illutions 0.25.0 → 0.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +52 -19
- package/README.md +1 -1
- package/dist/main.d.ts +259 -126
- package/dist/main.min.cjs +1 -1
- package/dist/main.min.js +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
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# Changelog
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## 0.27.0
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### Added
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- Added progressive model loading through ordered model levels in `ModelCfg.file`.
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### Changed
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- Changed `ModelCfg.file` from `string | null` to `string[]`; use an empty array when no model should be loaded.
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- Added the one-based `level` parameter to `ModelLoadingEvent` to identify the model level currently loading.
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- Changed state names to `snake_case` and event names to `Pascal_Snake_Case`.
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- Updated debug console output to use `State:` and `Event:` labels and the new naming conventions.
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## 0.26.0
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### Added
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- Added TRAA as a WebGPU anti-aliasing mode through `cfg.post.aa.mode = 'traa'`.
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- Added the `raycast.occlInterval` configuration to distribute pending marker occlusion checks evenly over a configurable time interval.
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- Added the `raycast.occlMoveFactor` configuration to trigger new occlusion checks only after the object or camera exceeds a distance-relative movement threshold.
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- Added `Raycast.setOccluders()` and `Raycast.resetOccluders()` to optionally restrict occlusion checks to selected scene objects.
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- Added `Comp.trackOverlap()` and `Comp.untrackOverlap()` to manage component overlaps in screen space through the internal `CompCtrls`.
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- Added `cfg.light.rectArea` to lazily load and initialize renderer-specific LTC data for `RectAreaLight` support.
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### Changed
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- Moved the shared SSR settings `maxDistance`, `thickness`, and `resolutionScale` from `cfg.post.webgl.ssr` and `cfg.post.webgpu.ssr` to `cfg.post.ssr`.
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- Renamed the public `Raycast.trackSelectables()` and `Raycast.untrackSelectable()` methods to `Raycast.trackPickables()` and `Raycast.untrackPickables()`.
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### Fixed
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- Fixed the Inspector showing TRAA or an empty anti-aliasing mode for WebGL by falling back to FXAA when `cfg.post.aa.mode` is set to `'traa'`.
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## 0.25.0
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### Added
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- Added `CanvasPointerLeave` handling to the `
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- Added `CanvasPointerLeave` handling to the `Obj3D_Pointer_Leave` event.
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- Added `ActionCtrls` for centralized animation action lifecycle, layer grouping, and interruptible fades.
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- Extended `ClipEvent` with `
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- Extended `ClipEvent` with `Clip_Cancel`, `Clip_Fade_Start`, `Clip_Fade_Complete`, `Clip_Speed_Start`, and `Clip_Speed_Complete` events.
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### Fixed
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- Fixed `Obj3D_Pointer_Leave` being emitted during pointer movement with a pressed mouse button and ensured touch pointers emit it after `Obj3D_Pointer_Up` when contact ends.
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## 0.24.1
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### Added
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- Added the `ProgressBar_Hidden` event.
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### Changed
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- Renamed the `aaCfg` interface to `AaCfg`.
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### Fixed
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## 0.24.1
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### Added
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- Added the `PROGRESSBAR_HIDDEN` event.
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### Changed
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- Renamed the `aaCfg` interface to `AaCfg`.
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### Fixed
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- Fixed an incorrect `objTarget.position` when enabling orbit or FPV controls after setting it in `Cam3D.onReady()`.
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- Fixed an incorrect `objTarget.position` when enabling orbit or FPV controls after setting it in `Cam3D.onReady()`.
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## 0.24.0
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### Added
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- Added animation modes `BlendMode`, `FinishMode`, `LoopMode`, `StopMode`
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- Added `fadeDuration` to `playClip()` and `playClipCam()`.
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- Added `Audio.load()` to load audio without starting playback.
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- Added the `AudioLoadedEvent` (`
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- Added the `AudioLoadedEvent` (`Audio_Loaded`) event for handling completed audio loading.
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### Changed
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package/README.md
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@@ -6,7 +6,7 @@ illutions is a proprietary Web 3D engine for building interactive browser-based
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## Highlights
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**Advanced post-processing**
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Add SSAO, SSR, FXAA and SMAA
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Add configurable SSAO, SSR, FXAA and SMAA pipelines for WebGL and WebGPU, plus TRAA for WebGPU.
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**Advanced animation control**
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Coordinate GLTF animation clips, GSAP transitions, camera paths and custom dolly-rig camera workflows.
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