image-color-grading 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1 -0
- package/dist/index.d.cts +233 -0
- package/dist/index.d.ts +224 -14
- package/dist/index.js +1 -22
- package/package.json +14 -6
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/processor.d.ts +0 -109
- package/dist/processor.d.ts.map +0 -1
- package/dist/processor.js +0 -527
- package/dist/processor.js.map +0 -1
- package/dist/shaders.d.ts +0 -27
- package/dist/shaders.d.ts.map +0 -1
- package/dist/shaders.js +0 -674
- package/dist/shaders.js.map +0 -1
- package/dist/types.d.ts +0 -97
- package/dist/types.d.ts.map +0 -1
- package/dist/types.js +0 -2
- package/dist/types.js.map +0 -1
- package/dist/utils.d.ts +0 -50
- package/dist/utils.d.ts.map +0 -1
- package/dist/utils.js +0 -176
- package/dist/utils.js.map +0 -1
package/package.json
CHANGED
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@@ -1,15 +1,21 @@
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{
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"name": "image-color-grading",
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"version": "1.0.
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"version": "1.0.2",
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"description": "基于 WebGL 的高性能图像调色库,支持亮度、对比度、饱和度、色温等 22+ 种调色参数",
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"type": "module",
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"main": "./dist/index.
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"main": "./dist/index.cjs",
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"module": "./dist/index.js",
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"types": "./dist/index.d.ts",
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"exports": {
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".": {
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"import":
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"import": {
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"types": "./dist/index.d.ts",
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"default": "./dist/index.js"
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},
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"require": {
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"types": "./dist/index.d.cts",
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"default": "./dist/index.cjs"
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}
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}
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},
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"files": [
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@@ -17,8 +23,8 @@
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"README.md"
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],
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"scripts": {
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"build": "
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"dev": "
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"build": "tsup",
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"dev": "tsup --watch",
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"prepublishOnly": "npm run build"
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},
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"keywords": [
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@@ -42,6 +48,8 @@
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"url": ""
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},
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"devDependencies": {
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"terser": "^5.0.0",
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"tsup": "^8.0.0",
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"typescript": "^5.0.0"
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},
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"engines": {
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package/dist/index.d.ts.map
DELETED
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AACjE,YAAY,EACV,oBAAoB,EACpB,2BAA2B,EAC3B,aAAa,GACd,MAAM,SAAS,CAAC"}
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package/dist/index.js.map
DELETED
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC"}
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package/dist/processor.d.ts
DELETED
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import type { ColorGradingSettings, PartialColorGradingSettings, ExportOptions } from './types';
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/**
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* 默认设置
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*/
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export declare const defaultSettings: ColorGradingSettings;
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/**
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* 图像调色处理器
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*
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* @example
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* ```ts
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* const processor = new ImageColorGrading();
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* await processor.loadImage('path/to/image.jpg');
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* processor.setSettings({ brightness: 20, contrast: 10 });
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* processor.render();
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* const dataUrl = processor.toDataURL();
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* ```
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*/
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export declare class ImageColorGrading {
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private canvas;
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private resources;
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private settings;
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private imageLoaded;
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/**
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* 创建图像调色处理器
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* @param canvas - 可选的 canvas 元素,不传则自动创建
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*/
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constructor(canvas?: HTMLCanvasElement);
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/**
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* 获取 canvas 元素
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*/
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getCanvas(): HTMLCanvasElement;
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/**
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* 获取当前设置
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*/
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getSettings(): ColorGradingSettings;
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/**
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* 设置调色参数
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* @param newSettings - 部分或全部设置参数
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*/
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setSettings(newSettings: PartialColorGradingSettings): void;
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/**
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* 重置所有设置为默认值
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*/
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resetSettings(): void;
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/**
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* 从 URL 加载图像
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* @param url - 图像 URL
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* @returns Promise
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*/
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loadImage(url: string): Promise<void>;
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/**
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* 从 HTMLImageElement 加载图像
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* @param image - 图像元素
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*/
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loadFromImage(image: HTMLImageElement): void;
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/**
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* 从 File 对象加载图像
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* @param file - File 对象
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* @returns Promise
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*/
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loadFromFile(file: File): Promise<void>;
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/**
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* 从 ImageData 加载图像
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* @param imageData - ImageData 对象
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*/
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loadFromImageData(imageData: ImageData): void;
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/**
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* 渲染图像
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*/
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render(): void;
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/**
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* 导出为 Data URL
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* @param options - 导出选项
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* @returns Data URL 字符串
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*/
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toDataURL(options?: ExportOptions): string;
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/**
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* 导出为 Blob
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* @param options - 导出选项
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* @returns Promise<Blob>
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*/
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toBlob(options?: ExportOptions): Promise<Blob>;
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/**
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* 获取 ImageData
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* @returns ImageData
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*/
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getImageData(): ImageData;
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/**
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* 获取图像尺寸
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*/
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getSize(): {
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width: number;
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height: number;
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};
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/**
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* 检查是否已加载图像
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*/
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isLoaded(): boolean;
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/**
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* 销毁资源
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*/
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dispose(): void;
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private getWebGLContext;
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private initFromImage;
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private initResources;
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private disposeResources;
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private drawFrame;
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}
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//# sourceMappingURL=processor.d.ts.map
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package/dist/processor.d.ts.map
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{"version":3,"file":"processor.d.ts","sourceRoot":"","sources":["../src/processor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,2BAA2B,EAI3B,aAAa,EACd,MAAM,SAAS,CAAC;AAYjB;;GAEG;AACH,eAAO,MAAM,eAAe,EAAE,oBAsB7B,CAAC;AAEF;;;;;;;;;;;GAWG;AACH,qBAAa,iBAAiB;IAC5B,OAAO,CAAC,MAAM,CAAoB;IAClC,OAAO,CAAC,SAAS,CAA+B;IAChD,OAAO,CAAC,QAAQ,CAAgD;IAChE,OAAO,CAAC,WAAW,CAAS;IAE5B;;;OAGG;gBACS,MAAM,CAAC,EAAE,iBAAiB;IAItC;;OAEG;IACH,SAAS,IAAI,iBAAiB;IAI9B;;OAEG;IACH,WAAW,IAAI,oBAAoB;IAInC;;;OAGG;IACH,WAAW,CAAC,WAAW,EAAE,2BAA2B,GAAG,IAAI;IAO3D;;OAEG;IACH,aAAa,IAAI,IAAI;IAOrB;;;;OAIG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAerC;;;OAGG;IACH,aAAa,CAAC,KAAK,EAAE,gBAAgB,GAAG,IAAI;IAI5C;;;;OAIG;IACH,YAAY,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAevC;;;OAGG;IACH,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI;IAoC7C;;OAEG;IACH,MAAM,IAAI,IAAI;IAQd;;;;OAIG;IACH,SAAS,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,MAAM;IAM1C;;;;OAIG;IACH,MAAM,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;IAkB9C;;;OAGG;IACH,YAAY,IAAI,SAAS;IAiBzB;;OAEG;IACH,OAAO,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAO5C;;OAEG;IACH,QAAQ,IAAI,OAAO;IAInB;;OAEG;IACH,OAAO,IAAI,IAAI;IAOf,OAAO,CAAC,eAAe;IAQvB,OAAO,CAAC,aAAa;IAmCrB,OAAO,CAAC,aAAa;IA4ErB,OAAO,CAAC,gBAAgB;IAmBxB,OAAO,CAAC,SAAS;CAuUlB"}
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package/dist/processor.js
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import * as shaders from './shaders';
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import { buildProgram, createRenderTarget, createPaletteTexture, updatePaletteTexture, buildBlackPalette, buildContrastMatrix, buildSaturationMatrix, } from './utils';
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/**
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* 默认设置
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*/
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export const defaultSettings = {
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vibrance: 0,
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saturation: 0,
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temperature: 0,
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tint: 0,
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hue: 0,
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brightness: 0,
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exposure: 0,
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contrast: 0,
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blacks: 0,
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whites: 0,
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highlights: 0,
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shadows: 0,
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dehaze: 0,
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bloom: 0,
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glamour: 0,
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clarity: 0,
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sharpen: 0,
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smooth: 0,
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blur: 0,
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vignette: 0,
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grain: 0,
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};
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/**
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* 图像调色处理器
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*
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* @example
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* ```ts
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* const processor = new ImageColorGrading();
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* await processor.loadImage('path/to/image.jpg');
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* processor.setSettings({ brightness: 20, contrast: 10 });
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* processor.render();
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* const dataUrl = processor.toDataURL();
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* ```
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*/
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export class ImageColorGrading {
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/**
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* 创建图像调色处理器
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* @param canvas - 可选的 canvas 元素,不传则自动创建
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*/
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constructor(canvas) {
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this.resources = null;
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this.settings = { ...defaultSettings };
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this.imageLoaded = false;
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this.canvas = canvas || document.createElement('canvas');
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}
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/**
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* 获取 canvas 元素
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*/
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getCanvas() {
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return this.canvas;
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}
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/**
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* 获取当前设置
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*/
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getSettings() {
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return { ...this.settings };
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}
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/**
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* 设置调色参数
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* @param newSettings - 部分或全部设置参数
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*/
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setSettings(newSettings) {
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this.settings = { ...this.settings, ...newSettings };
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if (this.resources) {
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}
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}
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* 重置所有设置为默认值
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*/
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resetSettings() {
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this.settings = { ...defaultSettings };
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if (this.resources) {
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this.render();
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}
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}
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/**
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* 从 URL 加载图像
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* @param url - 图像 URL
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* @returns Promise
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loadImage(url) {
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return new Promise((resolve, reject) => {
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const image = new Image();
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image.crossOrigin = 'anonymous';
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image.onload = () => {
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this.initFromImage(image);
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resolve();
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};
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image.onerror = () => {
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reject(new Error(`Failed to load image: ${url}`));
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};
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image.src = url;
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});
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}
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/**
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* 从 HTMLImageElement 加载图像
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* @param image - 图像元素
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*/
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loadFromImage(image) {
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this.initFromImage(image);
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}
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/**
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* 从 File 对象加载图像
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* @param file - File 对象
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* @returns Promise
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loadFromFile(file) {
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return new Promise((resolve, reject) => {
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const url = URL.createObjectURL(file);
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this.loadImage(url)
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.then(() => {
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URL.revokeObjectURL(url);
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resolve();
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})
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.catch((err) => {
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URL.revokeObjectURL(url);
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124
|
-
reject(err);
|
|
125
|
-
});
|
|
126
|
-
});
|
|
127
|
-
}
|
|
128
|
-
/**
|
|
129
|
-
* 从 ImageData 加载图像
|
|
130
|
-
* @param imageData - ImageData 对象
|
|
131
|
-
*/
|
|
132
|
-
loadFromImageData(imageData) {
|
|
133
|
-
const { width, height, data } = imageData;
|
|
134
|
-
this.canvas.width = width;
|
|
135
|
-
this.canvas.height = height;
|
|
136
|
-
const gl = this.getWebGLContext();
|
|
137
|
-
if (!gl)
|
|
138
|
-
throw new Error('WebGL not supported');
|
|
139
|
-
this.disposeResources();
|
|
140
|
-
gl.viewport(0, 0, width, height);
|
|
141
|
-
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
|
|
142
|
-
const sourceTexture = gl.createTexture();
|
|
143
|
-
if (!sourceTexture)
|
|
144
|
-
throw new Error('Failed to create texture');
|
|
145
|
-
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
146
|
-
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
|
147
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
148
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
149
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
150
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
151
|
-
this.initResources(gl, width, height, sourceTexture);
|
|
152
|
-
}
|
|
153
|
-
/**
|
|
154
|
-
* 渲染图像
|
|
155
|
-
*/
|
|
156
|
-
render() {
|
|
157
|
-
if (!this.resources) {
|
|
158
|
-
console.warn('No image loaded');
|
|
159
|
-
return;
|
|
160
|
-
}
|
|
161
|
-
this.drawFrame(this.resources, this.settings);
|
|
162
|
-
}
|
|
163
|
-
/**
|
|
164
|
-
* 导出为 Data URL
|
|
165
|
-
* @param options - 导出选项
|
|
166
|
-
* @returns Data URL 字符串
|
|
167
|
-
*/
|
|
168
|
-
toDataURL(options) {
|
|
169
|
-
const format = options?.format || 'image/png';
|
|
170
|
-
const quality = options?.quality;
|
|
171
|
-
return this.canvas.toDataURL(format, quality);
|
|
172
|
-
}
|
|
173
|
-
/**
|
|
174
|
-
* 导出为 Blob
|
|
175
|
-
* @param options - 导出选项
|
|
176
|
-
* @returns Promise<Blob>
|
|
177
|
-
*/
|
|
178
|
-
toBlob(options) {
|
|
179
|
-
return new Promise((resolve, reject) => {
|
|
180
|
-
const format = options?.format || 'image/png';
|
|
181
|
-
const quality = options?.quality;
|
|
182
|
-
this.canvas.toBlob((blob) => {
|
|
183
|
-
if (blob) {
|
|
184
|
-
resolve(blob);
|
|
185
|
-
}
|
|
186
|
-
else {
|
|
187
|
-
reject(new Error('Failed to create blob'));
|
|
188
|
-
}
|
|
189
|
-
}, format, quality);
|
|
190
|
-
});
|
|
191
|
-
}
|
|
192
|
-
/**
|
|
193
|
-
* 获取 ImageData
|
|
194
|
-
* @returns ImageData
|
|
195
|
-
*/
|
|
196
|
-
getImageData() {
|
|
197
|
-
const ctx = this.canvas.getContext('2d');
|
|
198
|
-
if (ctx) {
|
|
199
|
-
return ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
|
|
200
|
-
}
|
|
201
|
-
// 如果是 WebGL 上下文,需要通过 readPixels 读取
|
|
202
|
-
const gl = this.canvas.getContext('webgl');
|
|
203
|
-
if (gl) {
|
|
204
|
-
const pixels = new Uint8ClampedArray(this.canvas.width * this.canvas.height * 4);
|
|
205
|
-
gl.readPixels(0, 0, this.canvas.width, this.canvas.height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
|
206
|
-
return new ImageData(pixels, this.canvas.width, this.canvas.height);
|
|
207
|
-
}
|
|
208
|
-
throw new Error('Cannot get ImageData');
|
|
209
|
-
}
|
|
210
|
-
/**
|
|
211
|
-
* 获取图像尺寸
|
|
212
|
-
*/
|
|
213
|
-
getSize() {
|
|
214
|
-
return {
|
|
215
|
-
width: this.canvas.width,
|
|
216
|
-
height: this.canvas.height,
|
|
217
|
-
};
|
|
218
|
-
}
|
|
219
|
-
/**
|
|
220
|
-
* 检查是否已加载图像
|
|
221
|
-
*/
|
|
222
|
-
isLoaded() {
|
|
223
|
-
return this.imageLoaded;
|
|
224
|
-
}
|
|
225
|
-
/**
|
|
226
|
-
* 销毁资源
|
|
227
|
-
*/
|
|
228
|
-
dispose() {
|
|
229
|
-
this.disposeResources();
|
|
230
|
-
this.imageLoaded = false;
|
|
231
|
-
}
|
|
232
|
-
// ===== 私有方法 =====
|
|
233
|
-
getWebGLContext() {
|
|
234
|
-
return this.canvas.getContext('webgl', {
|
|
235
|
-
antialias: true,
|
|
236
|
-
premultipliedAlpha: false,
|
|
237
|
-
preserveDrawingBuffer: true,
|
|
238
|
-
});
|
|
239
|
-
}
|
|
240
|
-
initFromImage(image) {
|
|
241
|
-
const width = image.naturalWidth || image.width;
|
|
242
|
-
const height = image.naturalHeight || image.height;
|
|
243
|
-
this.canvas.width = width;
|
|
244
|
-
this.canvas.height = height;
|
|
245
|
-
const gl = this.getWebGLContext();
|
|
246
|
-
if (!gl)
|
|
247
|
-
throw new Error('WebGL not supported');
|
|
248
|
-
this.disposeResources();
|
|
249
|
-
gl.disable(gl.DEPTH_TEST);
|
|
250
|
-
gl.viewport(0, 0, width, height);
|
|
251
|
-
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
|
|
252
|
-
const sourceTexture = gl.createTexture();
|
|
253
|
-
if (!sourceTexture)
|
|
254
|
-
throw new Error('Failed to create texture');
|
|
255
|
-
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
256
|
-
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
|
257
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
258
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
259
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
260
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
261
|
-
this.initResources(gl, width, height, sourceTexture);
|
|
262
|
-
}
|
|
263
|
-
initResources(gl, width, height, sourceTexture) {
|
|
264
|
-
const blackPalette = createPaletteTexture(gl, buildBlackPalette(0));
|
|
265
|
-
const positionBuffer = gl.createBuffer();
|
|
266
|
-
const texCoordBuffer = gl.createBuffer();
|
|
267
|
-
if (!positionBuffer || !texCoordBuffer) {
|
|
268
|
-
throw new Error('Failed to create buffers');
|
|
269
|
-
}
|
|
270
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
|
271
|
-
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
|
|
272
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
|
|
273
|
-
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), gl.STATIC_DRAW);
|
|
274
|
-
const programs = {
|
|
275
|
-
pass: buildProgram(gl, shaders.vertexSource, shaders.passFragment, ['uTexture']),
|
|
276
|
-
vibrance: buildProgram(gl, shaders.vertexSource, shaders.vibranceFragment, ['uTexture', 'uAmount']),
|
|
277
|
-
saturation: buildProgram(gl, shaders.vertexSource, shaders.saturationFragment, ['uTexture', 'uMatrix[0]']),
|
|
278
|
-
temperature: buildProgram(gl, shaders.vertexSource, shaders.temperatureFragment, ['uTexture', 'uAmount']),
|
|
279
|
-
tint: buildProgram(gl, shaders.vertexSource, shaders.tintFragment, ['uTexture', 'uAmount']),
|
|
280
|
-
hue: buildProgram(gl, shaders.vertexSource, shaders.hueFragment, ['uTexture', 'uRotation']),
|
|
281
|
-
brightness: buildProgram(gl, shaders.vertexSource, shaders.brightnessFragment, ['uTexture', 'uAmount']),
|
|
282
|
-
exposure: buildProgram(gl, shaders.vertexSource, shaders.exposureFragment, ['uTexture', 'uAmount']),
|
|
283
|
-
contrast: buildProgram(gl, shaders.vertexSource, shaders.contrastFragment, ['uTexture', 'uMatrix[0]']),
|
|
284
|
-
blacks: buildProgram(gl, shaders.blackVertexSource, shaders.blackPaletteFragment, [
|
|
285
|
-
'uTexture',
|
|
286
|
-
'uPaletteMap',
|
|
287
|
-
'transform',
|
|
288
|
-
]),
|
|
289
|
-
whites: buildProgram(gl, shaders.vertexSource, shaders.whitesFragment, ['uTexture', 'uAmount']),
|
|
290
|
-
highlights: buildProgram(gl, shaders.vertexSource, shaders.highlightsFragment, ['uTexture', 'uAmount']),
|
|
291
|
-
shadows: buildProgram(gl, shaders.vertexSource, shaders.shadowsFragment, ['uTexture', 'uAmount']),
|
|
292
|
-
dehaze: buildProgram(gl, shaders.vertexSource, shaders.dehazeFragment, ['uTexture', 'uAmount', 'uSize']),
|
|
293
|
-
bloom: buildProgram(gl, shaders.vertexSource, shaders.bloomFragment, ['uTexture', 'uAmount', 'uTexel', 'uThreshold']),
|
|
294
|
-
glamour: buildProgram(gl, shaders.vertexSource, shaders.glamourFragment, ['uTexture', 'uAmount', 'uTexel']),
|
|
295
|
-
clarity: buildProgram(gl, shaders.vertexSource, shaders.clarityFragment, ['uTexture', 'uAmount', 'uTexel']),
|
|
296
|
-
sharpen: buildProgram(gl, shaders.vertexSource, shaders.kernelFragment, ['uTexture', 'uTexel', 'uKernel[0]', 'uAmount']),
|
|
297
|
-
smooth: buildProgram(gl, shaders.vertexSource, shaders.kernelFragment, ['uTexture', 'uTexel', 'uKernel[0]', 'uAmount']),
|
|
298
|
-
blur: buildProgram(gl, shaders.vertexSource, shaders.blurFragment, ['uTexture', 'uSize']),
|
|
299
|
-
vignette: buildProgram(gl, shaders.vertexSource, shaders.vignetteFragment, ['uTexture', 'uAmount', 'uSize']),
|
|
300
|
-
grain: buildProgram(gl, shaders.vertexSource, shaders.grainFragment, ['uTexture', 'uResolution', 'uAmount', 'uTime']),
|
|
301
|
-
};
|
|
302
|
-
const targets = [
|
|
303
|
-
createRenderTarget(gl, width, height),
|
|
304
|
-
createRenderTarget(gl, width, height),
|
|
305
|
-
];
|
|
306
|
-
this.resources = {
|
|
307
|
-
gl,
|
|
308
|
-
width,
|
|
309
|
-
height,
|
|
310
|
-
sourceTexture,
|
|
311
|
-
blackPalette,
|
|
312
|
-
quad: { positionBuffer, texCoordBuffer },
|
|
313
|
-
programs,
|
|
314
|
-
targets,
|
|
315
|
-
};
|
|
316
|
-
this.imageLoaded = true;
|
|
317
|
-
this.render();
|
|
318
|
-
}
|
|
319
|
-
disposeResources() {
|
|
320
|
-
if (!this.resources)
|
|
321
|
-
return;
|
|
322
|
-
const { gl, sourceTexture, blackPalette, quad, programs, targets } = this.resources;
|
|
323
|
-
gl.deleteTexture(sourceTexture);
|
|
324
|
-
gl.deleteTexture(blackPalette);
|
|
325
|
-
gl.deleteBuffer(quad.positionBuffer);
|
|
326
|
-
gl.deleteBuffer(quad.texCoordBuffer);
|
|
327
|
-
targets.forEach((target) => {
|
|
328
|
-
gl.deleteFramebuffer(target.framebuffer);
|
|
329
|
-
gl.deleteTexture(target.texture);
|
|
330
|
-
});
|
|
331
|
-
Object.values(programs).forEach((programInfo) => {
|
|
332
|
-
gl.deleteProgram(programInfo.program);
|
|
333
|
-
});
|
|
334
|
-
this.resources = null;
|
|
335
|
-
}
|
|
336
|
-
drawFrame(resources, settings) {
|
|
337
|
-
const { gl, width, height, sourceTexture, blackPalette, quad, programs, targets, } = resources;
|
|
338
|
-
gl.viewport(0, 0, width, height);
|
|
339
|
-
const texel = [1 / width, 1 / height];
|
|
340
|
-
let inputTexture = sourceTexture;
|
|
341
|
-
let pingIndex = 0;
|
|
342
|
-
const bindAttributes = (program) => {
|
|
343
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, quad.positionBuffer);
|
|
344
|
-
const positionAttrib = program.attribs.aPosition >= 0
|
|
345
|
-
? program.attribs.aPosition
|
|
346
|
-
: program.attribs.apos;
|
|
347
|
-
if (positionAttrib >= 0) {
|
|
348
|
-
gl.enableVertexAttribArray(positionAttrib);
|
|
349
|
-
gl.vertexAttribPointer(positionAttrib, 2, gl.FLOAT, false, 0, 0);
|
|
350
|
-
}
|
|
351
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, quad.texCoordBuffer);
|
|
352
|
-
const texAttrib = program.attribs.aTexCoord >= 0
|
|
353
|
-
? program.attribs.aTexCoord
|
|
354
|
-
: program.attribs.auv;
|
|
355
|
-
if (texAttrib >= 0) {
|
|
356
|
-
gl.enableVertexAttribArray(texAttrib);
|
|
357
|
-
gl.vertexAttribPointer(texAttrib, 2, gl.FLOAT, false, 0, 0);
|
|
358
|
-
}
|
|
359
|
-
};
|
|
360
|
-
const drawPass = (program, setupUniforms, output) => {
|
|
361
|
-
gl.useProgram(program.program);
|
|
362
|
-
bindAttributes(program);
|
|
363
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
364
|
-
gl.bindTexture(gl.TEXTURE_2D, inputTexture);
|
|
365
|
-
const textureLoc = program.uniforms.uTexture;
|
|
366
|
-
if (textureLoc)
|
|
367
|
-
gl.uniform1i(textureLoc, 0);
|
|
368
|
-
setupUniforms();
|
|
369
|
-
gl.bindFramebuffer(gl.FRAMEBUFFER, output ? output.framebuffer : null);
|
|
370
|
-
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
371
|
-
inputTexture = output ? output.texture : inputTexture;
|
|
372
|
-
};
|
|
373
|
-
const swapTarget = () => {
|
|
374
|
-
const target = targets[pingIndex % 2];
|
|
375
|
-
pingIndex += 1;
|
|
376
|
-
return target;
|
|
377
|
-
};
|
|
378
|
-
// Vibrance
|
|
379
|
-
if (Math.abs(settings.vibrance) > 0.5) {
|
|
380
|
-
drawPass(programs.vibrance, () => {
|
|
381
|
-
gl.uniform1f(programs.vibrance.uniforms.uAmount, settings.vibrance / 100);
|
|
382
|
-
}, swapTarget());
|
|
383
|
-
}
|
|
384
|
-
// Saturation
|
|
385
|
-
if (Math.abs(settings.saturation) > 0.5) {
|
|
386
|
-
drawPass(programs.saturation, () => {
|
|
387
|
-
const matrix = buildSaturationMatrix(settings.saturation);
|
|
388
|
-
gl.uniform1fv(programs.saturation.uniforms['uMatrix[0]'], matrix);
|
|
389
|
-
}, swapTarget());
|
|
390
|
-
}
|
|
391
|
-
// Temperature
|
|
392
|
-
if (Math.abs(settings.temperature) > 0.5) {
|
|
393
|
-
drawPass(programs.temperature, () => {
|
|
394
|
-
gl.uniform1f(programs.temperature.uniforms.uAmount, settings.temperature / 500);
|
|
395
|
-
}, swapTarget());
|
|
396
|
-
}
|
|
397
|
-
// Tint
|
|
398
|
-
if (Math.abs(settings.tint) > 0.5) {
|
|
399
|
-
drawPass(programs.tint, () => {
|
|
400
|
-
gl.uniform1f(programs.tint.uniforms.uAmount, settings.tint / 500);
|
|
401
|
-
}, swapTarget());
|
|
402
|
-
}
|
|
403
|
-
// Hue
|
|
404
|
-
if (Math.abs(settings.hue) > 0.5) {
|
|
405
|
-
drawPass(programs.hue, () => {
|
|
406
|
-
gl.uniform1f(programs.hue.uniforms.uRotation, settings.hue / 200);
|
|
407
|
-
}, swapTarget());
|
|
408
|
-
}
|
|
409
|
-
// Brightness
|
|
410
|
-
drawPass(programs.brightness, () => {
|
|
411
|
-
gl.uniform1f(programs.brightness.uniforms.uAmount, settings.brightness / 200);
|
|
412
|
-
}, swapTarget());
|
|
413
|
-
// Exposure
|
|
414
|
-
if (Math.abs(settings.exposure) > 0.5) {
|
|
415
|
-
drawPass(programs.exposure, () => {
|
|
416
|
-
gl.uniform1f(programs.exposure.uniforms.uAmount, settings.exposure / 100);
|
|
417
|
-
}, swapTarget());
|
|
418
|
-
}
|
|
419
|
-
// Contrast
|
|
420
|
-
if (Math.abs(settings.contrast) > 0.5) {
|
|
421
|
-
drawPass(programs.contrast, () => {
|
|
422
|
-
const matrix = buildContrastMatrix(settings.contrast);
|
|
423
|
-
gl.uniform1fv(programs.contrast.uniforms['uMatrix[0]'], matrix);
|
|
424
|
-
}, swapTarget());
|
|
425
|
-
}
|
|
426
|
-
// Blacks
|
|
427
|
-
if (Math.abs(settings.blacks) > 0.5) {
|
|
428
|
-
updatePaletteTexture(gl, blackPalette, buildBlackPalette(settings.blacks));
|
|
429
|
-
drawPass(programs.blacks, () => {
|
|
430
|
-
gl.activeTexture(gl.TEXTURE1);
|
|
431
|
-
gl.bindTexture(gl.TEXTURE_2D, blackPalette);
|
|
432
|
-
gl.uniform1i(programs.blacks.uniforms.uPaletteMap, 1);
|
|
433
|
-
gl.uniform4f(programs.blacks.uniforms.transform, 1.0, 1.0, 0.0, 0.0);
|
|
434
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
435
|
-
}, swapTarget());
|
|
436
|
-
}
|
|
437
|
-
// Whites
|
|
438
|
-
if (Math.abs(settings.whites) > 0.5) {
|
|
439
|
-
drawPass(programs.whites, () => {
|
|
440
|
-
gl.uniform1f(programs.whites.uniforms.uAmount, settings.whites / 400);
|
|
441
|
-
}, swapTarget());
|
|
442
|
-
}
|
|
443
|
-
// Highlights
|
|
444
|
-
if (Math.abs(settings.highlights) > 0.5) {
|
|
445
|
-
drawPass(programs.highlights, () => {
|
|
446
|
-
gl.uniform1f(programs.highlights.uniforms.uAmount, settings.highlights / 100);
|
|
447
|
-
}, swapTarget());
|
|
448
|
-
}
|
|
449
|
-
// Shadows
|
|
450
|
-
if (Math.abs(settings.shadows) > 0.5) {
|
|
451
|
-
drawPass(programs.shadows, () => {
|
|
452
|
-
gl.uniform1f(programs.shadows.uniforms.uAmount, settings.shadows / 100);
|
|
453
|
-
}, swapTarget());
|
|
454
|
-
}
|
|
455
|
-
// Dehaze
|
|
456
|
-
if (Math.abs(settings.dehaze) > 0.5) {
|
|
457
|
-
drawPass(programs.dehaze, () => {
|
|
458
|
-
gl.uniform1f(programs.dehaze.uniforms.uAmount, settings.dehaze / 100);
|
|
459
|
-
gl.uniform2f(programs.dehaze.uniforms.uSize, width, height);
|
|
460
|
-
}, swapTarget());
|
|
461
|
-
}
|
|
462
|
-
// Bloom
|
|
463
|
-
if (settings.bloom > 0.5) {
|
|
464
|
-
drawPass(programs.bloom, () => {
|
|
465
|
-
gl.uniform1f(programs.bloom.uniforms.uAmount, settings.bloom / 100);
|
|
466
|
-
gl.uniform2f(programs.bloom.uniforms.uTexel, texel[0], texel[1]);
|
|
467
|
-
gl.uniform1f(programs.bloom.uniforms.uThreshold, 0.5);
|
|
468
|
-
}, swapTarget());
|
|
469
|
-
}
|
|
470
|
-
// Glamour
|
|
471
|
-
if (settings.glamour > 0.5) {
|
|
472
|
-
drawPass(programs.glamour, () => {
|
|
473
|
-
gl.uniform1f(programs.glamour.uniforms.uAmount, settings.glamour / 100);
|
|
474
|
-
gl.uniform2f(programs.glamour.uniforms.uTexel, texel[0], texel[1]);
|
|
475
|
-
}, swapTarget());
|
|
476
|
-
}
|
|
477
|
-
// Clarity
|
|
478
|
-
if (Math.abs(settings.clarity) > 0.5) {
|
|
479
|
-
drawPass(programs.clarity, () => {
|
|
480
|
-
gl.uniform1f(programs.clarity.uniforms.uAmount, settings.clarity / 100);
|
|
481
|
-
gl.uniform2f(programs.clarity.uniforms.uTexel, texel[0], texel[1]);
|
|
482
|
-
}, swapTarget());
|
|
483
|
-
}
|
|
484
|
-
// Sharpen
|
|
485
|
-
if (settings.sharpen > 0.5) {
|
|
486
|
-
drawPass(programs.sharpen, () => {
|
|
487
|
-
gl.uniform2f(programs.sharpen.uniforms.uTexel, texel[0], texel[1]);
|
|
488
|
-
gl.uniform1f(programs.sharpen.uniforms.uAmount, settings.sharpen / 100);
|
|
489
|
-
gl.uniform1fv(programs.sharpen.uniforms['uKernel[0]'], new Float32Array([0, -1, 0, -1, 5, -1, 0, -1, 0]));
|
|
490
|
-
}, swapTarget());
|
|
491
|
-
}
|
|
492
|
-
// Smooth
|
|
493
|
-
if (settings.smooth > 0.5) {
|
|
494
|
-
drawPass(programs.smooth, () => {
|
|
495
|
-
gl.uniform2f(programs.smooth.uniforms.uTexel, texel[0], texel[1]);
|
|
496
|
-
gl.uniform1f(programs.smooth.uniforms.uAmount, settings.smooth / 100);
|
|
497
|
-
gl.uniform1fv(programs.smooth.uniforms['uKernel[0]'], new Float32Array([
|
|
498
|
-
1 / 9, 1 / 9, 1 / 9,
|
|
499
|
-
1 / 9, 1 / 9, 1 / 9,
|
|
500
|
-
1 / 9, 1 / 9, 1 / 9,
|
|
501
|
-
]));
|
|
502
|
-
}, swapTarget());
|
|
503
|
-
}
|
|
504
|
-
// Blur (horizontal + vertical)
|
|
505
|
-
const blurRadius = settings.blur;
|
|
506
|
-
drawPass(programs.blur, () => {
|
|
507
|
-
gl.uniform2f(programs.blur.uniforms.uSize, blurRadius / width, 0.0);
|
|
508
|
-
}, swapTarget());
|
|
509
|
-
drawPass(programs.blur, () => {
|
|
510
|
-
gl.uniform2f(programs.blur.uniforms.uSize, 0.0, blurRadius / height);
|
|
511
|
-
}, swapTarget());
|
|
512
|
-
// Vignette
|
|
513
|
-
drawPass(programs.vignette, () => {
|
|
514
|
-
gl.uniform1f(programs.vignette.uniforms.uAmount, settings.vignette / 100);
|
|
515
|
-
gl.uniform1f(programs.vignette.uniforms.uSize, 0.25);
|
|
516
|
-
}, swapTarget());
|
|
517
|
-
// Grain
|
|
518
|
-
drawPass(programs.grain, () => {
|
|
519
|
-
gl.uniform2f(programs.grain.uniforms.uResolution, width, height);
|
|
520
|
-
gl.uniform1f(programs.grain.uniforms.uAmount, settings.grain / 800);
|
|
521
|
-
gl.uniform1f(programs.grain.uniforms.uTime, 0);
|
|
522
|
-
}, swapTarget());
|
|
523
|
-
// Final pass to screen
|
|
524
|
-
drawPass(programs.pass, () => { }, null);
|
|
525
|
-
}
|
|
526
|
-
}
|
|
527
|
-
//# sourceMappingURL=processor.js.map
|