illutions 0.26.0 → 0.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -5
- package/README.md +1 -1
- package/dist/main.d.ts +58 -32
- package/dist/main.min.cjs +1 -1
- package/dist/main.min.js +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -1,5 +1,18 @@
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# Changelog
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## 0.27.0
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### Added
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- Added progressive model loading through ordered model levels in `ModelCfg.file`.
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### Changed
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- Changed `ModelCfg.file` from `string | null` to `string[]`; use an empty array when no model should be loaded.
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- Added the one-based `level` parameter to `ModelLoadingEvent` to identify the model level currently loading.
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- Changed state names to `snake_case` and event names to `Pascal_Snake_Case`.
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- Updated debug console output to use `State:` and `Event:` labels and the new naming conventions.
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## 0.26.0
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### Added
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@@ -24,19 +37,19 @@
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### Added
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- Added `CanvasPointerLeave` handling to the `
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- Added `CanvasPointerLeave` handling to the `Obj3D_Pointer_Leave` event.
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- Added `ActionCtrls` for centralized animation action lifecycle, layer grouping, and interruptible fades.
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- Extended `ClipEvent` with `
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- Extended `ClipEvent` with `Clip_Cancel`, `Clip_Fade_Start`, `Clip_Fade_Complete`, `Clip_Speed_Start`, and `Clip_Speed_Complete` events.
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### Fixed
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- Fixed `
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- Fixed `Obj3D_Pointer_Leave` being emitted during pointer movement with a pressed mouse button and ensured touch pointers emit it after `Obj3D_Pointer_Up` when contact ends.
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## 0.24.1
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### Added
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- Added the `
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- Added the `ProgressBar_Hidden` event.
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### Changed
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@@ -53,7 +66,7 @@
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- Added animation modes `BlendMode`, `FinishMode`, `LoopMode`, `StopMode`
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- Added `fadeDuration` to `playClip()` and `playClipCam()`.
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- Added `Audio.load()` to load audio without starting playback.
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- Added the `AudioLoadedEvent` (`
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- Added the `AudioLoadedEvent` (`Audio_Loaded`) event for handling completed audio loading.
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### Changed
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package/README.md
CHANGED
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@@ -6,7 +6,7 @@ illutions is a proprietary Web 3D engine for building interactive browser-based
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## Highlights
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**Advanced post-processing**
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Add SSAO, SSR, FXAA and SMAA
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Add configurable SSAO, SSR, FXAA and SMAA pipelines for WebGL and WebGPU, plus TRAA for WebGPU.
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**Advanced animation control**
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Coordinate GLTF animation clips, GSAP transitions, camera paths and custom dolly-rig camera workflows.
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package/dist/main.d.ts
CHANGED
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@@ -78,7 +78,7 @@ export declare interface AmbientlightCfg {
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/** @event Fired when an object animation starts or finishes and triggers the corresponding XState event. */
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export declare interface AnimEvent {
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/** Identifies this event type. */
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type: '
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type: 'Anim_Complete' | 'Anim_Start';
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/** The name of the `THREE.Object3D` whose animation changed state. */
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objName: string;
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/** The name of the calling method. */
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/** @event Fired when a material fade animation starts or finishes and triggers the corresponding XState event. */
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export declare interface AnimFadeEvent {
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/** Identifies this event type. */
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type: '
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type: 'Anim_Fade_Complete' | 'Anim_Fade_Start';
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/** The name of the `THREE.Mesh` whose material fade changed state. */
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objName: string;
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/** The name of the calling method. */
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@@ -176,19 +176,19 @@ declare class Audio_2 {
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}): boolean;
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private loadSound;
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/**
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* Loads an audio file without playing it and sends an `
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* Loads an audio file without playing it and sends an `Audio_Loaded` event when the sound is ready.
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* @param params - The sound options.
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*/
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load({ name, url, object, volume, fade, loop }: SoundParams): void;
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/**
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* Loads an audio file and plays it automatically when loading is complete.
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* Use this method when no separate `
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* Use this method when no separate `Audio_Loaded` handling is required.
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* @param params - The sound options.
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*/
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loadAndPlay({ name, url, object, volume, fade, loop }: SoundParams): void;
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/**
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* Plays an audio that has finished loading, with a smooth fade-in.
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* When using {@link load}, call this method after receiving the matching `
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* When using {@link load}, call this method after receiving the matching `Audio_Loaded` event.
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* This method does not wait for an audio file that is still loading.
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* @param params - Parameter object.
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* @param params.name - The name of the loaded audio to play.
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/** @event Fired when an audio file has finished loading and is ready for playback. */
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export declare interface AudioLoadedEvent {
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/** Identifies this event type. */
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type: '
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type: 'Audio_Loaded';
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/** The unique name assigned to the loaded sound. */
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soundName: string;
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}
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@@ -441,7 +441,7 @@ export declare interface CamPerspectiveCfg extends CamBaseCfg {
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/** @event Fired when the user uses keys while the canvas has focus and triggers the corresponding XState event. */
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export declare interface CanvasKeyEvent {
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/** Identifies this event type. */
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type: '
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type: 'Canvas_Key_Down' | 'Canvas_Key_Up';
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/** Native keyboard event from the canvas interaction. */
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event: KeyboardEvent;
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}
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/** @event Fired when the user uses the pointer on the canvas and triggers the corresponding XState event. */
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export declare interface CanvasPointerEvent {
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/** Identifies this event type. */
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type: '
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type: 'Canvas_Click' | 'Canvas_Pointer_Down' | 'Canvas_Pointer_Move' | 'Canvas_Pointer_Up';
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/** Native pointer event from the canvas interaction. */
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event: PointerEvent;
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}
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@@ -513,7 +513,7 @@ export declare type Classes<TObj3DClasses extends Record<string, Obj3DClass> = {
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/** @event Fired when a clip starts, completes, is canceled, fades its weight, or changes its playback speed. */
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export declare interface ClipEvent {
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/** Identifies this event type. */
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type: '
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type: 'Clip_Start' | 'Clip_Complete' | 'Clip_Cancel' | 'Clip_Fade_Start' | 'Clip_Fade_Complete' | 'Clip_Speed_Start' | 'Clip_Speed_Complete';
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/** The name of the affected `THREE.AnimationClip`. */
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clipName: string;
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/** The name of the calling method. */
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@@ -609,7 +609,7 @@ export declare type CompInsts<T extends Record<string, CompClass>> = {
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/** @event Fired when the overlap state of a web component changes and triggers the corresponding XState event. */
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export declare interface CompOverlapEvent {
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/** Identifies this event type. */
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type: '
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type: 'Comp_Overlap_Changed';
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/** The affected web component. */
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comp: Comp;
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/** Whether the component is overlapped by a nearer component. */
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/** @event Fired when the combined 3D-object and overlap visibility of a web component changes and triggers the corresponding XState event. */
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export declare interface CompVisibleEvent {
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/** Identifies this event type. */
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type: '
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type: 'Comp_Visible_Changed';
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/** The affected web component. */
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comp: Comp;
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/** Whether the component is visible after combining all visibility conditions. */
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private readonly objs3D;
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private readonly cfg;
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private readonly infoBox;
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private readonly model;
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private actionCtrls;
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private gltf;
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private mixer;
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private callbacks;
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private resolveWaitForRender;
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private canvas;
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private composer;
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/* Excluded from this release type: renderer */
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private resizeDelay;
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/* Excluded from this release type: __constructor */
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/* Excluded from this release type: init */
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private initFirstScene;
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private initWebGpuRenderer;
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/**
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private isPostCfg;
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/* Excluded from this release type: isPostEnabled */
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private isPostGpu;
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private loadScene;
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/**
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* Finds a Three.js animation clip by name and plays it through the `THREE.AnimationMixer`.
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*
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* @param params.ease - The easing function name for the fade-out transition. Default: **'power1.inOut'**
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*
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* @remarks
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* The method gradually reduces the clip's playback speed to zero when `fadeOut` is greater than zero. It emits `
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* The method gradually reduces the clip's playback speed to zero when `fadeOut` is greater than zero. It emits `Clip_Speed_Start`, `Clip_Speed_Complete`, and finally `Clip_Cancel`.
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* If no speed transition is specified, the clip is canceled immediately.
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*
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* **Events**
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type: 'hdr' | 'exr' | 'texture';
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}
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declare type EventByType<TEvent extends {
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type: string;
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}, TType extends EventType<TEvent>> = Extract<TEvent, {
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type: TType;
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}>;
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declare class EventDispatcher<TEvent extends {
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type: string;
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}> {
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private readonly listeners;
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addEventListener<TType extends EventType<TEvent>>(type: TType, listener: Listener<EventByType<TEvent, TType>>): Unsubscribe;
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removeEventListener<TType extends EventType<TEvent>>(type: TType, listener: Listener<EventByType<TEvent, TType>>): void;
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emit(event: TEvent): void;
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listenerCount<TType extends EventType<TEvent>>(type: TType): number;
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}
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/**
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* Internal event dispatcher for the engine.
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* @category Core
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private eventQueue;
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private isProcessingEvents;
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/* Excluded from this release type: __constructor */
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/**
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/** A nested snapshot.can() is only evaluated after the current event callback has completed. */
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private enqueue;
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/* Excluded from this release type: anim */
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/* Excluded from this release type: animFade */
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/* Excluded from this release type: windowResize */
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}
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declare type EventType<TEvent extends {
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type: string;
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}> = TEvent['type'];
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/**
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* Defines how an animation action behaves after its final loop.
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* - 'hold': Keeps the action enabled and holds its final pose.
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/** @event Fired when an `FpvCtrls` event occurs and triggers the corresponding XState event. */
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export declare interface FpvCtrlsEvent {
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/** Identifies this event type. */
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type: '
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type: 'FpvCtrls_Disabled' | 'FpvCtrls_Enabled' | 'FpvCtrls_Lock' | 'FpvCtrls_Unlock';
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}
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/**
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far: number;
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}
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declare type Listener<TEvent> = (event: TEvent) => void;
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/**
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* Defines how often an animation action is played.
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* - number: Plays the action the specified positive number of times.
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@@ -1669,10 +1693,10 @@ export declare interface ModelCfg {
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texture: 'none' | 'webp' | 'ktx2';
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};
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/**
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*
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* @default
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* An ordered list of non-empty, progressively higher-quality GLTF/GLB scene paths. The first file initializes the scene, subsequent files replace matching mesh geometries and textured materials in order.
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* @default []
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*/
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file: string
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file: string[];
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/**
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* Public path to the Draco decoder files.
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* @default 'draco/'
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/** @event Fired when an error occurs while loading model assets and triggers the corresponding XState event. */
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export declare interface ModelErrorEvent {
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/** Identifies this event type. */
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type: '
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type: 'Model_Error';
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/** The caught error object. */
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error: Error;
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}
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@@ -1696,9 +1720,11 @@ export declare interface ModelErrorEvent {
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/** @event Fired while model assets are loading and triggers the corresponding XState event. */
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export declare interface ModelLoadingEvent {
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/** Identifies this event type. */
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type: '
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type: 'Model_Loading';
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/** Loading progress in percent (0-100). */
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loading: number;
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/** One-based index of the model level currently loading. */
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level: number;
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}
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declare class Modules {
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@@ -1800,7 +1826,7 @@ export declare class Obj3D {
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* @public
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*/
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protected scene: Readonly<THREE_TYPE.Scene>;
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-
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/* Excluded from this release type: eventDispatcher */
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private posNdc;
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private posScreen;
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private posScreenLast;
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@@ -1890,7 +1916,7 @@ export declare type Obj3DEvent = Obj3DPosWorldEvent | Obj3DPosScreenEvent | Obj3
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1890
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/** @event Fired when the frustum visibility of a 3D object changes. */
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export declare interface Obj3DFrustumEvent {
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/** Identifies this event type. */
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1893
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-
type: '
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1919
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+
type: 'Obj3D_Frustum_Changed';
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/** Whether the object's world position is inside the camera frustum. */
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visibleFrustum: boolean;
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}
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@@ -1907,7 +1933,7 @@ export declare type Obj3DInsts<T extends Record<string, Obj3DClass>> = {
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/** @event Fired when the user uses the pointer on an active object and triggers the corresponding XState event. */
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export declare interface Obj3DPointerEvent {
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/** Identifies this event type. */
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1910
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-
type: '
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1936
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+
type: 'Obj3D_Click' | 'Obj3D_Pointer_Enter' | 'Obj3D_Pointer_Down' | 'Obj3D_Pointer_Leave' | 'Obj3D_Pointer_Move' | 'Obj3D_Pointer_Up';
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1911
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/** Native pointer event from the active object interaction. */
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event: PointerEvent;
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/** The name of the object receiving the pointer event. */
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@@ -1919,7 +1945,7 @@ export declare interface Obj3DPointerEvent {
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*/
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export declare interface Obj3DPosScreenEvent {
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/** Identifies this event type. */
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1922
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-
type: '
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1948
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+
type: 'Obj3D_Pos_Screen_Changed';
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/** The object's position projected into screen space. */
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posScreen: THREE_TYPE.Vector2;
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}
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@@ -1929,7 +1955,7 @@ export declare interface Obj3DPosScreenEvent {
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*/
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export declare interface Obj3DPosWorldEvent {
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/** Identifies this event type. */
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1932
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-
type: '
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1958
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+
type: 'Obj3D_Pos_World_Changed';
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/** The object's position in world coordinates. */
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posWorld: THREE_TYPE.Vector3;
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}
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@@ -1939,7 +1965,7 @@ export declare interface Obj3DPosWorldEvent {
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*/
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export declare interface Obj3DRotWorldEvent {
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/** Identifies this event type. */
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1942
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-
type: '
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1968
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+
type: 'Obj3D_Rot_World_Changed';
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/** The object's rotation in world coordinates. */
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rotWorld: THREE_TYPE.Euler;
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}
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@@ -1947,7 +1973,7 @@ export declare interface Obj3DRotWorldEvent {
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/** @event Fired when the combined frustum and occlusion visibility of a 3D object changes and triggers the corresponding XState event. */
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export declare interface Obj3DVisibleEvent {
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/** Identifies this event type. */
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1950
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-
type: '
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1976
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+
type: 'Obj3D_Visible_Changed';
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/** Whether the object is inside the camera frustum and not occluded. */
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visible: boolean;
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}
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@@ -2095,7 +2121,7 @@ export declare interface OrbitCtrlsCfg {
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/** @event Fired when an OrbitControls event occurs and triggers the corresponding XState event. */
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export declare interface OrbitCtrlsEvent {
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/** Identifies this event type. */
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-
type: '
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2124
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+
type: 'OrbitCtrls_Changed' | 'OrbitCtrls_Disabled' | 'OrbitCtrls_Enabled' | 'OrbitCtrls_End' | 'OrbitCtrls_Start' | 'OrbitCtrls_Disposed';
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}
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/**
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@@ -2138,7 +2164,7 @@ export declare interface PostCfg {
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/** @event Fired after the progress bar has finished hiding and triggers the corresponding XState event. */
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export declare interface ProgressBarHiddenEvent {
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/** Identifies this event type. */
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2141
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-
type: '
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2167
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+
type: 'ProgressBar_Hidden';
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}
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/**
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@@ -2407,13 +2433,13 @@ export declare interface SceneCfg {
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/** @event Fired when the scene is set up and ready and triggers the corresponding XState event. */
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export declare interface SceneReadyEvent {
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/** Identifies this event type. */
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2410
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-
type: '
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2436
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+
type: 'Scene_Ready';
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}
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/** @event Fired after the scene has been rendered for the first time and triggers the corresponding XState event. */
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export declare interface SceneRenderedEvent {
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/** Identifies this event type. */
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2416
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-
type: '
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2442
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+
type: 'Scene_Rendered';
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}
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/**
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@@ -2694,7 +2720,7 @@ export declare type WebGpuRendererParams = NonNullable<ConstructorParameters<typ
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/** @event Fired when the window size changes and triggers the corresponding XState event. */
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export declare interface WindowResizeEvent {
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/** Identifies this event type. */
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2697
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-
type: '
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2723
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+
type: 'Window_Resize';
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}
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export { }
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