incanto 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +30 -0
- package/README.md +36 -0
- package/THIRD-PARTY-NOTICES.md +88 -0
- package/assets/audio/attacked.mp3 +0 -0
- package/assets/audio/explosion.mp3 +0 -0
- package/assets/audio/gold_loot.mp3 +0 -0
- package/assets/audio/heal.mp3 +0 -0
- package/assets/audio/hit_metal_bang.mp3 +0 -0
- package/assets/audio/ice_spear.mp3 +0 -0
- package/assets/audio/monster_died.mp3 +0 -0
- package/assets/audio/slash.mp3 +0 -0
- package/assets/audio/smite.mp3 +0 -0
- package/assets/audio/spells_cast.mp3 +0 -0
- package/assets/audio/ui_click.wav +0 -0
- package/assets/audio/walk.mp3 +0 -0
- package/assets/catalog.json +390 -0
- package/assets/characters/2dbasic.json +41 -0
- package/assets/characters/2dbasic.png +0 -0
- package/assets/characters/ghost.json +46 -0
- package/assets/characters/ghost.png +0 -0
- package/assets/characters/goblin.json +40 -0
- package/assets/characters/goblin.png +0 -0
- package/assets/characters/medieval-knight.json +41 -0
- package/assets/characters/medieval-knight.png +0 -0
- package/assets/effects/swoosh.png +0 -0
- package/assets/items/box.png +0 -0
- package/assets/items/buff_potion.png +0 -0
- package/assets/items/coin.png +0 -0
- package/assets/items/gem.png +0 -0
- package/assets/items/gold.png +0 -0
- package/assets/items/hp_potion.png +0 -0
- package/assets/items/locked_item_box.png +0 -0
- package/assets/items/map.png +0 -0
- package/assets/items/resurrection_potion.png +0 -0
- package/assets/items/super_box.png +0 -0
- package/assets/items/trap.png +0 -0
- package/assets/tiles/floor00.jpg +0 -0
- package/assets/tiles/minecraft-tiles.png +0 -0
- package/assets/tiles/wall00.jpg +0 -0
- package/assets/vegetation/ash_color.png +0 -0
- package/assets/vegetation/aspen_color.png +0 -0
- package/assets/vegetation/bark/birch_color_1k.jpg +0 -0
- package/assets/vegetation/bark/birch_normal_1k.jpg +0 -0
- package/assets/vegetation/bark/birch_roughness_1k.jpg +0 -0
- package/assets/vegetation/bark/oak_color_1k.jpg +0 -0
- package/assets/vegetation/bark/oak_normal_1k.jpg +0 -0
- package/assets/vegetation/bark/oak_roughness_1k.jpg +0 -0
- package/assets/vegetation/bark/pine_color_1k.jpg +0 -0
- package/assets/vegetation/bark/pine_normal_1k.jpg +0 -0
- package/assets/vegetation/bark/pine_roughness_1k.jpg +0 -0
- package/assets/vegetation/ground/dirt_color.jpg +0 -0
- package/assets/vegetation/ground/dirt_normal.jpg +0 -0
- package/assets/vegetation/ground/grass.jpg +0 -0
- package/assets/vegetation/oak_color.png +0 -0
- package/assets/vegetation/pine_color.png +0 -0
- package/bin/incanto-assets.mjs +107 -0
- package/bin/incanto-check.mjs +107 -0
- package/bin/incanto-editor.mjs +343 -0
- package/bin/incanto-env.mjs +144 -0
- package/bin/incanto-model.mjs +296 -0
- package/bin/incanto-play.mjs +219 -0
- package/bin/incanto-skills.mjs +71 -0
- package/dist/2d.d.ts +642 -0
- package/dist/2d.js +44 -0
- package/dist/3d.d.ts +1860 -0
- package/dist/3d.js +5 -0
- package/dist/agent8-DzU2fFyH.js +129 -0
- package/dist/audio-player-DqUR3XFs.d.ts +110 -0
- package/dist/behavior-BAQq7HGM.d.ts +851 -0
- package/dist/create-game-BdjpTHrW.js +1725 -0
- package/dist/create-game-CZHROKcT.js +527 -0
- package/dist/debug-draw-CZmOYjL2.js +13 -0
- package/dist/debug.d.ts +66 -0
- package/dist/debug.js +658 -0
- package/dist/duplicate-DP2WPYom.js +22 -0
- package/dist/env.d.ts +430 -0
- package/dist/env.js +3152 -0
- package/dist/errors-BMFaY68Q.d.ts +33 -0
- package/dist/errors-BpWbnbb_.js +13 -0
- package/dist/gameplay-Ccruc3Wd.js +1501 -0
- package/dist/gameplay.d.ts +543 -0
- package/dist/gameplay.js +2 -0
- package/dist/heightmap-CroQPEER.js +185 -0
- package/dist/index.d.ts +305 -0
- package/dist/index.js +62 -0
- package/dist/json-BLk7H2Qa.js +30 -0
- package/dist/loader-CGs_G-r0.js +919 -0
- package/dist/loader-Mo0KghCv.d.ts +41 -0
- package/dist/net.d.ts +427 -0
- package/dist/net.js +772 -0
- package/dist/noise-CGUMx44x.js +82 -0
- package/dist/particle-sim-CbN4YUuH.d.ts +63 -0
- package/dist/particle-sim-DYuSUxvK.js +1319 -0
- package/dist/physics-2d-KuMWPTf6.js +288 -0
- package/dist/physics-3d-Dl67vOLT.js +434 -0
- package/dist/react.d.ts +65 -0
- package/dist/react.js +209 -0
- package/dist/register-BuUV1_KB.js +561 -0
- package/dist/register-CNlYAS1_.js +10634 -0
- package/dist/register-DPEV9_9t.js +851 -0
- package/dist/register-Dasmnurl.js +374 -0
- package/dist/registry-BVJ2HbCn.js +132 -0
- package/dist/rng-DP-SR7eg.js +38 -0
- package/dist/rolldown-runtime-D7D4PA-g.js +13 -0
- package/dist/schema-CcoWb32N.d.ts +104 -0
- package/dist/test.d.ts +158 -0
- package/dist/test.js +275 -0
- package/dist/touch-031PxtCR.js +208 -0
- package/dist/vite.d.ts +26 -0
- package/dist/vite.js +57 -0
- package/editor/assets/GameServer-C56iOUgF.js +1 -0
- package/editor/assets/agent8-Bp7QFI7v.js +1 -0
- package/editor/assets/index-DF3tMeKJ.css +1 -0
- package/editor/assets/index-Dl2pjA8e.js +7365 -0
- package/editor/assets/rapier-CEuLKeCu.js +1 -0
- package/editor/assets/rapier-DE6a0vmv.js +1 -0
- package/editor/index.html +169 -0
- package/package.json +97 -0
- package/schemas/scene.schema.json +4254 -0
- package/skills/README.md +9 -0
- package/skills/incanto-3d-character.md +229 -0
- package/skills/incanto-3d-models.md +151 -0
- package/skills/incanto-assets.md +118 -0
- package/skills/incanto-audio.md +309 -0
- package/skills/incanto-behaviors-and-scripts.md +169 -0
- package/skills/incanto-building-2d-games.md +242 -0
- package/skills/incanto-building-3d-games.md +245 -0
- package/skills/incanto-editor.md +163 -0
- package/skills/incanto-environment.md +743 -0
- package/skills/incanto-gameplay-behaviors.md +707 -0
- package/skills/incanto-multiplayer.md +264 -0
- package/skills/incanto-node-reference.md +797 -0
- package/skills/incanto-physics-and-input.md +164 -0
- package/skills/incanto-scene-json-authoring.md +325 -0
- package/skills/incanto-verifying-your-game.md +191 -0
- package/skills/incanto-web-integration.md +96 -0
- package/templates/agent8-server.js +84 -0
- package/templates/agent8-server.ts +138 -0
package/LICENSE
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Copyright (c) 2026 Verse8. All rights reserved.
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This software, including its source code, compiled artifacts, and bundled
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assets (collectively, the "Software"), is proprietary and confidential to
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Verse8. It is published on the public npm registry solely as a technical
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distribution mechanism and is NOT open-source.
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No license, right, or permission of any kind is granted to use, copy,
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reproduce, modify, adapt, merge, publish, distribute, sublicense, sell, or
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create derivative works of the Software, in whole or in part, by any means,
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except under a separate written agreement with Verse8 (for example, the
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Verse8 / agent8 platform Terms of Service).
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Unauthorized use, reproduction, or distribution of the Software, or any
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portion of it, is strictly prohibited and may result in civil and criminal
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liability.
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THIRD-PARTY COMPONENTS
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The Software incorporates third-party open-source components that remain
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licensed under their own terms and are NOT subject to the restrictions above.
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Those components, their copyright holders, and their full license texts are
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listed in THIRD-PARTY-NOTICES.md, distributed with this package. Your rights
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in those components are governed solely by their respective licenses.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. IN NO EVENT SHALL
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VERSE8 BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package/README.md
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# incanto
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**Vibe-coding-first web game engine SDK.** Every scene, character, event, and multiplayer
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rule is JSON an AI agent can read, diff, and rewrite — rendered by three.js.
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```bash
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bun add incanto three
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```
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```ts
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import { Engine, loadScene } from 'incanto';
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import { Renderer2D, enablePhysics2D, registerNodes2D } from 'incanto/2d';
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registerNodes2D();
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const scene = loadScene(levelJson); // the whole game lives in *.scene.json
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const engine = new Engine();
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engine.setScene(scene);
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engine.input.attachKeyboard(window);
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new Renderer2D({ canvas, engine });
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await enablePhysics2D(engine);
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engine.start();
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```
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| Entry | Contents |
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|---|---|
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| `incanto` | node tree, scene JSON load/serialize, signals, Engine loop, InputMap, Behavior, Timer |
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| `incanto/2d` | sprites, spritesheet animation, Camera2D, labels/UI, Rapier 2D physics, character controller |
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| `incanto/3d` | meshes, lights, Camera3D, Rapier 3D physics |
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| `incanto/net` | multiplayer over a pluggable `NetworkTransport` — built-in offline Loopback + [@agent8/gameserver](https://www.npmjs.com/package/@agent8/gameserver) adapter (optional peer); custom backends implement one interface |
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- `schemas/scene.schema.json` — generated JSON Schema for scene files (the agent contract)
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- `templates/agent8-server.js` — the multiplayer server kernel for the agent8 platform
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Docs, agent skills, examples, and architecture: **https://github.com/rareboe/Incanto**
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© 2026 Verse8. All rights reserved. Proprietary — see [LICENSE](./LICENSE). Bundled third-party OSS notices: [THIRD-PARTY-NOTICES.md](./THIRD-PARTY-NOTICES.md).
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# Third-Party Notices
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`incanto` is proprietary software (see [LICENSE](./LICENSE)). It nonetheless
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incorporates the third-party open-source components listed below. Each remains
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licensed under its own terms, reproduced here in full. Nothing in the `incanto`
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LICENSE limits your rights in these components — your use of them is governed
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solely by the licenses below.
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---
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## ez-tree
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The 3D tree generator and foliage wind shaders (built into `dist/` from
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`src/3d/vegetation/eztree/*` and `src/3d/vegetation/tuft-wind.ts`), and the
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bundled ground textures in `assets/vegetation/ground/`, are derived from
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**ez-tree** by Dan Greenheck.
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- Source: https://github.com/dgreenheck/ez-tree (commit `48dc193515135cff2b33515c47f0a8703b977e63`)
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- License: MIT
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```
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MIT License
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Copyright (c) Dan Greenheck
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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```
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---
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## webgl-noise
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The GLSL simplex-noise functions in the water and foliage shaders (built into
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`dist/` from `src/3d/water/lake.ts` and `src/3d/vegetation/eztree/leaf-wind.ts`)
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are derived from **webgl-noise**.
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- Source: https://github.com/ashima/webgl-noise and https://github.com/stegu/webgl-noise
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- License: MIT
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```
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Copyright (C) 2011 by Ashima Arts (Simplex noise)
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Copyright (C) 2011-2016 by Stefan Gustavson (Classic noise and others)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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```
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---
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## Bundled CC0 (public-domain) assets
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The bark textures under `assets/vegetation/bark/` originate from **ambientcg**
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(https://ambientcg.com) and are dedicated to the public domain under the
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Creative Commons CC0 1.0 Universal dedication. They may be used without
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restriction or attribution.
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- CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/
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[
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{
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"name": "2dbasic",
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"file": "characters/2dbasic.png",
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"url": "incanto/assets/characters/2dbasic.png",
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"kind": "character",
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"bytes": 30499,
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"description": "2dbasic sprite sheet image.anything,base character. (frame size 192x192)",
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"animation": "characters/2dbasic.json",
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"frameWidth": 111,
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"frameHeight": 83
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},
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{
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"name": "attacked",
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"file": "audio/attacked.mp3",
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"url": "incanto/assets/audio/attacked.mp3",
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"kind": "audio",
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"bytes": 8757,
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"description": "Short hurt / took-damage SFX for the player or an enemy."
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},
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{
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"name": "bark_birch_color",
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"file": "vegetation/bark/birch_color_1k.jpg",
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"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_color_1k.jpg",
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"kind": "foliage",
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"bytes": 194186,
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"description": "Birch bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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},
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{
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"name": "bark_birch_normal",
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"file": "vegetation/bark/birch_normal_1k.jpg",
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"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_normal_1k.jpg",
|
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33
|
+
"kind": "foliage",
|
|
34
|
+
"bytes": 378046,
|
|
35
|
+
"description": "Birch bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
36
|
+
},
|
|
37
|
+
{
|
|
38
|
+
"name": "bark_birch_roughness",
|
|
39
|
+
"file": "vegetation/bark/birch_roughness_1k.jpg",
|
|
40
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_roughness_1k.jpg",
|
|
41
|
+
"kind": "foliage",
|
|
42
|
+
"bytes": 127387,
|
|
43
|
+
"description": "Birch bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
44
|
+
},
|
|
45
|
+
{
|
|
46
|
+
"name": "bark_oak_color",
|
|
47
|
+
"file": "vegetation/bark/oak_color_1k.jpg",
|
|
48
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_color_1k.jpg",
|
|
49
|
+
"kind": "foliage",
|
|
50
|
+
"bytes": 297877,
|
|
51
|
+
"description": "Oak bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
52
|
+
},
|
|
53
|
+
{
|
|
54
|
+
"name": "bark_oak_normal",
|
|
55
|
+
"file": "vegetation/bark/oak_normal_1k.jpg",
|
|
56
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_normal_1k.jpg",
|
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57
|
+
"kind": "foliage",
|
|
58
|
+
"bytes": 67610,
|
|
59
|
+
"description": "Oak bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
60
|
+
},
|
|
61
|
+
{
|
|
62
|
+
"name": "bark_oak_roughness",
|
|
63
|
+
"file": "vegetation/bark/oak_roughness_1k.jpg",
|
|
64
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_roughness_1k.jpg",
|
|
65
|
+
"kind": "foliage",
|
|
66
|
+
"bytes": 16648,
|
|
67
|
+
"description": "Oak bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
68
|
+
},
|
|
69
|
+
{
|
|
70
|
+
"name": "bark_pine_color",
|
|
71
|
+
"file": "vegetation/bark/pine_color_1k.jpg",
|
|
72
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_color_1k.jpg",
|
|
73
|
+
"kind": "foliage",
|
|
74
|
+
"bytes": 196361,
|
|
75
|
+
"description": "Pine bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
76
|
+
},
|
|
77
|
+
{
|
|
78
|
+
"name": "bark_pine_normal",
|
|
79
|
+
"file": "vegetation/bark/pine_normal_1k.jpg",
|
|
80
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_normal_1k.jpg",
|
|
81
|
+
"kind": "foliage",
|
|
82
|
+
"bytes": 58237,
|
|
83
|
+
"description": "Pine bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
84
|
+
},
|
|
85
|
+
{
|
|
86
|
+
"name": "bark_pine_roughness",
|
|
87
|
+
"file": "vegetation/bark/pine_roughness_1k.jpg",
|
|
88
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_roughness_1k.jpg",
|
|
89
|
+
"kind": "foliage",
|
|
90
|
+
"bytes": 36136,
|
|
91
|
+
"description": "Pine bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
|
|
92
|
+
},
|
|
93
|
+
{
|
|
94
|
+
"name": "box",
|
|
95
|
+
"file": "items/box.png",
|
|
96
|
+
"url": "incanto/assets/items/box.png",
|
|
97
|
+
"kind": "item",
|
|
98
|
+
"bytes": 10861,
|
|
99
|
+
"description": "Item box sprite for Dungeons and Dungeoners. Container sprite that holds random items or rewards when opened by player."
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
"name": "buff_potion",
|
|
103
|
+
"file": "items/buff_potion.png",
|
|
104
|
+
"url": "incanto/assets/items/buff_potion.png",
|
|
105
|
+
"kind": "item",
|
|
106
|
+
"bytes": 3809,
|
|
107
|
+
"description": "Buff potion item sprite for Dungeons and Dungeoners. Consumable item that grants temporary stat boosts or positive effects to player character."
|
|
108
|
+
},
|
|
109
|
+
{
|
|
110
|
+
"name": "coin",
|
|
111
|
+
"file": "items/coin.png",
|
|
112
|
+
"url": "incanto/assets/items/coin.png",
|
|
113
|
+
"kind": "item",
|
|
114
|
+
"bytes": 1689,
|
|
115
|
+
"description": "Gold coin collectible sprite for Dungeons and Dungeoners. Currency item with metallic sheen, used as in-game money or collectible reward."
|
|
116
|
+
},
|
|
117
|
+
{
|
|
118
|
+
"name": "explosion",
|
|
119
|
+
"file": "audio/explosion.mp3",
|
|
120
|
+
"url": "incanto/assets/audio/explosion.mp3",
|
|
121
|
+
"kind": "audio",
|
|
122
|
+
"bytes": 40124,
|
|
123
|
+
"description": "Impactful explosion / large destructive hit SFX. Pair with the Particles2D \"explosion\" preset."
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
"name": "floor00",
|
|
127
|
+
"file": "tiles/floor00.jpg",
|
|
128
|
+
"url": "incanto/assets/tiles/floor00.jpg",
|
|
129
|
+
"kind": "tile",
|
|
130
|
+
"bytes": 28736,
|
|
131
|
+
"description": "Basic floor tile texture for Dungeons and Dungeoners project, suitable for dungeon ground surfaces."
|
|
132
|
+
},
|
|
133
|
+
{
|
|
134
|
+
"name": "gem",
|
|
135
|
+
"file": "items/gem.png",
|
|
136
|
+
"url": "incanto/assets/items/gem.png",
|
|
137
|
+
"kind": "item",
|
|
138
|
+
"bytes": 8762,
|
|
139
|
+
"description": "Gem collectible sprite for Dungeons and Dungeoners. Valuable gemstone item used as currency, crafting material, or quest objective."
|
|
140
|
+
},
|
|
141
|
+
{
|
|
142
|
+
"name": "ghost",
|
|
143
|
+
"file": "characters/ghost.png",
|
|
144
|
+
"url": "incanto/assets/characters/ghost.png",
|
|
145
|
+
"kind": "character",
|
|
146
|
+
"bytes": 22933,
|
|
147
|
+
"description": "Ghost character with translucent appearance sprite sheet image (frame size 112x128)",
|
|
148
|
+
"animation": "characters/ghost.json",
|
|
149
|
+
"frameWidth": 112,
|
|
150
|
+
"frameHeight": 128
|
|
151
|
+
},
|
|
152
|
+
{
|
|
153
|
+
"name": "goblin",
|
|
154
|
+
"file": "characters/goblin.png",
|
|
155
|
+
"url": "incanto/assets/characters/goblin.png",
|
|
156
|
+
"kind": "character",
|
|
157
|
+
"bytes": 57994,
|
|
158
|
+
"description": "Medieval goblin with torch sprite sheet image (frame size 192x192)",
|
|
159
|
+
"animation": "characters/goblin.json",
|
|
160
|
+
"frameWidth": 192,
|
|
161
|
+
"frameHeight": 192
|
|
162
|
+
},
|
|
163
|
+
{
|
|
164
|
+
"name": "gold",
|
|
165
|
+
"file": "items/gold.png",
|
|
166
|
+
"url": "incanto/assets/items/gold.png",
|
|
167
|
+
"kind": "item",
|
|
168
|
+
"bytes": 22313,
|
|
169
|
+
"description": "Gold item sprite for Dungeons and Dungeoners. Gold pile or gold bar sprite representing valuable currency or treasure reward."
|
|
170
|
+
},
|
|
171
|
+
{
|
|
172
|
+
"name": "gold-loot",
|
|
173
|
+
"file": "audio/gold_loot.mp3",
|
|
174
|
+
"url": "incanto/assets/audio/gold_loot.mp3",
|
|
175
|
+
"kind": "audio",
|
|
176
|
+
"bytes": 7506,
|
|
177
|
+
"description": "Metallic coin / gold pickup jingle — collecting currency."
|
|
178
|
+
},
|
|
179
|
+
{
|
|
180
|
+
"name": "ground_dirt",
|
|
181
|
+
"file": "vegetation/ground/dirt_color.jpg",
|
|
182
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_color.jpg",
|
|
183
|
+
"kind": "foliage",
|
|
184
|
+
"bytes": 231383,
|
|
185
|
+
"description": "Dense dirt/gravel ground texture (1024px) from the ez-tree demo app (MIT) — the reference meadow ground. Terrain3D grassland themes tile it for slope + noise-patch dirt by default; also bundled in `incanto/assets` (see `file`) for offline use."
|
|
186
|
+
},
|
|
187
|
+
{
|
|
188
|
+
"name": "ground_dirt_normal",
|
|
189
|
+
"file": "vegetation/ground/dirt_normal.jpg",
|
|
190
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_normal.jpg",
|
|
191
|
+
"kind": "foliage",
|
|
192
|
+
"bytes": 123478,
|
|
193
|
+
"description": "Dirt ground normal map (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes apply it across the whole ground band (demo parity); also bundled in `incanto/assets` (see `file`) for offline use."
|
|
194
|
+
},
|
|
195
|
+
{
|
|
196
|
+
"name": "ground_grass",
|
|
197
|
+
"file": "vegetation/ground/grass.jpg",
|
|
198
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/grass.jpg",
|
|
199
|
+
"kind": "foliage",
|
|
200
|
+
"bytes": 322486,
|
|
201
|
+
"description": "Mossy meadow grass ground texture (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes (meadow/forest generators) tile it as the grass splat layer by default; also bundled in `incanto/assets` (see `file`) for offline use."
|
|
202
|
+
},
|
|
203
|
+
{
|
|
204
|
+
"name": "heal",
|
|
205
|
+
"file": "audio/heal.mp3",
|
|
206
|
+
"url": "incanto/assets/audio/heal.mp3",
|
|
207
|
+
"kind": "audio",
|
|
208
|
+
"bytes": 29764,
|
|
209
|
+
"description": "Soothing health-restore / heal spell SFX."
|
|
210
|
+
},
|
|
211
|
+
{
|
|
212
|
+
"name": "hit-metal-bang",
|
|
213
|
+
"file": "audio/hit_metal_bang.mp3",
|
|
214
|
+
"url": "incanto/assets/audio/hit_metal_bang.mp3",
|
|
215
|
+
"kind": "audio",
|
|
216
|
+
"bytes": 17972,
|
|
217
|
+
"description": "Metallic impact — hitting armor, metal, or a blocked attack."
|
|
218
|
+
},
|
|
219
|
+
{
|
|
220
|
+
"name": "hp_potion",
|
|
221
|
+
"file": "items/hp_potion.png",
|
|
222
|
+
"url": "incanto/assets/items/hp_potion.png",
|
|
223
|
+
"kind": "item",
|
|
224
|
+
"bytes": 3513,
|
|
225
|
+
"description": "Health potion item sprite for Dungeons and Dungeoners. Consumable healing item that restores player health points when used."
|
|
226
|
+
},
|
|
227
|
+
{
|
|
228
|
+
"name": "ice-spear",
|
|
229
|
+
"file": "audio/ice_spear.mp3",
|
|
230
|
+
"url": "incanto/assets/audio/ice_spear.mp3",
|
|
231
|
+
"kind": "audio",
|
|
232
|
+
"bytes": 21315,
|
|
233
|
+
"description": "Sharp piercing ice projectile fire SFX."
|
|
234
|
+
},
|
|
235
|
+
{
|
|
236
|
+
"name": "leaves_ash",
|
|
237
|
+
"file": "vegetation/ash_color.png",
|
|
238
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ash_color.png",
|
|
239
|
+
"kind": "foliage",
|
|
240
|
+
"bytes": 181423,
|
|
241
|
+
"description": "Ash leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf/dead ash variants by default; copy it next to your game and set leafTexture to serve offline."
|
|
242
|
+
},
|
|
243
|
+
{
|
|
244
|
+
"name": "leaves_aspen",
|
|
245
|
+
"file": "vegetation/aspen_color.png",
|
|
246
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/aspen_color.png",
|
|
247
|
+
"kind": "foliage",
|
|
248
|
+
"bytes": 142116,
|
|
249
|
+
"description": "Aspen leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for high-tier broadleaf aspen variants; copy + leafTexture for offline serving."
|
|
250
|
+
},
|
|
251
|
+
{
|
|
252
|
+
"name": "leaves_oak",
|
|
253
|
+
"file": "vegetation/oak_color.png",
|
|
254
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/oak_color.png",
|
|
255
|
+
"kind": "foliage",
|
|
256
|
+
"bytes": 238115,
|
|
257
|
+
"description": "Oak leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf oak variants by default; copy + leafTexture for offline serving."
|
|
258
|
+
},
|
|
259
|
+
{
|
|
260
|
+
"name": "leaves_pine",
|
|
261
|
+
"file": "vegetation/pine_color.png",
|
|
262
|
+
"url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/pine_color.png",
|
|
263
|
+
"kind": "foliage",
|
|
264
|
+
"bytes": 303684,
|
|
265
|
+
"description": "Pine needle-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for conifer variants by default; copy + leafTexture for offline serving."
|
|
266
|
+
},
|
|
267
|
+
{
|
|
268
|
+
"name": "locked_item_box",
|
|
269
|
+
"file": "items/locked_item_box.png",
|
|
270
|
+
"url": "incanto/assets/items/locked_item_box.png",
|
|
271
|
+
"kind": "item",
|
|
272
|
+
"bytes": 11074,
|
|
273
|
+
"description": "Locked item box sprite for Dungeons and Dungeoners. Container sprite requiring key or lockpick to open, containing valuable rewards."
|
|
274
|
+
},
|
|
275
|
+
{
|
|
276
|
+
"name": "map",
|
|
277
|
+
"file": "items/map.png",
|
|
278
|
+
"url": "incanto/assets/items/map.png",
|
|
279
|
+
"kind": "item",
|
|
280
|
+
"bytes": 3754,
|
|
281
|
+
"description": "Map item sprite for Dungeons and Dungeoners. Navigation item revealing dungeon layout or providing exploration assistance."
|
|
282
|
+
},
|
|
283
|
+
{
|
|
284
|
+
"name": "medieval-knight",
|
|
285
|
+
"file": "characters/medieval-knight.png",
|
|
286
|
+
"url": "incanto/assets/characters/medieval-knight.png",
|
|
287
|
+
"kind": "character",
|
|
288
|
+
"bytes": 84367,
|
|
289
|
+
"description": "(frame size 192x192) Using a medieval-themed SD(Super Deformed) knight sprite sheet image, you can apply idle, move, and attack animations, among others.",
|
|
290
|
+
"animation": "characters/medieval-knight.json",
|
|
291
|
+
"frameWidth": 192,
|
|
292
|
+
"frameHeight": 192
|
|
293
|
+
},
|
|
294
|
+
{
|
|
295
|
+
"name": "minecraft-tiles",
|
|
296
|
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"file": "tiles/minecraft-tiles.png",
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297
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"url": "incanto/assets/tiles/minecraft-tiles.png",
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298
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"kind": "tile",
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299
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"bytes": 10511,
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"description": "Minecraft-themed tiles sprite sheet image (frame size 16x16)"
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},
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{
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"name": "monster-died",
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"file": "audio/monster_died.mp3",
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"url": "incanto/assets/audio/monster_died.mp3",
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"kind": "audio",
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"bytes": 16836,
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"description": "Enemy defeat / death SFX."
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},
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{
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"name": "resurrection_potion",
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"file": "items/resurrection_potion.png",
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"url": "incanto/assets/items/resurrection_potion.png",
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"kind": "item",
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"bytes": 3471,
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"description": "Resurrection potion item sprite for Dungeons and Dungeoners. Rare consumable that revives fallen party members or prevents death."
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},
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{
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"name": "slash",
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"file": "audio/slash.mp3",
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"url": "incanto/assets/audio/slash.mp3",
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"kind": "audio",
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323
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"bytes": 10425,
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"description": "Quick sword swing / melee slash SFX."
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},
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{
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"name": "smite",
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"file": "audio/smite.mp3",
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"url": "incanto/assets/audio/smite.mp3",
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330
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"kind": "audio",
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331
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"bytes": 12956,
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"description": "Powerful holy downward-strike SFX."
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333
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},
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{
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335
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"name": "spells-cast",
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"file": "audio/spells_cast.mp3",
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337
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"url": "incanto/assets/audio/spells_cast.mp3",
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338
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+
"kind": "audio",
|
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339
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+
"bytes": 22151,
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"description": "Generic magical spell-cast / chant SFX."
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341
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+
},
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+
{
|
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"name": "super_box",
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344
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"file": "items/super_box.png",
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345
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"url": "incanto/assets/items/super_box.png",
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346
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"kind": "item",
|
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347
|
+
"bytes": 12184,
|
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348
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+
"description": "Super item box sprite for Dungeons and Dungeoners. Premium container sprite containing rare or powerful items and equipment."
|
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349
|
+
},
|
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350
|
+
{
|
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351
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+
"name": "swoosh",
|
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352
|
+
"file": "effects/swoosh.png",
|
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353
|
+
"url": "incanto/assets/effects/swoosh.png",
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354
|
+
"kind": "effect",
|
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355
|
+
"bytes": 2599,
|
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356
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+
"description": "Swoosh effect sprite for Dungeons and Dungeoners. Motion blur or attack trail effect used for melee attacks, sword slashes, or fast movement animations."
|
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357
|
+
},
|
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358
|
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{
|
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"name": "trap",
|
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"file": "items/trap.png",
|
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361
|
+
"url": "incanto/assets/items/trap.png",
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362
|
+
"kind": "item",
|
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363
|
+
"bytes": 3969,
|
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364
|
+
"description": "Trap object sprite for Dungeons and Dungeoners. Hazard sprite that damages players when triggered in dungeon exploration."
|
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365
|
+
},
|
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366
|
+
{
|
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367
|
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"name": "ui-click",
|
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368
|
+
"file": "audio/ui_click.wav",
|
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369
|
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"url": "incanto/assets/audio/ui_click.wav",
|
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370
|
+
"kind": "audio",
|
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371
|
+
"bytes": 17332,
|
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372
|
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"description": "Short tactile UI click for menus and buttons."
|
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373
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},
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{
|
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"name": "walk",
|
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376
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"file": "audio/walk.mp3",
|
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377
|
+
"url": "incanto/assets/audio/walk.mp3",
|
|
378
|
+
"kind": "audio",
|
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379
|
+
"bytes": 5642,
|
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380
|
+
"description": "Single footstep SFX for character movement (loop or one-shot)."
|
|
381
|
+
},
|
|
382
|
+
{
|
|
383
|
+
"name": "wall00",
|
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384
|
+
"file": "tiles/wall00.jpg",
|
|
385
|
+
"url": "incanto/assets/tiles/wall00.jpg",
|
|
386
|
+
"kind": "tile",
|
|
387
|
+
"bytes": 44344,
|
|
388
|
+
"description": "Basic wall tile texture for Dungeons and Dungeoners project, suitable for dungeon vertical boundaries."
|
|
389
|
+
}
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|
390
|
+
]
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|
@@ -0,0 +1,41 @@
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},
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},
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}
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}
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}
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{
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},
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"attack2": {
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"start": 18,
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}
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}
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