FORMAT`,`Particles3D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){ot(this,this.preset,ge(e.typeName));let t=this.tree?.engine?.rng??new b(4660);this.sim=new ct({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[(this.speed[0]??0)*lw,(this.speed[1]??0)*lw],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[(this.gravity[0]??0)*lw,(this.gravity[1]??0)*lw,(this.gravity[2]??0)*lw],drag:this.drag,maxParticles:this.maxParticles,spreadZ:!0},t)}return this.sim}update(e){let t=this._ensureSim();t.setRate(this.emitting?this.rate:0),this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}points=null;positions=null;colors=null;paletteCache=[];paletteCacheKey=``;_syncObject3D(){super._syncObject3D(),this.syncParticles()}refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new W,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}syncParticles(){let e=this._ensureSim();if(!this.points||(this.positions?.length??0)!==this.maxParticles*3){this.points?.removeFromParent(),this.positions=new Float32Array(this.maxParticles*3),this.colors=new Float32Array(this.maxParticles*4);let e=new K;e.setAttribute(`position`,new G(this.positions,3)),e.setAttribute(`color`,new G(this.colors,4));let t=new Ds({size:(this.sizeStart+this.sizeEnd)/2*lw,map:hw(),vertexColors:!0,transparent:!0,depthWrite:!1,depthTest:this.depthTest,alphaTest:.02,sizeAttenuation:!0,blending:this.blend===`add`?2:1});this.points=new Ms(e,t),this.points.frustumCulled=!1,this._ensureObject3D().add(this.points)}this.points.renderOrder=this.renderOrder;let t=this.points.material;t.depthTest=this.depthTest,t.blending=this.blend===`add`?2:1;let n=this.positions,r=this.colors,i=this.refreshPalette(),a=i?null:dw.set(this.colorStart),o=fw.set(this.colorEnd),s=this.shimmer,c=0;e.forEach(e=>{n[c*3]=e.x,n[c*3+1]=-e.y,n[c*3+2]=e.z;let t=i?i[Math.floor(e.seed*i.length)]:a,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);s>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*s+e.seed))),pw.copy(t).lerp(o,e.t),r[c*4]=pw.r,r[c*4+1]=pw.g,r[c*4+2]=pw.b,r[c*4+3]=l,c+=1});let l=this.points.geometry;l.setDrawRange(0,c),l.getAttribute(`position`).needsUpdate=!0,l.getAttribute(`color`).needsUpdate=!0}},dw=new W,fw=new W,pw=new W,mw=null;function hw(){if(mw)return mw;let e=63/2,t=new Uint8Array(4096*4);for(let n=0;n<64;n++)for(let r=0;r<64;r++){let i=(r-e)/e,a=(n-e)/e,o=Math.hypot(i,a),s=.35,c;if(o<=s)c=1;else{let e=Math.max(0,1-(o-s)/(1-s));c=e*e}let l=Math.round(c*255),u=(n*64+r)*4;t[u]=255,t[u+1]=255,t[u+2]=255,t[u+3]=l}let n=new Ko(t,64,64,cn);return n.magFilter=Ut,n.minFilter=Ut,n.generateMipmaps=!1,n.needsUpdate=!0,mw=n,n}var gw=128,_w=class extends Dy{static typeName=`Trail3D`;static props={width:{default:.3},color:{default:`#ffffff`},opacity:{default:.8},seconds:{default:.6},emitting:{default:!0},additive:{default:!1},minDistance:{default:.05}};width=.3;color=`#ffffff`;opacity=.8;seconds=.6;emitting=!0;additive=!1;minDistance=.05;points=[];clock=0;mesh=null;lastColor=``;_createObject3D(){let e=new $i,t=new K;t.setAttribute(`position`,new G(new Float32Array(gw*2*3),3));let n=new bo({color:this.color,transparent:!0,opacity:this.opacity,side:2,depthWrite:!1,blending:this.additive?2:1});return this.mesh=new Mo(t,n),this.mesh.frustumCulled=!1,this.mesh.matrixAutoUpdate=!1,this.mesh.matrixWorld.identity(),this.mesh.updateMatrixWorld=()=>{},e.add(this.mesh),e}update(e){for(this.clock+=e;this.points.length>0&&this.clock-this.points[0].t>this.seconds;)this.points.shift()}_onRender3D(e){let t=this._ensureObject3D();if(this.emitting){t.getWorldPosition(vw);let e=this.points[this.points.length-1];(!e||(e.x-vw.x)**2+(e.y-vw.y)**2+(e.z-vw.z)**2>this.minDistance*this.minDistance)&&(this.points.push({x:vw.x,y:vw.y,z:vw.z,t:this.clock}),this.points.length>gw&&this.points.shift())}let n=this.mesh;if(!n)return;n.matrixWorld.identity();let r=n.material;this.color!==this.lastColor&&(this.lastColor=this.color,r.color=new W(this.color)),r.opacity=this.opacity;let i=this.points.length,a=n.geometry,o=a.getAttribute(`position`);if(i<2){a.setDrawRange(0,0);return}for(let t=0;t<i;t++){let n=this.points[t],r=this.points[Math.min(t+1,i-1)]??n;yw.set(r.x-n.x,r.y-n.y,r.z-n.z),yw.lengthSq()<1e-8&&yw.set(0,1,0),bw.set(e.camera.position.x-n.x,e.camera.position.y-n.y,e.camera.position.z-n.z),xw.crossVectors(yw,bw).normalize();let a=(this.clock-n.t)/this.seconds,s=this.width/2*Math.max(0,1-a);o.setXYZ(t*2,n.x+xw.x*s,n.y+xw.y*s,n.z+xw.z*s),o.setXYZ(t*2+1,n.x-xw.x*s,n.y-xw.y*s,n.z-xw.z*s)}if(o.needsUpdate=!0,!a.index||a.index.count<(gw-1)*6){let e=[];for(let t=0;t<gw-1;t++){let n=t*2;e.push(n,n+1,n+2,n+1,n+3,n+2)}a.setIndex(e)}a.setDrawRange(0,(i-1)*6)}get pointCount(){return this.points.length}},vw=new V,yw=new V,bw=new V,xw=new V;function Sw(e){let{branch:t,leaves:n,type:r}=e,i=0,a=0,o=[{level:0,sections:t.sections[0],segments:t.segments[0]}];for(;o.length>0;){let e=o.shift();if(i+=e.sections*e.segments*2,e.level>=t.levels){a+=n.count===0?0:n.count+ +(r===`deciduous`);continue}r===`deciduous`&&o.push({level:e.level+1,sections:e.sections,segments:e.segments});let s=t.children[e.level]??0;for(let n=0;n<s;n++)o.push({level:e.level+1,sections:t.sections[e.level+1]??1,segments:t.segments[e.level+1]??3})}let s=n.billboard===`double`?2:1,c=a*s*2;return{branches:i,leaves:c,total:i+c}}var 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y(`BAD_FORMAT`,`Tree3D '${e.name}' blows the grove triangle budget: count ${t.count} × ${n} tris/tree (tier '${t.tier}', type '${t.type}') = ${r} > ${pT}. 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e=JSON.stringify([this.tier,this.type,this.seed,this.height,this.count,this.area,this.trunkColor,this.canopyColor,this.leafTexture,this.leafShadows,this.leafFadeEnd>this.leafFadeStart,this.drape,this.terrain]);e===this.groveKey&&(this.simpleTrunk||this.variants.length>0)||(this.groveKey=e,this.disposeMeshes(),this.resolveDrape(),this.tier===`simple`?this.buildSimpleGrove():this.buildEzGrove())}resolveDrape(){if(this.drapeTerrain=null,!this.drape)return;let e=dS(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=uS(this);else if(this.terrain!==``)throw new y(`NODE_NOT_FOUND`,`Tree3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildSimpleGrove(){let e=iT(this.tier,this.type),t=new b(this.seed),n=sT(e,t,this.trunkColor),r=cT(e,t,this.canopyColor),i=new is(n,IT(),this.count);RT(i);let a=null;r&&(a=new 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W(xT[0],xT[1],xT[2])),roughness:1,side:2,vertexColors:!0,alphaTest:s.leaves.alphaTest}),n=this.leafTexture||jT(s.leaves.style);i&&(e.map=kT(i,n,e=>{e.colorSpace=fr,e.flipY=!1},e=>MT(e))),$S(e,this.swayUniform,ST,this.leafFadeUniform??void 0),d=new is(c.leaves,e,t),RT(d),this.leafShadows||(d.castShadow=!1)}this.variants.push({branches:u,leaves:d}),this.grove.add(u),d&&this.grove.add(d)}let a=Array(t).fill(0),o=new b(this.seed);this.scatter(o,(e,n,r)=>{let i=e%t,o=this.variants[i],s=a[i];a[i]=s+1,o.branches.setMatrixAt(s,n),o.branches.setColorAt(s,r),o.leaves?.setMatrixAt(s,n),o.leaves?.setColorAt(s,r)});for(let e of this.variants)LT(e.branches),e.leaves&&LT(e.leaves)}buildBarkMaterial(t,n){if(this.type===`dead`||!n)return new rc({color:new W(this.trunkColor),roughness:1});let r=Dw(t),i=new rc({color:this.trunkColor===e.props.trunkColor?.default?new W(r.tint):FT(this.trunkColor),roughness:1});return 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t)e.dispose();for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],this.simpleTrunk=null,this.simpleCanopy=null,this.variants=[],this.swayUniform=null,this.leafFadeUniform=null}free(){this.disposeMeshes(),this.grove=null,super.free()}},OT=new Map;function kT(e,t,n,r){let i=OT.get(t);if(i)return i;let a=new bi;return n(a),e.load(t,e=>{a.image=e,r?r(a):a.needsUpdate=!0}),OT.set(t,a),a}function AT(e,t){let n=0;for(let r of new Set(ET[e][t]??[])){let e=Tw(r);t===`dead`&&(e.leaves.count=0),n=Math.max(n,Sw(e).total)}return n}function jT(e){return`${wT}/${e}_color.png`}function MT(e){let t=e.image;if(!t||typeof document>`u`)return;let n=document.createElement(`canvas`);n.width=t.naturalWidth||t.width,n.height=t.naturalHeight||t.height;let r=n.getContext(`2d`,{willReadFrequently:!0});if(!r)return;r.drawImage(t,0,0);let i;try{i=r.getImageData(0,0,n.width,n.height)}catch{return}let a=i.data,o=0,s=0,c=0,l=0;for(let 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5824
+ `)},e.customProgramCacheKey=()=>`incanto-tuft-wind`}var yC=[`grass`,`flowers`,`reeds`],bC=[`blades`,`simple`,`mesh`,`tufts`],xC=[`grass`,`fern`],SC={grass:.08,flowers:.14,reeds:.05},CC=[.75,1.25],wC=.05,TC=.25,EC=2e5,DC=8,OC=.05,kC=.38,AC=[.75,1.3],jC=.1,MC=.42,NC=[.6,1.6],PC=.8,FC=.9,IC=.04,LC=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],RC=1/3,zC=1.5,BC=1.45,VC=.4,HC=.13,UC=[.85,1.2],WC=[.8,1.3],GC=`#b3a24e`,KC=.8,qC=.5,JC=class e extends Dy{static typeName=`Foliage3D`;static props={kind:{default:`grass`,options:yC},style:{default:`mesh`,options:bC},tuftStyle:{default:`grass`,options:xC},area:{default:[20,20]},density:{default:12},maxInstances:{default:5e4},height:{default:.25},colorA:{default:`#4d7232`},colorB:{default:`#9aab55`},groundColor:{default:`#1f3015`},sunDirection:{default:[.5,.8,.3]},fadeStart:{default:60},fadeEnd:{default:90},sway:{default:.6},interaction:{default:!0},coverage:{default:.85},flowers:{default:0},seed:{default:1},drape:{default:!1},terrain:{default:``},renderOrder:{default:2}};renderOrder=2;kind=`grass`;style=`mesh`;tuftStyle=`grass`;area=[20,20];density=12;maxInstances=5e4;height=.25;colorA=`#4d7232`;colorB=`#9aab55`;groundColor=`#1f3015`;sunDirection=[.5,.8,.3];fadeStart=60;fadeEnd=90;sway=.6;interaction=!0;coverage=.85;flowers=0;seed=1;drape=!1;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(!yC.includes(t.kind))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' kind must be one of [${yC.join(`, `)}], got '${t.kind}'.`,{prop:`kind`,validOptions:yC});if(!bC.includes(t.style))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' style must be one of [${bC.join(`, `)}], got '${t.style}'.`,{prop:`style`,validOptions:bC});if(!xC.includes(t.tuftStyle))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' tuftStyle must be one of [${xC.join(`, `)}], got '${t.tuftStyle}'.`,{prop:`tuftStyle`,validOptions:xC});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(!(t.density>0)||!(t.maxInstances>=1))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' needs density > 0 and maxInstances >= 1, got density ${t.density}, maxInstances ${t.maxInstances}.`,{prop:`density`});if(t.maxInstances>EC)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' maxInstances is capped at ${EC} (got ${t.maxInstances}) — split giant fields into multiple nodes.`,{prop:`maxInstances`});if(!(t.fadeStart>=0)||!(t.fadeEnd>t.fadeStart))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' needs fadeStart >= 0 and fadeEnd > fadeStart (the LOD fade window), got fadeStart ${t.fadeStart}, fadeEnd ${t.fadeEnd}.`,{prop:`fadeStart`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.coverage>0)||!(t.coverage<=1))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' coverage must be in (0, 1] (carpet fill — 1 is solid, lower carves dirt patches), got ${t.coverage}.`,{prop:`coverage`});if(!(t.flowers>=0)||!(t.flowers<=.2))throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' flowers must be in [0, 0.2] (fraction of instances rendered as flower heads — for a whole flower FIELD use kind: 'flowers'), got ${t.flowers}.`,{prop:`flowers`});if(typeof t.drape!=`boolean`)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' drape must be a boolean, got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new y(`BAD_FORMAT`,`Foliage3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;pivot=null;meshes=[];bladesMaterial=null;benderSlots=null;pickedBenders=[];fieldKey=``;tuftTime=null;tuftStrength=null;tuftTexture=null;_createObject3D(){return new $i}get isBlades(){return this.kind===`grass`&&this.style===`blades`}get isMesh(){return this.kind===`grass`&&this.style===`mesh`}get isTufts(){return this.kind===`grass`&&this.style===`tufts`}get isShaderField(){return this.isMesh||this.isBlades}_field(){return this.rebuildIfNeeded(),this.meshes[0]}_fields(){return this.rebuildIfNeeded(),this.meshes}update(e){this.time+=e,this.pickedBenders=this.computeBenders()}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded();let e=this.pivot;if(this.isShaderField){e.matrix.identity();let t=this.bladesMaterial.uniforms;t.time&&(t.time.value=this.time),t.windStrength&&(t.windStrength.value=this.sway*(this.isMesh?kC:TC)),(t.bottomColor?.value).set(this.colorA),(t.topColor?.value).set(this.colorB),this.isMesh&&((t.groundColor?.value).set(this.groundColor),(t.sunDirection?.value).set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),t.fadeStart&&(t.fadeStart.value=this.fadeStart),t.fadeEnd&&(t.fadeEnd.value=this.fadeEnd));let n=this.benderSlots;for(let e=0;e<4;e++){let t=this.pickedBenders[e];t?n[e]?.set(t.x,t.y,t.z,t.radius):n[e]?.set(0,0,0,0)}}else if(this.isTufts)e.matrix.identity(),this.tuftTime&&(this.tuftTime.value=this.time),this.tuftStrength&&(this.tuftStrength.value=this.sway*HC);else if(this.sway>0){let t=Math.sin(this.time*1.7)*wC*this.sway,n=Math.sin(this.time*1.3+1.7)*wC*this.sway*.6;e.matrix.makeShear(0,0,t,n,0,0)}else e.matrix.identity();e.matrixWorldNeedsUpdate=!0}_applySunDirection(t){if(!this.isMesh||!this.bladesMaterial)return;let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this.bladesMaterial.uniforms.sunDirection?.value)?.set(t[0],t[1],t[2])}computeBenders(){if(!this.interaction||!this.isShaderField)return[];let[e,t,n]=ES(this);this.drape&&!this.drapeTerrain&&this.resolveDrape();let r=this.drapeTerrain,i=[];for(let e of nC(this)){let n=r?r.heightAt(e.x,e.z):t,a=e.footY-n;a<=qC&&a>=-2.5&&i.push({x:e.x,y:e.y,z:e.z,radius:e.radius+KC})}return US(i,{x:e,z:n,areaX:this.area[0]??0,areaZ:this.area[1]??0})}rebuildIfNeeded(){this.pivot||(this.pivot=new $i,this.pivot.matrixAutoUpdate=!1,this._ensureObject3D().add(this.pivot));let e=JSON.stringify([this.kind,this.style,this.tuftStyle,this.area,this.density,this.maxInstances,this.height,this.colorA,this.colorB,this.coverage,this.flowers,this.seed,this.drape,this.terrain]);if(e===this.fieldKey&&this.meshes.length>0)return;this.fieldKey=e,this.disposeMeshes(),this.resolveDrape();let t=this.isMesh?DC:this.isTufts?RC:1,n=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*this.density*t),this.maxInstances);this.isMesh?this.buildMeshField(n):this.isTufts?this.buildTuftField(n):this.isBlades?this.buildBladesField(n):this.buildSimpleField(n);for(let e of this.meshes)TS(e),this.pivot.add(e)}resolveDrape(){if(this.drapeTerrain=null,!this.drape)return;let e=DS(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=ES(this);else if(this.terrain!==``)throw new y(`NODE_NOT_FOUND`,`Foliage3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildMeshField(e){let t=oS({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*DC}),n=this.coverage>=1?t:t.filter(e=>aS(e.x,e.z,this.seed)<=this.coverage),r=this.flowers>0?Math.floor(n.length*this.flowers):0,i=new Set;for(let e=0;e<r;e++)i.add(Math.floor((e+.5)*n.length/r));let a=n.filter((e,t)=>!i.has(t)),o=n.filter((e,t)=>i.has(t));this.benderSlots=Array.from({length:4},()=>new xi(0,0,0,0));let s=Qs.merge([J.lights,J.fog]);Object.assign(s,{time:{value:0},windStrength:{value:this.sway*kC},topColor:{value:new W(this.colorB)},bottomColor:{value:new W(this.colorA)},groundColor:{value:new W(this.groundColor)},sunDirection:{value:new V(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize()},fadeStart:{value:this.fadeStart},fadeEnd:{value:this.fadeEnd},benders:{value:this.benderSlots}}),this.bladesMaterial=new tc({vertexShader:YS,fragmentShader:XS,uniforms:s,fog:!0,lights:!0,side:2});let c=GS(OC),l=a.length,u=Math.max(l,1),d=new is(c,this.bladesMaterial,u);d.count=l,d.receiveShadow=!0;let f=new b(this.seed+5352221),p=new Float32Array(u*4),m=new Float32Array(u),h=new Float32Array(u);for(let e=0;e<l;e++){let t=a[e],n=Zx(t.x,t.z),r=rS(t.x,t.z,this.seed),i=(r-.55)/1.15,o=f.range(AC[0],AC[1]),s=this.height*r*(.55+t.scale*.6);ew.set(t.x,this.bedY(t.x,t.z),t.z),tw.setFromAxisAngle(QC,t.rotY),nw.set(o,s,o),d.setMatrixAt(e,$C.compose(ew,tw,nw));let c=n.leanDir+f.range(-.6,.6),l=(jC+MC*(.5*n.lean+.5*f.next()))*(1+PC*i);p[e*4]=Math.cos(c)*l,p[e*4+1]=Math.sin(c)*l,p[e*4+2]=f.range(NC[0],NC[1])*(1+FC*i),p[e*4+3]=f.next(),m[e]=n.hue;let u=iS(t.x,t.z,this.seed)*.85+(f.next()-.5)*.3;h[e]=Math.min(1,Math.max(0,u))}c.setAttribute(`aBlade`,new Xo(p,4)),c.setAttribute(`aClumpHue`,new Xo(m,1)),c.setAttribute(`aDry`,new Xo(h,1)),d.instanceMatrix.needsUpdate=!0,this.meshes=[d],o.length>0&&this.meshes.push(this.buildFlowerMesh(o))}buildFlowerMesh(e){let t=new is(KS(IC),new rc({roughness:1,side:2}),Math.max(e.length,1));t.count=e.length,t.receiveShadow=!0;let n=new b(this.seed+15797765);for(let r=0;r<e.length;r++){let i=e[r],a=rS(i.x,i.z,this.seed),o=this.height*a*(.85+n.next()*.35);ew.set(i.x,this.bedY(i.x,i.z),i.z),tw.setFromAxisAngle(QC,i.rotY),nw.set(1,o,1),t.setMatrixAt(r,$C.compose(ew,tw,nw));let s=n.next(),c=LC[s<.45?0:s<.75?1:2];t.setColorAt(r,aw.set(c))}return t.instanceMatrix.needsUpdate=!0,t.instanceColor&&(t.instanceColor.needsUpdate=!0),t}buildTuftField(e){let t=oS({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*RC}),n=this.coverage>=1?t:t.filter(e=>aS(e.x,e.z,this.seed)<=this.coverage);this.tuftTime={value:this.time},this.tuftStrength={value:this.sway*HC};let r=new rc({alphaTest:.5,side:2,roughness:1}),i=cC(this.seed,this.tuftStyle);i&&(r.map=i,this.tuftTexture=i),vC(r,this.tuftTime,this.tuftStrength);let a=new is(XC(),r,Math.max(n.length,1));a.count=n.length,a.castShadow=!1,a.receiveShadow=!0;let o=new b(this.seed+7403357),s=rw.set(this.colorA),c=iw.set(this.colorB);for(let e=0;e<n.length;e++){let t=n[e],r=1+(rS(t.x,t.z,this.seed)-1)*VC,i=this.height*zC*r*o.range(UC[0],UC[1]),l=i*BC*o.range(WC[0],WC[1]);ew.set(t.x,this.bedY(t.x,t.z),t.z),tw.setFromAxisAngle(QC,t.rotY),nw.set(l,i,l),a.setMatrixAt(e,$C.compose(ew,tw,nw));let u=Zx(t.x,t.z),d=Math.min(1,Math.max(0,.5+.35*u.hue+(o.next()-.5)*.3)),f=Math.min(1,Math.max(0,iS(t.x,t.z,this.seed)*.8-.1));aw.copy(s).lerp(c,d).lerp(ow.set(GC),f*.5).multiplyScalar(o.range(.62,1.18)),a.setColorAt(e,aw)}a.instanceMatrix.needsUpdate=!0,a.instanceColor&&(a.instanceColor.needsUpdate=!0),this.meshes=[a]}buildBladesField(e){let t=oS({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density});this.benderSlots=Array.from({length:4},()=>new xi(0,0,0,0));let n=Qs.merge([J.fog]);Object.assign(n,{time:{value:0},windStrength:{value:this.sway*TC},topColor:{value:new W(this.colorB)},bottomColor:{value:new W(this.colorA)},grassHeight:{value:this.height},grassScale:{value:1},benders:{value:this.benderSlots}}),this.bladesMaterial=new tc({vertexShader:qS,fragmentShader:JS,uniforms:n,fog:!0,transparent:!0,side:2,depthWrite:!0,depthTest:!0,alphaTest:.1,blending:0});let r=YC(this.height),i=new is(r,this.bladesMaterial,Math.max(e,1)),a=new is(r,this.bladesMaterial,Math.max(e,1));i.count=e,a.count=e,i.renderOrder=this.renderOrder,a.renderOrder=this.renderOrder;for(let n=0;n<e;n++){let e=t[n];ew.set(e.x,this.bedY(e.x,e.z),e.z),nw.setScalar(e.scale),tw.setFromAxisAngle(QC,e.rotY),i.setMatrixAt(n,$C.compose(ew,tw,nw)),tw.setFromAxisAngle(QC,e.rotY+Math.PI/2),a.setMatrixAt(n,$C.compose(ew,tw,nw))}i.instanceMatrix.needsUpdate=!0,a.instanceMatrix.needsUpdate=!0,this.meshes=[i,a]}buildSimpleField(e){let t=new rc({side:2,roughness:1}),n=new is(ZC(SC[this.kind]??.08),t,Math.max(e,1));n.count=e,n.receiveShadow=!0;let r=new b(this.seed),i=(this.area[0]??0)/2,a=(this.area[1]??0)/2,o=rw.set(this.colorA),s=iw.set(this.colorB);for(let t=0;t<e;t++){let e=r.range(-i,i),c=r.range(-a,a);ew.set(e,this.bedY(e,c),c),tw.setFromAxisAngle(QC,r.range(0,Math.PI*2)),nw.set(1,this.height*r.range(CC[0],CC[1]),1),$C.compose(ew,tw,nw),n.setMatrixAt(t,$C),n.setColorAt(t,aw.copy(o).lerp(s,r.next()))}n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),this.meshes=[n]}disposeMeshes(){let e=new Set(this.meshes.map(e=>e.geometry)),t=new Set(this.meshes.map(e=>e.material));for(let e of this.meshes)e.removeFromParent(),e.dispose();for(let t of e)t.dispose();for(let e of t)e.dispose?.();this.bladesMaterial?.dispose(),this.bladesMaterial=null,this.benderSlots=null,this.tuftTexture?.dispose(),this.tuftTexture=null,this.tuftTime=null,this.tuftStrength=null,this.meshes=[]}free(){this.disposeMeshes(),this.pivot=null,super.free()}};function YC(e){let t=new Gs(1,e,1,1);return t.translate(0,e/2,0),t}function XC(){let e=[],t=[],n=[],r=[];for(let i=0;i<3;i++){let a=i*Math.PI/3,o=Math.cos(a)/2,s=Math.sin(a)/2,c=-Math.sin(a),l=Math.cos(a),u=i*4;e.push(-o,0,-s,o,0,s,-o,1,-s,o,1,s);for(let e=0;e<4;e++)t.push(c,0,l);n.push(0,0,1,0,0,1,1,1),r.push(u,u+1,u+3,u,u+3,u+2)}let i=new K;return i.setAttribute(`position`,new G(new Float32Array(e),3)),i.setAttribute(`normal`,new G(new Float32Array(t),3)),i.setAttribute(`uv`,new G(new Float32Array(n),2)),i.setIndex(r),i}function ZC(e){let t=e/2,n=new Float32Array([-t,0,0,t,0,0,-t,1,0,t,1,0,0,0,-t,0,0,t,0,1,-t,0,1,t]),r=new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0]),i=new K;return i.setAttribute(`position`,new G(n,3)),i.setAttribute(`normal`,new G(r,3)),i.setIndex([0,1,2,2,1,3,4,5,6,6,5,7]),i}var QC=new V(0,1,0),$C=new U,ew=new V,tw=new B,nw=new V,rw=new W,iw=new W,aw=new W,ow=new W,sw=[`color`,`metalness`,`roughness`,`emissive`,`emissiveIntensity`,`wireframe`,`flatShading`,`opacity`,`clearcoat`,`clearcoatRoughness`,`envMapIntensity`,`depthTest`,`depthWrite`,`map`,`normalMap`,`repeat`],cw=class extends Dy{static typeName=`MeshInstance3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;static validateJson(e){uw(e.material,e.name)}geometryKey=``;textureKey=``;loadedTextures=[];_createObject3D(){return new Mo(new zs(1,1,1),new ic)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=`${this.mesh}:${JSON.stringify(this.size)}`;t!==this.geometryKey&&(e.geometry.dispose(),e.geometry=dw(this.mesh,this.size),this.geometryKey=t);let n=e.material;lw(n,this.material),this.syncTextures(n),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}syncTextures(e){let t=JSON.stringify([this.material.map??``,this.material.normalMap??``,this.material.repeat??null]);if(t===this.textureKey)return;this.textureKey=t;for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let n=e.map!==null||e.normalMap!==null;e.map=null,e.normalMap=null;let r=typeof document<`u`?new Lc:null;r&&this.material.map&&(e.map=this.loadTexture(r,this.material.map,!0)),r&&this.material.normalMap&&(e.normalMap=this.loadTexture(r,this.material.normalMap,!1)),(n||e.map||e.normalMap)&&(e.needsUpdate=!0)}loadTexture(e,t,n){let r=e.load(t);r.wrapS=Lt,r.wrapT=Lt;let[i,a]=this.material.repeat??[1,1];return r.repeat.set(i,a),r.anisotropy=4,n&&(r.colorSpace=fr),this.loadedTextures.push(r),r}free(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],super.free()}};function lw(e,t){e.color.set(t.color??`#ffffff`),e.metalness=t.metalness??0,e.roughness=t.roughness??1,e.wireframe=t.wireframe??!1,e.emissive.set(t.emissive??`#000000`),e.emissiveIntensity=t.emissiveIntensity??1;let n=t.opacity??1;e.opacity=n,e.transparent=n<1;let r=t.clearcoat??0;e.clearcoat>0!=r>0&&(e.needsUpdate=!0),e.clearcoat=r,e.clearcoatRoughness=t.clearcoatRoughness??0,e.envMapIntensity=t.envMapIntensity??1,e.depthTest=t.depthTest??!0,e.depthWrite=t.depthWrite??!0;let i=t.flatShading??!1;e.flatShading!==i&&(e.flatShading=i,e.needsUpdate=!0)}function uw(e,t,n=`MeshInstance3D`){let r=e=>{throw new y(`BAD_FORMAT`,`${n} '${t}' ${e}`,{prop:`material`,validOptions:[...sw]})};(typeof e!=`object`||!e||Array.isArray(e))&&r(`material must be an object, got ${JSON.stringify(e)}.`);for(let t of Object.keys(e))sw.includes(t)||r(`material has unknown key '${t}' — must be one of [${sw.join(`, `)}].`);for(let t of[`map`,`normalMap`]){let n=e[t];n!==void 0&&(typeof n!=`string`||n.length===0)&&r(`material.${t} must be a non-empty texture URL string, got ${JSON.stringify(n)}.`)}if(e.repeat!==void 0){let t=e.repeat;(!Array.isArray(t)||t.length!==2||!t.every(e=>typeof e==`number`&&Number.isFinite(e)&&e>0))&&r(`material.repeat must be [u, v] with positive numbers, got ${JSON.stringify(t)}.`),!e.map&&!e.normalMap&&r(`material.repeat tiles nothing — add a 'map' and/or 'normalMap' texture URL.`)}for(let t of[`metalness`,`roughness`,`opacity`,`clearcoat`,`clearcoatRoughness`]){let n=e[t];n!==void 0&&!(typeof n==`number`&&n>=0&&n<=1)&&r(`material.${t} must be a number in 0..1, got ${JSON.stringify(n)}.`)}e.envMapIntensity!==void 0&&!(typeof e.envMapIntensity==`number`&&Number.isFinite(e.envMapIntensity)&&e.envMapIntensity>=0)&&r(`material.envMapIntensity must be a number >= 0, got ${JSON.stringify(e.envMapIntensity)}.`);for(let t of[`wireframe`,`flatShading`,`depthTest`,`depthWrite`]){let n=e[t];n!==void 0&&typeof n!=`boolean`&&r(`material.${t} must be a boolean, got ${JSON.stringify(n)}.`)}}function dw(e,t){let n=t[0]??1,r=t[1]??1,i=t[2]??1;switch(e){case`box`:return new zs(n,r,i);case`sphere`:return new Ks(n,32,16);case`gem`:return new Ws(n,0);case`capsule`:return new Bs(n,r,8,16);case`plane`:{let e=new Gs(n,i);return e.rotateX(-Math.PI/2),e}case`cylinder`:return new Vs(n,n,r,24);default:throw new y(`PROP_TYPE_MISMATCH`,`MeshInstance3D.mesh must be one of box|sphere|capsule|plane|cylinder|gem, got '${e}'.`)}}var fw=class extends Dy{static typeName=`InstancedMesh3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},transforms:{default:[]},castShadow:{default:!1},receiveShadow:{default:!1}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;_transforms=[];transformsDirty=!0;get transforms(){return this._transforms}set transforms(e){this._transforms=e,this.transformsDirty=!0}instanced=null;builtKey=``;static validateJson(e){let t=e;uw(t.material,e.name);for(let[n,r]of t._transforms.entries())if(!Array.isArray(r)||r.length<3||r.length>5||r.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`InstancedMesh3D '${e.name}': transforms[${n}] must be [x, y, z, yawDeg?, scale?] (numbers), got ${JSON.stringify(r)}.`)}get instanceCount(){return this.instanced?.count??0}_syncObject3D(e){super._syncObject3D(e);let t=this._ensureObject3D(),n=`${this.mesh} ${JSON.stringify(this.size)} ${this._transforms.length}`;if(n!==this.builtKey){if(this.builtKey=n,this.instanced&&=(t.remove(this.instanced),this.instanced.geometry.dispose(),this.instanced.material.dispose(),null),this._transforms.length>0){let e=dw(this.mesh,this.size),n=new ic;this.instanced=new is(e,n,this._transforms.length),this.instanced.instanceMatrix.setUsage(vr),t.add(this.instanced)}this.transformsDirty=!0}let r=this.instanced;if(r&&(r.castShadow=this.castShadow,r.receiveShadow=this.receiveShadow,lw(r.material,this.material),this.transformsDirty)){this.transformsDirty=!1;for(let e=0;e<this._transforms.length;e++){let t=this._transforms[e];mw.set(t[0]??0,t[1]??0,t[2]??0),hw.setFromAxisAngle(pw,(t[3]??0)*Math.PI/180);let n=t[4]??1;gw.set(n,n,n),_w.compose(mw,hw,gw),r.setMatrixAt(e,_w)}r.instanceMatrix.needsUpdate=!0,r.computeBoundingSphere()}}free(){this.instanced&&(this.instanced.geometry.dispose(),this.instanced.material.dispose()),super.free()}},pw=new V(0,1,0),mw=new V,hw=new B,gw=new V,_w=new U,vw=class extends Dy{static typeName=`DirectionalLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},castShadow:{default:!1},shadowArea:{default:75},shadowMapSize:{default:2048},shadowFollowsCamera:{default:!1}};color=`#ffffff`;intensity=1;castShadow=!1;shadowArea=75;shadowMapSize=2048;shadowFollowsCamera=!1;_createObject3D(){return new rl}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();if(e.color.set(this.color),e.intensity=this.intensity,e.castShadow=this.castShadow,this.castShadow&&`shadow`in e){let t=e.shadow.camera;`left`in t&&(t.left=-this.shadowArea,t.right=this.shadowArea,t.top=this.shadowArea,t.bottom=-this.shadowArea,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.shadow.mapSize.set(this.shadowMapSize,this.shadowMapSize),e.shadow.bias=-2e-4,e.shadow.normalBias=.002}}},yw=class extends Dy{static typeName=`OmniLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},range:{default:0}};color=`#ffffff`;intensity=1;range=0;_createObject3D(){return new el}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();e.color.set(this.color),e.intensity=this.intensity,e.distance=this.range}},bw=class extends Dy{static typeName=`LoftMesh3D`;static props={sections:{default:[]},slices:{default:24},smooth:{default:4},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};sections=[];slices=24;smooth=4;material={};castShadow=!1;receiveShadow=!1;static validateJson(e){let t=e;xw(t.sections,e.name),uw(t.material,e.name,`LoftMesh3D`);for(let n of[`map`,`normalMap`,`repeat`])if(t.material[n]!==void 0)throw new y(`BAD_FORMAT`,`LoftMesh3D '${e.name}' material does not support '${n}' — a loft has no UVs; use color/metalness/roughness/clearcoat/envMapIntensity instead.`,{prop:`material`})}geometryKey=``;_createObject3D(){return new Mo(new K,new ic)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=JSON.stringify([this.sections,this.slices,this.smooth]);t!==this.geometryKey&&this.sections.length>=2&&(e.geometry.dispose(),e.geometry=ww(this.sections,this.slices,this.smooth),this.geometryKey=t),lw(e.material,this.material),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}};function xw(e,t){let n=e=>{throw new y(`BAD_FORMAT`,`LoftMesh3D '${t}' ${e}`,{prop:`sections`})};(!Array.isArray(e)||e.length<2)&&n(`sections needs at least 2 stations, got ${JSON.stringify(e)}.`);for(let[t,r]of e.entries()){(typeof r!=`object`||!r)&&n(`sections[${t}] must be an object.`);for(let e of[`z`,`width`,`height`,`y`])(typeof r[e]!=`number`||!Number.isFinite(r[e]))&&n(`sections[${t}].${e} must be a finite number, got ${JSON.stringify(r[e])}.`);(r.width<=0||r.height<=0)&&n(`sections[${t}] width/height must be positive, got ${r.width}×${r.height}.`),r.corner!==void 0&&!(typeof r.corner==`number`&&r.corner>=0&&r.corner<=1)&&n(`sections[${t}].corner must be in 0..1, got ${JSON.stringify(r.corner)}.`),t>0&&r.z<=e[t-1].z&&n(`sections[].z must be strictly ascending (sections[${t}].z=${r.z}).`)}}function Sw(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(n-e)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}function Cw(e,t){let n=t=>{let n=e[Math.max(0,Math.min(e.length-1,t))];return{z:n.z,width:n.width,height:n.height,y:n.y,corner:n.corner??.7}},r=[];for(let i=0;i<e.length-1;i++){let a=n(i-1),o=n(i),s=n(i+1),c=n(i+2),l=i===e.length-2?t+1:t;for(let e=0;e<l;e++){let n=e/t;r.push({z:Sw(a.z,o.z,s.z,c.z,n),width:Math.max(1e-4,Sw(a.width,o.width,s.width,c.width,n)),height:Math.max(1e-4,Sw(a.height,o.height,s.height,c.height,n)),y:Sw(a.y,o.y,s.y,c.y,n),corner:Math.min(1,Math.max(0,Sw(a.corner,o.corner,s.corner,c.corner,n)))})}}return r}function ww(e,t,n){let r=Math.max(8,Math.min(64,Math.round(t))),i=Cw(e,Math.max(1,Math.min(16,Math.round(n)))),a=i.length,o=new Float32Array((a*r+2)*3),s=i[0],c=i[a-1];o.set([0,s.y,s.z],0),o.set([0,c.y,c.z],3);for(let e=0;e<a;e++){let t=i[e],n=8-6*t.corner,a=Math.max(n,5);for(let i=0;i<r;i++){let s=i/r*Math.PI*2,c=Math.cos(s),l=Math.sin(s),u=l>=0?n:a,d=t.width/2*Math.sign(c)*Math.abs(c)**(2/u),f=t.height/2*Math.sign(l)*Math.abs(l)**(2/u),p=(2+e*r+i)*3;o[p]=d,o[p+1]=t.y+f,o[p+2]=t.z}}let l=[],u=(e,t)=>2+e*r+t%r;for(let e=0;e<a-1;e++)for(let t=0;t<r;t++){let n=u(e,t),r=u(e,t+1),i=u(e+1,t),a=u(e+1,t+1);l.push(n,r,i,r,a,i)}for(let e=0;e<r;e++)l.push(0,u(0,e+1),u(0,e)),l.push(1,u(a-1,e),u(a-1,e+1));let d=new K;return d.setAttribute(`position`,new G(o,3)),d.setIndex(l),d.computeVertexNormals(),d}function Tw(e){let t=e.lastIndexOf(`.`);return t===-1?e:e.slice(0,t)}function Ew(e,t,n){let r=e.tracks.filter(e=>{let r=t.has(Tw(e.name));return n===`keep`?r:!r});return new wc(`${e.name}#${n}`,e.duration,r)}function Dw(e){let t=new Set,n=e=>{t.add(e.name);for(let t of e.children)n(t)};return n(e),t}var Ow={Hips:`hips`,Spine:`spine`,Spine1:`chest`,Spine2:`upperChest`,Neck:`neck`,Head:`head`,LeftShoulder:`leftShoulder`,LeftArm:`leftUpperArm`,LeftForeArm:`leftLowerArm`,LeftHand:`leftHand`,RightShoulder:`rightShoulder`,RightArm:`rightUpperArm`,RightForeArm:`rightLowerArm`,RightHand:`rightHand`,LeftUpLeg:`leftUpperLeg`,LeftLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,LeftToeBase:`leftToes`,RightUpLeg:`rightUpperLeg`,RightLeg:`rightLowerLeg`,RightFoot:`rightFoot`,RightToeBase:`rightToes`,LeftHandThumb1:`leftThumbMetacarpal`,LeftHandThumb2:`leftThumbProximal`,LeftHandThumb3:`leftThumbDistal`,LeftHandIndex1:`leftIndexProximal`,LeftHandIndex2:`leftIndexIntermediate`,LeftHandIndex3:`leftIndexDistal`,LeftHandMiddle1:`leftMiddleProximal`,LeftHandMiddle2:`leftMiddleIntermediate`,LeftHandMiddle3:`leftMiddleDistal`,LeftHandRing1:`leftRingProximal`,LeftHandRing2:`leftRingIntermediate`,LeftHandRing3:`leftRingDistal`,LeftHandPinky1:`leftLittleProximal`,LeftHandPinky2:`leftLittleIntermediate`,LeftHandPinky3:`leftLittleDistal`,RightHandThumb1:`rightThumbMetacarpal`,RightHandThumb2:`rightThumbProximal`,RightHandThumb3:`rightThumbDistal`,RightHandIndex1:`rightIndexProximal`,RightHandIndex2:`rightIndexIntermediate`,RightHandIndex3:`rightIndexDistal`,RightHandMiddle1:`rightMiddleProximal`,RightHandMiddle2:`rightMiddleIntermediate`,RightHandMiddle3:`rightMiddleDistal`,RightHandRing1:`rightRingProximal`,RightHandRing2:`rightRingIntermediate`,RightHandRing3:`rightRingDistal`,RightHandPinky1:`rightLittleProximal`,RightHandPinky2:`rightLittleIntermediate`,RightHandPinky3:`rightLittleDistal`},kw={};for(let[e,t]of Object.entries(Ow))kw[`mixamorig${e}`]=t,kw[`mixamorig:${e}`]=t;function Aw(e,t,n){let r=[],i=new Set,a=new B,o=new B,s=new B,c=n.meta?.metaVersion===`0`,l=t.getObjectByName(`mixamorigHips`)??t.getObjectByName(`mixamorig:Hips`),u=n.humanoid?.getNormalizedBoneNode(`hips`),d=l&&u?Math.abs(u.getWorldPosition(new V).y)/Math.max(1e-6,Math.abs(l.getWorldPosition(new V).y)):1;for(let l of e.tracks){let e=l.name.lastIndexOf(`.`),u=l.name.slice(0,e),f=l.name.slice(e+1),p=kw[u],m=p?n.humanoid?.getNormalizedBoneNode(p)?.name:void 0,h=t.getObjectByName(u);if(!m||!h){i.add(u);continue}if(h.getWorldQuaternion(a).invert(),h.parent?h.parent.getWorldQuaternion(o):o.identity(),l instanceof xc&&f===`quaternion`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=4)s.set(e[t]??0,e[t+1]??0,e[t+2]??0,e[t+3]??1),s.premultiply(o).multiply(a),e[t]=c?-s.x:s.x,e[t+1]=s.y,e[t+2]=c?-s.z:s.z,e[t+3]=s.w;r.push(new xc(`${m}.quaternion`,[...l.times],[...e]))}else if(l instanceof Cc&&f===`position`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=3)e[t]=(c?-(e[t]??0):e[t]??0)*d,e[t+1]=(e[t+1]??0)*d,e[t+2]=(c?-(e[t+2]??0):e[t+2]??0)*d;r.push(new Cc(`${m}.position`,[...l.times],[...e]))}}return{clip:new wc(`${e.name} (VRM)`,e.duration,r),retargetedTracks:r.length,skippedBones:[...i]}}var jw=.2,Mw=.12,Nw=class extends Dy{static typeName=`ModelInstance3D`;static signals=[`animationFinished`];static props={...Dy.props,model:{default:``},animation:{default:``},targetHeight:{default:0},castShadow:{default:!1},animationLoop:{default:!0},animationUpper:{default:``},animationUpperLoop:{default:!1},upperBodyRoot:{default:`Spine`},receiveShadow:{default:!1},tint:{default:``},metalness:{default:-1},roughness:{default:-1}};model=``;animation=``;targetHeight=0;castShadow=!1;animationLoop=!0;animationUpper=``;animationUpperLoop=!1;upperBodyRoot=`Spine`;receiveShadow=!1;tint=``;metalness=-1;roughness=-1;store=null;entry=null;mountedRef=``;fittedHeight=-1;fitGroup=null;mixer=null;playing=``;currentAction=null;playingUpper=``;upperAction=null;baseMode=`full`;maskCache=new Map;actionKeys=new WeakMap;warnedClaim=!1;tintTargets=[];tintedClones=[];appliedMods=``;nodePoses=new Map;poseNode(e,t){this.nodePoses.set(e,t),this.applyPoses()}_createObject3D(){return new $i}findBone(e){let t=this.fitGroup;if(!t||e===``)return null;let n=t.getObjectByName(e)??t.getObjectByName(`mixamorig${e}`)??t.getObjectByName(`mixamorig:${e}`);if(n)return n;let r=e.toLowerCase(),i=null;return t.traverse(e=>{!i&&e.name.toLowerCase().endsWith(r)&&(i=e)}),i}boneNames(){let e=[];return this.fitGroup?.traverse(t=>{t.isBone&&e.push(t.name)}),e}availableAnimations(){let e=this.entry?.animations.map(e=>e.name)??[],t=this.store?.animationRefs()??[];return[...e,...t]}_syncModel(e){this.store=e;let t=this._ensureObject3D();if(this.model===``){this.fitGroup&&this.unmount(t);return}let n=e.getModel(this.model);if(!(n.status!==`ready`||!n.scene)){if(this.mountedRef!==this.model){this.unmount(t);let e;if(n.isVrm){if(n.claimedBy&&n.claimedBy!==this){this.warnedClaim||(this.warnedClaim=!0,console.warn(`incanto: VRM '${this.model}' is already displayed by another node — a VRM asset can back only one ModelInstance3D.`));return}n.claimedBy=this,e=n.scene}else e=_v(n.scene);let r=new $i;r.add(e),t.add(r),this.fitGroup=r,this.entry=n,this.mountedRef=this.model,this.mixer=new Dl(e),this.mixer.addEventListener(`finished`,e=>{let t=e.action,n=(t&&this.actionKeys.get(t))??this.animation;t&&t===this.upperAction&&(t.fadeOut(Mw),this.upperAction=null,this.playingUpper=``,this.animationUpper=``),this.emit(`animationFinished`,n)}),this.playing=``,this.currentAction=null,this.fittedHeight=-1,e.traverse(e=>{e.userData.incantoModelShared=!0}),this.tintTargets=[],this.tintedClones=[],this.appliedMods=``,e.traverse(e=>{let t=e;t.isMesh&&t.material&&this.tintTargets.push({mesh:t,original:t.material})})}if(this.fitGroup&&this.fittedHeight!==this.targetHeight)if(this.fittedHeight=this.targetHeight,this.targetHeight>0){let e=this.fitGroup.scale.x;this.fitGroup.scale.setScalar(1);let t=Pw(this.fitGroup).getSize(new V),n=t.y>0?this.targetHeight/t.y:e;n<.05||n>20?(this.fitGroup.scale.setScalar(1),console.warn(`[incanto] ModelInstance3D '${this.name}': targetHeight fit measured an implausible scale (${n.toFixed(2)}x) — skinned rigs defeat bounding-box measurement. Rendering at the model's authored scale instead.`)):this.fitGroup.scale.setScalar(n)}else this.fitGroup.scale.setScalar(1);this.fitGroup&&this.fitGroup.traverse(e=>{let t=e;t.isMesh&&(t.castShadow=this.castShadow,t.receiveShadow=this.receiveShadow)}),this.applyMaterialMods(),this.applyPoses(),this.syncAnimation(e),this.syncUpperAnimation(e)}}applyMaterialMods(){let e=`${this.tint}|${this.metalness}|${this.roughness}`;if(e===this.appliedMods)return;for(let e of this.tintedClones)e.dispose();this.tintedClones=[];let t=this.tint?new W(this.tint):null,n=t!==null||this.metalness>=0||this.roughness>=0;for(let e of this.tintTargets){if(!n){e.mesh.material=e.original;continue}let r=e=>{let n=e.clone();if(t){let r=n,i=e.color;r.color&&=i?i.clone().multiply(t):t.clone()}let r=n;return this.metalness>=0&&typeof r.metalness==`number`&&(r.metalness=this.metalness),this.roughness>=0&&typeof r.roughness==`number`&&(r.roughness=this.roughness),n.userData.incantoTinted=!0,this.tintedClones.push(n),n};e.mesh.material=Array.isArray(e.original)?e.original.map(r):r(e.original)}this.appliedMods=e}applyPoses(){if(!this.fitGroup||this.nodePoses.size===0)return;let e=Math.PI/180;for(let[t,n]of this.nodePoses){let r=this.fitGroup.getObjectByName(t);r&&r.rotation.set(n[0]*e,n[1]*e,n[2]*e)}}resolveClip(e,t){if(!this.entry)return null;let n=this.entry.animations.find(t=>t.name===e);if(n)return n;if(!(e.startsWith(`$`)||/\.(glb|gltf)$/i.test(e)))return null;let r=t.getAnimation(e);if(r.status===`loading`)return`loading`;if(r.status!==`ready`||!r.scene)return null;let i=(r.clip?r.clips.find(e=>e.name===r.clip):void 0)??r.clips[0];if(!i)return null;if(this.entry.isVrm&&this.entry.vrm){let t=this.entry.retargeted.get(e);if(t)return t;let n=Aw(i,r.scene,this.entry.vrm);return n.skippedBones.length>0&&console.warn(`incanto: retarget '${e}' skipped bones: ${n.skippedBones.join(`, `)}`),this.entry.retargeted.set(e,n.clip),n.clip}return i}layerVariants(e){let t=this.findBone(this.upperBodyRoot);if(!t)return null;let n=`${e.uuid} ${t.name}`,r=this.maskCache.get(n);if(!r){let i=Dw(t);r={upper:Ew(e,i,`keep`),lower:Ew(e,i,`drop`)},this.maskCache.set(n,r)}return r}upperLayerActive(){return this.animationUpper!==``||this.upperAction!==null}syncAnimation(e){if(!this.mixer||!this.entry)return;let t=this.upperLayerActive()?`lower`:`full`;if(this.playing===this.animation&&this.baseMode===t)return;if(this.animation===``){this.currentAction&&this.currentAction.fadeOut(jw),this.currentAction=null,this.playing=``,this.baseMode=t;return}let n=this.resolveClip(this.animation,e);if(n===`loading`)return;let r=n;if(r&&t===`lower`){let e=this.layerVariants(r);e&&(r=e.lower)}let i=this.playing===this.animation;if(this.playing=this.animation,this.baseMode=t,r){let e=this.mixer.clipAction(r);if(e.reset(),this.animationLoop?e.setLoop($n,1/0):(e.setLoop(Qn,1),e.clampWhenFinished=!0),e.setEffectiveWeight(1),e.play(),this.actionKeys.set(e,this.animation),this.currentAction&&this.currentAction!==e){i&&r.duration>0&&(e.time=this.currentAction.time%r.duration);let t=r.duration>0&&this.currentAction.getClip().duration>0;e.crossFadeFrom(this.currentAction,jw,t)}this.currentAction=e}else console.warn(`incanto: model '${this.model}' has no animation '${this.animation}' — embedded: ${this.entry.animations.map(e=>e.name).join(`, `)||`(none)`}; assets: ${e.animationRefs().join(`, `)||`(none)`}`)}syncUpperAnimation(e){if(!this.mixer||!this.entry||this.playingUpper===this.animationUpper)return;if(this.animationUpper===``){this.upperAction?.fadeOut(Mw),this.upperAction=null,this.playingUpper=``;return}let t=this.resolveClip(this.animationUpper,e);if(t===`loading`)return;if(!t){console.warn(`incanto: model '${this.model}' has no animation '${this.animationUpper}' for the upper layer.`),this.playingUpper=this.animationUpper;return}let n=this.layerVariants(t);if(!n){console.warn(`incanto: upperBodyRoot '${this.upperBodyRoot}' not found in '${this.model}' — upper layer skipped.`),this.playingUpper=this.animationUpper;return}let r=this.mixer.clipAction(n.upper);r.reset(),this.animationUpperLoop?r.setLoop($n,1/0):(r.setLoop(Qn,1),r.clampWhenFinished=!0),r.setEffectiveWeight(1),r.fadeIn(Mw),r.play(),this.actionKeys.set(r,this.animationUpper),this.upperAction&&this.upperAction!==r&&this.upperAction.fadeOut(Mw),this.upperAction=r,this.playingUpper=this.animationUpper}update(e){this.mixer?.update(e),this.entry?.isVrm&&this.entry.claimedBy===this&&this.entry.vrm?.update(e)}onExitTree(){this.unmount(this._ensureObject3D())}unmount(e){this.entry?.claimedBy===this&&(this.entry.claimedBy=null),this.fitGroup&&e.remove(this.fitGroup);for(let e of this.tintedClones)e.dispose();this.tintedClones=[],this.tintTargets=[],this.appliedMods=``,this.fitGroup=null,this.mixer=null,this.currentAction=null,this.upperAction=null,this.playingUpper=``,this.baseMode=`full`,this.maskCache.clear(),this.entry=null,this.mountedRef=``,this.playing=``,this.fittedHeight=-1}};function Pw(e){e.updateWorldMatrix(!0,!0);let t=new Ca,n=new Ca,r=e.matrixWorld.clone().invert(),i=new U,a=new V;return e.traverse(e=>{let o=e;if(o.isSkinnedMesh&&o.skeleton){for(let e of o.skeleton.boneInverses)i.copy(e).invert().premultiply(o.matrixWorld).premultiply(r),a.setFromMatrixPosition(i),t.expandByPoint(a);return}let s=e;s.isMesh&&s.geometry&&(s.geometry.computeBoundingBox(),s.geometry.boundingBox&&(n.copy(s.geometry.boundingBox).applyMatrix4(s.matrixWorld).applyMatrix4(r),t.union(n)))}),t}var Fw=.01,Iw=class e extends Dy{orderGroup=`effects`;static typeName=`Particles3D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...at]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},depthTest:{default:!0},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;depthTest=!0;maxParticles=256;static validateJson(e){let 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Float32Array(i.branchVerts),3)),o.setAttribute(`normal`,new G(new Float32Array(i.branchNormals),3)),o.setAttribute(`uv`,new G(new Float32Array(i.branchUvs),2)),o.setIndex(new G(vT(i.branchIndices,i.branchVerts),1)),o.computeBoundingSphere();let s=null;if(i.leafVerts.length>0){s=new K,s.setAttribute(`position`,new G(new Float32Array(i.leafVerts),3)),s.setAttribute(`anchor`,new G(new Float32Array(i.leafAnchors),3)),s.setAttribute(`uv`,new G(new Float32Array(i.leafUvs),2)),s.setIndex(new G(vT(i.leafIndices,i.leafVerts),1));let t=sT(i.leafVerts,i.leafClusters,e.type);s.setAttribute(`normal`,new G(t.normals,3)),s.setAttribute(`color`,new G(t.colors,3)),s.computeBoundingSphere()}return{branches:o,leaves:s}}function uT(e,t,n,r,i){let a=n.branchVerts.length/3,o=i.orientation.clone(),s=i.origin.clone(),c=i.length/i.sectionCount,l=[];for(let r=0;r<=i.sectionCount;r++){let a=i.radius;r===i.sectionCount&&i.level===e.branch.levels?a=.001:e.type===`deciduous`?a*=1-(e.branch.taper[i.level]??0)*(r/i.sectionCount):a*=1-r/i.sectionCount;let u=new V,d=new V,f=0;for(let e=0;e<i.segmentCount;e++){let t=2*Math.PI*e/i.segmentCount,c=new V(Math.cos(t),0,Math.sin(t)).multiplyScalar(a).applyEuler(o).add(s),l=new V(Math.cos(t),0,Math.sin(t)).applyEuler(o).normalize(),p=r%2==0?0:1;n.branchVerts.push(c.x,c.y,c.z),n.branchNormals.push(l.x,l.y,l.z),n.branchUvs.push(e/i.segmentCount,p),e===0&&(u=c,d=l,f=p)}n.branchVerts.push(u.x,u.y,u.z),n.branchNormals.push(d.x,d.y,d.z),n.branchUvs.push(1,f),l.push({origin:s.clone(),orientation:o.clone(),radius:a}),s.add(new V(0,c,0).applyEuler(o));let p=Math.max(1,1/Math.sqrt(a))*(e.branch.gnarliness[i.level]??0);o.x+=t.random(p,-p),o.z+=t.random(p,-p);let m=new B().setFromEuler(o),h=new B().setFromAxisAngle(new V(0,1,0),e.branch.twist[i.level]??0),g=e.branch.force,_=new B().setFromUnitVectors(new V(0,1,0),new V(g.direction.x,g.direction.y,g.direction.z));m.multiply(h),m.rotateTowards(_,g.strength/a),o.setFromQuaternion(m)}gT(n,a,i);let u=i.level===e.branch.levels?n.leafClusterNext++:0;if(e.type===`deciduous`){let a=l[l.length-1];i.level<e.branch.levels?r.push({origin:a.origin,orientation:a.orientation,length:e.branch.length[i.level+1]??0,radius:a.radius,level:i.level+1,sectionCount:i.sectionCount,segmentCount:i.segmentCount}):e.leaves.count>0&&hT(e,t,n,a.origin,a.orientation,u)}i.level===e.branch.levels?mT(e,t,n,l,u):i.level<e.branch.levels&&pT(e,t,r,e.branch.children[i.level]??0,i.level+1,l)}function dT(e,t){let n=Math.floor(t*(e.length-1)),r=e[n],i=n===e.length-1?r:e[n+1],a=(t-n/(e.length-1))/(1/(e.length-1)),o=new V().lerpVectors(r.origin,i.origin,a),s=new B().setFromEuler(r.orientation),c=new B().setFromEuler(i.orientation);return{origin:o,orientation:new Fi().setFromQuaternion(c.slerp(s,a)),radius:{a:r.radius,b:i.radius,alpha:a}}}function fT(e,t,n){let r=new B().setFromAxisAngle(new V(1,0,0),t/(180/Math.PI)),i=new B().setFromAxisAngle(new V(0,1,0),n),a=new B().setFromEuler(e);return new Fi().setFromQuaternion(a.multiply(i.multiply(r)))}function pT(e,t,n,r,i,a){let o=t.random();for(let s=0;s<r;s++){let c=t.random(1,e.branch.start[i]??0),l=dT(a,c),u=(e.branch.radius[i]??0)*((1-l.radius.alpha)*l.radius.a+l.radius.alpha*l.radius.b),d=2*Math.PI*(o+s/r),f=fT(l.orientation,e.branch.angle[i]??0,d),p=(e.branch.length[i]??0)*(e.type===`evergreen`?1-c:1);n.push({origin:l.origin,orientation:f,length:p,radius:u,level:i,sectionCount:e.branch.sections[i]??1,segmentCount:e.branch.segments[i]??3})}}function mT(e,t,n,r,i){let a=t.random();for(let o=0;o<e.leaves.count;o++){let s=dT(r,t.random(1,e.leaves.start)),c=2*Math.PI*(a+o/e.leaves.count),l=fT(s.orientation,e.leaves.angle,c);hT(e,t,n,s.origin,l,i)}}function hT(e,t,n,r,i,a){let o=n.leafVerts.length/3,s=e.leaves.size*(1+t.random(e.leaves.sizeVariance,-e.leaves.sizeVariance)),c=e=>{let t=s/2,c=[new V(-t,s,0),new V(-t,0,0),new V(t,0,0),new V(t,s,0)];for(let t of c)t.applyEuler(new Fi(0,e,0)).applyEuler(i).add(r),n.leafVerts.push(t.x,t.y,t.z),n.leafAnchors.push(r.x,r.y,r.z),n.leafClusters.push(a);n.leafUvs.push(0,1,0,0,1,0,1,1),n.leafIndices.push(o,o+1,o+2,o,o+2,o+3),o+=4};c(0),e.leaves.billboard===`double`&&c(Math.PI/2)}function gT(e,t,n){let r=n.segmentCount+1;for(let i=0;i<n.sectionCount;i++)for(let a=0;a<n.segmentCount;a++){let n=t+i*r+a,o=t+i*r+(a+1),s=n+r,c=o+r;e.branchIndices.push(n,s,o,o,s,c)}}function _T(e,t){let n=0;for(let t=1;t<e.branchVerts.length;t+=3){let r=e.branchVerts[t];r>n&&(n=r)}for(let t=1;t<e.leafVerts.length;t+=3){let r=e.leafVerts[t];r>n&&(n=r)}if(n<=0)return;let r=t/n;for(let t=0;t<e.branchVerts.length;t++)e.branchVerts[t]=e.branchVerts[t]*r;for(let t=0;t<e.leafVerts.length;t++)e.leafVerts[t]=e.leafVerts[t]*r;for(let t=0;t<e.leafAnchors.length;t++)e.leafAnchors[t]=e.leafAnchors[t]*r}function vT(e,t){return t.length/3>65535?new Uint32Array(e):new Uint16Array(e)}var yT=[`simple`,`medium`,`high`],bT=[`conifer`,`broadleaf`,`dead`,`bush`];function xT(e,t,n){return new y(`BAD_FORMAT`,`Tree3D ${e} must be one of [${n.join(`, `)}], got '${t}'.`,{prop:e,validOptions:n})}var ST={simple:0,medium:1,high:2},CT=[5,7,10],wT=[2,3,4],TT=[6,8,12],ET=[2,3,3],DT=[0,1,2],OT=[3,4,5],kT=3;function AT(e,t){if(!yT.includes(e))throw xT(`tier`,e,yT);if(!bT.includes(t))throw xT(`type`,t,bT);let n=e,r=t,i=ST[n];return{tier:n,type:r,trunkRadialSegments:CT[i],canopyLayers:r===`conifer`?wT[i]:0,canopySegments:TT[i],blobCount:r===`broadleaf`||r===`bush`?ET[i]:0,blobDetail:DT[i],branchCount:r===`dead`?OT[i]:r===`conifer`&&n===`high`?kT:0,hasCanopy:r!==`dead`,canopySway:n!==`simple`}}var jT=.02,MT={conifer:{trunkHeight:.4,trunkRadiusBottom:.05,trunkRadiusTop:.035},broadleaf:{trunkHeight:.42,trunkRadiusBottom:.05,trunkRadiusTop:.032},dead:{trunkHeight:.72,trunkRadiusBottom:.045,trunkRadiusTop:.018},bush:{trunkHeight:.14,trunkRadiusBottom:.045,trunkRadiusTop:.035}};function NT(e,t,n){let{trunkHeight:r,trunkRadiusBottom:i,trunkRadiusTop:a}=MT[e.type],o=[],s=new Vs(a,i,r,e.trunkRadialSegments).toNonIndexed();if(s.translate(0,r/2,0),o.push(s),e.type===`dead`)for(let n=0;n<e.branchCount;n++){let r=.22+t.next()*.14,a=new Vs(.006,.02,r,5).toNonIndexed();a.translate(0,r/2,0);let s=.7+t.next()*.6,c=n/e.branchCount*Math.PI*2+t.next()*.8,l=.34+(n+t.next())/e.branchCount*.34;a.applyMatrix4(new U().makeRotationY(c).multiply(new U().makeRotationX(s)).setPosition(Math.sin(c)*i*.6,l,Math.cos(c)*i*.6)),o.push(a)}let c=FT(o);return LT(c,new W(n),.7,1.05,t),c}function PT(e,t,n){if(!e.hasCanopy)return null;let r=[];if(e.type===`conifer`){let n=.74;for(let i=0;i<e.canopyLayers;i++){let a=i/e.canopyLayers,o=.3*(1-a*.62)*(.92+t.next()*.16),s=n/e.canopyLayers*1.7,c=new Hs(o,s,e.canopySegments).toNonIndexed();IT(c,t,jT),c.translate(0,.26+n*a+s/2,0),r.push(c)}for(let n=0;n<e.branchCount;n++){let i=new Hs(.06,.2,5).toNonIndexed(),a=n/Math.max(e.branchCount,1)*Math.PI*2+t.next(),o=1.1+t.next()*.4;i.applyMatrix4(new U().makeRotationY(a).multiply(new U().makeRotationX(o)).setPosition(Math.sin(a)*.22,.34+t.next()*.18,Math.cos(a)*.22)),r.push(i)}}else{let{trunkHeight:n}=MT[e.type];for(let i=0;i<e.blobCount;i++){let a=new Ws((i===0?.3:.24-i*.02)*(.92+t.next()*.16),e.blobDetail).toNonIndexed();a.scale(1,.72,1),IT(a,t,jT);let o=i===0?0:.13,s=t.next()*Math.PI*2;a.translate(Math.cos(s)*o,n+.16+i*.1+t.next()*.05,Math.sin(s)*o),r.push(a)}}let i=FT(r);return LT(i,new W(n),.62,1.18,t),i}function FT(e){let t=0;for(let n of e)t+=n.getAttribute(`position`).count;let n=new Float32Array(t*3),r=new Float32Array(t*3),i=0;for(let t of e)n.set(t.getAttribute(`position`).array,i),r.set(t.getAttribute(`normal`).array,i),i+=t.getAttribute(`position`).count*3,t.dispose();let a=new K;return a.setAttribute(`position`,new G(n,3)),a.setAttribute(`normal`,new G(r,3)),a}function IT(e,t,n){let r=e.getAttribute(`position`);for(let e=0;e<r.count;e++)r.setXYZ(e,r.getX(e)+t.range(-n,n),r.getY(e)+t.range(-n,n),r.getZ(e)+t.range(-n,n))}function LT(e,t,n,r,i){let a=e.getAttribute(`position`),o=new Float32Array(a.count*3),s=1/0,c=-1/0;for(let e=0;e<a.count;e++){let t=a.getY(e);t<s&&(s=t),t>c&&(c=t)}let l=Math.max(c-s,1e-6),u=new W;for(let e=0;e<a.count;e++){let c=(a.getY(e)-s)/l,d=(n+(r-n)*c)*(.96+i.next()*.08);u.copy(t).multiplyScalar(d),o[e*3]=u.r,o[e*3+1]=u.g,o[e*3+2]=u.b}e.setAttribute(`color`,new G(o,3))}var RT=500,zT=15e5,BT=[.8,1.2],VT=.28,HT=.12,UT=.055,WT=.11,GT=3,KT=101,qT=[.78,.7,.45],JT=.45,YT=.55,XT=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation`,ZT=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark`,QT={high:{conifer:[`pine`,`pine`,`pine`],broadleaf:[`oak`,`ash`,`oak`],dead:[`ash`,`ash`,`ash`],bush:[`bush`,`bush`,`bush`]},medium:{conifer:[`pine-forest`,`pine-forest`,`pine-forest`],broadleaf:[`oak-forest`,`ash-forest`,`oak-forest`],dead:[`ash-forest`,`ash-forest`,`ash-forest`],bush:[`bush-forest`,`bush-forest`,`bush-forest`]}},$T=class e extends Dy{static typeName=`Tree3D`;static props={tier:{default:`medium`,options:yT},type:{default:`conifer`,options:bT},seed:{default:1},height:{default:6},count:{default:1},area:{default:[10,10]},trunkColor:{default:`#7a5a3a`},canopyColor:{default:`#4a7c3f`},leafTexture:{default:``},leafFadeStart:{default:0},leafFadeEnd:{default:0},leafShadows:{default:!0},drape:{default:!1},terrain:{default:``}};tier=`medium`;type=`conifer`;seed=1;height=6;count=1;area=[10,10];trunkColor=`#7a5a3a`;canopyColor=`#4a7c3f`;leafTexture=``;leafFadeStart=0;leafFadeEnd=0;leafShadows=!0;drape=!1;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(AT(t.tier,t.type),!(t.height>0))throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!Number.isInteger(t.count)||t.count<1||t.count>RT)throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' count must be an integer in 1..${RT}, got ${t.count}.`,{prop:`count`});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(t.leafFadeEnd!==0&&!(t.leafFadeEnd>t.leafFadeStart&&t.leafFadeStart>=0))throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' needs leafFadeEnd > leafFadeStart >= 0 (the leaf LOD window) or 0/0 to disable, got start ${t.leafFadeStart}, end ${t.leafFadeEnd}.`,{prop:`leafFadeStart`});if(typeof t.leafShadows!=`boolean`)throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' leafShadows must be a boolean, got ${JSON.stringify(t.leafShadows)}.`,{prop:`leafShadows`});if(typeof t.drape!=`boolean`)throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' drape must be a boolean, got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`});if(t.tier===`simple`)return;let n=nE(t.tier,t.type),r=n*t.count;if(r>zT)throw new y(`BAD_FORMAT`,`Tree3D '${e.name}' blows the grove triangle budget: count ${t.count} × ${n} tris/tree (tier '${t.tier}', type '${t.type}') = ${r} > ${zT}. Lower count (max ${Math.floor(zT/n)} at this tier), drop tier to 'medium'/'simple', or split the grove into multiple nodes.`,{prop:`count`})}time=0;grove=null;variants=[];simpleTrunk=null;simpleCanopy=null;swayUniform=null;leafFadeUniform=null;loadedTextures=[];groveKey=``;_createObject3D(){return new $i}_trunk(){return this.rebuildIfNeeded(),this.simpleTrunk??this.variants[0]?.branches}_canopy(){return this.rebuildIfNeeded(),this.simpleTrunk?this.simpleCanopy:this.variants[0]?.leaves??null}_variantMeshes(){return this.rebuildIfNeeded(),this.variants}update(e){this.time+=e,this.swayUniform&&(this.swayUniform.value=this.time),this.leafFadeUniform&&(this.leafFadeUniform.start.value=this.leafFadeStart,this.leafFadeUniform.end.value=this.leafFadeEnd)}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded()}rebuildIfNeeded(){this.grove||(this.grove=new $i,this._ensureObject3D().add(this.grove));let e=JSON.stringify([this.tier,this.type,this.seed,this.height,this.count,this.area,this.trunkColor,this.canopyColor,this.leafTexture,this.leafShadows,this.leafFadeEnd>this.leafFadeStart,this.drape,this.terrain]);e===this.groveKey&&(this.simpleTrunk||this.variants.length>0)||(this.groveKey=e,this.disposeMeshes(),this.resolveDrape(),this.tier===`simple`?this.buildSimpleGrove():this.buildEzGrove())}resolveDrape(){if(this.drapeTerrain=null,!this.drape)return;let e=DS(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=ES(this);else if(this.terrain!==``)throw new y(`NODE_NOT_FOUND`,`Tree3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildSimpleGrove(){let e=AT(this.tier,this.type),t=new b(this.seed),n=NT(e,t,this.trunkColor),r=PT(e,t,this.canopyColor),i=new is(n,cE(),this.count);uE(i);let a=null;r&&(a=new is(r,cE(),this.count),uE(a)),this.scatter(t,(e,t,n)=>{i.setMatrixAt(e,t),i.setColorAt(e,n),a?.setMatrixAt(e,t),a?.setColorAt(e,n)}),lE(i),a&&lE(a),this.simpleTrunk=i,this.simpleCanopy=a,this.grove.add(i),a&&this.grove.add(a)}buildEzGrove(){let e=QT[this.tier][this.type],t=Math.min(GT,this.count),n=Array.from({length:t},(e,n)=>Math.floor(this.count/t)+ +(n<this.count%t));this.swayUniform={value:this.time},this.leafFadeUniform=this.leafFadeEnd>this.leafFadeStart?{start:{value:this.leafFadeStart},end:{value:this.leafFadeEnd}}:null;let r=aE(this.canopyColor),i=null;typeof document<`u`&&typeof createImageBitmap==`function`&&(i=new sl,i.setOptions({imageOrientation:`flipY`}));for(let a=0;a<t;a++){let t=n[a],o=e[a],s=Zw(o);this.type===`dead`&&(s.leaves.count=0);let c=lT(s,this.seed+a*KT,1),l=this.buildBarkMaterial(o,i),u=new is(c.branches,l,t);uE(u);let d=null;if(c.leaves){let e=new rc({color:r.clone().multiply(new W(qT[0],qT[1],qT[2])),roughness:1,side:2,vertexColors:!0,alphaTest:s.leaves.alphaTest}),n=this.leafTexture||rE(s.leaves.style);i&&(e.map=tE(i,n,e=>{e.colorSpace=fr,e.flipY=!1},e=>iE(e))),hC(e,this.swayUniform,JT,this.leafFadeUniform??void 0),d=new is(c.leaves,e,t),uE(d),this.leafShadows||(d.castShadow=!1)}this.variants.push({branches:u,leaves:d}),this.grove.add(u),d&&this.grove.add(d)}let a=Array(t).fill(0),o=new b(this.seed);this.scatter(o,(e,n,r)=>{let i=e%t,o=this.variants[i],s=a[i];a[i]=s+1,o.branches.setMatrixAt(s,n),o.branches.setColorAt(s,r),o.leaves?.setMatrixAt(s,n),o.leaves?.setColorAt(s,r)});for(let e of this.variants)lE(e.branches),e.leaves&&lE(e.leaves)}buildBarkMaterial(t,n){if(this.type===`dead`||!n)return new rc({color:new W(this.trunkColor),roughness:1});let r=$w(t),i=new rc({color:this.trunkColor===e.props.trunkColor?.default?new W(r.tint):sE(this.trunkColor),roughness:1});return mC(i,YT),i.map=this.loadBarkTexture(n,r,`color`,!0),i.normalMap=this.loadBarkTexture(n,r,`normal`,!1),i.roughnessMap=this.loadBarkTexture(n,r,`roughness`,!1),i}loadBarkTexture(e,t,n,r){return tE(e,`${ZT}/${t.texture}_${n}_1k.jpg`,e=>{e.wrapS=Lt,e.wrapT=Lt,e.repeat.set(t.repeat[0],t.repeat[1]),e.anisotropy=4,e.flipY=!1,r&&(e.colorSpace=fr)})}scatter(e,t){let n=(this.area[0]??0)/2,r=(this.area[1]??0)/2;for(let i=0;i<this.count;i++){let a=this.count===1?0:e.range(-n,n),o=this.count===1?0:e.range(-r,r);pE.set(a,this.drape?this.bedY(a,o):0,o),mE.setFromAxisAngle(dE,e.range(0,Math.PI*2));let s=this.height*e.range(BT[0],BT[1]),c=s*e.range(.9,1.1);hE.set(c,s,c),fE.compose(pE,mE,hE),gE.setHSL(VT,HT,.92).offsetHSL(e.range(-.055,UT),0,e.range(-.11,WT)),t(i,fE,gE)}}disposeMeshes(){let e=[this.simpleTrunk,this.simpleCanopy];for(let t of this.variants)e.push(t.branches,t.leaves);let t=new Set;for(let n of e)n&&(n.removeFromParent(),n.geometry.dispose(),t.add(n.material),n.dispose());for(let e of t)e.dispose();for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],this.simpleTrunk=null,this.simpleCanopy=null,this.variants=[],this.swayUniform=null,this.leafFadeUniform=null}free(){this.disposeMeshes(),this.grove=null,super.free()}},eE=new Map;function tE(e,t,n,r){let i=eE.get(t);if(i)return i;let a=new bi;return n(a),e.load(t,e=>{a.image=e,r?r(a):a.needsUpdate=!0}),eE.set(t,a),a}function nE(e,t){let n=0;for(let r of new Set(QT[e][t]??[])){let e=Zw(r);t===`dead`&&(e.leaves.count=0),n=Math.max(n,Jw(e).total)}return n}function rE(e){return`${XT}/${e}_color.png`}function iE(e){let t=e.image;if(!t||typeof document>`u`)return;let n=document.createElement(`canvas`);n.width=t.naturalWidth||t.width,n.height=t.naturalHeight||t.height;let r=n.getContext(`2d`,{willReadFrequently:!0});if(!r)return;r.drawImage(t,0,0);let i;try{i=r.getImageData(0,0,n.width,n.height)}catch{return}let a=i.data,o=0,s=0,c=0,l=0;for(let e=0;e<a.length;e+=4)a[e+3]>240&&(o+=a[e],s+=a[e+1],c+=a[e+2],l++);if(l!==0){o=Math.round(o/l),s=Math.round(s/l),c=Math.round(c/l);for(let e=0;e<a.length;e+=4)a[e+3]<=240&&(a[e]=o,a[e+1]=s,a[e+2]=c);r.putImageData(i,0,0),e.image=n,e.needsUpdate=!0}}function aE(e){let t=new W(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t.lerp(oE,.18)}var oE=new W(1,1,1);function sE(e){let t=new W(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t}function cE(){return new rc({vertexColors:!0,roughness:1,flatShading:!0})}function lE(e){e.instanceMatrix.needsUpdate=!0,e.instanceColor&&(e.instanceColor.needsUpdate=!0),TS(e)}function uE(e){e.castShadow=!0,e.receiveShadow=!0}var dE=new V(0,1,0),fE=new U,pE=new V,mE=new B,hE=new V,gE=new W,_E=[[[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[0,.8,0],[.6,.3,0]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0]],[[.6,.55,.5],[.55,.5,.45],[.5,.45,.4],[.55,.5,.45],[.65,.6,.55],[.5,.45,.4]],[[.45,.45,.4],[.4,.4,.35],[.35,.35,.3],[.4,.4,.35],[.5,.5,.45],[.35,.35,.3]],[[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2]],[[.8,.5,.2],[.75,.45,.15],[.7,.4,.1],[.75,.45,.15],[.85,.55,.25],[.7,.4,.1]],[[0,.7,.1],[0,.65,.1],[0,.6,.1],[0,.65,.1],[0,.75,.1],[0,.6,.1]],[[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3]],[[0,0,.7],[0,0,.7],[0,0,.7],[0,0,.7],[0,.2,.9],[0,0,.6]],[[.9,.3,0],[.9,.3,0],[.9,.3,0],[.9,.3,0],[1,.4,0],[.7,.2,0]],[[.9,.8,.2],[.85,.75,.18],[.85,.75,.18],[.85,.75,.18],[.95,.85,.25],[.85,.75,.18]],[[.6,.6,.6],[.55,.55,.55],[.5,.5,.5],[.55,.55,.55],[.65,.65,.65],[.5,.5,.5]],[[.7,.7,.4],[.65,.65,.35],[.6,.6,.3],[.65,.65,.35],[.75,.75,.45],[.6,.6,.3]],[[.7,.5,.5],[.65,.45,.45],[.6,.4,.4],[.65,.45,.45],[.75,.55,.55],[.6,.4,.4]],[[.35,.3,.25],[.3,.25,.2],[.25,.2,.15],[.3,.25,.2],[.4,.35,.3],[.25,.2,.15]],[[.5,.3,0],[.5,.3,0],[.5,.3,0],[.5,.3,0],[.7,.4,.1],[.7,.4,.1]],[[0,.5,0],[0,.45,0],[0,.45,0],[0,.45,0],[0,.6,0],[0,.4,0]],[[.2,.8,.8],[.15,.7,.7],[.1,.6,.6],[.15,.7,.7],[.3,.9,.9],[.1,.6,.6]],[[1,.5,.8],[.9,.4,.7],[.8,.3,.6],[.9,.4,.7],[1,.6,.9],[.8,.3,.6]],[[1,.9,.3],[.95,.85,.25],[.9,.8,.2],[.95,.85,.25],[1,1,.4],[.9,.8,.2]],[[1,0,0],[.9,0,0],[.8,0,0],[.9,0,0],[1,.2,.2],[.8,0,0]],[[.6,.4,.2],[.5,.3,.15],[.4,.25,.1],[.5,.3,.15],[.7,.45,.25],[.4,.25,.1]],[[.6,.2,.8],[.5,.15,.7],[.4,.1,.6],[.5,.15,.7],[.7,.25,.9],[.4,.1,.6]],[[1,.8,0],[.95,.75,0],[.95,.75,0],[.95,.75,0],[1,.9,0],[.9,.7,0]],[[.6,.65,.7],[.55,.6,.65],[.5,.55,.6],[.55,.6,.65],[.65,.7,.75],[.5,.55,.6]]],vE=2e5,yE=class extends Dy{static typeName=`VoxelGrid3D`;static signals=[`blocksChanged`];static props={voxels:{default:[]}};voxels=[];appliedVoxels=null;map=new Map;mesh=null;dirty=!1;blockCount(){return this.map.size}tileAt(e,t,n){return this.map.get(`${e},${t},${n}`)}setBlocks(e){this.map.clear();for(let t of e)this.map.set(`${t.x},${t.y},${t.z}`,t.tile);this.dirty=!0,this.emit(`blocksChanged`)}addBlock(e){this.map.set(`${e.x},${e.y},${e.z}`,e.tile),this.dirty=!0,this.emit(`blocksChanged`)}removeBlockAt(e,t,n){let r=this.map.delete(`${e},${t},${n}`);return r&&(this.dirty=!0,this.emit(`blocksChanged`)),r}blocks(){let e=[];for(let[t,n]of this.map){let[r,i,a]=t.split(`,`).map(Number);e.push({x:r,y:i,z:a,tile:n})}return e}_createObject3D(){let e=new zs(1,1,1),t=new tc({vertexShader:xE,fragmentShader:SE});this.mesh=new is(e,t,vE),this.mesh.count=0,this.mesh.frustumCulled=!1;for(let e of bE)this.mesh.geometry.setAttribute(e,new Xo(new Float32Array(vE*3),3));return this.dirty=!0,this.mesh}update(){if(this.voxels.length>0&&this.voxels!==this.appliedVoxels&&(this.appliedVoxels=this.voxels,this.setBlocks(this.voxels.map(e=>({x:e[0]??0,y:e[1]??0,z:e[2]??0,tile:e[3]??0})))),!this.dirty||!this.mesh)return;this.dirty=!1;let e=new U,t=0;for(let[n,r]of this.map){if(t>=vE)break;let[i,a,o]=n.split(`,`).map(Number);e.setPosition(i,a,o),this.mesh.setMatrixAt(t,e);let s=_E[r]??_E[0];for(let e=0;e<6;e++){let n=this.mesh.geometry.getAttribute(bE[e]),r=s[e];n.setXYZ(t,r[0],r[1],r[2]),n.needsUpdate=!0}t++}this.mesh.count=t,this.mesh.instanceMatrix.needsUpdate=!0}},bE=[`colorFront`,`colorRight`,`colorBack`,`colorLeft`,`colorTop`,`colorBottom`],xE=`
5825
5825
  attribute vec3 colorFront;
5826
5826
  attribute vec3 colorRight;
5827
5827
  attribute vec3 colorBack;
@@ -5842,7 +5842,7 @@ void main() {
5842
5842
  if (abs(n.x) > 0.5) vUv2 = p.zy; else if (abs(n.y) > 0.5) vUv2 = p.xz; else vUv2 = p.xy;
5843
5843
  gl_Position = projectionMatrix * modelViewMatrix * instanceMatrix * vec4(position, 1.0);
5844
5844
  }
5845
- `,XT=`
5845
+ `,SE=`
5846
5846
  varying vec3 vColor;
5847
5847
  varying vec3 vNormal;
5848
5848
  varying vec2 vUv2;
@@ -5853,7 +5853,7 @@ void main() {
5853
5853
  if (vUv2.x < edge || vUv2.x > 1.0 - edge || vUv2.y < edge || vUv2.y > 1.0 - edge) color *= 0.75;
5854
5854
  gl_FragColor = vec4(color, 1.0);
5855
5855
  }
5856
- `,ZT=new fs,QT=new U,$T=new Qa;function eE(e,t,n){return QT.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),ZT.setFromProjectionMatrix(QT),$T.center.set(t.x,t.y,t.z),$T.radius=n,ZT.intersectsSphere($T)}function tE(e){if(!e||typeof e!=`object`)return 0;switch(e.shape){case`capsule`:return(e.height??0)/2+(e.radius??0);case`sphere`:return e.radius??0;case`box`:return(e.size?.[1]??0)/2;default:return 0}}function nE(e){return .55+Math.min(Math.max(e,0),12)/12*.45}function rE(e,t,n=0){let r=[],i=[],a=new Set;for(let o of t){let t=e.has(o.id);(t?o.y<=o.waterline+n:o.y<o.waterline)?(a.add(o.id),t||r.push(o)):t&&i.push(o)}return{entered:r,exited:i,inWater:a}}function iE(e,t,n,r,i=0,a=8){if(e.length>=a){let t=0;for(let n=1;n<e.length;n++)e[n].age>e[t].age&&(t=n);e.splice(t,1)}e.push({x:t,z:n,age:0,amp:r,foam:i})}function aE(e,t,n=3){for(let r=e.length-1;r>=0;r--){let i=e[r];i.age+=t,i.age>=n&&e.splice(r,1)}}function oE(e,t,n){let r=e-n.x,i=t-n.z,a=Math.sqrt(r*r+i*i);return n.amp*Math.sin(6*a-8*n.age)*Math.exp(-1.1*n.age)*Math.exp(-.15*a*a)}function sE(e,t,n){let r=0;for(let i of n)r+=oE(e,t,i);return r}function cE(e,t,n,r){let i=[];for(let n of e.keys())t.has(n)||e.delete(n);for(let a of t){let t=(e.get(a)??0)+n;t>=r?(i.push(a),e.set(a,t-r)):e.set(a,t)}return i}var lE=`
5856
+ `,CE=new fs,wE=new U,TE=new Qa;function EE(e,t,n){return wE.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),CE.setFromProjectionMatrix(wE),TE.center.set(t.x,t.y,t.z),TE.radius=n,CE.intersectsSphere(TE)}function DE(e){if(!e||typeof e!=`object`)return 0;switch(e.shape){case`capsule`:return(e.height??0)/2+(e.radius??0);case`sphere`:return e.radius??0;case`box`:return(e.size?.[1]??0)/2;default:return 0}}function OE(e){return .55+Math.min(Math.max(e,0),12)/12*.45}function kE(e,t,n=0){let r=[],i=[],a=new Set;for(let o of t){let t=e.has(o.id);(t?o.y<=o.waterline+n:o.y<o.waterline)?(a.add(o.id),t||r.push(o)):t&&i.push(o)}return{entered:r,exited:i,inWater:a}}function AE(e,t,n,r,i=0,a=8){if(e.length>=a){let t=0;for(let n=1;n<e.length;n++)e[n].age>e[t].age&&(t=n);e.splice(t,1)}e.push({x:t,z:n,age:0,amp:r,foam:i})}function jE(e,t,n=3){for(let r=e.length-1;r>=0;r--){let i=e[r];i.age+=t,i.age>=n&&e.splice(r,1)}}function ME(e,t,n){let r=e-n.x,i=t-n.z,a=Math.sqrt(r*r+i*i);return n.amp*Math.sin(6*a-8*n.age)*Math.exp(-1.1*n.age)*Math.exp(-.15*a*a)}function NE(e,t,n){let r=0;for(let i of n)r+=ME(e,t,i);return r}function PE(e,t,n,r){let i=[];for(let n of e.keys())t.has(n)||e.delete(n);for(let a of t){let t=(e.get(a)??0)+n;t>=r?(i.push(a),e.set(a,t-r)):e.set(a,t)}return i}var FE=`
5857
5857
  precision highp float;
5858
5858
 
5859
5859
  // atmosphere: three's linear fog rides the standard chunks (compiled out
@@ -5877,7 +5877,7 @@ void main() {
5877
5877
  // atmosphere: fog depth from the displaced surface position
5878
5878
  #include <fog_vertex>
5879
5879
  }
5880
- `,uE=`
5880
+ `,IE=`
5881
5881
  precision highp float;
5882
5882
 
5883
5883
  // atmosphere: standard fog chunk (compiled out without scene fog)
@@ -6072,7 +6072,7 @@ void main() {
6072
6072
  #include <colorspace_fragment>
6073
6073
  #include <fog_fragment>
6074
6074
  }
6075
- `,dE=`
6075
+ `,LE=`
6076
6076
  precision highp float;
6077
6077
 
6078
6078
  // incanto atmosphere: three's linear fog rides the standard chunks (compiled
@@ -6224,7 +6224,7 @@ void main() {
6224
6224
  vec4 mvPosition = viewMatrix * modelPosition;
6225
6225
  #include <fog_vertex>
6226
6226
  }
6227
- `,fE=`
6227
+ `,RE=`
6228
6228
  precision highp float;
6229
6229
 
6230
6230
  // incanto atmosphere: standard fog chunk (compiled out without scene fog)
@@ -6871,13 +6871,13 @@ void main() {
6871
6871
  #include <colorspace_fragment>
6872
6872
  #include <fog_fragment>
6873
6873
  }
6874
- `;function pE(e,t,n,r,i=0){return t>=r.centerY?!1:Math.abs(e-r.centerX)<=r.halfW+i&&Math.abs(n-r.centerZ)<=r.halfD+i}var mE=22,hE={enabled:!0,color:`#cdeeff`,intensity:.55,scale:.32,speed:1};function gE(e,t){if(e===!1)return{enabled:!1,color:vE(t),visibility:mE,caustics:hE};let n=e&&typeof e==`object`?e:{};return{enabled:!0,color:n.color??vE(t),visibility:n.visibility??mE,caustics:_E(n.caustics)}}function _E(e){if(e===!1)return{...hE,enabled:!1};let t=e&&typeof e==`object`?e:{};return{enabled:!0,color:typeof t.color==`string`?t.color:hE.color,intensity:typeof t.intensity==`number`?t.intensity:hE.intensity,scale:typeof t.scale==`number`?t.scale:hE.scale,speed:typeof t.speed==`number`?t.speed:hE.speed}}function vE(e){let{r:t,g:n,b:r}=yE(e),i=(e,t,n)=>Math.round(e*(1-n)+t*n);return bE(Math.round(i(t,6,.45)*.7),Math.round(i(n,40,.4)*.78),Math.round(i(r,70,.35)*.82))}function yE(e){let t=e.replace(`#`,``),n=t.length===3?t.split(``).map(e=>e+e).join(``):t;return{r:Number.parseInt(n.slice(0,2),16)||0,g:Number.parseInt(n.slice(2,4),16)||0,b:Number.parseInt(n.slice(4,6),16)||0}}function bE(e,t,n){let r=e=>Math.max(0,Math.min(255,e)).toString(16).padStart(2,`0`);return`#${r(e)}${r(t)}${r(n)}`}var xE={frequency:6.7,persistence:.3,lacunarity:2.18,iterations:9,speed:.5},SE=.525,CE=.08,wE={freqX:.7,freqZ:.5,cross:.6};function TE(e,t){return e-Math.floor(e/t)*t}function EE(e){return e-Math.floor(e)}function DE(e){return TE((e*34+1)*e,289)}var OE=.211324865405187,kE=.366025403784439,AE=-.577350269189626,jE=.024390243902439;function ME(e,t){let n=Math.floor(e+(e+t)*kE),r=Math.floor(t+(e+t)*kE),i=e-n+(n+r)*OE,a=t-r+(n+r)*OE,o=+(i>a),s=i>a?0:1,c=i+OE-o,l=a+OE-s,u=i+AE,d=a+AE;n=TE(n,289),r=TE(r,289);let f=DE(DE(r)+n),p=DE(DE(r+s)+n+o),m=DE(DE(r+1)+n+1),h=Math.max(.5-(i*i+a*a),0),g=Math.max(.5-(c*c+l*l),0),_=Math.max(.5-(u*u+d*d),0);h*=h,h*=h,g*=g,g*=g,_*=_,_*=_;let v=2*EE(f*jE)-1,y=2*EE(p*jE)-1,b=2*EE(m*jE)-1,x=Math.abs(v)-.5,S=Math.abs(y)-.5,C=Math.abs(b)-.5,w=v-Math.floor(v+.5),T=y-Math.floor(y+.5),E=b-Math.floor(b+.5);h*=1.79284291400159-.85373472095314*(w*w+x*x),g*=1.79284291400159-.85373472095314*(T*T+S*S),_*=1.79284291400159-.85373472095314*(E*E+C*C);let D=w*i+x*a,O=T*c+S*l,k=E*u+C*d;return 130*(h*D+g*O+_*k)}function NE(e,t,n,r){let i=Math.max(r.scaleNorm,1e-6),a=e/i,o=t/i,s=0,c=1,l=r.frequency,u=n*r.speed;for(let e=0;e<r.iterations;e++)s+=c*ME(a*l+u,o*l+u),c*=r.persistence,l*=r.lacunarity;return s*r.amplitude}function PE(e,t,n,r){return r*(Math.sin(e*wE.freqX+n)+wE.cross*Math.sin(t*wE.freqZ+n*1.3))}var FE=[`fancy`,`simple`],IE=[`trough`,`surface`,`peak`],LE={trough:`#135a72`,surface:`#2a86a0`,peak:`#a5ddd6`},RE={peakThreshold:.08,peakTransition:.05,troughThreshold:-.01,troughTransition:.15,fresnelScale:1,fresnelPower:5},zE={color:`#dcebe8`,intensity:.32,rangeMin:.45,rangeMax:1.4,scale:.35,edgeColor:`#ffffff`,edgeIntensity:.6,edgeWidth:.5};function BE(e,t){return Math.min(zE.rangeMax,Math.max(zE.rangeMin,Math.min(e,t)*.012))}var VE=128,HE=SE/CE,UE=256,WE=1024,GE=.02,KE=4,qE=32,JE=256,YE=32,XE=.05,ZE=.08,QE=.02,$E=.18,eD=.04,tD=1.4,nD=.04,rD=.45,iD=.08,aD=.4,oD=.22,sD=.09,cD=.85,lD=class e extends Dy{static typeName=`Water3D`;static signals=[`entered`,`exited`];static props={size:{default:[40,40]},color:{default:`#2a6fbe`},opacity:{default:.8},renderOrder:{default:1},waveHeight:{default:.04},waveSpeed:{default:1},quality:{default:`fancy`,options:FE},colors:{default:{}},reflection:{default:!0},reflectionInterval:{default:1e3},foam:{default:!0},interaction:{default:!0},splash:{default:!0},sunDirection:{default:[.5,.8,.3]},sunColor:{default:`#fff5d6`},sunIntensity:{default:1},detailStrength:{default:.26},absorption:{default:.15},refraction:{default:!0},underwater:{default:!0}};size=[40,40];color=`#2a6fbe`;opacity=.8;renderOrder=1;waveHeight=.04;waveSpeed=1;quality=`fancy`;colors={};reflection=!0;reflectionInterval=1e3;foam=!0;interaction=!0;splash=!0;sunDirection=[.5,.8,.3];sunColor=`#fff5d6`;sunIntensity=1;detailStrength=.26;absorption=.15;refraction=!0;underwater=!0;static validateJson(e){let t=e;if(!((t.size[0]??0)>0)||!((t.size[1]??0)>0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' size must be positive [width, depth] meters, got ${JSON.stringify(t.size)}.`,{prop:`size`});if(!FE.includes(t.quality))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' quality must be one of [${FE.join(`, `)}], got '${t.quality}'.`,{prop:`quality`,validOptions:FE});for(let[n,r]of Object.entries(t.colors)){if(!IE.includes(n))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' colors has unknown key '${n}'. Valid keys: [${IE.join(`, `)}].`,{prop:`colors`,validOptions:IE});if(typeof r!=`string`)throw new y(`BAD_FORMAT`,`Water3D '${e.name}' colors.${n} must be a hex color string, got ${JSON.stringify(r)}.`,{prop:`colors`})}if(!(t.reflectionInterval>0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' reflectionInterval must be > 0 ms, got ${t.reflectionInterval}.`,{prop:`reflectionInterval`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new y(`BAD_FORMAT`,`Water3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.sunIntensity>=0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' sunIntensity must be >= 0, got ${t.sunIntensity}.`,{prop:`sunIntensity`});if(!(t.detailStrength>=0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' detailStrength must be >= 0, got ${t.detailStrength}.`,{prop:`detailStrength`});if(!(t.absorption>=0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' absorption must be >= 0 (per-meter Beer's-law constant), got ${t.absorption}.`,{prop:`absorption`});let r=t.underwater;if(typeof r!=`boolean`){if(typeof r!=`object`||!r||Array.isArray(r))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' underwater must be true, false or an object ({ color?, visibility? }), got ${JSON.stringify(r)}.`,{prop:`underwater`});let t=r;if(t.color!==void 0&&typeof t.color!=`string`)throw new y(`BAD_FORMAT`,`Water3D '${e.name}' underwater.color must be a hex color string, got ${JSON.stringify(t.color)}.`,{prop:`underwater`});if(t.visibility!==void 0&&!(t.visibility>0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' underwater.visibility must be > 0 meters, got ${JSON.stringify(t.visibility)}.`,{prop:`underwater`})}}time=0;surfaceKey=``;_ripples=[];inWater=new Set;bobTimers=new Map;wadeAnchors=new Map;_scratchA={x:0,y:0,z:0};_scratchB={x:0,y:0,z:0};_bodies=[];cubeTarget=null;cubeCamera=null;reflectionNear=0;lastReflectionAt=0;scenePassTarget=null;_createObject3D(){return new Mo}update(e){this.time+=e*this.waveSpeed,aE(this._ripples,e),this.interaction&&this.stepInteraction(e)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();this.rebuildSurfaceIfNeeded(e),this.quality===`simple`?this.syncSimple(e):this.syncFancy(e)}_onRender3D(e){let t=this._ensureObject3D(),n=t.material;if(e.camera.updateWorldMatrix(!0,!1),e.camera.getWorldPosition(bD),this.underwaterAt(bD.x,bD.y,bD.z)||this.quality!==`fancy`||!n.isShaderMaterial)return;let r=Math.hypot((this.size[0]??1)/2,(this.size[1]??1)/2);if(!eE(e.camera,dD(this),r+1))return;let i=n.uniforms,a=Date.now();if(this.reflection){this.cubeTarget||=new pu(UE,{generateMipmaps:!0,minFilter:Gt,type:$t});let n=Math.max((this.size[0]??1)/2,(this.size[1]??1)/2);if((!this.cubeCamera||this.reflectionNear!==n)&&(this.reflectionNear=n,this.cubeCamera=new ul(n,1e3,this.cubeTarget),this.lastReflectionAt=0),this.lastReflectionAt===0||a-this.lastReflectionAt>=this.reflectionInterval){this.lastReflectionAt=a;let n=dD(this),r=this.cubeCamera;r.position.set(n.x,n.y+.1,n.z);let i=t.visible;t.visible=!1,r.update(e.gl,e.scene),t.visible=i}i.uEnvironmentMap&&i.uUseEnvironmentMap&&(i.uEnvironmentMap.value=this.cubeTarget.texture,i.uUseEnvironmentMap.value=1)}e.gl.getDrawingBufferSize(yD);let o=Math.max(1,Math.min(Math.round(yD.x/2),WE)),s=Math.max(1,Math.min(Math.round(yD.y/2),WE));if(this.scenePassTarget&&(this.scenePassTarget.width!==o||this.scenePassTarget.height!==s)&&(this.scenePassTarget.depthTexture?.dispose(),this.scenePassTarget.dispose(),this.scenePassTarget=null),!this.scenePassTarget){let e=new Is(o,s);e.type=Qt,this.scenePassTarget=new Ci(o,s,{depthTexture:e,depthBuffer:!0,stencilBuffer:!1,generateMipmaps:!0,minFilter:Gt})}let c=e.gl.getRenderTarget(),l=e.gl.autoClear,u=e.gl.clippingPlanes,d=t.visible;t.visible=!1;let f=dD(this).y;SD.constant=f+GE,e.gl.clippingPlanes=CD,e.gl.setRenderTarget(this.scenePassTarget),e.gl.autoClear=!0,e.gl.clear(!0,!0,!1),e.gl.render(e.scene,e.camera),wD.constant=-(f-GE),e.gl.clippingPlanes=TD;let p=e.scene.overrideMaterial,m=e.scene.background;e.scene.overrideMaterial=ED,e.scene.background=null,e.gl.autoClear=!1,e.gl.render(e.scene,e.camera),e.scene.overrideMaterial=p,e.scene.background=m,e.gl.setRenderTarget(c),e.gl.autoClear=l,e.gl.clippingPlanes=u,t.visible=d,i.uDepthTexture&&i.uSceneColor&&i.uCameraNear&&i.uCameraFar&&i.uUseSceneDepth&&(i.uDepthTexture.value=this.scenePassTarget.depthTexture,i.uSceneColor.value=this.scenePassTarget.texture,i.uCameraNear.value=e.camera.near,i.uCameraFar.value=e.camera.far,i.uUseSceneDepth.value=1,i.uUseRefraction&&(i.uUseRefraction.value=+!!this.refraction),i.uEnableFoam&&(i.uEnableFoam.value=+!!this.foam))}underwaterAt(e,t,n){if(this.underwater===!1)return null;let r=dD(this,this._scratchA);if(!pE(e,t,n,{centerX:r.x,centerY:r.y,centerZ:r.z,halfW:(this.size[0]??1)/2,halfD:(this.size[1]??1)/2},xD))return null;let i=gE(this.underwater,this.color);return i.enabled?{...i,surfaceY:r.y}:null}free(){let e=this._ensureObject3D();e.geometry?.dispose(),e.material?.dispose?.(),this.cubeTarget?.dispose(),this.cubeTarget=null,this.cubeCamera=null,this.scenePassTarget?.depthTexture?.dispose(),this.scenePassTarget?.dispose(),this.scenePassTarget=null,super.free()}rebuildSurfaceIfNeeded(e){let t=JSON.stringify([this.size,this.quality]);if(t===this.surfaceKey&&e.geometry.getAttribute(`position`))return;this.surfaceKey=t,e.geometry?.dispose(),e.material?.dispose?.();let n=this.size[0]??1,r=this.size[1]??1;this.quality===`simple`?(e.geometry=mD(n,r,YE),e.material=this.buildLakeMaterial()):(e.geometry=mD(n,r,Math.min(Math.max(Math.round(Math.max(n,r)*KE),qE),JE)),e.material=this.buildFancyMaterial())}buildFancyMaterial(){return new tc({vertexShader:dE,fragmentShader:fE,fog:!0,uniforms:{fogColor:{value:new W(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uOpacity:{value:this.opacity},uEnvironmentMap:{value:null},uUseEnvironmentMap:{value:0},uWavesAmplitude:{value:this.waveHeight*HE},uWavesSpeed:{value:xE.speed},uWavesFrequency:{value:xE.frequency},uWavesPersistence:{value:xE.persistence},uWavesLacunarity:{value:xE.lacunarity},uWavesIterations:{value:xE.iterations},uTroughColor:{value:new W(LE.trough)},uSurfaceColor:{value:new W(LE.surface)},uPeakColor:{value:new W(LE.peak)},uPeakThreshold:{value:RE.peakThreshold},uPeakTransition:{value:RE.peakTransition},uTroughThreshold:{value:RE.troughThreshold},uTroughTransition:{value:RE.troughTransition},uFresnelScale:{value:RE.fresnelScale},uFresnelPower:{value:RE.fresnelPower},uScale:{value:new V(1,1,1)},uWaterCenter:{value:new V},uRipples:{value:Array.from({length:8},()=>new xi)},uRippleFoam:{value:Array.from({length:8},()=>0)},uSplashFoam:{value:+!!this.splash},uSunDirection:{value:new V(.5,.8,.3)},uSunColor:{value:new W(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uDetailStrength:{value:this.detailStrength},uAbsorption:{value:this.absorption},uUseSceneDepth:{value:0},uUseRefraction:{value:0},uSceneColor:{value:null},uEnableFoam:{value:0},uFoamColor:{value:new W(zE.color)},uFoamIntensity:{value:zE.intensity},uFoamRange:{value:BE(this.size[0]??1,this.size[1]??1)},uFoamScale:{value:zE.scale},uDepthTexture:{value:null},uCameraNear:{value:.1},uCameraFar:{value:1e3},uEdgeColor:{value:new W(zE.edgeColor)},uEdgeIntensity:{value:zE.edgeIntensity},uEdgeWidth:{value:zE.edgeWidth}},transparent:!0,depthTest:!0,depthWrite:!0,side:2})}buildLakeMaterial(){return new tc({vertexShader:lE,fragmentShader:uE,fog:!0,uniforms:{fogColor:{value:new W(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uOpacity:{value:this.opacity},uColor:{value:new W(this.color)},uSurfaceColor:{value:new W(this.color)},uSkyColor:{value:new W(this.color)},uSunDirection:{value:new V(.5,.8,.3).normalize()},uSunColor:{value:new W(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uDetailStrength:{value:this.detailStrength},uFresnelPower:{value:RE.fresnelPower},uScale:{value:new V(1,1,1)},uWaterCenter:{value:new V},uRipples:{value:Array.from({length:8},()=>new xi)},uRippleFoam:{value:Array.from({length:8},()=>0)},uSplashFoam:{value:+!!this.splash},uFoamColor:{value:new W(zE.color)}},transparent:!0,depthTest:!0,depthWrite:!1,side:2})}syncFancy(e){let t=e.material.uniforms,n=this.size[0]??1,r=this.size[1]??1,i=dD(this);t.uTime&&(t.uTime.value=this.time),t.uOpacity&&(t.uOpacity.value=this.opacity),t.uWavesAmplitude&&(t.uWavesAmplitude.value=this.waveHeight*HE),(t.uScale?.value)?.set(n/2,r/2,r/2),(t.uWaterCenter?.value)?.set(i.x,i.y,i.z);let a=this.resolvePalette();(t.uTroughColor?.value)?.copy(a.trough),(t.uSurfaceColor?.value)?.copy(a.surface),(t.uPeakColor?.value)?.copy(a.peak),(t.uSunDirection?.value)?.set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),(t.uSunColor?.value)?.set(this.sunColor),t.uSunIntensity&&(t.uSunIntensity.value=this.sunIntensity),t.uDetailStrength&&(t.uDetailStrength.value=this.detailStrength),t.uAbsorption&&(t.uAbsorption.value=this.absorption),!this.reflection&&t.uUseEnvironmentMap&&(t.uUseEnvironmentMap.value=0),!this.foam&&t.uEnableFoam&&(t.uEnableFoam.value=0),!this.refraction&&t.uUseRefraction&&(t.uUseRefraction.value=0),t.uSplashFoam&&(t.uSplashFoam.value=+!!this.splash);let o=t.uRipples?.value,s=t.uRippleFoam?.value;if(o)for(let e=0;e<o.length;e++){let t=this._ripples[e];t?o[e].set(t.x,t.z,t.age,t.amp):o[e].set(0,0,0,0),s&&(s[e]=t?t.foam??0:0)}}_applySunDirection(t){let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this._ensureObject3D().material.uniforms?.uSunDirection?.value)?.set(t[0],t[1],t[2])}resolvePalette(){let t=this.colors,n=this.color===e.props.color?.default?null:this.color,r=t.surface??n??LE.surface;return vD.surface.set(r),t.trough?vD.trough.set(t.trough):n?vD.trough.set(n).lerp(hD,.45):vD.trough.set(LE.trough),t.peak?vD.peak.set(t.peak):n?vD.peak.set(n).lerp(gD,.3):vD.peak.set(LE.peak),vD}syncSimple(e){let t=e.material;t.opacity=this.opacity;let n=t.uniforms,r=this.size[0]??1,i=this.size[1]??1,a=dD(this,this._scratchA);n.uTime&&(n.uTime.value=this.time),n.uOpacity&&(n.uOpacity.value=this.opacity),(n.uSurfaceColor?.value)?.set(this.color).lerp(gD,.12),(n.uColor?.value)?.set(this.color).lerp(hD,.4),(n.uSkyColor?.value)?.set(this.color).lerp(_D,.82),(n.uScale?.value)?.set(r/2,i/2,i/2),(n.uWaterCenter?.value)?.set(a.x,a.y,a.z),(n.uSunDirection?.value)?.set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),(n.uSunColor?.value)?.set(this.sunColor),n.uSunIntensity&&(n.uSunIntensity.value=this.sunIntensity),n.uDetailStrength&&(n.uDetailStrength.value=this.detailStrength),n.uSplashFoam&&(n.uSplashFoam.value=+!!this.splash);let o=n.uRipples?.value,s=n.uRippleFoam?.value;if(o)for(let e=0;e<o.length;e++){let t=this._ripples[e];t?o[e].set(t.x,t.z,t.age,t.amp):o[e].set(0,0,0,0),s&&(s[e]=t?t.foam??0:0)}let c=e.geometry,l=c.getAttribute(`position`),u=c.getAttribute(`normal`),d=this.time,f=this.waveHeight,p=a.x,m=a.z,h=this._ripples,g=.5;for(let e=0;e<l.count;e++){let t=l.getX(e),n=l.getZ(e),r=PE(t,n,d,f)+sE(t+p,n+m,h);l.setY(e,r);let i=PE(t+g,n,d,f)+sE(t+p+g,n+m,h),a=PE(t,n+g,d,f)+sE(t+p,n+m+g,h),o=(r-i)/g,s=(r-a)/g,c=1/Math.hypot(o,1,s);u.setXYZ(e,o*c,c,s*c)}l.needsUpdate=!0,u.needsUpdate=!0}stepInteraction(e){let t=this;for(;t.parent;)t=t.parent;let n=this._bodies;n.length=0,uD(t,n);let r=dD(this,this._scratchA),i=(this.size[0]??0)/2,a=(this.size[1]??0)/2,o=[];for(let e of n){let t=dD(e,this._scratchB);if(Math.abs(t.x-r.x)>i||Math.abs(t.z-r.z)>a)continue;let n=tE(e.collider);o.push({id:e,x:t.x,y:t.y,z:t.z,waterline:r.y+this.waveOffsetAt(t.x,t.z,r)+n})}let{entered:s,exited:c,inWater:l}=rE(this.inWater,o,XE);this.inWater=l;let u=this.splash;for(let e of s){let t=Math.abs(fD(e.id)?.[1]??0);iE(this._ripples,e.x,e.z,pD(e.id),u?nE(t):0),this.emit(`entered`,e.id)}for(let e of c)iE(this._ripples,e.x,e.z,eD,u?aD:0),this.emit(`exited`,e.id);for(let t of cE(this.bobTimers,l,e,tD)){let e=dD(t,this._scratchB);iE(this._ripples,e.x,e.z,nD)}for(let e of l){let t=dD(e,this._scratchB),n=this.wadeAnchors.get(e);if(!n){this.wadeAnchors.set(e,{x:t.x,z:t.z});continue}let r=t.x-n.x,i=t.z-n.z;if(r*r+i*i>=rD*rD){let r=fD(e),i=Math.hypot(r?.[0]??0,r?.[2]??0),a=u?Math.min(oD+sD*i,cD):0;iE(this._ripples,t.x,t.z,iD,a),n.x=t.x,n.z=t.z}}for(let e of this.wadeAnchors.keys())l.has(e)||this.wadeAnchors.delete(e)}waveOffsetAt(e,t,n){return this.quality===`simple`?PE(e-n.x,t-n.z,this.time,this.waveHeight):NE(e,t,this.time,{amplitude:this.waveHeight*HE,frequency:xE.frequency,persistence:xE.persistence,lacunarity:xE.lacunarity,iterations:xE.iterations,speed:xE.speed,scaleNorm:VE})}};function uD(e,t){(e instanceof My||e instanceof jy)&&t.push(e);for(let n of e.children)uD(n,t)}function dD(e,t={x:0,y:0,z:0}){let n=0,r=0,i=0,a=e;for(;a;)a instanceof Dy&&(n+=a.position[0]??0,r+=a.position[1]??0,i+=a.position[2]??0),a=a.parent;return t.x=n,t.y=r,t.z=i,t}function fD(e){return e.velocity??e.linearVelocity}function pD(e){let t=Math.abs(fD(e)?.[1]??0);return Math.min(ZE+QE*t,$E)}function mD(e,t,n){let r=new Gs(e,t,n,n);return r.rotateX(-Math.PI/2),r}var hD=new W(`#000000`),gD=new W(`#ffffff`),_D=new W(`#cfe3f0`),vD={trough:new W,surface:new W,peak:new W},yD=new z,bD=new V,xD=3,SD=new cs(new V(0,-1,0),0),CD=[SD],wD=new cs(new V(0,1,0),0),TD=[wD],ED=new ac;ED.colorWrite=!1;function DD(){lt(),M(Dy),M(uw),M(JC),M(QC),M(Bb),M(Vb),M(Jb),M(Sx),M(qT),M(Ny),M(_w),M(Yb),M(fb),M(lD),M(MC),M(yS),M(DT),M(sw),M(nx),M(GC),M(KC),M(ky),M(jy),M(Ay),M(My)}var OD=`
6874
+ `;function zE(e,t,n,r,i=0){return t>=r.centerY?!1:Math.abs(e-r.centerX)<=r.halfW+i&&Math.abs(n-r.centerZ)<=r.halfD+i}var BE=22,VE={enabled:!0,color:`#cdeeff`,intensity:.55,scale:.32,speed:1};function HE(e,t){if(e===!1)return{enabled:!1,color:WE(t),visibility:BE,caustics:VE};let n=e&&typeof e==`object`?e:{};return{enabled:!0,color:n.color??WE(t),visibility:n.visibility??BE,caustics:UE(n.caustics)}}function UE(e){if(e===!1)return{...VE,enabled:!1};let t=e&&typeof e==`object`?e:{};return{enabled:!0,color:typeof t.color==`string`?t.color:VE.color,intensity:typeof t.intensity==`number`?t.intensity:VE.intensity,scale:typeof t.scale==`number`?t.scale:VE.scale,speed:typeof t.speed==`number`?t.speed:VE.speed}}function WE(e){let{r:t,g:n,b:r}=GE(e),i=(e,t,n)=>Math.round(e*(1-n)+t*n);return KE(Math.round(i(t,6,.45)*.7),Math.round(i(n,40,.4)*.78),Math.round(i(r,70,.35)*.82))}function GE(e){let t=e.replace(`#`,``),n=t.length===3?t.split(``).map(e=>e+e).join(``):t;return{r:Number.parseInt(n.slice(0,2),16)||0,g:Number.parseInt(n.slice(2,4),16)||0,b:Number.parseInt(n.slice(4,6),16)||0}}function KE(e,t,n){let r=e=>Math.max(0,Math.min(255,e)).toString(16).padStart(2,`0`);return`#${r(e)}${r(t)}${r(n)}`}var qE={frequency:6.7,persistence:.3,lacunarity:2.18,iterations:9,speed:.5},JE=.525,YE=.08,XE={freqX:.7,freqZ:.5,cross:.6};function ZE(e,t){return e-Math.floor(e/t)*t}function QE(e){return e-Math.floor(e)}function $E(e){return ZE((e*34+1)*e,289)}var eD=.211324865405187,tD=.366025403784439,nD=-.577350269189626,rD=.024390243902439;function iD(e,t){let n=Math.floor(e+(e+t)*tD),r=Math.floor(t+(e+t)*tD),i=e-n+(n+r)*eD,a=t-r+(n+r)*eD,o=+(i>a),s=i>a?0:1,c=i+eD-o,l=a+eD-s,u=i+nD,d=a+nD;n=ZE(n,289),r=ZE(r,289);let f=$E($E(r)+n),p=$E($E(r+s)+n+o),m=$E($E(r+1)+n+1),h=Math.max(.5-(i*i+a*a),0),g=Math.max(.5-(c*c+l*l),0),_=Math.max(.5-(u*u+d*d),0);h*=h,h*=h,g*=g,g*=g,_*=_,_*=_;let v=2*QE(f*rD)-1,y=2*QE(p*rD)-1,b=2*QE(m*rD)-1,x=Math.abs(v)-.5,S=Math.abs(y)-.5,C=Math.abs(b)-.5,w=v-Math.floor(v+.5),T=y-Math.floor(y+.5),E=b-Math.floor(b+.5);h*=1.79284291400159-.85373472095314*(w*w+x*x),g*=1.79284291400159-.85373472095314*(T*T+S*S),_*=1.79284291400159-.85373472095314*(E*E+C*C);let D=w*i+x*a,O=T*c+S*l,k=E*u+C*d;return 130*(h*D+g*O+_*k)}function aD(e,t,n,r){let i=Math.max(r.scaleNorm,1e-6),a=e/i,o=t/i,s=0,c=1,l=r.frequency,u=n*r.speed;for(let e=0;e<r.iterations;e++)s+=c*iD(a*l+u,o*l+u),c*=r.persistence,l*=r.lacunarity;return s*r.amplitude}function oD(e,t,n,r){return r*(Math.sin(e*XE.freqX+n)+XE.cross*Math.sin(t*XE.freqZ+n*1.3))}var sD=[`fancy`,`simple`],cD=[`trough`,`surface`,`peak`],lD={trough:`#135a72`,surface:`#2a86a0`,peak:`#a5ddd6`},uD={peakThreshold:.08,peakTransition:.05,troughThreshold:-.01,troughTransition:.15,fresnelScale:1,fresnelPower:5},dD={color:`#dcebe8`,intensity:.32,rangeMin:.45,rangeMax:1.4,scale:.35,edgeColor:`#ffffff`,edgeIntensity:.6,edgeWidth:.5};function fD(e,t){return Math.min(dD.rangeMax,Math.max(dD.rangeMin,Math.min(e,t)*.012))}var pD=128,mD=JE/YE,hD=256,gD=1024,_D=.02,vD=4,yD=32,bD=256,xD=32,SD=.05,CD=.08,wD=.02,TD=.18,ED=.04,DD=1.4,OD=.04,kD=.45,AD=.08,jD=.4,MD=.22,ND=.09,PD=.85,FD=class e extends Dy{static typeName=`Water3D`;static signals=[`entered`,`exited`];static props={size:{default:[40,40]},color:{default:`#2a6fbe`},opacity:{default:.8},renderOrder:{default:1},waveHeight:{default:.04},waveSpeed:{default:1},quality:{default:`fancy`,options:sD},colors:{default:{}},reflection:{default:!0},reflectionInterval:{default:1e3},foam:{default:!0},interaction:{default:!0},splash:{default:!0},sunDirection:{default:[.5,.8,.3]},sunColor:{default:`#fff5d6`},sunIntensity:{default:1},detailStrength:{default:.26},absorption:{default:.15},refraction:{default:!0},underwater:{default:!0}};size=[40,40];color=`#2a6fbe`;opacity=.8;renderOrder=1;waveHeight=.04;waveSpeed=1;quality=`fancy`;colors={};reflection=!0;reflectionInterval=1e3;foam=!0;interaction=!0;splash=!0;sunDirection=[.5,.8,.3];sunColor=`#fff5d6`;sunIntensity=1;detailStrength=.26;absorption=.15;refraction=!0;underwater=!0;static validateJson(e){let t=e;if(!((t.size[0]??0)>0)||!((t.size[1]??0)>0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' size must be positive [width, depth] meters, got ${JSON.stringify(t.size)}.`,{prop:`size`});if(!sD.includes(t.quality))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' quality must be one of [${sD.join(`, `)}], got '${t.quality}'.`,{prop:`quality`,validOptions:sD});for(let[n,r]of Object.entries(t.colors)){if(!cD.includes(n))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' colors has unknown key '${n}'. Valid keys: [${cD.join(`, `)}].`,{prop:`colors`,validOptions:cD});if(typeof r!=`string`)throw new y(`BAD_FORMAT`,`Water3D '${e.name}' colors.${n} must be a hex color string, got ${JSON.stringify(r)}.`,{prop:`colors`})}if(!(t.reflectionInterval>0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' reflectionInterval must be > 0 ms, got ${t.reflectionInterval}.`,{prop:`reflectionInterval`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new y(`BAD_FORMAT`,`Water3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.sunIntensity>=0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' sunIntensity must be >= 0, got ${t.sunIntensity}.`,{prop:`sunIntensity`});if(!(t.detailStrength>=0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' detailStrength must be >= 0, got ${t.detailStrength}.`,{prop:`detailStrength`});if(!(t.absorption>=0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' absorption must be >= 0 (per-meter Beer's-law constant), got ${t.absorption}.`,{prop:`absorption`});let r=t.underwater;if(typeof r!=`boolean`){if(typeof r!=`object`||!r||Array.isArray(r))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' underwater must be true, false or an object ({ color?, visibility? }), got ${JSON.stringify(r)}.`,{prop:`underwater`});let t=r;if(t.color!==void 0&&typeof t.color!=`string`)throw new y(`BAD_FORMAT`,`Water3D '${e.name}' underwater.color must be a hex color string, got ${JSON.stringify(t.color)}.`,{prop:`underwater`});if(t.visibility!==void 0&&!(t.visibility>0))throw new y(`BAD_FORMAT`,`Water3D '${e.name}' underwater.visibility must be > 0 meters, got ${JSON.stringify(t.visibility)}.`,{prop:`underwater`})}}time=0;surfaceKey=``;_ripples=[];inWater=new Set;bobTimers=new Map;wadeAnchors=new Map;_scratchA={x:0,y:0,z:0};_scratchB={x:0,y:0,z:0};_bodies=[];cubeTarget=null;cubeCamera=null;reflectionNear=0;lastReflectionAt=0;scenePassTarget=null;_createObject3D(){return new Mo}update(e){this.time+=e*this.waveSpeed,jE(this._ripples,e),this.interaction&&this.stepInteraction(e)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();this.rebuildSurfaceIfNeeded(e),this.quality===`simple`?this.syncSimple(e):this.syncFancy(e)}_onRender3D(e){let t=this._ensureObject3D(),n=t.material;if(e.camera.updateWorldMatrix(!0,!1),e.camera.getWorldPosition(KD),this.underwaterAt(KD.x,KD.y,KD.z)||this.quality!==`fancy`||!n.isShaderMaterial)return;let r=Math.hypot((this.size[0]??1)/2,(this.size[1]??1)/2);if(!EE(e.camera,LD(this),r+1))return;let i=n.uniforms,a=Date.now();if(this.reflection){this.cubeTarget||=new pu(hD,{generateMipmaps:!0,minFilter:Gt,type:$t});let n=Math.max((this.size[0]??1)/2,(this.size[1]??1)/2);if((!this.cubeCamera||this.reflectionNear!==n)&&(this.reflectionNear=n,this.cubeCamera=new ul(n,1e3,this.cubeTarget),this.lastReflectionAt=0),this.lastReflectionAt===0||a-this.lastReflectionAt>=this.reflectionInterval){this.lastReflectionAt=a;let n=LD(this),r=this.cubeCamera;r.position.set(n.x,n.y+.1,n.z);let i=t.visible;t.visible=!1,r.update(e.gl,e.scene),t.visible=i}i.uEnvironmentMap&&i.uUseEnvironmentMap&&(i.uEnvironmentMap.value=this.cubeTarget.texture,i.uUseEnvironmentMap.value=1)}e.gl.getDrawingBufferSize(GD);let o=Math.max(1,Math.min(Math.round(GD.x/2),gD)),s=Math.max(1,Math.min(Math.round(GD.y/2),gD));if(this.scenePassTarget&&(this.scenePassTarget.width!==o||this.scenePassTarget.height!==s)&&(this.scenePassTarget.depthTexture?.dispose(),this.scenePassTarget.dispose(),this.scenePassTarget=null),!this.scenePassTarget){let e=new Is(o,s);e.type=Qt,this.scenePassTarget=new Ci(o,s,{depthTexture:e,depthBuffer:!0,stencilBuffer:!1,generateMipmaps:!0,minFilter:Gt})}let c=e.gl.getRenderTarget(),l=e.gl.autoClear,u=e.gl.clippingPlanes,d=t.visible;t.visible=!1;let f=LD(this).y;JD.constant=f+_D,e.gl.clippingPlanes=YD,e.gl.setRenderTarget(this.scenePassTarget),e.gl.autoClear=!0,e.gl.clear(!0,!0,!1),e.gl.render(e.scene,e.camera),XD.constant=-(f-_D),e.gl.clippingPlanes=ZD;let p=e.scene.overrideMaterial,m=e.scene.background;e.scene.overrideMaterial=QD,e.scene.background=null,e.gl.autoClear=!1,e.gl.render(e.scene,e.camera),e.scene.overrideMaterial=p,e.scene.background=m,e.gl.setRenderTarget(c),e.gl.autoClear=l,e.gl.clippingPlanes=u,t.visible=d,i.uDepthTexture&&i.uSceneColor&&i.uCameraNear&&i.uCameraFar&&i.uUseSceneDepth&&(i.uDepthTexture.value=this.scenePassTarget.depthTexture,i.uSceneColor.value=this.scenePassTarget.texture,i.uCameraNear.value=e.camera.near,i.uCameraFar.value=e.camera.far,i.uUseSceneDepth.value=1,i.uUseRefraction&&(i.uUseRefraction.value=+!!this.refraction),i.uEnableFoam&&(i.uEnableFoam.value=+!!this.foam))}underwaterAt(e,t,n){if(this.underwater===!1)return null;let r=LD(this,this._scratchA);if(!zE(e,t,n,{centerX:r.x,centerY:r.y,centerZ:r.z,halfW:(this.size[0]??1)/2,halfD:(this.size[1]??1)/2},qD))return null;let i=HE(this.underwater,this.color);return i.enabled?{...i,surfaceY:r.y}:null}free(){let e=this._ensureObject3D();e.geometry?.dispose(),e.material?.dispose?.(),this.cubeTarget?.dispose(),this.cubeTarget=null,this.cubeCamera=null,this.scenePassTarget?.depthTexture?.dispose(),this.scenePassTarget?.dispose(),this.scenePassTarget=null,super.free()}rebuildSurfaceIfNeeded(e){let t=JSON.stringify([this.size,this.quality]);if(t===this.surfaceKey&&e.geometry.getAttribute(`position`))return;this.surfaceKey=t,e.geometry?.dispose(),e.material?.dispose?.();let n=this.size[0]??1,r=this.size[1]??1;this.quality===`simple`?(e.geometry=BD(n,r,xD),e.material=this.buildLakeMaterial()):(e.geometry=BD(n,r,Math.min(Math.max(Math.round(Math.max(n,r)*vD),yD),bD)),e.material=this.buildFancyMaterial())}buildFancyMaterial(){return new tc({vertexShader:LE,fragmentShader:RE,fog:!0,uniforms:{fogColor:{value:new W(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uOpacity:{value:this.opacity},uEnvironmentMap:{value:null},uUseEnvironmentMap:{value:0},uWavesAmplitude:{value:this.waveHeight*mD},uWavesSpeed:{value:qE.speed},uWavesFrequency:{value:qE.frequency},uWavesPersistence:{value:qE.persistence},uWavesLacunarity:{value:qE.lacunarity},uWavesIterations:{value:qE.iterations},uTroughColor:{value:new W(lD.trough)},uSurfaceColor:{value:new W(lD.surface)},uPeakColor:{value:new W(lD.peak)},uPeakThreshold:{value:uD.peakThreshold},uPeakTransition:{value:uD.peakTransition},uTroughThreshold:{value:uD.troughThreshold},uTroughTransition:{value:uD.troughTransition},uFresnelScale:{value:uD.fresnelScale},uFresnelPower:{value:uD.fresnelPower},uScale:{value:new V(1,1,1)},uWaterCenter:{value:new V},uRipples:{value:Array.from({length:8},()=>new xi)},uRippleFoam:{value:Array.from({length:8},()=>0)},uSplashFoam:{value:+!!this.splash},uSunDirection:{value:new V(.5,.8,.3)},uSunColor:{value:new W(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uDetailStrength:{value:this.detailStrength},uAbsorption:{value:this.absorption},uUseSceneDepth:{value:0},uUseRefraction:{value:0},uSceneColor:{value:null},uEnableFoam:{value:0},uFoamColor:{value:new W(dD.color)},uFoamIntensity:{value:dD.intensity},uFoamRange:{value:fD(this.size[0]??1,this.size[1]??1)},uFoamScale:{value:dD.scale},uDepthTexture:{value:null},uCameraNear:{value:.1},uCameraFar:{value:1e3},uEdgeColor:{value:new W(dD.edgeColor)},uEdgeIntensity:{value:dD.edgeIntensity},uEdgeWidth:{value:dD.edgeWidth}},transparent:!0,depthTest:!0,depthWrite:!0,side:2})}buildLakeMaterial(){return new tc({vertexShader:FE,fragmentShader:IE,fog:!0,uniforms:{fogColor:{value:new W(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uOpacity:{value:this.opacity},uColor:{value:new W(this.color)},uSurfaceColor:{value:new W(this.color)},uSkyColor:{value:new W(this.color)},uSunDirection:{value:new V(.5,.8,.3).normalize()},uSunColor:{value:new W(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uDetailStrength:{value:this.detailStrength},uFresnelPower:{value:uD.fresnelPower},uScale:{value:new V(1,1,1)},uWaterCenter:{value:new V},uRipples:{value:Array.from({length:8},()=>new xi)},uRippleFoam:{value:Array.from({length:8},()=>0)},uSplashFoam:{value:+!!this.splash},uFoamColor:{value:new W(dD.color)}},transparent:!0,depthTest:!0,depthWrite:!1,side:2})}syncFancy(e){let t=e.material.uniforms,n=this.size[0]??1,r=this.size[1]??1,i=LD(this);t.uTime&&(t.uTime.value=this.time),t.uOpacity&&(t.uOpacity.value=this.opacity),t.uWavesAmplitude&&(t.uWavesAmplitude.value=this.waveHeight*mD),(t.uScale?.value)?.set(n/2,r/2,r/2),(t.uWaterCenter?.value)?.set(i.x,i.y,i.z);let a=this.resolvePalette();(t.uTroughColor?.value)?.copy(a.trough),(t.uSurfaceColor?.value)?.copy(a.surface),(t.uPeakColor?.value)?.copy(a.peak),(t.uSunDirection?.value)?.set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),(t.uSunColor?.value)?.set(this.sunColor),t.uSunIntensity&&(t.uSunIntensity.value=this.sunIntensity),t.uDetailStrength&&(t.uDetailStrength.value=this.detailStrength),t.uAbsorption&&(t.uAbsorption.value=this.absorption),!this.reflection&&t.uUseEnvironmentMap&&(t.uUseEnvironmentMap.value=0),!this.foam&&t.uEnableFoam&&(t.uEnableFoam.value=0),!this.refraction&&t.uUseRefraction&&(t.uUseRefraction.value=0),t.uSplashFoam&&(t.uSplashFoam.value=+!!this.splash);let o=t.uRipples?.value,s=t.uRippleFoam?.value;if(o)for(let e=0;e<o.length;e++){let t=this._ripples[e];t?o[e].set(t.x,t.z,t.age,t.amp):o[e].set(0,0,0,0),s&&(s[e]=t?t.foam??0:0)}}_applySunDirection(t){let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this._ensureObject3D().material.uniforms?.uSunDirection?.value)?.set(t[0],t[1],t[2])}resolvePalette(){let t=this.colors,n=this.color===e.props.color?.default?null:this.color,r=t.surface??n??lD.surface;return WD.surface.set(r),t.trough?WD.trough.set(t.trough):n?WD.trough.set(n).lerp(VD,.45):WD.trough.set(lD.trough),t.peak?WD.peak.set(t.peak):n?WD.peak.set(n).lerp(HD,.3):WD.peak.set(lD.peak),WD}syncSimple(e){let t=e.material;t.opacity=this.opacity;let n=t.uniforms,r=this.size[0]??1,i=this.size[1]??1,a=LD(this,this._scratchA);n.uTime&&(n.uTime.value=this.time),n.uOpacity&&(n.uOpacity.value=this.opacity),(n.uSurfaceColor?.value)?.set(this.color).lerp(HD,.12),(n.uColor?.value)?.set(this.color).lerp(VD,.4),(n.uSkyColor?.value)?.set(this.color).lerp(UD,.82),(n.uScale?.value)?.set(r/2,i/2,i/2),(n.uWaterCenter?.value)?.set(a.x,a.y,a.z),(n.uSunDirection?.value)?.set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),(n.uSunColor?.value)?.set(this.sunColor),n.uSunIntensity&&(n.uSunIntensity.value=this.sunIntensity),n.uDetailStrength&&(n.uDetailStrength.value=this.detailStrength),n.uSplashFoam&&(n.uSplashFoam.value=+!!this.splash);let o=n.uRipples?.value,s=n.uRippleFoam?.value;if(o)for(let e=0;e<o.length;e++){let t=this._ripples[e];t?o[e].set(t.x,t.z,t.age,t.amp):o[e].set(0,0,0,0),s&&(s[e]=t?t.foam??0:0)}let c=e.geometry,l=c.getAttribute(`position`),u=c.getAttribute(`normal`),d=this.time,f=this.waveHeight,p=a.x,m=a.z,h=this._ripples,g=.5;for(let e=0;e<l.count;e++){let t=l.getX(e),n=l.getZ(e),r=oD(t,n,d,f)+NE(t+p,n+m,h);l.setY(e,r);let i=oD(t+g,n,d,f)+NE(t+p+g,n+m,h),a=oD(t,n+g,d,f)+NE(t+p,n+m+g,h),o=(r-i)/g,s=(r-a)/g,c=1/Math.hypot(o,1,s);u.setXYZ(e,o*c,c,s*c)}l.needsUpdate=!0,u.needsUpdate=!0}stepInteraction(e){let t=this;for(;t.parent;)t=t.parent;let n=this._bodies;n.length=0,ID(t,n);let r=LD(this,this._scratchA),i=(this.size[0]??0)/2,a=(this.size[1]??0)/2,o=[];for(let e of n){let t=LD(e,this._scratchB);if(Math.abs(t.x-r.x)>i||Math.abs(t.z-r.z)>a)continue;let n=DE(e.collider);o.push({id:e,x:t.x,y:t.y,z:t.z,waterline:r.y+this.waveOffsetAt(t.x,t.z,r)+n})}let{entered:s,exited:c,inWater:l}=kE(this.inWater,o,SD);this.inWater=l;let u=this.splash;for(let e of s){let t=Math.abs(RD(e.id)?.[1]??0);AE(this._ripples,e.x,e.z,zD(e.id),u?OE(t):0),this.emit(`entered`,e.id)}for(let e of c)AE(this._ripples,e.x,e.z,ED,u?jD:0),this.emit(`exited`,e.id);for(let t of PE(this.bobTimers,l,e,DD)){let e=LD(t,this._scratchB);AE(this._ripples,e.x,e.z,OD)}for(let e of l){let t=LD(e,this._scratchB),n=this.wadeAnchors.get(e);if(!n){this.wadeAnchors.set(e,{x:t.x,z:t.z});continue}let r=t.x-n.x,i=t.z-n.z;if(r*r+i*i>=kD*kD){let r=RD(e),i=Math.hypot(r?.[0]??0,r?.[2]??0),a=u?Math.min(MD+ND*i,PD):0;AE(this._ripples,t.x,t.z,AD,a),n.x=t.x,n.z=t.z}}for(let e of this.wadeAnchors.keys())l.has(e)||this.wadeAnchors.delete(e)}waveOffsetAt(e,t,n){return this.quality===`simple`?oD(e-n.x,t-n.z,this.time,this.waveHeight):aD(e,t,this.time,{amplitude:this.waveHeight*mD,frequency:qE.frequency,persistence:qE.persistence,lacunarity:qE.lacunarity,iterations:qE.iterations,speed:qE.speed,scaleNorm:pD})}};function ID(e,t){(e instanceof My||e instanceof jy)&&t.push(e);for(let n of e.children)ID(n,t)}function LD(e,t={x:0,y:0,z:0}){let n=0,r=0,i=0,a=e;for(;a;)a instanceof Dy&&(n+=a.position[0]??0,r+=a.position[1]??0,i+=a.position[2]??0),a=a.parent;return t.x=n,t.y=r,t.z=i,t}function RD(e){return e.velocity??e.linearVelocity}function zD(e){let t=Math.abs(RD(e)?.[1]??0);return Math.min(CD+wD*t,TD)}function BD(e,t,n){let r=new Gs(e,t,n,n);return r.rotateX(-Math.PI/2),r}var VD=new W(`#000000`),HD=new W(`#ffffff`),UD=new W(`#cfe3f0`),WD={trough:new W,surface:new W,peak:new W},GD=new z,KD=new V,qD=3,JD=new cs(new V(0,-1,0),0),YD=[JD],XD=new cs(new V(0,1,0),0),ZD=[XD],QD=new ac;QD.colorWrite=!1;function $D(){lt(),M(Dy),M(Iw),M(cw),M(bw),M(Bb),M(Vb),M(Jb),M(Rx),M(yE),M(Ny),M(Uw),M(Yb),M(nx),M(fw),M(fb),M(FD),M(JC),M(FS),M($T),M(Nw),M(vx),M(vw),M(yw),M(ky),M(jy),M(Ay),M(My)}var eO=`
6875
6875
  varying vec2 vUv;
6876
6876
  void main() {
6877
6877
  vUv = uv;
6878
6878
  gl_Position = vec4(position.xy, 0.0, 1.0);
6879
6879
  }
6880
- `,kD=`
6880
+ `,tO=`
6881
6881
  precision highp float;
6882
6882
  varying vec2 vUv;
6883
6883
  uniform sampler2D tScene;
@@ -6891,7 +6891,7 @@ void main() {
6891
6891
  float k = max(l - uThreshold, 0.0);
6892
6892
  gl_FragColor = vec4(c * (k / max(l, 1e-4)), 1.0);
6893
6893
  }
6894
- `,AD=`
6894
+ `,nO=`
6895
6895
  precision highp float;
6896
6896
  varying vec2 vUv;
6897
6897
  uniform sampler2D tTex;
@@ -6905,12 +6905,15 @@ void main() {
6905
6905
  sum += texture2D(tTex, vUv - uDir * 3.2308) * 0.0702703;
6906
6906
  gl_FragColor = sum;
6907
6907
  }
6908
- `,jD=`
6908
+ `,rO=`
6909
6909
  precision highp float;
6910
6910
  varying vec2 vUv;
6911
6911
  uniform sampler2D tScene;
6912
6912
  uniform sampler2D tBloom;
6913
6913
  uniform float uStrength;
6914
+ uniform float uVignette;
6915
+ uniform float uSaturation;
6916
+ uniform float uContrast;
6914
6917
  void main() {
6915
6918
  vec3 base = texture2D(tScene, vUv).rgb;
6916
6919
  vec3 glow = texture2D(tBloom, vUv).rgb;
@@ -6921,15 +6924,24 @@ void main() {
6921
6924
  // tail here (ACES then linear→sRGB); without it the frame comes out dark
6922
6925
  // and oversaturated (the volumetric-clouds pipeline bug, root-caused).
6923
6926
  #include <tonemapping_fragment>
6927
+ // color grade AFTER tone mapping (values are display-referred now) and
6928
+ // BEFORE the colorspace transform: saturation → contrast → vignette
6929
+ vec3 graded = gl_FragColor.rgb;
6930
+ float luma = dot(graded, vec3(0.2126, 0.7152, 0.0722));
6931
+ graded = mix(vec3(luma), graded, uSaturation);
6932
+ graded = (graded - 0.5) * uContrast + 0.5;
6933
+ float dist = distance(vUv, vec2(0.5));
6934
+ graded *= 1.0 - uVignette * smoothstep(0.3, 0.78, dist);
6935
+ gl_FragColor.rgb = max(graded, 0.0);
6924
6936
  #include <colorspace_fragment>
6925
6937
  }
6926
- `;function MD(e,t){let n=new tc({vertexShader:OD,fragmentShader:e,depthTest:!1,depthWrite:!1,uniforms:t}),r=new Mo(new Gs(2,2),n);return r.frustumCulled=!1,r}function ND(){let e=MD(kD,{tScene:{value:null},uThreshold:{value:1}});return{mesh:e,uniforms:e.material.uniforms}}function PD(){let e=MD(AD,{tTex:{value:null},uDir:{value:new z}});return{mesh:e,uniforms:e.material.uniforms}}function FD(){let e=MD(jD,{tScene:{value:null},tBloom:{value:null},uStrength:{value:.85}});return{mesh:e,uniforms:e.material.uniforms}}var ID=`
6938
+ `;function iO(e,t){let n=new tc({vertexShader:eO,fragmentShader:e,depthTest:!1,depthWrite:!1,uniforms:t}),r=new Mo(new Gs(2,2),n);return r.frustumCulled=!1,r}function aO(){let e=iO(tO,{tScene:{value:null},uThreshold:{value:1}});return{mesh:e,uniforms:e.material.uniforms}}function oO(){let e=iO(nO,{tTex:{value:null},uDir:{value:new z}});return{mesh:e,uniforms:e.material.uniforms}}function sO(){let e=iO(rO,{tScene:{value:null},tBloom:{value:null},uStrength:{value:.85},uVignette:{value:0},uSaturation:{value:1},uContrast:{value:1}});return{mesh:e,uniforms:e.material.uniforms}}var cO=`
6927
6939
  varying vec2 vUv;
6928
6940
  void main() {
6929
6941
  vUv = uv;
6930
6942
  gl_Position = vec4(position.xy, 0.0, 1.0);
6931
6943
  }
6932
- `,LD=`
6944
+ `,lO=`
6933
6945
  precision highp float;
6934
6946
  varying vec2 vUv;
6935
6947
  uniform sampler2D tDepth;
@@ -7091,7 +7103,7 @@ void main() {
7091
7103
  // a separate full-res pass (this raymarch runs at HALF res for performance)
7092
7104
  gl_FragColor = vec4(accum, alpha);
7093
7105
  }
7094
- `,RD=`
7106
+ `,uO=`
7095
7107
  precision highp float;
7096
7108
  varying vec2 vUv;
7097
7109
  uniform sampler2D tTex;
@@ -7109,7 +7121,7 @@ void main() {
7109
7121
  c += texture2D(tTex, vUv - uDir * 4.0) * 0.015;
7110
7122
  gl_FragColor = c;
7111
7123
  }
7112
- `,zD=`
7124
+ `,dO=`
7113
7125
  precision highp float;
7114
7126
  varying vec2 vUv;
7115
7127
  uniform sampler2D tScene;
@@ -7119,11 +7131,11 @@ void main() {
7119
7131
  vec4 cloud = texture2D(tClouds, vUv); // already separable-blurred + premultiplied
7120
7132
  gl_FragColor = vec4(scene.rgb * (1.0 - cloud.a) + cloud.rgb, 1.0);
7121
7133
  }
7122
- `;function BD(){let e=new tc({vertexShader:ID,fragmentShader:RD,depthTest:!1,depthWrite:!1,uniforms:{tTex:{value:null},uDir:{value:new z}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function VD(){let e=new tc({vertexShader:ID,fragmentShader:LD,depthTest:!1,depthWrite:!1,uniforms:{tDepth:{value:null},uInvViewProj:{value:new U},uCameraPos:{value:new V},uTime:{value:0},uSunDir:{value:new V(0,1,0)},uSunColor:{value:new W(`#fff3da`)},uCloudColor:{value:new W(`#ffffff`)},uShadeColor:{value:new W(`#9fb0c8`)},uHorizonColor:{value:new W(`#cdd9e6`)},uBase:{value:120},uTop:{value:320},uCoverage:{value:.5},uDensity:{value:1},uScale:{value:240},uWind:{value:new z(1,.3)},uFarFade:{value:6e3}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function HD(){let e=new tc({vertexShader:ID,fragmentShader:zD,depthTest:!1,depthWrite:!1,uniforms:{tScene:{value:null},tClouds:{value:null}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var UD=class extends Ic{constructor(e){super(e),this.type=$t}parse(e){let t=function(e,t){switch(e){case 1:throw Error(`THREE.HDRLoader: Read Error: `+(t||``));case 2:throw Error(`THREE.HDRLoader: Write Error: `+(t||``));case 3:throw Error(`THREE.HDRLoader: Bad File Format: `+(t||``));default:case 4:throw Error(`THREE.HDRLoader: Memory Error: `+(t||``))}},n=function(e,t,n){t||=1024;let r=e.pos,i=-1,a=0,o=``,s=String.fromCharCode.apply(null,new Uint16Array(e.subarray(r,r+128)));for(;0>(i=s.indexOf(`
7134
+ `;function fO(){let e=new tc({vertexShader:cO,fragmentShader:uO,depthTest:!1,depthWrite:!1,uniforms:{tTex:{value:null},uDir:{value:new z}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function pO(){let e=new tc({vertexShader:cO,fragmentShader:lO,depthTest:!1,depthWrite:!1,uniforms:{tDepth:{value:null},uInvViewProj:{value:new U},uCameraPos:{value:new V},uTime:{value:0},uSunDir:{value:new V(0,1,0)},uSunColor:{value:new W(`#fff3da`)},uCloudColor:{value:new W(`#ffffff`)},uShadeColor:{value:new W(`#9fb0c8`)},uHorizonColor:{value:new W(`#cdd9e6`)},uBase:{value:120},uTop:{value:320},uCoverage:{value:.5},uDensity:{value:1},uScale:{value:240},uWind:{value:new z(1,.3)},uFarFade:{value:6e3}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function mO(){let e=new tc({vertexShader:cO,fragmentShader:dO,depthTest:!1,depthWrite:!1,uniforms:{tScene:{value:null},tClouds:{value:null}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var hO=class extends Ic{constructor(e){super(e),this.type=$t}parse(e){let t=function(e,t){switch(e){case 1:throw Error(`THREE.HDRLoader: Read Error: `+(t||``));case 2:throw Error(`THREE.HDRLoader: Write Error: `+(t||``));case 3:throw Error(`THREE.HDRLoader: Bad File Format: `+(t||``));default:case 4:throw Error(`THREE.HDRLoader: Memory Error: `+(t||``))}},n=function(e,t,n){t||=1024;let r=e.pos,i=-1,a=0,o=``,s=String.fromCharCode.apply(null,new Uint16Array(e.subarray(r,r+128)));for(;0>(i=s.indexOf(`
7123
7135
  `))&&a<t&&r<e.byteLength;)o+=s,a+=s.length,r+=128,s=String.fromCharCode.apply(null,new Uint16Array(e.subarray(r,r+128)));return-1<i?(!1!==n&&(e.pos+=a+i+1),o+s.slice(0,i)):!1},r=function(e){let r=/^#\?(\S+)/,i=/^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,a=/^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,o=/^\s*FORMAT=(\S+)\s*$/,s=/^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,c={valid:0,string:``,comments:``,programtype:`RGBE`,format:``,gamma:1,exposure:1,width:0,height:0},l,u;for((e.pos>=e.byteLength||!(l=n(e)))&&t(1,`no header found`),(u=l.match(r))||t(3,`bad initial token`),c.valid|=1,c.programtype=u[1],c.string+=l+`
7124
7136
  `;l=n(e),!1!==l;){if(c.string+=l+`
7125
7137
  `,l.charAt(0)===`#`){c.comments+=l+`
7126
- `;continue}if((u=l.match(i))&&(c.gamma=parseFloat(u[1])),(u=l.match(a))&&(c.exposure=parseFloat(u[1])),(u=l.match(o))&&(c.valid|=2,c.format=u[1]),(u=l.match(s))&&(c.valid|=4,c.height=parseInt(u[1],10),c.width=parseInt(u[2],10)),c.valid&2&&c.valid&4)break}return c.valid&2||t(3,`missing format specifier`),c.valid&4||t(3,`missing image size specifier`),c},i=function(e,n,r){let i=n;if(i<8||i>32767||e[0]!==2||e[1]!==2||e[2]&128)return new Uint8Array(e);i!==(e[2]<<8|e[3])&&t(3,`wrong scanline width`);let a=new Uint8Array(4*n*r);a.length||t(4,`unable to allocate buffer space`);let o=0,s=0,c=4*i,l=new Uint8Array(4),u=new Uint8Array(c),d=r;for(;d>0&&s<e.byteLength;){s+4>e.byteLength&&t(1),l[0]=e[s++],l[1]=e[s++],l[2]=e[s++],l[3]=e[s++],(l[0]!=2||l[1]!=2||(l[2]<<8|l[3])!=i)&&t(3,`bad rgbe scanline format`);let n=0,r;for(;n<c&&s<e.byteLength;){r=e[s++];let i=r>128;if(i&&(r-=128),(r===0||n+r>c)&&t(3,`bad scanline data`),i){let t=e[s++];for(let e=0;e<r;e++)u[n++]=t}else u.set(e.subarray(s,s+r),n),n+=r,s+=r}let f=i;for(let e=0;e<f;e++){let t=0;a[o]=u[e+t],t+=i,a[o+1]=u[e+t],t+=i,a[o+2]=u[e+t],t+=i,a[o+3]=u[e+t],o+=4}d--}return a},a=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=e[t+0]*i,n[r+1]=e[t+1]*i,n[r+2]=e[t+2]*i,n[r+3]=1},o=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=Ha.toHalfFloat(Math.min(e[t+0]*i,65504)),n[r+1]=Ha.toHalfFloat(Math.min(e[t+1]*i,65504)),n[r+2]=Ha.toHalfFloat(Math.min(e[t+2]*i,65504)),n[r+3]=Ha.toHalfFloat(1)},s=new Uint8Array(e);s.pos=0;let c=r(s),l=c.width,u=c.height,d=i(s.subarray(s.pos),l,u),f,p,m;switch(this.type){case Qt:m=d.length/4;let e=new Float32Array(m*4);for(let t=0;t<m;t++)a(d,t*4,e,t*4);f=e,p=Qt;break;case $t:m=d.length/4;let t=new Uint16Array(m*4);for(let e=0;e<m;e++)o(d,e*4,t,e*4);f=t,p=$t;break;default:throw Error(`THREE.HDRLoader: Unsupported type: `+this.type)}return{width:l,height:u,data:f,header:c.string,gamma:c.gamma,exposure:c.exposure,type:p}}setDataType(e){return this.type=e,this}load(e,t,n,r){function i(e,n){switch(e.type){case Qt:case $t:e.colorSpace=pr,e.minFilter=Ut,e.magFilter=Ut,e.generateMipmaps=!1,e.flipY=!0;break}t&&t(e,n)}return super.load(e,i,n,r)}},WD=class extends UD{constructor(e){console.warn(`RGBELoader has been deprecated. Please use HDRLoader instead.`),super(e)}},GD=class e extends Mo{constructor(){let t=e.SkyShader,n=new tc({name:t.name,uniforms:Qs.clone(t.uniforms),vertexShader:t.vertexShader,fragmentShader:t.fragmentShader,side:1,depthWrite:!1});super(new zs(1,1,1),n),this.isSky=!0}};GD.SkyShader={name:`SkyShader`,uniforms:{turbidity:{value:2},rayleigh:{value:1},mieCoefficient:{value:.005},mieDirectionalG:{value:.8},sunPosition:{value:new V},up:{value:new V(0,1,0)},cloudScale:{value:2e-4},cloudSpeed:{value:1e-4},cloudCoverage:{value:.4},cloudDensity:{value:.4},cloudElevation:{value:.5},showSunDisc:{value:1},time:{value:0}},vertexShader:`
7138
+ `;continue}if((u=l.match(i))&&(c.gamma=parseFloat(u[1])),(u=l.match(a))&&(c.exposure=parseFloat(u[1])),(u=l.match(o))&&(c.valid|=2,c.format=u[1]),(u=l.match(s))&&(c.valid|=4,c.height=parseInt(u[1],10),c.width=parseInt(u[2],10)),c.valid&2&&c.valid&4)break}return c.valid&2||t(3,`missing format specifier`),c.valid&4||t(3,`missing image size specifier`),c},i=function(e,n,r){let i=n;if(i<8||i>32767||e[0]!==2||e[1]!==2||e[2]&128)return new Uint8Array(e);i!==(e[2]<<8|e[3])&&t(3,`wrong scanline width`);let a=new Uint8Array(4*n*r);a.length||t(4,`unable to allocate buffer space`);let o=0,s=0,c=4*i,l=new Uint8Array(4),u=new Uint8Array(c),d=r;for(;d>0&&s<e.byteLength;){s+4>e.byteLength&&t(1),l[0]=e[s++],l[1]=e[s++],l[2]=e[s++],l[3]=e[s++],(l[0]!=2||l[1]!=2||(l[2]<<8|l[3])!=i)&&t(3,`bad rgbe scanline format`);let n=0,r;for(;n<c&&s<e.byteLength;){r=e[s++];let i=r>128;if(i&&(r-=128),(r===0||n+r>c)&&t(3,`bad scanline data`),i){let t=e[s++];for(let e=0;e<r;e++)u[n++]=t}else u.set(e.subarray(s,s+r),n),n+=r,s+=r}let f=i;for(let e=0;e<f;e++){let t=0;a[o]=u[e+t],t+=i,a[o+1]=u[e+t],t+=i,a[o+2]=u[e+t],t+=i,a[o+3]=u[e+t],o+=4}d--}return a},a=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=e[t+0]*i,n[r+1]=e[t+1]*i,n[r+2]=e[t+2]*i,n[r+3]=1},o=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=Ha.toHalfFloat(Math.min(e[t+0]*i,65504)),n[r+1]=Ha.toHalfFloat(Math.min(e[t+1]*i,65504)),n[r+2]=Ha.toHalfFloat(Math.min(e[t+2]*i,65504)),n[r+3]=Ha.toHalfFloat(1)},s=new Uint8Array(e);s.pos=0;let c=r(s),l=c.width,u=c.height,d=i(s.subarray(s.pos),l,u),f,p,m;switch(this.type){case Qt:m=d.length/4;let e=new Float32Array(m*4);for(let t=0;t<m;t++)a(d,t*4,e,t*4);f=e,p=Qt;break;case $t:m=d.length/4;let t=new Uint16Array(m*4);for(let e=0;e<m;e++)o(d,e*4,t,e*4);f=t,p=$t;break;default:throw Error(`THREE.HDRLoader: Unsupported type: `+this.type)}return{width:l,height:u,data:f,header:c.string,gamma:c.gamma,exposure:c.exposure,type:p}}setDataType(e){return this.type=e,this}load(e,t,n,r){function i(e,n){switch(e.type){case Qt:case $t:e.colorSpace=pr,e.minFilter=Ut,e.magFilter=Ut,e.generateMipmaps=!1,e.flipY=!0;break}t&&t(e,n)}return super.load(e,i,n,r)}},gO=class extends hO{constructor(e){console.warn(`RGBELoader has been deprecated. Please use HDRLoader instead.`),super(e)}},_O=class e extends Mo{constructor(){let t=e.SkyShader,n=new tc({name:t.name,uniforms:Qs.clone(t.uniforms),vertexShader:t.vertexShader,fragmentShader:t.fragmentShader,side:1,depthWrite:!1});super(new zs(1,1,1),n),this.isSky=!0}};_O.SkyShader={name:`SkyShader`,uniforms:{turbidity:{value:2},rayleigh:{value:1},mieCoefficient:{value:.005},mieDirectionalG:{value:.8},sunPosition:{value:new V},up:{value:new V(0,1,0)},cloudScale:{value:2e-4},cloudSpeed:{value:1e-4},cloudCoverage:{value:.4},cloudDensity:{value:.4},cloudElevation:{value:.5},showSunDisc:{value:1},time:{value:0}},vertexShader:`
7127
7139
  uniform vec3 sunPosition;
7128
7140
  uniform float rayleigh;
7129
7141
  uniform float turbidity;
@@ -7343,13 +7355,13 @@ void main() {
7343
7355
  #include <tonemapping_fragment>
7344
7356
  #include <colorspace_fragment>
7345
7357
 
7346
- }`};var KD=[`type`,`sunPosition`,`elevationDeg`,`azimuthDeg`,`turbidity`,`rayleigh`],qD=[`color`,`near`,`far`],JD=[`coverage`,`density`,`base`,`top`,`color`,`shadeColor`,`speed`,`scale`],YD=[`threshold`,`strength`],XD=[`mapSize`,`radius`,`static`],ZD=[1024,2048],QD=2,$D=1,eO=50,tO=800,nO=`#cfd8e0`,rO=Math.PI/180;function iO(e){return{exposure:cO(e?.exposure),sky:lO(e?.sky),fog:uO(e?.fog,e?.sky!==void 0),clouds:dO(e?.clouds),bloom:fO(e?.bloom),shadows:pO(e?.shadows)}}function aO(e,t){let n=(90-e)*rO,r=t*rO;return[Math.sin(n)*Math.sin(r),Math.cos(n),Math.sin(n)*Math.cos(r)]}function oO(e){let[t,n,r]=e.sunPosition,i=Math.hypot(t,n,r)||1;return[t/i,n/i,r/i]}function sO(e){let t=[191,213,232],n=[233,228,217],r=[242,201,150],i=gO((e.turbidity-QD)/8),a=oO(e),o=gO((18-Math.asin(hO(a[1],-1,1))/rO)/18)*.8,s=e=>Math.round(_O(_O(t[e],n[e],i),r[e],o));return`#${[s(0),s(1),s(2)].map(e=>e.toString(16).padStart(2,`0`)).join(``)}`}function cO(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<=0)throw new y(`BAD_FORMAT`,`environment.exposure must be a finite number > 0 (tone-mapping exposure, default 1), got ${JSON.stringify(e)}.`,{prop:`exposure`});return e}function lO(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.sky must be an object ({ type?: "atmosphere", sunPosition? | elevationDeg?+azimuthDeg?, turbidity?, rayleigh? }), got ${JSON.stringify(e)}.`,{prop:`sky`});let t=e;for(let e of Object.keys(t))if(!KD.includes(e))throw new y(`BAD_FORMAT`,`environment.sky has unknown key '${e}'. Valid keys: [${KD.join(`, `)}].`,{prop:`sky`,validOptions:KD});if(t.type!==void 0&&t.type!==`atmosphere`)throw new y(`BAD_FORMAT`,`environment.sky.type must be 'atmosphere' (the only sky type so far), got ${JSON.stringify(t.type)}.`,{prop:`sky`,validOptions:[`atmosphere`]});let n=t.elevationDeg!==void 0||t.azimuthDeg!==void 0;if(t.sunPosition!==void 0&&n)throw new y(`BAD_FORMAT`,`environment.sky takes sunPosition OR elevationDeg/azimuthDeg, not both.`,{prop:`sky`,validOptions:[`sunPosition`,`elevationDeg+azimuthDeg`]});let r;if(t.sunPosition!==void 0){let e=t.sunPosition;if(!Array.isArray(e)||e.length!==3||!e.every(e=>typeof e==`number`&&Number.isFinite(e))||Math.hypot(e[0],e[1],e[2])===0)throw new y(`BAD_FORMAT`,`environment.sky.sunPosition must be a non-zero [x, y, z] vector, got ${JSON.stringify(e)}.`,{prop:`sky`});r=[e[0],e[1],e[2]]}else{let e=mO(t.elevationDeg,32,`sky.elevationDeg`),n=mO(t.azimuthDeg,135,`sky.azimuthDeg`);if(e<-90||e>90)throw new y(`BAD_FORMAT`,`environment.sky.elevationDeg must be in [-90, 90] (degrees above the horizon), got ${e}.`,{prop:`sky`});r=aO(e,n)}let i=mO(t.turbidity,QD,`sky.turbidity`);if(i<=0)throw new y(`BAD_FORMAT`,`environment.sky.turbidity must be > 0 (atmospheric haze; 2 ≈ clear day), got ${i}.`,{prop:`sky`});let a=mO(t.rayleigh,$D,`sky.rayleigh`);if(a<0)throw new y(`BAD_FORMAT`,`environment.sky.rayleigh must be >= 0 (Rayleigh scattering; 1 ≈ earth-like), got ${a}.`,{prop:`sky`});return{sunPosition:r,turbidity:i,rayleigh:a}}function uO(e,t){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.fog must be an object ({ color?, near?, far? }), got ${JSON.stringify(e)}.`,{prop:`fog`});let n=e;for(let e of Object.keys(n))if(!qD.includes(e))throw new y(`BAD_FORMAT`,`environment.fog has unknown key '${e}'. Valid keys: [${qD.join(`, `)}].`,{prop:`fog`,validOptions:qD});if(n.color!==void 0&&typeof n.color!=`string`)throw new y(`BAD_FORMAT`,`environment.fog.color must be a hex color string, got ${JSON.stringify(n.color)}.`,{prop:`fog`});let r=mO(n.near,eO,`fog.near`),i=mO(n.far,tO,`fog.far`);if(r<0)throw new y(`BAD_FORMAT`,`environment.fog.near must be >= 0 meters, got ${r}.`,{prop:`fog`});if(i<=r)throw new y(`BAD_FORMAT`,`environment.fog.far must be > near (got near ${r}, far ${i}).`,{prop:`fog`});return{color:n.color??(t?``:nO),near:r,far:i}}function dO(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.clouds must be an object ({ coverage?, density?, base?, top?, color?, shadeColor?, speed?, scale? }), got ${JSON.stringify(e)}.`,{prop:`clouds`});let t=e;for(let e of Object.keys(t))if(!JD.includes(e))throw new y(`BAD_FORMAT`,`environment.clouds has unknown key '${e}'. Valid keys: [${JD.join(`, `)}].`,{prop:`clouds`,validOptions:JD});for(let e of[`color`,`shadeColor`])if(t[e]!==void 0&&typeof t[e]!=`string`)throw new y(`BAD_FORMAT`,`environment.clouds.${e} must be a hex color string, got ${JSON.stringify(t[e])}.`,{prop:`clouds`});let n=mO(t.coverage,.5,`clouds.coverage`);if(n<0||n>1)throw new y(`BAD_FORMAT`,`environment.clouds.coverage must be in [0, 1] (how much sky is cloudy), got ${n}.`,{prop:`clouds`});let r=mO(t.density,1,`clouds.density`);if(r<0)throw new y(`BAD_FORMAT`,`environment.clouds.density must be >= 0 (optical thickness), got ${r}.`,{prop:`clouds`});let i=mO(t.base,120,`clouds.base`),a=mO(t.top,320,`clouds.top`);if(a<=i)throw new y(`BAD_FORMAT`,`environment.clouds.top must be > base (got base ${i}, top ${a}).`,{prop:`clouds`});let o=mO(t.speed,1,`clouds.speed`),s=mO(t.scale,240,`clouds.scale`);if(s<=0)throw new y(`BAD_FORMAT`,`environment.clouds.scale must be > 0 (feature size in world units), got ${s}.`,{prop:`clouds`});return{coverage:n,density:r,base:i,top:a,color:t.color??`#ffffff`,shadeColor:t.shadeColor??`#9fb0c8`,speed:o,scale:s}}function fO(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.bloom must be an object ({ threshold?, strength? }), got ${JSON.stringify(e)}.`,{prop:`bloom`});let t=e;for(let e of Object.keys(t))if(!YD.includes(e))throw new y(`BAD_FORMAT`,`environment.bloom has unknown key '${e}'. Valid keys: [${YD.join(`, `)}].`,{prop:`bloom`,validOptions:YD});let n=mO(t.threshold,1,`bloom.threshold`);if(n<0||n>8)throw new y(`BAD_FORMAT`,`environment.bloom.threshold must be in [0, 8] (linear-HDR luminance; 1 = white), got ${n}.`,{prop:`bloom`});let r=mO(t.strength,.8,`bloom.strength`);if(r<0)throw new y(`BAD_FORMAT`,`environment.bloom.strength must be >= 0, got ${r}.`,{prop:`bloom`});return{threshold:n,strength:r}}function pO(e){if(e===void 0)return null;if(e===!1)return!1;if(e===!0)return{mapSize:2048,radius:1,static:!1};if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.shadows must be true, false or an object ({ mapSize?, radius? }), got ${JSON.stringify(e)}.`,{prop:`shadows`});let t=e;for(let e of Object.keys(t))if(!XD.includes(e))throw new y(`BAD_FORMAT`,`environment.shadows has unknown key '${e}'. Valid keys: [${XD.join(`, `)}].`,{prop:`shadows`,validOptions:XD});let n=t.mapSize===void 0?2048:t.mapSize;if(!ZD.includes(n))throw new y(`BAD_FORMAT`,`environment.shadows.mapSize must be one of [${ZD.join(`, `)}], got ${JSON.stringify(t.mapSize)}.`,{prop:`shadows`,validOptions:ZD.map(String)});let r=mO(t.radius,1,`shadows.radius`);if(r<0)throw new y(`BAD_FORMAT`,`environment.shadows.radius must be >= 0, got ${r}.`,{prop:`shadows`});let i=t.static===void 0?!1:t.static;if(typeof i!=`boolean`)throw new y(`BAD_FORMAT`,`environment.shadows.static must be a boolean, got ${JSON.stringify(t.static)}.`,{prop:`shadows`});return{mapSize:n,radius:r,static:i}}function mO(e,t,n){if(e===void 0)return t;if(typeof e!=`number`||!Number.isFinite(e))throw new y(`BAD_FORMAT`,`environment.${n} must be a finite number, got ${JSON.stringify(e)}.`,{prop:n});return e}function hO(e,t,n){return Math.min(Math.max(e,t),n)}function gO(e){return hO(e,0,1)}function _O(e,t,n){return e+(t-e)*n}var vO=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,yO={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function bO(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=yO[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. 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default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}var wO=new Ca,TO=new V,EO=.4,DO=new Float32Array(72);function OO(e){if(!(e instanceof Dy))return null;let t=e._ensureObject3D();if(t.updateWorldMatrix(!0,!0),wO.setFromObject(t),wO.getSize(TO),!Number.isFinite(TO.x)||TO.x===0&&TO.y===0&&TO.z===0){let e=new V().setFromMatrixPosition(t.matrixWorld);wO.min.set(e.x-EO,e.y-EO,e.z-EO),wO.max.set(e.x+EO,e.y+EO,e.z+EO)}else wO.expandByScalar(.02);let{min:n,max:r}=wO,i=0,a=(e,t,n,r,a,o)=>{DO[i++]=e,DO[i++]=t,DO[i++]=n,DO[i++]=r,DO[i++]=a,DO[i++]=o};return a(n.x,n.y,n.z,r.x,n.y,n.z),a(r.x,n.y,n.z,r.x,n.y,r.z),a(r.x,n.y,r.z,n.x,n.y,r.z),a(n.x,n.y,r.z,n.x,n.y,n.z),a(n.x,r.y,n.z,r.x,r.y,n.z),a(r.x,r.y,n.z,r.x,r.y,r.z),a(r.x,r.y,r.z,n.x,r.y,r.z),a(n.x,r.y,r.z,n.x,r.y,n.z),a(n.x,n.y,n.z,n.x,r.y,n.z),a(r.x,n.y,n.z,r.x,r.y,n.z),a(r.x,n.y,r.z,r.x,r.y,r.z),a(n.x,n.y,r.z,n.x,r.y,r.z),DO}function kO(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function AO(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1,ignoreStatic:!1}}}function jO(e,t,n,r,i){let a=i??AO();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.ignoreStatic=r?.ignoreStatic===!0,o.sunLight=null,o.alpha=r?.alpha??1,LO(e,t,o),BO(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return IO(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var MO=new V,NO=new V,PO=new V,FO=new V;function IO(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition(NO),t.getWorldDirection(PO),FO.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[NO.x,NO.y,NO.z],forward:[PO.x,PO.y,PO.z],up:[FO.x,FO.y,FO.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition(MO),t._setSpatialPose({position:[MO.x,MO.y,MO.z],listener:n})}function LO(e,t,n){let r=t;if(e instanceof Dy){let i=e._ensureObject3D();if(e.static&&!n.ignoreStatic&&i.userData.incantoStaticSynced===!0){i.userData.incantoStatic=!0,n.visited.add(i);return}if(i.parent!==t&&t.add(i),e._syncObject3D(n.alpha),n.assets&&e instanceof sw&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof GC&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof nx&&n.cameras.push(e),r=i}else kO(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)LO(t,r,n);if(e instanceof Dy){let t=e._ensureObject3D();e.static&&!n.ignoreStatic?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0,zO(e)):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}var RO=new WeakSet;function zO(e){if(RO.has(e))return;RO.add(e);let t=[],n=e=>{(typeof e._onRender3D==`function`||e instanceof nx)&&t.push(`${e.name} (${e.constructor.typeName??`?`})`);for(let t of e.children)n(t)};n(e),t.length>0&&console.warn(`[incanto] static subtree '${e.name}' freezes animated/per-frame nodes: ${t.join(`, `)} — they will stop updating. Unmark static or move them out.`)}function BO(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&BO(i,t)}}var VO=`
7358
+ }`};var vO=[`type`,`sunPosition`,`elevationDeg`,`azimuthDeg`,`turbidity`,`rayleigh`],yO=[`color`,`near`,`far`],bO=[`coverage`,`density`,`base`,`top`,`color`,`shadeColor`,`speed`,`scale`],xO=[`threshold`,`strength`],SO=[`vignette`,`saturation`,`contrast`],CO=[`mapSize`,`radius`,`static`],wO=[1024,2048],TO=2,EO=1,DO=50,OO=800,kO=`#cfd8e0`,AO=Math.PI/180;function jO(e){return{exposure:FO(e?.exposure),sky:IO(e?.sky),fog:LO(e?.fog,e?.sky!==void 0),clouds:RO(e?.clouds),bloom:zO(e?.bloom),post:BO(e?.post),shadows:VO(e?.shadows)}}function MO(e,t){let n=(90-e)*AO,r=t*AO;return[Math.sin(n)*Math.sin(r),Math.cos(n),Math.sin(n)*Math.cos(r)]}function NO(e){let[t,n,r]=e.sunPosition,i=Math.hypot(t,n,r)||1;return[t/i,n/i,r/i]}function PO(e){let t=[191,213,232],n=[233,228,217],r=[242,201,150],i=WO((e.turbidity-TO)/8),a=NO(e),o=WO((18-Math.asin(UO(a[1],-1,1))/AO)/18)*.8,s=e=>Math.round(GO(GO(t[e],n[e],i),r[e],o));return`#${[s(0),s(1),s(2)].map(e=>e.toString(16).padStart(2,`0`)).join(``)}`}function FO(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<=0)throw new y(`BAD_FORMAT`,`environment.exposure must be a finite number > 0 (tone-mapping exposure, default 1), got ${JSON.stringify(e)}.`,{prop:`exposure`});return e}function IO(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.sky must be an object ({ type?: "atmosphere", sunPosition? | elevationDeg?+azimuthDeg?, turbidity?, rayleigh? }), got ${JSON.stringify(e)}.`,{prop:`sky`});let t=e;for(let e of Object.keys(t))if(!vO.includes(e))throw new y(`BAD_FORMAT`,`environment.sky has unknown key '${e}'. Valid keys: [${vO.join(`, `)}].`,{prop:`sky`,validOptions:vO});if(t.type!==void 0&&t.type!==`atmosphere`)throw new y(`BAD_FORMAT`,`environment.sky.type must be 'atmosphere' (the only sky type so far), got ${JSON.stringify(t.type)}.`,{prop:`sky`,validOptions:[`atmosphere`]});let n=t.elevationDeg!==void 0||t.azimuthDeg!==void 0;if(t.sunPosition!==void 0&&n)throw new y(`BAD_FORMAT`,`environment.sky takes sunPosition OR elevationDeg/azimuthDeg, not both.`,{prop:`sky`,validOptions:[`sunPosition`,`elevationDeg+azimuthDeg`]});let r;if(t.sunPosition!==void 0){let e=t.sunPosition;if(!Array.isArray(e)||e.length!==3||!e.every(e=>typeof e==`number`&&Number.isFinite(e))||Math.hypot(e[0],e[1],e[2])===0)throw new y(`BAD_FORMAT`,`environment.sky.sunPosition must be a non-zero [x, y, z] vector, got ${JSON.stringify(e)}.`,{prop:`sky`});r=[e[0],e[1],e[2]]}else{let e=HO(t.elevationDeg,32,`sky.elevationDeg`),n=HO(t.azimuthDeg,135,`sky.azimuthDeg`);if(e<-90||e>90)throw new y(`BAD_FORMAT`,`environment.sky.elevationDeg must be in [-90, 90] (degrees above the horizon), got ${e}.`,{prop:`sky`});r=MO(e,n)}let i=HO(t.turbidity,TO,`sky.turbidity`);if(i<=0)throw new y(`BAD_FORMAT`,`environment.sky.turbidity must be > 0 (atmospheric haze; 2 ≈ clear day), got ${i}.`,{prop:`sky`});let a=HO(t.rayleigh,EO,`sky.rayleigh`);if(a<0)throw new y(`BAD_FORMAT`,`environment.sky.rayleigh must be >= 0 (Rayleigh scattering; 1 ≈ earth-like), got ${a}.`,{prop:`sky`});return{sunPosition:r,turbidity:i,rayleigh:a}}function LO(e,t){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.fog must be an object ({ color?, near?, far? }), got ${JSON.stringify(e)}.`,{prop:`fog`});let n=e;for(let e of Object.keys(n))if(!yO.includes(e))throw new y(`BAD_FORMAT`,`environment.fog has unknown key '${e}'. Valid keys: [${yO.join(`, `)}].`,{prop:`fog`,validOptions:yO});if(n.color!==void 0&&typeof n.color!=`string`)throw new y(`BAD_FORMAT`,`environment.fog.color must be a hex color string, got ${JSON.stringify(n.color)}.`,{prop:`fog`});let r=HO(n.near,DO,`fog.near`),i=HO(n.far,OO,`fog.far`);if(r<0)throw new y(`BAD_FORMAT`,`environment.fog.near must be >= 0 meters, got ${r}.`,{prop:`fog`});if(i<=r)throw new y(`BAD_FORMAT`,`environment.fog.far must be > near (got near ${r}, far ${i}).`,{prop:`fog`});return{color:n.color??(t?``:kO),near:r,far:i}}function RO(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.clouds must be an object ({ coverage?, density?, base?, top?, color?, shadeColor?, speed?, scale? }), got ${JSON.stringify(e)}.`,{prop:`clouds`});let t=e;for(let e of Object.keys(t))if(!bO.includes(e))throw new y(`BAD_FORMAT`,`environment.clouds has unknown key '${e}'. Valid keys: [${bO.join(`, `)}].`,{prop:`clouds`,validOptions:bO});for(let e of[`color`,`shadeColor`])if(t[e]!==void 0&&typeof t[e]!=`string`)throw new y(`BAD_FORMAT`,`environment.clouds.${e} must be a hex color string, got ${JSON.stringify(t[e])}.`,{prop:`clouds`});let n=HO(t.coverage,.5,`clouds.coverage`);if(n<0||n>1)throw new y(`BAD_FORMAT`,`environment.clouds.coverage must be in [0, 1] (how much sky is cloudy), got ${n}.`,{prop:`clouds`});let r=HO(t.density,1,`clouds.density`);if(r<0)throw new y(`BAD_FORMAT`,`environment.clouds.density must be >= 0 (optical thickness), got ${r}.`,{prop:`clouds`});let i=HO(t.base,120,`clouds.base`),a=HO(t.top,320,`clouds.top`);if(a<=i)throw new y(`BAD_FORMAT`,`environment.clouds.top must be > base (got base ${i}, top ${a}).`,{prop:`clouds`});let o=HO(t.speed,1,`clouds.speed`),s=HO(t.scale,240,`clouds.scale`);if(s<=0)throw new y(`BAD_FORMAT`,`environment.clouds.scale must be > 0 (feature size in world units), got ${s}.`,{prop:`clouds`});return{coverage:n,density:r,base:i,top:a,color:t.color??`#ffffff`,shadeColor:t.shadeColor??`#9fb0c8`,speed:o,scale:s}}function zO(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.bloom must be an object ({ threshold?, strength? }), got ${JSON.stringify(e)}.`,{prop:`bloom`});let t=e;for(let e of Object.keys(t))if(!xO.includes(e))throw new y(`BAD_FORMAT`,`environment.bloom has unknown key '${e}'. Valid keys: [${xO.join(`, `)}].`,{prop:`bloom`,validOptions:xO});let n=HO(t.threshold,1,`bloom.threshold`);if(n<0||n>8)throw new y(`BAD_FORMAT`,`environment.bloom.threshold must be in [0, 8] (linear-HDR luminance; 1 = white), got ${n}.`,{prop:`bloom`});let r=HO(t.strength,.8,`bloom.strength`);if(r<0)throw new y(`BAD_FORMAT`,`environment.bloom.strength must be >= 0, got ${r}.`,{prop:`bloom`});return{threshold:n,strength:r}}function BO(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.post must be an object ({ vignette?, saturation?, contrast? }), got ${JSON.stringify(e)}.`,{prop:`post`});let t=e;for(let e of Object.keys(t))if(!SO.includes(e))throw new y(`BAD_FORMAT`,`environment.post has unknown key '${e}'. Valid keys: [${SO.join(`, `)}].`,{prop:`post`,validOptions:SO});let n=HO(t.vignette,0,`post.vignette`);if(n<0||n>1)throw new y(`BAD_FORMAT`,`environment.post.vignette must be in [0, 1], got ${n}.`,{prop:`post`});let r=HO(t.saturation,1,`post.saturation`);if(r<0||r>4)throw new y(`BAD_FORMAT`,`environment.post.saturation must be in [0, 4] (1 = neutral), got ${r}.`,{prop:`post`});let i=HO(t.contrast,1,`post.contrast`);if(i<.2||i>3)throw new y(`BAD_FORMAT`,`environment.post.contrast must be in [0.2, 3] (1 = neutral), got ${i}.`,{prop:`post`});return{vignette:n,saturation:r,contrast:i}}function VO(e){if(e===void 0)return null;if(e===!1)return!1;if(e===!0)return{mapSize:2048,radius:1,static:!1};if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.shadows must be true, false or an object ({ mapSize?, radius? }), got ${JSON.stringify(e)}.`,{prop:`shadows`});let t=e;for(let e of Object.keys(t))if(!CO.includes(e))throw new y(`BAD_FORMAT`,`environment.shadows has unknown key '${e}'. Valid keys: [${CO.join(`, `)}].`,{prop:`shadows`,validOptions:CO});let n=t.mapSize===void 0?2048:t.mapSize;if(!wO.includes(n))throw new y(`BAD_FORMAT`,`environment.shadows.mapSize must be one of [${wO.join(`, `)}], got ${JSON.stringify(t.mapSize)}.`,{prop:`shadows`,validOptions:wO.map(String)});let r=HO(t.radius,1,`shadows.radius`);if(r<0)throw new y(`BAD_FORMAT`,`environment.shadows.radius must be >= 0, got ${r}.`,{prop:`shadows`});let i=t.static===void 0?!1:t.static;if(typeof i!=`boolean`)throw new y(`BAD_FORMAT`,`environment.shadows.static must be a boolean, got ${JSON.stringify(t.static)}.`,{prop:`shadows`});return{mapSize:n,radius:r,static:i}}function HO(e,t,n){if(e===void 0)return t;if(typeof e!=`number`||!Number.isFinite(e))throw new y(`BAD_FORMAT`,`environment.${n} must be a finite number, got ${JSON.stringify(e)}.`,{prop:n});return e}function UO(e,t,n){return Math.min(Math.max(e,t),n)}function WO(e){return UO(e,0,1)}function GO(e,t,n){return e+(t-e)*n}var KO=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,qO={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function JO(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=qO[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. Available: ${Object.keys(qO).join(`, `)}.`);return`${KO}/${t}`}return null}var YO=75,XO=class{scene;ambient=new il(`#ffffff`,0);envKey=null;config=jO(void 0);hdriUrl=null;hdriTexture=null;_sky=null;skyKey=``;skyEnvKey=``;skyEnvTarget=null;fog=new sa(`#ffffff`,1,1e3);underwaterFog=null;underwaterBg=new W;constructor(e){this.scene=e,this.scene.add(this.ambient)}get sunDirection(){return this.config.sky?NO(this.config.sky):null}get clouds(){return this.config.clouds}get bloom(){return this.config.bloom}get post(){return this.config.post}get sceneFog(){return this.scene.fog instanceof sa?this.scene.fog:null}apply(e,t){let n=e===void 0?``:JSON.stringify(e);n!==this.envKey&&(this.envKey=n,this.config=jO(e));let r=this.config,i=e?.ambient;if(this.ambient.color.set(i?.color??`#ffffff`),this.ambient.intensity=i?.intensity??0,t&&(t.toneMappingExposure=r.exposure,t.shadowMap.enabled=r.shadows!==!1,r.shadows!==!1&&r.shadows!==null&&r.shadows.static?t.shadowMap.autoUpdate&&(t.shadowMap.autoUpdate=!1,t.shadowMap.needsUpdate=!0):t.shadowMap.autoUpdate||(t.shadowMap.autoUpdate=!0)),this.applyHdri(e),this.applySky(r.sky,t),this._sky&&(this._sky.visible=!0),this.applyFog(r),this.scene.environment=this.hdriTexture??this.skyEnvTarget?.texture??null,this.scene.environmentIntensity=(this.scene.environment===this.skyEnvTarget?.texture&&this.skyEnvTarget?.55:1)*ZO(e?.iblIntensity),e?.skybox===!0&&this.hdriTexture)this.scene.background=this.hdriTexture;else{let t=e?.background;this.scene.background=typeof t==`string`?new W(t):null}}applySunLight(e,t=null){if(!e)return;let n=this.sunDirection;if(t){let r=e.position.length()||100,i,a,o;if(n)[i,a,o]=n;else{i=e.position.x-e.target.position.x,a=e.position.y-e.target.position.y,o=e.position.z-e.target.position.z;let t=Math.hypot(i,a,o)||1;i/=t,a/=t,o/=t}e.target.position.set(t.x,t.y,t.z),e.target.updateMatrixWorld(),e.position.set(t.x+i*r,t.y+a*r,t.z+o*r)}else if(n){let t=e.position.length()||100;e.position.set(n[0],n[1],n[2]).multiplyScalar(t)}let r=this.config.shadows;if(r&&typeof r==`object`){if(!e.castShadow){let t=e.shadow.camera;`left`in t&&t.left===-5&&(t.left=-75,t.right=YO,t.top=YO,t.bottom=-75,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.castShadow=!0}e.shadow.mapSize.x!==r.mapSize&&(e.shadow.mapSize.set(r.mapSize,r.mapSize),e.shadow.map?.dispose(),e.shadow.map=null),e.shadow.radius=r.radius}}applyUnderwater(e){e&&(this.underwaterFog||=new sa(`#000000`,.5,e.visibility),this.underwaterFog.color.set(e.color),this.underwaterFog.near=.5,this.underwaterFog.far=e.visibility,this.scene.fog=this.underwaterFog,this.scene.background=this.underwaterBg.set(e.color),this._sky&&(this._sky.visible=!1))}applyHdri(e){let t=JO(e??{});t!==this.hdriUrl&&(this.hdriUrl=t,this.hdriTexture?.dispose(),this.hdriTexture=null,t&&new gO().load(t,e=>{if(this.hdriUrl!==t){e.dispose();return}e.mapping=303,this.hdriTexture=e}))}applySky(e,t){let n=e?JSON.stringify(e):``;if(n!==this.skyKey&&(this.skyKey=n,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null),e)){this._sky=new _O,this._sky.scale.setScalar(45e4);let t=this._sky.material.uniforms;(t.sunPosition?.value).set(...e.sunPosition),t.turbidity&&(t.turbidity.value=e.turbidity),t.rayleigh&&(t.rayleigh.value=e.rayleigh),this.scene.add(this._sky)}if(e&&t&&this._sky&&this.skyEnvKey!==n){this.skyEnvKey=n,this.skyEnvTarget?.dispose();let e=new iu(t),r=new ca;r.add(this._sky),this.skyEnvTarget=e.fromScene(r),e.dispose(),this.scene.add(this._sky)}!e&&this.skyEnvTarget&&(this.skyEnvTarget.dispose(),this.skyEnvTarget=null,this.skyEnvKey=``)}applyFog(e){if(!e.fog){this.scene.fog=null;return}let t=e.fog.color||(e.sky?PO(e.sky):`#cfd8e0`);this.fog.color.set(t),this.fog.near=e.fog.near,this.fog.far=e.fog.far,this.scene.fog=this.fog}dispose(){this.hdriTexture?.dispose(),this.hdriTexture=null,this.skyEnvTarget?.dispose(),this.skyEnvTarget=null,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null)}};function ZO(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<0)throw new y(`BAD_FORMAT`,`environment.iblIntensity must be a finite number >= 0 (multiplies the image-based ambience: sky-derived base 0.55, HDRI base 1; default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}var QO=new Ca,$O=new V,ek=.4,tk=new Float32Array(72);function nk(e){if(!(e instanceof Dy))return null;let t=e._ensureObject3D();if(t.updateWorldMatrix(!0,!0),QO.setFromObject(t),QO.getSize($O),!Number.isFinite($O.x)||$O.x===0&&$O.y===0&&$O.z===0){let e=new V().setFromMatrixPosition(t.matrixWorld);QO.min.set(e.x-ek,e.y-ek,e.z-ek),QO.max.set(e.x+ek,e.y+ek,e.z+ek)}else QO.expandByScalar(.02);let{min:n,max:r}=QO,i=0,a=(e,t,n,r,a,o)=>{tk[i++]=e,tk[i++]=t,tk[i++]=n,tk[i++]=r,tk[i++]=a,tk[i++]=o};return a(n.x,n.y,n.z,r.x,n.y,n.z),a(r.x,n.y,n.z,r.x,n.y,r.z),a(r.x,n.y,r.z,n.x,n.y,r.z),a(n.x,n.y,r.z,n.x,n.y,n.z),a(n.x,r.y,n.z,r.x,r.y,n.z),a(r.x,r.y,n.z,r.x,r.y,r.z),a(r.x,r.y,r.z,n.x,r.y,r.z),a(n.x,r.y,r.z,n.x,r.y,n.z),a(n.x,n.y,n.z,n.x,r.y,n.z),a(r.x,n.y,n.z,r.x,r.y,n.z),a(r.x,n.y,r.z,r.x,r.y,r.z),a(n.x,n.y,r.z,n.x,r.y,r.z),tk}function rk(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function ik(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1,ignoreStatic:!1}}}function ak(e,t,n,r,i){let a=i??ik();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.ignoreStatic=r?.ignoreStatic===!0,o.sunLight=null,o.alpha=r?.alpha??1,dk(e,t,o),mk(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return uk(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var ok=new V,sk=new V,ck=new V,lk=new V;function uk(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition(sk),t.getWorldDirection(ck),lk.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[sk.x,sk.y,sk.z],forward:[ck.x,ck.y,ck.z],up:[lk.x,lk.y,lk.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition(ok),t._setSpatialPose({position:[ok.x,ok.y,ok.z],listener:n})}function dk(e,t,n){let r=t;if(e instanceof Dy){let i=e._ensureObject3D();if(e.static&&!n.ignoreStatic&&i.userData.incantoStaticSynced===!0){i.userData.incantoStatic=!0,n.visited.add(i);return}if(i.parent!==t&&t.add(i),e._syncObject3D(n.alpha),n.assets&&e instanceof Nw&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof vw&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof vx&&n.cameras.push(e),r=i}else rk(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)dk(t,r,n);if(e instanceof Dy){let t=e._ensureObject3D();e.static&&!n.ignoreStatic?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0,pk(e)):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}var fk=new WeakSet;function pk(e){if(fk.has(e))return;fk.add(e);let t=[],n=e=>{(typeof e._onRender3D==`function`||e instanceof vx)&&t.push(`${e.name} (${e.constructor.typeName??`?`})`);for(let t of e.children)n(t)};n(e),t.length>0&&console.warn(`[incanto] static subtree '${e.name}' freezes animated/per-frame nodes: ${t.join(`, `)} — they will stop updating. Unmark static or move them out.`)}function mk(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&mk(i,t)}}var hk=`
7347
7359
  varying vec2 vUv;
7348
7360
  void main() {
7349
7361
  vUv = uv;
7350
7362
  gl_Position = vec4(position.xy, 0.0, 1.0);
7351
7363
  }
7352
- `,HO=`
7364
+ `,gk=`
7353
7365
  precision highp float;
7354
7366
  varying vec2 vUv;
7355
7367
  uniform sampler2D tColor;
@@ -7402,9 +7414,9 @@ void main() {
7402
7414
  }
7403
7415
  gl_FragColor = color;
7404
7416
  }
7405
- `;function UO(){let e=new tc({vertexShader:VO,fragmentShader:HO,depthTest:!1,depthWrite:!1,uniforms:{tColor:{value:null},tDepth:{value:null},uInvViewProj:{value:new U},uCameraPos:{value:new V},uWaterLevel:{value:0},uTime:{value:0},uCausticColor:{value:new W(`#cdeeff`)},uCausticIntensity:{value:.55},uCausticScale:{value:.32},uMaxDist:{value:22}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var WO=class{viewOverride=null;overrideCam=new Xc(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new ca;environment=new SO(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;syncScratch=AO();ignoreStatic=!1;renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new vy;let t=ut(e.engine.scene?.environment,{antialias:!0,pixelRatio:Math.min(globalThis.devicePixelRatio??1,2)},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio});this.webgl=new Qf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new Ts(new K,new ps({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.selectionLines=new Ts(new K,new ps({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.threeScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?OO(t):null;if(this.selectionLines.visible=n!==null,n){this.selectionLines.geometry.setAttribute(`position`,new G(n,3));let e=this.selectionLines.geometry.getAttribute(`position`);e.needsUpdate=!0}}syncDebugLines(){let e=null;for(let t of lp(`3d`))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new G(e,3))}render(){let e=this.engine.scene;if(!e)return;this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=jO(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha,ignoreStatic:this.ignoreStatic},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(KO.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(ZO),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i));let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(GO);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=JO.setFromMatrixPosition(o.matrixWorld).sub(YO.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):h&&!p?this.renderWithBloom(i,h):this.webgl.render(this.threeScene,i)}renderWithBloom(e,t){let n=this.webgl.getDrawingBufferSize(GO),r=Math.max(1,n.x),i=Math.max(1,n.y),a=Math.max(1,Math.ceil(r/2)),o=Math.max(1,Math.ceil(i/2));if(this.bloomTarget&&(this.bloomTarget.width!==r||this.bloomTarget.height!==i)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new Ci(r,i,{type:$t}),this.bloomBrightTarget=new Ci(a,o,{type:$t}),this.bloomBlurTarget=new Ci(a,o,{type:$t})),!this.bloomBrightScene){let e=ND();this.bloomBrightScene=new ca,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=PD();this.bloomBlurScene=new ca,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=FD();this.bloomCompositeScene=new ca,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let s=this.bloomBrightTarget,c=this.bloomBlurTarget;this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e);let l=this.bloomBrightUniforms;l.tScene.value=this.bloomTarget.texture,l.uThreshold.value=t.threshold,this.webgl.setRenderTarget(s),this.webgl.render(this.bloomBrightScene,e);let u=this.bloomBlurUniforms;u.tTex.value=s.texture,u.uDir.value.set(1/a,0),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e),u.tTex.value=c.texture,u.uDir.value.set(0,1/o),this.webgl.setRenderTarget(s),this.webgl.render(this.bloomBlurScene,e);let d=this.bloomCompositeUniforms;d.tScene.value=this.bloomTarget.texture,d.tBloom.value=s.texture,d.uStrength.value=t.strength,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(GO),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Is(i,a);e.type=Qt,this.cloudsTarget=new Ci(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new Ci(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new Ci(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=VD();this.cloudsScene=new ca,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=BD();this.cloudsBlurScene=new ca,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=HD();this.cloudsCompositeScene=new ca,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(GO),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Is(r,i);e.type=Qt,this.causticsTarget=new Ci(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=UO();this.causticsScene=new ca,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(qO.set(e,t,n).project(r),{x:(qO.x+1)/2*this.lastSize.w,y:(1-qO.y)/2*this.lastSize.h,behind:qO.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;$O.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),QO.setFromCamera($O,n);let r=QO.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(XO):XO.identity();return{right:new V(1,0,0).applyQuaternion(t),up:new V(0,1,0).applyQuaternion(t),forward:new V(0,0,-1).applyQuaternion(t)}}refreshShadows(){this.webgl.shadowMap.needsUpdate=!0}dispose(){this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},GO=new z,KO=new V,qO=new V,JO=new V,YO=new V,XO=new B,ZO=new V,QO=new Al,$O=new z,ek=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>Qy,WATER_MAX_RIPPLES:()=>8,enablePhysics3D:()=>_b}),tk=new WeakMap,nk=class e{account;roomId;roomState=new t;allUserStates=new t;userJoined=new t;userLeft=new t;globalState=new t;globalMyState=new t;asset=new t;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return tk.get(e)??null}static async create(t,n={}){await tk.get(t)?.dispose();let r=n.transport??await sk(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return tk.set(t,a),a}constructor(e,t,n,r){this.engine=e,this.server=t,this.roomId=n,this.account=t.account,this.throttleMs=Math.max(30,r),this.boundScene=e.scene,this.subs.push(t.subscribeRoomState(n,e=>{this.latestRoomState=e,this.roomState.emit(e)}),t.subscribeRoomAllUserStates(n,e=>{this.latestUserStates=e,this.allUserStates.emit(e)}),t.onRoomUserJoin(n,e=>this.userJoined.emit(e)),t.onRoomUserLeave(n,e=>this.userLeft.emit(e))),t.subscribeGlobalState&&this.subs.push(t.subscribeGlobalState(e=>{this.latestGlobalState=e,this.globalState.emit(e)})),t.subscribeGlobalMyState&&this.subs.push(t.subscribeGlobalMyState(e=>{this.latestGlobalMyState=e,this.globalMyState.emit(e)})),t.subscribeAsset&&this.subs.push(t.subscribeAsset(this.account,e=>{this.latestAsset=e,this.asset.emit(e)})),this.detachReplication=e.fixedUpdated.connect(e=>this.replicate(e))}message(e){let n=this.messageSignals.get(e);return n||(n=new t,this.messageSignals.set(e,n),this.subs.push(this.server.onRoomMessage(this.roomId,e,e=>n?.emit(e)))),n}collection(e){let n=this.collectionSignals.get(e);return n||(n=new t,this.collectionSignals.set(e,n),this.subs.push(this.server.subscribeRoomCollection(this.roomId,e,t=>{this.latestCollections.set(e,t),n?.emit(t)}))),n}latestCollection(e){return this.collection(e),this.latestCollections.get(e)??{}}globalMessage(e){let n=this.globalMessageSignals.get(e);if(!n){n=new t,this.globalMessageSignals.set(e,n);let r=this.server.onGlobalMessage?.(e,e=>n?.emit(e));r&&this.subs.push(r)}return n}globalCollection(e){let n=this.globalCollectionSignals.get(e);if(!n){n=new t,this.globalCollectionSignals.set(e,n);let r=this.server.subscribeGlobalCollection?.(e,t=>{this.latestGlobalCollections.set(e,t),n?.emit(t)});r&&this.subs.push(r)}return n}latestGlobalCollection(e){return this.globalCollection(e),this.latestGlobalCollections.get(e)??{}}setMyState(e){return this.server.remoteFunction(`setMyState`,[this.roomId,e],{throttle:this.throttleMs,throttleKey:`incanto:myState`})}patchRoomState(e){return this.server.remoteFunction(`patchRoomState`,[this.roomId,e])}addEntity(e,t){return this.server.remoteFunction(`addEntity`,[this.roomId,e,t])}updateEntity(e,t,n){return this.server.remoteFunction(`updateEntity`,[this.roomId,e,t,n])}removeEntity(e,t){return this.server.remoteFunction(`removeEntity`,[this.roomId,e,t])}sendEvent(e,t){return this.server.remoteFunction(`sendEvent`,[this.roomId,e,t])}call(e,...t){return this.server.remoteFunction(e,[this.roomId,...t],{needResponse:!0})}registerScene(e,t){this.scenes.set(e,t)}resolveScene(e){let t=this.scenes.get(e);if(!t)throw new y(`UNRESOLVED_INSTANCE`,`No scene registered for '${e}'. Registered: [${[...this.scenes.keys()].join(`, `)}]. Call manager.registerScene('${e}', sceneJson).`);return t}async dispose(){this.detachReplication?.();for(let e of this.subs)e();await this.server.remoteFunction(`leaveRoom`,[this.roomId]),tk.delete(this.engine)}replicate(e){let t=this.engine.scene;if(!t||t!==this.boundScene)return;this.sendAccumulator+=e*1e3;let n=rk(t.root,!0);if(!n)return;n!==this.lastOwner&&(this.lastOwner=n,this.lastSent.clear());let r=n.network,i=Math.max(30,typeof r.throttleMs==`number`?r.throttleMs:this.throttleMs),a=Array.isArray(r.sync)?r.sync:[],o={};for(let e of a){let t=ak(n,e);t!==void 0&&(de(this.lastSent.get(e)??null,t)||(o[e]=j(t)))}if(!(this.sendAccumulator<i)&&Object.keys(o).length!==0){for(let[e,t]of Object.entries(o))this.lastSent.set(e,j(t));this.sendAccumulator=0,this.setMyState({sync:o})}}};function rk(e,t=!1){let n=[];if(ik(e,n),t&&n.length>1)throw new y(`BAD_FORMAT`,`Multiple network owner nodes found (${n.map(e=>e.getPath()).join(`, `)}). Exactly ONE node per player may declare network.mode 'owner' — replicate spawned entities through collections instead.`);return n[0]??null}function ik(e,t){e.network?.mode===`owner`&&t.push(e);for(let n of e.children)ik(n,t)}function ak(e,t){let n=t.lastIndexOf(`.`),r=n===-1?e:e.getNodeOrNull(t.slice(0,n))??void 0,i=n===-1?t:t.slice(n+1);if(r)return r[i]}function ok(e,t,n){for(let[r,i]of Object.entries(t)){let t=r.lastIndexOf(`.`),a=t===-1?e:e.getNodeOrNull(r.slice(0,t)),o=t===-1?r:r.slice(t+1);a&&n(a,o,i)}}async function sk(e){let{createAgent8Server:t}=await mp(async()=>{let{createAgent8Server:e}=await import(`./agent8-BxNvAcLA.js`);return{createAgent8Server:e}},[],import.meta.url);return t(e)}var ck=class extends Fe{static typeName=`NetworkSpawner`;static signals=[`spawned`,`despawned`];static props={source:{default:`users`},scene:{default:``},interpolate:{default:!0}};source=`users`;scene=``;interpolate=!0;spawned=new Map;positionTargets=new Map;failedKeys=new Set;update(e){let t=this.tree?.engine;if(!t)return;let n=nk.get(t);if(!n||this.scene===``)return;let r=this.currentEntries(n);for(let[e,t]of Object.entries(r)){let r=this.spawned.get(e);if(!r){if(this.failedKeys.has(e))continue;try{r=Ct(n.resolveScene(this.scene).root)}catch(t){throw this.failedKeys.add(e),t}r.name=lk(e),this.addChild(r),this.spawned.set(e,r),this.emit(`spawned`,r,e)}let i=t.sync;i&&ok(r,i,(e,t,n)=>this.setProp(e,t,n))}for(let[e,t]of[...this.spawned.entries()])e in r||(this.spawned.delete(e),this.positionTargets.delete(t),this.emit(`despawned`,t,e),t.free());this.interpolate&&this.stepInterpolation(e)}currentEntries(e){if(this.source===`users`){let t={};for(let[n,r]of Object.entries(e.latestUserStates))n!==e.account&&(t[n]=r);return t}return this.source.startsWith(`collection:`)?e.latestCollection(this.source.slice(11)):{}}setProp(e,t,n){if(this.interpolate&&t===`position`&&Array.isArray(n)){this.positionTargets.set(e,n);return}e[t]=n}stepInterpolation(e){let t=Math.min(1,e*8);for(let[e,n]of this.positionTargets){let r=e.position;Array.isArray(r)&&(e.position=r.map((e,r)=>e+((n[r]??e)-e)*t))}}};function lk(e){return e.replace(/[/%]/g,`_`)||`remote`}function uk(){lt(),M(ck)}var dk=80,fk=` `;function pk(e){return`${mk(e,0)}\n`}function mk(e,t){if(typeof e!=`object`||!e)return JSON.stringify(e);let n=hk(e);if(t*2+n.length<=dk)return n;let r=fk.repeat(t+1),i=fk.repeat(t);if(Array.isArray(e))return e.length===0?`[]`:`[\n${e.map(e=>r+mk(e,t+1)).join(`,
7406
- `)}\n${i}]`;let a=Object.entries(e);return a.length===0?`{}`:`{\n${a.map(([e,n])=>`${r}${JSON.stringify(e)}: ${mk(n,t+1)}`).join(`,
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cA={ready(e,t,n){sA({type:`incanto-editor:ready`,input:e,output:t,version:n})},open(e,t){sA({type:`incanto-editor:open`,input:e,output:t})},change(e){sA({type:`incanto-editor:change`,dirty:e})},save(e,t,n){sA({type:`incanto-editor:save`,input:e,output:t,data:n})},error(e){sA({type:`incanto-editor:error`,message:e})}},lA=[[`Core`,e=>!e.endsWith(`2D`)&&!e.endsWith(`3D`)&&e!==`Label`&&e!==`UILayer`&&e!==`NetworkSpawner`],[`2D`,e=>e.endsWith(`2D`)&&!/Body|Area|Controller/.test(e)||e===`Label`||e===`UILayer`],[`2D Physics`,e=>e.endsWith(`2D`)&&/Body|Area|Controller/.test(e)],[`3D`,e=>e.endsWith(`3D`)&&!/Body|Area|Controller/.test(e)],[`3D Physics`,e=>e.endsWith(`3D`)&&/Body|Area|Controller/.test(e)],[`Network`,e=>e===`NetworkSpawner`]],uA=[...lA,[`Other`,e=>lA.every(([,t])=>!t(e))]],dA={title:{en:`How Incanto scenes work`,ko:`Incanto 씬은 어떻게 동작하나`},sections:[{heading:{en:`Everything is a node in a tree`,ko:`모든 것은 트리 위의 노드`},text:{en:`A scene is ONE tree of typed nodes (Godot-style). Each node has a name (unique among its siblings), a type that defines its props and behavior, optional children, and an optional scene-wide-unique uid. The whole structure lives in a *.scene.json file — there is no hidden state: what you see in this editor IS the file.`,ko:`씬은 타입을 가진 노드들의 단일 트리입니다(Godot 방식). 각 노드는 이름(형제 간 유일), props와 동작을 결정하는 타입, 선택적 자식들, 그리고 선택적인 씬 전역 유일 uid를 가집니다. 전체 구조가 *.scene.json 파일 하나에 들어있고 숨겨진 상태는 없습니다 — 이 에디터에서 보는 것이 곧 파일 그 자체입니다.`}},{heading:{en:`Props are delta-only`,ko:`Props는 변경분만 기록`},text:{en:`Every prop has a default defined by the engine. The JSON only stores values that DIFFER from the default — so files stay small and diffs stay meaningful. This editor follows the same rule: set a value back to its default and it disappears from the file.`,ko:`모든 prop에는 엔진이 정의한 기본값이 있습니다. JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The editor shows and edits these links but the code lives in the game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 에디터는 이 연결을 보여주고 편집하지만 코드는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Z=(e,t,...n)=>({type:e,summary:t,body:n}),fA=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Z(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Z(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Z(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Z(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Z(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Z(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Z(`UiButton`,{en:`A clickable HUD button — menus, START screens, dialog choices.`,ko:`클릭 가능한 HUD 버튼 — 메뉴, 시작 화면, 대화 선택지.`},{en:`Child of HudLayer. Set text/size/color/background; disabled greys it out. Emits the 'pressed' signal (behaviors: node.on('pressed', ...)); press() triggers it programmatically (gamepad menus, tests).`,ko:`HudLayer의 자식. text/size/color/background를 설정하고 disabled로 비활성화합니다. 'pressed' 시그널을 내며(비헤이비어에서 node.on('pressed', ...)), press()로 코드에서도 누를 수 있습니다(게임패드 메뉴, 테스트).`}),Z(`UiDialogue`,{en:`A typewriter dialogue box with a queue and choice buttons — the RPG conversation layer.`,ko:`타자기 효과·큐·선택지 버튼을 갖춘 대화창 — RPG 대화 레이어.`},{en:`Child of HudLayer (anchor bottom by default). say(speaker, text, choices?) queues lines; clicking (or advance()) reveals then advances; choice lines wait for choose(i). Signals: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0 = instant. Check .active to pause player input during conversations.`,ko:`HudLayer의 자식(기본 anchor bottom). say(화자, 텍스트, 선택지?)로 줄을 큐에 넣고, 클릭(또는 advance())이 전체 공개→다음 줄로 진행하며, 선택지 줄은 choose(i)를 기다립니다. 시그널: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0이면 즉시 표시. 대화 중 플레이어 입력을 멈추려면 .active를 확인하세요.`}),Z(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Z(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Z(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Z(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Z(`TileMap2D`,{en:`A whole tile level as ONE node — grid render + merged static colliders.`,ko:`타일 레벨 전체를 노드 하나로 — 그리드 렌더 + 병합된 정적 콜라이더.`},{en:`Author cells as rows of characters: "." / space = empty, digits 0-9 = atlas tile index, other chars map through legend ({"G": 12}). texture is a "$atlas" asset read left-to-right top-to-bottom in tileSize squares (columns: 0 derives from the texture width). Tile indices listed in solid become static colliders, greedy-merged into a few rectangles. Cell (0,0) hangs its top-left on the node origin.`,ko:`cells를 문자 행으로 작성합니다: "."/공백 = 빈 칸, 숫자 0-9 = 아틀라스 타일 번호, 그 외 문자는 legend({"G": 12})로 매핑. texture는 tileSize 정사각형을 좌→우, 상→하로 읽는 "$아틀라스" 에셋입니다(columns: 0이면 텍스처 폭에서 유도). solid에 나열된 타일 번호는 정적 콜라이더가 되며 소수의 직사각형으로 탐욕 병합됩니다. (0,0) 칸의 좌상단이 노드 원점에 걸립니다.`}),Z(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Z(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Z(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Z(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Z(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Z(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Z(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Z(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Z(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Z(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Z(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Z(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Z(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Z(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live).',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨).'}),Z(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Z(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Z(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Z(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Z(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Z(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Z(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Z(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Z(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭.`},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다.`}),Z(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6.`}),Z(`Tree3D`,{en:`Procedural ez-tree groves — branchy trunks, textured leaves.`,ko:`프로시저럴 ez-tree 나무 — 가지 달린 줄기와 텍스처 잎까지.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Z(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Z(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry.`,ko:`바닥·벽·레벨 지형.`}),Z(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Z(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Z(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Z(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Z(`BoneAttachment3D`,{en:`Rides a skeleton bone of an animated model — swords in hands, hats on heads.`,ko:`애니메이션 모델의 스켈레톤 본을 따라다님 — 손에 쥔 검, 머리 위 모자.`},{en:`"target" is a node path to the ModelInstance3D, "bone" the bone name ("RightHand" also matches the Mixamo spellings). Children inherit the live animated transform; this node's own position/rotation become a bone-space offset. Purely visual — headless it stays where its props put it, so keep gameplay checks range-based.`,ko:`"target"에 ModelInstance3D 노드 경로, "bone"에 본 이름을 줍니다("RightHand"는 Mixamo 표기도 자동 매칭). 자식들이 살아있는 애니메이션 트랜스폼을 물려받고, 이 노드의 position/rotation은 본 기준 오프셋이 됩니다. 순수 시각 기능 — 헤드리스에서는 prop 위치에 머무니 게임 판정은 거리 기반으로 유지하세요.`}),Z(`Trail3D`,{en:`A fading world-space ribbon behind the parent — wingtip trails, sword arcs, tyre streaks.`,ko:`부모 뒤로 남는 페이드아웃 월드 리본 — 날개끝 궤적, 검격 궤적, 타이어 자국.`},{en:"Child of the moving node. Records the world position over `seconds` and renders a camera-facing strip that tapers and fades to the tail. width (m), color, opacity, additive for glowing energy trails, minDistance filters jitter. emitting: false stops laying new ribbon while the old tail fades out.",ko:`움직이는 노드의 자식으로 두세요. seconds 동안의 월드 위치를 기록해 꼬리로 갈수록 가늘어지고 투명해지는 카메라 지향 스트립을 그립니다. width(m), color, opacity, 빛나는 에너지 궤적에는 additive, minDistance로 떨림을 걸러냅니다. emitting: false면 새 리본만 멈추고 기존 꼬리는 자연스럽게 사라집니다.`}),Z(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Z(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. 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a=Math.min(t,n)/2-r/2-1,o=Q(e.range(-a,a)),s=Q(e.range(-a,a)),c=Math.max(Math.hypot(o,s),.001);return c<i+r/2&&(o=Q(o/c*(i+r/2+.5)),s=Q(s/c*(i+r/2+.5))),[o,s]};for(let i=1;i<=3;i++){let o=Q(Math.min(t,n)*e.range(.18,.26)),[s,c]=a(o);r.push({name:`Grass${i}`,type:`Foliage3D`,props:{kind:`grass`,area:[o,o],density:10,seed:e.int(1,1e9),position:[s,0,c]}})}for(let i=1;i<=2;i++){let o=Q(Math.min(t,n)*e.range(.12,.18)),[s,c]=a(o);r.push({name:`FlowerBed${i}`,type:`Flowers3D`,props:{density:`lush`,clustering:.3,area:[o,o],seed:e.int(1,1e9),position:[s,0,c]}})}return r.push({name:`Pool`,type:`Water3D`,props:{size:[Q(i*2),Q(i*2)],position:[0,.3,0],waveHeight:.04}}),r}var LA=32,RA=[4,8],zA=`#332f3a`,BA=`#6b6357`;function VA(e){let{seed:t,rooms:n=5}=e,[r,i]=EA(e.size,[960,720]),a=Math.max(8,Math.floor(r/LA)),o=Math.max(8,Math.floor(i/LA)),s=new b(t),c=[];for(let e=0;e<n*12&&c.length<n;e++){let 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KA=[`stone`,`hedge`,`canyon`],qA=.1,JA=`https://agent8-games.verse8.io/assets/3D/default/textures/wall`,YA=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,XA={stone:{wall:{color:`#e8e2d8`,map:`${JA}/blocks.png`,normalMap:`${JA}/blocks_normal.png`,tile:2,roughness:.95},floor:{color:`#99938a`,map:`${YA}/stone.png`,normalMap:`${YA}/stone_normal.png`,tile:3,roughness:1},cap:`#6b5848`,pillar:`#cfc8bb`,path:`#665f55`,sun:{color:`#c9d6ea`,intensity:.75,height:.5},fill:`#9fb4cc`,mood:{sky:{elevationDeg:10,azimuthDeg:150,turbidity:16,rayleigh:3.2},fog:{near:.5,far:3.5,color:`#86909c`},exposure:.82,ambient:{color:`#c9d4e2`,intensity:.12}}},hedge:{wall:{color:`#55a83e`,map:`${YA}/grass.png`,normalMap:`${YA}/grass_normal.png`,tile:1.4,roughness:1},floor:{color:`#86b06d`,map:`${YA}/grass.png`,normalMap:`${YA}/grass_normal.png`,tile:3,roughness:1},pillar:`#3d7531`,path:`#7d6845`,sun:{color:`#e9eee6`,intensity:.7,height:1},fill:`#b9c8b4`,mood:{sky:{elevationDeg:35,azimuthDeg:150,turbidity:18,rayleigh:4.2},fog:{near:.8,far:5,color:`#aab8a6`},exposure:.88,ambient:{color:`#dde5d8`,intensity:.15}}},canyon:{wall:{color:`#f0b070`,map:`${YA}/stone.png`,normalMap:`${YA}/stone_normal.png`,tile:2.4,roughness:1},floor:{color:`#e3c193`,map:`${YA}/sand.png`,normalMap:`${YA}/sand_normal.png`,tile:3.5,roughness:1},pillar:`#d8a868`,path:`#a98a58`,sun:{color:`#ffb572`,intensity:1.15,height:.35},fill:`#caa37e`,mood:{sky:{elevationDeg:9,azimuthDeg:230,turbidity:9,rayleigh:3.5},fog:{near:.7,far:4.5,color:`#c79c6e`},exposure:.92,ambient:{color:`#ffdcb6`,intensity:.13}}}};function ZA(e,t,n){return{color:e.color,roughness:e.roughness,map:e.map,...e.normalMap?{normalMap:e.normalMap}:{},repeat:[Q(t/e.tile),Q(n/e.tile)]}}var QA=10;function $A(e){let{seed:t,width:n=8,depth:r=8,cellSize:i=2,wallHeight:a=2.5,theme:o=`stone`}=e;if(!KA.includes(o))throw new y(`BAD_FORMAT`,`generateMaze theme must be one of [${KA.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...KA]});let s=XA[o],c=new b(t),l=GA(c,n,r),u=2*n+1,d=2*r+1,f=Q(u*i),p=Q(d*i),m=(e,t)=>[Q((e+.5)*i-f/2),Q((t+.5)*i-p/2)],h=[SA(`Floor`,[f,qA,p],[0,-.1/2,0],{material:ZA(s.floor,f,p),receiveShadow:!0})],g=[],_=0;for(let e=0;e<d;e++){let t=0;for(;t<u;){if(l.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<u&&!l.cells[e]?.[t+n];)n++;g.push({gx:t,gz:e,run:n}),_++;let r=Q(n*i);h.push(SA(`Wall${_}`,[r,a,i],[Q((t+n/2)*i-f/2),Q(a/2),Q((e+.5)*i-p/2)],{material:ZA(s.wall,r,a),castShadow:!0,receiveShadow:!0})),t+=n}}return s.cap&&h.push(...ej(g,i,a,f,p,s.cap)),h.push(...tj(c,l,i,a,m,s)),o===`hedge`?(h.push(...aj(c,g,i,a,m)),h.push(...oj(c,l,i,m,n,r))):o===`canyon`&&h.push(...sj(c,g,i,a,m)),h.push(...rj(l,i,a,m,s)),h.push(...TA(Math.max(f,p)).map((e,t)=>{if(t!==0)return{...e,props:{...e.props,color:s.fill}};let n=e.props?.position;return{...e,props:{...e.props,color:s.sun.color,intensity:s.sun.intensity,position:[n[0]??0,Q((n[1]??0)*s.sun.height),n[2]??0]}}})),{name:`Maze`,type:`Node3D`,children:h}}function ej(e,t,n,r,i,a){return e.map((e,o)=>({name:`Cap${o+1}`,type:`MeshInstance3D`,props:{mesh:`box`,size:[Q(e.run*t+.16),.12,Q(t+.16)],position:[Q((e.gx+e.run/2)*t-r/2),Q(n+.06),Q((e.gz+.5)*t-i/2)],material:{color:a,roughness:1},castShadow:!0,receiveShadow:!0}}))}function tj(e,t,n,r,i,a){let o=[],s=(e,n)=>t.cells[n]?.[e]===!1;for(let e=2;e<t.cells.length-1;e+=2)for(let n=2;n<(t.cells[e]?.length??0)-1;n+=2)s(n,e)&&Number(s(n-1,e))+Number(s(n+1,e))+Number(s(n,e-1))+Number(s(n,e+1))>=3&&o.push([n,e]);let c=Math.min(QA,o.length),l=[],u=new Set,d=Q(n*1.2),f=Q(r*1.12);for(let t=1;t<=c;t++){let n=e.int(0,o.length-1);for(;u.has(n);)n=(n+1)%o.length;u.add(n);let[r,s]=o[n],[c,p]=i(r,s);l.push(nj(`Pillar${t}`,c,p,d,f,a))}return l}function nj(e,t,n,r,i,a){return{name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[r,i,r],position:[t,Q(i/2),n],material:{...ZA(a.wall,r,i),color:a.pillar},castShadow:!0,receiveShadow:!0}}}function rj(e,t,n,r,i){let a=2*e.cols,o=2*e.rows-1,s=Q(t*1.1),c=Q(n*1.25),l=[[0,0],[0,2],[a,o-1],[a,o+1]].map(([e,t],n)=>{let[a,o]=r(e,t);return nj(`Gate${n+1}`,a,o,s,c,i)});for(let[e,n,s]of[[`EntrancePath`,0,1],[`ExitPath`,a,o]]){let[a,o]=r(n,s);l.push({name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[Q(t*.96),.04,Q(t*.96)],position:[a,.02,o],material:{...ZA(i.floor,t,t),color:i.path},receiveShadow:!0}})}return l}var ij=10;function 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o=e.pick(t),[c,l]=i(o.gx+e.int(0,o.run-1),o.gz),u=CA(s,c,l,e,[.3,Q(n*.35)],`#8f7355`),d=u.props?.position;d[1]=Q(d[1]+r),a.push(u)}return a}var cj=`#23222b`,lj=`#5f6672`;function uj(e){let{seed:t,cols:n=10,rows:r=8,cellPx:i=64}=e,a=GA(new b(t),n,r),o=2*n+1,s=2*r+1,c=Q(o*i),l=Q(s*i),u=[{name:`Floor`,type:`ColorRect2D`,props:{size:[c,l],color:cj}}],d=0;for(let e=0;e<s;e++){let t=0;for(;t<o;){if(a.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<o&&!a.cells[e]?.[t+n];)n++;d++;let r=[Q(n*i),i];u.push({name:`Wall${d}`,type:`StaticBody2D`,props:{position:[Q((t+n/2)*i-c/2),Q((e+.5)*i-l/2)],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:lj}}]}),t+=n}}return{name:`Maze2D`,type:`Node2D`,children:u}}var dj=16,fj=[`#5b8266`,`#3e6990`,`#a26b38`,`#6d5a96`,`#b0413e`];function pj(e){let{seed:t,count:n=10,width:r=[80,160],gapX:i=[40,120],stepY:a=[-80,40],start:o=[0,300]}=e,s=new b(t),c=[],l=Q(s.range(r[0],r[1])),u=o[0],d=o[1];for(let e=1;e<=n&&(c.push(mj(e,u,d,l,s.pick(fj))),e!==n);e++){let e=Q(s.range(r[0],r[1])),t=Q(s.range(i[0],i[1]));u=Q(u+l/2+t+e/2),d=Q(d+s.range(a[0],a[1])),l=e}return{name:`Platforms`,type:`Node2D`,children:c}}function mj(e,t,n,r,i){return{name:`Platform${e}`,type:`StaticBody2D`,props:{position:[t,n],collider:{shape:`rect`,size:[r,dj]}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:[r,dj],color:i}}]}}var hj=[3,5],gj=3,_j={color:`#ffffff`,roughness:1,emissive:`#ffffff`,emissiveIntensity:.25};function vj(e){let{seed:t,count:n=8,altitude:r=18}=e,[i,a]=EA(e.area,[60,60]),o=new b(t),s=[];for(let e=1;e<=n;e++){let t=o.int(hj[0],hj[1]),n=[];for(let e=1;e<=t;e++){let r=Q(o.range(1,2.2));n.push({name:`Puff${e}`,type:`MeshInstance3D`,props:{mesh:`sphere`,size:[1,1,1],position:[Q((e-(t+1)/2)*o.range(1,1.6)),Q(o.range(-.3,.3)),Q(o.range(-.6,.6))],scale:[Q(r*o.range(1.1,1.6)),Q(r*.55),r],material:_j}})}s.push({name:`Cloud${e}`,type:`Node3D`,props:{position:[Q(o.range(-i/2,i/2)),Q(r+o.range(-3,gj)),Q(o.range(-a/2,a/2))]},children:n})}return{name:`Clouds`,type:`Node3D`,children:s}}var 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Lj(e,t,n,r,i){return{name:e,type:`Flowers3D`,props:{density:i,area:[r,r],seed:n.int(1,1e9),position:[t.x,Q(t.y+.02),t.z]}}}function Rj(e,t,n,r){return e.map((e,i)=>{let a=CA(i+1,e.x,e.z,t,n,r?.(t)),o=a.props?.position;return o[1]=Q(o[1]+e.y),a})}function zj(e){let t=Math.round(e.range(104,128)),n=Math.round(t-e.range(10,18)),r=Math.round(t-e.range(20,30)),i=e=>e.toString(16).padStart(2,`0`);return`#${i(n)}${i(t)}${i(r)}`}function Bj(e){let t=Math.round(e.range(196,224)),n=Math.min(255,t+Math.round(e.range(4,12))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(t)}${r(t)}${r(n)}`}function Vj(e){let t=Math.round(e.range(34,56)),n=Math.min(255,t+Math.round(e.range(2,8))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(n)}${r(t)}${r(t)}`}var Hj=[`#6f5b41`,`#7a644a`,`#665439`];function Uj(e,t,n,r){let i=[];switch(e){case`island`:{let e=Oj(t,n,{count:7,band:[.18,.6],maxSlope:.5,margin:26});i.push(...e.map((e,n)=>Pj(`Tree${n+1}`,e,t,`conifer`)));break}case`alpine`:{let 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new y(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function Jj(e){return Object.entries(Gj).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function Yj(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function Xj(){return Math.floor(Math.random()*1e6)}var Zj=[],Qj=new Map,$j=null;function eM(e){let t=document.querySelector(`#generate`);t&&(rM(e),t.removeAttribute(`hidden`))}function tM(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function nM(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&tM()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,tM),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,tM),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>iM(e)))}function rM(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;Zj=Jj(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=Ok({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=aM(Ok({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of Zj){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=aM(`seed`);$j=document.createElement(`input`),$j.type=`number`,$j.step=`1`,$j.value=String(Xj());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=Ok({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{$j&&($j.value=String(Xj()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append($j,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=Zj.find(e=>e.name===o.value)??Zj[0];if(e){s.textContent=e.meta.description,c.textContent=``,Qj=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=aM(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);Qj.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function iM(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=Zj.find(e=>e.name===n?.value);if(!r||!$j)return;let i={seed:Yj({type:`number`,default:Xj(),min:0},$j.value)};for(let[e,t]of Qj){let n=r.meta.params[e];n&&(i[e]=Yj(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=qj(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=Ok({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),$j&&($j.value=String(Xj())),tM()}function aM(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var oM={groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
7417
+ `;function _k(){let e=new tc({vertexShader:hk,fragmentShader:gk,depthTest:!1,depthWrite:!1,uniforms:{tColor:{value:null},tDepth:{value:null},uInvViewProj:{value:new U},uCameraPos:{value:new V},uWaterLevel:{value:0},uTime:{value:0},uCausticColor:{value:new W(`#cdeeff`)},uCausticIntensity:{value:.55},uCausticScale:{value:.32},uMaxDist:{value:22}}}),t=new Mo(new Gs(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var vk=class{viewOverride=null;overrideCam=new Xc(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new ca;environment=new XO(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;syncScratch=ik();ignoreStatic=!1;renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new vy;let t=ut(e.engine.scene?.environment,{antialias:!0,pixelRatio:Math.min(globalThis.devicePixelRatio??1,2)},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio});this.webgl=new Qf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new Ts(new K,new ps({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.selectionLines=new Ts(new K,new ps({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.threeScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?nk(t):null;if(this.selectionLines.visible=n!==null,n){this.selectionLines.geometry.setAttribute(`position`,new G(n,3));let e=this.selectionLines.geometry.getAttribute(`position`);e.needsUpdate=!0}}syncDebugLines(){let e=null;for(let t of lp(`3d`))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new G(e,3))}render(){let e=this.engine.scene;if(!e)return;this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=ak(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha,ignoreStatic:this.ignoreStatic},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(bk.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(Tk),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i));let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(yk);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=Sk.setFromMatrixPosition(o.matrixWorld).sub(Ck.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom,g=this.environment.post;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):(h||g)&&!p?this.renderWithBloom(i,h,g):this.webgl.render(this.threeScene,i)}renderWithBloom(e,t,n=null){let r=this.webgl.getDrawingBufferSize(yk),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/2)),s=Math.max(1,Math.ceil(a/2));if(this.bloomTarget&&(this.bloomTarget.width!==i||this.bloomTarget.height!==a)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new Ci(i,a,{type:$t}),this.bloomBrightTarget=new Ci(o,s,{type:$t}),this.bloomBlurTarget=new Ci(o,s,{type:$t})),!this.bloomBrightScene){let e=aO();this.bloomBrightScene=new ca,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=oO();this.bloomBlurScene=new ca,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=sO();this.bloomCompositeScene=new ca,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let c=this.bloomBrightTarget,l=this.bloomBlurTarget;if(this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e),t){let n=this.bloomBrightUniforms;n.tScene.value=this.bloomTarget.texture,n.uThreshold.value=t.threshold,this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBrightScene,e);let r=this.bloomBlurUniforms;r.tTex.value=c.texture,r.uDir.value.set(1/o,0),this.webgl.setRenderTarget(l),this.webgl.render(this.bloomBlurScene,e),r.tTex.value=l.texture,r.uDir.value.set(0,1/s),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e)}let u=this.bloomCompositeUniforms;u.tScene.value=this.bloomTarget.texture,u.tBloom.value=t?c.texture:this.bloomTarget.texture,u.uStrength.value=t?t.strength:0,u.uVignette.value=n?.vignette??0,u.uSaturation.value=n?.saturation??1,u.uContrast.value=n?.contrast??1,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(yk),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Is(i,a);e.type=Qt,this.cloudsTarget=new Ci(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new Ci(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new Ci(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=pO();this.cloudsScene=new ca,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=fO();this.cloudsBlurScene=new ca,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=mO();this.cloudsCompositeScene=new ca,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(yk),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Is(r,i);e.type=Qt,this.causticsTarget=new Ci(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=_k();this.causticsScene=new ca,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(xk.set(e,t,n).project(r),{x:(xk.x+1)/2*this.lastSize.w,y:(1-xk.y)/2*this.lastSize.h,behind:xk.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;Dk.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),Ek.setFromCamera(Dk,n);let r=Ek.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(wk):wk.identity();return{right:new V(1,0,0).applyQuaternion(t),up:new V(0,1,0).applyQuaternion(t),forward:new V(0,0,-1).applyQuaternion(t)}}refreshShadows(){this.webgl.shadowMap.needsUpdate=!0}dispose(){this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},yk=new z,bk=new V,xk=new V,Sk=new V,Ck=new V,wk=new B,Tk=new V,Ek=new Al,Dk=new z,Ok=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>Qy,WATER_MAX_RIPPLES:()=>8,enablePhysics3D:()=>_b}),kk=new WeakMap,Ak=class e{account;roomId;roomState=new t;allUserStates=new t;userJoined=new t;userLeft=new t;globalState=new t;globalMyState=new t;asset=new t;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return kk.get(e)??null}static async create(t,n={}){await kk.get(t)?.dispose();let r=n.transport??await Fk(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return kk.set(t,a),a}constructor(e,t,n,r){this.engine=e,this.server=t,this.roomId=n,this.account=t.account,this.throttleMs=Math.max(30,r),this.boundScene=e.scene,this.subs.push(t.subscribeRoomState(n,e=>{this.latestRoomState=e,this.roomState.emit(e)}),t.subscribeRoomAllUserStates(n,e=>{this.latestUserStates=e,this.allUserStates.emit(e)}),t.onRoomUserJoin(n,e=>this.userJoined.emit(e)),t.onRoomUserLeave(n,e=>this.userLeft.emit(e))),t.subscribeGlobalState&&this.subs.push(t.subscribeGlobalState(e=>{this.latestGlobalState=e,this.globalState.emit(e)})),t.subscribeGlobalMyState&&this.subs.push(t.subscribeGlobalMyState(e=>{this.latestGlobalMyState=e,this.globalMyState.emit(e)})),t.subscribeAsset&&this.subs.push(t.subscribeAsset(this.account,e=>{this.latestAsset=e,this.asset.emit(e)})),this.detachReplication=e.fixedUpdated.connect(e=>this.replicate(e))}message(e){let n=this.messageSignals.get(e);return n||(n=new t,this.messageSignals.set(e,n),this.subs.push(this.server.onRoomMessage(this.roomId,e,e=>n?.emit(e)))),n}collection(e){let n=this.collectionSignals.get(e);return n||(n=new t,this.collectionSignals.set(e,n),this.subs.push(this.server.subscribeRoomCollection(this.roomId,e,t=>{this.latestCollections.set(e,t),n?.emit(t)}))),n}latestCollection(e){return this.collection(e),this.latestCollections.get(e)??{}}globalMessage(e){let n=this.globalMessageSignals.get(e);if(!n){n=new t,this.globalMessageSignals.set(e,n);let r=this.server.onGlobalMessage?.(e,e=>n?.emit(e));r&&this.subs.push(r)}return n}globalCollection(e){let n=this.globalCollectionSignals.get(e);if(!n){n=new t,this.globalCollectionSignals.set(e,n);let r=this.server.subscribeGlobalCollection?.(e,t=>{this.latestGlobalCollections.set(e,t),n?.emit(t)});r&&this.subs.push(r)}return n}latestGlobalCollection(e){return this.globalCollection(e),this.latestGlobalCollections.get(e)??{}}setMyState(e){return this.server.remoteFunction(`setMyState`,[this.roomId,e],{throttle:this.throttleMs,throttleKey:`incanto:myState`})}patchRoomState(e){return this.server.remoteFunction(`patchRoomState`,[this.roomId,e])}addEntity(e,t){return this.server.remoteFunction(`addEntity`,[this.roomId,e,t])}updateEntity(e,t,n){return this.server.remoteFunction(`updateEntity`,[this.roomId,e,t,n])}removeEntity(e,t){return this.server.remoteFunction(`removeEntity`,[this.roomId,e,t])}sendEvent(e,t){return this.server.remoteFunction(`sendEvent`,[this.roomId,e,t])}call(e,...t){return this.server.remoteFunction(e,[this.roomId,...t],{needResponse:!0})}registerScene(e,t){this.scenes.set(e,t)}resolveScene(e){let t=this.scenes.get(e);if(!t)throw new y(`UNRESOLVED_INSTANCE`,`No scene registered for '${e}'. 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7418
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7419
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Each node has a name (unique among its siblings), a type that defines its props and behavior, optional children, and an optional scene-wide-unique uid. The whole structure lives in a *.scene.json file — there is no hidden state: what you see in this editor IS the file.`,ko:`씬은 타입을 가진 노드들의 단일 트리입니다(Godot 방식). 각 노드는 이름(형제 간 유일), props와 동작을 결정하는 타입, 선택적 자식들, 그리고 선택적인 씬 전역 유일 uid를 가집니다. 전체 구조가 *.scene.json 파일 하나에 들어있고 숨겨진 상태는 없습니다 — 이 에디터에서 보는 것이 곧 파일 그 자체입니다.`}},{heading:{en:`Props are delta-only`,ko:`Props는 변경분만 기록`},text:{en:`Every prop has a default defined by the engine. The JSON only stores values that DIFFER from the default — so files stay small and diffs stay meaningful. This editor follows the same rule: set a value back to its default and it disappears from the file.`,ko:`모든 prop에는 엔진이 정의한 기본값이 있습니다. JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The editor shows and edits these links but the code lives in the game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 에디터는 이 연결을 보여주고 편집하지만 코드는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Z=(e,t,...n)=>({type:e,summary:t,body:n}),BA=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Z(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Z(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Z(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Z(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Z(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Z(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Z(`UiButton`,{en:`A clickable HUD button — menus, START screens, dialog choices.`,ko:`클릭 가능한 HUD 버튼 — 메뉴, 시작 화면, 대화 선택지.`},{en:`Child of HudLayer. Set text/size/color/background; disabled greys it out. Emits the 'pressed' signal (behaviors: node.on('pressed', ...)); press() triggers it programmatically (gamepad menus, tests).`,ko:`HudLayer의 자식. text/size/color/background를 설정하고 disabled로 비활성화합니다. 'pressed' 시그널을 내며(비헤이비어에서 node.on('pressed', ...)), press()로 코드에서도 누를 수 있습니다(게임패드 메뉴, 테스트).`}),Z(`UiDialogue`,{en:`A typewriter dialogue box with a queue and choice buttons — the RPG conversation layer.`,ko:`타자기 효과·큐·선택지 버튼을 갖춘 대화창 — RPG 대화 레이어.`},{en:`Child of HudLayer (anchor bottom by default). say(speaker, text, choices?) queues lines; clicking (or advance()) reveals then advances; choice lines wait for choose(i). Signals: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0 = instant. Check .active to pause player input during conversations.`,ko:`HudLayer의 자식(기본 anchor bottom). say(화자, 텍스트, 선택지?)로 줄을 큐에 넣고, 클릭(또는 advance())이 전체 공개→다음 줄로 진행하며, 선택지 줄은 choose(i)를 기다립니다. 시그널: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0이면 즉시 표시. 대화 중 플레이어 입력을 멈추려면 .active를 확인하세요.`}),Z(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Z(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Z(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Z(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Z(`TileMap2D`,{en:`A whole tile level as ONE node — grid render + merged static colliders.`,ko:`타일 레벨 전체를 노드 하나로 — 그리드 렌더 + 병합된 정적 콜라이더.`},{en:`Author cells as rows of characters: "." / space = empty, digits 0-9 = atlas tile index, other chars map through legend ({"G": 12}). texture is a "$atlas" asset read left-to-right top-to-bottom in tileSize squares (columns: 0 derives from the texture width). Tile indices listed in solid become static colliders, greedy-merged into a few rectangles. Cell (0,0) hangs its top-left on the node origin.`,ko:`cells를 문자 행으로 작성합니다: "."/공백 = 빈 칸, 숫자 0-9 = 아틀라스 타일 번호, 그 외 문자는 legend({"G": 12})로 매핑. texture는 tileSize 정사각형을 좌→우, 상→하로 읽는 "$아틀라스" 에셋입니다(columns: 0이면 텍스처 폭에서 유도). solid에 나열된 타일 번호는 정적 콜라이더가 되며 소수의 직사각형으로 탐욕 병합됩니다. (0,0) 칸의 좌상단이 노드 원점에 걸립니다.`}),Z(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Z(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Z(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Z(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Z(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Z(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Z(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Z(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Z(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Z(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Z(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Z(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Z(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Z(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live).',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨).'}),Z(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Z(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Z(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Z(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Z(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Z(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Z(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Z(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Z(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭.`},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다.`}),Z(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6.`}),Z(`Tree3D`,{en:`Procedural ez-tree groves — branchy trunks, textured leaves.`,ko:`프로시저럴 ez-tree 나무 — 가지 달린 줄기와 텍스처 잎까지.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Z(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Z(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry.`,ko:`바닥·벽·레벨 지형.`}),Z(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Z(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Z(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Z(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Z(`BoneLookAt3D`,{en:`Look-at IK for one bone — the head turns toward a target on top of the animation.`,ko:`본 하나의 룩앳 IK — 애니메이션 위에서 머리가 대상을 향해 돌아갑니다.`},{en:`"target" = ModelInstance3D path, "bone" = bone name (default Head), "lookAt" = the node to watch (e.g. "%Player"). Blends in/out smoothly and DISENGAGES beyond maxAngleDeg (no owl necks); weight sets how far it commits. forwardAxis names the bone's facing axis (mixamo heads: +z). Purely visual — headless no-op.`,ko:`"target"에 ModelInstance3D 경로, "bone"에 본 이름(기본 Head), "lookAt"에 바라볼 노드(예: "%Player")를 줍니다. 부드럽게 페이드 인/아웃하고 maxAngleDeg 밖에서는 해제됩니다(목이 돌아가지 않음). weight로 몰입도를 조절하고 forwardAxis는 본의 정면 축입니다(mixamo 머리: +z). 순수 시각 기능 — 헤드리스에서는 no-op.`}),Z(`InstancedMesh3D`,{en:`Hundreds of copies of one mesh in ONE draw call — rocks, posts, crates.`,ko:`메시 하나의 수백 개 복사본을 드로우콜 1개로 — 바위, 말뚝, 상자.`},{en:`Same mesh/size/material surface as MeshInstance3D; "transforms" places the copies — each row [x, y, z, yawDeg?, scale?]. Replace the whole array to update (mutations are not watched). The scattering workhorse for open worlds.`,ko:`MeshInstance3D와 같은 mesh/size/material 표면에 "transforms"로 복사본을 배치합니다 — 각 행은 [x, y, z, yawDeg?, scale?]. 갱신은 배열 전체 교체로 하세요(내부 변경은 감지되지 않음). 오픈월드 스캐터링의 주력입니다.`}),Z(`BoneAttachment3D`,{en:`Rides a skeleton bone of an animated model — swords in hands, hats on heads.`,ko:`애니메이션 모델의 스켈레톤 본을 따라다님 — 손에 쥔 검, 머리 위 모자.`},{en:`"target" is a node path to the ModelInstance3D, "bone" the bone name ("RightHand" also matches the Mixamo spellings). Children inherit the live animated transform; this node's own position/rotation become a bone-space offset. Purely visual — headless it stays where its props put it, so keep gameplay checks range-based.`,ko:`"target"에 ModelInstance3D 노드 경로, "bone"에 본 이름을 줍니다("RightHand"는 Mixamo 표기도 자동 매칭). 자식들이 살아있는 애니메이션 트랜스폼을 물려받고, 이 노드의 position/rotation은 본 기준 오프셋이 됩니다. 순수 시각 기능 — 헤드리스에서는 prop 위치에 머무니 게임 판정은 거리 기반으로 유지하세요.`}),Z(`Trail3D`,{en:`A fading world-space ribbon behind the parent — wingtip trails, sword arcs, tyre streaks.`,ko:`부모 뒤로 남는 페이드아웃 월드 리본 — 날개끝 궤적, 검격 궤적, 타이어 자국.`},{en:"Child of the moving node. Records the world position over `seconds` and renders a camera-facing strip that tapers and fades to the tail. width (m), color, opacity, additive for glowing energy trails, minDistance filters jitter. emitting: false stops laying new ribbon while the old tail fades out.",ko:`움직이는 노드의 자식으로 두세요. seconds 동안의 월드 위치를 기록해 꼬리로 갈수록 가늘어지고 투명해지는 카메라 지향 스트립을 그립니다. width(m), color, opacity, 빛나는 에너지 궤적에는 additive, minDistance로 떨림을 걸러냅니다. emitting: false면 새 리본만 멈추고 기존 꼬리는 자연스럽게 사라집니다.`}),Z(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Z(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. 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bj=[`stone`,`hedge`,`canyon`],xj=.1,Sj=`https://agent8-games.verse8.io/assets/3D/default/textures/wall`,Cj=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,wj={stone:{wall:{color:`#e8e2d8`,map:`${Sj}/blocks.png`,normalMap:`${Sj}/blocks_normal.png`,tile:2,roughness:.95},floor:{color:`#99938a`,map:`${Cj}/stone.png`,normalMap:`${Cj}/stone_normal.png`,tile:3,roughness:1},cap:`#6b5848`,pillar:`#cfc8bb`,path:`#665f55`,sun:{color:`#c9d6ea`,intensity:.75,height:.5},fill:`#9fb4cc`,mood:{sky:{elevationDeg:10,azimuthDeg:150,turbidity:16,rayleigh:3.2},fog:{near:.5,far:3.5,color:`#86909c`},exposure:.82,ambient:{color:`#c9d4e2`,intensity:.12}}},hedge:{wall:{color:`#55a83e`,map:`${Cj}/grass.png`,normalMap:`${Cj}/grass_normal.png`,tile:1.4,roughness:1},floor:{color:`#86b06d`,map:`${Cj}/grass.png`,normalMap:`${Cj}/grass_normal.png`,tile:3,roughness:1},pillar:`#3d7531`,path:`#7d6845`,sun:{color:`#e9eee6`,intensity:.7,height:1},fill:`#b9c8b4`,mood:{sky:{elevationDeg:35,azimuthDeg:150,turbidity:18,rayleigh:4.2},fog:{near:.8,far:5,color:`#aab8a6`},exposure:.88,ambient:{color:`#dde5d8`,intensity:.15}}},canyon:{wall:{color:`#f0b070`,map:`${Cj}/stone.png`,normalMap:`${Cj}/stone_normal.png`,tile:2.4,roughness:1},floor:{color:`#e3c193`,map:`${Cj}/sand.png`,normalMap:`${Cj}/sand_normal.png`,tile:3.5,roughness:1},pillar:`#d8a868`,path:`#a98a58`,sun:{color:`#ffb572`,intensity:1.15,height:.35},fill:`#caa37e`,mood:{sky:{elevationDeg:9,azimuthDeg:230,turbidity:9,rayleigh:3.5},fog:{near:.7,far:4.5,color:`#c79c6e`},exposure:.92,ambient:{color:`#ffdcb6`,intensity:.13}}}};function 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d=nM(t,n,{count:3,band:[0,1],maxSlope:.18,margin:10,clearing:e+6});i.push(...d.map((e,n)=>cM(`Accent${n+1}`,e,t,`broadleaf`,{tier:`high`,count:3,area:7,height:[5.6,6.8]})));let f=nM(t,n,{count:10,band:[0,1],maxSlope:.14,margin:9,clearing:e+2});i.push(...f.map((e,n)=>cM(`Bush${n+1}`,e,t,`bush`,{count:4,area:10,height:[2.1,3.1],sink:.12})));let p=0;c.forEach((e,r)=>{if(r%3==2)return;let o=t.range(0,Math.PI*2),s=t.range(2,4.5),c=t.int(1,1e9),l=Q(tj(e.x+Math.cos(o)*s,-a,a)),u=Q(tj(e.z+Math.sin(o)*s,-a,a));n.slopeAt(l,u)>.09||(p++,i.push({name:`Fern${p}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,tuftStyle:`fern`,area:[8,8],density:9,height:.4,colorA:`#4a6b34`,colorB:`#82a258`,seed:c,position:[l,Q(n.heightAt(l,u)+.02),u]}}))});let m=Q(r*.08),h=nM(t,n,{count:5,band:[0,1],maxSlope:.06,margin:m/2+8});i.push(...h.map((e,n)=>lM(`Grass${n+1}`,e,t,m,20,0,{height:.24,colors:[`#4f7034`,`#85a154`]})));let g=u.length>0?t.int(3,5):0;for(let e=0;e<g;e++){let r=u[e%u.length],o=t.range(0,Math.PI*2),s=t.range(2.5,4.5),c=Q(tj(r.x+Math.cos(o)*s,-a,a)),l=Q(tj(r.z+Math.sin(o)*s,-a,a));i.push({name:`Log${e+1}`,type:`Tree3D`,props:{type:`dead`,seed:t.int(1,1e9),height:Q(t.range(4.2,5.6)),trunkColor:`#4a4236`,position:[c,Q(n.heightAt(c,l)+.12),l],rotation:[0,t.int(0,359),Q(t.range(81,97))]}})}nM(t,n,{count:5,band:[0,1],maxSlope:.25,margin:9,clearing:e}).forEach((e,n)=>{let r=Q(t.range(.16,.28)),a=Q(t.range(.3,.55));i.push({name:`Stump${n+1}`,type:`MeshInstance3D`,props:{mesh:`cylinder`,size:[r,a,r],position:[e.x,Q(e.y+a/2-.06),e.z],rotation:[0,t.int(0,359),0],material:{color:t.pick(gM),roughness:1},castShadow:!0}})});let _=nM(t,n,{count:8,band:[0,1],maxSlope:.2,margin:8});i.push(...fM(_,t,[.3,1],pM));let v=Q(e*.75),y=nM(t,n,{count:3,band:[0,1],maxSlope:.06,margin:8,within:e-Q(v/Math.SQRT2)});i.push(...y.map((e,n)=>lM(`Clearing${n+1}`,e,t,v,30,0,{colors:[`#5d8438`,`#a8bc60`]})));let b=Q(e*.45),x=nM(t,n,{count:2,band:[0,1],maxSlope:.06,margin:8,within:e-Q(b/Math.SQRT2)});i.push(...x.map((e,n)=>dM(`Flowers${n+1}`,e,t,b,`sparse`)));break}case`savanna`:{let e=nM(t,n,{count:7,band:[0,.85],maxSlope:.35,margin:8});i.push(...e.map((e,n)=>cM(`Tree${n+1}`,e,t,`broadleaf`,{height:[3.5,5],palette:aM})));let a=Q(r*.09),o=nM(t,n,{count:6,band:[0,1],maxSlope:.05,margin:a/2+8});i.push(...o.map((e,n)=>lM(`Carpet${n+1}`,e,t,a,26,0,{height:.34,colors:[`#9a8f43`,`#c9bd6a`]})));let s=nM(t,n,{count:7,band:[0,1],maxSlope:.5,margin:8});i.push(...fM(s,t,[.4,1.4]));let c=nM(t,n,{count:4,band:[0,1],maxSlope:.2,margin:9});i.push(...c.map((e,n)=>cM(`Scrub${n+1}`,e,t,`bush`,{count:3,area:8,height:[1.4,2.2]})));break}case`snow`:{let e=nM(t,n,{count:8,band:[0,.9],maxSlope:.4,margin:8});i.push(...e.map((e,n)=>cM(`Tree${n+1}`,e,t,`conifer`,{height:[4,6.5],palette:oM})));let r=nM(t,n,{count:10,band:[0,1],maxSlope:.7,margin:8});i.push(...fM(r,t,[.5,1.8],mM));break}case`wetland`:{let e=Q(r*.08),a=nM(t,n,{count:6,band:[0,.5],maxSlope:.06,margin:e/2+8});i.push(...a.map((n,r)=>uM(`Reeds${r+1}`,n,t,e,4)));let o=Q(r*.08),s=nM(t,n,{count:4,band:[.2,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>lM(`Moss${n+1}`,e,t,o,22,0,{height:.22,colors:[`#3a5a2c`,`#6f8a48`]})));let c=nM(t,n,{count:6,band:[.25,1],maxSlope:.35,margin:9});i.push(...c.map((e,n)=>cM(`Snag${n+1}`,e,t,`dead`,{height:[4,6]})));let l=nM(t,n,{count:6,band:[.2,1],maxSlope:.2,margin:9});i.push(...l.map((e,n)=>cM(`Bush${n+1}`,e,t,`bush`,{count:3,area:7,height:[1.6,2.6]})));let u=nM(t,n,{count:5,band:[.2,1],maxSlope:.3,margin:8});i.push(...fM(u,t,[.3,1],pM));break}case`volcanic`:{let e=nM(t,n,{count:7,band:[0,1],maxSlope:.45,margin:8});i.push(...e.map((e,n)=>cM(`Tree${n+1}`,e,t,`dead`,{height:[4,6.5]})));let r=nM(t,n,{count:12,band:[0,1],maxSlope:.7,margin:8});i.push(...fM(r,t,[.4,1.8],hM)),nM(t,n,{count:3,band:[0,.6],maxSlope:.18,margin:12}).forEach((e,n)=>{t.int(1,1e9),i.push({name:`Smoke${n+1}`,type:`Particles3D`,props:{preset:`smoke`,position:[e.x,Q(e.y+.2),e.z],rate:8,maxParticles:64,colorStart:`#5a5048`,colorEnd:`#2a2422`,sizeStart:18,sizeEnd:44}}),i.push({name:`Embers${n+1}`,type:`Particles3D`,props:{position:[e.x,Q(e.y+.1),e.z],rate:10,maxParticles:48,lifetime:[.8,1.8],speed:[12,34],directionDeg:-90,spreadDeg:40,gravity:[0,-18],sizeStart:4,sizeEnd:1,colorStart:`#ffce6a`,colorEnd:`#d83a14`,blend:`add`}})});break}}return i}function vM(e,t,n){return{...e,props:{...e.props,color:t,...n===void 0?{}:{intensity:n}}}}var yM={arena:{description:`FPS stage: floor, 4 perimeter walls, obstacles, lights — themes: boxes (crates), ruins (broken stone rows), garden (hedges, grass, pool)`,dimension:`3d`,params:{theme:{type:`string`,default:`boxes`,options:[...nj]},width:{type:`number`,default:30,min:4},depth:{type:`number`,default:30,min:4},wallHeight:{type:`number`,default:3,min:.5},obstacles:{type:`number`,default:8,min:0}}},terrain:{description:`Heightfield world: StaticBody3D{heightfield} + Terrain3D + theme dressing (trees, rocks, grass, sea/clouds on island, broad swamp water on wetland, smoke/ember emitters on volcanic; maxHeight 0 = theme default; water adds a lake to non-island themes)`,dimension:`3d`,params:{theme:{type:`string`,default:`island`,options:[...qj]},size:{type:`number`,default:200,min:40,max:400},maxHeight:{type:`number`,default:0,min:0},water:{type:`boolean`,default:!1}}},maze:{description:`Recursive-backtracker 3D maze, west→east — themes: stone, hedge (green + grass), canyon (sandstone + rim rocks)`,dimension:`3d`,params:{theme:{type:`string`,default:`stone`,options:[...bj]},width:{type:`number`,default:8,min:2,max:40},depth:{type:`number`,default:8,min:2,max:40},cellSize:{type:`number`,default:2,min:.5},wallHeight:{type:`number`,default:2.5,min:.5}}},maze2d:{description:`The same maze algorithm as 2D ColorRect2D + StaticBody2D tiles`,dimension:`2d`,params:{cols:{type:`number`,default:10,min:2,max:40},rows:{type:`number`,default:8,min:2,max:40},cellPx:{type:`number`,default:64,min:8}}},dungeon2d:{description:`Roguelike rooms + L-corridors: floor rects, wall bodies (32px tiles)`,dimension:`2d`,params:{rooms:{type:`number`,default:5,min:1,max:20},size:{type:`number`,default:960,min:256}}},platforms2d:{description:`Left-to-right 2D platform course (tune ranges via the library)`,dimension:`2d`,params:{count:{type:`number`,default:10,min:1}}}},bM={arena:sj,terrain:$j,maze:Dj,maze2d:Rj,dungeon2d:hj,platforms2d:Vj};function xM(e,t){let n=bM[e];if(!n){let t=Object.keys(bM);throw new y(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function SM(e){return Object.entries(yM).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function CM(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function wM(){return Math.floor(Math.random()*1e6)}var TM=[],EM=new Map,DM=null;function OM(e){let t=document.querySelector(`#generate`);t&&(jM(e),t.removeAttribute(`hidden`))}function kM(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function AM(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&kM()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,kM),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,kM),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>MM(e)))}function jM(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;TM=SM(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=nA({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=NM(nA({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of TM){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=NM(`seed`);DM=document.createElement(`input`),DM.type=`number`,DM.step=`1`,DM.value=String(wM());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=nA({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{DM&&(DM.value=String(wM()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append(DM,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=TM.find(e=>e.name===o.value)??TM[0];if(e){s.textContent=e.meta.description,c.textContent=``,EM=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=NM(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);EM.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function MM(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=TM.find(e=>e.name===n?.value);if(!r||!DM)return;let i={seed:CM({type:`number`,default:wM(),min:0},DM.value)};for(let[e,t]of EM){let n=r.meta.params[e];n&&(i[e]=CM(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=xM(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=nA({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),DM&&(DM.value=String(wM())),kM()}function NM(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var PM={groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
7408
7420
 
7409
7421
  export class MyBehavior extends Behavior {
7410
7422
  static props = { speed: { default: 100 } };
@@ -7414,4 +7426,4 @@ export class MyBehavior extends Behavior {
7414
7426
  update(dt: number): void {}
7415
7427
  }
7416
7428
  registerBehavior('MyBehavior', MyBehavior); // before loadScene()
7417
- `}},network:{title:{en:`network — replicate to other players`,ko:`network — 다른 플레이어에게 복제`},body:{en:`mode "owner" means THIS player owns the node and broadcasts the listed sync keys to everyone in the room (one owner node per player — usually your player character). Other players see it via a NetworkSpawner. Keys are relative to this node: "position", or "Skin.animation" for a child prop.`,ko:`mode "owner"는 이 플레이어가 노드를 소유하고 sync 키 목록을 방의 모두에게 송출한다는 뜻입니다(플레이어당 owner 노드 하나 — 보통 내 캐릭터). 다른 플레이어는 NetworkSpawner로 봅니다. 키는 이 노드 기준 상대 표기입니다: "position", 자식 prop은 "Skin.animation".`},example:`{ "mode": "owner", "sync": ["position"], "throttleMs": 50 }`},collider:{title:{en:`collider — the physics shape`,ko:`collider — 물리 모양`},body:{en:`Shapes: rect (size [w,h]), circle (radius), capsule (radius + height — good for characters). offset shifts the shape from the node position. The green dashed outline in the viewport shows exactly where it is.`,ko:`모양: rect(size [w,h]), circle(radius), capsule(radius+height — 캐릭터에 적합). offset이 노드 위치에서 모양을 이동시킵니다. 뷰포트의 초록 점선이 정확한 위치를 보여줍니다.`},example:`{ "shape": "capsule", "radius": 12, "height": 16 }`},physics:{title:{en:`physics — scene gravity`,ko:`physics — 씬 중력`},body:{en:`World gravity in px/s² (y-down: positive y pulls DOWN). [0, 1400] feels platformer-y; [0, 0] for top-down. Takes effect when the game calls enablePhysics2D — and in the editor’s play mode.`,ko:`월드 중력, px/s² 단위(y-아래: 양수 y가 아래로 당김). 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IN(e,t,n){e.addEventListener(`dragstart`,r=>{yN=n.isSelected(t)?n.allSelections():[t],r.dataTransfer?.setData(`text/plain`,``),r.dataTransfer&&(r.dataTransfer.effectAllowed=`move`),e.classList.add(`dragging`)}),e.addEventListener(`dragend`,()=>{yN=null,e.classList.remove(`dragging`)}),e.addEventListener(`dragover`,n=>{if(!yN||yN.some(e=>e.length<=t.length&&e.every((e,n)=>e===t[n])))return;n.preventDefault(),n.dataTransfer&&(n.dataTransfer.dropEffect=`move`),FN(e);let r=t.length===0?`into`:PN(n,e);e.classList.add(`drop-${r}`)}),e.addEventListener(`dragleave`,()=>FN(e)),e.addEventListener(`drop`,r=>{if(FN(e),!yN)return;r.preventDefault();let i=t.length===0?`into`:PN(r,e),a=n.moveNodes(yN,t,i);yN=null,a?.[0]&&n.select(a[0])})}var LN={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`};function RN(e,t,n){let r=t-e.origin.x,i=n-e.origin.y;if(Math.abs(r)<=e.centerSize&&Math.abs(i)<=e.centerSize)return{kind:`center`};for(let t of e.axes){let e=t.sx*t.sx+t.sy*t.sy;if(e<1)continue;let n=Math.max(0,Math.min(1,(r*t.sx+i*t.sy)/e)),a=r-t.sx*n,o=i-t.sy*n;if(n>.25&&Math.hypot(a,o)<=8)return{kind:`axis`,axis:t.axis}}return null}function zN(e,t,n){let r=e.sx*e.sx+e.sy*e.sy;return r<1?0:(t*e.sx+n*e.sy)/r*e.worldPerUnit}function BN(e,t,n,r=!1){let{origin:i,axes:a,centerSize:o}=t;for(let t of a){let a=n?.kind===`axis`&&n.axis===t.axis;e.strokeStyle=t.color,e.fillStyle=t.color,e.globalAlpha=a?1:.9,e.lineWidth=a?3:2,e.beginPath(),e.moveTo(i.x,i.y),e.lineTo(i.x+t.sx,i.y+t.sy),e.stroke();let o=Math.hypot(t.sx,t.sy)||1,s=t.sx/o,c=t.sy/o,l=i.x+t.sx,u=i.y+t.sy;e.beginPath(),r?e.rect(l-5,u-5,10,10):(e.moveTo(l+s*9,u+c*9),e.lineTo(l-c*4.5,u+s*4.5),e.lineTo(l+c*4.5,u-s*4.5),e.closePath()),e.fill(),e.font=`700 9px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(t.axis.toUpperCase(),l+s*18,u+c*18)}let s=n?.kind===`center`;e.globalAlpha=s?1:.95,e.fillStyle=s?`#ffffff`:`#e2e6f0`,e.strokeStyle=`#0b0d14`,e.lineWidth=1.5,e.beginPath(),e.rect(i.x-o,i.y-o,o*2,o*2),e.fill(),e.stroke(),e.globalAlpha=1}function VN(e,t,n){return Math.atan2(n-e.y,t-e.x)*180/Math.PI}function HN(e,t){let n=t-e;for(;n>180;)n-=360;for(;n<=-180;)n+=360;return n}function UN(e,t,n,r){let i=null,a=r;for(let r of e)for(let e of r.points){let o=Math.hypot(t-e.x,n-e.y);o<a&&(a=o,i=r.axis)}return i}function WN(e,t,n){for(let r of t){if(r.points.length<2)continue;let t=n===r.axis;e.strokeStyle=LN[r.axis],e.globalAlpha=t?1:.75,e.lineWidth=t?3:2,e.beginPath();let i=r.points[0];e.moveTo(i.x,i.y);for(let t of r.points.slice(1))e.lineTo(t.x,t.y);e.closePath(),e.stroke()}e.globalAlpha=1}function GN(e,t,n,r){e.font=`600 11px ui-monospace, Menlo, monospace`;let i=e.measureText(r).width+14;e.fillStyle=`rgba(16, 19, 29, 0.92)`,e.strokeStyle=`rgba(110, 231, 220, 0.5)`,e.lineWidth=1,e.beginPath(),e.roundRect(t+14,n-26,i,20,5),e.fill(),e.stroke(),e.fillStyle=`#6ee7dc`,e.textAlign=`left`,e.textBaseline=`middle`,e.fillText(r,t+21,n-16)}var KN=class{engine;editCanvas;overlay;playCanvas;cb;renderer2d=null;renderer3d=null;rendererDim=null;orbit={yaw:.6,pitch:.35,dist:10,target:[0,1,0]};pathOf=new Map;reindexNeeded=!1;nodeAtPath=new Map;selectedPath=null;paintHandler=null;extraPaths=[];hoveredNode=null;hoveredGizmo=null;lastGood=null;lastAppliedKey=null;playEngine=null;playRenderer=null;setPaintHandler(e){this.paintHandler=e}get playing(){return this.playEngine!==null}constructor(e,t,n,r){this.editCanvas=e,this.overlay=t,this.playCanvas=n,this.cb=r;let i=this;this.engine=new je({scheduler:e=>{let t=0,n=performance.now(),r=requestAnimationFrame(function a(o){t+=.001;let s=Math.min(.1,(o-n)/1e3);n=o;try{e(t),i.tickAmbientPreviews(s)}catch(e){console.error(`incanto-editor 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sm({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.ignoreStatic=!0,this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new WO({canvas:this.editCanvas,engine:this.engine}),this.renderer3d.ignoreStatic=!0;let t=aP(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return delete t.connections,sP(t.root),uP(t),St(t),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=oP(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.reindexNeeded=!0,this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;showColliders=!0;get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=iP(e),r=this.renderer2d.screenFromWorld(n.x,n.y),i=this.renderer2d.view().zoom;return{origin:r,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/i,color:LN.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/i,color:LN.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition($N);let r=this.renderer3d.screenFromWorld($N.x,$N.y,$N.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld($N.x+t[0]*o,$N.y+t[1]*o,$N.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:LN[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=iP(e),n=this.renderer2d.screenFromWorld(t.x,t.y),r=[];for(let e=0;e<48;e++){let t=e/48*Math.PI*2;r.push({x:n.x+56*Math.cos(t),y:n.y+56*Math.sin(t)})}return{origin:n,rings:[{axis:`z`,points:r}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition($N);let n={x:$N.x,y:$N.y,z:$N.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new V(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new V(r[0],r[1],r[2]).sub(a).normalize(),s=new V().crossVectors(o,YN).normalize();return{pos:a,right:s,up:new V().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof nx&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(XN),ZN.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(QN));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[XN.x+ZN.x*e,XN.y+ZN.y*e,XN.z+ZN.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-ZN.x,-ZN.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-ZN.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new V(1,0,0)],[`y`,new V(0,1,0)],[`z`,new V(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof sw||t instanceof zp||t instanceof uw||t instanceof lD||t instanceof MC)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof sw?t.availableAnimations():[]}drawOverlay(){if(this.reindexNeeded){this.reindexNeeded=!1;let e=this.engine.scene?.tree.root;e&&this.indexTree(e)}let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.showColliders&&this.drawColliders3D(e),this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&GN(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.showColliders)for(let[t]of this.pathOf){let n=t.collider;n&&typeof n==`object`&&`shape`in n&&this.drawCollider(e,t,n)}if(this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&GN(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&WN(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&BN(e,t,this.gizmoActive,this.gizmoMode===`scale`)}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawColliders3D(e){let t=this.renderer3d;if(!t)return;e.save(),e.strokeStyle=qN,e.lineWidth=1.5;let n=(e,n,r)=>t.screenFromWorld(e,n,r),r=(t,r=!1)=>{e.beginPath();let i=!1;for(let[r,a,o]of t){let t=n(r,a,o);if(t.behind){i=!1;continue}i?e.lineTo(t.x,t.y):e.moveTo(t.x,t.y),i=!0}r&&e.closePath(),e.stroke()},i=(e,t,n,i,a)=>{let o=[];for(let r=0;r<=32;r++){let s=r/32*Math.PI*2,c=Math.cos(s)*i,l=Math.sin(s)*i;a===`xz`?o.push([e+c,t,n+l]):a===`xy`?o.push([e+c,t+l,n]):o.push([e,t+c,n+l])}r(o)};for(let[e]of this.pathOf){let t=e.collider,n=e._object3D;if(!t||typeof t!=`object`||!(`shape`in t)||!n)continue;n.getWorldPosition($N);let a=t.offset??[0,0,0],o=$N.x+(a[0]??0),s=$N.y+(a[1]??0),c=$N.z+(a[2]??0);if(t.shape===`box`){let e=t.size??[1,1,1],n=(e[0]??1)/2,i=(e[1]??1)/2,a=(e[2]??1)/2;r([[o-n,s-i,c-a],[o+n,s-i,c-a],[o+n,s-i,c+a],[o-n,s-i,c+a]],!0),r([[o-n,s+i,c-a],[o+n,s+i,c-a],[o+n,s+i,c+a],[o-n,s+i,c+a]],!0);for(let[e,t]of[[-1,-1],[1,-1],[1,1],[-1,1]])r([[o+e*n,s-i,c+t*a],[o+e*n,s+i,c+t*a]])}else if(t.shape===`sphere`){let e=t.radius??.5;i(o,s,c,e,`xz`),i(o,s,c,e,`xy`),i(o,s,c,e,`yz`)}else if(t.shape===`capsule`){let e=t.radius??.4,n=(t.height??1)/2;i(o,s+n,c,e,`xz`),i(o,s-n,c,e,`xz`);for(let[t,i]of[[e,0],[-e,0],[0,e],[0,-e]])r([[o+t,s-n,c+i],[o+t,s+n,c+i]])}}e.restore()}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, 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t=(n.radius??16)*o,r=(n.height??32)/2*o;e.beginPath(),e.arc(a.x,a.y-r,t,Math.PI,0),e.arc(a.x,a.y+r,t,0,Math.PI),e.closePath(),e.stroke()}e.setLineDash([])}bindPointer(){let e=this.overlay,t=null,n=null,r=!1,i=null,a=null,o=null,s=null,c=null,l=t=>{let n=this.ringLayout();if(!n)return!1;let r=UN(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return c={axis:r,node:i,origin:n.origin,startAngle:VN(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},u=e=>{if(!c)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=c,s=HN(i,VN(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+s;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},d=e=>{if(!c)return;let{node:t,startRotation:n}=c;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}c=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{d(!1),s&&(s.node.position=s.startPos,s.node.scale=s.startScale,s=null,this.gizmoActive=null,this.readout=null)};let f=t=>{if(this.gizmoMode===`rotate`)return l(t);let n=this.gizmoLayout();if(!n)return!1;let r=RN(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],o=[...i.scale??[]];return s={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:o},this.gizmoActive=r,!0},p=e=>{if(!s)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:o}=s,c=e.offsetX-s.startX,l=e.offsetY-s.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...o];if(t.kind===`axis`)r[d[t.axis]]=JN(g((o[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=JN(g((o[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>JN(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=zN(e,c,l);if(u)_[d[t.axis]]=JN(h((a[d[t.axis]]??0)+n));else{let e=rP(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else if(u&&this.renderer3d){let{right:e,up:t}=this.renderer3d.cameraBasis(),n=this.orbit.dist*.0016;_[0]=JN(h((a[0]??0)+(e.x*c-t.x*l)*n)),_[1]=JN(h((a[1]??0)+(e.y*c-t.y*l)*n)),_[2]=JN(h((a[2]??0)+(e.z*c-t.z*l)*n))}else if(this.renderer2d){let e=this.renderer2d.view(),t=rP(i,c/e.zoom,l/e.zoom);_[0]=Math.round(h((a[0]??0)+t.x)),_[1]=Math.round(h((a[1]??0)+t.y))}i.position=_,this.readout={x:e.offsetX,y:e.offsetY,text:`[${_.map(e=>JN(e)).join(`, `)}]`}},m=()=>{if(!s)return;let{node:e,mode:t}=s,n=this.pathOf.get(e);if(n)if(t===`scale`){let t=e.scale??[];this.rendererDim===`3d`?this.cb.onNodeScaled3D(n,[t[0]??1,t[1]??1,t[2]??1]):this.cb.onNodeScaled(n,[t[0]??1,t[1]??1])}else{let t=e.position??[];this.rendererDim===`3d`?this.cb.onNodeMoved3D(n,[t[0]??0,t[1]??0,t[2]??0]):this.cb.onNodeMoved(n,[t[0]??0,t[1]??0])}s=null,this.gizmoActive=null};e.addEventListener(`pointerdown`,s=>{if(this.playing||f(s))return;if(this.rendererDim===`3d`){let t=this.gizmoHit(s.offsetX,s.offsetY);if(t){this.snapView(t.axis,t.sign);return}e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey?a={x:s.offsetX,y:s.offsetY,target:[...this.orbit.target]}:(i={x:s.offsetX,y:s.offsetY,yaw:this.orbit.yaw,pitch:this.orbit.pitch},o={x:s.offsetX,y:s.offsetY,toggle:s.ctrlKey||s.metaKey});return}if(!this.renderer2d)return;if(e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey){let e=this.renderer2d.view();n={startX:s.offsetX,startY:s.offsetY,cx:e.cx,cy:e.cy};return}if(this.paintHandler&&s.button===0){let e=this.renderer2d.worldFromScreen(s.offsetX,s.offsetY);this.paintHandler(e.x,e.y),r=!0;return}let c=this.renderer2d.pick(s.offsetX,s.offsetY),l=c?this.pathOf.get(c)??null:null;if(this.cb.onPick(l,{toggle:s.ctrlKey||s.metaKey}),this.selectedPath=l,c&&l&&Array.isArray(c.position)){let e=c.position;t={node:c,startWorld:this.renderer2d.worldFromScreen(s.offsetX,s.offsetY),startPos:[e[0]??0,e[1]??0]}}}),e.addEventListener(`pointermove`,o=>{if(!this.playing){if(c){u(o);return}if(s){p(o);return}if(this.rendererDim===`3d`){if(!i&&!a?(this.hoveredGizmo=this.gizmoHandleAt(o.offsetX,o.offsetY),e.style.cursor=this.hoveredGizmo?`pointer`:`grab`):e.style.cursor=`grabbing`,i)this.orbit.yaw=i.yaw-(o.offsetX-i.x)*.006,this.orbit.pitch=Math.max(-1.5,Math.min(1.5,i.pitch+(o.offsetY-i.y)*.006)),this.syncOrbit();else if(a){let{right:e,up:t}=this.orbitVectors(),n=this.orbit.dist*.0016,r=(o.offsetX-a.x)*n,i=(o.offsetY-a.y)*n;this.orbit.target=[a.target[0]-e.x*r+t.x*i,a.target[1]-e.y*r+t.y*i,a.target[2]-e.z*r+t.z*i],this.syncOrbit()}return}if(this.renderer2d){if(e.style.cursor=`crosshair`,r&&this.paintHandler){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY);this.paintHandler(e.x,e.y);return}if(n){let e=this.renderer2d.view();this.renderer2d.viewOverride={cx:n.cx-(o.offsetX-n.startX)/e.zoom,cy:n.cy-(o.offsetY-n.startY)/e.zoom,zoom:e.zoom};return}if(t){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY),n=rP(t.node,e.x-t.startWorld.x,e.y-t.startWorld.y),r=Math.round(t.startPos[0]+n.x),i=Math.round(t.startPos[1]+n.y);t.node.position=[r,i];return}this.hoveredNode=this.renderer2d.pick(o.offsetX,o.offsetY)}}});let h=e=>{if(r=!1,d(!0),m(),this.readout=null,o&&e&&this.renderer3d&&Math.hypot(e.offsetX-o.x,e.offsetY-o.y)<4){let e=this.renderer3d.pick(o.x,o.y),t=e?this.pathOf.get(e)??null:null;t&&(this.cb.onPick(t,{toggle:o.toggle}),this.selectedPath=t)}if(o=null,i=null,a=null,t){let e=this.pathOf.get(t.node),n=t.node.position;e&&(n[0]!==t.startPos[0]||n[1]!==t.startPos[1])&&this.cb.onNodeMoved(e,[n[0]??0,n[1]??0]),t=null}n=null};e.addEventListener(`pointerup`,h),e.addEventListener(`pointercancel`,h),e.addEventListener(`contextmenu`,e=>e.preventDefault()),e.addEventListener(`dblclick`,e=>{if(this.playing)return;let t=this.rendererDim===`3d`?this.renderer3d?.pick(e.offsetX,e.offsetY)??null:this.renderer2d?.pick(e.offsetX,e.offsetY)??null,n=t?this.pathOf.get(t)??null:null;n&&(this.cb.onPick(n,{toggle:e.ctrlKey||e.metaKey}),this.selectedPath=n)}),e.addEventListener(`wheel`,e=>{if(this.playing)return;e.preventDefault();let t=e.deltaY<0?1.1:1/1.1;if(this.rendererDim===`3d`){this.orbit.dist=Math.max(.3,Math.min(800,this.orbit.dist/t)),this.syncOrbit();return}if(!this.renderer2d)return;let n=this.liveSelected();if(e.altKey&&n&&Array.isArray(n.scale)){let e=n.scale,r=[Math.round((e[0]??1)*t*100)/100,Math.round((e[1]??1)*t*100)/100];n.scale=r;let i=this.pathOf.get(n);i&&this.cb.onNodeScaled(i,r);return}let r=this.renderer2d.view(),i=this.renderer2d.worldFromScreen(e.offsetX,e.offsetY),a=Math.min(8,Math.max(.1,r.zoom*t));this.renderer2d.viewOverride={cx:i.x-(e.offsetX-r.w/2)/a,cy:i.y-(e.offsetY-r.h/2)/a,zoom:a}},{passive:!1})}zoomToFit(){if(this.rendererDim===`3d`){let e=new Ca;for(let[t]of this.pathOf){let n=t._object3D;n&&(e.expandByObject(n),e.expandByPoint(n.getWorldPosition($N)))}if(e.isEmpty())this.orbit.target=[0,1,0],this.orbit.dist=10;else{let t=e.getCenter(new V),n=e.getSize(new V);this.orbit.target=[t.x,t.y,t.z],this.orbit.dist=Math.max(2.5,n.length()*.85)}this.syncOrbit();return}if(!this.renderer2d)return;let e=this.editCanvas.clientWidth||960,t=this.editCanvas.clientHeight||540,n=1/0,r=1/0,i=-1/0,a=-1/0;for(let[e]of this.pathOf){let t=e.position;if(!Array.isArray(t))continue;let o=iP(e);n=Math.min(n,o.x),r=Math.min(r,o.y),i=Math.max(i,o.x),a=Math.max(a,o.y)}if(!Number.isFinite(n))return;let 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7429
+ `}},network:{title:{en:`network — replicate to other players`,ko:`network — 다른 플레이어에게 복제`},body:{en:`mode "owner" means THIS player owns the node and broadcasts the listed sync keys to everyone in the room (one owner node per player — usually your player character). Other players see it via a NetworkSpawner. Keys are relative to this node: "position", or "Skin.animation" for a child prop.`,ko:`mode "owner"는 이 플레이어가 노드를 소유하고 sync 키 목록을 방의 모두에게 송출한다는 뜻입니다(플레이어당 owner 노드 하나 — 보통 내 캐릭터). 다른 플레이어는 NetworkSpawner로 봅니다. 키는 이 노드 기준 상대 표기입니다: "position", 자식 prop은 "Skin.animation".`},example:`{ "mode": "owner", "sync": ["position"], "throttleMs": 50 }`},collider:{title:{en:`collider — the physics shape`,ko:`collider — 물리 모양`},body:{en:`Shapes: rect (size [w,h]), circle (radius), capsule (radius + height — good for characters). offset shifts the shape from the node position. The green dashed outline in the viewport shows exactly where it is.`,ko:`모양: rect(size [w,h]), circle(radius), capsule(radius+height — 캐릭터에 적합). offset이 노드 위치에서 모양을 이동시킵니다. 뷰포트의 초록 점선이 정확한 위치를 보여줍니다.`},example:`{ "shape": "capsule", "radius": 12, "height": 16 }`},physics:{title:{en:`physics — scene gravity`,ko:`physics — 씬 중력`},body:{en:`World gravity in px/s² (y-down: positive y pulls DOWN). [0, 1400] feels platformer-y; [0, 0] for top-down. Takes effect when the game calls enablePhysics2D — and in the editor’s play mode.`,ko:`월드 중력, px/s² 단위(y-아래: 양수 y가 아래로 당김). 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viewport:`,e)}r=requestAnimationFrame(a)});return()=>cancelAnimationFrame(r)}}),this.engine.start(),this.engine.updated.connect(()=>this.drawOverlay()),window.addEventListener(`keydown`,e=>{e.key===`Shift`&&(this.shiftHeld=!0)}),window.addEventListener(`keyup`,e=>{e.key===`Shift`&&(this.shiftHeld=!1)}),this.bindPointer()}apply(e){e.root||(e={...e,root:{name:`__empty`,type:(e.dimension??`2d`)===`3d`?`Node3D`:`Node2D`}});let t=JSON.stringify(e);if(t===this.lastAppliedKey&&this.rendererDim===(e.dimension??`2d`))return null;let n;try{let t=structuredClone(e);delete t.connections,FP(t.root),RP(t),n=St(t)}catch(e){return e instanceof Error?e.message:String(e)}this.lastGood=e,this.lastAppliedKey=t;let r=e.dimension??`2d`;if(this.rendererDim!==r){if(this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null,r===`2d`)this.renderer2d=new sm({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.ignoreStatic=!0,this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new vk({canvas:this.editCanvas,engine:this.engine}),this.renderer3d.ignoreStatic=!0;let t=NP(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return delete t.connections,FP(t.root),RP(t),St(t),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=PP(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.reindexNeeded=!0,this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;showColliders=!0;get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=MP(e),r=this.renderer2d.screenFromWorld(n.x,n.y),i=this.renderer2d.view().zoom;return{origin:r,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/i,color:dP.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/i,color:dP.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition(DP);let r=this.renderer3d.screenFromWorld(DP.x,DP.y,DP.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld(DP.x+t[0]*o,DP.y+t[1]*o,DP.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:dP[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=MP(e),n=this.renderer2d.screenFromWorld(t.x,t.y),r=[];for(let e=0;e<48;e++){let t=e/48*Math.PI*2;r.push({x:n.x+56*Math.cos(t),y:n.y+56*Math.sin(t)})}return{origin:n,rings:[{axis:`z`,points:r}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition(DP);let n={x:DP.x,y:DP.y,z:DP.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new V(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new V(r[0],r[1],r[2]).sub(a).normalize(),s=new V().crossVectors(o,CP).normalize();return{pos:a,right:s,up:new V().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof vx&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(wP),TP.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(EP));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[wP.x+TP.x*e,wP.y+TP.y*e,wP.z+TP.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-TP.x,-TP.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-TP.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new V(1,0,0)],[`y`,new V(0,1,0)],[`z`,new V(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof Nw||t instanceof zp||t instanceof Iw||t instanceof FD||t instanceof JC)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof Nw?t.availableAnimations():[]}boneNamesAt(e,t){let n=this.nodeAtPath.get(e.join(`.`));if(!n||t===``)return[];let r=n.getNodeOrNull(t);return r instanceof Nw?r.boneNames():[]}drawOverlay(){if(this.reindexNeeded){this.reindexNeeded=!1;let e=this.engine.scene?.tree.root;e&&this.indexTree(e)}let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.showColliders&&this.drawColliders3D(e),this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&yP(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.showColliders)for(let[t]of this.pathOf){let n=t.collider;n&&typeof n==`object`&&`shape`in n&&this.drawCollider(e,t,n)}if(this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&yP(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&vP(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&mP(e,t,this.gizmoActive,this.gizmoMode===`scale`)}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawColliders3D(e){let t=this.renderer3d;if(!t)return;e.save(),e.strokeStyle=xP,e.lineWidth=1.5;let n=(e,n,r)=>t.screenFromWorld(e,n,r),r=(t,r=!1)=>{e.beginPath();let i=!1;for(let[r,a,o]of t){let t=n(r,a,o);if(t.behind){i=!1;continue}i?e.lineTo(t.x,t.y):e.moveTo(t.x,t.y),i=!0}r&&e.closePath(),e.stroke()},i=(e,t,n,i,a)=>{let o=[];for(let r=0;r<=32;r++){let s=r/32*Math.PI*2,c=Math.cos(s)*i,l=Math.sin(s)*i;a===`xz`?o.push([e+c,t,n+l]):a===`xy`?o.push([e+c,t+l,n]):o.push([e,t+c,n+l])}r(o)};for(let[e]of this.pathOf){let t=e.collider,n=e._object3D;if(!t||typeof t!=`object`||!(`shape`in t)||!n)continue;n.getWorldPosition(DP);let a=t.offset??[0,0,0],o=DP.x+(a[0]??0),s=DP.y+(a[1]??0),c=DP.z+(a[2]??0);if(t.shape===`box`){let e=t.size??[1,1,1],n=(e[0]??1)/2,i=(e[1]??1)/2,a=(e[2]??1)/2;r([[o-n,s-i,c-a],[o+n,s-i,c-a],[o+n,s-i,c+a],[o-n,s-i,c+a]],!0),r([[o-n,s+i,c-a],[o+n,s+i,c-a],[o+n,s+i,c+a],[o-n,s+i,c+a]],!0);for(let[e,t]of[[-1,-1],[1,-1],[1,1],[-1,1]])r([[o+e*n,s-i,c+t*a],[o+e*n,s+i,c+t*a]])}else if(t.shape===`sphere`){let e=t.radius??.5;i(o,s,c,e,`xz`),i(o,s,c,e,`xy`),i(o,s,c,e,`yz`)}else if(t.shape===`capsule`){let e=t.radius??.4,n=(t.height??1)/2;i(o,s+n,c,e,`xz`),i(o,s-n,c,e,`xz`);for(let[t,i]of[[e,0],[-e,0],[0,e],[0,-e]])r([[o+t,s-n,c+i],[o+t,s+n,c+i]])}}e.restore()}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillStyle=`#0b0d14`,e.fillText(o,s,c+.5)};i(1,0,`#fb7185`,`X`),i(0,1,`#86efac`,`Y`),e.beginPath(),e.arc(n,r,2.5,0,Math.PI*2),e.fillStyle=`#e2e6f0`,e.fill(),e.restore()}pointBounds(e){if(!this.renderer2d)return null;let t=e.position;if(!Array.isArray(t))return null;let n=MP(e),r=this.renderer2d.screenFromWorld(n.x,n.y);return{x:r.x-12,y:r.y-12,w:24,h:24}}drawCollider(e,t,n){if(!this.renderer2d)return;let r=MP(t),i=n.offset??[0,0],a=this.renderer2d.screenFromWorld(r.x+(i[0]??0),r.y+(i[1]??0)),o=this.renderer2d.view().zoom;e.strokeStyle=xP,e.lineWidth=1.5,e.setLineDash([]);let s=n.shape;if(s===`rect`){let t=n.size??[32,32],r=(t[0]??32)/2*o,i=(t[1]??32)/2*o;e.strokeRect(a.x-r,a.y-i,r*2,i*2)}else if(s===`circle`){let t=(n.radius??16)*o;e.beginPath(),e.arc(a.x,a.y,t,0,Math.PI*2),e.stroke()}else if(s===`capsule`){let t=(n.radius??16)*o,r=(n.height??32)/2*o;e.beginPath(),e.arc(a.x,a.y-r,t,Math.PI,0),e.arc(a.x,a.y+r,t,0,Math.PI),e.closePath(),e.stroke()}e.setLineDash([])}bindPointer(){let e=this.overlay,t=null,n=null,r=!1,i=null,a=null,o=null,s=null,c=null,l=t=>{let n=this.ringLayout();if(!n)return!1;let r=_P(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return c={axis:r,node:i,origin:n.origin,startAngle:hP(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},u=e=>{if(!c)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=c,s=gP(i,hP(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+s;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},d=e=>{if(!c)return;let{node:t,startRotation:n}=c;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}c=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{d(!1),s&&(s.node.position=s.startPos,s.node.scale=s.startScale,s=null,this.gizmoActive=null,this.readout=null)};let f=t=>{if(this.gizmoMode===`rotate`)return l(t);let n=this.gizmoLayout();if(!n)return!1;let r=fP(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],o=[...i.scale??[]];return s={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:o},this.gizmoActive=r,!0},p=e=>{if(!s)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:o}=s,c=e.offsetX-s.startX,l=e.offsetY-s.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...o];if(t.kind===`axis`)r[d[t.axis]]=SP(g((o[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=SP(g((o[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>SP(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=pP(e,c,l);if(u)_[d[t.axis]]=SP(h((a[d[t.axis]]??0)+n));else{let e=jP(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else if(u&&this.renderer3d){let{right:e,up:t}=this.renderer3d.cameraBasis(),n=this.orbit.dist*.0016;_[0]=SP(h((a[0]??0)+(e.x*c-t.x*l)*n)),_[1]=SP(h((a[1]??0)+(e.y*c-t.y*l)*n)),_[2]=SP(h((a[2]??0)+(e.z*c-t.z*l)*n))}else if(this.renderer2d){let e=this.renderer2d.view(),t=jP(i,c/e.zoom,l/e.zoom);_[0]=Math.round(h((a[0]??0)+t.x)),_[1]=Math.round(h((a[1]??0)+t.y))}i.position=_,this.readout={x:e.offsetX,y:e.offsetY,text:`[${_.map(e=>SP(e)).join(`, `)}]`}},m=()=>{if(!s)return;let{node:e,mode:t}=s,n=this.pathOf.get(e);if(n)if(t===`scale`){let t=e.scale??[];this.rendererDim===`3d`?this.cb.onNodeScaled3D(n,[t[0]??1,t[1]??1,t[2]??1]):this.cb.onNodeScaled(n,[t[0]??1,t[1]??1])}else{let t=e.position??[];this.rendererDim===`3d`?this.cb.onNodeMoved3D(n,[t[0]??0,t[1]??0,t[2]??0]):this.cb.onNodeMoved(n,[t[0]??0,t[1]??0])}s=null,this.gizmoActive=null};e.addEventListener(`pointerdown`,s=>{if(this.playing||f(s))return;if(this.rendererDim===`3d`){let t=this.gizmoHit(s.offsetX,s.offsetY);if(t){this.snapView(t.axis,t.sign);return}e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey?a={x:s.offsetX,y:s.offsetY,target:[...this.orbit.target]}:(i={x:s.offsetX,y:s.offsetY,yaw:this.orbit.yaw,pitch:this.orbit.pitch},o={x:s.offsetX,y:s.offsetY,toggle:s.ctrlKey||s.metaKey});return}if(!this.renderer2d)return;if(e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey){let e=this.renderer2d.view();n={startX:s.offsetX,startY:s.offsetY,cx:e.cx,cy:e.cy};return}if(this.paintHandler&&s.button===0){let e=this.renderer2d.worldFromScreen(s.offsetX,s.offsetY);this.paintHandler(e.x,e.y,!0),r=!0;return}let c=this.renderer2d.pick(s.offsetX,s.offsetY),l=c?this.pathOf.get(c)??null:null;if(this.cb.onPick(l,{toggle:s.ctrlKey||s.metaKey}),this.selectedPath=l,c&&l&&Array.isArray(c.position)){let e=c.position;t={node:c,startWorld:this.renderer2d.worldFromScreen(s.offsetX,s.offsetY),startPos:[e[0]??0,e[1]??0]}}}),e.addEventListener(`pointermove`,o=>{if(!this.playing){if(c){u(o);return}if(s){p(o);return}if(this.rendererDim===`3d`){if(!i&&!a?(this.hoveredGizmo=this.gizmoHandleAt(o.offsetX,o.offsetY),e.style.cursor=this.hoveredGizmo?`pointer`:`grab`):e.style.cursor=`grabbing`,i)this.orbit.yaw=i.yaw-(o.offsetX-i.x)*.006,this.orbit.pitch=Math.max(-1.5,Math.min(1.5,i.pitch+(o.offsetY-i.y)*.006)),this.syncOrbit();else if(a){let{right:e,up:t}=this.orbitVectors(),n=this.orbit.dist*.0016,r=(o.offsetX-a.x)*n,i=(o.offsetY-a.y)*n;this.orbit.target=[a.target[0]-e.x*r+t.x*i,a.target[1]-e.y*r+t.y*i,a.target[2]-e.z*r+t.z*i],this.syncOrbit()}return}if(this.renderer2d){if(e.style.cursor=`crosshair`,r&&this.paintHandler){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY);this.paintHandler(e.x,e.y,!1);return}if(n){let e=this.renderer2d.view();this.renderer2d.viewOverride={cx:n.cx-(o.offsetX-n.startX)/e.zoom,cy:n.cy-(o.offsetY-n.startY)/e.zoom,zoom:e.zoom};return}if(t){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY),n=jP(t.node,e.x-t.startWorld.x,e.y-t.startWorld.y),r=Math.round(t.startPos[0]+n.x),i=Math.round(t.startPos[1]+n.y);t.node.position=[r,i];return}this.hoveredNode=this.renderer2d.pick(o.offsetX,o.offsetY)}}});let h=e=>{if(r=!1,d(!0),m(),this.readout=null,o&&e&&this.renderer3d&&Math.hypot(e.offsetX-o.x,e.offsetY-o.y)<4){let e=this.renderer3d.pick(o.x,o.y),t=e?this.pathOf.get(e)??null:null;t&&(this.cb.onPick(t,{toggle:o.toggle}),this.selectedPath=t)}if(o=null,i=null,a=null,t){let e=this.pathOf.get(t.node),n=t.node.position;e&&(n[0]!==t.startPos[0]||n[1]!==t.startPos[1])&&this.cb.onNodeMoved(e,[n[0]??0,n[1]??0]),t=null}n=null};e.addEventListener(`pointerup`,h),e.addEventListener(`pointercancel`,h),e.addEventListener(`contextmenu`,e=>e.preventDefault()),e.addEventListener(`dblclick`,e=>{if(this.playing)return;let t=this.rendererDim===`3d`?this.renderer3d?.pick(e.offsetX,e.offsetY)??null:this.renderer2d?.pick(e.offsetX,e.offsetY)??null,n=t?this.pathOf.get(t)??null:null;n&&(this.cb.onPick(n,{toggle:e.ctrlKey||e.metaKey}),this.selectedPath=n)}),e.addEventListener(`wheel`,e=>{if(this.playing)return;e.preventDefault();let t=e.deltaY<0?1.1:1/1.1;if(this.rendererDim===`3d`){this.orbit.dist=Math.max(.3,Math.min(800,this.orbit.dist/t)),this.syncOrbit();return}if(!this.renderer2d)return;let n=this.liveSelected();if(e.altKey&&n&&Array.isArray(n.scale)){let e=n.scale,r=[Math.round((e[0]??1)*t*100)/100,Math.round((e[1]??1)*t*100)/100];n.scale=r;let i=this.pathOf.get(n);i&&this.cb.onNodeScaled(i,r);return}let r=this.renderer2d.view(),i=this.renderer2d.worldFromScreen(e.offsetX,e.offsetY),a=Math.min(8,Math.max(.1,r.zoom*t));this.renderer2d.viewOverride={cx:i.x-(e.offsetX-r.w/2)/a,cy:i.y-(e.offsetY-r.h/2)/a,zoom:a}},{passive:!1})}zoomToFit(){if(this.rendererDim===`3d`){let e=new Ca;for(let[t]of this.pathOf){let n=t._object3D;n&&(e.expandByObject(n),e.expandByPoint(n.getWorldPosition(DP)))}if(e.isEmpty())this.orbit.target=[0,1,0],this.orbit.dist=10;else{let t=e.getCenter(new V),n=e.getSize(new V);this.orbit.target=[t.x,t.y,t.z],this.orbit.dist=Math.max(2.5,n.length()*.85)}this.syncOrbit();return}if(!this.renderer2d)return;let e=this.editCanvas.clientWidth||960,t=this.editCanvas.clientHeight||540,n=1/0,r=1/0,i=-1/0,a=-1/0;for(let[e]of this.pathOf){let t=e.position;if(!Array.isArray(t))continue;let o=MP(e);n=Math.min(n,o.x),r=Math.min(r,o.y),i=Math.max(i,o.x),a=Math.max(a,o.y)}if(!Number.isFinite(n))return;let 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