incanto 0.1.0

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Files changed (138) hide show
  1. package/LICENSE +30 -0
  2. package/README.md +36 -0
  3. package/THIRD-PARTY-NOTICES.md +88 -0
  4. package/assets/audio/attacked.mp3 +0 -0
  5. package/assets/audio/explosion.mp3 +0 -0
  6. package/assets/audio/gold_loot.mp3 +0 -0
  7. package/assets/audio/heal.mp3 +0 -0
  8. package/assets/audio/hit_metal_bang.mp3 +0 -0
  9. package/assets/audio/ice_spear.mp3 +0 -0
  10. package/assets/audio/monster_died.mp3 +0 -0
  11. package/assets/audio/slash.mp3 +0 -0
  12. package/assets/audio/smite.mp3 +0 -0
  13. package/assets/audio/spells_cast.mp3 +0 -0
  14. package/assets/audio/ui_click.wav +0 -0
  15. package/assets/audio/walk.mp3 +0 -0
  16. package/assets/catalog.json +390 -0
  17. package/assets/characters/2dbasic.json +41 -0
  18. package/assets/characters/2dbasic.png +0 -0
  19. package/assets/characters/ghost.json +46 -0
  20. package/assets/characters/ghost.png +0 -0
  21. package/assets/characters/goblin.json +40 -0
  22. package/assets/characters/goblin.png +0 -0
  23. package/assets/characters/medieval-knight.json +41 -0
  24. package/assets/characters/medieval-knight.png +0 -0
  25. package/assets/effects/swoosh.png +0 -0
  26. package/assets/items/box.png +0 -0
  27. package/assets/items/buff_potion.png +0 -0
  28. package/assets/items/coin.png +0 -0
  29. package/assets/items/gem.png +0 -0
  30. package/assets/items/gold.png +0 -0
  31. package/assets/items/hp_potion.png +0 -0
  32. package/assets/items/locked_item_box.png +0 -0
  33. package/assets/items/map.png +0 -0
  34. package/assets/items/resurrection_potion.png +0 -0
  35. package/assets/items/super_box.png +0 -0
  36. package/assets/items/trap.png +0 -0
  37. package/assets/tiles/floor00.jpg +0 -0
  38. package/assets/tiles/minecraft-tiles.png +0 -0
  39. package/assets/tiles/wall00.jpg +0 -0
  40. package/assets/vegetation/ash_color.png +0 -0
  41. package/assets/vegetation/aspen_color.png +0 -0
  42. package/assets/vegetation/bark/birch_color_1k.jpg +0 -0
  43. package/assets/vegetation/bark/birch_normal_1k.jpg +0 -0
  44. package/assets/vegetation/bark/birch_roughness_1k.jpg +0 -0
  45. package/assets/vegetation/bark/oak_color_1k.jpg +0 -0
  46. package/assets/vegetation/bark/oak_normal_1k.jpg +0 -0
  47. package/assets/vegetation/bark/oak_roughness_1k.jpg +0 -0
  48. package/assets/vegetation/bark/pine_color_1k.jpg +0 -0
  49. package/assets/vegetation/bark/pine_normal_1k.jpg +0 -0
  50. package/assets/vegetation/bark/pine_roughness_1k.jpg +0 -0
  51. package/assets/vegetation/ground/dirt_color.jpg +0 -0
  52. package/assets/vegetation/ground/dirt_normal.jpg +0 -0
  53. package/assets/vegetation/ground/grass.jpg +0 -0
  54. package/assets/vegetation/oak_color.png +0 -0
  55. package/assets/vegetation/pine_color.png +0 -0
  56. package/bin/incanto-assets.mjs +107 -0
  57. package/bin/incanto-check.mjs +107 -0
  58. package/bin/incanto-editor.mjs +343 -0
  59. package/bin/incanto-env.mjs +144 -0
  60. package/bin/incanto-model.mjs +296 -0
  61. package/bin/incanto-play.mjs +219 -0
  62. package/bin/incanto-skills.mjs +71 -0
  63. package/dist/2d.d.ts +642 -0
  64. package/dist/2d.js +44 -0
  65. package/dist/3d.d.ts +1860 -0
  66. package/dist/3d.js +5 -0
  67. package/dist/agent8-DzU2fFyH.js +129 -0
  68. package/dist/audio-player-DqUR3XFs.d.ts +110 -0
  69. package/dist/behavior-BAQq7HGM.d.ts +851 -0
  70. package/dist/create-game-BdjpTHrW.js +1725 -0
  71. package/dist/create-game-CZHROKcT.js +527 -0
  72. package/dist/debug-draw-CZmOYjL2.js +13 -0
  73. package/dist/debug.d.ts +66 -0
  74. package/dist/debug.js +658 -0
  75. package/dist/duplicate-DP2WPYom.js +22 -0
  76. package/dist/env.d.ts +430 -0
  77. package/dist/env.js +3152 -0
  78. package/dist/errors-BMFaY68Q.d.ts +33 -0
  79. package/dist/errors-BpWbnbb_.js +13 -0
  80. package/dist/gameplay-Ccruc3Wd.js +1501 -0
  81. package/dist/gameplay.d.ts +543 -0
  82. package/dist/gameplay.js +2 -0
  83. package/dist/heightmap-CroQPEER.js +185 -0
  84. package/dist/index.d.ts +305 -0
  85. package/dist/index.js +62 -0
  86. package/dist/json-BLk7H2Qa.js +30 -0
  87. package/dist/loader-CGs_G-r0.js +919 -0
  88. package/dist/loader-Mo0KghCv.d.ts +41 -0
  89. package/dist/net.d.ts +427 -0
  90. package/dist/net.js +772 -0
  91. package/dist/noise-CGUMx44x.js +82 -0
  92. package/dist/particle-sim-CbN4YUuH.d.ts +63 -0
  93. package/dist/particle-sim-DYuSUxvK.js +1319 -0
  94. package/dist/physics-2d-KuMWPTf6.js +288 -0
  95. package/dist/physics-3d-Dl67vOLT.js +434 -0
  96. package/dist/react.d.ts +65 -0
  97. package/dist/react.js +209 -0
  98. package/dist/register-BuUV1_KB.js +561 -0
  99. package/dist/register-CNlYAS1_.js +10634 -0
  100. package/dist/register-DPEV9_9t.js +851 -0
  101. package/dist/register-Dasmnurl.js +374 -0
  102. package/dist/registry-BVJ2HbCn.js +132 -0
  103. package/dist/rng-DP-SR7eg.js +38 -0
  104. package/dist/rolldown-runtime-D7D4PA-g.js +13 -0
  105. package/dist/schema-CcoWb32N.d.ts +104 -0
  106. package/dist/test.d.ts +158 -0
  107. package/dist/test.js +275 -0
  108. package/dist/touch-031PxtCR.js +208 -0
  109. package/dist/vite.d.ts +26 -0
  110. package/dist/vite.js +57 -0
  111. package/editor/assets/GameServer-C56iOUgF.js +1 -0
  112. package/editor/assets/agent8-Bp7QFI7v.js +1 -0
  113. package/editor/assets/index-DF3tMeKJ.css +1 -0
  114. package/editor/assets/index-Dl2pjA8e.js +7365 -0
  115. package/editor/assets/rapier-CEuLKeCu.js +1 -0
  116. package/editor/assets/rapier-DE6a0vmv.js +1 -0
  117. package/editor/index.html +169 -0
  118. package/package.json +97 -0
  119. package/schemas/scene.schema.json +4254 -0
  120. package/skills/README.md +9 -0
  121. package/skills/incanto-3d-character.md +229 -0
  122. package/skills/incanto-3d-models.md +151 -0
  123. package/skills/incanto-assets.md +118 -0
  124. package/skills/incanto-audio.md +309 -0
  125. package/skills/incanto-behaviors-and-scripts.md +169 -0
  126. package/skills/incanto-building-2d-games.md +242 -0
  127. package/skills/incanto-building-3d-games.md +245 -0
  128. package/skills/incanto-editor.md +163 -0
  129. package/skills/incanto-environment.md +743 -0
  130. package/skills/incanto-gameplay-behaviors.md +707 -0
  131. package/skills/incanto-multiplayer.md +264 -0
  132. package/skills/incanto-node-reference.md +797 -0
  133. package/skills/incanto-physics-and-input.md +164 -0
  134. package/skills/incanto-scene-json-authoring.md +325 -0
  135. package/skills/incanto-verifying-your-game.md +191 -0
  136. package/skills/incanto-web-integration.md +96 -0
  137. package/templates/agent8-server.js +84 -0
  138. package/templates/agent8-server.ts +138 -0
package/LICENSE ADDED
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+ Copyright (c) 2026 Verse8. All rights reserved.
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+
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+ This software, including its source code, compiled artifacts, and bundled
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+ assets (collectively, the "Software"), is proprietary and confidential to
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+ Verse8. It is published on the public npm registry solely as a technical
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+ distribution mechanism and is NOT open-source.
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+
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+ No license, right, or permission of any kind is granted to use, copy,
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+ reproduce, modify, adapt, merge, publish, distribute, sublicense, sell, or
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+ create derivative works of the Software, in whole or in part, by any means,
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+ except under a separate written agreement with Verse8 (for example, the
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+ Verse8 / agent8 platform Terms of Service).
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+
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+ Unauthorized use, reproduction, or distribution of the Software, or any
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+ portion of it, is strictly prohibited and may result in civil and criminal
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+ liability.
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+
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+ THIRD-PARTY COMPONENTS
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+ The Software incorporates third-party open-source components that remain
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+ licensed under their own terms and are NOT subject to the restrictions above.
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+ Those components, their copyright holders, and their full license texts are
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+ listed in THIRD-PARTY-NOTICES.md, distributed with this package. Your rights
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+ in those components are governed solely by their respective licenses.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. IN NO EVENT SHALL
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+ VERSE8 BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
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+ ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
package/README.md ADDED
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+ # incanto
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+
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+ **Vibe-coding-first web game engine SDK.** Every scene, character, event, and multiplayer
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+ rule is JSON an AI agent can read, diff, and rewrite — rendered by three.js.
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+
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+ ```bash
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+ bun add incanto three
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+ ```
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+
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+ ```ts
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+ import { Engine, loadScene } from 'incanto';
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+ import { Renderer2D, enablePhysics2D, registerNodes2D } from 'incanto/2d';
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+
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+ registerNodes2D();
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+ const scene = loadScene(levelJson); // the whole game lives in *.scene.json
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+ const engine = new Engine();
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+ engine.setScene(scene);
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+ engine.input.attachKeyboard(window);
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+ new Renderer2D({ canvas, engine });
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+ await enablePhysics2D(engine);
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+ engine.start();
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+ ```
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+
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+ | Entry | Contents |
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+ |---|---|
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+ | `incanto` | node tree, scene JSON load/serialize, signals, Engine loop, InputMap, Behavior, Timer |
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+ | `incanto/2d` | sprites, spritesheet animation, Camera2D, labels/UI, Rapier 2D physics, character controller |
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+ | `incanto/3d` | meshes, lights, Camera3D, Rapier 3D physics |
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+ | `incanto/net` | multiplayer over a pluggable `NetworkTransport` — built-in offline Loopback + [@agent8/gameserver](https://www.npmjs.com/package/@agent8/gameserver) adapter (optional peer); custom backends implement one interface |
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+
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+ - `schemas/scene.schema.json` — generated JSON Schema for scene files (the agent contract)
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+ - `templates/agent8-server.js` — the multiplayer server kernel for the agent8 platform
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+
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+ Docs, agent skills, examples, and architecture: **https://github.com/rareboe/Incanto**
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+
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+ © 2026 Verse8. All rights reserved. Proprietary — see [LICENSE](./LICENSE). Bundled third-party OSS notices: [THIRD-PARTY-NOTICES.md](./THIRD-PARTY-NOTICES.md).
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+ # Third-Party Notices
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+
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+ `incanto` is proprietary software (see [LICENSE](./LICENSE)). It nonetheless
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+ incorporates the third-party open-source components listed below. Each remains
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+ licensed under its own terms, reproduced here in full. Nothing in the `incanto`
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+ LICENSE limits your rights in these components — your use of them is governed
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+ solely by the licenses below.
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+
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+ ---
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+
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+ ## ez-tree
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+
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+ The 3D tree generator and foliage wind shaders (built into `dist/` from
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+ `src/3d/vegetation/eztree/*` and `src/3d/vegetation/tuft-wind.ts`), and the
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+ bundled ground textures in `assets/vegetation/ground/`, are derived from
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+ **ez-tree** by Dan Greenheck.
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+
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+ - Source: https://github.com/dgreenheck/ez-tree (commit `48dc193515135cff2b33515c47f0a8703b977e63`)
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+ - License: MIT
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+
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+ ```
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+ MIT License
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+
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+ Copyright (c) Dan Greenheck
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ ```
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+
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+ ---
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+
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+ ## webgl-noise
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+
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+ The GLSL simplex-noise functions in the water and foliage shaders (built into
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+ `dist/` from `src/3d/water/lake.ts` and `src/3d/vegetation/eztree/leaf-wind.ts`)
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+ are derived from **webgl-noise**.
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+
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+ - Source: https://github.com/ashima/webgl-noise and https://github.com/stegu/webgl-noise
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+ - License: MIT
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+
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+ ```
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+ Copyright (C) 2011 by Ashima Arts (Simplex noise)
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+ Copyright (C) 2011-2016 by Stefan Gustavson (Classic noise and others)
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ ```
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+
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+ ---
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+
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+ ## Bundled CC0 (public-domain) assets
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+
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+ The bark textures under `assets/vegetation/bark/` originate from **ambientcg**
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+ (https://ambientcg.com) and are dedicated to the public domain under the
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+ Creative Commons CC0 1.0 Universal dedication. They may be used without
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+ restriction or attribution.
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+
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+ - CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/
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+ [
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+ {
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+ "name": "2dbasic",
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+ "file": "characters/2dbasic.png",
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+ "url": "incanto/assets/characters/2dbasic.png",
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+ "kind": "character",
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+ "bytes": 30499,
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+ "description": "2dbasic sprite sheet image.anything,base character. (frame size 192x192)",
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+ "animation": "characters/2dbasic.json",
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+ "frameWidth": 111,
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+ "frameHeight": 83
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+ },
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+ {
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+ "name": "attacked",
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+ "file": "audio/attacked.mp3",
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+ "url": "incanto/assets/audio/attacked.mp3",
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+ "kind": "audio",
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+ "bytes": 8757,
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+ "description": "Short hurt / took-damage SFX for the player or an enemy."
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+ },
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+ {
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+ "name": "bark_birch_color",
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+ "file": "vegetation/bark/birch_color_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_color_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 194186,
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+ "description": "Birch bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_birch_normal",
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+ "file": "vegetation/bark/birch_normal_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_normal_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 378046,
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+ "description": "Birch bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_birch_roughness",
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+ "file": "vegetation/bark/birch_roughness_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_roughness_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 127387,
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+ "description": "Birch bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_oak_color",
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+ "file": "vegetation/bark/oak_color_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_color_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 297877,
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+ "description": "Oak bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_oak_normal",
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+ "file": "vegetation/bark/oak_normal_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_normal_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 67610,
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+ "description": "Oak bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_oak_roughness",
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+ "file": "vegetation/bark/oak_roughness_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_roughness_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 16648,
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+ "description": "Oak bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_pine_color",
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+ "file": "vegetation/bark/pine_color_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_color_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 196361,
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+ "description": "Pine bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_pine_normal",
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+ "file": "vegetation/bark/pine_normal_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_normal_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 58237,
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+ "description": "Pine bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "bark_pine_roughness",
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+ "file": "vegetation/bark/pine_roughness_1k.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_roughness_1k.jpg",
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+ "kind": "foliage",
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+ "bytes": 36136,
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+ "description": "Pine bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
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+ },
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+ {
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+ "name": "box",
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+ "file": "items/box.png",
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+ "url": "incanto/assets/items/box.png",
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+ "kind": "item",
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+ "bytes": 10861,
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+ "description": "Item box sprite for Dungeons and Dungeoners. Container sprite that holds random items or rewards when opened by player."
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+ },
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+ {
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+ "name": "buff_potion",
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+ "file": "items/buff_potion.png",
104
+ "url": "incanto/assets/items/buff_potion.png",
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+ "kind": "item",
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+ "bytes": 3809,
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+ "description": "Buff potion item sprite for Dungeons and Dungeoners. Consumable item that grants temporary stat boosts or positive effects to player character."
108
+ },
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+ {
110
+ "name": "coin",
111
+ "file": "items/coin.png",
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+ "url": "incanto/assets/items/coin.png",
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+ "kind": "item",
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+ "bytes": 1689,
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+ "description": "Gold coin collectible sprite for Dungeons and Dungeoners. Currency item with metallic sheen, used as in-game money or collectible reward."
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+ },
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+ {
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+ "name": "explosion",
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+ "file": "audio/explosion.mp3",
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+ "url": "incanto/assets/audio/explosion.mp3",
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+ "kind": "audio",
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+ "bytes": 40124,
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+ "description": "Impactful explosion / large destructive hit SFX. Pair with the Particles2D \"explosion\" preset."
124
+ },
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+ {
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+ "name": "floor00",
127
+ "file": "tiles/floor00.jpg",
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+ "url": "incanto/assets/tiles/floor00.jpg",
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+ "kind": "tile",
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+ "bytes": 28736,
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+ "description": "Basic floor tile texture for Dungeons and Dungeoners project, suitable for dungeon ground surfaces."
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+ },
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+ {
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+ "name": "gem",
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+ "file": "items/gem.png",
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+ "url": "incanto/assets/items/gem.png",
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+ "kind": "item",
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+ "bytes": 8762,
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+ "description": "Gem collectible sprite for Dungeons and Dungeoners. Valuable gemstone item used as currency, crafting material, or quest objective."
140
+ },
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+ {
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+ "name": "ghost",
143
+ "file": "characters/ghost.png",
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+ "url": "incanto/assets/characters/ghost.png",
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+ "kind": "character",
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+ "bytes": 22933,
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+ "description": "Ghost character with translucent appearance sprite sheet image (frame size 112x128)",
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+ "animation": "characters/ghost.json",
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+ "frameWidth": 112,
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+ "frameHeight": 128
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+ },
152
+ {
153
+ "name": "goblin",
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+ "file": "characters/goblin.png",
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+ "url": "incanto/assets/characters/goblin.png",
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+ "kind": "character",
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+ "bytes": 57994,
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+ "description": "Medieval goblin with torch sprite sheet image (frame size 192x192)",
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+ "animation": "characters/goblin.json",
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+ "frameWidth": 192,
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+ "frameHeight": 192
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+ },
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+ {
164
+ "name": "gold",
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+ "file": "items/gold.png",
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+ "url": "incanto/assets/items/gold.png",
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+ "kind": "item",
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+ "bytes": 22313,
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+ "description": "Gold item sprite for Dungeons and Dungeoners. Gold pile or gold bar sprite representing valuable currency or treasure reward."
170
+ },
171
+ {
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+ "name": "gold-loot",
173
+ "file": "audio/gold_loot.mp3",
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+ "url": "incanto/assets/audio/gold_loot.mp3",
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+ "kind": "audio",
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+ "bytes": 7506,
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+ "description": "Metallic coin / gold pickup jingle — collecting currency."
178
+ },
179
+ {
180
+ "name": "ground_dirt",
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+ "file": "vegetation/ground/dirt_color.jpg",
182
+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_color.jpg",
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+ "kind": "foliage",
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+ "bytes": 231383,
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+ "description": "Dense dirt/gravel ground texture (1024px) from the ez-tree demo app (MIT) — the reference meadow ground. Terrain3D grassland themes tile it for slope + noise-patch dirt by default; also bundled in `incanto/assets` (see `file`) for offline use."
186
+ },
187
+ {
188
+ "name": "ground_dirt_normal",
189
+ "file": "vegetation/ground/dirt_normal.jpg",
190
+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_normal.jpg",
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+ "kind": "foliage",
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+ "bytes": 123478,
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+ "description": "Dirt ground normal map (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes apply it across the whole ground band (demo parity); also bundled in `incanto/assets` (see `file`) for offline use."
194
+ },
195
+ {
196
+ "name": "ground_grass",
197
+ "file": "vegetation/ground/grass.jpg",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/grass.jpg",
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+ "kind": "foliage",
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+ "bytes": 322486,
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+ "description": "Mossy meadow grass ground texture (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes (meadow/forest generators) tile it as the grass splat layer by default; also bundled in `incanto/assets` (see `file`) for offline use."
202
+ },
203
+ {
204
+ "name": "heal",
205
+ "file": "audio/heal.mp3",
206
+ "url": "incanto/assets/audio/heal.mp3",
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+ "kind": "audio",
208
+ "bytes": 29764,
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+ "description": "Soothing health-restore / heal spell SFX."
210
+ },
211
+ {
212
+ "name": "hit-metal-bang",
213
+ "file": "audio/hit_metal_bang.mp3",
214
+ "url": "incanto/assets/audio/hit_metal_bang.mp3",
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+ "kind": "audio",
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+ "bytes": 17972,
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+ "description": "Metallic impact — hitting armor, metal, or a blocked attack."
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+ },
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+ {
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+ "name": "hp_potion",
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+ "file": "items/hp_potion.png",
222
+ "url": "incanto/assets/items/hp_potion.png",
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+ "kind": "item",
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+ "bytes": 3513,
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+ "description": "Health potion item sprite for Dungeons and Dungeoners. Consumable healing item that restores player health points when used."
226
+ },
227
+ {
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+ "name": "ice-spear",
229
+ "file": "audio/ice_spear.mp3",
230
+ "url": "incanto/assets/audio/ice_spear.mp3",
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+ "kind": "audio",
232
+ "bytes": 21315,
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+ "description": "Sharp piercing ice projectile fire SFX."
234
+ },
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+ {
236
+ "name": "leaves_ash",
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+ "file": "vegetation/ash_color.png",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ash_color.png",
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+ "kind": "foliage",
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+ "bytes": 181423,
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+ "description": "Ash leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf/dead ash variants by default; copy it next to your game and set leafTexture to serve offline."
242
+ },
243
+ {
244
+ "name": "leaves_aspen",
245
+ "file": "vegetation/aspen_color.png",
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+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/aspen_color.png",
247
+ "kind": "foliage",
248
+ "bytes": 142116,
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+ "description": "Aspen leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for high-tier broadleaf aspen variants; copy + leafTexture for offline serving."
250
+ },
251
+ {
252
+ "name": "leaves_oak",
253
+ "file": "vegetation/oak_color.png",
254
+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/oak_color.png",
255
+ "kind": "foliage",
256
+ "bytes": 238115,
257
+ "description": "Oak leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf oak variants by default; copy + leafTexture for offline serving."
258
+ },
259
+ {
260
+ "name": "leaves_pine",
261
+ "file": "vegetation/pine_color.png",
262
+ "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/pine_color.png",
263
+ "kind": "foliage",
264
+ "bytes": 303684,
265
+ "description": "Pine needle-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for conifer variants by default; copy + leafTexture for offline serving."
266
+ },
267
+ {
268
+ "name": "locked_item_box",
269
+ "file": "items/locked_item_box.png",
270
+ "url": "incanto/assets/items/locked_item_box.png",
271
+ "kind": "item",
272
+ "bytes": 11074,
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+ "description": "Locked item box sprite for Dungeons and Dungeoners. Container sprite requiring key or lockpick to open, containing valuable rewards."
274
+ },
275
+ {
276
+ "name": "map",
277
+ "file": "items/map.png",
278
+ "url": "incanto/assets/items/map.png",
279
+ "kind": "item",
280
+ "bytes": 3754,
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+ "description": "Map item sprite for Dungeons and Dungeoners. Navigation item revealing dungeon layout or providing exploration assistance."
282
+ },
283
+ {
284
+ "name": "medieval-knight",
285
+ "file": "characters/medieval-knight.png",
286
+ "url": "incanto/assets/characters/medieval-knight.png",
287
+ "kind": "character",
288
+ "bytes": 84367,
289
+ "description": "(frame size 192x192) Using a medieval-themed SD(Super Deformed) knight sprite sheet image, you can apply idle, move, and attack animations, among others.",
290
+ "animation": "characters/medieval-knight.json",
291
+ "frameWidth": 192,
292
+ "frameHeight": 192
293
+ },
294
+ {
295
+ "name": "minecraft-tiles",
296
+ "file": "tiles/minecraft-tiles.png",
297
+ "url": "incanto/assets/tiles/minecraft-tiles.png",
298
+ "kind": "tile",
299
+ "bytes": 10511,
300
+ "description": "Minecraft-themed tiles sprite sheet image (frame size 16x16)"
301
+ },
302
+ {
303
+ "name": "monster-died",
304
+ "file": "audio/monster_died.mp3",
305
+ "url": "incanto/assets/audio/monster_died.mp3",
306
+ "kind": "audio",
307
+ "bytes": 16836,
308
+ "description": "Enemy defeat / death SFX."
309
+ },
310
+ {
311
+ "name": "resurrection_potion",
312
+ "file": "items/resurrection_potion.png",
313
+ "url": "incanto/assets/items/resurrection_potion.png",
314
+ "kind": "item",
315
+ "bytes": 3471,
316
+ "description": "Resurrection potion item sprite for Dungeons and Dungeoners. Rare consumable that revives fallen party members or prevents death."
317
+ },
318
+ {
319
+ "name": "slash",
320
+ "file": "audio/slash.mp3",
321
+ "url": "incanto/assets/audio/slash.mp3",
322
+ "kind": "audio",
323
+ "bytes": 10425,
324
+ "description": "Quick sword swing / melee slash SFX."
325
+ },
326
+ {
327
+ "name": "smite",
328
+ "file": "audio/smite.mp3",
329
+ "url": "incanto/assets/audio/smite.mp3",
330
+ "kind": "audio",
331
+ "bytes": 12956,
332
+ "description": "Powerful holy downward-strike SFX."
333
+ },
334
+ {
335
+ "name": "spells-cast",
336
+ "file": "audio/spells_cast.mp3",
337
+ "url": "incanto/assets/audio/spells_cast.mp3",
338
+ "kind": "audio",
339
+ "bytes": 22151,
340
+ "description": "Generic magical spell-cast / chant SFX."
341
+ },
342
+ {
343
+ "name": "super_box",
344
+ "file": "items/super_box.png",
345
+ "url": "incanto/assets/items/super_box.png",
346
+ "kind": "item",
347
+ "bytes": 12184,
348
+ "description": "Super item box sprite for Dungeons and Dungeoners. Premium container sprite containing rare or powerful items and equipment."
349
+ },
350
+ {
351
+ "name": "swoosh",
352
+ "file": "effects/swoosh.png",
353
+ "url": "incanto/assets/effects/swoosh.png",
354
+ "kind": "effect",
355
+ "bytes": 2599,
356
+ "description": "Swoosh effect sprite for Dungeons and Dungeoners. Motion blur or attack trail effect used for melee attacks, sword slashes, or fast movement animations."
357
+ },
358
+ {
359
+ "name": "trap",
360
+ "file": "items/trap.png",
361
+ "url": "incanto/assets/items/trap.png",
362
+ "kind": "item",
363
+ "bytes": 3969,
364
+ "description": "Trap object sprite for Dungeons and Dungeoners. Hazard sprite that damages players when triggered in dungeon exploration."
365
+ },
366
+ {
367
+ "name": "ui-click",
368
+ "file": "audio/ui_click.wav",
369
+ "url": "incanto/assets/audio/ui_click.wav",
370
+ "kind": "audio",
371
+ "bytes": 17332,
372
+ "description": "Short tactile UI click for menus and buttons."
373
+ },
374
+ {
375
+ "name": "walk",
376
+ "file": "audio/walk.mp3",
377
+ "url": "incanto/assets/audio/walk.mp3",
378
+ "kind": "audio",
379
+ "bytes": 5642,
380
+ "description": "Single footstep SFX for character movement (loop or one-shot)."
381
+ },
382
+ {
383
+ "name": "wall00",
384
+ "file": "tiles/wall00.jpg",
385
+ "url": "incanto/assets/tiles/wall00.jpg",
386
+ "kind": "tile",
387
+ "bytes": 44344,
388
+ "description": "Basic wall tile texture for Dungeons and Dungeoners project, suitable for dungeon vertical boundaries."
389
+ }
390
+ ]
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+ {
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+ "frame": {
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+ "width": 111,
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+ "height": 83
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+ },
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+ "direction": "right",
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+ "origin": {
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+ "x": 0.5,
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+ "y": 0.61
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+ },
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+ "body": {
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+ "size": {
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+ "width": 62,
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+ "height": 75
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+ },
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+ "offset": {
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+ "x": 23,
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+ "y": -5
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+ }
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+ },
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+ "animations": {
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+ "idle": {
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+ "start": 0,
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+ "end": 5,
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+ "frameRate": 10,
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+ "repeat": -1
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+ },
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+ "move": {
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+ "start": 6,
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+ "end": 11,
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+ "frameRate": 10,
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+ "repeat": -1
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+ },
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+ "attack": {
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+ "start": 12,
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+ "end": 17,
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+ "frameRate": 10,
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+ "repeat": 0
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+ }
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+ }
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+ }
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+ },
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+ "animations": {
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+ "move": {
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+ "end": 11,
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+ "attack": {
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+ "start": 12,
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+ "end": 17,
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+ "frameRate": 10,
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+ "repeat": 0
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+ },
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+ "attack2": {
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+ "end": 23,
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+ "frameRate": 10,
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+ "repeat": 0
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+ }
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+ }
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+ }
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