igniteui-angular 22.1.0-beta.0 → 22.1.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/igniteui-angular-carousel.mjs +2 -2
- package/fesm2022/igniteui-angular-carousel.mjs.map +1 -1
- package/fesm2022/igniteui-angular-core.mjs +83 -24
- package/fesm2022/igniteui-angular-core.mjs.map +1 -1
- package/fesm2022/igniteui-angular-grids-grid.mjs +9 -0
- package/fesm2022/igniteui-angular-grids-grid.mjs.map +1 -1
- package/fesm2022/igniteui-angular-list.mjs +14 -1
- package/fesm2022/igniteui-angular-list.mjs.map +1 -1
- package/fesm2022/igniteui-angular-navigation-drawer.mjs +6 -1
- package/fesm2022/igniteui-angular-navigation-drawer.mjs.map +1 -1
- package/package.json +1 -1
- package/skills/igniteui-angular-components/SKILL.md +9 -29
- package/skills/igniteui-angular-components/references/charts.md +3 -33
- package/skills/igniteui-angular-components/references/data-display.md +8 -94
- package/skills/igniteui-angular-components/references/directives.md +13 -114
- package/skills/igniteui-angular-components/references/feedback.md +1 -4
- package/skills/igniteui-angular-components/references/form-controls.md +10 -75
- package/skills/igniteui-angular-components/references/layout-manager.md +15 -198
- package/skills/igniteui-angular-components/references/layout.md +1 -4
- package/skills/igniteui-angular-components/references/mcp-setup.md +28 -29
- package/skills/igniteui-angular-components/references/setup.md +6 -4
- package/skills/igniteui-angular-figma-to-app/SKILL.md +37 -25
- package/skills/igniteui-angular-figma-to-app/references/figma-component-map.md +25 -26
- package/skills/igniteui-angular-figma-to-app/references/mcp-setup.md +13 -9
- package/skills/igniteui-angular-figma-to-app/references/validation-patterns.md +2 -2
- package/skills/igniteui-angular-generate-from-image-design/SKILL.md +22 -7
- package/skills/igniteui-angular-generate-from-image-design/references/component-mapping.md +1 -1
- package/skills/igniteui-angular-grids/SKILL.md +21 -25
- package/skills/igniteui-angular-grids/references/data-operations.md +10 -11
- package/skills/igniteui-angular-grids/references/editing.md +3 -4
- package/skills/igniteui-angular-grids/references/features.md +16 -38
- package/skills/igniteui-angular-grids/references/grid-migration.md +6 -8
- package/skills/igniteui-angular-grids/references/paging-remote.md +2 -4
- package/skills/igniteui-angular-grids/references/state.md +4 -5
- package/skills/igniteui-angular-grids/references/structure.md +16 -9
- package/skills/igniteui-angular-grids/references/types.md +19 -33
- package/skills/igniteui-angular-theming/SKILL.md +12 -65
- package/skills/igniteui-angular-theming/references/mcp-setup.md +28 -31
- package/types/igniteui-angular-core.d.ts +32 -5
- package/types/igniteui-angular-list.d.ts +5 -0
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- An Angular project with `igniteui-angular` installed, **or** `@infragistics/igniteui-angular` for licensed users
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- Sass support enabled in the project (default for Angular CLI projects)
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- The **Ignite UI Theming MCP server** (`igniteui-theming`) available as a tool provider
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>
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> Before using any theming tools, you MUST verify the MCP server is available
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> by calling `detect_platform`. If the tool is not available or the call fails,
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> you MUST automatically configure it by following the setup process steps described below.
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> After writing the file, inform the user that the MCP server has been
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> configured and they may need to reload the editor for the tools to activate.
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> Start the MCP server and wait for that MCP server to start before continuing the theming related work.
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> Do NOT skip this step or ask the user to do it manually.
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## Ignite UI Theming MCP Server (recommended, not required)
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The `igniteui-theming` MCP server generates production-ready theme code (`create_theme`, `create_palette`, `create_component_theme`, `get_component_design_tokens`, `get_color`, and more). When its tools are available, prefer them over writing theme Sass from memory — start by calling `detect_platform`.
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If the tools are not available, do not block the task — use the manual Sass workflow in this file. Suggest that the user run `npx -y igniteui-cli ai-config` from the project root (it configures both the `igniteui-cli` and `igniteui-theming` MCP servers) and reload the editor. MCP servers cannot be started mid-session; the configuration takes effect on the next session. Editor-specific details are in [`references/mcp-setup.md`](./references/mcp-setup.md).
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## Theming Architecture
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## Custom Sass Theme (Manual)
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> **Important — Sass Theming Docs**: If the user explicitly asks to build a Sass-based theme or configure Sass, refer to the dedicated Sass documentation:
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>
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> - [Sass Theming Overview](https://www.infragistics.com/products/ignite-ui-angular/angular/components/themes/sass/index)
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> - [Sass Configuration](https://www.infragistics.com/products/ignite-ui-angular/angular/components/themes/sass/configuration)
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Override individual component appearance using component theme functions and the `tokens` mixin.
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> Once a palette has been generated (via `palette()` in Sass or `create_palette` / `create_theme` via MCP),
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> **every color reference MUST come from the generated palette tokens** — never hardcode hex/RGB/HSL values.
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> Use `var(--ig-primary-500)`, `var(--ig-secondary-300)`, `var(--ig-surface-500)`, etc. in CSS,
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> or the `get_color` MCP tool to obtain the correct token reference.
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> **WRONG** (hardcoded hex — breaks theme switching, ignores the palette):
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> ```scss
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> $custom-avatar: avatar-theme(
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> $background: #e91e63,
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> );
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> ```
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> **RIGHT** (palette token — stays in sync with the theme):
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> ```scss
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> $schema: $light-material-schema,
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> $background: var(--ig-primary-500),
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> $color: var(--ig-primary-500-contrast),
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> );
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> ```
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> This applies to **all** style code: component themes, custom CSS rules, Sass variables used
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> for borders/backgrounds/text, Angular `host` bindings, and inline styles.
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> The only place raw hex values belong is the **initial `palette()` call** that seeds the color system.
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> Everything downstream must reference the palette.
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All color values passed to component themes must be palette tokens, not raw hex/RGB/HSL — see [No Hardcoded Colors After Palette Generation](#no-hardcoded-colors-after-palette-generation) below.
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```scss
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@use 'igniteui-angular/theming' as *;
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The Ignite UI Theming MCP server provides tools for AI-assisted theme code generation.
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> **
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> **File safety**: When applying generated theme code to an existing style file, make targeted edits that preserve the user's existing custom styles — never wholesale-replace the file contents. If the environment does not gate file writes behind user approval, present the change as a diff for review before writing.
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Always follow this workflow:
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}
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```
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> `var(--ig-gray-100)`). Never pass raw hex values like `"#E3F2FD"`.
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### Step 4 — Generate a Palette
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For simple mid-luminance base colors:
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Tool: set_roundness → { radiusFactor: 0.8 }
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### Step 6 — Reference Palette Colors
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### Step 6 — Reference Palette Colors via `get_color`
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After a palette is generated,
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After a palette is generated, use the `get_color` tool to obtain the correct CSS custom property reference for any color you need (see [No Hardcoded Colors After Palette Generation](#no-hardcoded-colors-after-palette-generation)):
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```
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→ hsl(from var(--ig-primary-500) h s l / 0.5)
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```
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- Component theme `tokens` values
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- Custom CSS rules (`color`, `background`, `border-color`, `fill`, `stroke`, etc.)
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- Sass variables for derived values (`$sidebar-bg: var(--ig-surface-500);`)
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- Angular `host` style bindings
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The **only** place raw hex values are acceptable is in the initial `palette()` call or the `create_palette` / `create_theme` MCP tool inputs that seed the color system.
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### Loading Reference Data
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Use `read_resource` with these URIs for preset values and documentation:
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| `theming://guidance/colors/rules` | Light/dark theme rules |
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| `theming://platforms/angular` | Angular platform specifics |
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## No Hardcoded Colors After Palette Generation
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This is the single most important theming rule. Once a palette exists (via `palette()` in Sass or `create_palette` / `create_theme` via MCP), every color reference must come from the palette tokens, which are available as CSS custom properties on `:root`. This applies to all style code: component theme `tokens` values, custom CSS rules (`color`, `background`, `border-color`, `fill`, `stroke`), Sass variables for derived values, Angular `host` bindings, and inline styles. Hardcoded values break theme switching and drift out of sync when the palette changes.
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### Correct: Palette Tokens
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## Key Rules
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1. **Preserve existing styles** — apply theme code as targeted edits to existing style files; never wholesale-replace a file the user has customized
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2. **Always call `detect_platform` first** when using MCP tools
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3. **Always call `get_component_design_tokens` before `create_component_theme`** to discover valid token names
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4. **Palette shades 50 = lightest, 900 = darkest** for all chromatic colors — never invert for dark themes (only gray inverts)
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8. **For compound components**, follow the full checklist returned by `get_component_design_tokens` — theme each child component with its scoped selector
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9. **No hardcoded colors after palette generation** — see [No Hardcoded Colors After Palette Generation](#no-hardcoded-colors-after-palette-generation); raw hex/RGB/HSL is only acceptable in the initial palette seed values
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## Related Skills
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> **Part of the [`igniteui-angular-theming`](../SKILL.md) skill hub.**
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The Ignite UI Theming MCP server enables AI assistants to generate production-ready theming code. It must be configured in the editor/agent before the theming tools become available, and the editor or agent session must be restarted afterwards — MCP servers cannot be hot-loaded into a running session.
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- [Cursor](#cursor)
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- [Claude Desktop](#claude-desktop)
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- [WebStorm / JetBrains IDEs](#webstorm--jetbrains-ides)
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- [Verifying the Setup](#verifying-the-setup)
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> Depending on the client, MCP tool names may appear with a server prefix (e.g. `mcp__igniteui-theming__detect_platform` in Claude Code). This skill refers to tools by their bare names.
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## Recommended: One-Command Setup
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```json
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"igniteui-theming": {
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"command": "npx",
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"args": ["-y", "igniteui-theming", "igniteui-theming-mcp"]
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```bash
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npx -y igniteui-cli ai-config
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```
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This configures **both** the `igniteui-theming` and `igniteui-cli` MCP servers, copies the Ignite UI Agent Skills into the project, and preserves any existing server entries in the config files. Inline options such as `--agents claude copilot` and `--assistants vscode cursor` select which agents and editors to configure.
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## Manual Configuration (fallback)
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### VS Code — `.vscode/mcp.json`
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### Cursor — `.cursor/mcp.json`
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### WebStorm / JetBrains IDEs
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## Verifying the Setup
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import { InjectionToken, Injector, AfterRenderRef, EventEmitter, OnDestroy, ElementRef, Type, ViewContainerRef, ComponentRef,
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import { InjectionToken, Injector, AfterRenderRef, NgZone, EventEmitter, OnDestroy, ElementRef, Type, ViewContainerRef, ComponentRef, QueryList, ChangeDetectorRef, TemplateRef, PipeTransform, DestroyRef, Provider } from '@angular/core';
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import * as rxjs from 'rxjs';
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import { BehaviorSubject, Observable } from 'rxjs';
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import { AnimationReferenceMetadata, AnimationPlayer as AnimationPlayer$1 } from '@angular/animations';
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@@ -707,8 +707,14 @@ interface IgxGestureEvent {
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* @internal
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*/
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interface IgxTouchManagerCallbacks {
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/**
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/**
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* Fired on pointer down once the pointer type passes the configured filter, before any movement.
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*
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* Return `false` to veto the gesture (e.g. when the touch does not start in an active zone).
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* The manager then stops tracking immediately and best-effort releases the pointer capture, so
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* normal page/component scrolling is not blocked by the `touchmove` listener.
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*/
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pointerDown?: (event: IgxGestureEvent) => boolean | void;
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/** Fired on the first pointer move of a tracked gesture, once movement begins (mirrors Hammer's `panstart`). */
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panStart?: (event: IgxGestureEvent) => void;
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/** Fired on each pointer move while a gesture is tracked. */
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@@ -737,14 +743,28 @@ interface IgxTouchManagerOptions {
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tapThreshold?: number;
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/** Minimum velocity (in px/ms) for a primarily horizontal gesture to be recognized as a swipe. Defaults to `0.3`. */
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swipeVelocityThreshold?: number;
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/**
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* Predicate evaluated on pointer down. When it returns `false` the gesture is not tracked at all,
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* so no pointer capture is taken and the native scrolling of the page is not prevented.
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* Defaults to always tracking.
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*/
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canStart?: (event: PointerEvent) => boolean;
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/**
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* When provided, the listeners are attached outside of the Angular zone so that the high frequency
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* `panMove` callback does not trigger change detection. The remaining callbacks are still invoked
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* inside the Angular zone.
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*/
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ngZone?: NgZone;
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}
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/**
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* Lightweight, zoneless pointer-based gesture manager.
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*
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* Consolidates the pan/swipe/tap recognition logic shared across components
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* (carousel, navigation drawer, list item, time picker) on top of native
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* Pointer Events. It does not
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* state inside the provided callbacks.
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* Pointer Events. It does not require `NgZone`; consumers update their own
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* state inside the provided callbacks. An `NgZone` can optionally be supplied so
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* that the listeners are attached outside of Angular and only the discrete
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* callbacks re-enter it, keeping continuous dragging free of change detection.
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*
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* Outside of a browser environment (e.g. during server-side rendering) it is a
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* noop: no listeners are attached and no callbacks are invoked, so consumers can
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@@ -779,16 +799,23 @@ declare class IgxTouchManager {
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private readonly _setPointerCapture;
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private readonly _tapThreshold;
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private readonly _swipeVelocityThreshold;
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private readonly _canStart;
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private readonly _ngZone;
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constructor(target: EventTarget, callbacks: IgxTouchManagerCallbacks, options?: IgxTouchManagerOptions);
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/** Detaches all listeners and stops tracking. */
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destroy(): void;
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private _accepts;
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private _runOutsideAngular;
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/** Invokes a discrete (low frequency) callback back inside the Angular zone, when one is provided. */
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private _runInAngular;
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private _createEvent;
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private _onPointerDown;
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private _onPointerMove;
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private _onPointerUp;
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private _onPointerCancel;
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private _onTouchMove;
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/** Stops tracking the current gesture and best-effort releases the pointer capture. */
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private _stopTracking;
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}
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interface AnimationService {
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@@ -68,6 +68,7 @@ declare class IgxListItemComponent implements IListChild, OnInit, OnDestroy {
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list: IgxListBaseDirective;
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private elementRef;
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private _renderer;
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private _zone;
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/**
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* @hidden
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*/
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@@ -293,6 +294,10 @@ declare class IgxListItemComponent implements IListChild, OnInit, OnDestroy {
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* @hidden
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*/
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ngOnDestroy(): void;
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/**
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* @hidden
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*/
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private get panningAllowed();
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/**
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* @hidden
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*/
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