iflow-engine 1.5.0 → 1.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1618,17 +1618,17 @@ class Lg extends Ui {
1618
1618
  this.activeDialogs.forEach((e) => e.destroy()), this.activeDialogs = [], super.destroy();
1619
1619
  }
1620
1620
  }
1621
- const Fa = "181", Cr = { ROTATE: 0, DOLLY: 1, PAN: 2 }, wr = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, Ig = 0, Au = 1, Dg = 2, ym = 1, _m = 2, Ti = 3, jn = 0, cn = 1, Mt = 2, St = 0, Tr = 1, _h = 2, Pu = 3, Ru = 4, Ud = 5, Rn = 100, Ng = 101, Bg = 102, kg = 103, Ug = 104, Ps = 200, Og = 201, zg = 202, Fg = 203, Mh = 204, wh = 205, wl = 206, Hg = 207, Sl = 208, Vg = 209, Gg = 210, Wg = 211, Xg = 212, jg = 213, qg = 214, Sh = 0, Eh = 1, Ch = 2, Lr = 3, Th = 4, Ah = 5, Ph = 6, Rh = 7, Od = 0, Zg = 1, Yg = 2, is = 0, Mm = 1, wm = 2, Sm = 3, Em = 4, Cm = 5, Tm = 6, Am = 7, Lu = "attached", $g = "detached", Pm = 300, Ir = 301, Dr = 302, El = 303, Lh = 304, zl = 306, Dn = 1e3, Vn = 1001, Cl = 1002, jt = 1003, Rm = 1004, xa = 1005, Bt = 1006, cl = 1007, hi = 1008, ii = 1009, Lm = 1010, Im = 1011, Pa = 1012, zd = 1013, Ns = 1014, fn = 1015, mn = 1016, Fd = 1017, Hd = 1018, Bs = 1020, Dm = 35902, Nm = 35899, Bm = 1021, km = 1022, wn = 1023, Ra = 1026, ks = 1027, Fl = 1028, Vd = 1029, Gd = 1030, Wd = 1031, Xd = 1033, hl = 33776, dl = 33777, ul = 33778, pl = 33779, Ih = 35840, Dh = 35841, Nh = 35842, Bh = 35843, kh = 36196, Uh = 37492, Oh = 37496, zh = 37808, Fh = 37809, Hh = 37810, Vh = 37811, Gh = 37812, Wh = 37813, Xh = 37814, jh = 37815, qh = 37816, Zh = 37817, Yh = 37818, $h = 37819, Kh = 37820, Jh = 37821, Qh = 36492, ed = 36494, td = 36495, nd = 36283, id = 36284, sd = 36285, rd = 36286, La = 2300, Ia = 2301, tc = 2302, Iu = 2400, Du = 2401, Nu = 2402, Kg = 2500, Jg = 0, Um = 1, ad = 2, Qg = 3200, ex = 3201, Hl = 0, tx = 1, Ji = "", It = "srgb", nn = "srgb-linear", Tl = "linear", ct = "srgb", qs = 7680, Bu = 519, nx = 512, ix = 513, sx = 514, Om = 515, rx = 516, ax = 517, ox = 518, lx = 519, od = 35044, ku = "300 es", di = 2e3, Al = 2001;
1621
+ const Fa = "181", Cr = { ROTATE: 0, DOLLY: 1, PAN: 2 }, wr = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, Dg = 0, Au = 1, Ig = 2, ym = 1, _m = 2, Ti = 3, jn = 0, cn = 1, Mt = 2, St = 0, Tr = 1, _h = 2, Pu = 3, Ru = 4, Ud = 5, Rn = 100, Ng = 101, Bg = 102, kg = 103, Ug = 104, Ps = 200, Og = 201, zg = 202, Fg = 203, Mh = 204, wh = 205, wl = 206, Hg = 207, Sl = 208, Vg = 209, Gg = 210, Wg = 211, Xg = 212, jg = 213, qg = 214, Sh = 0, Eh = 1, Ch = 2, Lr = 3, Th = 4, Ah = 5, Ph = 6, Rh = 7, Od = 0, Zg = 1, Yg = 2, is = 0, Mm = 1, wm = 2, Sm = 3, Em = 4, Cm = 5, Tm = 6, Am = 7, Lu = "attached", $g = "detached", Pm = 300, Dr = 301, Ir = 302, El = 303, Lh = 304, zl = 306, In = 1e3, Vn = 1001, Cl = 1002, jt = 1003, Rm = 1004, xa = 1005, Bt = 1006, cl = 1007, hi = 1008, ii = 1009, Lm = 1010, Dm = 1011, Pa = 1012, zd = 1013, Ns = 1014, fn = 1015, mn = 1016, Fd = 1017, Hd = 1018, Bs = 1020, Im = 35902, Nm = 35899, Bm = 1021, km = 1022, wn = 1023, Ra = 1026, ks = 1027, Fl = 1028, Vd = 1029, Gd = 1030, Wd = 1031, Xd = 1033, hl = 33776, dl = 33777, ul = 33778, pl = 33779, Dh = 35840, Ih = 35841, Nh = 35842, Bh = 35843, kh = 36196, Uh = 37492, Oh = 37496, zh = 37808, Fh = 37809, Hh = 37810, Vh = 37811, Gh = 37812, Wh = 37813, Xh = 37814, jh = 37815, qh = 37816, Zh = 37817, Yh = 37818, $h = 37819, Kh = 37820, Jh = 37821, Qh = 36492, ed = 36494, td = 36495, nd = 36283, id = 36284, sd = 36285, rd = 36286, La = 2300, Da = 2301, tc = 2302, Du = 2400, Iu = 2401, Nu = 2402, Kg = 2500, Jg = 0, Um = 1, ad = 2, Qg = 3200, ex = 3201, Hl = 0, tx = 1, Ji = "", Dt = "srgb", nn = "srgb-linear", Tl = "linear", ct = "srgb", qs = 7680, Bu = 519, nx = 512, ix = 513, sx = 514, Om = 515, rx = 516, ax = 517, ox = 518, lx = 519, od = 35044, ku = "300 es", di = 2e3, Al = 2001;
1622
1622
  function zm(s) {
1623
1623
  for (let e = s.length - 1; e >= 0; --e)
1624
1624
  if (s[e] >= 65535) return !0;
1625
1625
  return !1;
1626
1626
  }
1627
- function Da(s) {
1627
+ function Ia(s) {
1628
1628
  return document.createElementNS("http://www.w3.org/1999/xhtml", s);
1629
1629
  }
1630
1630
  function cx() {
1631
- const s = Da("canvas");
1631
+ const s = Ia("canvas");
1632
1632
  return s.style.display = "block", s;
1633
1633
  }
1634
1634
  const Uu = {};
@@ -4303,17 +4303,17 @@ function Tx() {
4303
4303
  toXYZ: Fu,
4304
4304
  fromXYZ: Hu,
4305
4305
  luminanceCoefficients: t,
4306
- workingColorSpaceConfig: { unpackColorSpace: It },
4307
- outputColorSpaceConfig: { drawingBufferColorSpace: It }
4306
+ workingColorSpaceConfig: { unpackColorSpace: Dt },
4307
+ outputColorSpaceConfig: { drawingBufferColorSpace: Dt }
4308
4308
  },
4309
- [It]: {
4309
+ [Dt]: {
4310
4310
  primaries: e,
4311
4311
  whitePoint: n,
4312
4312
  transfer: ct,
4313
4313
  toXYZ: Fu,
4314
4314
  fromXYZ: Hu,
4315
4315
  luminanceCoefficients: t,
4316
- outputColorSpaceConfig: { drawingBufferColorSpace: It }
4316
+ outputColorSpaceConfig: { drawingBufferColorSpace: Dt }
4317
4317
  }
4318
4318
  }), s;
4319
4319
  }
@@ -4340,7 +4340,7 @@ class Ax {
4340
4340
  if (e instanceof HTMLCanvasElement)
4341
4341
  n = e;
4342
4342
  else {
4343
- Zs === void 0 && (Zs = Da("canvas")), Zs.width = e.width, Zs.height = e.height;
4343
+ Zs === void 0 && (Zs = Ia("canvas")), Zs.width = e.width, Zs.height = e.height;
4344
4344
  const i = Zs.getContext("2d");
4345
4345
  e instanceof ImageData ? i.putImageData(e, 0, 0) : i.drawImage(e, 0, 0, e.width, e.height), n = Zs;
4346
4346
  }
@@ -4354,7 +4354,7 @@ class Ax {
4354
4354
  */
4355
4355
  static sRGBToLinear(e) {
4356
4356
  if (typeof HTMLImageElement < "u" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && e instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && e instanceof ImageBitmap) {
4357
- const t = Da("canvas");
4357
+ const t = Ia("canvas");
4358
4358
  t.width = e.width, t.height = e.height;
4359
4359
  const n = t.getContext("2d");
4360
4360
  n.drawImage(e, 0, 0, e.width, e.height);
@@ -4610,7 +4610,7 @@ class Wt extends zs {
4610
4610
  if (this.mapping !== Pm) return e;
4611
4611
  if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1)
4612
4612
  switch (this.wrapS) {
4613
- case Dn:
4613
+ case In:
4614
4614
  e.x = e.x - Math.floor(e.x);
4615
4615
  break;
4616
4616
  case Vn:
@@ -4622,7 +4622,7 @@ class Wt extends zs {
4622
4622
  }
4623
4623
  if (e.y < 0 || e.y > 1)
4624
4624
  switch (this.wrapT) {
4625
- case Dn:
4625
+ case In:
4626
4626
  e.y = e.y - Math.floor(e.y);
4627
4627
  break;
4628
4628
  case Vn:
@@ -5390,7 +5390,7 @@ class Fm extends Wt {
5390
5390
  this.layerUpdates.clear();
5391
5391
  }
5392
5392
  }
5393
- class Ix extends Wt {
5393
+ class Dx extends Wt {
5394
5394
  /**
5395
5395
  * Constructs a new data array texture.
5396
5396
  *
@@ -5822,7 +5822,7 @@ function ac(s, e, t, n, i) {
5822
5822
  }
5823
5823
  return !0;
5824
5824
  }
5825
- const Dx = /* @__PURE__ */ new mt(), Yr = /* @__PURE__ */ new P(), oc = /* @__PURE__ */ new P();
5825
+ const Ix = /* @__PURE__ */ new mt(), Yr = /* @__PURE__ */ new P(), oc = /* @__PURE__ */ new P();
5826
5826
  class fi {
5827
5827
  /**
5828
5828
  * Constructs a new sphere.
@@ -5855,7 +5855,7 @@ class fi {
5855
5855
  */
5856
5856
  setFromPoints(e, t) {
5857
5857
  const n = this.center;
5858
- t !== void 0 ? n.copy(t) : Dx.setFromPoints(e).getCenter(n);
5858
+ t !== void 0 ? n.copy(t) : Ix.setFromPoints(e).getCenter(n);
5859
5859
  let i = 0;
5860
5860
  for (let r = 0, a = e.length; r < a; r++)
5861
5861
  i = Math.max(i, n.distanceToSquared(e[r]));
@@ -6300,7 +6300,7 @@ class cs {
6300
6300
  return new this.constructor().copy(this);
6301
6301
  }
6302
6302
  }
6303
- class Ie {
6303
+ class De {
6304
6304
  /**
6305
6305
  * Constructs a new 4x4 matrix. The arguments are supposed to be
6306
6306
  * in row-major order. If no arguments are provided, the constructor
@@ -6324,7 +6324,7 @@ class Ie {
6324
6324
  * @param {number} [n44] - 4-4 matrix element.
6325
6325
  */
6326
6326
  constructor(e, t, n, i, r, a, o, l, c, h, d, p, u, g, f, x) {
6327
- Ie.prototype.isMatrix4 = !0, this.elements = [
6327
+ De.prototype.isMatrix4 = !0, this.elements = [
6328
6328
  1,
6329
6329
  0,
6330
6330
  0,
@@ -6400,7 +6400,7 @@ class Ie {
6400
6400
  * @return {Matrix4} A clone of this instance.
6401
6401
  */
6402
6402
  clone() {
6403
- return new Ie().fromArray(this.elements);
6403
+ return new De().fromArray(this.elements);
6404
6404
  }
6405
6405
  /**
6406
6406
  * Copies the values of the given matrix to this instance.
@@ -6586,8 +6586,8 @@ class Ie {
6586
6586
  * @return {Matrix4} A reference to this matrix.
6587
6587
  */
6588
6588
  multiplyMatrices(e, t) {
6589
- const n = e.elements, i = t.elements, r = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], d = n[5], p = n[9], u = n[13], g = n[2], f = n[6], x = n[10], m = n[14], b = n[3], v = n[7], y = n[11], _ = n[15], M = i[0], T = i[4], R = i[8], w = i[12], E = i[1], I = i[5], A = i[9], B = i[13], S = i[2], U = i[6], H = i[10], G = i[14], Z = i[3], j = i[7], ie = i[11], X = i[15];
6590
- return r[0] = a * M + o * E + l * S + c * Z, r[4] = a * T + o * I + l * U + c * j, r[8] = a * R + o * A + l * H + c * ie, r[12] = a * w + o * B + l * G + c * X, r[1] = h * M + d * E + p * S + u * Z, r[5] = h * T + d * I + p * U + u * j, r[9] = h * R + d * A + p * H + u * ie, r[13] = h * w + d * B + p * G + u * X, r[2] = g * M + f * E + x * S + m * Z, r[6] = g * T + f * I + x * U + m * j, r[10] = g * R + f * A + x * H + m * ie, r[14] = g * w + f * B + x * G + m * X, r[3] = b * M + v * E + y * S + _ * Z, r[7] = b * T + v * I + y * U + _ * j, r[11] = b * R + v * A + y * H + _ * ie, r[15] = b * w + v * B + y * G + _ * X, this;
6589
+ const n = e.elements, i = t.elements, r = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], d = n[5], p = n[9], u = n[13], g = n[2], f = n[6], x = n[10], m = n[14], b = n[3], v = n[7], y = n[11], _ = n[15], M = i[0], T = i[4], R = i[8], w = i[12], E = i[1], D = i[5], A = i[9], B = i[13], S = i[2], U = i[6], H = i[10], G = i[14], Z = i[3], j = i[7], ie = i[11], X = i[15];
6590
+ return r[0] = a * M + o * E + l * S + c * Z, r[4] = a * T + o * D + l * U + c * j, r[8] = a * R + o * A + l * H + c * ie, r[12] = a * w + o * B + l * G + c * X, r[1] = h * M + d * E + p * S + u * Z, r[5] = h * T + d * D + p * U + u * j, r[9] = h * R + d * A + p * H + u * ie, r[13] = h * w + d * B + p * G + u * X, r[2] = g * M + f * E + x * S + m * Z, r[6] = g * T + f * D + x * U + m * j, r[10] = g * R + f * A + x * H + m * ie, r[14] = g * w + f * B + x * G + m * X, r[3] = b * M + v * E + y * S + _ * Z, r[7] = b * T + v * D + y * U + _ * j, r[11] = b * R + v * A + y * H + _ * ie, r[15] = b * w + v * B + y * G + _ * X, this;
6591
6591
  }
6592
6592
  /**
6593
6593
  * Multiplies every component of the matrix by the given scalar.
@@ -7010,7 +7010,7 @@ class Ie {
7010
7010
  return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e;
7011
7011
  }
7012
7012
  }
7013
- const Js = /* @__PURE__ */ new P(), Jn = /* @__PURE__ */ new Ie(), Nx = /* @__PURE__ */ new P(0, 0, 0), Bx = /* @__PURE__ */ new P(1, 1, 1), Gi = /* @__PURE__ */ new P(), Qa = /* @__PURE__ */ new P(), An = /* @__PURE__ */ new P(), Vu = /* @__PURE__ */ new Ie(), Gu = /* @__PURE__ */ new qn();
7013
+ const Js = /* @__PURE__ */ new P(), Jn = /* @__PURE__ */ new De(), Nx = /* @__PURE__ */ new P(0, 0, 0), Bx = /* @__PURE__ */ new P(1, 1, 1), Gi = /* @__PURE__ */ new P(), Qa = /* @__PURE__ */ new P(), An = /* @__PURE__ */ new P(), Vu = /* @__PURE__ */ new De(), Gu = /* @__PURE__ */ new qn();
7014
7014
  class Bn {
7015
7015
  /**
7016
7016
  * Constructs a new euler instance.
@@ -7282,7 +7282,7 @@ class Zd {
7282
7282
  }
7283
7283
  }
7284
7284
  let kx = 0;
7285
- const Wu = /* @__PURE__ */ new P(), Qs = /* @__PURE__ */ new qn(), bi = /* @__PURE__ */ new Ie(), eo = /* @__PURE__ */ new P(), $r = /* @__PURE__ */ new P(), Ux = /* @__PURE__ */ new P(), Ox = /* @__PURE__ */ new qn(), Xu = /* @__PURE__ */ new P(1, 0, 0), ju = /* @__PURE__ */ new P(0, 1, 0), qu = /* @__PURE__ */ new P(0, 0, 1), Zu = { type: "added" }, zx = { type: "removed" }, er = { type: "childadded", child: null }, dc = { type: "childremoved", child: null };
7285
+ const Wu = /* @__PURE__ */ new P(), Qs = /* @__PURE__ */ new qn(), bi = /* @__PURE__ */ new De(), eo = /* @__PURE__ */ new P(), $r = /* @__PURE__ */ new P(), Ux = /* @__PURE__ */ new P(), Ox = /* @__PURE__ */ new qn(), Xu = /* @__PURE__ */ new P(1, 0, 0), ju = /* @__PURE__ */ new P(0, 1, 0), qu = /* @__PURE__ */ new P(0, 0, 1), Zu = { type: "added" }, zx = { type: "removed" }, er = { type: "childadded", child: null }, dc = { type: "childremoved", child: null };
7286
7286
  class Et extends zs {
7287
7287
  /**
7288
7288
  * Constructs a new 3D object.
@@ -7351,7 +7351,7 @@ class Et extends zs {
7351
7351
  * @type {Matrix4}
7352
7352
  */
7353
7353
  modelViewMatrix: {
7354
- value: new Ie()
7354
+ value: new De()
7355
7355
  },
7356
7356
  /**
7357
7357
  * Represents the object's normal matrix.
@@ -7362,7 +7362,7 @@ class Et extends zs {
7362
7362
  normalMatrix: {
7363
7363
  value: new Ke()
7364
7364
  }
7365
- }), this.matrix = new Ie(), this.matrixWorld = new Ie(), this.matrixAutoUpdate = Et.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = Et.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Zd(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {};
7365
+ }), this.matrix = new De(), this.matrixWorld = new De(), this.matrixAutoUpdate = Et.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = Et.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Zd(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {};
7366
7366
  }
7367
7367
  /**
7368
7368
  * A callback that is executed immediately before a 3D object is rendered to a shadow map.
@@ -8428,7 +8428,7 @@ class Fe {
8428
8428
  * @param {string} [colorSpace=SRGBColorSpace] - The color space.
8429
8429
  * @return {Color} A reference to this color.
8430
8430
  */
8431
- setHex(e, t = It) {
8431
+ setHex(e, t = Dt) {
8432
8432
  return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, st.colorSpaceToWorking(this, t), this;
8433
8433
  }
8434
8434
  /**
@@ -8471,7 +8471,7 @@ class Fe {
8471
8471
  * @param {string} [colorSpace=SRGBColorSpace] - The color space.
8472
8472
  * @return {Color} A reference to this color.
8473
8473
  */
8474
- setStyle(e, t = It) {
8474
+ setStyle(e, t = Dt) {
8475
8475
  function n(r) {
8476
8476
  r !== void 0 && parseFloat(r) < 1 && He("Color: Alpha component of " + e + " will be ignored.");
8477
8477
  }
@@ -8539,7 +8539,7 @@ class Fe {
8539
8539
  * @param {string} [colorSpace=SRGBColorSpace] - The color space.
8540
8540
  * @return {Color} A reference to this color.
8541
8541
  */
8542
- setColorName(e, t = It) {
8542
+ setColorName(e, t = Dt) {
8543
8543
  const n = Hm[e.toLowerCase()];
8544
8544
  return n !== void 0 ? this.setHex(n, t) : He("Color: Unknown color " + e), this;
8545
8545
  }
@@ -8602,7 +8602,7 @@ class Fe {
8602
8602
  * @param {string} [colorSpace=SRGBColorSpace] - The color space.
8603
8603
  * @return {number} The hexadecimal value.
8604
8604
  */
8605
- getHex(e = It) {
8605
+ getHex(e = Dt) {
8606
8606
  return st.workingToColorSpace(rn.copy(this), e), Math.round(qe(rn.r * 255, 0, 255)) * 65536 + Math.round(qe(rn.g * 255, 0, 255)) * 256 + Math.round(qe(rn.b * 255, 0, 255));
8607
8607
  }
8608
8608
  /**
@@ -8611,7 +8611,7 @@ class Fe {
8611
8611
  * @param {string} [colorSpace=SRGBColorSpace] - The color space.
8612
8612
  * @return {string} The hexadecimal value as a string.
8613
8613
  */
8614
- getHexString(e = It) {
8614
+ getHexString(e = Dt) {
8615
8615
  return ("000000" + this.getHex(e).toString(16)).slice(-6);
8616
8616
  }
8617
8617
  /**
@@ -8662,10 +8662,10 @@ class Fe {
8662
8662
  * @param {string} [colorSpace=SRGBColorSpace] - The color space.
8663
8663
  * @return {string} The CSS representation of this color.
8664
8664
  */
8665
- getStyle(e = It) {
8665
+ getStyle(e = Dt) {
8666
8666
  st.workingToColorSpace(rn.copy(this), e);
8667
8667
  const t = rn.r, n = rn.g, i = rn.b;
8668
- return e !== It ? `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(i * 255)})`;
8668
+ return e !== Dt ? `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(i * 255)})`;
8669
8669
  }
8670
8670
  /**
8671
8671
  * Adds the given HSL values to this color's values.
@@ -8851,7 +8851,7 @@ class Fe {
8851
8851
  const rn = /* @__PURE__ */ new Fe();
8852
8852
  Fe.NAMES = Hm;
8853
8853
  let Fx = 0;
8854
- class In extends zs {
8854
+ class Dn extends zs {
8855
8855
  /**
8856
8856
  * Constructs a new material.
8857
8857
  */
@@ -9017,7 +9017,7 @@ class In extends zs {
9017
9017
  e === !0 && this.version++;
9018
9018
  }
9019
9019
  }
9020
- class Vt extends In {
9020
+ class Vt extends Dn {
9021
9021
  /**
9022
9022
  * Constructs a new mesh basic material.
9023
9023
  *
@@ -9460,7 +9460,7 @@ class qt extends bt {
9460
9460
  }
9461
9461
  }
9462
9462
  let Xx = 0;
9463
- const Un = /* @__PURE__ */ new Ie(), yc = /* @__PURE__ */ new Et(), ir = /* @__PURE__ */ new P(), Pn = /* @__PURE__ */ new mt(), Kr = /* @__PURE__ */ new mt(), $t = /* @__PURE__ */ new P();
9463
+ const Un = /* @__PURE__ */ new De(), yc = /* @__PURE__ */ new Et(), ir = /* @__PURE__ */ new P(), Pn = /* @__PURE__ */ new mt(), Kr = /* @__PURE__ */ new mt(), $t = /* @__PURE__ */ new P();
9464
9464
  class gt extends zs {
9465
9465
  /**
9466
9466
  * Constructs a new geometry.
@@ -9783,8 +9783,8 @@ class gt extends zs {
9783
9783
  const c = new P(), h = new P(), d = new P(), p = new he(), u = new he(), g = new he(), f = new P(), x = new P();
9784
9784
  function m(R, w, E) {
9785
9785
  c.fromBufferAttribute(n, R), h.fromBufferAttribute(n, w), d.fromBufferAttribute(n, E), p.fromBufferAttribute(r, R), u.fromBufferAttribute(r, w), g.fromBufferAttribute(r, E), h.sub(c), d.sub(c), u.sub(p), g.sub(p);
9786
- const I = 1 / (u.x * g.y - g.x * u.y);
9787
- isFinite(I) && (f.copy(h).multiplyScalar(g.y).addScaledVector(d, -u.y).multiplyScalar(I), x.copy(d).multiplyScalar(u.x).addScaledVector(h, -g.x).multiplyScalar(I), o[R].add(f), o[w].add(f), o[E].add(f), l[R].add(x), l[w].add(x), l[E].add(x));
9786
+ const D = 1 / (u.x * g.y - g.x * u.y);
9787
+ isFinite(D) && (f.copy(h).multiplyScalar(g.y).addScaledVector(d, -u.y).multiplyScalar(D), x.copy(d).multiplyScalar(u.x).addScaledVector(h, -g.x).multiplyScalar(D), o[R].add(f), o[w].add(f), o[E].add(f), l[R].add(x), l[w].add(x), l[E].add(x));
9788
9788
  }
9789
9789
  let b = this.groups;
9790
9790
  b.length === 0 && (b = [{
@@ -9792,8 +9792,8 @@ class gt extends zs {
9792
9792
  count: e.count
9793
9793
  }]);
9794
9794
  for (let R = 0, w = b.length; R < w; ++R) {
9795
- const E = b[R], I = E.start, A = E.count;
9796
- for (let B = I, S = I + A; B < S; B += 3)
9795
+ const E = b[R], D = E.start, A = E.count;
9796
+ for (let B = D, S = D + A; B < S; B += 3)
9797
9797
  m(
9798
9798
  e.getX(B + 0),
9799
9799
  e.getX(B + 1),
@@ -9805,12 +9805,12 @@ class gt extends zs {
9805
9805
  _.fromBufferAttribute(i, R), M.copy(_);
9806
9806
  const w = o[R];
9807
9807
  v.copy(w), v.sub(_.multiplyScalar(_.dot(w))).normalize(), y.crossVectors(M, w);
9808
- const I = y.dot(l[R]) < 0 ? -1 : 1;
9809
- a.setXYZW(R, v.x, v.y, v.z, I);
9808
+ const D = y.dot(l[R]) < 0 ? -1 : 1;
9809
+ a.setXYZW(R, v.x, v.y, v.z, D);
9810
9810
  }
9811
9811
  for (let R = 0, w = b.length; R < w; ++R) {
9812
- const E = b[R], I = E.start, A = E.count;
9813
- for (let B = I, S = I + A; B < S; B += 3)
9812
+ const E = b[R], D = E.start, A = E.count;
9813
+ for (let B = D, S = D + A; B < S; B += 3)
9814
9814
  T(e.getX(B + 0)), T(e.getX(B + 1)), T(e.getX(B + 2));
9815
9815
  }
9816
9816
  }
@@ -9990,7 +9990,7 @@ class gt extends zs {
9990
9990
  this.dispatchEvent({ type: "dispose" });
9991
9991
  }
9992
9992
  }
9993
- const $u = /* @__PURE__ */ new Ie(), gs = /* @__PURE__ */ new cs(), so = /* @__PURE__ */ new fi(), Ku = /* @__PURE__ */ new P(), ro = /* @__PURE__ */ new P(), ao = /* @__PURE__ */ new P(), oo = /* @__PURE__ */ new P(), _c = /* @__PURE__ */ new P(), lo = /* @__PURE__ */ new P(), Ju = /* @__PURE__ */ new P(), co = /* @__PURE__ */ new P();
9993
+ const $u = /* @__PURE__ */ new De(), gs = /* @__PURE__ */ new cs(), so = /* @__PURE__ */ new fi(), Ku = /* @__PURE__ */ new P(), ro = /* @__PURE__ */ new P(), ao = /* @__PURE__ */ new P(), oo = /* @__PURE__ */ new P(), _c = /* @__PURE__ */ new P(), lo = /* @__PURE__ */ new P(), Ju = /* @__PURE__ */ new P(), co = /* @__PURE__ */ new P();
9994
9994
  class at extends Et {
9995
9995
  /**
9996
9996
  * Constructs a new mesh.
@@ -10144,11 +10144,11 @@ class rs extends gt {
10144
10144
  let p = 0, u = 0;
10145
10145
  g("z", "y", "x", -1, -1, n, t, e, a, r, 0), g("z", "y", "x", 1, -1, n, t, -e, a, r, 1), g("x", "z", "y", 1, 1, e, n, t, i, a, 2), g("x", "z", "y", 1, -1, e, n, -t, i, a, 3), g("x", "y", "z", 1, -1, e, t, n, i, r, 4), g("x", "y", "z", -1, -1, e, t, -n, i, r, 5), this.setIndex(l), this.setAttribute("position", new qt(c, 3)), this.setAttribute("normal", new qt(h, 3)), this.setAttribute("uv", new qt(d, 2));
10146
10146
  function g(f, x, m, b, v, y, _, M, T, R, w) {
10147
- const E = y / T, I = _ / R, A = y / 2, B = _ / 2, S = M / 2, U = T + 1, H = R + 1;
10147
+ const E = y / T, D = _ / R, A = y / 2, B = _ / 2, S = M / 2, U = T + 1, H = R + 1;
10148
10148
  let G = 0, Z = 0;
10149
10149
  const j = new P();
10150
10150
  for (let ie = 0; ie < H; ie++) {
10151
- const X = ie * I - B;
10151
+ const X = ie * D - B;
10152
10152
  for (let $ = 0; $ < U; $++) {
10153
10153
  const ue = $ * E - A;
10154
10154
  j[f] = ue * b, j[x] = X * v, j[m] = S, c.push(j.x, j.y, j.z), j[f] = 0, j[x] = 0, j[m] = M > 0 ? 1 : -1, h.push(j.x, j.y, j.z), d.push($ / T), d.push(1 - ie / R), G += 1;
@@ -10212,7 +10212,7 @@ var Zx = `void main() {
10212
10212
  }`, Yx = `void main() {
10213
10213
  gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
10214
10214
  }`;
10215
- class Nt extends In {
10215
+ class Nt extends Dn {
10216
10216
  /**
10217
10217
  * Constructs a new shader material.
10218
10218
  *
@@ -10279,7 +10279,7 @@ class Xm extends Et {
10279
10279
  * Constructs a new camera.
10280
10280
  */
10281
10281
  constructor() {
10282
- super(), this.isCamera = !0, this.type = "Camera", this.matrixWorldInverse = new Ie(), this.projectionMatrix = new Ie(), this.projectionMatrixInverse = new Ie(), this.coordinateSystem = di, this._reversedDepth = !1;
10282
+ super(), this.isCamera = !0, this.type = "Camera", this.matrixWorldInverse = new De(), this.projectionMatrix = new De(), this.projectionMatrixInverse = new De(), this.coordinateSystem = di, this._reversedDepth = !1;
10283
10283
  }
10284
10284
  /**
10285
10285
  * The flag that indicates whether the camera uses a reversed depth buffer.
@@ -10553,7 +10553,7 @@ class jm extends Wt {
10553
10553
  * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
10554
10554
  * @param {string} [colorSpace=NoColorSpace] - The color space value.
10555
10555
  */
10556
- constructor(e = [], t = Ir, n, i, r, a, o, l, c, h) {
10556
+ constructor(e = [], t = Dr, n, i, r, a, o, l, c, h) {
10557
10557
  super(e, t, n, i, r, a, o, l, c, h), this.isCubeTexture = !0, this.flipY = !1;
10558
10558
  }
10559
10559
  /**
@@ -11193,7 +11193,7 @@ class kr {
11193
11193
  };
11194
11194
  }
11195
11195
  }
11196
- class Zm extends In {
11196
+ class Zm extends Dn {
11197
11197
  /**
11198
11198
  * Constructs a new sprite material.
11199
11199
  *
@@ -11211,7 +11211,7 @@ class Zm extends In {
11211
11211
  }
11212
11212
  }
11213
11213
  let ar;
11214
- const Jr = /* @__PURE__ */ new P(), or = /* @__PURE__ */ new P(), lr = /* @__PURE__ */ new P(), cr = /* @__PURE__ */ new he(), Qr = /* @__PURE__ */ new he(), Ym = /* @__PURE__ */ new Ie(), uo = /* @__PURE__ */ new P(), ea = /* @__PURE__ */ new P(), po = /* @__PURE__ */ new P(), tp = /* @__PURE__ */ new he(), wc = /* @__PURE__ */ new he(), np = /* @__PURE__ */ new he();
11214
+ const Jr = /* @__PURE__ */ new P(), or = /* @__PURE__ */ new P(), lr = /* @__PURE__ */ new P(), cr = /* @__PURE__ */ new he(), Qr = /* @__PURE__ */ new he(), Ym = /* @__PURE__ */ new De(), uo = /* @__PURE__ */ new P(), ea = /* @__PURE__ */ new P(), po = /* @__PURE__ */ new P(), tp = /* @__PURE__ */ new he(), wc = /* @__PURE__ */ new he(), np = /* @__PURE__ */ new he();
11215
11215
  class ld extends Et {
11216
11216
  /**
11217
11217
  * Constructs a new sprite.
@@ -11279,7 +11279,7 @@ class ld extends Et {
11279
11279
  function fo(s, e, t, n, i, r) {
11280
11280
  cr.subVectors(s, t).addScalar(0.5).multiply(n), i !== void 0 ? (Qr.x = r * cr.x - i * cr.y, Qr.y = i * cr.x + r * cr.y) : Qr.copy(cr), s.copy(e), s.x += Qr.x, s.y += Qr.y, s.applyMatrix4(Ym);
11281
11281
  }
11282
- const ip = /* @__PURE__ */ new P(), sp = /* @__PURE__ */ new tt(), rp = /* @__PURE__ */ new tt(), Qx = /* @__PURE__ */ new P(), ap = /* @__PURE__ */ new Ie(), mo = /* @__PURE__ */ new P(), Sc = /* @__PURE__ */ new fi(), op = /* @__PURE__ */ new Ie(), Ec = /* @__PURE__ */ new cs();
11282
+ const ip = /* @__PURE__ */ new P(), sp = /* @__PURE__ */ new tt(), rp = /* @__PURE__ */ new tt(), Qx = /* @__PURE__ */ new P(), ap = /* @__PURE__ */ new De(), mo = /* @__PURE__ */ new P(), Sc = /* @__PURE__ */ new fi(), op = /* @__PURE__ */ new De(), Ec = /* @__PURE__ */ new cs();
11283
11283
  class e1 extends at {
11284
11284
  /**
11285
11285
  * Constructs a new skinned mesh.
@@ -11288,7 +11288,7 @@ class e1 extends at {
11288
11288
  * @param {Material|Array<Material>} [material] - The mesh material.
11289
11289
  */
11290
11290
  constructor(e, t) {
11291
- super(e, t), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = Lu, this.bindMatrix = new Ie(), this.bindMatrixInverse = new Ie(), this.boundingBox = null, this.boundingSphere = null;
11291
+ super(e, t), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = Lu, this.bindMatrix = new De(), this.bindMatrixInverse = new De(), this.boundingBox = null, this.boundingSphere = null;
11292
11292
  }
11293
11293
  /**
11294
11294
  * Computes the bounding box of the skinned mesh, and updates {@link SkinnedMesh#boundingBox}.
@@ -11408,7 +11408,7 @@ class Fs extends Wt {
11408
11408
  super(null, a, o, l, c, h, i, r, d, p), this.isDataTexture = !0, this.image = { data: e, width: t, height: n }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;
11409
11409
  }
11410
11410
  }
11411
- const lp = /* @__PURE__ */ new Ie(), t1 = /* @__PURE__ */ new Ie();
11411
+ const lp = /* @__PURE__ */ new De(), t1 = /* @__PURE__ */ new De();
11412
11412
  class $d {
11413
11413
  /**
11414
11414
  * Constructs a new skeleton.
@@ -11432,7 +11432,7 @@ class $d {
11432
11432
  else if (e.length !== t.length) {
11433
11433
  He("Skeleton: Number of inverse bone matrices does not match amount of bones."), this.boneInverses = [];
11434
11434
  for (let n = 0, i = this.bones.length; n < i; n++)
11435
- this.boneInverses.push(new Ie());
11435
+ this.boneInverses.push(new De());
11436
11436
  }
11437
11437
  }
11438
11438
  /**
@@ -11442,7 +11442,7 @@ class $d {
11442
11442
  calculateInverses() {
11443
11443
  this.boneInverses.length = 0;
11444
11444
  for (let e = 0, t = this.bones.length; e < t; e++) {
11445
- const n = new Ie();
11445
+ const n = new De();
11446
11446
  this.bones[e] && n.copy(this.bones[e].matrixWorld).invert(), this.boneInverses.push(n);
11447
11447
  }
11448
11448
  }
@@ -11524,7 +11524,7 @@ class $d {
11524
11524
  for (let n = 0, i = e.bones.length; n < i; n++) {
11525
11525
  const r = e.bones[n];
11526
11526
  let a = t[r];
11527
- a === void 0 && (He("Skeleton: No bone found with UUID:", r), a = new $m()), this.bones.push(a), this.boneInverses.push(new Ie().fromArray(e.boneInverses[n]));
11527
+ a === void 0 && (He("Skeleton: No bone found with UUID:", r), a = new $m()), this.bones.push(a), this.boneInverses.push(new De().fromArray(e.boneInverses[n]));
11528
11528
  }
11529
11529
  return this.init(), this;
11530
11530
  }
@@ -11575,7 +11575,7 @@ class Rl extends bt {
11575
11575
  return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;
11576
11576
  }
11577
11577
  }
11578
- const hr = /* @__PURE__ */ new Ie(), cp = /* @__PURE__ */ new Ie(), go = [], hp = /* @__PURE__ */ new mt(), n1 = /* @__PURE__ */ new Ie(), ta = /* @__PURE__ */ new at(), na = /* @__PURE__ */ new fi();
11578
+ const hr = /* @__PURE__ */ new De(), cp = /* @__PURE__ */ new De(), go = [], hp = /* @__PURE__ */ new mt(), n1 = /* @__PURE__ */ new De(), ta = /* @__PURE__ */ new at(), na = /* @__PURE__ */ new fi();
11579
11579
  class Ot extends at {
11580
11580
  /**
11581
11581
  * Constructs a new instanced mesh.
@@ -11704,7 +11704,7 @@ class Ot extends at {
11704
11704
  }
11705
11705
  }
11706
11706
  const Cc = /* @__PURE__ */ new P(), i1 = /* @__PURE__ */ new P(), s1 = /* @__PURE__ */ new Ke();
11707
- class Dt {
11707
+ class It {
11708
11708
  /**
11709
11709
  * Constructs a new plane.
11710
11710
  *
@@ -11926,7 +11926,7 @@ class Kd {
11926
11926
  * @param {Plane} [p4] - The fifth plane that encloses the frustum.
11927
11927
  * @param {Plane} [p5] - The sixth plane that encloses the frustum.
11928
11928
  */
11929
- constructor(e = new Dt(), t = new Dt(), n = new Dt(), i = new Dt(), r = new Dt(), a = new Dt()) {
11929
+ constructor(e = new It(), t = new It(), n = new It(), i = new It(), r = new It(), a = new It()) {
11930
11930
  this.planes = [e, t, n, i, r, a];
11931
11931
  }
11932
11932
  /**
@@ -12054,7 +12054,7 @@ class Kd {
12054
12054
  return new this.constructor().copy(this);
12055
12055
  }
12056
12056
  }
12057
- class Hs extends In {
12057
+ class Hs extends Dn {
12058
12058
  /**
12059
12059
  * Constructs a new line basic material.
12060
12060
  *
@@ -12071,7 +12071,7 @@ class Hs extends In {
12071
12071
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this;
12072
12072
  }
12073
12073
  }
12074
- const Ll = /* @__PURE__ */ new P(), Il = /* @__PURE__ */ new P(), dp = /* @__PURE__ */ new Ie(), ia = /* @__PURE__ */ new cs(), vo = /* @__PURE__ */ new fi(), Tc = /* @__PURE__ */ new P(), up = /* @__PURE__ */ new P();
12074
+ const Ll = /* @__PURE__ */ new P(), Dl = /* @__PURE__ */ new P(), dp = /* @__PURE__ */ new De(), ia = /* @__PURE__ */ new cs(), vo = /* @__PURE__ */ new fi(), Tc = /* @__PURE__ */ new P(), up = /* @__PURE__ */ new P();
12075
12075
  class hs extends Et {
12076
12076
  /**
12077
12077
  * Constructs a new line.
@@ -12097,7 +12097,7 @@ class hs extends Et {
12097
12097
  if (e.index === null) {
12098
12098
  const t = e.attributes.position, n = [0];
12099
12099
  for (let i = 1, r = t.count; i < r; i++)
12100
- Ll.fromBufferAttribute(t, i - 1), Il.fromBufferAttribute(t, i), n[i] = n[i - 1], n[i] += Ll.distanceTo(Il);
12100
+ Ll.fromBufferAttribute(t, i - 1), Dl.fromBufferAttribute(t, i), n[i] = n[i - 1], n[i] += Ll.distanceTo(Dl);
12101
12101
  e.setAttribute("lineDistance", new qt(n, 1));
12102
12102
  } else
12103
12103
  He("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
@@ -12156,7 +12156,7 @@ class hs extends Et {
12156
12156
  }
12157
12157
  function bo(s, e, t, n, i, r, a) {
12158
12158
  const o = s.geometry.attributes.position;
12159
- if (Ll.fromBufferAttribute(o, i), Il.fromBufferAttribute(o, r), t.distanceSqToSegment(Ll, Il, Tc, up) > n) return;
12159
+ if (Ll.fromBufferAttribute(o, i), Dl.fromBufferAttribute(o, r), t.distanceSqToSegment(Ll, Dl, Tc, up) > n) return;
12160
12160
  Tc.applyMatrix4(s.matrixWorld);
12161
12161
  const c = e.ray.origin.distanceTo(Tc);
12162
12162
  if (!(c < e.near || c > e.far))
@@ -12206,7 +12206,7 @@ class a1 extends hs {
12206
12206
  super(e, t), this.isLineLoop = !0, this.type = "LineLoop";
12207
12207
  }
12208
12208
  }
12209
- class Jm extends In {
12209
+ class Jm extends Dn {
12210
12210
  /**
12211
12211
  * Constructs a new points material.
12212
12212
  *
@@ -12223,7 +12223,7 @@ class Jm extends In {
12223
12223
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this;
12224
12224
  }
12225
12225
  }
12226
- const mp = /* @__PURE__ */ new Ie(), cd = /* @__PURE__ */ new cs(), yo = /* @__PURE__ */ new fi(), _o = /* @__PURE__ */ new P();
12226
+ const mp = /* @__PURE__ */ new De(), cd = /* @__PURE__ */ new cs(), yo = /* @__PURE__ */ new fi(), _o = /* @__PURE__ */ new P();
12227
12227
  class Qm extends Et {
12228
12228
  /**
12229
12229
  * Constructs a new point cloud.
@@ -12520,7 +12520,7 @@ class mi {
12520
12520
  * @return {{tangents: Array<Vector3>, normals: Array<Vector3>, binormals: Array<Vector3>}} The Frenet Frames.
12521
12521
  */
12522
12522
  computeFrenetFrames(e, t = !1) {
12523
- const n = new P(), i = [], r = [], a = [], o = new P(), l = new Ie();
12523
+ const n = new P(), i = [], r = [], a = [], o = new P(), l = new De();
12524
12524
  for (let u = 0; u <= e; u++) {
12525
12525
  const g = u / e;
12526
12526
  i[u] = this.getTangentAt(g, new P());
@@ -13536,7 +13536,7 @@ function C1(s, e, t, n) {
13536
13536
  const i = [];
13537
13537
  for (let r = 0, a = e.length; r < a; r++) {
13538
13538
  const o = e[r] * n, l = r < a - 1 ? e[r + 1] * n : s.length, c = a0(s, o, l, n, !1);
13539
- c === c.next && (c.steiner = !0), i.push(D1(c));
13539
+ c === c.next && (c.steiner = !0), i.push(I1(c));
13540
13540
  }
13541
13541
  i.sort(T1);
13542
13542
  for (let r = 0; r < i.length; r++)
@@ -13593,9 +13593,9 @@ function L1(s, e, t, n) {
13593
13593
  do
13594
13594
  i.z === 0 && (i.z = dd(i.x, i.y, e, t, n)), i.prevZ = i.prev, i.nextZ = i.next, i = i.next;
13595
13595
  while (i !== s);
13596
- i.prevZ.nextZ = null, i.prevZ = null, I1(i);
13596
+ i.prevZ.nextZ = null, i.prevZ = null, D1(i);
13597
13597
  }
13598
- function I1(s) {
13598
+ function D1(s) {
13599
13599
  let e, t = 1;
13600
13600
  do {
13601
13601
  let n = s, i;
@@ -13618,7 +13618,7 @@ function I1(s) {
13618
13618
  function dd(s, e, t, n, i) {
13619
13619
  return s = (s - t) * i | 0, e = (e - n) * i | 0, s = (s | s << 8) & 16711935, s = (s | s << 4) & 252645135, s = (s | s << 2) & 858993459, s = (s | s << 1) & 1431655765, e = (e | e << 8) & 16711935, e = (e | e << 4) & 252645135, e = (e | e << 2) & 858993459, e = (e | e << 1) & 1431655765, s | e << 1;
13620
13620
  }
13621
- function D1(s) {
13621
+ function I1(s) {
13622
13622
  let e = s, t = s;
13623
13623
  do
13624
13624
  (e.x < t.x || e.x === t.x && e.y < t.y) && (t = e), e = e.next;
@@ -13799,12 +13799,12 @@ class eu extends gt {
13799
13799
  m && (v = m.getSpacedPoints(h), y = !0, p = !1, _ = m.computeFrenetFrames(h, !1), M = new P(), T = new P(), R = new P()), p || (x = 0, u = 0, g = 0, f = 0);
13800
13800
  const w = o.extractPoints(c);
13801
13801
  let E = w.shape;
13802
- const I = w.holes;
13802
+ const D = w.holes;
13803
13803
  if (!Sr.isClockWise(E)) {
13804
13804
  E = E.reverse();
13805
- for (let C = 0, D = I.length; C < D; C++) {
13806
- const W = I[C];
13807
- Sr.isClockWise(W) && (I[C] = W.reverse());
13805
+ for (let C = 0, I = D.length; C < I; C++) {
13806
+ const W = D[C];
13807
+ Sr.isClockWise(W) && (D[C] = W.reverse());
13808
13808
  }
13809
13809
  }
13810
13810
  function B(C) {
@@ -13824,22 +13824,22 @@ class eu extends gt {
13824
13824
  O = ee;
13825
13825
  }
13826
13826
  }
13827
- B(E), I.forEach(B);
13828
- const S = I.length, U = E;
13827
+ B(E), D.forEach(B);
13828
+ const S = D.length, U = E;
13829
13829
  for (let C = 0; C < S; C++) {
13830
- const D = I[C];
13831
- E = E.concat(D);
13830
+ const I = D[C];
13831
+ E = E.concat(I);
13832
13832
  }
13833
- function H(C, D, W) {
13834
- return D || et("ExtrudeGeometry: vec does not exist"), C.clone().addScaledVector(D, W);
13833
+ function H(C, I, W) {
13834
+ return I || et("ExtrudeGeometry: vec does not exist"), C.clone().addScaledVector(I, W);
13835
13835
  }
13836
13836
  const G = E.length;
13837
- function Z(C, D, W) {
13837
+ function Z(C, I, W) {
13838
13838
  let O, k, F;
13839
- const ee = C.x - D.x, J = C.y - D.y, q = W.x - C.x, N = W.y - C.y, L = ee * ee + J * J, V = ee * N - J * q;
13839
+ const ee = C.x - I.x, J = C.y - I.y, q = W.x - C.x, N = W.y - C.y, L = ee * ee + J * J, V = ee * N - J * q;
13840
13840
  if (Math.abs(V) > Number.EPSILON) {
13841
- const K = Math.sqrt(L), le = Math.sqrt(q * q + N * N), te = D.x - J / K, Te = D.y + ee / K, ye = W.x - N / le, Re = W.y + q / le, De = ((ye - te) * N - (Re - Te) * q) / (ee * N - J * q);
13842
- O = te + ee * De - C.x, k = Te + J * De - C.y;
13841
+ const K = Math.sqrt(L), le = Math.sqrt(q * q + N * N), te = I.x - J / K, Te = I.y + ee / K, ye = W.x - N / le, Re = W.y + q / le, Ie = ((ye - te) * N - (Re - Te) * q) / (ee * N - J * q);
13842
+ O = te + ee * Ie - C.x, k = Te + J * Ie - C.y;
13843
13843
  const de = O * O + k * k;
13844
13844
  if (de <= 2)
13845
13845
  return new he(O, k);
@@ -13851,12 +13851,12 @@ class eu extends gt {
13851
13851
  return new he(O / F, k / F);
13852
13852
  }
13853
13853
  const j = [];
13854
- for (let C = 0, D = U.length, W = D - 1, O = C + 1; C < D; C++, W++, O++)
13855
- W === D && (W = 0), O === D && (O = 0), j[C] = Z(U[C], U[W], U[O]);
13854
+ for (let C = 0, I = U.length, W = I - 1, O = C + 1; C < I; C++, W++, O++)
13855
+ W === I && (W = 0), O === I && (O = 0), j[C] = Z(U[C], U[W], U[O]);
13856
13856
  const ie = [];
13857
13857
  let X, $ = j.concat();
13858
- for (let C = 0, D = S; C < D; C++) {
13859
- const W = I[C];
13858
+ for (let C = 0, I = S; C < I; C++) {
13859
+ const W = D[C];
13860
13860
  X = [];
13861
13861
  for (let O = 0, k = W.length, F = k - 1, ee = O + 1; O < k; O++, F++, ee++)
13862
13862
  F === k && (F = 0), ee === k && (ee = 0), X[O] = Z(W[O], W[F], W[ee]);
@@ -13864,9 +13864,9 @@ class eu extends gt {
13864
13864
  }
13865
13865
  let ue;
13866
13866
  if (x === 0)
13867
- ue = Sr.triangulateShape(U, I);
13867
+ ue = Sr.triangulateShape(U, D);
13868
13868
  else {
13869
- const C = [], D = [];
13869
+ const C = [], I = [];
13870
13870
  for (let W = 0; W < x; W++) {
13871
13871
  const O = W / x, k = u * Math.cos(O * Math.PI / 2), F = g * Math.sin(O * Math.PI / 2) + f;
13872
13872
  for (let ee = 0, J = U.length; ee < J; ee++) {
@@ -13874,36 +13874,36 @@ class eu extends gt {
13874
13874
  be(q.x, q.y, -k), O === 0 && C.push(q);
13875
13875
  }
13876
13876
  for (let ee = 0, J = S; ee < J; ee++) {
13877
- const q = I[ee];
13877
+ const q = D[ee];
13878
13878
  X = ie[ee];
13879
13879
  const N = [];
13880
13880
  for (let L = 0, V = q.length; L < V; L++) {
13881
13881
  const K = H(q[L], X[L], F);
13882
13882
  be(K.x, K.y, -k), O === 0 && N.push(K);
13883
13883
  }
13884
- O === 0 && D.push(N);
13884
+ O === 0 && I.push(N);
13885
13885
  }
13886
13886
  }
13887
- ue = Sr.triangulateShape(C, D);
13887
+ ue = Sr.triangulateShape(C, I);
13888
13888
  }
13889
13889
  const pe = ue.length, fe = g + f;
13890
13890
  for (let C = 0; C < G; C++) {
13891
- const D = p ? H(E[C], $[C], fe) : E[C];
13892
- y ? (T.copy(_.normals[0]).multiplyScalar(D.x), M.copy(_.binormals[0]).multiplyScalar(D.y), R.copy(v[0]).add(T).add(M), be(R.x, R.y, R.z)) : be(D.x, D.y, 0);
13891
+ const I = p ? H(E[C], $[C], fe) : E[C];
13892
+ y ? (T.copy(_.normals[0]).multiplyScalar(I.x), M.copy(_.binormals[0]).multiplyScalar(I.y), R.copy(v[0]).add(T).add(M), be(R.x, R.y, R.z)) : be(I.x, I.y, 0);
13893
13893
  }
13894
13894
  for (let C = 1; C <= h; C++)
13895
- for (let D = 0; D < G; D++) {
13896
- const W = p ? H(E[D], $[D], fe) : E[D];
13895
+ for (let I = 0; I < G; I++) {
13896
+ const W = p ? H(E[I], $[I], fe) : E[I];
13897
13897
  y ? (T.copy(_.normals[C]).multiplyScalar(W.x), M.copy(_.binormals[C]).multiplyScalar(W.y), R.copy(v[C]).add(T).add(M), be(R.x, R.y, R.z)) : be(W.x, W.y, d / h * C);
13898
13898
  }
13899
13899
  for (let C = x - 1; C >= 0; C--) {
13900
- const D = C / x, W = u * Math.cos(D * Math.PI / 2), O = g * Math.sin(D * Math.PI / 2) + f;
13900
+ const I = C / x, W = u * Math.cos(I * Math.PI / 2), O = g * Math.sin(I * Math.PI / 2) + f;
13901
13901
  for (let k = 0, F = U.length; k < F; k++) {
13902
13902
  const ee = H(U[k], j[k], O);
13903
13903
  be(ee.x, ee.y, d + W);
13904
13904
  }
13905
- for (let k = 0, F = I.length; k < F; k++) {
13906
- const ee = I[k];
13905
+ for (let k = 0, F = D.length; k < F; k++) {
13906
+ const ee = D[k];
13907
13907
  X = ie[k];
13908
13908
  for (let J = 0, q = ee.length; J < q; J++) {
13909
13909
  const N = H(ee[J], X[J], O);
@@ -13915,23 +13915,23 @@ class eu extends gt {
13915
13915
  function se() {
13916
13916
  const C = i.length / 3;
13917
13917
  if (p) {
13918
- let D = 0, W = G * D;
13918
+ let I = 0, W = G * I;
13919
13919
  for (let O = 0; O < pe; O++) {
13920
13920
  const k = ue[O];
13921
13921
  Se(k[2] + W, k[1] + W, k[0] + W);
13922
13922
  }
13923
- D = h + x * 2, W = G * D;
13923
+ I = h + x * 2, W = G * I;
13924
13924
  for (let O = 0; O < pe; O++) {
13925
13925
  const k = ue[O];
13926
13926
  Se(k[0] + W, k[1] + W, k[2] + W);
13927
13927
  }
13928
13928
  } else {
13929
- for (let D = 0; D < pe; D++) {
13930
- const W = ue[D];
13929
+ for (let I = 0; I < pe; I++) {
13930
+ const W = ue[I];
13931
13931
  Se(W[2], W[1], W[0]);
13932
13932
  }
13933
- for (let D = 0; D < pe; D++) {
13934
- const W = ue[D];
13933
+ for (let I = 0; I < pe; I++) {
13934
+ const W = ue[I];
13935
13935
  Se(W[0] + G * h, W[1] + G * h, W[2] + G * h);
13936
13936
  }
13937
13937
  }
@@ -13939,36 +13939,36 @@ class eu extends gt {
13939
13939
  }
13940
13940
  function ce() {
13941
13941
  const C = i.length / 3;
13942
- let D = 0;
13943
- me(U, D), D += U.length;
13944
- for (let W = 0, O = I.length; W < O; W++) {
13945
- const k = I[W];
13946
- me(k, D), D += k.length;
13942
+ let I = 0;
13943
+ me(U, I), I += U.length;
13944
+ for (let W = 0, O = D.length; W < O; W++) {
13945
+ const k = D[W];
13946
+ me(k, I), I += k.length;
13947
13947
  }
13948
13948
  n.addGroup(C, i.length / 3 - C, 1);
13949
13949
  }
13950
- function me(C, D) {
13950
+ function me(C, I) {
13951
13951
  let W = C.length;
13952
13952
  for (; --W >= 0; ) {
13953
13953
  const O = W;
13954
13954
  let k = W - 1;
13955
13955
  k < 0 && (k = C.length - 1);
13956
13956
  for (let F = 0, ee = h + x * 2; F < ee; F++) {
13957
- const J = G * F, q = G * (F + 1), N = D + O + J, L = D + k + J, V = D + k + q, K = D + O + q;
13957
+ const J = G * F, q = G * (F + 1), N = I + O + J, L = I + k + J, V = I + k + q, K = I + O + q;
13958
13958
  Be(N, L, V, K);
13959
13959
  }
13960
13960
  }
13961
13961
  }
13962
- function be(C, D, W) {
13963
- l.push(C), l.push(D), l.push(W);
13962
+ function be(C, I, W) {
13963
+ l.push(C), l.push(I), l.push(W);
13964
13964
  }
13965
- function Se(C, D, W) {
13966
- $e(C), $e(D), $e(W);
13965
+ function Se(C, I, W) {
13966
+ $e(C), $e(I), $e(W);
13967
13967
  const O = i.length / 3, k = b.generateTopUV(n, i, O - 3, O - 2, O - 1);
13968
13968
  ke(k[0]), ke(k[1]), ke(k[2]);
13969
13969
  }
13970
- function Be(C, D, W, O) {
13971
- $e(C), $e(D), $e(O), $e(D), $e(W), $e(O);
13970
+ function Be(C, I, W, O) {
13971
+ $e(C), $e(I), $e(O), $e(I), $e(W), $e(O);
13972
13972
  const k = i.length / 3, F = b.generateSideWallUV(n, i, k - 6, k - 3, k - 2, k - 1);
13973
13973
  ke(F[0]), ke(F[1]), ke(F[3]), ke(F[1]), ke(F[2]), ke(F[3]);
13974
13974
  }
@@ -14154,7 +14154,7 @@ class H1 extends Nt {
14154
14154
  super(e), this.isRawShaderMaterial = !0, this.type = "RawShaderMaterial";
14155
14155
  }
14156
14156
  }
14157
- class as extends In {
14157
+ class as extends Dn {
14158
14158
  /**
14159
14159
  * Constructs a new mesh standard material.
14160
14160
  *
@@ -14284,7 +14284,7 @@ class gi extends as {
14284
14284
  }, this.anisotropy = e.anisotropy, this.anisotropyRotation = e.anisotropyRotation, this.anisotropyMap = e.anisotropyMap, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.dispersion = e.dispersion, this.ior = e.ior, this.iridescence = e.iridescence, this.iridescenceMap = e.iridescenceMap, this.iridescenceIOR = e.iridescenceIOR, this.iridescenceThicknessRange = [...e.iridescenceThicknessRange], this.iridescenceThicknessMap = e.iridescenceThicknessMap, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this;
14285
14285
  }
14286
14286
  }
14287
- class h0 extends In {
14287
+ class h0 extends Dn {
14288
14288
  /**
14289
14289
  * Constructs a new mesh normal material.
14290
14290
  *
@@ -14301,7 +14301,7 @@ class h0 extends In {
14301
14301
  return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this;
14302
14302
  }
14303
14303
  }
14304
- class V1 extends In {
14304
+ class V1 extends Dn {
14305
14305
  /**
14306
14306
  * Constructs a new mesh lambert material.
14307
14307
  *
@@ -14318,7 +14318,7 @@ class V1 extends In {
14318
14318
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;
14319
14319
  }
14320
14320
  }
14321
- class G1 extends In {
14321
+ class G1 extends Dn {
14322
14322
  /**
14323
14323
  * Constructs a new mesh depth material.
14324
14324
  *
@@ -14335,7 +14335,7 @@ class G1 extends In {
14335
14335
  return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this;
14336
14336
  }
14337
14337
  }
14338
- class W1 extends In {
14338
+ class W1 extends Dn {
14339
14339
  /**
14340
14340
  * Constructs a new mesh distance material.
14341
14341
  *
@@ -14515,8 +14515,8 @@ class q1 extends Ha {
14515
14515
  */
14516
14516
  constructor(e, t, n, i) {
14517
14517
  super(e, t, n, i), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {
14518
- endingStart: Iu,
14519
- endingEnd: Iu
14518
+ endingStart: Du,
14519
+ endingEnd: Du
14520
14520
  };
14521
14521
  }
14522
14522
  intervalChanged_(e, t, n) {
@@ -14524,7 +14524,7 @@ class q1 extends Ha {
14524
14524
  let r = e - 2, a = e + 1, o = i[r], l = i[a];
14525
14525
  if (o === void 0)
14526
14526
  switch (this.getSettings_().endingStart) {
14527
- case Du:
14527
+ case Iu:
14528
14528
  r = e, o = 2 * t - n;
14529
14529
  break;
14530
14530
  case Nu:
@@ -14535,7 +14535,7 @@ class q1 extends Ha {
14535
14535
  }
14536
14536
  if (l === void 0)
14537
14537
  switch (this.getSettings_().endingEnd) {
14538
- case Du:
14538
+ case Iu:
14539
14539
  a = e, l = 2 * n - t;
14540
14540
  break;
14541
14541
  case Nu:
@@ -14668,7 +14668,7 @@ class si {
14668
14668
  case La:
14669
14669
  t = this.InterpolantFactoryMethodDiscrete;
14670
14670
  break;
14671
- case Ia:
14671
+ case Da:
14672
14672
  t = this.InterpolantFactoryMethodLinear;
14673
14673
  break;
14674
14674
  case tc:
@@ -14696,7 +14696,7 @@ class si {
14696
14696
  case this.InterpolantFactoryMethodDiscrete:
14697
14697
  return La;
14698
14698
  case this.InterpolantFactoryMethodLinear:
14699
- return Ia;
14699
+ return Da;
14700
14700
  case this.InterpolantFactoryMethodSmooth:
14701
14701
  return tc;
14702
14702
  }
@@ -14852,7 +14852,7 @@ class si {
14852
14852
  si.prototype.ValueTypeName = "";
14853
14853
  si.prototype.TimeBufferType = Float32Array;
14854
14854
  si.prototype.ValueBufferType = Float32Array;
14855
- si.prototype.DefaultInterpolation = Ia;
14855
+ si.prototype.DefaultInterpolation = Da;
14856
14856
  class Vr extends si {
14857
14857
  /**
14858
14858
  * Constructs a new boolean keyframe track.
@@ -15282,7 +15282,7 @@ function Q1(s) {
15282
15282
  }
15283
15283
  return e.parse !== void 0 ? e.parse(s) : new e(s.name, s.times, s.values, s.interpolation);
15284
15284
  }
15285
- const Ii = {
15285
+ const Di = {
15286
15286
  /**
15287
15287
  * Whether caching is enabled or not.
15288
15288
  *
@@ -15518,7 +15518,7 @@ class Oa extends ds {
15518
15518
  */
15519
15519
  load(e, t, n, i) {
15520
15520
  e === void 0 && (e = ""), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);
15521
- const r = Ii.get(`file:${e}`);
15521
+ const r = Di.get(`file:${e}`);
15522
15522
  if (r !== void 0)
15523
15523
  return this.manager.itemStart(e), setTimeout(() => {
15524
15524
  t && t(r), this.manager.itemEnd(e);
@@ -15591,7 +15591,7 @@ class Oa extends ds {
15591
15591
  }
15592
15592
  }
15593
15593
  }).then((c) => {
15594
- Ii.add(`file:${e}`, c);
15594
+ Di.add(`file:${e}`, c);
15595
15595
  const h = Mi[e];
15596
15596
  delete Mi[e];
15597
15597
  for (let d = 0, p = h.length; d < p; d++) {
@@ -15663,7 +15663,7 @@ class iv extends ds {
15663
15663
  */
15664
15664
  load(e, t, n, i) {
15665
15665
  this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);
15666
- const r = this, a = Ii.get(`image:${e}`);
15666
+ const r = this, a = Di.get(`image:${e}`);
15667
15667
  if (a !== void 0) {
15668
15668
  if (a.complete === !0)
15669
15669
  r.manager.itemStart(e), setTimeout(function() {
@@ -15675,7 +15675,7 @@ class iv extends ds {
15675
15675
  }
15676
15676
  return a;
15677
15677
  }
15678
- const o = Da("img");
15678
+ const o = Ia("img");
15679
15679
  function l() {
15680
15680
  h(), t && t(this);
15681
15681
  const d = dr.get(this) || [];
@@ -15686,7 +15686,7 @@ class iv extends ds {
15686
15686
  dr.delete(this), r.manager.itemEnd(e);
15687
15687
  }
15688
15688
  function c(d) {
15689
- h(), i && i(d), Ii.remove(`image:${e}`);
15689
+ h(), i && i(d), Di.remove(`image:${e}`);
15690
15690
  const p = dr.get(this) || [];
15691
15691
  for (let u = 0; u < p.length; u++) {
15692
15692
  const g = p[u];
@@ -15697,7 +15697,7 @@ class iv extends ds {
15697
15697
  function h() {
15698
15698
  o.removeEventListener("load", l, !1), o.removeEventListener("error", c, !1);
15699
15699
  }
15700
- return o.addEventListener("load", l, !1), o.addEventListener("error", c, !1), e.slice(0, 5) !== "data:" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), Ii.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;
15700
+ return o.addEventListener("load", l, !1), o.addEventListener("error", c, !1), e.slice(0, 5) !== "data:" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), Di.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;
15701
15701
  }
15702
15702
  }
15703
15703
  class sv extends ds {
@@ -15791,7 +15791,7 @@ class Gl extends Et {
15791
15791
  return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), this.target !== void 0 && (t.object.target = this.target.uuid), t;
15792
15792
  }
15793
15793
  }
15794
- const Lc = /* @__PURE__ */ new Ie(), wp = /* @__PURE__ */ new P(), Sp = /* @__PURE__ */ new P();
15794
+ const Lc = /* @__PURE__ */ new De(), wp = /* @__PURE__ */ new P(), Sp = /* @__PURE__ */ new P();
15795
15795
  class iu {
15796
15796
  /**
15797
15797
  * Constructs a new light shadow.
@@ -15799,7 +15799,7 @@ class iu {
15799
15799
  * @param {Camera} camera - The light's view of the world.
15800
15800
  */
15801
15801
  constructor(e) {
15802
- this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new he(512, 512), this.mapType = ii, this.map = null, this.mapPass = null, this.matrix = new Ie(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new Kd(), this._frameExtents = new he(1, 1), this._viewportCount = 1, this._viewports = [
15802
+ this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new he(512, 512), this.mapType = ii, this.map = null, this.mapPass = null, this.matrix = new De(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new Kd(), this._frameExtents = new he(1, 1), this._viewportCount = 1, this._viewports = [
15803
15803
  new tt(0, 0, 1, 1)
15804
15804
  ];
15805
15805
  }
@@ -15963,7 +15963,7 @@ class av extends Gl {
15963
15963
  return super.copy(e, t), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;
15964
15964
  }
15965
15965
  }
15966
- const Ep = /* @__PURE__ */ new Ie(), sa = /* @__PURE__ */ new P(), Ic = /* @__PURE__ */ new P();
15966
+ const Ep = /* @__PURE__ */ new De(), sa = /* @__PURE__ */ new P(), Dc = /* @__PURE__ */ new P();
15967
15967
  class ov extends iu {
15968
15968
  /**
15969
15969
  * Constructs a new point light shadow.
@@ -16018,7 +16018,7 @@ class ov extends iu {
16018
16018
  */
16019
16019
  updateMatrices(e, t = 0) {
16020
16020
  const n = this.camera, i = this.matrix, r = e.distance || n.far;
16021
- r !== n.far && (n.far = r, n.updateProjectionMatrix()), sa.setFromMatrixPosition(e.matrixWorld), n.position.copy(sa), Ic.copy(n.position), Ic.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(Ic), n.updateMatrixWorld(), i.makeTranslation(-sa.x, -sa.y, -sa.z), Ep.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(Ep, n.coordinateSystem, n.reversedDepth);
16021
+ r !== n.far && (n.far = r, n.updateProjectionMatrix()), sa.setFromMatrixPosition(e.matrixWorld), n.position.copy(sa), Dc.copy(n.position), Dc.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(Dc), n.updateMatrixWorld(), i.makeTranslation(-sa.x, -sa.y, -sa.z), Ep.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(Ep, n.coordinateSystem, n.reversedDepth);
16022
16022
  }
16023
16023
  }
16024
16024
  class lv extends Gl {
@@ -16124,7 +16124,7 @@ class cv extends iu {
16124
16124
  super(new Oi(-5, 5, 5, -5, 0.5, 500)), this.isDirectionalLightShadow = !0;
16125
16125
  }
16126
16126
  }
16127
- class Di extends Gl {
16127
+ class Ii extends Gl {
16128
16128
  /**
16129
16129
  * Constructs a new directional light.
16130
16130
  *
@@ -16141,7 +16141,7 @@ class Di extends Gl {
16141
16141
  return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;
16142
16142
  }
16143
16143
  }
16144
- class Dl extends Gl {
16144
+ class Il extends Gl {
16145
16145
  /**
16146
16146
  * Constructs a new ambient light.
16147
16147
  *
@@ -16176,7 +16176,7 @@ class Ea {
16176
16176
  return typeof e != "string" || e === "" ? "" : (/^https?:\/\//i.test(t) && /^\//.test(e) && (t = t.replace(/(^https?:\/\/[^\/]+).*/i, "$1")), /^(https?:)?\/\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e);
16177
16177
  }
16178
16178
  }
16179
- const Dc = /* @__PURE__ */ new WeakMap();
16179
+ const Ic = /* @__PURE__ */ new WeakMap();
16180
16180
  class hv extends ds {
16181
16181
  /**
16182
16182
  * Constructs a new image bitmap loader.
@@ -16207,12 +16207,12 @@ class hv extends ds {
16207
16207
  */
16208
16208
  load(e, t, n, i) {
16209
16209
  e === void 0 && (e = ""), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);
16210
- const r = this, a = Ii.get(`image-bitmap:${e}`);
16210
+ const r = this, a = Di.get(`image-bitmap:${e}`);
16211
16211
  if (a !== void 0) {
16212
16212
  if (r.manager.itemStart(e), a.then) {
16213
16213
  a.then((c) => {
16214
- if (Dc.has(a) === !0)
16215
- i && i(Dc.get(a)), r.manager.itemError(e), r.manager.itemEnd(e);
16214
+ if (Ic.has(a) === !0)
16215
+ i && i(Ic.get(a)), r.manager.itemError(e), r.manager.itemEnd(e);
16216
16216
  else
16217
16217
  return t && t(c), r.manager.itemEnd(e), c;
16218
16218
  });
@@ -16229,11 +16229,11 @@ class hv extends ds {
16229
16229
  }).then(function(c) {
16230
16230
  return createImageBitmap(c, Object.assign(r.options, { colorSpaceConversion: "none" }));
16231
16231
  }).then(function(c) {
16232
- return Ii.add(`image-bitmap:${e}`, c), t && t(c), r.manager.itemEnd(e), c;
16232
+ return Di.add(`image-bitmap:${e}`, c), t && t(c), r.manager.itemEnd(e), c;
16233
16233
  }).catch(function(c) {
16234
- i && i(c), Dc.set(l, c), Ii.remove(`image-bitmap:${e}`), r.manager.itemError(e), r.manager.itemEnd(e);
16234
+ i && i(c), Ic.set(l, c), Di.remove(`image-bitmap:${e}`), r.manager.itemError(e), r.manager.itemEnd(e);
16235
16235
  });
16236
- Ii.add(`image-bitmap:${e}`, l), r.manager.itemStart(e);
16236
+ Di.add(`image-bitmap:${e}`, l), r.manager.itemStart(e);
16237
16237
  }
16238
16238
  /**
16239
16239
  * Aborts ongoing fetch requests.
@@ -16652,7 +16652,7 @@ dt.prototype.SetterByBindingTypeAndVersioning = [
16652
16652
  dt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate
16653
16653
  ]
16654
16654
  ];
16655
- const Cp = /* @__PURE__ */ new Ie();
16655
+ const Cp = /* @__PURE__ */ new De();
16656
16656
  class os {
16657
16657
  /**
16658
16658
  * Constructs a new raycaster.
@@ -17060,10 +17060,10 @@ function Pp(s, e, t, n) {
17060
17060
  case pl:
17061
17061
  return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 16;
17062
17062
  // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/
17063
- case Dh:
17063
+ case Ih:
17064
17064
  case Bh:
17065
17065
  return Math.max(s, 16) * Math.max(e, 8) / 4;
17066
- case Ih:
17066
+ case Dh:
17067
17067
  case Nh:
17068
17068
  return Math.max(s, 8) * Math.max(e, 8) / 2;
17069
17069
  // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/
@@ -17124,7 +17124,7 @@ function Sv(s) {
17124
17124
  case Lm:
17125
17125
  return { byteLength: 1, components: 1 };
17126
17126
  case Pa:
17127
- case Im:
17127
+ case Dm:
17128
17128
  case mn:
17129
17129
  return { byteLength: 2, components: 1 };
17130
17130
  case Fd:
@@ -17134,7 +17134,7 @@ function Sv(s) {
17134
17134
  case zd:
17135
17135
  case fn:
17136
17136
  return { byteLength: 4, components: 1 };
17137
- case Dm:
17137
+ case Im:
17138
17138
  case Nm:
17139
17139
  return { byteLength: 4, components: 3 };
17140
17140
  }
@@ -17311,7 +17311,7 @@ var Cv = `#ifdef USE_ALPHAHASH
17311
17311
  #endif
17312
17312
  #endif`, Lv = `#ifdef USE_ALPHATEST
17313
17313
  uniform float alphaTest;
17314
- #endif`, Iv = `#ifdef USE_AOMAP
17314
+ #endif`, Dv = `#ifdef USE_AOMAP
17315
17315
  float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
17316
17316
  reflectedLight.indirectDiffuse *= ambientOcclusion;
17317
17317
  #if defined( USE_CLEARCOAT )
@@ -17324,7 +17324,7 @@ var Cv = `#ifdef USE_ALPHAHASH
17324
17324
  float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
17325
17325
  reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
17326
17326
  #endif
17327
- #endif`, Dv = `#ifdef USE_AOMAP
17327
+ #endif`, Iv = `#ifdef USE_AOMAP
17328
17328
  uniform sampler2D aoMap;
17329
17329
  uniform float aoMapIntensity;
17330
17330
  #endif`, Nv = `#ifdef USE_BATCHING
@@ -18621,13 +18621,13 @@ IncidentLight directLight;
18621
18621
  #endif`, Lb = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
18622
18622
  vFragDepth = 1.0 + gl_Position.w;
18623
18623
  vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
18624
- #endif`, Ib = `#ifdef USE_MAP
18624
+ #endif`, Db = `#ifdef USE_MAP
18625
18625
  vec4 sampledDiffuseColor = texture2D( map, vMapUv );
18626
18626
  #ifdef DECODE_VIDEO_TEXTURE
18627
18627
  sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
18628
18628
  #endif
18629
18629
  diffuseColor *= sampledDiffuseColor;
18630
- #endif`, Db = `#ifdef USE_MAP
18630
+ #endif`, Ib = `#ifdef USE_MAP
18631
18631
  uniform sampler2D map;
18632
18632
  #endif`, Nb = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
18633
18633
  #if defined( USE_POINTS_UV )
@@ -19843,7 +19843,7 @@ void main() {
19843
19843
  #include <logdepthbuf_vertex>
19844
19844
  #include <clipping_planes_vertex>
19845
19845
  vHighPrecisionZW = gl_Position.zw;
19846
- }`, Iy = `#if DEPTH_PACKING == 3200
19846
+ }`, Dy = `#if DEPTH_PACKING == 3200
19847
19847
  uniform float opacity;
19848
19848
  #endif
19849
19849
  #include <common>
@@ -19881,7 +19881,7 @@ void main() {
19881
19881
  #elif DEPTH_PACKING == 3203
19882
19882
  gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
19883
19883
  #endif
19884
- }`, Dy = `#define DISTANCE
19884
+ }`, Iy = `#define DISTANCE
19885
19885
  varying vec3 vWorldPosition;
19886
19886
  #include <common>
19887
19887
  #include <batching_pars_vertex>
@@ -20815,8 +20815,8 @@ void main() {
20815
20815
  alphamap_pars_fragment: Pv,
20816
20816
  alphatest_fragment: Rv,
20817
20817
  alphatest_pars_fragment: Lv,
20818
- aomap_fragment: Iv,
20819
- aomap_pars_fragment: Dv,
20818
+ aomap_fragment: Dv,
20819
+ aomap_pars_fragment: Iv,
20820
20820
  batching_pars_vertex: Nv,
20821
20821
  batching_vertex: Bv,
20822
20822
  begin_vertex: kv,
@@ -20869,8 +20869,8 @@ void main() {
20869
20869
  logdepthbuf_pars_fragment: Pb,
20870
20870
  logdepthbuf_pars_vertex: Rb,
20871
20871
  logdepthbuf_vertex: Lb,
20872
- map_fragment: Ib,
20873
- map_pars_fragment: Db,
20872
+ map_fragment: Db,
20873
+ map_pars_fragment: Ib,
20874
20874
  map_particle_fragment: Nb,
20875
20875
  map_particle_pars_fragment: Bb,
20876
20876
  metalnessmap_fragment: kb,
@@ -20923,8 +20923,8 @@ void main() {
20923
20923
  cube_vert: Py,
20924
20924
  cube_frag: Ry,
20925
20925
  depth_vert: Ly,
20926
- depth_frag: Iy,
20927
- distanceRGBA_vert: Dy,
20926
+ depth_frag: Dy,
20927
+ distanceRGBA_vert: Iy,
20928
20928
  distanceRGBA_frag: Ny,
20929
20929
  equirect_vert: By,
20930
20930
  equirect_frag: ky,
@@ -21390,7 +21390,7 @@ ci.physical = {
21390
21390
  vertexShader: Qe.meshphysical_vert,
21391
21391
  fragmentShader: Qe.meshphysical_frag
21392
21392
  };
21393
- const To = { r: 0, b: 0, g: 0 }, vs = /* @__PURE__ */ new Bn(), r2 = /* @__PURE__ */ new Ie();
21393
+ const To = { r: 0, b: 0, g: 0 }, vs = /* @__PURE__ */ new Bn(), r2 = /* @__PURE__ */ new De();
21394
21394
  function a2(s, e, t, n, i, r, a) {
21395
21395
  const o = new Fe(0);
21396
21396
  let l = r === !0 ? 0 : 1, c, h, d = null, p = 0, u = null;
@@ -21472,10 +21472,10 @@ function a2(s, e, t, n, i, r, a) {
21472
21472
  function o2(s, e) {
21473
21473
  const t = s.getParameter(s.MAX_VERTEX_ATTRIBS), n = {}, i = p(null);
21474
21474
  let r = i, a = !1;
21475
- function o(E, I, A, B, S) {
21475
+ function o(E, D, A, B, S) {
21476
21476
  let U = !1;
21477
- const H = d(B, A, I);
21478
- r !== H && (r = H, c(r.object)), U = u(E, B, A, S), U && g(E, B, A, S), S !== null && e.update(S, s.ELEMENT_ARRAY_BUFFER), (U || a) && (a = !1, y(E, I, A, B), S !== null && s.bindBuffer(s.ELEMENT_ARRAY_BUFFER, e.get(S).buffer));
21477
+ const H = d(B, A, D);
21478
+ r !== H && (r = H, c(r.object)), U = u(E, B, A, S), U && g(E, B, A, S), S !== null && e.update(S, s.ELEMENT_ARRAY_BUFFER), (U || a) && (a = !1, y(E, D, A, B), S !== null && s.bindBuffer(s.ELEMENT_ARRAY_BUFFER, e.get(S).buffer));
21479
21479
  }
21480
21480
  function l() {
21481
21481
  return s.createVertexArray();
@@ -21486,25 +21486,25 @@ function o2(s, e) {
21486
21486
  function h(E) {
21487
21487
  return s.deleteVertexArray(E);
21488
21488
  }
21489
- function d(E, I, A) {
21489
+ function d(E, D, A) {
21490
21490
  const B = A.wireframe === !0;
21491
21491
  let S = n[E.id];
21492
21492
  S === void 0 && (S = {}, n[E.id] = S);
21493
- let U = S[I.id];
21494
- U === void 0 && (U = {}, S[I.id] = U);
21493
+ let U = S[D.id];
21494
+ U === void 0 && (U = {}, S[D.id] = U);
21495
21495
  let H = U[B];
21496
21496
  return H === void 0 && (H = p(l()), U[B] = H), H;
21497
21497
  }
21498
21498
  function p(E) {
21499
- const I = [], A = [], B = [];
21499
+ const D = [], A = [], B = [];
21500
21500
  for (let S = 0; S < t; S++)
21501
- I[S] = 0, A[S] = 0, B[S] = 0;
21501
+ D[S] = 0, A[S] = 0, B[S] = 0;
21502
21502
  return {
21503
21503
  // for backward compatibility on non-VAO support browser
21504
21504
  geometry: null,
21505
21505
  program: null,
21506
21506
  wireframe: !1,
21507
- newAttributes: I,
21507
+ newAttributes: D,
21508
21508
  enabledAttributes: A,
21509
21509
  attributeDivisors: B,
21510
21510
  object: E,
@@ -21512,8 +21512,8 @@ function o2(s, e) {
21512
21512
  index: null
21513
21513
  };
21514
21514
  }
21515
- function u(E, I, A, B) {
21516
- const S = r.attributes, U = I.attributes;
21515
+ function u(E, D, A, B) {
21516
+ const S = r.attributes, U = D.attributes;
21517
21517
  let H = 0;
21518
21518
  const G = A.getAttributes();
21519
21519
  for (const Z in G)
@@ -21525,8 +21525,8 @@ function o2(s, e) {
21525
21525
  }
21526
21526
  return r.attributesNum !== H || r.index !== B;
21527
21527
  }
21528
- function g(E, I, A, B) {
21529
- const S = {}, U = I.attributes;
21528
+ function g(E, D, A, B) {
21529
+ const S = {}, U = D.attributes;
21530
21530
  let H = 0;
21531
21531
  const G = A.getAttributes();
21532
21532
  for (const Z in G)
@@ -21540,27 +21540,27 @@ function o2(s, e) {
21540
21540
  }
21541
21541
  function f() {
21542
21542
  const E = r.newAttributes;
21543
- for (let I = 0, A = E.length; I < A; I++)
21544
- E[I] = 0;
21543
+ for (let D = 0, A = E.length; D < A; D++)
21544
+ E[D] = 0;
21545
21545
  }
21546
21546
  function x(E) {
21547
21547
  m(E, 0);
21548
21548
  }
21549
- function m(E, I) {
21549
+ function m(E, D) {
21550
21550
  const A = r.newAttributes, B = r.enabledAttributes, S = r.attributeDivisors;
21551
- A[E] = 1, B[E] === 0 && (s.enableVertexAttribArray(E), B[E] = 1), S[E] !== I && (s.vertexAttribDivisor(E, I), S[E] = I);
21551
+ A[E] = 1, B[E] === 0 && (s.enableVertexAttribArray(E), B[E] = 1), S[E] !== D && (s.vertexAttribDivisor(E, D), S[E] = D);
21552
21552
  }
21553
21553
  function b() {
21554
- const E = r.newAttributes, I = r.enabledAttributes;
21555
- for (let A = 0, B = I.length; A < B; A++)
21556
- I[A] !== E[A] && (s.disableVertexAttribArray(A), I[A] = 0);
21554
+ const E = r.newAttributes, D = r.enabledAttributes;
21555
+ for (let A = 0, B = D.length; A < B; A++)
21556
+ D[A] !== E[A] && (s.disableVertexAttribArray(A), D[A] = 0);
21557
21557
  }
21558
- function v(E, I, A, B, S, U, H) {
21559
- H === !0 ? s.vertexAttribIPointer(E, I, A, S, U) : s.vertexAttribPointer(E, I, A, B, S, U);
21558
+ function v(E, D, A, B, S, U, H) {
21559
+ H === !0 ? s.vertexAttribIPointer(E, D, A, S, U) : s.vertexAttribPointer(E, D, A, B, S, U);
21560
21560
  }
21561
- function y(E, I, A, B) {
21561
+ function y(E, D, A, B) {
21562
21562
  f();
21563
- const S = B.attributes, U = A.getAttributes(), H = I.defaultAttributeValues;
21563
+ const S = B.attributes, U = A.getAttributes(), H = D.defaultAttributeValues;
21564
21564
  for (const G in U) {
21565
21565
  const Z = U[G];
21566
21566
  if (Z.location >= 0) {
@@ -21633,30 +21633,30 @@ function o2(s, e) {
21633
21633
  function _() {
21634
21634
  R();
21635
21635
  for (const E in n) {
21636
- const I = n[E];
21637
- for (const A in I) {
21638
- const B = I[A];
21636
+ const D = n[E];
21637
+ for (const A in D) {
21638
+ const B = D[A];
21639
21639
  for (const S in B)
21640
21640
  h(B[S].object), delete B[S];
21641
- delete I[A];
21641
+ delete D[A];
21642
21642
  }
21643
21643
  delete n[E];
21644
21644
  }
21645
21645
  }
21646
21646
  function M(E) {
21647
21647
  if (n[E.id] === void 0) return;
21648
- const I = n[E.id];
21649
- for (const A in I) {
21650
- const B = I[A];
21648
+ const D = n[E.id];
21649
+ for (const A in D) {
21650
+ const B = D[A];
21651
21651
  for (const S in B)
21652
21652
  h(B[S].object), delete B[S];
21653
- delete I[A];
21653
+ delete D[A];
21654
21654
  }
21655
21655
  delete n[E.id];
21656
21656
  }
21657
21657
  function T(E) {
21658
- for (const I in n) {
21659
- const A = n[I];
21658
+ for (const D in n) {
21659
+ const A = n[D];
21660
21660
  if (A[E.id] === void 0) continue;
21661
21661
  const B = A[E.id];
21662
21662
  for (const S in B)
@@ -21773,7 +21773,7 @@ function c2(s, e, t, n) {
21773
21773
  function h2(s) {
21774
21774
  const e = this;
21775
21775
  let t = null, n = 0, i = !1, r = !1;
21776
- const a = new Dt(), o = new Ke(), l = { value: null, needsUpdate: !1 };
21776
+ const a = new It(), o = new Ke(), l = { value: null, needsUpdate: !1 };
21777
21777
  this.uniform = l, this.numPlanes = 0, this.numIntersection = 0, this.init = function(d, p) {
21778
21778
  const u = d.length !== 0 || p || // enable state of previous frame - the clipping code has to
21779
21779
  // run another frame in order to reset the state:
@@ -21819,7 +21819,7 @@ function h2(s) {
21819
21819
  function d2(s) {
21820
21820
  let e = /* @__PURE__ */ new WeakMap();
21821
21821
  function t(a, o) {
21822
- return o === El ? a.mapping = Ir : o === Lh && (a.mapping = Dr), a;
21822
+ return o === El ? a.mapping = Dr : o === Lh && (a.mapping = Ir), a;
21823
21823
  }
21824
21824
  function n(a) {
21825
21825
  if (a && a.isTexture) {
@@ -21925,7 +21925,7 @@ class md {
21925
21925
  * your texture's network fetch for increased concurrency.
21926
21926
  */
21927
21927
  compileEquirectangularShader() {
21928
- this._equirectMaterial === null && (this._equirectMaterial = Dp(), this._compileMaterial(this._equirectMaterial));
21928
+ this._equirectMaterial === null && (this._equirectMaterial = Ip(), this._compileMaterial(this._equirectMaterial));
21929
21929
  }
21930
21930
  /**
21931
21931
  * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
@@ -21948,7 +21948,7 @@ class md {
21948
21948
  this._renderer.setRenderTarget(Bc, kc, Uc), this._renderer.xr.enabled = Oc, e.scissorTest = !1, fr(e, 0, 0, e.width, e.height);
21949
21949
  }
21950
21950
  _fromTexture(e, t) {
21951
- e.mapping === Ir || e.mapping === Dr ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), Bc = this._renderer.getRenderTarget(), kc = this._renderer.getActiveCubeFace(), Uc = this._renderer.getActiveMipmapLevel(), Oc = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;
21951
+ e.mapping === Dr || e.mapping === Ir ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), Bc = this._renderer.getRenderTarget(), kc = this._renderer.getActiveCubeFace(), Uc = this._renderer.getActiveMipmapLevel(), Oc = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;
21952
21952
  const n = t || this._allocateTargets();
21953
21953
  return this._textureToCubeUV(e, n), this._applyPMREM(n), this._cleanup(n), n;
21954
21954
  }
@@ -21961,9 +21961,9 @@ class md {
21961
21961
  format: wn,
21962
21962
  colorSpace: nn,
21963
21963
  depthBuffer: !1
21964
- }, i = Ip(e, t, n);
21964
+ }, i = Dp(e, t, n);
21965
21965
  if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {
21966
- this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = Ip(e, t, n);
21966
+ this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = Dp(e, t, n);
21967
21967
  const { _lodMax: r } = this;
21968
21968
  ({ lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = f2(r)), this._blurMaterial = g2(r, e, t), this._ggxMaterial = m2(r, e, t);
21969
21969
  }
@@ -21997,8 +21997,8 @@ class md {
21997
21997
  d.toneMapping = u, d.autoClear = p, e.background = b;
21998
21998
  }
21999
21999
  _textureToCubeUV(e, t) {
22000
- const n = this._renderer, i = e.mapping === Ir || e.mapping === Dr;
22001
- i ? (this._cubemapMaterial === null && (this._cubemapMaterial = Np()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = Dp());
22000
+ const n = this._renderer, i = e.mapping === Dr || e.mapping === Ir;
22001
+ i ? (this._cubemapMaterial === null && (this._cubemapMaterial = Np()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = Ip());
22002
22002
  const r = i ? this._cubemapMaterial : this._equirectMaterial, a = this._lodMeshes[0];
22003
22003
  a.material = r;
22004
22004
  const o = r.uniforms;
@@ -22131,7 +22131,7 @@ function f2(s) {
22131
22131
  }
22132
22132
  return { lodMeshes: n, sizeLods: e, sigmas: t };
22133
22133
  }
22134
- function Ip(s, e, t) {
22134
+ function Dp(s, e, t) {
22135
22135
  const n = new Nn(s, e, t);
22136
22136
  return n.texture.mapping = zl, n.texture.name = "PMREM.cubeUv", n.scissorTest = !0, n;
22137
22137
  }
@@ -22359,7 +22359,7 @@ function g2(s, e, t) {
22359
22359
  depthWrite: !1
22360
22360
  });
22361
22361
  }
22362
- function Dp() {
22362
+ function Ip() {
22363
22363
  return new Nt({
22364
22364
  name: "EquirectangularToCubeUV",
22365
22365
  uniforms: {
@@ -22492,7 +22492,7 @@ function x2(s) {
22492
22492
  let e = /* @__PURE__ */ new WeakMap(), t = null;
22493
22493
  function n(o) {
22494
22494
  if (o && o.isTexture) {
22495
- const l = o.mapping, c = l === El || l === Lh, h = l === Ir || l === Dr;
22495
+ const l = o.mapping, c = l === El || l === Lh, h = l === Dr || l === Ir;
22496
22496
  if (c || h) {
22497
22497
  let d = e.get(o);
22498
22498
  const p = d !== void 0 ? d.texture.pmremVersion : 0;
@@ -22711,10 +22711,10 @@ function M2(s, e, t) {
22711
22711
  T.type = fn, T.needsUpdate = !0;
22712
22712
  const R = v * 4;
22713
22713
  for (let E = 0; E < d; E++) {
22714
- const I = x[E], A = m[E], B = b[E], S = y * _ * 4 * E;
22715
- for (let U = 0; U < I.count; U++) {
22714
+ const D = x[E], A = m[E], B = b[E], S = y * _ * 4 * E;
22715
+ for (let U = 0; U < D.count; U++) {
22716
22716
  const H = U * R;
22717
- u === !0 && (i.fromBufferAttribute(I, U), M[S + H + 0] = i.x, M[S + H + 1] = i.y, M[S + H + 2] = i.z, M[S + H + 3] = 0), g === !0 && (i.fromBufferAttribute(A, U), M[S + H + 4] = i.x, M[S + H + 5] = i.y, M[S + H + 6] = i.z, M[S + H + 7] = 0), f === !0 && (i.fromBufferAttribute(B, U), M[S + H + 8] = i.x, M[S + H + 9] = i.y, M[S + H + 10] = i.z, M[S + H + 11] = B.itemSize === 4 ? i.w : 1);
22717
+ u === !0 && (i.fromBufferAttribute(D, U), M[S + H + 0] = i.x, M[S + H + 1] = i.y, M[S + H + 2] = i.z, M[S + H + 3] = 0), g === !0 && (i.fromBufferAttribute(A, U), M[S + H + 4] = i.x, M[S + H + 5] = i.y, M[S + H + 6] = i.z, M[S + H + 7] = 0), f === !0 && (i.fromBufferAttribute(B, U), M[S + H + 8] = i.x, M[S + H + 9] = i.y, M[S + H + 10] = i.z, M[S + H + 11] = B.itemSize === 4 ? i.w : 1);
22718
22718
  }
22719
22719
  }
22720
22720
  p = {
@@ -22760,7 +22760,7 @@ function w2(s, e, t, n) {
22760
22760
  dispose: a
22761
22761
  };
22762
22762
  }
22763
- const m0 = /* @__PURE__ */ new Wt(), Bp = /* @__PURE__ */ new Vl(1, 1), g0 = /* @__PURE__ */ new Fm(), x0 = /* @__PURE__ */ new Ix(), v0 = /* @__PURE__ */ new jm(), kp = [], Up = [], Op = new Float32Array(16), zp = new Float32Array(9), Fp = new Float32Array(4);
22763
+ const m0 = /* @__PURE__ */ new Wt(), Bp = /* @__PURE__ */ new Vl(1, 1), g0 = /* @__PURE__ */ new Fm(), x0 = /* @__PURE__ */ new Dx(), v0 = /* @__PURE__ */ new jm(), kp = [], Up = [], Op = new Float32Array(16), zp = new Float32Array(9), Fp = new Float32Array(4);
22764
22764
  function Wr(s, e, t) {
22765
22765
  const n = s[0];
22766
22766
  if (n <= 0 || n > 0) return s;
@@ -22857,7 +22857,7 @@ function L2(s, e) {
22857
22857
  const t = this.cache;
22858
22858
  t[0] !== e && (s.uniform1i(this.addr, e), t[0] = e);
22859
22859
  }
22860
- function I2(s, e) {
22860
+ function D2(s, e) {
22861
22861
  const t = this.cache;
22862
22862
  if (e.x !== void 0)
22863
22863
  (t[0] !== e.x || t[1] !== e.y) && (s.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -22866,7 +22866,7 @@ function I2(s, e) {
22866
22866
  s.uniform2iv(this.addr, e), Yt(t, e);
22867
22867
  }
22868
22868
  }
22869
- function D2(s, e) {
22869
+ function I2(s, e) {
22870
22870
  const t = this.cache;
22871
22871
  if (e.x !== void 0)
22872
22872
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -22962,11 +22962,11 @@ function G2(s) {
22962
22962
  // INT, BOOL
22963
22963
  case 35667:
22964
22964
  case 35671:
22965
- return I2;
22965
+ return D2;
22966
22966
  // _VEC2
22967
22967
  case 35668:
22968
22968
  case 35672:
22969
- return D2;
22969
+ return I2;
22970
22970
  // _VEC3
22971
22971
  case 35669:
22972
22972
  case 35673:
@@ -23441,8 +23441,8 @@ function R3(s) {
23441
23441
  let e = "ENVMAP_TYPE_CUBE";
23442
23442
  if (s.envMap)
23443
23443
  switch (s.envMapMode) {
23444
- case Ir:
23445
23444
  case Dr:
23445
+ case Ir:
23446
23446
  e = "ENVMAP_TYPE_CUBE";
23447
23447
  break;
23448
23448
  case zl:
@@ -23455,13 +23455,13 @@ function L3(s) {
23455
23455
  let e = "ENVMAP_MODE_REFLECTION";
23456
23456
  if (s.envMap)
23457
23457
  switch (s.envMapMode) {
23458
- case Dr:
23458
+ case Ir:
23459
23459
  e = "ENVMAP_MODE_REFRACTION";
23460
23460
  break;
23461
23461
  }
23462
23462
  return e;
23463
23463
  }
23464
- function I3(s) {
23464
+ function D3(s) {
23465
23465
  let e = "ENVMAP_BLENDING_NONE";
23466
23466
  if (s.envMap)
23467
23467
  switch (s.combine) {
@@ -23477,7 +23477,7 @@ function I3(s) {
23477
23477
  }
23478
23478
  return e;
23479
23479
  }
23480
- function D3(s) {
23480
+ function I3(s) {
23481
23481
  const e = s.envMapCubeUVHeight;
23482
23482
  if (e === null) return null;
23483
23483
  const t = Math.log2(e) - 2, n = 1 / e;
@@ -23486,7 +23486,7 @@ function D3(s) {
23486
23486
  function N3(s, e, t, n) {
23487
23487
  const i = s.getContext(), r = t.defines;
23488
23488
  let a = t.vertexShader, o = t.fragmentShader;
23489
- const l = P3(t), c = R3(t), h = L3(t), d = I3(t), p = D3(t), u = _3(t), g = M3(r), f = i.createProgram();
23489
+ const l = P3(t), c = R3(t), h = L3(t), d = D3(t), p = I3(t), u = _3(t), g = M3(r), f = i.createProgram();
23490
23490
  let x, m, b = t.glslVersion ? "#version " + t.glslVersion + `
23491
23491
  ` : "";
23492
23492
  t.isRawShaderMaterial ? (x = [
@@ -23745,7 +23745,7 @@ function N3(s, e, t, n) {
23745
23745
  ` + m);
23746
23746
  const v = b + x + a, y = b + m + o, _ = Vp(i, i.VERTEX_SHADER, v), M = Vp(i, i.FRAGMENT_SHADER, y);
23747
23747
  i.attachShader(f, _), i.attachShader(f, M), t.index0AttributeName !== void 0 ? i.bindAttribLocation(f, 0, t.index0AttributeName) : t.morphTargets === !0 && i.bindAttribLocation(f, 0, "position"), i.linkProgram(f);
23748
- function T(I) {
23748
+ function T(D) {
23749
23749
  if (s.debug.checkShaderErrors) {
23750
23750
  const A = i.getProgramInfoLog(f) || "", B = i.getShaderInfoLog(_) || "", S = i.getShaderInfoLog(M) || "", U = A.trim(), H = B.trim(), G = S.trim();
23751
23751
  let Z = !0, j = !0;
@@ -23757,8 +23757,8 @@ function N3(s, e, t, n) {
23757
23757
  et(
23758
23758
  "THREE.WebGLProgram: Shader Error " + i.getError() + " - VALIDATE_STATUS " + i.getProgramParameter(f, i.VALIDATE_STATUS) + `
23759
23759
 
23760
- Material Name: ` + I.name + `
23761
- Material Type: ` + I.type + `
23760
+ Material Name: ` + D.name + `
23761
+ Material Type: ` + D.type + `
23762
23762
 
23763
23763
  Program Info Log: ` + U + `
23764
23764
  ` + ie + `
@@ -23766,7 +23766,7 @@ Program Info Log: ` + U + `
23766
23766
  );
23767
23767
  }
23768
23768
  else U !== "" ? He("WebGLProgram: Program Info Log:", U) : (H === "" || G === "") && (j = !1);
23769
- j && (I.diagnostics = {
23769
+ j && (D.diagnostics = {
23770
23770
  runnable: Z,
23771
23771
  programLog: U,
23772
23772
  vertexShader: {
@@ -23859,7 +23859,7 @@ function O3(s, e, t, n, i, r, a) {
23859
23859
  function f(w) {
23860
23860
  return c.add(w), w === 0 ? "uv" : `uv${w}`;
23861
23861
  }
23862
- function x(w, E, I, A, B) {
23862
+ function x(w, E, D, A, B) {
23863
23863
  const S = A.fog, U = B.geometry, H = w.isMeshStandardMaterial ? A.environment : null, G = (w.isMeshStandardMaterial ? t : e).get(w.envMap || H), Z = G && G.mapping === zl ? G.image.height : null, j = g[w.type];
23864
23864
  w.precision !== null && (u = i.getMaxPrecision(w.precision), u !== w.precision && He("WebGLProgram.getParameters:", w.precision, "not supported, using", u, "instead."));
23865
23865
  const ie = U.morphAttributes.position || U.morphAttributes.normal || U.morphAttributes.color, X = ie !== void 0 ? ie.length : 0;
@@ -23871,7 +23871,7 @@ function O3(s, e, t, n, i, r, a) {
23871
23871
  ue = ut.vertexShader, pe = ut.fragmentShader;
23872
23872
  } else
23873
23873
  ue = w.vertexShader, pe = w.fragmentShader, l.update(w), fe = l.getVertexShaderID(w), se = l.getFragmentShaderID(w);
23874
- const ce = s.getRenderTarget(), me = s.state.buffers.depth.getReversed(), be = B.isInstancedMesh === !0, Se = B.isBatchedMesh === !0, Be = !!w.map, $e = !!w.matcap, ke = !!G, C = !!w.aoMap, D = !!w.lightMap, W = !!w.bumpMap, O = !!w.normalMap, k = !!w.displacementMap, F = !!w.emissiveMap, ee = !!w.metalnessMap, J = !!w.roughnessMap, q = w.anisotropy > 0, N = w.clearcoat > 0, L = w.dispersion > 0, V = w.iridescence > 0, K = w.sheen > 0, le = w.transmission > 0, te = q && !!w.anisotropyMap, Te = N && !!w.clearcoatMap, ye = N && !!w.clearcoatNormalMap, Re = N && !!w.clearcoatRoughnessMap, De = V && !!w.iridescenceMap, de = V && !!w.iridescenceThicknessMap, _e = K && !!w.sheenColorMap, Ve = K && !!w.sheenRoughnessMap, Ue = !!w.specularMap, Ae = !!w.specularColorMap, Ge = !!w.specularIntensityMap, Y = le && !!w.transmissionMap, Ce = le && !!w.thicknessMap, Me = !!w.gradientMap, we = !!w.alphaMap, ve = w.alphaTest > 0, ge = !!w.alphaHash, Oe = !!w.extensions;
23874
+ const ce = s.getRenderTarget(), me = s.state.buffers.depth.getReversed(), be = B.isInstancedMesh === !0, Se = B.isBatchedMesh === !0, Be = !!w.map, $e = !!w.matcap, ke = !!G, C = !!w.aoMap, I = !!w.lightMap, W = !!w.bumpMap, O = !!w.normalMap, k = !!w.displacementMap, F = !!w.emissiveMap, ee = !!w.metalnessMap, J = !!w.roughnessMap, q = w.anisotropy > 0, N = w.clearcoat > 0, L = w.dispersion > 0, V = w.iridescence > 0, K = w.sheen > 0, le = w.transmission > 0, te = q && !!w.anisotropyMap, Te = N && !!w.clearcoatMap, ye = N && !!w.clearcoatNormalMap, Re = N && !!w.clearcoatRoughnessMap, Ie = V && !!w.iridescenceMap, de = V && !!w.iridescenceThicknessMap, _e = K && !!w.sheenColorMap, Ve = K && !!w.sheenRoughnessMap, Ue = !!w.specularMap, Ae = !!w.specularColorMap, Ge = !!w.specularIntensityMap, Y = le && !!w.transmissionMap, Ce = le && !!w.thicknessMap, Me = !!w.gradientMap, we = !!w.alphaMap, ve = w.alphaTest > 0, ge = !!w.alphaHash, Oe = !!w.extensions;
23875
23875
  let Ye = is;
23876
23876
  w.toneMapped && (ce === null || ce.isXRRenderTarget === !0) && (Ye = s.toneMapping);
23877
23877
  const yt = {
@@ -23900,7 +23900,7 @@ function O3(s, e, t, n, i, r, a) {
23900
23900
  envMapMode: ke && G.mapping,
23901
23901
  envMapCubeUVHeight: Z,
23902
23902
  aoMap: C,
23903
- lightMap: D,
23903
+ lightMap: I,
23904
23904
  bumpMap: W,
23905
23905
  normalMap: O,
23906
23906
  displacementMap: p && k,
@@ -23917,7 +23917,7 @@ function O3(s, e, t, n, i, r, a) {
23917
23917
  clearcoatRoughnessMap: Re,
23918
23918
  dispersion: L,
23919
23919
  iridescence: V,
23920
- iridescenceMap: De,
23920
+ iridescenceMap: Ie,
23921
23921
  iridescenceThicknessMap: de,
23922
23922
  sheen: K,
23923
23923
  sheenColorMap: _e,
@@ -23937,7 +23937,7 @@ function O3(s, e, t, n, i, r, a) {
23937
23937
  //
23938
23938
  mapUv: Be && f(w.map.channel),
23939
23939
  aoMapUv: C && f(w.aoMap.channel),
23940
- lightMapUv: D && f(w.lightMap.channel),
23940
+ lightMapUv: I && f(w.lightMap.channel),
23941
23941
  bumpMapUv: W && f(w.bumpMap.channel),
23942
23942
  normalMapUv: O && f(w.normalMap.channel),
23943
23943
  displacementMapUv: k && f(w.displacementMap.channel),
@@ -23948,7 +23948,7 @@ function O3(s, e, t, n, i, r, a) {
23948
23948
  clearcoatMapUv: Te && f(w.clearcoatMap.channel),
23949
23949
  clearcoatNormalMapUv: ye && f(w.clearcoatNormalMap.channel),
23950
23950
  clearcoatRoughnessMapUv: Re && f(w.clearcoatRoughnessMap.channel),
23951
- iridescenceMapUv: De && f(w.iridescenceMap.channel),
23951
+ iridescenceMapUv: Ie && f(w.iridescenceMap.channel),
23952
23952
  iridescenceThicknessMapUv: de && f(w.iridescenceThicknessMap.channel),
23953
23953
  sheenColorMapUv: _e && f(w.sheenColorMap.channel),
23954
23954
  sheenRoughnessMapUv: Ve && f(w.sheenRoughnessMap.channel),
@@ -23990,7 +23990,7 @@ function O3(s, e, t, n, i, r, a) {
23990
23990
  numClippingPlanes: a.numPlanes,
23991
23991
  numClipIntersection: a.numIntersection,
23992
23992
  dithering: w.dithering,
23993
- shadowMapEnabled: s.shadowMap.enabled && I.length > 0,
23993
+ shadowMapEnabled: s.shadowMap.enabled && D.length > 0,
23994
23994
  shadowMapType: s.shadowMap.type,
23995
23995
  toneMapping: Ye,
23996
23996
  decodeVideoTexture: Be && w.map.isVideoTexture === !0 && st.getTransfer(w.map.colorSpace) === ct,
@@ -24011,8 +24011,8 @@ function O3(s, e, t, n, i, r, a) {
24011
24011
  function m(w) {
24012
24012
  const E = [];
24013
24013
  if (w.shaderID ? E.push(w.shaderID) : (E.push(w.customVertexShaderID), E.push(w.customFragmentShaderID)), w.defines !== void 0)
24014
- for (const I in w.defines)
24015
- E.push(I), E.push(w.defines[I]);
24014
+ for (const D in w.defines)
24015
+ E.push(D), E.push(w.defines[D]);
24016
24016
  return w.isRawShaderMaterial === !1 && (b(E, w), v(E, w), E.push(s.outputColorSpace)), E.push(w.customProgramCacheKey), E.join();
24017
24017
  }
24018
24018
  function b(w, E) {
@@ -24023,24 +24023,24 @@ function O3(s, e, t, n, i, r, a) {
24023
24023
  }
24024
24024
  function y(w) {
24025
24025
  const E = g[w.type];
24026
- let I;
24026
+ let D;
24027
24027
  if (E) {
24028
24028
  const A = ci[E];
24029
- I = Hn.clone(A.uniforms);
24029
+ D = Hn.clone(A.uniforms);
24030
24030
  } else
24031
- I = w.uniforms;
24032
- return I;
24031
+ D = w.uniforms;
24032
+ return D;
24033
24033
  }
24034
24034
  function _(w, E) {
24035
- let I;
24035
+ let D;
24036
24036
  for (let A = 0, B = h.length; A < B; A++) {
24037
24037
  const S = h[A];
24038
24038
  if (S.cacheKey === E) {
24039
- I = S, ++I.usedTimes;
24039
+ D = S, ++D.usedTimes;
24040
24040
  break;
24041
24041
  }
24042
24042
  }
24043
- return I === void 0 && (I = new N3(s, E, w, r), h.push(I)), I;
24043
+ return D === void 0 && (D = new N3(s, E, w, r), h.push(D)), D;
24044
24044
  }
24045
24045
  function M(w) {
24046
24046
  if (--w.usedTimes === 0) {
@@ -24299,49 +24299,49 @@ function j3(s) {
24299
24299
  numLightProbes: 0
24300
24300
  };
24301
24301
  for (let c = 0; c < 9; c++) n.probe.push(new P());
24302
- const i = new P(), r = new Ie(), a = new Ie();
24302
+ const i = new P(), r = new De(), a = new De();
24303
24303
  function o(c) {
24304
24304
  let h = 0, d = 0, p = 0;
24305
24305
  for (let w = 0; w < 9; w++) n.probe[w].set(0, 0, 0);
24306
24306
  let u = 0, g = 0, f = 0, x = 0, m = 0, b = 0, v = 0, y = 0, _ = 0, M = 0, T = 0;
24307
24307
  c.sort(X3);
24308
24308
  for (let w = 0, E = c.length; w < E; w++) {
24309
- const I = c[w], A = I.color, B = I.intensity, S = I.distance, U = I.shadow && I.shadow.map ? I.shadow.map.texture : null;
24310
- if (I.isAmbientLight)
24309
+ const D = c[w], A = D.color, B = D.intensity, S = D.distance, U = D.shadow && D.shadow.map ? D.shadow.map.texture : null;
24310
+ if (D.isAmbientLight)
24311
24311
  h += A.r * B, d += A.g * B, p += A.b * B;
24312
- else if (I.isLightProbe) {
24312
+ else if (D.isLightProbe) {
24313
24313
  for (let H = 0; H < 9; H++)
24314
- n.probe[H].addScaledVector(I.sh.coefficients[H], B);
24314
+ n.probe[H].addScaledVector(D.sh.coefficients[H], B);
24315
24315
  T++;
24316
- } else if (I.isDirectionalLight) {
24317
- const H = e.get(I);
24318
- if (H.color.copy(I.color).multiplyScalar(I.intensity), I.castShadow) {
24319
- const G = I.shadow, Z = t.get(I);
24320
- Z.shadowIntensity = G.intensity, Z.shadowBias = G.bias, Z.shadowNormalBias = G.normalBias, Z.shadowRadius = G.radius, Z.shadowMapSize = G.mapSize, n.directionalShadow[u] = Z, n.directionalShadowMap[u] = U, n.directionalShadowMatrix[u] = I.shadow.matrix, b++;
24316
+ } else if (D.isDirectionalLight) {
24317
+ const H = e.get(D);
24318
+ if (H.color.copy(D.color).multiplyScalar(D.intensity), D.castShadow) {
24319
+ const G = D.shadow, Z = t.get(D);
24320
+ Z.shadowIntensity = G.intensity, Z.shadowBias = G.bias, Z.shadowNormalBias = G.normalBias, Z.shadowRadius = G.radius, Z.shadowMapSize = G.mapSize, n.directionalShadow[u] = Z, n.directionalShadowMap[u] = U, n.directionalShadowMatrix[u] = D.shadow.matrix, b++;
24321
24321
  }
24322
24322
  n.directional[u] = H, u++;
24323
- } else if (I.isSpotLight) {
24324
- const H = e.get(I);
24325
- H.position.setFromMatrixPosition(I.matrixWorld), H.color.copy(A).multiplyScalar(B), H.distance = S, H.coneCos = Math.cos(I.angle), H.penumbraCos = Math.cos(I.angle * (1 - I.penumbra)), H.decay = I.decay, n.spot[f] = H;
24326
- const G = I.shadow;
24327
- if (I.map && (n.spotLightMap[_] = I.map, _++, G.updateMatrices(I), I.castShadow && M++), n.spotLightMatrix[f] = G.matrix, I.castShadow) {
24328
- const Z = t.get(I);
24323
+ } else if (D.isSpotLight) {
24324
+ const H = e.get(D);
24325
+ H.position.setFromMatrixPosition(D.matrixWorld), H.color.copy(A).multiplyScalar(B), H.distance = S, H.coneCos = Math.cos(D.angle), H.penumbraCos = Math.cos(D.angle * (1 - D.penumbra)), H.decay = D.decay, n.spot[f] = H;
24326
+ const G = D.shadow;
24327
+ if (D.map && (n.spotLightMap[_] = D.map, _++, G.updateMatrices(D), D.castShadow && M++), n.spotLightMatrix[f] = G.matrix, D.castShadow) {
24328
+ const Z = t.get(D);
24329
24329
  Z.shadowIntensity = G.intensity, Z.shadowBias = G.bias, Z.shadowNormalBias = G.normalBias, Z.shadowRadius = G.radius, Z.shadowMapSize = G.mapSize, n.spotShadow[f] = Z, n.spotShadowMap[f] = U, y++;
24330
24330
  }
24331
24331
  f++;
24332
- } else if (I.isRectAreaLight) {
24333
- const H = e.get(I);
24334
- H.color.copy(A).multiplyScalar(B), H.halfWidth.set(I.width * 0.5, 0, 0), H.halfHeight.set(0, I.height * 0.5, 0), n.rectArea[x] = H, x++;
24335
- } else if (I.isPointLight) {
24336
- const H = e.get(I);
24337
- if (H.color.copy(I.color).multiplyScalar(I.intensity), H.distance = I.distance, H.decay = I.decay, I.castShadow) {
24338
- const G = I.shadow, Z = t.get(I);
24339
- Z.shadowIntensity = G.intensity, Z.shadowBias = G.bias, Z.shadowNormalBias = G.normalBias, Z.shadowRadius = G.radius, Z.shadowMapSize = G.mapSize, Z.shadowCameraNear = G.camera.near, Z.shadowCameraFar = G.camera.far, n.pointShadow[g] = Z, n.pointShadowMap[g] = U, n.pointShadowMatrix[g] = I.shadow.matrix, v++;
24332
+ } else if (D.isRectAreaLight) {
24333
+ const H = e.get(D);
24334
+ H.color.copy(A).multiplyScalar(B), H.halfWidth.set(D.width * 0.5, 0, 0), H.halfHeight.set(0, D.height * 0.5, 0), n.rectArea[x] = H, x++;
24335
+ } else if (D.isPointLight) {
24336
+ const H = e.get(D);
24337
+ if (H.color.copy(D.color).multiplyScalar(D.intensity), H.distance = D.distance, H.decay = D.decay, D.castShadow) {
24338
+ const G = D.shadow, Z = t.get(D);
24339
+ Z.shadowIntensity = G.intensity, Z.shadowBias = G.bias, Z.shadowNormalBias = G.normalBias, Z.shadowRadius = G.radius, Z.shadowMapSize = G.mapSize, Z.shadowCameraNear = G.camera.near, Z.shadowCameraFar = G.camera.far, n.pointShadow[g] = Z, n.pointShadowMap[g] = U, n.pointShadowMatrix[g] = D.shadow.matrix, v++;
24340
24340
  }
24341
24341
  n.point[g] = H, g++;
24342
- } else if (I.isHemisphereLight) {
24343
- const H = e.get(I);
24344
- H.skyColor.copy(I.color).multiplyScalar(B), H.groundColor.copy(I.groundColor).multiplyScalar(B), n.hemi[m] = H, m++;
24342
+ } else if (D.isHemisphereLight) {
24343
+ const H = e.get(D);
24344
+ H.skyColor.copy(D.color).multiplyScalar(B), H.groundColor.copy(D.groundColor).multiplyScalar(B), n.hemi[m] = H, m++;
24345
24345
  }
24346
24346
  }
24347
24347
  x > 0 && (s.has("OES_texture_float_linear") === !0 ? (n.rectAreaLTC1 = Pe.LTC_FLOAT_1, n.rectAreaLTC2 = Pe.LTC_FLOAT_2) : (n.rectAreaLTC1 = Pe.LTC_HALF_1, n.rectAreaLTC2 = Pe.LTC_HALF_2)), n.ambient[0] = h, n.ambient[1] = d, n.ambient[2] = p;
@@ -24482,7 +24482,7 @@ function $3(s, e, t) {
24482
24482
  let m = this.type;
24483
24483
  this.render = function(M, T, R) {
24484
24484
  if (x.enabled === !1 || x.autoUpdate === !1 && x.needsUpdate === !1 || M.length === 0) return;
24485
- const w = s.getRenderTarget(), E = s.getActiveCubeFace(), I = s.getActiveMipmapLevel(), A = s.state;
24485
+ const w = s.getRenderTarget(), E = s.getActiveCubeFace(), D = s.getActiveMipmapLevel(), A = s.state;
24486
24486
  A.setBlending(St), A.buffers.depth.getReversed() === !0 ? A.buffers.color.setClear(0, 0, 0, 0) : A.buffers.color.setClear(1, 1, 1, 1), A.buffers.depth.setTest(!0), A.setScissorTest(!1);
24487
24487
  const B = m !== Ti && this.type === Ti, S = m === Ti && this.type !== Ti;
24488
24488
  for (let U = 0, H = M.length; U < H; U++) {
@@ -24511,7 +24511,7 @@ function $3(s, e, t) {
24511
24511
  }
24512
24512
  Z.isPointLightShadow !== !0 && this.type === Ti && b(Z, R), Z.needsUpdate = !1;
24513
24513
  }
24514
- m = this.type, x.needsUpdate = !1, s.setRenderTarget(w, E, I);
24514
+ m = this.type, x.needsUpdate = !1, s.setRenderTarget(w, E, D);
24515
24515
  };
24516
24516
  function b(M, T) {
24517
24517
  const R = e.update(f);
@@ -24519,9 +24519,9 @@ function $3(s, e, t) {
24519
24519
  }
24520
24520
  function v(M, T, R, w) {
24521
24521
  let E = null;
24522
- const I = R.isPointLight === !0 ? M.customDistanceMaterial : M.customDepthMaterial;
24523
- if (I !== void 0)
24524
- E = I;
24522
+ const D = R.isPointLight === !0 ? M.customDistanceMaterial : M.customDepthMaterial;
24523
+ if (D !== void 0)
24524
+ E = D;
24525
24525
  else if (E = R.isPointLight === !0 ? l : o, s.localClippingEnabled && T.clipShadows === !0 && Array.isArray(T.clippingPlanes) && T.clippingPlanes.length !== 0 || T.displacementMap && T.displacementScale !== 0 || T.alphaMap && T.alphaTest > 0 || T.map && T.alphaTest > 0 || T.alphaToCoverage === !0) {
24526
24526
  const A = E.uuid, B = T.uuid;
24527
24527
  let S = c[A];
@@ -24688,7 +24688,7 @@ function J3(s, e) {
24688
24688
  };
24689
24689
  }
24690
24690
  const r = new t(), a = new n(), o = new i(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap();
24691
- let h = {}, d = {}, p = /* @__PURE__ */ new WeakMap(), u = [], g = null, f = !1, x = null, m = null, b = null, v = null, y = null, _ = null, M = null, T = new Fe(0, 0, 0), R = 0, w = !1, E = null, I = null, A = null, B = null, S = null;
24691
+ let h = {}, d = {}, p = /* @__PURE__ */ new WeakMap(), u = [], g = null, f = !1, x = null, m = null, b = null, v = null, y = null, _ = null, M = null, T = new Fe(0, 0, 0), R = 0, w = !1, E = null, D = null, A = null, B = null, S = null;
24692
24692
  const U = s.getParameter(s.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
24693
24693
  let H = !1, G = 0;
24694
24694
  const Z = s.getParameter(s.VERSION);
@@ -24802,7 +24802,7 @@ function J3(s, e) {
24802
24802
  }
24803
24803
  ve = ve || Ce, ge = ge || Me, Oe = Oe || we, (Ce !== m || ve !== y) && (s.blendEquationSeparate($e[Ce], $e[ve]), m = Ce, y = ve), (Me !== b || we !== v || ge !== _ || Oe !== M) && (s.blendFuncSeparate(ke[Me], ke[we], ke[ge], ke[Oe]), b = Me, v = we, _ = ge, M = Oe), (Ye.equals(T) === !1 || yt !== R) && (s.blendColor(Ye.r, Ye.g, Ye.b, yt), T.copy(Ye), R = yt), x = Y, w = !1;
24804
24804
  }
24805
- function D(Y, Ce) {
24805
+ function I(Y, Ce) {
24806
24806
  Y.side === Mt ? me(s.CULL_FACE) : ce(s.CULL_FACE);
24807
24807
  let Me = Y.side === cn;
24808
24808
  Ce && (Me = !Me), W(Me), Y.blending === Tr && Y.transparent === !1 ? C(St) : C(Y.blending, Y.blendEquation, Y.blendSrc, Y.blendDst, Y.blendEquationAlpha, Y.blendSrcAlpha, Y.blendDstAlpha, Y.blendColor, Y.blendAlpha, Y.premultipliedAlpha), a.setFunc(Y.depthFunc), a.setTest(Y.depthTest), a.setMask(Y.depthWrite), r.setMask(Y.colorWrite);
@@ -24813,7 +24813,7 @@ function J3(s, e) {
24813
24813
  E !== Y && (Y ? s.frontFace(s.CW) : s.frontFace(s.CCW), E = Y);
24814
24814
  }
24815
24815
  function O(Y) {
24816
- Y !== Ig ? (ce(s.CULL_FACE), Y !== I && (Y === Au ? s.cullFace(s.BACK) : Y === Dg ? s.cullFace(s.FRONT) : s.cullFace(s.FRONT_AND_BACK))) : me(s.CULL_FACE), I = Y;
24816
+ Y !== Dg ? (ce(s.CULL_FACE), Y !== D && (Y === Au ? s.cullFace(s.BACK) : Y === Ig ? s.cullFace(s.FRONT) : s.cullFace(s.FRONT_AND_BACK))) : me(s.CULL_FACE), D = Y;
24817
24817
  }
24818
24818
  function k(Y) {
24819
24819
  Y !== A && (H && s.lineWidth(Y), A = Y);
@@ -24892,7 +24892,7 @@ function J3(s, e) {
24892
24892
  Y("WebGLState:", Y);
24893
24893
  }
24894
24894
  }
24895
- function De() {
24895
+ function Ie() {
24896
24896
  try {
24897
24897
  s.texImage2D(...arguments);
24898
24898
  } catch (Y) {
@@ -24923,7 +24923,7 @@ function J3(s, e) {
24923
24923
  l.get(Ce) !== we && (s.uniformBlockBinding(Ce, we, Y.__bindingPointIndex), l.set(Ce, we));
24924
24924
  }
24925
24925
  function Ge() {
24926
- s.disable(s.BLEND), s.disable(s.CULL_FACE), s.disable(s.DEPTH_TEST), s.disable(s.POLYGON_OFFSET_FILL), s.disable(s.SCISSOR_TEST), s.disable(s.STENCIL_TEST), s.disable(s.SAMPLE_ALPHA_TO_COVERAGE), s.blendEquation(s.FUNC_ADD), s.blendFunc(s.ONE, s.ZERO), s.blendFuncSeparate(s.ONE, s.ZERO, s.ONE, s.ZERO), s.blendColor(0, 0, 0, 0), s.colorMask(!0, !0, !0, !0), s.clearColor(0, 0, 0, 0), s.depthMask(!0), s.depthFunc(s.LESS), a.setReversed(!1), s.clearDepth(1), s.stencilMask(4294967295), s.stencilFunc(s.ALWAYS, 0, 4294967295), s.stencilOp(s.KEEP, s.KEEP, s.KEEP), s.clearStencil(0), s.cullFace(s.BACK), s.frontFace(s.CCW), s.polygonOffset(0, 0), s.activeTexture(s.TEXTURE0), s.bindFramebuffer(s.FRAMEBUFFER, null), s.bindFramebuffer(s.DRAW_FRAMEBUFFER, null), s.bindFramebuffer(s.READ_FRAMEBUFFER, null), s.useProgram(null), s.lineWidth(1), s.scissor(0, 0, s.canvas.width, s.canvas.height), s.viewport(0, 0, s.canvas.width, s.canvas.height), h = {}, j = null, ie = {}, d = {}, p = /* @__PURE__ */ new WeakMap(), u = [], g = null, f = !1, x = null, m = null, b = null, v = null, y = null, _ = null, M = null, T = new Fe(0, 0, 0), R = 0, w = !1, E = null, I = null, A = null, B = null, S = null, ue.set(0, 0, s.canvas.width, s.canvas.height), pe.set(0, 0, s.canvas.width, s.canvas.height), r.reset(), a.reset(), o.reset();
24926
+ s.disable(s.BLEND), s.disable(s.CULL_FACE), s.disable(s.DEPTH_TEST), s.disable(s.POLYGON_OFFSET_FILL), s.disable(s.SCISSOR_TEST), s.disable(s.STENCIL_TEST), s.disable(s.SAMPLE_ALPHA_TO_COVERAGE), s.blendEquation(s.FUNC_ADD), s.blendFunc(s.ONE, s.ZERO), s.blendFuncSeparate(s.ONE, s.ZERO, s.ONE, s.ZERO), s.blendColor(0, 0, 0, 0), s.colorMask(!0, !0, !0, !0), s.clearColor(0, 0, 0, 0), s.depthMask(!0), s.depthFunc(s.LESS), a.setReversed(!1), s.clearDepth(1), s.stencilMask(4294967295), s.stencilFunc(s.ALWAYS, 0, 4294967295), s.stencilOp(s.KEEP, s.KEEP, s.KEEP), s.clearStencil(0), s.cullFace(s.BACK), s.frontFace(s.CCW), s.polygonOffset(0, 0), s.activeTexture(s.TEXTURE0), s.bindFramebuffer(s.FRAMEBUFFER, null), s.bindFramebuffer(s.DRAW_FRAMEBUFFER, null), s.bindFramebuffer(s.READ_FRAMEBUFFER, null), s.useProgram(null), s.lineWidth(1), s.scissor(0, 0, s.canvas.width, s.canvas.height), s.viewport(0, 0, s.canvas.width, s.canvas.height), h = {}, j = null, ie = {}, d = {}, p = /* @__PURE__ */ new WeakMap(), u = [], g = null, f = !1, x = null, m = null, b = null, v = null, y = null, _ = null, M = null, T = new Fe(0, 0, 0), R = 0, w = !1, E = null, D = null, A = null, B = null, S = null, ue.set(0, 0, s.canvas.width, s.canvas.height), pe.set(0, 0, s.canvas.width, s.canvas.height), r.reset(), a.reset(), o.reset();
24927
24927
  }
24928
24928
  return {
24929
24929
  buffers: {
@@ -24937,7 +24937,7 @@ function J3(s, e) {
24937
24937
  drawBuffers: Se,
24938
24938
  useProgram: Be,
24939
24939
  setBlending: C,
24940
- setMaterial: D,
24940
+ setMaterial: I,
24941
24941
  setFlipSided: W,
24942
24942
  setCullFace: O,
24943
24943
  setLineWidth: k,
@@ -24948,7 +24948,7 @@ function J3(s, e) {
24948
24948
  unbindTexture: N,
24949
24949
  compressedTexImage2D: L,
24950
24950
  compressedTexImage3D: V,
24951
- texImage2D: De,
24951
+ texImage2D: Ie,
24952
24952
  texImage3D: de,
24953
24953
  updateUBOMapping: Ue,
24954
24954
  uniformBlockBinding: Ae,
@@ -24976,7 +24976,7 @@ function Q3(s, e, t, n, i, r, a) {
24976
24976
  return u ? (
24977
24977
  // eslint-disable-next-line compat/compat
24978
24978
  new OffscreenCanvas(N, L)
24979
- ) : Da("canvas");
24979
+ ) : Ia("canvas");
24980
24980
  }
24981
24981
  function f(N, L, V) {
24982
24982
  let K = 1;
@@ -25070,13 +25070,13 @@ function Q3(s, e, t, n, i, r, a) {
25070
25070
  }
25071
25071
  n.remove(N);
25072
25072
  }
25073
- let I = 0;
25073
+ let D = 0;
25074
25074
  function A() {
25075
- I = 0;
25075
+ D = 0;
25076
25076
  }
25077
25077
  function B() {
25078
- const N = I;
25079
- return N >= i.maxTextures && He("WebGLTextures: Trying to use " + N + " texture units while this GPU supports only " + i.maxTextures), I += 1, N;
25078
+ const N = D;
25079
+ return N >= i.maxTextures && He("WebGLTextures: Trying to use " + N + " texture units while this GPU supports only " + i.maxTextures), D += 1, N;
25080
25080
  }
25081
25081
  function S(N) {
25082
25082
  const L = [];
@@ -25122,7 +25122,7 @@ function Q3(s, e, t, n, i, r, a) {
25122
25122
  t.bindTexture(s.TEXTURE_CUBE_MAP, V.__webglTexture, s.TEXTURE0 + L);
25123
25123
  }
25124
25124
  const j = {
25125
- [Dn]: s.REPEAT,
25125
+ [In]: s.REPEAT,
25126
25126
  [Vn]: s.CLAMP_TO_EDGE,
25127
25127
  [Cl]: s.MIRRORED_REPEAT
25128
25128
  }, ie = {
@@ -25186,13 +25186,13 @@ function Q3(s, e, t, n, i, r, a) {
25186
25186
  ) : (++Te, te[Te] = Ve);
25187
25187
  }
25188
25188
  te.length = Te + 1;
25189
- const ye = s.getParameter(s.UNPACK_ROW_LENGTH), Re = s.getParameter(s.UNPACK_SKIP_PIXELS), De = s.getParameter(s.UNPACK_SKIP_ROWS);
25189
+ const ye = s.getParameter(s.UNPACK_ROW_LENGTH), Re = s.getParameter(s.UNPACK_SKIP_PIXELS), Ie = s.getParameter(s.UNPACK_SKIP_ROWS);
25190
25190
  s.pixelStorei(s.UNPACK_ROW_LENGTH, L.width);
25191
25191
  for (let de = 0, _e = te.length; de < _e; de++) {
25192
25192
  const Ve = te[de], Ue = Math.floor(Ve.start / 4), Ae = Math.ceil(Ve.count / 4), Ge = Ue % L.width, Y = Math.floor(Ue / L.width), Ce = Ae, Me = 1;
25193
25193
  s.pixelStorei(s.UNPACK_SKIP_PIXELS, Ge), s.pixelStorei(s.UNPACK_SKIP_ROWS, Y), t.texSubImage2D(s.TEXTURE_2D, 0, Ge, Y, Ce, Me, V, K, L.data);
25194
25194
  }
25195
- N.clearUpdateRanges(), s.pixelStorei(s.UNPACK_ROW_LENGTH, ye), s.pixelStorei(s.UNPACK_SKIP_PIXELS, Re), s.pixelStorei(s.UNPACK_SKIP_ROWS, De);
25195
+ N.clearUpdateRanges(), s.pixelStorei(s.UNPACK_ROW_LENGTH, ye), s.pixelStorei(s.UNPACK_SKIP_PIXELS, Re), s.pixelStorei(s.UNPACK_SKIP_ROWS, Ie);
25196
25196
  }
25197
25197
  }
25198
25198
  function se(N, L, V) {
@@ -25203,8 +25203,8 @@ function Q3(s, e, t, n, i, r, a) {
25203
25203
  const Te = n.get(te);
25204
25204
  if (te.version !== Te.__version || le === !0) {
25205
25205
  t.activeTexture(s.TEXTURE0 + V);
25206
- const ye = st.getPrimaries(st.workingColorSpace), Re = L.colorSpace === Ji ? null : st.getPrimaries(L.colorSpace), De = L.colorSpace === Ji || ye === Re ? s.NONE : s.BROWSER_DEFAULT_WEBGL;
25207
- s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, L.flipY), s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, L.premultiplyAlpha), s.pixelStorei(s.UNPACK_ALIGNMENT, L.unpackAlignment), s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL, De);
25206
+ const ye = st.getPrimaries(st.workingColorSpace), Re = L.colorSpace === Ji ? null : st.getPrimaries(L.colorSpace), Ie = L.colorSpace === Ji || ye === Re ? s.NONE : s.BROWSER_DEFAULT_WEBGL;
25207
+ s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, L.flipY), s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, L.premultiplyAlpha), s.pixelStorei(s.UNPACK_ALIGNMENT, L.unpackAlignment), s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL, Ie);
25208
25208
  let de = f(L.image, !1, i.maxTextureSize);
25209
25209
  de = J(L, de);
25210
25210
  const _e = r.convert(L.format, L.colorSpace), Ve = r.convert(L.type);
@@ -25310,14 +25310,14 @@ function Q3(s, e, t, n, i, r, a) {
25310
25310
  t.activeTexture(s.TEXTURE0 + V);
25311
25311
  const Te = st.getPrimaries(st.workingColorSpace), ye = L.colorSpace === Ji ? null : st.getPrimaries(L.colorSpace), Re = L.colorSpace === Ji || Te === ye ? s.NONE : s.BROWSER_DEFAULT_WEBGL;
25312
25312
  s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, L.flipY), s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, L.premultiplyAlpha), s.pixelStorei(s.UNPACK_ALIGNMENT, L.unpackAlignment), s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL, Re);
25313
- const De = L.isCompressedTexture || L.image[0].isCompressedTexture, de = L.image[0] && L.image[0].isDataTexture, _e = [];
25313
+ const Ie = L.isCompressedTexture || L.image[0].isCompressedTexture, de = L.image[0] && L.image[0].isDataTexture, _e = [];
25314
25314
  for (let ge = 0; ge < 6; ge++)
25315
- !De && !de ? _e[ge] = f(L.image[ge], !0, i.maxCubemapSize) : _e[ge] = de ? L.image[ge].image : L.image[ge], _e[ge] = J(L, _e[ge]);
25315
+ !Ie && !de ? _e[ge] = f(L.image[ge], !0, i.maxCubemapSize) : _e[ge] = de ? L.image[ge].image : L.image[ge], _e[ge] = J(L, _e[ge]);
25316
25316
  const Ve = _e[0], Ue = r.convert(L.format, L.colorSpace), Ae = r.convert(L.type), Ge = v(L.internalFormat, Ue, Ae, L.colorSpace), Y = L.isVideoTexture !== !0, Ce = te.__version === void 0 || K === !0, Me = le.dataReady;
25317
25317
  let we = _(L, Ve);
25318
25318
  $(s.TEXTURE_CUBE_MAP, L);
25319
25319
  let ve;
25320
- if (De) {
25320
+ if (Ie) {
25321
25321
  Y && Ce && t.texStorage2D(s.TEXTURE_CUBE_MAP, we, Ge, Ve.width, Ve.height);
25322
25322
  for (let ge = 0; ge < 6; ge++) {
25323
25323
  ve = _e[ge].mipmaps;
@@ -25352,8 +25352,8 @@ function Q3(s, e, t, n, i, r, a) {
25352
25352
  N.__version = L.version;
25353
25353
  }
25354
25354
  function me(N, L, V, K, le, te) {
25355
- const Te = r.convert(V.format, V.colorSpace), ye = r.convert(V.type), Re = v(V.internalFormat, Te, ye, V.colorSpace), De = n.get(L), de = n.get(V);
25356
- if (de.__renderTarget = L, !De.__hasExternalTextures) {
25355
+ const Te = r.convert(V.format, V.colorSpace), ye = r.convert(V.type), Re = v(V.internalFormat, Te, ye, V.colorSpace), Ie = n.get(L), de = n.get(V);
25356
+ if (de.__renderTarget = L, !Ie.__hasExternalTextures) {
25357
25357
  const _e = Math.max(1, L.width >> te), Ve = Math.max(1, L.height >> te);
25358
25358
  le === s.TEXTURE_3D || le === s.TEXTURE_2D_ARRAY ? t.texImage3D(le, te, Re, _e, Ve, L.depth, 0, Te, ye, null) : t.texImage2D(le, te, Re, _e, Ve, 0, Te, ye, null);
25359
25359
  }
@@ -25366,8 +25366,8 @@ function Q3(s, e, t, n, i, r, a) {
25366
25366
  } else {
25367
25367
  const K = L.textures;
25368
25368
  for (let le = 0; le < K.length; le++) {
25369
- const te = K[le], Te = r.convert(te.format, te.colorSpace), ye = r.convert(te.type), Re = v(te.internalFormat, Te, ye, te.colorSpace), De = k(L);
25370
- V && F(L) === !1 ? s.renderbufferStorageMultisample(s.RENDERBUFFER, De, Re, L.width, L.height) : F(L) ? o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER, De, Re, L.width, L.height) : s.renderbufferStorage(s.RENDERBUFFER, Re, L.width, L.height);
25369
+ const te = K[le], Te = r.convert(te.format, te.colorSpace), ye = r.convert(te.type), Re = v(te.internalFormat, Te, ye, te.colorSpace), Ie = k(L);
25370
+ V && F(L) === !1 ? s.renderbufferStorageMultisample(s.RENDERBUFFER, Ie, Re, L.width, L.height) : F(L) ? o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER, Ie, Re, L.width, L.height) : s.renderbufferStorage(s.RENDERBUFFER, Re, L.width, L.height);
25371
25371
  }
25372
25372
  }
25373
25373
  s.bindRenderbuffer(s.RENDERBUFFER, null);
@@ -25448,15 +25448,15 @@ function Q3(s, e, t, n, i, r, a) {
25448
25448
  V.__webglFramebuffer = s.createFramebuffer();
25449
25449
  if (Te)
25450
25450
  for (let ye = 0, Re = le.length; ye < Re; ye++) {
25451
- const De = n.get(le[ye]);
25452
- De.__webglTexture === void 0 && (De.__webglTexture = s.createTexture(), a.memory.textures++);
25451
+ const Ie = n.get(le[ye]);
25452
+ Ie.__webglTexture === void 0 && (Ie.__webglTexture = s.createTexture(), a.memory.textures++);
25453
25453
  }
25454
25454
  if (N.samples > 0 && F(N) === !1) {
25455
25455
  V.__webglMultisampledFramebuffer = s.createFramebuffer(), V.__webglColorRenderbuffer = [], t.bindFramebuffer(s.FRAMEBUFFER, V.__webglMultisampledFramebuffer);
25456
25456
  for (let ye = 0; ye < le.length; ye++) {
25457
25457
  const Re = le[ye];
25458
25458
  V.__webglColorRenderbuffer[ye] = s.createRenderbuffer(), s.bindRenderbuffer(s.RENDERBUFFER, V.__webglColorRenderbuffer[ye]);
25459
- const De = r.convert(Re.format, Re.colorSpace), de = r.convert(Re.type), _e = v(Re.internalFormat, De, de, Re.colorSpace, N.isXRRenderTarget === !0), Ve = k(N);
25459
+ const Ie = r.convert(Re.format, Re.colorSpace), de = r.convert(Re.type), _e = v(Re.internalFormat, Ie, de, Re.colorSpace, N.isXRRenderTarget === !0), Ve = k(N);
25460
25460
  s.renderbufferStorageMultisample(s.RENDERBUFFER, Ve, _e, N.width, N.height), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + ye, s.RENDERBUFFER, V.__webglColorRenderbuffer[ye]);
25461
25461
  }
25462
25462
  s.bindRenderbuffer(s.RENDERBUFFER, null), N.depthBuffer && (V.__webglDepthRenderbuffer = s.createRenderbuffer(), be(V.__webglDepthRenderbuffer, N, !0)), t.bindFramebuffer(s.FRAMEBUFFER, null);
@@ -25473,9 +25473,9 @@ function Q3(s, e, t, n, i, r, a) {
25473
25473
  x(L) && m(s.TEXTURE_CUBE_MAP), t.unbindTexture();
25474
25474
  } else if (Te) {
25475
25475
  for (let ye = 0, Re = le.length; ye < Re; ye++) {
25476
- const De = le[ye], de = n.get(De);
25476
+ const Ie = le[ye], de = n.get(Ie);
25477
25477
  let _e = s.TEXTURE_2D;
25478
- (N.isWebGL3DRenderTarget || N.isWebGLArrayRenderTarget) && (_e = N.isWebGL3DRenderTarget ? s.TEXTURE_3D : s.TEXTURE_2D_ARRAY), t.bindTexture(_e, de.__webglTexture), $(_e, De), me(V.__webglFramebuffer, N, De, s.COLOR_ATTACHMENT0 + ye, _e, 0), x(De) && m(_e);
25478
+ (N.isWebGL3DRenderTarget || N.isWebGLArrayRenderTarget) && (_e = N.isWebGL3DRenderTarget ? s.TEXTURE_3D : s.TEXTURE_2D_ARRAY), t.bindTexture(_e, de.__webglTexture), $(_e, Ie), me(V.__webglFramebuffer, N, Ie, s.COLOR_ATTACHMENT0 + ye, _e, 0), x(Ie) && m(_e);
25479
25479
  }
25480
25480
  t.unbindTexture();
25481
25481
  } else {
@@ -25499,7 +25499,7 @@ function Q3(s, e, t, n, i, r, a) {
25499
25499
  }
25500
25500
  }
25501
25501
  }
25502
- const D = [], W = [];
25502
+ const I = [], W = [];
25503
25503
  function O(N) {
25504
25504
  if (N.samples > 0) {
25505
25505
  if (F(N) === !1) {
@@ -25507,24 +25507,24 @@ function Q3(s, e, t, n, i, r, a) {
25507
25507
  let le = s.COLOR_BUFFER_BIT;
25508
25508
  const te = N.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, Te = n.get(N), ye = L.length > 1;
25509
25509
  if (ye)
25510
- for (let De = 0; De < L.length; De++)
25511
- t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglMultisampledFramebuffer), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + De, s.RENDERBUFFER, null), t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglFramebuffer), s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0 + De, s.TEXTURE_2D, null, 0);
25510
+ for (let Ie = 0; Ie < L.length; Ie++)
25511
+ t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglMultisampledFramebuffer), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + Ie, s.RENDERBUFFER, null), t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglFramebuffer), s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0 + Ie, s.TEXTURE_2D, null, 0);
25512
25512
  t.bindFramebuffer(s.READ_FRAMEBUFFER, Te.__webglMultisampledFramebuffer);
25513
25513
  const Re = N.texture.mipmaps;
25514
25514
  Re && Re.length > 0 ? t.bindFramebuffer(s.DRAW_FRAMEBUFFER, Te.__webglFramebuffer[0]) : t.bindFramebuffer(s.DRAW_FRAMEBUFFER, Te.__webglFramebuffer);
25515
- for (let De = 0; De < L.length; De++) {
25515
+ for (let Ie = 0; Ie < L.length; Ie++) {
25516
25516
  if (N.resolveDepthBuffer && (N.depthBuffer && (le |= s.DEPTH_BUFFER_BIT), N.stencilBuffer && N.resolveStencilBuffer && (le |= s.STENCIL_BUFFER_BIT)), ye) {
25517
- s.framebufferRenderbuffer(s.READ_FRAMEBUFFER, s.COLOR_ATTACHMENT0, s.RENDERBUFFER, Te.__webglColorRenderbuffer[De]);
25518
- const de = n.get(L[De]).__webglTexture;
25517
+ s.framebufferRenderbuffer(s.READ_FRAMEBUFFER, s.COLOR_ATTACHMENT0, s.RENDERBUFFER, Te.__webglColorRenderbuffer[Ie]);
25518
+ const de = n.get(L[Ie]).__webglTexture;
25519
25519
  s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0, s.TEXTURE_2D, de, 0);
25520
25520
  }
25521
- s.blitFramebuffer(0, 0, V, K, 0, 0, V, K, le, s.NEAREST), l === !0 && (D.length = 0, W.length = 0, D.push(s.COLOR_ATTACHMENT0 + De), N.depthBuffer && N.resolveDepthBuffer === !1 && (D.push(te), W.push(te), s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER, W)), s.invalidateFramebuffer(s.READ_FRAMEBUFFER, D));
25521
+ s.blitFramebuffer(0, 0, V, K, 0, 0, V, K, le, s.NEAREST), l === !0 && (I.length = 0, W.length = 0, I.push(s.COLOR_ATTACHMENT0 + Ie), N.depthBuffer && N.resolveDepthBuffer === !1 && (I.push(te), W.push(te), s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER, W)), s.invalidateFramebuffer(s.READ_FRAMEBUFFER, I));
25522
25522
  }
25523
25523
  if (t.bindFramebuffer(s.READ_FRAMEBUFFER, null), t.bindFramebuffer(s.DRAW_FRAMEBUFFER, null), ye)
25524
- for (let De = 0; De < L.length; De++) {
25525
- t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglMultisampledFramebuffer), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + De, s.RENDERBUFFER, Te.__webglColorRenderbuffer[De]);
25526
- const de = n.get(L[De]).__webglTexture;
25527
- t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglFramebuffer), s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0 + De, s.TEXTURE_2D, de, 0);
25524
+ for (let Ie = 0; Ie < L.length; Ie++) {
25525
+ t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglMultisampledFramebuffer), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + Ie, s.RENDERBUFFER, Te.__webglColorRenderbuffer[Ie]);
25526
+ const de = n.get(L[Ie]).__webglTexture;
25527
+ t.bindFramebuffer(s.FRAMEBUFFER, Te.__webglFramebuffer), s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0 + Ie, s.TEXTURE_2D, de, 0);
25528
25528
  }
25529
25529
  t.bindFramebuffer(s.DRAW_FRAMEBUFFER, Te.__webglMultisampledFramebuffer);
25530
25530
  } else if (N.depthBuffer && N.resolveDepthBuffer === !1 && l) {
@@ -25560,10 +25560,10 @@ function e_(s, e) {
25560
25560
  if (n === ii) return s.UNSIGNED_BYTE;
25561
25561
  if (n === Fd) return s.UNSIGNED_SHORT_4_4_4_4;
25562
25562
  if (n === Hd) return s.UNSIGNED_SHORT_5_5_5_1;
25563
- if (n === Dm) return s.UNSIGNED_INT_5_9_9_9_REV;
25563
+ if (n === Im) return s.UNSIGNED_INT_5_9_9_9_REV;
25564
25564
  if (n === Nm) return s.UNSIGNED_INT_10F_11F_11F_REV;
25565
25565
  if (n === Lm) return s.BYTE;
25566
- if (n === Im) return s.SHORT;
25566
+ if (n === Dm) return s.SHORT;
25567
25567
  if (n === Pa) return s.UNSIGNED_SHORT;
25568
25568
  if (n === zd) return s.INT;
25569
25569
  if (n === Ns) return s.UNSIGNED_INT;
@@ -25595,10 +25595,10 @@ function e_(s, e) {
25595
25595
  if (n === pl) return r.COMPRESSED_RGBA_S3TC_DXT5_EXT;
25596
25596
  } else
25597
25597
  return null;
25598
- if (n === Ih || n === Dh || n === Nh || n === Bh)
25598
+ if (n === Dh || n === Ih || n === Nh || n === Bh)
25599
25599
  if (r = e.get("WEBGL_compressed_texture_pvrtc"), r !== null) {
25600
- if (n === Ih) return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
25601
- if (n === Dh) return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
25600
+ if (n === Dh) return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
25601
+ if (n === Ih) return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
25602
25602
  if (n === Nh) return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
25603
25603
  if (n === Bh) return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
25604
25604
  } else
@@ -25745,7 +25745,7 @@ class s_ extends zs {
25745
25745
  w.viewport = new tt();
25746
25746
  const E = new an();
25747
25747
  E.viewport = new tt();
25748
- const I = [w, E], A = new dv();
25748
+ const D = [w, E], A = new dv();
25749
25749
  let B = null, S = null;
25750
25750
  this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(se) {
25751
25751
  let ce = _[se];
@@ -25870,11 +25870,11 @@ class s_ extends zs {
25870
25870
  const Z = new P(), j = new P();
25871
25871
  function ie(se, ce, me) {
25872
25872
  Z.setFromMatrixPosition(ce.matrixWorld), j.setFromMatrixPosition(me.matrixWorld);
25873
- const be = Z.distanceTo(j), Se = ce.projectionMatrix.elements, Be = me.projectionMatrix.elements, $e = Se[14] / (Se[10] - 1), ke = Se[14] / (Se[10] + 1), C = (Se[9] + 1) / Se[5], D = (Se[9] - 1) / Se[5], W = (Se[8] - 1) / Se[0], O = (Be[8] + 1) / Be[0], k = $e * W, F = $e * O, ee = be / (-W + O), J = ee * -W;
25873
+ const be = Z.distanceTo(j), Se = ce.projectionMatrix.elements, Be = me.projectionMatrix.elements, $e = Se[14] / (Se[10] - 1), ke = Se[14] / (Se[10] + 1), C = (Se[9] + 1) / Se[5], I = (Se[9] - 1) / Se[5], W = (Se[8] - 1) / Se[0], O = (Be[8] + 1) / Be[0], k = $e * W, F = $e * O, ee = be / (-W + O), J = ee * -W;
25874
25874
  if (ce.matrixWorld.decompose(se.position, se.quaternion, se.scale), se.translateX(J), se.translateZ(ee), se.matrixWorld.compose(se.position, se.quaternion, se.scale), se.matrixWorldInverse.copy(se.matrixWorld).invert(), Se[10] === -1)
25875
25875
  se.projectionMatrix.copy(ce.projectionMatrix), se.projectionMatrixInverse.copy(ce.projectionMatrixInverse);
25876
25876
  else {
25877
- const q = $e + ee, N = ke + ee, L = k - J, V = F + (be - J), K = C * ke / N * q, le = D * ke / N * q;
25877
+ const q = $e + ee, N = ke + ee, L = k - J, V = F + (be - J), K = C * ke / N * q, le = I * ke / N * q;
25878
25878
  se.projectionMatrix.makePerspective(L, V, K, le, q, N), se.projectionMatrixInverse.copy(se.projectionMatrix).invert();
25879
25879
  }
25880
25880
  }
@@ -25920,19 +25920,19 @@ class s_ extends zs {
25920
25920
  me.length !== A.cameras.length && (A.cameras.length = 0, be = !0);
25921
25921
  for (let ke = 0; ke < me.length; ke++) {
25922
25922
  const C = me[ke];
25923
- let D = null;
25923
+ let I = null;
25924
25924
  if (u !== null)
25925
- D = u.getViewport(C);
25925
+ I = u.getViewport(C);
25926
25926
  else {
25927
25927
  const O = d.getViewSubImage(p, C);
25928
- D = O.viewport, ke === 0 && (e.setRenderTargetTextures(
25928
+ I = O.viewport, ke === 0 && (e.setRenderTargetTextures(
25929
25929
  y,
25930
25930
  O.colorTexture,
25931
25931
  O.depthStencilTexture
25932
25932
  ), e.setRenderTarget(y));
25933
25933
  }
25934
- let W = I[ke];
25935
- W === void 0 && (W = new an(), W.layers.enable(ke), W.viewport = new tt(), I[ke] = W), W.matrix.fromArray(C.transform.matrix), W.matrix.decompose(W.position, W.quaternion, W.scale), W.projectionMatrix.fromArray(C.projectionMatrix), W.projectionMatrixInverse.copy(W.projectionMatrix).invert(), W.viewport.set(D.x, D.y, D.width, D.height), ke === 0 && (A.matrix.copy(W.matrix), A.matrix.decompose(A.position, A.quaternion, A.scale)), be === !0 && A.cameras.push(W);
25934
+ let W = D[ke];
25935
+ W === void 0 && (W = new an(), W.layers.enable(ke), W.viewport = new tt(), D[ke] = W), W.matrix.fromArray(C.transform.matrix), W.matrix.decompose(W.position, W.quaternion, W.scale), W.projectionMatrix.fromArray(C.projectionMatrix), W.projectionMatrixInverse.copy(W.projectionMatrix).invert(), W.viewport.set(I.x, I.y, I.width, I.height), ke === 0 && (A.matrix.copy(W.matrix), A.matrix.decompose(A.position, A.quaternion, A.scale)), be === !0 && A.cameras.push(W);
25936
25936
  }
25937
25937
  const Se = i.enabledFeatures;
25938
25938
  if (Se && Se.includes("depth-sensing") && i.depthUsage == "gpu-optimized" && f) {
@@ -25945,10 +25945,10 @@ class s_ extends zs {
25945
25945
  for (let ke = 0; ke < me.length; ke++) {
25946
25946
  const C = me[ke].camera;
25947
25947
  if (C) {
25948
- let D = m[C];
25949
- D || (D = new e0(), m[C] = D);
25948
+ let I = m[C];
25949
+ I || (I = new e0(), m[C] = I);
25950
25950
  const W = d.getCameraImage(C);
25951
- D.sourceTexture = W;
25951
+ I.sourceTexture = W;
25952
25952
  }
25953
25953
  }
25954
25954
  }
@@ -25966,7 +25966,7 @@ class s_ extends zs {
25966
25966
  };
25967
25967
  }
25968
25968
  }
25969
- const bs = /* @__PURE__ */ new Bn(), r_ = /* @__PURE__ */ new Ie();
25969
+ const bs = /* @__PURE__ */ new Bn(), r_ = /* @__PURE__ */ new De();
25970
25970
  function a_(s, e) {
25971
25971
  function t(x, m) {
25972
25972
  x.matrixAutoUpdate === !0 && x.updateMatrix(), m.value.copy(x.matrix);
@@ -26051,15 +26051,15 @@ function o_(s, e, t, n) {
26051
26051
  for (let M = 0, T = y.length; M < T; M++) {
26052
26052
  const R = Array.isArray(y[M]) ? y[M] : [y[M]];
26053
26053
  for (let w = 0, E = R.length; w < E; w++) {
26054
- const I = R[w];
26055
- if (u(I, M, w, _) === !0) {
26056
- const A = I.__offset, B = Array.isArray(I.value) ? I.value : [I.value];
26054
+ const D = R[w];
26055
+ if (u(D, M, w, _) === !0) {
26056
+ const A = D.__offset, B = Array.isArray(D.value) ? D.value : [D.value];
26057
26057
  let S = 0;
26058
26058
  for (let U = 0; U < B.length; U++) {
26059
26059
  const H = B[U], G = f(H);
26060
- typeof H == "number" || typeof H == "boolean" ? (I.__data[0] = H, s.bufferSubData(s.UNIFORM_BUFFER, A + S, I.__data)) : H.isMatrix3 ? (I.__data[0] = H.elements[0], I.__data[1] = H.elements[1], I.__data[2] = H.elements[2], I.__data[3] = 0, I.__data[4] = H.elements[3], I.__data[5] = H.elements[4], I.__data[6] = H.elements[5], I.__data[7] = 0, I.__data[8] = H.elements[6], I.__data[9] = H.elements[7], I.__data[10] = H.elements[8], I.__data[11] = 0) : (H.toArray(I.__data, S), S += G.storage / Float32Array.BYTES_PER_ELEMENT);
26060
+ typeof H == "number" || typeof H == "boolean" ? (D.__data[0] = H, s.bufferSubData(s.UNIFORM_BUFFER, A + S, D.__data)) : H.isMatrix3 ? (D.__data[0] = H.elements[0], D.__data[1] = H.elements[1], D.__data[2] = H.elements[2], D.__data[3] = 0, D.__data[4] = H.elements[3], D.__data[5] = H.elements[4], D.__data[6] = H.elements[5], D.__data[7] = 0, D.__data[8] = H.elements[6], D.__data[9] = H.elements[7], D.__data[10] = H.elements[8], D.__data[11] = 0) : (H.toArray(D.__data, S), S += G.storage / Float32Array.BYTES_PER_ELEMENT);
26061
26061
  }
26062
- s.bufferSubData(s.UNIFORM_BUFFER, A, I.__data);
26062
+ s.bufferSubData(s.UNIFORM_BUFFER, A, D.__data);
26063
26063
  }
26064
26064
  }
26065
26065
  }
@@ -26085,7 +26085,7 @@ function o_(s, e, t, n) {
26085
26085
  const _ = 16;
26086
26086
  for (let T = 0, R = v.length; T < R; T++) {
26087
26087
  const w = Array.isArray(v[T]) ? v[T] : [v[T]];
26088
- for (let E = 0, I = w.length; E < I; E++) {
26088
+ for (let E = 0, D = w.length; E < D; E++) {
26089
26089
  const A = w[E], B = Array.isArray(A.value) ? A.value : [A.value];
26090
26090
  for (let S = 0, U = B.length; S < U; S++) {
26091
26091
  const H = B[S], G = f(H), Z = y % _, j = Z % G.boundary, ie = Z + j;
@@ -28232,8 +28232,8 @@ class au {
28232
28232
  }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = is, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1;
28233
28233
  const M = this;
28234
28234
  let T = !1;
28235
- this._outputColorSpace = It;
28236
- let R = 0, w = 0, E = null, I = -1, A = null;
28235
+ this._outputColorSpace = Dt;
28236
+ let R = 0, w = 0, E = null, D = -1, A = null;
28237
28237
  const B = new tt(), S = new tt();
28238
28238
  let U = null;
28239
28239
  const H = new Fe(0);
@@ -28242,12 +28242,12 @@ class au {
28242
28242
  let fe = !1;
28243
28243
  const se = new Kd();
28244
28244
  let ce = !1, me = !1;
28245
- const be = new Ie(), Se = new P(), Be = new tt(), $e = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };
28245
+ const be = new De(), Se = new P(), Be = new tt(), $e = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };
28246
28246
  let ke = !1;
28247
28247
  function C() {
28248
28248
  return E === null ? ie : 1;
28249
28249
  }
28250
- let D = n;
28250
+ let I = n;
28251
28251
  function W(z, Q) {
28252
28252
  return t.getContext(z, Q);
28253
28253
  }
@@ -28262,24 +28262,24 @@ class au {
28262
28262
  powerPreference: h,
28263
28263
  failIfMajorPerformanceCaveat: d
28264
28264
  };
28265
- if ("setAttribute" in t && t.setAttribute("data-engine", `three.js r${Fa}`), t.addEventListener("webglcontextlost", ve, !1), t.addEventListener("webglcontextrestored", ge, !1), t.addEventListener("webglcontextcreationerror", Oe, !1), D === null) {
28265
+ if ("setAttribute" in t && t.setAttribute("data-engine", `three.js r${Fa}`), t.addEventListener("webglcontextlost", ve, !1), t.addEventListener("webglcontextrestored", ge, !1), t.addEventListener("webglcontextcreationerror", Oe, !1), I === null) {
28266
28266
  const Q = "webgl2";
28267
- if (D = W(Q, z), D === null)
28267
+ if (I = W(Q, z), I === null)
28268
28268
  throw W(Q) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context.");
28269
28269
  }
28270
28270
  } catch (z) {
28271
28271
  throw z("WebGLRenderer: " + z.message), z;
28272
28272
  }
28273
- let O, k, F, ee, J, q, N, L, V, K, le, te, Te, ye, Re, De, de, _e, Ve, Ue, Ae, Ge, Y, Ce;
28273
+ let O, k, F, ee, J, q, N, L, V, K, le, te, Te, ye, Re, Ie, de, _e, Ve, Ue, Ae, Ge, Y, Ce;
28274
28274
  function Me() {
28275
- O = new v2(D), O.init(), Ge = new e_(D, O), k = new c2(D, O, e, Ge), F = new J3(D, O), k.reversedDepthBuffer && p && F.buffers.depth.setReversed(!0), ee = new _2(D), J = new z3(), q = new Q3(D, O, F, J, k, Ge, ee), N = new d2(M), L = new x2(M), V = new Ev(D), Y = new o2(D, V), K = new b2(D, V, ee, Y), le = new w2(D, K, V, ee), Ve = new M2(D, k, q), De = new h2(J), te = new O3(M, N, L, O, k, Y, De), Te = new a_(M, J), ye = new H3(), Re = new q3(O), _e = new a2(M, N, L, F, le, u, l), de = new $3(M, le, k), Ce = new o_(D, ee, k, F), Ue = new l2(D, O, ee), Ae = new y2(D, O, ee), ee.programs = te.programs, M.capabilities = k, M.extensions = O, M.properties = J, M.renderLists = ye, M.shadowMap = de, M.state = F, M.info = ee;
28275
+ O = new v2(I), O.init(), Ge = new e_(I, O), k = new c2(I, O, e, Ge), F = new J3(I, O), k.reversedDepthBuffer && p && F.buffers.depth.setReversed(!0), ee = new _2(I), J = new z3(), q = new Q3(I, O, F, J, k, Ge, ee), N = new d2(M), L = new x2(M), V = new Ev(I), Y = new o2(I, V), K = new b2(I, V, ee, Y), le = new w2(I, K, V, ee), Ve = new M2(I, k, q), Ie = new h2(J), te = new O3(M, N, L, O, k, Y, Ie), Te = new a_(M, J), ye = new H3(), Re = new q3(O), _e = new a2(M, N, L, F, le, u, l), de = new $3(M, le, k), Ce = new o_(I, ee, k, F), Ue = new l2(I, O, ee), Ae = new y2(I, O, ee), ee.programs = te.programs, M.capabilities = k, M.extensions = O, M.properties = J, M.renderLists = ye, M.shadowMap = de, M.state = F, M.info = ee;
28276
28276
  }
28277
28277
  Me();
28278
- const we = new s_(M, D);
28278
+ const we = new s_(M, I);
28279
28279
  this.xr = we, this.getContext = function() {
28280
- return D;
28280
+ return I;
28281
28281
  }, this.getContextAttributes = function() {
28282
- return D.getContextAttributes();
28282
+ return I.getContextAttributes();
28283
28283
  }, this.forceContextLoss = function() {
28284
28284
  const z = O.get("WEBGL_lose_context");
28285
28285
  z && z.loseContext();
@@ -28338,11 +28338,11 @@ class au {
28338
28338
  }
28339
28339
  if (ne) {
28340
28340
  const Ee = E.texture.type, Le = f.has(Ee), ze = _e.getClearColor(), Ne = _e.getClearAlpha(), je = ze.r, Ze = ze.g, We = ze.b;
28341
- Le ? (x[0] = je, x[1] = Ze, x[2] = We, x[3] = Ne, D.clearBufferuiv(D.COLOR, 0, x)) : (m[0] = je, m[1] = Ze, m[2] = We, m[3] = Ne, D.clearBufferiv(D.COLOR, 0, m));
28341
+ Le ? (x[0] = je, x[1] = Ze, x[2] = We, x[3] = Ne, I.clearBufferuiv(I.COLOR, 0, x)) : (m[0] = je, m[1] = Ze, m[2] = We, m[3] = Ne, I.clearBufferiv(I.COLOR, 0, m));
28342
28342
  } else
28343
- oe |= D.COLOR_BUFFER_BIT;
28343
+ oe |= I.COLOR_BUFFER_BIT;
28344
28344
  }
28345
- Q && (oe |= D.DEPTH_BUFFER_BIT), ae && (oe |= D.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), D.clear(oe);
28345
+ Q && (oe |= I.DEPTH_BUFFER_BIT), ae && (oe |= I.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), I.clear(oe);
28346
28346
  }, this.clearColor = function() {
28347
28347
  this.clear(!0, !1, !1);
28348
28348
  }, this.clearDepth = function() {
@@ -28393,11 +28393,11 @@ class au {
28393
28393
  Y.setup(ne, oe, ze, ae, Ne);
28394
28394
  let Rt, xt = Ue;
28395
28395
  if (Ne !== null && (Rt = V.get(Ne), xt = Ae, xt.setIndex(Rt)), ne.isMesh)
28396
- oe.wireframe === !0 ? (F.setLineWidth(oe.wireframeLinewidth * C()), xt.setMode(D.LINES)) : xt.setMode(D.TRIANGLES);
28396
+ oe.wireframe === !0 ? (F.setLineWidth(oe.wireframeLinewidth * C()), xt.setMode(I.LINES)) : xt.setMode(I.TRIANGLES);
28397
28397
  else if (ne.isLine) {
28398
28398
  let Xe = oe.linewidth;
28399
- Xe === void 0 && (Xe = 1), F.setLineWidth(Xe * C()), ne.isLineSegments ? xt.setMode(D.LINES) : ne.isLineLoop ? xt.setMode(D.LINE_LOOP) : xt.setMode(D.LINE_STRIP);
28400
- } else ne.isPoints ? xt.setMode(D.POINTS) : ne.isSprite && xt.setMode(D.TRIANGLES);
28399
+ Xe === void 0 && (Xe = 1), F.setLineWidth(Xe * C()), ne.isLineSegments ? xt.setMode(I.LINES) : ne.isLineLoop ? xt.setMode(I.LINE_LOOP) : xt.setMode(I.LINE_STRIP);
28400
+ } else ne.isPoints ? xt.setMode(I.POINTS) : ne.isSprite && xt.setMode(I.TRIANGLES);
28401
28401
  if (ne.isBatchedMesh)
28402
28402
  if (ne._multiDrawInstances !== null)
28403
28403
  Na("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."), xt.renderMultiDrawInstances(ne._multiDrawStarts, ne._multiDrawCounts, ne._multiDrawCount, ne._multiDrawInstances);
@@ -28406,7 +28406,7 @@ class au {
28406
28406
  else {
28407
28407
  const Xe = ne._multiDrawStarts, Ct = ne._multiDrawCounts, ot = ne._multiDrawCount, Cn = Ne ? V.get(Ne).bytesPerElement : 1, js = J.get(oe).currentProgram.getUniforms();
28408
28408
  for (let Tn = 0; Tn < ot; Tn++)
28409
- js.setValue(D, "_gl_DrawID", Tn), xt.render(Xe[Tn] / Cn, Ct[Tn]);
28409
+ js.setValue(I, "_gl_DrawID", Tn), xt.render(Xe[Tn] / Cn, Ct[Tn]);
28410
28410
  }
28411
28411
  else if (ne.isInstancedMesh)
28412
28412
  xt.renderInstances(it, Pt, ne.count);
@@ -28473,13 +28473,13 @@ class au {
28473
28473
  return;
28474
28474
  }
28475
28475
  if (T === !0) return;
28476
- if (z.matrixWorldAutoUpdate === !0 && z.updateMatrixWorld(), Q.parent === null && Q.matrixWorldAutoUpdate === !0 && Q.updateMatrixWorld(), we.enabled === !0 && we.isPresenting === !0 && (we.cameraAutoUpdate === !0 && we.updateCamera(Q), Q = we.getCamera()), z.isScene === !0 && z.onBeforeRender(M, z, Q, E), v = Re.get(z, _.length), v.init(Q), _.push(v), be.multiplyMatrices(Q.projectionMatrix, Q.matrixWorldInverse), se.setFromProjectionMatrix(be, di, Q.reversedDepth), me = this.localClippingEnabled, ce = De.init(this.clippingPlanes, me), b = ye.get(z, y.length), b.init(), y.push(b), we.enabled === !0 && we.isPresenting === !0) {
28476
+ if (z.matrixWorldAutoUpdate === !0 && z.updateMatrixWorld(), Q.parent === null && Q.matrixWorldAutoUpdate === !0 && Q.updateMatrixWorld(), we.enabled === !0 && we.isPresenting === !0 && (we.cameraAutoUpdate === !0 && we.updateCamera(Q), Q = we.getCamera()), z.isScene === !0 && z.onBeforeRender(M, z, Q, E), v = Re.get(z, _.length), v.init(Q), _.push(v), be.multiplyMatrices(Q.projectionMatrix, Q.matrixWorldInverse), se.setFromProjectionMatrix(be, di, Q.reversedDepth), me = this.localClippingEnabled, ce = Ie.init(this.clippingPlanes, me), b = ye.get(z, y.length), b.init(), y.push(b), we.enabled === !0 && we.isPresenting === !0) {
28477
28477
  const Ee = M.xr.getDepthSensingMesh();
28478
28478
  Ee !== null && Ql(Ee, Q, -1 / 0, M.sortObjects);
28479
28479
  }
28480
- Ql(z, Q, 0, M.sortObjects), b.finish(), M.sortObjects === !0 && b.sort(X, $), ke = we.enabled === !1 || we.isPresenting === !1 || we.hasDepthSensing() === !1, ke && _e.addToRenderList(b, z), this.info.render.frame++, ce === !0 && De.beginShadows();
28480
+ Ql(z, Q, 0, M.sortObjects), b.finish(), M.sortObjects === !0 && b.sort(X, $), ke = we.enabled === !1 || we.isPresenting === !1 || we.hasDepthSensing() === !1, ke && _e.addToRenderList(b, z), this.info.render.frame++, ce === !0 && Ie.beginShadows();
28481
28481
  const ae = v.state.shadowsArray;
28482
- de.render(ae, z, Q), ce === !0 && De.endShadows(), this.info.autoReset === !0 && this.info.reset();
28482
+ de.render(ae, z, Q), ce === !0 && Ie.endShadows(), this.info.autoReset === !0 && this.info.reset();
28483
28483
  const oe = b.opaque, ne = b.transmissive;
28484
28484
  if (v.setupLights(), Q.isArrayCamera) {
28485
28485
  const Ee = Q.cameras;
@@ -28495,7 +28495,7 @@ class au {
28495
28495
  }
28496
28496
  } else
28497
28497
  ne.length > 0 && wu(oe, ne, z, Q), ke && _e.render(z), Mu(b, z, Q);
28498
- E !== null && w === 0 && (q.updateMultisampleRenderTarget(E), q.updateRenderTargetMipmap(E)), z.isScene === !0 && z.onAfterRender(M, z, Q), Y.resetDefaultState(), I = -1, A = null, _.pop(), _.length > 0 ? (v = _[_.length - 1], ce === !0 && De.setGlobalState(M.clippingPlanes, v.state.camera)) : v = null, y.pop(), y.length > 0 ? b = y[y.length - 1] : b = null;
28498
+ E !== null && w === 0 && (q.updateMultisampleRenderTarget(E), q.updateRenderTargetMipmap(E)), z.isScene === !0 && z.onAfterRender(M, z, Q), Y.resetDefaultState(), D = -1, A = null, _.pop(), _.length > 0 ? (v = _[_.length - 1], ce === !0 && Ie.setGlobalState(M.clippingPlanes, v.state.camera)) : v = null, y.pop(), y.length > 0 ? b = y[y.length - 1] : b = null;
28499
28499
  };
28500
28500
  function Ql(z, Q, ae, oe) {
28501
28501
  if (z.visible === !1) return;
@@ -28529,7 +28529,7 @@ class au {
28529
28529
  }
28530
28530
  function Mu(z, Q, ae, oe) {
28531
28531
  const { opaque: ne, transmissive: Ee, transparent: Le } = z;
28532
- v.setupLightsView(ae), ce === !0 && De.setGlobalState(M.clippingPlanes, ae), oe && F.viewport(B.copy(oe)), ne.length > 0 && ja(ne, Q, ae), Ee.length > 0 && ja(Ee, Q, ae), Le.length > 0 && ja(Le, Q, ae), F.buffers.depth.setTest(!0), F.buffers.depth.setMask(!0), F.buffers.color.setMask(!0), F.setPolygonOffset(!1);
28532
+ v.setupLightsView(ae), ce === !0 && Ie.setGlobalState(M.clippingPlanes, ae), oe && F.viewport(B.copy(oe)), ne.length > 0 && ja(ne, Q, ae), Ee.length > 0 && ja(Ee, Q, ae), Le.length > 0 && ja(Le, Q, ae), F.buffers.depth.setTest(!0), F.buffers.depth.setMask(!0), F.buffers.color.setMask(!0), F.setPolygonOffset(!1);
28533
28533
  }
28534
28534
  function wu(z, Q, ae, oe) {
28535
28535
  if ((ae.isScene === !0 ? ae.overrideMaterial : null) !== null)
@@ -28551,7 +28551,7 @@ class au {
28551
28551
  const Ze = M.toneMapping;
28552
28552
  M.toneMapping = is;
28553
28553
  const We = oe.viewport;
28554
- if (oe.viewport !== void 0 && (oe.viewport = void 0), v.setupLightsView(oe), ce === !0 && De.setGlobalState(M.clippingPlanes, oe), ja(z, ae, oe), q.updateMultisampleRenderTarget(Ee), q.updateRenderTargetMipmap(Ee), O.has("WEBGL_multisampled_render_to_texture") === !1) {
28554
+ if (oe.viewport !== void 0 && (oe.viewport = void 0), v.setupLightsView(oe), ce === !0 && Ie.setGlobalState(M.clippingPlanes, oe), ja(z, ae, oe), q.updateMultisampleRenderTarget(Ee), q.updateRenderTargetMipmap(Ee), O.has("WEBGL_multisampled_render_to_texture") === !1) {
28555
28555
  let it = !1;
28556
28556
  for (let pt = 0, Pt = Q.length; pt < Pt; pt++) {
28557
28557
  const Rt = Q[pt], { object: xt, geometry: Xe, material: Ct, group: ot } = Rt;
@@ -28587,7 +28587,7 @@ class au {
28587
28587
  } else
28588
28588
  ze.uniforms = te.getUniforms(z), z.onBeforeCompile(ze, M), Ze = te.acquireProgram(ze, Ne), je.set(Ne, Ze), oe.uniforms = ze.uniforms;
28589
28589
  const We = oe.uniforms;
28590
- return (!z.isShaderMaterial && !z.isRawShaderMaterial || z.clipping === !0) && (We.clippingPlanes = De.uniform), Cu(z, ze), oe.needsLights = vg(z), oe.lightsStateVersion = Le, oe.needsLights && (We.ambientLightColor.value = ne.state.ambient, We.lightProbe.value = ne.state.probe, We.directionalLights.value = ne.state.directional, We.directionalLightShadows.value = ne.state.directionalShadow, We.spotLights.value = ne.state.spot, We.spotLightShadows.value = ne.state.spotShadow, We.rectAreaLights.value = ne.state.rectArea, We.ltc_1.value = ne.state.rectAreaLTC1, We.ltc_2.value = ne.state.rectAreaLTC2, We.pointLights.value = ne.state.point, We.pointLightShadows.value = ne.state.pointShadow, We.hemisphereLights.value = ne.state.hemi, We.directionalShadowMap.value = ne.state.directionalShadowMap, We.directionalShadowMatrix.value = ne.state.directionalShadowMatrix, We.spotShadowMap.value = ne.state.spotShadowMap, We.spotLightMatrix.value = ne.state.spotLightMatrix, We.spotLightMap.value = ne.state.spotLightMap, We.pointShadowMap.value = ne.state.pointShadowMap, We.pointShadowMatrix.value = ne.state.pointShadowMatrix), oe.currentProgram = Ze, oe.uniformsList = null, Ze;
28590
+ return (!z.isShaderMaterial && !z.isRawShaderMaterial || z.clipping === !0) && (We.clippingPlanes = Ie.uniform), Cu(z, ze), oe.needsLights = vg(z), oe.lightsStateVersion = Le, oe.needsLights && (We.ambientLightColor.value = ne.state.ambient, We.lightProbe.value = ne.state.probe, We.directionalLights.value = ne.state.directional, We.directionalLightShadows.value = ne.state.directionalShadow, We.spotLights.value = ne.state.spot, We.spotLightShadows.value = ne.state.spotShadow, We.rectAreaLights.value = ne.state.rectArea, We.ltc_1.value = ne.state.rectAreaLTC1, We.ltc_2.value = ne.state.rectAreaLTC2, We.pointLights.value = ne.state.point, We.pointLightShadows.value = ne.state.pointShadow, We.hemisphereLights.value = ne.state.hemi, We.directionalShadowMap.value = ne.state.directionalShadowMap, We.directionalShadowMatrix.value = ne.state.directionalShadowMatrix, We.spotShadowMap.value = ne.state.spotShadowMap, We.spotLightMatrix.value = ne.state.spotLightMatrix, We.spotLightMap.value = ne.state.spotLightMap, We.pointShadowMap.value = ne.state.pointShadowMap, We.pointShadowMatrix.value = ne.state.pointShadowMatrix), oe.currentProgram = Ze, oe.uniformsList = null, Ze;
28591
28591
  }
28592
28592
  function Eu(z) {
28593
28593
  if (z.uniformsList === null) {
@@ -28607,32 +28607,32 @@ class au {
28607
28607
  oe.toneMapped && (E === null || E.isXRRenderTarget === !0) && (Pt = M.toneMapping);
28608
28608
  const Rt = ae.morphAttributes.position || ae.morphAttributes.normal || ae.morphAttributes.color, xt = Rt !== void 0 ? Rt.length : 0, Xe = J.get(oe), Ct = v.state.lights;
28609
28609
  if (ce === !0 && (me === !0 || z !== A)) {
28610
- const hn = z === A && oe.id === I;
28611
- De.setState(oe, z, hn);
28610
+ const hn = z === A && oe.id === D;
28611
+ Ie.setState(oe, z, hn);
28612
28612
  }
28613
28613
  let ot = !1;
28614
- oe.version === Xe.__version ? (Xe.needsLights && Xe.lightsStateVersion !== Ct.state.version || Xe.outputColorSpace !== ze || ne.isBatchedMesh && Xe.batching === !1 || !ne.isBatchedMesh && Xe.batching === !0 || ne.isBatchedMesh && Xe.batchingColor === !0 && ne.colorTexture === null || ne.isBatchedMesh && Xe.batchingColor === !1 && ne.colorTexture !== null || ne.isInstancedMesh && Xe.instancing === !1 || !ne.isInstancedMesh && Xe.instancing === !0 || ne.isSkinnedMesh && Xe.skinning === !1 || !ne.isSkinnedMesh && Xe.skinning === !0 || ne.isInstancedMesh && Xe.instancingColor === !0 && ne.instanceColor === null || ne.isInstancedMesh && Xe.instancingColor === !1 && ne.instanceColor !== null || ne.isInstancedMesh && Xe.instancingMorph === !0 && ne.morphTexture === null || ne.isInstancedMesh && Xe.instancingMorph === !1 && ne.morphTexture !== null || Xe.envMap !== Ne || oe.fog === !0 && Xe.fog !== Ee || Xe.numClippingPlanes !== void 0 && (Xe.numClippingPlanes !== De.numPlanes || Xe.numIntersection !== De.numIntersection) || Xe.vertexAlphas !== je || Xe.vertexTangents !== Ze || Xe.morphTargets !== We || Xe.morphNormals !== it || Xe.morphColors !== pt || Xe.toneMapping !== Pt || Xe.morphTargetsCount !== xt) && (ot = !0) : (ot = !0, Xe.__version = oe.version);
28614
+ oe.version === Xe.__version ? (Xe.needsLights && Xe.lightsStateVersion !== Ct.state.version || Xe.outputColorSpace !== ze || ne.isBatchedMesh && Xe.batching === !1 || !ne.isBatchedMesh && Xe.batching === !0 || ne.isBatchedMesh && Xe.batchingColor === !0 && ne.colorTexture === null || ne.isBatchedMesh && Xe.batchingColor === !1 && ne.colorTexture !== null || ne.isInstancedMesh && Xe.instancing === !1 || !ne.isInstancedMesh && Xe.instancing === !0 || ne.isSkinnedMesh && Xe.skinning === !1 || !ne.isSkinnedMesh && Xe.skinning === !0 || ne.isInstancedMesh && Xe.instancingColor === !0 && ne.instanceColor === null || ne.isInstancedMesh && Xe.instancingColor === !1 && ne.instanceColor !== null || ne.isInstancedMesh && Xe.instancingMorph === !0 && ne.morphTexture === null || ne.isInstancedMesh && Xe.instancingMorph === !1 && ne.morphTexture !== null || Xe.envMap !== Ne || oe.fog === !0 && Xe.fog !== Ee || Xe.numClippingPlanes !== void 0 && (Xe.numClippingPlanes !== Ie.numPlanes || Xe.numIntersection !== Ie.numIntersection) || Xe.vertexAlphas !== je || Xe.vertexTangents !== Ze || Xe.morphTargets !== We || Xe.morphNormals !== it || Xe.morphColors !== pt || Xe.toneMapping !== Pt || Xe.morphTargetsCount !== xt) && (ot = !0) : (ot = !0, Xe.__version = oe.version);
28615
28615
  let Cn = Xe.currentProgram;
28616
28616
  ot === !0 && (Cn = qa(oe, Q, ne));
28617
28617
  let js = !1, Tn = !1, qr = !1;
28618
28618
  const Tt = Cn.getUniforms(), vn = Xe.uniforms;
28619
- if (F.useProgram(Cn.program) && (js = !0, Tn = !0, qr = !0), oe.id !== I && (I = oe.id, Tn = !0), js || A !== z) {
28620
- F.buffers.depth.getReversed() && z.reversedDepth !== !0 && (z._reversedDepth = !0, z.updateProjectionMatrix()), Tt.setValue(D, "projectionMatrix", z.projectionMatrix), Tt.setValue(D, "viewMatrix", z.matrixWorldInverse);
28619
+ if (F.useProgram(Cn.program) && (js = !0, Tn = !0, qr = !0), oe.id !== D && (D = oe.id, Tn = !0), js || A !== z) {
28620
+ F.buffers.depth.getReversed() && z.reversedDepth !== !0 && (z._reversedDepth = !0, z.updateProjectionMatrix()), Tt.setValue(I, "projectionMatrix", z.projectionMatrix), Tt.setValue(I, "viewMatrix", z.matrixWorldInverse);
28621
28621
  const bn = Tt.map.cameraPosition;
28622
- bn !== void 0 && bn.setValue(D, Se.setFromMatrixPosition(z.matrixWorld)), k.logarithmicDepthBuffer && Tt.setValue(
28623
- D,
28622
+ bn !== void 0 && bn.setValue(I, Se.setFromMatrixPosition(z.matrixWorld)), k.logarithmicDepthBuffer && Tt.setValue(
28623
+ I,
28624
28624
  "logDepthBufFC",
28625
28625
  2 / (Math.log(z.far + 1) / Math.LN2)
28626
- ), (oe.isMeshPhongMaterial || oe.isMeshToonMaterial || oe.isMeshLambertMaterial || oe.isMeshBasicMaterial || oe.isMeshStandardMaterial || oe.isShaderMaterial) && Tt.setValue(D, "isOrthographic", z.isOrthographicCamera === !0), A !== z && (A = z, Tn = !0, qr = !0);
28626
+ ), (oe.isMeshPhongMaterial || oe.isMeshToonMaterial || oe.isMeshLambertMaterial || oe.isMeshBasicMaterial || oe.isMeshStandardMaterial || oe.isShaderMaterial) && Tt.setValue(I, "isOrthographic", z.isOrthographicCamera === !0), A !== z && (A = z, Tn = !0, qr = !0);
28627
28627
  }
28628
28628
  if (ne.isSkinnedMesh) {
28629
- Tt.setOptional(D, ne, "bindMatrix"), Tt.setOptional(D, ne, "bindMatrixInverse");
28629
+ Tt.setOptional(I, ne, "bindMatrix"), Tt.setOptional(I, ne, "bindMatrixInverse");
28630
28630
  const hn = ne.skeleton;
28631
- hn && (hn.boneTexture === null && hn.computeBoneTexture(), Tt.setValue(D, "boneTexture", hn.boneTexture, q));
28631
+ hn && (hn.boneTexture === null && hn.computeBoneTexture(), Tt.setValue(I, "boneTexture", hn.boneTexture, q));
28632
28632
  }
28633
- ne.isBatchedMesh && (Tt.setOptional(D, ne, "batchingTexture"), Tt.setValue(D, "batchingTexture", ne._matricesTexture, q), Tt.setOptional(D, ne, "batchingIdTexture"), Tt.setValue(D, "batchingIdTexture", ne._indirectTexture, q), Tt.setOptional(D, ne, "batchingColorTexture"), ne._colorsTexture !== null && Tt.setValue(D, "batchingColorTexture", ne._colorsTexture, q));
28633
+ ne.isBatchedMesh && (Tt.setOptional(I, ne, "batchingTexture"), Tt.setValue(I, "batchingTexture", ne._matricesTexture, q), Tt.setOptional(I, ne, "batchingIdTexture"), Tt.setValue(I, "batchingIdTexture", ne._indirectTexture, q), Tt.setOptional(I, ne, "batchingColorTexture"), ne._colorsTexture !== null && Tt.setValue(I, "batchingColorTexture", ne._colorsTexture, q));
28634
28634
  const kn = ae.morphAttributes;
28635
- if ((kn.position !== void 0 || kn.normal !== void 0 || kn.color !== void 0) && Ve.update(ne, ae, Cn), (Tn || Xe.receiveShadow !== ne.receiveShadow) && (Xe.receiveShadow = ne.receiveShadow, Tt.setValue(D, "receiveShadow", ne.receiveShadow)), oe.isMeshGouraudMaterial && oe.envMap !== null && (vn.envMap.value = Ne, vn.flipEnvMap.value = Ne.isCubeTexture && Ne.isRenderTargetTexture === !1 ? -1 : 1), oe.isMeshStandardMaterial && oe.envMap === null && Q.environment !== null && (vn.envMapIntensity.value = Q.environmentIntensity), vn.dfgLUT !== void 0 && (vn.dfgLUT.value = c_()), Tn && (Tt.setValue(D, "toneMappingExposure", M.toneMappingExposure), Xe.needsLights && xg(vn, qr), Ee && oe.fog === !0 && Te.refreshFogUniforms(vn, Ee), Te.refreshMaterialUniforms(vn, oe, ie, j, v.state.transmissionRenderTarget[z.id]), fl.upload(D, Eu(Xe), vn, q)), oe.isShaderMaterial && oe.uniformsNeedUpdate === !0 && (fl.upload(D, Eu(Xe), vn, q), oe.uniformsNeedUpdate = !1), oe.isSpriteMaterial && Tt.setValue(D, "center", ne.center), Tt.setValue(D, "modelViewMatrix", ne.modelViewMatrix), Tt.setValue(D, "normalMatrix", ne.normalMatrix), Tt.setValue(D, "modelMatrix", ne.matrixWorld), oe.isShaderMaterial || oe.isRawShaderMaterial) {
28635
+ if ((kn.position !== void 0 || kn.normal !== void 0 || kn.color !== void 0) && Ve.update(ne, ae, Cn), (Tn || Xe.receiveShadow !== ne.receiveShadow) && (Xe.receiveShadow = ne.receiveShadow, Tt.setValue(I, "receiveShadow", ne.receiveShadow)), oe.isMeshGouraudMaterial && oe.envMap !== null && (vn.envMap.value = Ne, vn.flipEnvMap.value = Ne.isCubeTexture && Ne.isRenderTargetTexture === !1 ? -1 : 1), oe.isMeshStandardMaterial && oe.envMap === null && Q.environment !== null && (vn.envMapIntensity.value = Q.environmentIntensity), vn.dfgLUT !== void 0 && (vn.dfgLUT.value = c_()), Tn && (Tt.setValue(I, "toneMappingExposure", M.toneMappingExposure), Xe.needsLights && xg(vn, qr), Ee && oe.fog === !0 && Te.refreshFogUniforms(vn, Ee), Te.refreshMaterialUniforms(vn, oe, ie, j, v.state.transmissionRenderTarget[z.id]), fl.upload(I, Eu(Xe), vn, q)), oe.isShaderMaterial && oe.uniformsNeedUpdate === !0 && (fl.upload(I, Eu(Xe), vn, q), oe.uniformsNeedUpdate = !1), oe.isSpriteMaterial && Tt.setValue(I, "center", ne.center), Tt.setValue(I, "modelViewMatrix", ne.modelViewMatrix), Tt.setValue(I, "normalMatrix", ne.normalMatrix), Tt.setValue(I, "modelMatrix", ne.matrixWorld), oe.isShaderMaterial || oe.isRawShaderMaterial) {
28636
28636
  const hn = oe.uniformsGroups;
28637
28637
  for (let bn = 0, ec = hn.length; bn < ec; bn++) {
28638
28638
  const ps = hn[bn];
@@ -28660,14 +28660,14 @@ class au {
28660
28660
  const ae = J.get(z);
28661
28661
  ae.__webglFramebuffer = Q, ae.__useDefaultFramebuffer = Q === void 0;
28662
28662
  };
28663
- const bg = D.createFramebuffer();
28663
+ const bg = I.createFramebuffer();
28664
28664
  this.setRenderTarget = function(z, Q = 0, ae = 0) {
28665
28665
  E = z, R = Q, w = ae;
28666
28666
  let oe = !0, ne = null, Ee = !1, Le = !1;
28667
28667
  if (z) {
28668
28668
  const Ne = J.get(z);
28669
28669
  if (Ne.__useDefaultFramebuffer !== void 0)
28670
- F.bindFramebuffer(D.FRAMEBUFFER, null), oe = !1;
28670
+ F.bindFramebuffer(I.FRAMEBUFFER, null), oe = !1;
28671
28671
  else if (Ne.__webglFramebuffer === void 0)
28672
28672
  q.setupRenderTarget(z);
28673
28673
  else if (Ne.__hasExternalTextures)
@@ -28686,20 +28686,20 @@ class au {
28686
28686
  z.isWebGLCubeRenderTarget ? (Array.isArray(Ze[Q]) ? ne = Ze[Q][ae] : ne = Ze[Q], Ee = !0) : z.samples > 0 && q.useMultisampledRTT(z) === !1 ? ne = J.get(z).__webglMultisampledFramebuffer : Array.isArray(Ze) ? ne = Ze[ae] : ne = Ze, B.copy(z.viewport), S.copy(z.scissor), U = z.scissorTest;
28687
28687
  } else
28688
28688
  B.copy(ue).multiplyScalar(ie).floor(), S.copy(pe).multiplyScalar(ie).floor(), U = fe;
28689
- if (ae !== 0 && (ne = bg), F.bindFramebuffer(D.FRAMEBUFFER, ne) && oe && F.drawBuffers(z, ne), F.viewport(B), F.scissor(S), F.setScissorTest(U), Ee) {
28689
+ if (ae !== 0 && (ne = bg), F.bindFramebuffer(I.FRAMEBUFFER, ne) && oe && F.drawBuffers(z, ne), F.viewport(B), F.scissor(S), F.setScissorTest(U), Ee) {
28690
28690
  const Ne = J.get(z.texture);
28691
- D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_CUBE_MAP_POSITIVE_X + Q, Ne.__webglTexture, ae);
28691
+ I.framebufferTexture2D(I.FRAMEBUFFER, I.COLOR_ATTACHMENT0, I.TEXTURE_CUBE_MAP_POSITIVE_X + Q, Ne.__webglTexture, ae);
28692
28692
  } else if (Le) {
28693
28693
  const Ne = Q;
28694
28694
  for (let je = 0; je < z.textures.length; je++) {
28695
28695
  const Ze = J.get(z.textures[je]);
28696
- D.framebufferTextureLayer(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0 + je, Ze.__webglTexture, ae, Ne);
28696
+ I.framebufferTextureLayer(I.FRAMEBUFFER, I.COLOR_ATTACHMENT0 + je, Ze.__webglTexture, ae, Ne);
28697
28697
  }
28698
28698
  } else if (z !== null && ae !== 0) {
28699
28699
  const Ne = J.get(z.texture);
28700
- D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, Ne.__webglTexture, ae);
28700
+ I.framebufferTexture2D(I.FRAMEBUFFER, I.COLOR_ATTACHMENT0, I.TEXTURE_2D, Ne.__webglTexture, ae);
28701
28701
  }
28702
- I = -1;
28702
+ D = -1;
28703
28703
  }, this.readRenderTargetPixels = function(z, Q, ae, oe, ne, Ee, Le, ze = 0) {
28704
28704
  if (!(z && z.isWebGLRenderTarget)) {
28705
28705
  et("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
@@ -28707,7 +28707,7 @@ class au {
28707
28707
  }
28708
28708
  let Ne = J.get(z).__webglFramebuffer;
28709
28709
  if (z.isWebGLCubeRenderTarget && Le !== void 0 && (Ne = Ne[Le]), Ne) {
28710
- F.bindFramebuffer(D.FRAMEBUFFER, Ne);
28710
+ F.bindFramebuffer(I.FRAMEBUFFER, Ne);
28711
28711
  try {
28712
28712
  const je = z.textures[ze], Ze = je.format, We = je.type;
28713
28713
  if (!k.textureFormatReadable(Ze)) {
@@ -28718,10 +28718,10 @@ class au {
28718
28718
  et("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
28719
28719
  return;
28720
28720
  }
28721
- Q >= 0 && Q <= z.width - oe && ae >= 0 && ae <= z.height - ne && (z.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ze), D.readPixels(Q, ae, oe, ne, Ge.convert(Ze), Ge.convert(We), Ee));
28721
+ Q >= 0 && Q <= z.width - oe && ae >= 0 && ae <= z.height - ne && (z.textures.length > 1 && I.readBuffer(I.COLOR_ATTACHMENT0 + ze), I.readPixels(Q, ae, oe, ne, Ge.convert(Ze), Ge.convert(We), Ee));
28722
28722
  } finally {
28723
28723
  const je = E !== null ? J.get(E).__webglFramebuffer : null;
28724
- F.bindFramebuffer(D.FRAMEBUFFER, je);
28724
+ F.bindFramebuffer(I.FRAMEBUFFER, je);
28725
28725
  }
28726
28726
  }
28727
28727
  }, this.readRenderTargetPixelsAsync = async function(z, Q, ae, oe, ne, Ee, Le, ze = 0) {
@@ -28730,25 +28730,25 @@ class au {
28730
28730
  let Ne = J.get(z).__webglFramebuffer;
28731
28731
  if (z.isWebGLCubeRenderTarget && Le !== void 0 && (Ne = Ne[Le]), Ne)
28732
28732
  if (Q >= 0 && Q <= z.width - oe && ae >= 0 && ae <= z.height - ne) {
28733
- F.bindFramebuffer(D.FRAMEBUFFER, Ne);
28733
+ F.bindFramebuffer(I.FRAMEBUFFER, Ne);
28734
28734
  const je = z.textures[ze], Ze = je.format, We = je.type;
28735
28735
  if (!k.textureFormatReadable(Ze))
28736
28736
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
28737
28737
  if (!k.textureTypeReadable(We))
28738
28738
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
28739
- const it = D.createBuffer();
28740
- D.bindBuffer(D.PIXEL_PACK_BUFFER, it), D.bufferData(D.PIXEL_PACK_BUFFER, Ee.byteLength, D.STREAM_READ), z.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ze), D.readPixels(Q, ae, oe, ne, Ge.convert(Ze), Ge.convert(We), 0);
28739
+ const it = I.createBuffer();
28740
+ I.bindBuffer(I.PIXEL_PACK_BUFFER, it), I.bufferData(I.PIXEL_PACK_BUFFER, Ee.byteLength, I.STREAM_READ), z.textures.length > 1 && I.readBuffer(I.COLOR_ATTACHMENT0 + ze), I.readPixels(Q, ae, oe, ne, Ge.convert(Ze), Ge.convert(We), 0);
28741
28741
  const pt = E !== null ? J.get(E).__webglFramebuffer : null;
28742
- F.bindFramebuffer(D.FRAMEBUFFER, pt);
28743
- const Pt = D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE, 0);
28744
- return D.flush(), await hx(D, Pt, 4), D.bindBuffer(D.PIXEL_PACK_BUFFER, it), D.getBufferSubData(D.PIXEL_PACK_BUFFER, 0, Ee), D.deleteBuffer(it), D.deleteSync(Pt), Ee;
28742
+ F.bindFramebuffer(I.FRAMEBUFFER, pt);
28743
+ const Pt = I.fenceSync(I.SYNC_GPU_COMMANDS_COMPLETE, 0);
28744
+ return I.flush(), await hx(I, Pt, 4), I.bindBuffer(I.PIXEL_PACK_BUFFER, it), I.getBufferSubData(I.PIXEL_PACK_BUFFER, 0, Ee), I.deleteBuffer(it), I.deleteSync(Pt), Ee;
28745
28745
  } else
28746
28746
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.");
28747
28747
  }, this.copyFramebufferToTexture = function(z, Q = null, ae = 0) {
28748
28748
  const oe = Math.pow(2, -ae), ne = Math.floor(z.image.width * oe), Ee = Math.floor(z.image.height * oe), Le = Q !== null ? Q.x : 0, ze = Q !== null ? Q.y : 0;
28749
- q.setTexture2D(z, 0), D.copyTexSubImage2D(D.TEXTURE_2D, ae, 0, 0, Le, ze, ne, Ee), F.unbindTexture();
28749
+ q.setTexture2D(z, 0), I.copyTexSubImage2D(I.TEXTURE_2D, ae, 0, 0, Le, ze, ne, Ee), F.unbindTexture();
28750
28750
  };
28751
- const yg = D.createFramebuffer(), _g = D.createFramebuffer();
28751
+ const yg = I.createFramebuffer(), _g = I.createFramebuffer();
28752
28752
  this.copyTextureToTexture = function(z, Q, ae = null, oe = null, ne = 0, Ee = null) {
28753
28753
  Ee === null && (ne !== 0 ? (Na("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."), Ee = ne, ne = 0) : Ee = 0);
28754
28754
  let Le, ze, Ne, je, Ze, We, it, pt, Pt;
@@ -28762,25 +28762,25 @@ class au {
28762
28762
  oe !== null ? (it = oe.x, pt = oe.y, Pt = oe.z) : (it = 0, pt = 0, Pt = 0);
28763
28763
  const xt = Ge.convert(Q.format), Xe = Ge.convert(Q.type);
28764
28764
  let Ct;
28765
- Q.isData3DTexture ? (q.setTexture3D(Q, 0), Ct = D.TEXTURE_3D) : Q.isDataArrayTexture || Q.isCompressedArrayTexture ? (q.setTexture2DArray(Q, 0), Ct = D.TEXTURE_2D_ARRAY) : (q.setTexture2D(Q, 0), Ct = D.TEXTURE_2D), D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL, Q.flipY), D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL, Q.premultiplyAlpha), D.pixelStorei(D.UNPACK_ALIGNMENT, Q.unpackAlignment);
28766
- const ot = D.getParameter(D.UNPACK_ROW_LENGTH), Cn = D.getParameter(D.UNPACK_IMAGE_HEIGHT), js = D.getParameter(D.UNPACK_SKIP_PIXELS), Tn = D.getParameter(D.UNPACK_SKIP_ROWS), qr = D.getParameter(D.UNPACK_SKIP_IMAGES);
28767
- D.pixelStorei(D.UNPACK_ROW_LENGTH, Rt.width), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, Rt.height), D.pixelStorei(D.UNPACK_SKIP_PIXELS, je), D.pixelStorei(D.UNPACK_SKIP_ROWS, Ze), D.pixelStorei(D.UNPACK_SKIP_IMAGES, We);
28765
+ Q.isData3DTexture ? (q.setTexture3D(Q, 0), Ct = I.TEXTURE_3D) : Q.isDataArrayTexture || Q.isCompressedArrayTexture ? (q.setTexture2DArray(Q, 0), Ct = I.TEXTURE_2D_ARRAY) : (q.setTexture2D(Q, 0), Ct = I.TEXTURE_2D), I.pixelStorei(I.UNPACK_FLIP_Y_WEBGL, Q.flipY), I.pixelStorei(I.UNPACK_PREMULTIPLY_ALPHA_WEBGL, Q.premultiplyAlpha), I.pixelStorei(I.UNPACK_ALIGNMENT, Q.unpackAlignment);
28766
+ const ot = I.getParameter(I.UNPACK_ROW_LENGTH), Cn = I.getParameter(I.UNPACK_IMAGE_HEIGHT), js = I.getParameter(I.UNPACK_SKIP_PIXELS), Tn = I.getParameter(I.UNPACK_SKIP_ROWS), qr = I.getParameter(I.UNPACK_SKIP_IMAGES);
28767
+ I.pixelStorei(I.UNPACK_ROW_LENGTH, Rt.width), I.pixelStorei(I.UNPACK_IMAGE_HEIGHT, Rt.height), I.pixelStorei(I.UNPACK_SKIP_PIXELS, je), I.pixelStorei(I.UNPACK_SKIP_ROWS, Ze), I.pixelStorei(I.UNPACK_SKIP_IMAGES, We);
28768
28768
  const Tt = z.isDataArrayTexture || z.isData3DTexture, vn = Q.isDataArrayTexture || Q.isData3DTexture;
28769
28769
  if (z.isDepthTexture) {
28770
28770
  const kn = J.get(z), hn = J.get(Q), bn = J.get(kn.__renderTarget), ec = J.get(hn.__renderTarget);
28771
- F.bindFramebuffer(D.READ_FRAMEBUFFER, bn.__webglFramebuffer), F.bindFramebuffer(D.DRAW_FRAMEBUFFER, ec.__webglFramebuffer);
28771
+ F.bindFramebuffer(I.READ_FRAMEBUFFER, bn.__webglFramebuffer), F.bindFramebuffer(I.DRAW_FRAMEBUFFER, ec.__webglFramebuffer);
28772
28772
  for (let ps = 0; ps < Ne; ps++)
28773
- Tt && (D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, J.get(z).__webglTexture, ne, We + ps), D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, J.get(Q).__webglTexture, Ee, Pt + ps)), D.blitFramebuffer(je, Ze, Le, ze, it, pt, Le, ze, D.DEPTH_BUFFER_BIT, D.NEAREST);
28774
- F.bindFramebuffer(D.READ_FRAMEBUFFER, null), F.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);
28773
+ Tt && (I.framebufferTextureLayer(I.READ_FRAMEBUFFER, I.COLOR_ATTACHMENT0, J.get(z).__webglTexture, ne, We + ps), I.framebufferTextureLayer(I.DRAW_FRAMEBUFFER, I.COLOR_ATTACHMENT0, J.get(Q).__webglTexture, Ee, Pt + ps)), I.blitFramebuffer(je, Ze, Le, ze, it, pt, Le, ze, I.DEPTH_BUFFER_BIT, I.NEAREST);
28774
+ F.bindFramebuffer(I.READ_FRAMEBUFFER, null), F.bindFramebuffer(I.DRAW_FRAMEBUFFER, null);
28775
28775
  } else if (ne !== 0 || z.isRenderTargetTexture || J.has(z)) {
28776
28776
  const kn = J.get(z), hn = J.get(Q);
28777
- F.bindFramebuffer(D.READ_FRAMEBUFFER, yg), F.bindFramebuffer(D.DRAW_FRAMEBUFFER, _g);
28777
+ F.bindFramebuffer(I.READ_FRAMEBUFFER, yg), F.bindFramebuffer(I.DRAW_FRAMEBUFFER, _g);
28778
28778
  for (let bn = 0; bn < Ne; bn++)
28779
- Tt ? D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, kn.__webglTexture, ne, We + bn) : D.framebufferTexture2D(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, kn.__webglTexture, ne), vn ? D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, hn.__webglTexture, Ee, Pt + bn) : D.framebufferTexture2D(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, hn.__webglTexture, Ee), ne !== 0 ? D.blitFramebuffer(je, Ze, Le, ze, it, pt, Le, ze, D.COLOR_BUFFER_BIT, D.NEAREST) : vn ? D.copyTexSubImage3D(Ct, Ee, it, pt, Pt + bn, je, Ze, Le, ze) : D.copyTexSubImage2D(Ct, Ee, it, pt, je, Ze, Le, ze);
28780
- F.bindFramebuffer(D.READ_FRAMEBUFFER, null), F.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);
28779
+ Tt ? I.framebufferTextureLayer(I.READ_FRAMEBUFFER, I.COLOR_ATTACHMENT0, kn.__webglTexture, ne, We + bn) : I.framebufferTexture2D(I.READ_FRAMEBUFFER, I.COLOR_ATTACHMENT0, I.TEXTURE_2D, kn.__webglTexture, ne), vn ? I.framebufferTextureLayer(I.DRAW_FRAMEBUFFER, I.COLOR_ATTACHMENT0, hn.__webglTexture, Ee, Pt + bn) : I.framebufferTexture2D(I.DRAW_FRAMEBUFFER, I.COLOR_ATTACHMENT0, I.TEXTURE_2D, hn.__webglTexture, Ee), ne !== 0 ? I.blitFramebuffer(je, Ze, Le, ze, it, pt, Le, ze, I.COLOR_BUFFER_BIT, I.NEAREST) : vn ? I.copyTexSubImage3D(Ct, Ee, it, pt, Pt + bn, je, Ze, Le, ze) : I.copyTexSubImage2D(Ct, Ee, it, pt, je, Ze, Le, ze);
28780
+ F.bindFramebuffer(I.READ_FRAMEBUFFER, null), F.bindFramebuffer(I.DRAW_FRAMEBUFFER, null);
28781
28781
  } else
28782
- vn ? z.isDataTexture || z.isData3DTexture ? D.texSubImage3D(Ct, Ee, it, pt, Pt, Le, ze, Ne, xt, Xe, Rt.data) : Q.isCompressedArrayTexture ? D.compressedTexSubImage3D(Ct, Ee, it, pt, Pt, Le, ze, Ne, xt, Rt.data) : D.texSubImage3D(Ct, Ee, it, pt, Pt, Le, ze, Ne, xt, Xe, Rt) : z.isDataTexture ? D.texSubImage2D(D.TEXTURE_2D, Ee, it, pt, Le, ze, xt, Xe, Rt.data) : z.isCompressedTexture ? D.compressedTexSubImage2D(D.TEXTURE_2D, Ee, it, pt, Rt.width, Rt.height, xt, Rt.data) : D.texSubImage2D(D.TEXTURE_2D, Ee, it, pt, Le, ze, xt, Xe, Rt);
28783
- D.pixelStorei(D.UNPACK_ROW_LENGTH, ot), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, Cn), D.pixelStorei(D.UNPACK_SKIP_PIXELS, js), D.pixelStorei(D.UNPACK_SKIP_ROWS, Tn), D.pixelStorei(D.UNPACK_SKIP_IMAGES, qr), Ee === 0 && Q.generateMipmaps && D.generateMipmap(Ct), F.unbindTexture();
28782
+ vn ? z.isDataTexture || z.isData3DTexture ? I.texSubImage3D(Ct, Ee, it, pt, Pt, Le, ze, Ne, xt, Xe, Rt.data) : Q.isCompressedArrayTexture ? I.compressedTexSubImage3D(Ct, Ee, it, pt, Pt, Le, ze, Ne, xt, Rt.data) : I.texSubImage3D(Ct, Ee, it, pt, Pt, Le, ze, Ne, xt, Xe, Rt) : z.isDataTexture ? I.texSubImage2D(I.TEXTURE_2D, Ee, it, pt, Le, ze, xt, Xe, Rt.data) : z.isCompressedTexture ? I.compressedTexSubImage2D(I.TEXTURE_2D, Ee, it, pt, Rt.width, Rt.height, xt, Rt.data) : I.texSubImage2D(I.TEXTURE_2D, Ee, it, pt, Le, ze, xt, Xe, Rt);
28783
+ I.pixelStorei(I.UNPACK_ROW_LENGTH, ot), I.pixelStorei(I.UNPACK_IMAGE_HEIGHT, Cn), I.pixelStorei(I.UNPACK_SKIP_PIXELS, js), I.pixelStorei(I.UNPACK_SKIP_ROWS, Tn), I.pixelStorei(I.UNPACK_SKIP_IMAGES, qr), Ee === 0 && Q.generateMipmaps && I.generateMipmap(Ct), F.unbindTexture();
28784
28784
  }, this.initRenderTarget = function(z) {
28785
28785
  J.get(z).__webglFramebuffer === void 0 && q.setupRenderTarget(z);
28786
28786
  }, this.initTexture = function(z) {
@@ -28992,13 +28992,13 @@ class p_ {
28992
28992
  alpha: !0,
28993
28993
  premultipliedAlpha: !1,
28994
28994
  stencil: !0
28995
- }), this.renderer.setClearColor(0, 0), this.renderer.setSize(e, t), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = _m, this.renderer.localClippingEnabled = !0, this.renderer.outputColorSpace = It, this.engine.container.appendChild(this.renderer.domElement), this.renderer;
28995
+ }), this.renderer.setClearColor(0, 0), this.renderer.setSize(e, t), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = _m, this.renderer.localClippingEnabled = !0, this.renderer.outputColorSpace = Dt, this.engine.container.appendChild(this.renderer.domElement), this.renderer;
28996
28996
  }
28997
28997
  disposeRenderer() {
28998
28998
  this.renderer?.dispose();
28999
28999
  }
29000
29000
  }
29001
- const Jp = { type: "change" }, ou = { type: "start" }, b0 = { type: "end" }, Po = new cs(), Qp = new Dt(), f_ = Math.cos(70 * Ht.DEG2RAD), Ft = new P(), yn = 0.25 * Math.PI, ft = {
29001
+ const Jp = { type: "change" }, ou = { type: "start" }, b0 = { type: "end" }, Po = new cs(), Qp = new It(), f_ = Math.cos(70 * Ht.DEG2RAD), Ft = new P(), yn = 0.25 * Math.PI, ft = {
29002
29002
  NONE: -1,
29003
29003
  ROTATE: 0,
29004
29004
  DOLLY: 1,
@@ -29960,11 +29960,11 @@ function lu(s) {
29960
29960
  Z: U[0].Z * 0.5 + U[1].Z * 0.5
29961
29961
  });
29962
29962
  });
29963
- let T = [..._[2].map((U) => U[0]), ...M], R = "face", w = [], E = [], I = 10;
29963
+ let T = [..._[2].map((U) => U[0]), ...M], R = "face", w = [], E = [], D = 10;
29964
29964
  if (T.forEach((U) => {
29965
29965
  if (U != null) {
29966
29966
  let H = new P(U.X, U.Z, -U.Y), G = s.worldToScreen.worldToScreen(H), Z = Math.sqrt(Math.pow(G.x - x.offsetX, 2) + Math.pow(G.y - x.offsetY, 2));
29967
- Z < I && (I = Z, w.push({
29967
+ Z < D && (D = Z, w.push({
29968
29968
  point: H,
29969
29969
  distance: Z,
29970
29970
  pointxy: G
@@ -29973,7 +29973,7 @@ function lu(s) {
29973
29973
  }), w.length > 0 ? (w.sort((U, H) => U.distance - H.distance), R = "point") : (_[2].forEach((U) => {
29974
29974
  if (U[0] != null && U[1] != null) {
29975
29975
  let H = new P(U[0].X, U[0].Z, -U[0].Y), G = new P(U[1].X, U[1].Z, -U[1].Y), Z = s.worldToScreen.worldToScreen(H), j = s.worldToScreen.worldToScreen(G), ie = A(new he(x.offsetX, x.offsetY), Z, j);
29976
- if (ie < I) {
29976
+ if (ie < D) {
29977
29977
  let X = B(new he(x.offsetX, x.offsetY), Z, j), $ = S(X, H, G);
29978
29978
  E.push({
29979
29979
  distance: ie,
@@ -30308,7 +30308,7 @@ class tf extends Gs {
30308
30308
  this.inverse ? (a = 0, o = 1) : (a = 1, o = 0), r.buffers.stencil.setTest(!0), r.buffers.stencil.setOp(i.REPLACE, i.REPLACE, i.REPLACE), r.buffers.stencil.setFunc(i.ALWAYS, a, 4294967295), r.buffers.stencil.setClear(o), r.buffers.stencil.setLocked(!0), e.setRenderTarget(n), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), r.buffers.color.setLocked(!1), r.buffers.depth.setLocked(!1), r.buffers.color.setMask(!0), r.buffers.depth.setMask(!0), r.buffers.stencil.setLocked(!1), r.buffers.stencil.setFunc(i.EQUAL, 1, 4294967295), r.buffers.stencil.setOp(i.KEEP, i.KEEP, i.KEEP), r.buffers.stencil.setLocked(!0);
30309
30309
  }
30310
30310
  }
30311
- class I_ extends Gs {
30311
+ class D_ extends Gs {
30312
30312
  /**
30313
30313
  * Constructs a new clear mask pass.
30314
30314
  */
@@ -30330,7 +30330,7 @@ class I_ extends Gs {
30330
30330
  e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1);
30331
30331
  }
30332
30332
  }
30333
- class D_ {
30333
+ class I_ {
30334
30334
  /**
30335
30335
  * Constructs a new effect composer.
30336
30336
  *
@@ -30412,7 +30412,7 @@ class D_ {
30412
30412
  }
30413
30413
  this.swapBuffers();
30414
30414
  }
30415
- tf !== void 0 && (a instanceof tf ? n = !0 : a instanceof I_ && (n = !1));
30415
+ tf !== void 0 && (a instanceof tf ? n = !0 : a instanceof D_ && (n = !1));
30416
30416
  }
30417
30417
  }
30418
30418
  this.renderer.setRenderTarget(t);
@@ -30510,9 +30510,9 @@ const Ro = {
30510
30510
  resolution: { value: new he() },
30511
30511
  cameraNear: { value: null },
30512
30512
  cameraFar: { value: null },
30513
- cameraProjectionMatrix: { value: new Ie() },
30514
- cameraProjectionMatrixInverse: { value: new Ie() },
30515
- cameraWorldMatrix: { value: new Ie() },
30513
+ cameraProjectionMatrix: { value: new De() },
30514
+ cameraProjectionMatrixInverse: { value: new De() },
30515
+ cameraWorldMatrix: { value: new De() },
30516
30516
  radius: { value: 0.25 },
30517
30517
  distanceExponent: { value: 1 },
30518
30518
  thickness: { value: 1 },
@@ -30796,7 +30796,7 @@ function B_(s = 5) {
30796
30796
  i[a * 4] = (c.x * 0.5 + 0.5) * 255, i[a * 4 + 1] = (c.y * 0.5 + 0.5) * 255, i[a * 4 + 2] = 127, i[a * 4 + 3] = 255;
30797
30797
  }
30798
30798
  const r = new Fs(i, e, e);
30799
- return r.wrapS = Dn, r.wrapT = Dn, r.needsUpdate = !0, r;
30799
+ return r.wrapS = In, r.wrapT = In, r.needsUpdate = !0, r;
30800
30800
  }
30801
30801
  function k_(s) {
30802
30802
  const e = Math.floor(s) % 2 === 0 ? Math.floor(s) + 1 : Math.floor(s), t = e * e, n = Array(t).fill(0);
@@ -30811,7 +30811,7 @@ function k_(s) {
30811
30811
  }
30812
30812
  return n;
30813
30813
  }
30814
- const Io = {
30814
+ const Do = {
30815
30815
  defines: {
30816
30816
  SAMPLES: 16,
30817
30817
  SAMPLE_VECTORS: y0(16, 2, 1),
@@ -30824,7 +30824,7 @@ const Io = {
30824
30824
  tDepth: { value: null },
30825
30825
  tNoise: { value: null },
30826
30826
  resolution: { value: new he() },
30827
- cameraProjectionMatrixInverse: { value: new Ie() },
30827
+ cameraProjectionMatrixInverse: { value: new De() },
30828
30828
  lumaPhi: { value: 5 },
30829
30829
  depthPhi: { value: 5 },
30830
30830
  normalPhi: { value: 5 },
@@ -31146,8 +31146,8 @@ class _0 {
31146
31146
  let x, m;
31147
31147
  g > f ? (x = 1, m = 0) : (x = 0, m = 1);
31148
31148
  const b = g - x + h, v = f - m + h, y = g - 1 + 2 * h, _ = f - 1 + 2 * h, M = l & 255, T = c & 255, R = this.perm[M + this.perm[T]] % 12, w = this.perm[M + x + this.perm[T + m]] % 12, E = this.perm[M + 1 + this.perm[T + 1]] % 12;
31149
- let I = 0.5 - g * g - f * f;
31150
- I < 0 ? n = 0 : (I *= I, n = I * I * this._dot(this.grad3[R], g, f));
31149
+ let D = 0.5 - g * g - f * f;
31150
+ D < 0 ? n = 0 : (D *= D, n = D * D * this._dot(this.grad3[R], g, f));
31151
31151
  let A = 0.5 - b * b - v * v;
31152
31152
  A < 0 ? i = 0 : (A *= A, i = A * A * this._dot(this.grad3[w], b, v));
31153
31153
  let B = 0.5 - y * y - _ * _;
@@ -31166,11 +31166,11 @@ class _0 {
31166
31166
  const l = (e + t + n) * 0.3333333333333333, c = Math.floor(e + l), h = Math.floor(t + l), d = Math.floor(n + l), p = 1 / 6, u = (c + h + d) * p, g = c - u, f = h - u, x = d - u, m = e - g, b = t - f, v = n - x;
31167
31167
  let y, _, M, T, R, w;
31168
31168
  m >= b ? b >= v ? (y = 1, _ = 0, M = 0, T = 1, R = 1, w = 0) : m >= v ? (y = 1, _ = 0, M = 0, T = 1, R = 0, w = 1) : (y = 0, _ = 0, M = 1, T = 1, R = 0, w = 1) : b < v ? (y = 0, _ = 0, M = 1, T = 0, R = 1, w = 1) : m < v ? (y = 0, _ = 1, M = 0, T = 0, R = 1, w = 1) : (y = 0, _ = 1, M = 0, T = 1, R = 1, w = 0);
31169
- const E = m - y + p, I = b - _ + p, A = v - M + p, B = m - T + 2 * p, S = b - R + 2 * p, U = v - w + 2 * p, H = m - 1 + 3 * p, G = b - 1 + 3 * p, Z = v - 1 + 3 * p, j = c & 255, ie = h & 255, X = d & 255, $ = this.perm[j + this.perm[ie + this.perm[X]]] % 12, ue = this.perm[j + y + this.perm[ie + _ + this.perm[X + M]]] % 12, pe = this.perm[j + T + this.perm[ie + R + this.perm[X + w]]] % 12, fe = this.perm[j + 1 + this.perm[ie + 1 + this.perm[X + 1]]] % 12;
31169
+ const E = m - y + p, D = b - _ + p, A = v - M + p, B = m - T + 2 * p, S = b - R + 2 * p, U = v - w + 2 * p, H = m - 1 + 3 * p, G = b - 1 + 3 * p, Z = v - 1 + 3 * p, j = c & 255, ie = h & 255, X = d & 255, $ = this.perm[j + this.perm[ie + this.perm[X]]] % 12, ue = this.perm[j + y + this.perm[ie + _ + this.perm[X + M]]] % 12, pe = this.perm[j + T + this.perm[ie + R + this.perm[X + w]]] % 12, fe = this.perm[j + 1 + this.perm[ie + 1 + this.perm[X + 1]]] % 12;
31170
31170
  let se = 0.6 - m * m - b * b - v * v;
31171
31171
  se < 0 ? i = 0 : (se *= se, i = se * se * this._dot3(this.grad3[$], m, b, v));
31172
- let ce = 0.6 - E * E - I * I - A * A;
31173
- ce < 0 ? r = 0 : (ce *= ce, r = ce * ce * this._dot3(this.grad3[ue], E, I, A));
31172
+ let ce = 0.6 - E * E - D * D - A * A;
31173
+ ce < 0 ? r = 0 : (ce *= ce, r = ce * ce * this._dot3(this.grad3[ue], E, D, A));
31174
31174
  let me = 0.6 - B * B - S * S - U * U;
31175
31175
  me < 0 ? a = 0 : (me *= me, a = me * me * this._dot3(this.grad3[pe], B, S, U));
31176
31176
  let be = 0.6 - H * H - G * G - Z * Z;
@@ -31188,11 +31188,11 @@ class _0 {
31188
31188
  noise4d(e, t, n, i) {
31189
31189
  const r = this.grad4, a = this.simplex, o = this.perm, l = (Math.sqrt(5) - 1) / 4, c = (5 - Math.sqrt(5)) / 20;
31190
31190
  let h, d, p, u, g;
31191
- const f = (e + t + n + i) * l, x = Math.floor(e + f), m = Math.floor(t + f), b = Math.floor(n + f), v = Math.floor(i + f), y = (x + m + b + v) * c, _ = x - y, M = m - y, T = b - y, R = v - y, w = e - _, E = t - M, I = n - T, A = i - R, B = w > E ? 32 : 0, S = w > I ? 16 : 0, U = E > I ? 8 : 0, H = w > A ? 4 : 0, G = E > A ? 2 : 0, Z = I > A ? 1 : 0, j = B + S + U + H + G + Z, ie = a[j][0] >= 3 ? 1 : 0, X = a[j][1] >= 3 ? 1 : 0, $ = a[j][2] >= 3 ? 1 : 0, ue = a[j][3] >= 3 ? 1 : 0, pe = a[j][0] >= 2 ? 1 : 0, fe = a[j][1] >= 2 ? 1 : 0, se = a[j][2] >= 2 ? 1 : 0, ce = a[j][3] >= 2 ? 1 : 0, me = a[j][0] >= 1 ? 1 : 0, be = a[j][1] >= 1 ? 1 : 0, Se = a[j][2] >= 1 ? 1 : 0, Be = a[j][3] >= 1 ? 1 : 0, $e = w - ie + c, ke = E - X + c, C = I - $ + c, D = A - ue + c, W = w - pe + 2 * c, O = E - fe + 2 * c, k = I - se + 2 * c, F = A - ce + 2 * c, ee = w - me + 3 * c, J = E - be + 3 * c, q = I - Se + 3 * c, N = A - Be + 3 * c, L = w - 1 + 4 * c, V = E - 1 + 4 * c, K = I - 1 + 4 * c, le = A - 1 + 4 * c, te = x & 255, Te = m & 255, ye = b & 255, Re = v & 255, De = o[te + o[Te + o[ye + o[Re]]]] % 32, de = o[te + ie + o[Te + X + o[ye + $ + o[Re + ue]]]] % 32, _e = o[te + pe + o[Te + fe + o[ye + se + o[Re + ce]]]] % 32, Ve = o[te + me + o[Te + be + o[ye + Se + o[Re + Be]]]] % 32, Ue = o[te + 1 + o[Te + 1 + o[ye + 1 + o[Re + 1]]]] % 32;
31192
- let Ae = 0.6 - w * w - E * E - I * I - A * A;
31193
- Ae < 0 ? h = 0 : (Ae *= Ae, h = Ae * Ae * this._dot4(r[De], w, E, I, A));
31194
- let Ge = 0.6 - $e * $e - ke * ke - C * C - D * D;
31195
- Ge < 0 ? d = 0 : (Ge *= Ge, d = Ge * Ge * this._dot4(r[de], $e, ke, C, D));
31191
+ const f = (e + t + n + i) * l, x = Math.floor(e + f), m = Math.floor(t + f), b = Math.floor(n + f), v = Math.floor(i + f), y = (x + m + b + v) * c, _ = x - y, M = m - y, T = b - y, R = v - y, w = e - _, E = t - M, D = n - T, A = i - R, B = w > E ? 32 : 0, S = w > D ? 16 : 0, U = E > D ? 8 : 0, H = w > A ? 4 : 0, G = E > A ? 2 : 0, Z = D > A ? 1 : 0, j = B + S + U + H + G + Z, ie = a[j][0] >= 3 ? 1 : 0, X = a[j][1] >= 3 ? 1 : 0, $ = a[j][2] >= 3 ? 1 : 0, ue = a[j][3] >= 3 ? 1 : 0, pe = a[j][0] >= 2 ? 1 : 0, fe = a[j][1] >= 2 ? 1 : 0, se = a[j][2] >= 2 ? 1 : 0, ce = a[j][3] >= 2 ? 1 : 0, me = a[j][0] >= 1 ? 1 : 0, be = a[j][1] >= 1 ? 1 : 0, Se = a[j][2] >= 1 ? 1 : 0, Be = a[j][3] >= 1 ? 1 : 0, $e = w - ie + c, ke = E - X + c, C = D - $ + c, I = A - ue + c, W = w - pe + 2 * c, O = E - fe + 2 * c, k = D - se + 2 * c, F = A - ce + 2 * c, ee = w - me + 3 * c, J = E - be + 3 * c, q = D - Se + 3 * c, N = A - Be + 3 * c, L = w - 1 + 4 * c, V = E - 1 + 4 * c, K = D - 1 + 4 * c, le = A - 1 + 4 * c, te = x & 255, Te = m & 255, ye = b & 255, Re = v & 255, Ie = o[te + o[Te + o[ye + o[Re]]]] % 32, de = o[te + ie + o[Te + X + o[ye + $ + o[Re + ue]]]] % 32, _e = o[te + pe + o[Te + fe + o[ye + se + o[Re + ce]]]] % 32, Ve = o[te + me + o[Te + be + o[ye + Se + o[Re + Be]]]] % 32, Ue = o[te + 1 + o[Te + 1 + o[ye + 1 + o[Re + 1]]]] % 32;
31192
+ let Ae = 0.6 - w * w - E * E - D * D - A * A;
31193
+ Ae < 0 ? h = 0 : (Ae *= Ae, h = Ae * Ae * this._dot4(r[Ie], w, E, D, A));
31194
+ let Ge = 0.6 - $e * $e - ke * ke - C * C - I * I;
31195
+ Ge < 0 ? d = 0 : (Ge *= Ge, d = Ge * Ge * this._dot4(r[de], $e, ke, C, I));
31196
31196
  let Y = 0.6 - W * W - O * O - k * k - F * F;
31197
31197
  Y < 0 ? p = 0 : (Y *= Y, p = Y * Y * this._dot4(r[_e], W, O, k, F));
31198
31198
  let Ce = 0.6 - ee * ee - J * J - q * q - N * N;
@@ -31233,10 +31233,10 @@ class Mn extends Gs {
31233
31233
  depthTest: !1,
31234
31234
  depthWrite: !1
31235
31235
  }), this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0, this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture, this.gtaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.normalMaterial = new h0(), this.normalMaterial.blending = St, this.pdMaterial = new Nt({
31236
- defines: Object.assign({}, Io.defines),
31237
- uniforms: Hn.clone(Io.uniforms),
31238
- vertexShader: Io.vertexShader,
31239
- fragmentShader: Io.fragmentShader,
31236
+ defines: Object.assign({}, Do.defines),
31237
+ uniforms: Hn.clone(Do.uniforms),
31238
+ vertexShader: Do.vertexShader,
31239
+ fragmentShader: Do.fragmentShader,
31240
31240
  depthTest: !1,
31241
31241
  depthWrite: !1
31242
31242
  }), this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture, this.pdMaterial.uniforms.resolution.value.set(this.width, this.height), this.pdMaterial.uniforms.lumaPhi.value = 10, this.pdMaterial.uniforms.depthPhi.value = 2, this.pdMaterial.uniforms.normalPhi.value = 3, this.pdMaterial.uniforms.radius.value = 8, this.depthRenderMaterial = new Nt({
@@ -31411,7 +31411,7 @@ class Mn extends Gs {
31411
31411
  i[(a * e + o) * 4] = (t.noise(l, c) * 0.5 + 0.5) * 255, i[(a * e + o) * 4 + 1] = (t.noise(l + e, c) * 0.5 + 0.5) * 255, i[(a * e + o) * 4 + 2] = (t.noise(l, c + e) * 0.5 + 0.5) * 255, i[(a * e + o) * 4 + 3] = (t.noise(l + e, c + e) * 0.5 + 0.5) * 255;
31412
31412
  }
31413
31413
  const r = new Fs(i, e, e, wn, ii);
31414
- return r.wrapS = Dn, r.wrapT = Dn, r.needsUpdate = !0, r;
31414
+ return r.wrapS = In, r.wrapT = In, r.needsUpdate = !0, r;
31415
31415
  }
31416
31416
  }
31417
31417
  Mn.OUTPUT = {
@@ -31423,7 +31423,7 @@ Mn.OUTPUT = {
31423
31423
  AO: 4,
31424
31424
  Denoise: 5
31425
31425
  };
31426
- const Do = {
31426
+ const Io = {
31427
31427
  defines: {
31428
31428
  PERSPECTIVE_CAMERA: 1,
31429
31429
  KERNEL_SIZE: 32
@@ -31436,8 +31436,8 @@ const Do = {
31436
31436
  cameraNear: { value: null },
31437
31437
  cameraFar: { value: null },
31438
31438
  resolution: { value: new he() },
31439
- cameraProjectionMatrix: { value: new Ie() },
31440
- cameraInverseProjectionMatrix: { value: new Ie() },
31439
+ cameraProjectionMatrix: { value: new De() },
31440
+ cameraInverseProjectionMatrix: { value: new De() },
31441
31441
  kernelRadius: { value: 8 },
31442
31442
  minDistance: { value: 5e-3 },
31443
31443
  maxDistance: { value: 0.05 }
@@ -31696,10 +31696,10 @@ class Li extends Gs {
31696
31696
  type: mn,
31697
31697
  depthTexture: a
31698
31698
  }), this.ssaoRenderTarget = new Nn(this.width, this.height, { type: mn }), this.blurRenderTarget = this.ssaoRenderTarget.clone(), this.ssaoMaterial = new Nt({
31699
- defines: Object.assign({}, Do.defines),
31700
- uniforms: Hn.clone(Do.uniforms),
31701
- vertexShader: Do.vertexShader,
31702
- fragmentShader: Do.fragmentShader,
31699
+ defines: Object.assign({}, Io.defines),
31700
+ uniforms: Hn.clone(Io.uniforms),
31701
+ vertexShader: Io.vertexShader,
31702
+ fragmentShader: Io.fragmentShader,
31703
31703
  blending: St
31704
31704
  }), this.ssaoMaterial.defines.KERNEL_SIZE = r, this.ssaoMaterial.uniforms.tNormal.value = this.normalRenderTarget.texture, this.ssaoMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture, this.ssaoMaterial.uniforms.tNoise.value = this.noiseTexture, this.ssaoMaterial.uniforms.kernel.value = this.kernel, this.ssaoMaterial.uniforms.cameraNear.value = this.camera.near, this.ssaoMaterial.uniforms.cameraFar.value = this.camera.far, this.ssaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.ssaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.ssaoMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse), this.normalMaterial = new h0(), this.normalMaterial.blending = St, this.blurMaterial = new Nt({
31705
31705
  defines: Object.assign({}, Bo.defines),
@@ -31801,7 +31801,7 @@ class Li extends Gs {
31801
31801
  const r = Math.random() * 2 - 1, a = Math.random() * 2 - 1, o = 0;
31802
31802
  n[i] = e.noise3d(r, a, o);
31803
31803
  }
31804
- this.noiseTexture = new Fs(n, 4, 4, Fl, fn), this.noiseTexture.wrapS = Dn, this.noiseTexture.wrapT = Dn, this.noiseTexture.needsUpdate = !0;
31804
+ this.noiseTexture = new Fs(n, 4, 4, Fl, fn), this.noiseTexture.wrapS = In, this.noiseTexture.wrapT = In, this.noiseTexture.needsUpdate = !0;
31805
31805
  }
31806
31806
  _overrideVisibility() {
31807
31807
  const e = this.scene, t = this._visibilityCache;
@@ -32286,7 +32286,7 @@ class H_ {
32286
32286
  samples: 4
32287
32287
  // 启用多重采样抗锯齿
32288
32288
  });
32289
- this.composer = new D_(r, o), this.composer.setPixelRatio(a), this.composer.setSize(e, t);
32289
+ this.composer = new I_(r, o), this.composer.setPixelRatio(a), this.composer.setSize(e, t);
32290
32290
  const l = new N_(n, i);
32291
32291
  this.composer.addPass(l), this.gtaoPass = new Mn(n, i, e, t), this.gtaoPass.output = Mn.OUTPUT.Default, this.gtaoPass.blendIntensity = 0.3, this.gtaoPass.enabled = !1, this.gtaoPass.updateGtaoMaterial && this.gtaoPass.updateGtaoMaterial({
32292
32292
  radius: 1,
@@ -32422,7 +32422,7 @@ function V_() {
32422
32422
  return x;
32423
32423
  }
32424
32424
  function a(u, g, f, x, m, b) {
32425
- var v, y, _ = u.file, M = u.compression, T = b !== c.utf8encode, R = o.transformTo("string", b(_.name)), w = o.transformTo("string", c.utf8encode(_.name)), E = _.comment, I = o.transformTo("string", b(E)), A = o.transformTo("string", c.utf8encode(E)), B = w.length !== _.name.length, S = A.length !== E.length, U = "", H = "", G = "", Z = _.dir, j = _.date, ie = { crc32: 0, compressedSize: 0, uncompressedSize: 0 };
32425
+ var v, y, _ = u.file, M = u.compression, T = b !== c.utf8encode, R = o.transformTo("string", b(_.name)), w = o.transformTo("string", c.utf8encode(_.name)), E = _.comment, D = o.transformTo("string", b(E)), A = o.transformTo("string", c.utf8encode(E)), B = w.length !== _.name.length, S = A.length !== E.length, U = "", H = "", G = "", Z = _.dir, j = _.date, ie = { crc32: 0, compressedSize: 0, uncompressedSize: 0 };
32426
32426
  g && !f || (ie.crc32 = u.crc32, ie.compressedSize = u.compressedSize, ie.uncompressedSize = u.uncompressedSize);
32427
32427
  var X = 0;
32428
32428
  g && (X |= 8), T || !B && !S || (X |= 2048);
@@ -32432,10 +32432,10 @@ function V_() {
32432
32432
  return fe || (ce = se ? 16893 : 33204), (65535 & ce) << 16;
32433
32433
  })(_.unixPermissions, Z)) : (ue = 20, $ |= (function(fe) {
32434
32434
  return 63 & (fe || 0);
32435
- })(_.dosPermissions)), v = j.getUTCHours(), v <<= 6, v |= j.getUTCMinutes(), v <<= 5, v |= j.getUTCSeconds() / 2, y = j.getUTCFullYear() - 1980, y <<= 4, y |= j.getUTCMonth() + 1, y <<= 5, y |= j.getUTCDate(), B && (H = r(1, 1) + r(h(R), 4) + w, U += "up" + r(H.length, 2) + H), S && (G = r(1, 1) + r(h(I), 4) + A, U += "uc" + r(G.length, 2) + G);
32435
+ })(_.dosPermissions)), v = j.getUTCHours(), v <<= 6, v |= j.getUTCMinutes(), v <<= 5, v |= j.getUTCSeconds() / 2, y = j.getUTCFullYear() - 1980, y <<= 4, y |= j.getUTCMonth() + 1, y <<= 5, y |= j.getUTCDate(), B && (H = r(1, 1) + r(h(R), 4) + w, U += "up" + r(H.length, 2) + H), S && (G = r(1, 1) + r(h(D), 4) + A, U += "uc" + r(G.length, 2) + G);
32436
32436
  var pe = "";
32437
32437
  return pe += `
32438
- \0`, pe += r(X, 2), pe += M.magic, pe += r(v, 2), pe += r(y, 2), pe += r(ie.crc32, 4), pe += r(ie.compressedSize, 4), pe += r(ie.uncompressedSize, 4), pe += r(R.length, 2), pe += r(U.length, 2), { fileRecord: d.LOCAL_FILE_HEADER + pe + R + U, dirRecord: d.CENTRAL_FILE_HEADER + r(ue, 2) + pe + r(I.length, 2) + "\0\0\0\0" + r($, 4) + r(x, 4) + R + U + I };
32438
+ \0`, pe += r(X, 2), pe += M.magic, pe += r(v, 2), pe += r(y, 2), pe += r(ie.crc32, 4), pe += r(ie.compressedSize, 4), pe += r(ie.uncompressedSize, 4), pe += r(R.length, 2), pe += r(U.length, 2), { fileRecord: d.LOCAL_FILE_HEADER + pe + R + U, dirRecord: d.CENTRAL_FILE_HEADER + r(ue, 2) + pe + r(D.length, 2) + "\0\0\0\0" + r($, 4) + r(x, 4) + R + U + D };
32439
32439
  }
32440
32440
  var o = t("../utils"), l = t("../stream/GenericWorker"), c = t("../utf8"), h = t("../crc32"), d = t("../signature");
32441
32441
  function p(u, g, f, x) {
@@ -32606,8 +32606,8 @@ function V_() {
32606
32606
  function r(_, M, T) {
32607
32607
  var R, w = o.getTypeOf(M), E = o.extend(T || {}, h);
32608
32608
  E.date = E.date || /* @__PURE__ */ new Date(), E.compression !== null && (E.compression = E.compression.toUpperCase()), typeof E.unixPermissions == "string" && (E.unixPermissions = parseInt(E.unixPermissions, 8)), E.unixPermissions && 16384 & E.unixPermissions && (E.dir = !0), E.dosPermissions && 16 & E.dosPermissions && (E.dir = !0), E.dir && (_ = m(_)), E.createFolders && (R = x(_)) && b.call(this, R, !0);
32609
- var I = w === "string" && E.binary === !1 && E.base64 === !1;
32610
- T && T.binary !== void 0 || (E.binary = !I), (M instanceof d && M.uncompressedSize === 0 || E.dir || !M || M.length === 0) && (E.base64 = !1, E.binary = !0, M = "", E.compression = "STORE", w = "string");
32609
+ var D = w === "string" && E.binary === !1 && E.base64 === !1;
32610
+ T && T.binary !== void 0 || (E.binary = !D), (M instanceof d && M.uncompressedSize === 0 || E.dir || !M || M.length === 0) && (E.base64 = !1, E.binary = !0, M = "", E.compression = "STORE", w = "string");
32611
32611
  var A = null;
32612
32612
  A = M instanceof d || M instanceof l ? M : g.isNode && g.isStream(M) ? new f(_, M) : o.prepareContent(_, M, E.binary, E.optimizedBinaryString, E.base64);
32613
32613
  var B = new p(_, A, E);
@@ -32639,8 +32639,8 @@ function V_() {
32639
32639
  if (arguments.length !== 1) return _ = this.root + _, r.call(this, _, M, T), this;
32640
32640
  if (v(_)) {
32641
32641
  var R = _;
32642
- return this.filter(function(E, I) {
32643
- return !I.dir && R.test(E);
32642
+ return this.filter(function(E, D) {
32643
+ return !D.dir && R.test(E);
32644
32644
  });
32645
32645
  }
32646
32646
  var w = this.files[this.root + _];
@@ -32914,7 +32914,7 @@ function V_() {
32914
32914
  return r.transformTo(T, R);
32915
32915
  }
32916
32916
  })(y, (function(T, R) {
32917
- var w, E = 0, I = null, A = 0;
32917
+ var w, E = 0, D = null, A = 0;
32918
32918
  for (w = 0; w < R.length; w++) A += R[w].length;
32919
32919
  switch (T) {
32920
32920
  case "string":
@@ -32922,8 +32922,8 @@ function V_() {
32922
32922
  case "array":
32923
32923
  return Array.prototype.concat.apply([], R);
32924
32924
  case "uint8array":
32925
- for (I = new Uint8Array(A), w = 0; w < R.length; w++) I.set(R[w], E), E += R[w].length;
32926
- return I;
32925
+ for (D = new Uint8Array(A), w = 0; w < R.length; w++) D.set(R[w], E), E += R[w].length;
32926
+ return D;
32927
32927
  case "nodebuffer":
32928
32928
  return Buffer.concat(R);
32929
32929
  default:
@@ -33468,9 +33468,9 @@ function V_() {
33468
33468
  if (!v) return this.resolve([]);
33469
33469
  for (var _ = new Array(v), M = 0, T = -1, R = new this(a); ++T < v; ) w(m[T], T);
33470
33470
  return R;
33471
- function w(E, I) {
33471
+ function w(E, D) {
33472
33472
  b.resolve(E).then(function(A) {
33473
- _[I] = A, ++M !== v || y || (y = !0, o.resolve(R, _));
33473
+ _[D] = A, ++M !== v || y || (y = !0, o.resolve(R, _));
33474
33474
  }, function(A) {
33475
33475
  y || (y = !0, o.reject(R, A));
33476
33476
  });
@@ -33659,133 +33659,133 @@ function V_() {
33659
33659
  return -1 ^ a;
33660
33660
  };
33661
33661
  }, {}], 46: [function(t, n, i) {
33662
- var r, a = t("../utils/common"), o = t("./trees"), l = t("./adler32"), c = t("./crc32"), h = t("./messages"), d = 0, p = 4, u = 0, g = -2, f = -1, x = 4, m = 2, b = 8, v = 9, y = 286, _ = 30, M = 19, T = 2 * y + 1, R = 15, w = 3, E = 258, I = E + w + 1, A = 42, B = 113, S = 1, U = 2, H = 3, G = 4;
33663
- function Z(C, D) {
33664
- return C.msg = h[D], D;
33662
+ var r, a = t("../utils/common"), o = t("./trees"), l = t("./adler32"), c = t("./crc32"), h = t("./messages"), d = 0, p = 4, u = 0, g = -2, f = -1, x = 4, m = 2, b = 8, v = 9, y = 286, _ = 30, M = 19, T = 2 * y + 1, R = 15, w = 3, E = 258, D = E + w + 1, A = 42, B = 113, S = 1, U = 2, H = 3, G = 4;
33663
+ function Z(C, I) {
33664
+ return C.msg = h[I], I;
33665
33665
  }
33666
33666
  function j(C) {
33667
33667
  return (C << 1) - (4 < C ? 9 : 0);
33668
33668
  }
33669
33669
  function ie(C) {
33670
- for (var D = C.length; 0 <= --D; ) C[D] = 0;
33670
+ for (var I = C.length; 0 <= --I; ) C[I] = 0;
33671
33671
  }
33672
33672
  function X(C) {
33673
- var D = C.state, W = D.pending;
33674
- W > C.avail_out && (W = C.avail_out), W !== 0 && (a.arraySet(C.output, D.pending_buf, D.pending_out, W, C.next_out), C.next_out += W, D.pending_out += W, C.total_out += W, C.avail_out -= W, D.pending -= W, D.pending === 0 && (D.pending_out = 0));
33673
+ var I = C.state, W = I.pending;
33674
+ W > C.avail_out && (W = C.avail_out), W !== 0 && (a.arraySet(C.output, I.pending_buf, I.pending_out, W, C.next_out), C.next_out += W, I.pending_out += W, C.total_out += W, C.avail_out -= W, I.pending -= W, I.pending === 0 && (I.pending_out = 0));
33675
33675
  }
33676
- function $(C, D) {
33677
- o._tr_flush_block(C, 0 <= C.block_start ? C.block_start : -1, C.strstart - C.block_start, D), C.block_start = C.strstart, X(C.strm);
33676
+ function $(C, I) {
33677
+ o._tr_flush_block(C, 0 <= C.block_start ? C.block_start : -1, C.strstart - C.block_start, I), C.block_start = C.strstart, X(C.strm);
33678
33678
  }
33679
- function ue(C, D) {
33680
- C.pending_buf[C.pending++] = D;
33679
+ function ue(C, I) {
33680
+ C.pending_buf[C.pending++] = I;
33681
33681
  }
33682
- function pe(C, D) {
33683
- C.pending_buf[C.pending++] = D >>> 8 & 255, C.pending_buf[C.pending++] = 255 & D;
33682
+ function pe(C, I) {
33683
+ C.pending_buf[C.pending++] = I >>> 8 & 255, C.pending_buf[C.pending++] = 255 & I;
33684
33684
  }
33685
- function fe(C, D) {
33686
- var W, O, k = C.max_chain_length, F = C.strstart, ee = C.prev_length, J = C.nice_match, q = C.strstart > C.w_size - I ? C.strstart - (C.w_size - I) : 0, N = C.window, L = C.w_mask, V = C.prev, K = C.strstart + E, le = N[F + ee - 1], te = N[F + ee];
33685
+ function fe(C, I) {
33686
+ var W, O, k = C.max_chain_length, F = C.strstart, ee = C.prev_length, J = C.nice_match, q = C.strstart > C.w_size - D ? C.strstart - (C.w_size - D) : 0, N = C.window, L = C.w_mask, V = C.prev, K = C.strstart + E, le = N[F + ee - 1], te = N[F + ee];
33687
33687
  C.prev_length >= C.good_match && (k >>= 2), J > C.lookahead && (J = C.lookahead);
33688
33688
  do
33689
- if (N[(W = D) + ee] === te && N[W + ee - 1] === le && N[W] === N[F] && N[++W] === N[F + 1]) {
33689
+ if (N[(W = I) + ee] === te && N[W + ee - 1] === le && N[W] === N[F] && N[++W] === N[F + 1]) {
33690
33690
  F += 2, W++;
33691
33691
  do
33692
33692
  ;
33693
33693
  while (N[++F] === N[++W] && N[++F] === N[++W] && N[++F] === N[++W] && N[++F] === N[++W] && N[++F] === N[++W] && N[++F] === N[++W] && N[++F] === N[++W] && N[++F] === N[++W] && F < K);
33694
33694
  if (O = E - (K - F), F = K - E, ee < O) {
33695
- if (C.match_start = D, J <= (ee = O)) break;
33695
+ if (C.match_start = I, J <= (ee = O)) break;
33696
33696
  le = N[F + ee - 1], te = N[F + ee];
33697
33697
  }
33698
33698
  }
33699
- while ((D = V[D & L]) > q && --k != 0);
33699
+ while ((I = V[I & L]) > q && --k != 0);
33700
33700
  return ee <= C.lookahead ? ee : C.lookahead;
33701
33701
  }
33702
33702
  function se(C) {
33703
- var D, W, O, k, F, ee, J, q, N, L, V = C.w_size;
33703
+ var I, W, O, k, F, ee, J, q, N, L, V = C.w_size;
33704
33704
  do {
33705
- if (k = C.window_size - C.lookahead - C.strstart, C.strstart >= V + (V - I)) {
33706
- for (a.arraySet(C.window, C.window, V, V, 0), C.match_start -= V, C.strstart -= V, C.block_start -= V, D = W = C.hash_size; O = C.head[--D], C.head[D] = V <= O ? O - V : 0, --W; ) ;
33707
- for (D = W = V; O = C.prev[--D], C.prev[D] = V <= O ? O - V : 0, --W; ) ;
33705
+ if (k = C.window_size - C.lookahead - C.strstart, C.strstart >= V + (V - D)) {
33706
+ for (a.arraySet(C.window, C.window, V, V, 0), C.match_start -= V, C.strstart -= V, C.block_start -= V, I = W = C.hash_size; O = C.head[--I], C.head[I] = V <= O ? O - V : 0, --W; ) ;
33707
+ for (I = W = V; O = C.prev[--I], C.prev[I] = V <= O ? O - V : 0, --W; ) ;
33708
33708
  k += V;
33709
33709
  }
33710
33710
  if (C.strm.avail_in === 0) break;
33711
33711
  if (ee = C.strm, J = C.window, q = C.strstart + C.lookahead, N = k, L = void 0, L = ee.avail_in, N < L && (L = N), W = L === 0 ? 0 : (ee.avail_in -= L, a.arraySet(J, ee.input, ee.next_in, L, q), ee.state.wrap === 1 ? ee.adler = l(ee.adler, J, L, q) : ee.state.wrap === 2 && (ee.adler = c(ee.adler, J, L, q)), ee.next_in += L, ee.total_in += L, L), C.lookahead += W, C.lookahead + C.insert >= w) for (F = C.strstart - C.insert, C.ins_h = C.window[F], C.ins_h = (C.ins_h << C.hash_shift ^ C.window[F + 1]) & C.hash_mask; C.insert && (C.ins_h = (C.ins_h << C.hash_shift ^ C.window[F + w - 1]) & C.hash_mask, C.prev[F & C.w_mask] = C.head[C.ins_h], C.head[C.ins_h] = F, F++, C.insert--, !(C.lookahead + C.insert < w)); ) ;
33712
- } while (C.lookahead < I && C.strm.avail_in !== 0);
33712
+ } while (C.lookahead < D && C.strm.avail_in !== 0);
33713
33713
  }
33714
- function ce(C, D) {
33714
+ function ce(C, I) {
33715
33715
  for (var W, O; ; ) {
33716
- if (C.lookahead < I) {
33717
- if (se(C), C.lookahead < I && D === d) return S;
33716
+ if (C.lookahead < D) {
33717
+ if (se(C), C.lookahead < D && I === d) return S;
33718
33718
  if (C.lookahead === 0) break;
33719
33719
  }
33720
- if (W = 0, C.lookahead >= w && (C.ins_h = (C.ins_h << C.hash_shift ^ C.window[C.strstart + w - 1]) & C.hash_mask, W = C.prev[C.strstart & C.w_mask] = C.head[C.ins_h], C.head[C.ins_h] = C.strstart), W !== 0 && C.strstart - W <= C.w_size - I && (C.match_length = fe(C, W)), C.match_length >= w) if (O = o._tr_tally(C, C.strstart - C.match_start, C.match_length - w), C.lookahead -= C.match_length, C.match_length <= C.max_lazy_match && C.lookahead >= w) {
33720
+ if (W = 0, C.lookahead >= w && (C.ins_h = (C.ins_h << C.hash_shift ^ C.window[C.strstart + w - 1]) & C.hash_mask, W = C.prev[C.strstart & C.w_mask] = C.head[C.ins_h], C.head[C.ins_h] = C.strstart), W !== 0 && C.strstart - W <= C.w_size - D && (C.match_length = fe(C, W)), C.match_length >= w) if (O = o._tr_tally(C, C.strstart - C.match_start, C.match_length - w), C.lookahead -= C.match_length, C.match_length <= C.max_lazy_match && C.lookahead >= w) {
33721
33721
  for (C.match_length--; C.strstart++, C.ins_h = (C.ins_h << C.hash_shift ^ C.window[C.strstart + w - 1]) & C.hash_mask, W = C.prev[C.strstart & C.w_mask] = C.head[C.ins_h], C.head[C.ins_h] = C.strstart, --C.match_length != 0; ) ;
33722
33722
  C.strstart++;
33723
33723
  } else C.strstart += C.match_length, C.match_length = 0, C.ins_h = C.window[C.strstart], C.ins_h = (C.ins_h << C.hash_shift ^ C.window[C.strstart + 1]) & C.hash_mask;
33724
33724
  else O = o._tr_tally(C, 0, C.window[C.strstart]), C.lookahead--, C.strstart++;
33725
33725
  if (O && ($(C, !1), C.strm.avail_out === 0)) return S;
33726
33726
  }
33727
- return C.insert = C.strstart < w - 1 ? C.strstart : w - 1, D === p ? ($(C, !0), C.strm.avail_out === 0 ? H : G) : C.last_lit && ($(C, !1), C.strm.avail_out === 0) ? S : U;
33727
+ return C.insert = C.strstart < w - 1 ? C.strstart : w - 1, I === p ? ($(C, !0), C.strm.avail_out === 0 ? H : G) : C.last_lit && ($(C, !1), C.strm.avail_out === 0) ? S : U;
33728
33728
  }
33729
- function me(C, D) {
33729
+ function me(C, I) {
33730
33730
  for (var W, O, k; ; ) {
33731
- if (C.lookahead < I) {
33732
- if (se(C), C.lookahead < I && D === d) return S;
33731
+ if (C.lookahead < D) {
33732
+ if (se(C), C.lookahead < D && I === d) return S;
33733
33733
  if (C.lookahead === 0) break;
33734
33734
  }
33735
- if (W = 0, C.lookahead >= w && (C.ins_h = (C.ins_h << C.hash_shift ^ C.window[C.strstart + w - 1]) & C.hash_mask, W = C.prev[C.strstart & C.w_mask] = C.head[C.ins_h], C.head[C.ins_h] = C.strstart), C.prev_length = C.match_length, C.prev_match = C.match_start, C.match_length = w - 1, W !== 0 && C.prev_length < C.max_lazy_match && C.strstart - W <= C.w_size - I && (C.match_length = fe(C, W), C.match_length <= 5 && (C.strategy === 1 || C.match_length === w && 4096 < C.strstart - C.match_start) && (C.match_length = w - 1)), C.prev_length >= w && C.match_length <= C.prev_length) {
33735
+ if (W = 0, C.lookahead >= w && (C.ins_h = (C.ins_h << C.hash_shift ^ C.window[C.strstart + w - 1]) & C.hash_mask, W = C.prev[C.strstart & C.w_mask] = C.head[C.ins_h], C.head[C.ins_h] = C.strstart), C.prev_length = C.match_length, C.prev_match = C.match_start, C.match_length = w - 1, W !== 0 && C.prev_length < C.max_lazy_match && C.strstart - W <= C.w_size - D && (C.match_length = fe(C, W), C.match_length <= 5 && (C.strategy === 1 || C.match_length === w && 4096 < C.strstart - C.match_start) && (C.match_length = w - 1)), C.prev_length >= w && C.match_length <= C.prev_length) {
33736
33736
  for (k = C.strstart + C.lookahead - w, O = o._tr_tally(C, C.strstart - 1 - C.prev_match, C.prev_length - w), C.lookahead -= C.prev_length - 1, C.prev_length -= 2; ++C.strstart <= k && (C.ins_h = (C.ins_h << C.hash_shift ^ C.window[C.strstart + w - 1]) & C.hash_mask, W = C.prev[C.strstart & C.w_mask] = C.head[C.ins_h], C.head[C.ins_h] = C.strstart), --C.prev_length != 0; ) ;
33737
33737
  if (C.match_available = 0, C.match_length = w - 1, C.strstart++, O && ($(C, !1), C.strm.avail_out === 0)) return S;
33738
33738
  } else if (C.match_available) {
33739
33739
  if ((O = o._tr_tally(C, 0, C.window[C.strstart - 1])) && $(C, !1), C.strstart++, C.lookahead--, C.strm.avail_out === 0) return S;
33740
33740
  } else C.match_available = 1, C.strstart++, C.lookahead--;
33741
33741
  }
33742
- return C.match_available && (O = o._tr_tally(C, 0, C.window[C.strstart - 1]), C.match_available = 0), C.insert = C.strstart < w - 1 ? C.strstart : w - 1, D === p ? ($(C, !0), C.strm.avail_out === 0 ? H : G) : C.last_lit && ($(C, !1), C.strm.avail_out === 0) ? S : U;
33742
+ return C.match_available && (O = o._tr_tally(C, 0, C.window[C.strstart - 1]), C.match_available = 0), C.insert = C.strstart < w - 1 ? C.strstart : w - 1, I === p ? ($(C, !0), C.strm.avail_out === 0 ? H : G) : C.last_lit && ($(C, !1), C.strm.avail_out === 0) ? S : U;
33743
33743
  }
33744
- function be(C, D, W, O, k) {
33745
- this.good_length = C, this.max_lazy = D, this.nice_length = W, this.max_chain = O, this.func = k;
33744
+ function be(C, I, W, O, k) {
33745
+ this.good_length = C, this.max_lazy = I, this.nice_length = W, this.max_chain = O, this.func = k;
33746
33746
  }
33747
33747
  function Se() {
33748
33748
  this.strm = null, this.status = 0, this.pending_buf = null, this.pending_buf_size = 0, this.pending_out = 0, this.pending = 0, this.wrap = 0, this.gzhead = null, this.gzindex = 0, this.method = b, this.last_flush = -1, this.w_size = 0, this.w_bits = 0, this.w_mask = 0, this.window = null, this.window_size = 0, this.prev = null, this.head = null, this.ins_h = 0, this.hash_size = 0, this.hash_bits = 0, this.hash_mask = 0, this.hash_shift = 0, this.block_start = 0, this.match_length = 0, this.prev_match = 0, this.match_available = 0, this.strstart = 0, this.match_start = 0, this.lookahead = 0, this.prev_length = 0, this.max_chain_length = 0, this.max_lazy_match = 0, this.level = 0, this.strategy = 0, this.good_match = 0, this.nice_match = 0, this.dyn_ltree = new a.Buf16(2 * T), this.dyn_dtree = new a.Buf16(2 * (2 * _ + 1)), this.bl_tree = new a.Buf16(2 * (2 * M + 1)), ie(this.dyn_ltree), ie(this.dyn_dtree), ie(this.bl_tree), this.l_desc = null, this.d_desc = null, this.bl_desc = null, this.bl_count = new a.Buf16(R + 1), this.heap = new a.Buf16(2 * y + 1), ie(this.heap), this.heap_len = 0, this.heap_max = 0, this.depth = new a.Buf16(2 * y + 1), ie(this.depth), this.l_buf = 0, this.lit_bufsize = 0, this.last_lit = 0, this.d_buf = 0, this.opt_len = 0, this.static_len = 0, this.matches = 0, this.insert = 0, this.bi_buf = 0, this.bi_valid = 0;
33749
33749
  }
33750
33750
  function Be(C) {
33751
- var D;
33752
- return C && C.state ? (C.total_in = C.total_out = 0, C.data_type = m, (D = C.state).pending = 0, D.pending_out = 0, D.wrap < 0 && (D.wrap = -D.wrap), D.status = D.wrap ? A : B, C.adler = D.wrap === 2 ? 0 : 1, D.last_flush = d, o._tr_init(D), u) : Z(C, g);
33751
+ var I;
33752
+ return C && C.state ? (C.total_in = C.total_out = 0, C.data_type = m, (I = C.state).pending = 0, I.pending_out = 0, I.wrap < 0 && (I.wrap = -I.wrap), I.status = I.wrap ? A : B, C.adler = I.wrap === 2 ? 0 : 1, I.last_flush = d, o._tr_init(I), u) : Z(C, g);
33753
33753
  }
33754
33754
  function $e(C) {
33755
- var D = Be(C);
33756
- return D === u && (function(W) {
33755
+ var I = Be(C);
33756
+ return I === u && (function(W) {
33757
33757
  W.window_size = 2 * W.w_size, ie(W.head), W.max_lazy_match = r[W.level].max_lazy, W.good_match = r[W.level].good_length, W.nice_match = r[W.level].nice_length, W.max_chain_length = r[W.level].max_chain, W.strstart = 0, W.block_start = 0, W.lookahead = 0, W.insert = 0, W.match_length = W.prev_length = w - 1, W.match_available = 0, W.ins_h = 0;
33758
- })(C.state), D;
33758
+ })(C.state), I;
33759
33759
  }
33760
- function ke(C, D, W, O, k, F) {
33760
+ function ke(C, I, W, O, k, F) {
33761
33761
  if (!C) return g;
33762
33762
  var ee = 1;
33763
- if (D === f && (D = 6), O < 0 ? (ee = 0, O = -O) : 15 < O && (ee = 2, O -= 16), k < 1 || v < k || W !== b || O < 8 || 15 < O || D < 0 || 9 < D || F < 0 || x < F) return Z(C, g);
33763
+ if (I === f && (I = 6), O < 0 ? (ee = 0, O = -O) : 15 < O && (ee = 2, O -= 16), k < 1 || v < k || W !== b || O < 8 || 15 < O || I < 0 || 9 < I || F < 0 || x < F) return Z(C, g);
33764
33764
  O === 8 && (O = 9);
33765
33765
  var J = new Se();
33766
- return (C.state = J).strm = C, J.wrap = ee, J.gzhead = null, J.w_bits = O, J.w_size = 1 << J.w_bits, J.w_mask = J.w_size - 1, J.hash_bits = k + 7, J.hash_size = 1 << J.hash_bits, J.hash_mask = J.hash_size - 1, J.hash_shift = ~~((J.hash_bits + w - 1) / w), J.window = new a.Buf8(2 * J.w_size), J.head = new a.Buf16(J.hash_size), J.prev = new a.Buf16(J.w_size), J.lit_bufsize = 1 << k + 6, J.pending_buf_size = 4 * J.lit_bufsize, J.pending_buf = new a.Buf8(J.pending_buf_size), J.d_buf = 1 * J.lit_bufsize, J.l_buf = 3 * J.lit_bufsize, J.level = D, J.strategy = F, J.method = W, $e(C);
33766
+ return (C.state = J).strm = C, J.wrap = ee, J.gzhead = null, J.w_bits = O, J.w_size = 1 << J.w_bits, J.w_mask = J.w_size - 1, J.hash_bits = k + 7, J.hash_size = 1 << J.hash_bits, J.hash_mask = J.hash_size - 1, J.hash_shift = ~~((J.hash_bits + w - 1) / w), J.window = new a.Buf8(2 * J.w_size), J.head = new a.Buf16(J.hash_size), J.prev = new a.Buf16(J.w_size), J.lit_bufsize = 1 << k + 6, J.pending_buf_size = 4 * J.lit_bufsize, J.pending_buf = new a.Buf8(J.pending_buf_size), J.d_buf = 1 * J.lit_bufsize, J.l_buf = 3 * J.lit_bufsize, J.level = I, J.strategy = F, J.method = W, $e(C);
33767
33767
  }
33768
- r = [new be(0, 0, 0, 0, function(C, D) {
33768
+ r = [new be(0, 0, 0, 0, function(C, I) {
33769
33769
  var W = 65535;
33770
33770
  for (W > C.pending_buf_size - 5 && (W = C.pending_buf_size - 5); ; ) {
33771
33771
  if (C.lookahead <= 1) {
33772
- if (se(C), C.lookahead === 0 && D === d) return S;
33772
+ if (se(C), C.lookahead === 0 && I === d) return S;
33773
33773
  if (C.lookahead === 0) break;
33774
33774
  }
33775
33775
  C.strstart += C.lookahead, C.lookahead = 0;
33776
33776
  var O = C.block_start + W;
33777
- if ((C.strstart === 0 || C.strstart >= O) && (C.lookahead = C.strstart - O, C.strstart = O, $(C, !1), C.strm.avail_out === 0) || C.strstart - C.block_start >= C.w_size - I && ($(C, !1), C.strm.avail_out === 0)) return S;
33777
+ if ((C.strstart === 0 || C.strstart >= O) && (C.lookahead = C.strstart - O, C.strstart = O, $(C, !1), C.strm.avail_out === 0) || C.strstart - C.block_start >= C.w_size - D && ($(C, !1), C.strm.avail_out === 0)) return S;
33778
33778
  }
33779
- return C.insert = 0, D === p ? ($(C, !0), C.strm.avail_out === 0 ? H : G) : (C.strstart > C.block_start && ($(C, !1), C.strm.avail_out), S);
33780
- }), new be(4, 4, 8, 4, ce), new be(4, 5, 16, 8, ce), new be(4, 6, 32, 32, ce), new be(4, 4, 16, 16, me), new be(8, 16, 32, 32, me), new be(8, 16, 128, 128, me), new be(8, 32, 128, 256, me), new be(32, 128, 258, 1024, me), new be(32, 258, 258, 4096, me)], i.deflateInit = function(C, D) {
33781
- return ke(C, D, b, 15, 8, 0);
33782
- }, i.deflateInit2 = ke, i.deflateReset = $e, i.deflateResetKeep = Be, i.deflateSetHeader = function(C, D) {
33783
- return C && C.state ? C.state.wrap !== 2 ? g : (C.state.gzhead = D, u) : g;
33784
- }, i.deflate = function(C, D) {
33779
+ return C.insert = 0, I === p ? ($(C, !0), C.strm.avail_out === 0 ? H : G) : (C.strstart > C.block_start && ($(C, !1), C.strm.avail_out), S);
33780
+ }), new be(4, 4, 8, 4, ce), new be(4, 5, 16, 8, ce), new be(4, 6, 32, 32, ce), new be(4, 4, 16, 16, me), new be(8, 16, 32, 32, me), new be(8, 16, 128, 128, me), new be(8, 32, 128, 256, me), new be(32, 128, 258, 1024, me), new be(32, 258, 258, 4096, me)], i.deflateInit = function(C, I) {
33781
+ return ke(C, I, b, 15, 8, 0);
33782
+ }, i.deflateInit2 = ke, i.deflateReset = $e, i.deflateResetKeep = Be, i.deflateSetHeader = function(C, I) {
33783
+ return C && C.state ? C.state.wrap !== 2 ? g : (C.state.gzhead = I, u) : g;
33784
+ }, i.deflate = function(C, I) {
33785
33785
  var W, O, k, F;
33786
- if (!C || !C.state || 5 < D || D < 0) return C ? Z(C, g) : g;
33787
- if (O = C.state, !C.output || !C.input && C.avail_in !== 0 || O.status === 666 && D !== p) return Z(C, C.avail_out === 0 ? -5 : g);
33788
- if (O.strm = C, W = O.last_flush, O.last_flush = D, O.status === A) if (O.wrap === 2) C.adler = 0, ue(O, 31), ue(O, 139), ue(O, 8), O.gzhead ? (ue(O, (O.gzhead.text ? 1 : 0) + (O.gzhead.hcrc ? 2 : 0) + (O.gzhead.extra ? 4 : 0) + (O.gzhead.name ? 8 : 0) + (O.gzhead.comment ? 16 : 0)), ue(O, 255 & O.gzhead.time), ue(O, O.gzhead.time >> 8 & 255), ue(O, O.gzhead.time >> 16 & 255), ue(O, O.gzhead.time >> 24 & 255), ue(O, O.level === 9 ? 2 : 2 <= O.strategy || O.level < 2 ? 4 : 0), ue(O, 255 & O.gzhead.os), O.gzhead.extra && O.gzhead.extra.length && (ue(O, 255 & O.gzhead.extra.length), ue(O, O.gzhead.extra.length >> 8 & 255)), O.gzhead.hcrc && (C.adler = c(C.adler, O.pending_buf, O.pending, 0)), O.gzindex = 0, O.status = 69) : (ue(O, 0), ue(O, 0), ue(O, 0), ue(O, 0), ue(O, 0), ue(O, O.level === 9 ? 2 : 2 <= O.strategy || O.level < 2 ? 4 : 0), ue(O, 3), O.status = B);
33786
+ if (!C || !C.state || 5 < I || I < 0) return C ? Z(C, g) : g;
33787
+ if (O = C.state, !C.output || !C.input && C.avail_in !== 0 || O.status === 666 && I !== p) return Z(C, C.avail_out === 0 ? -5 : g);
33788
+ if (O.strm = C, W = O.last_flush, O.last_flush = I, O.status === A) if (O.wrap === 2) C.adler = 0, ue(O, 31), ue(O, 139), ue(O, 8), O.gzhead ? (ue(O, (O.gzhead.text ? 1 : 0) + (O.gzhead.hcrc ? 2 : 0) + (O.gzhead.extra ? 4 : 0) + (O.gzhead.name ? 8 : 0) + (O.gzhead.comment ? 16 : 0)), ue(O, 255 & O.gzhead.time), ue(O, O.gzhead.time >> 8 & 255), ue(O, O.gzhead.time >> 16 & 255), ue(O, O.gzhead.time >> 24 & 255), ue(O, O.level === 9 ? 2 : 2 <= O.strategy || O.level < 2 ? 4 : 0), ue(O, 255 & O.gzhead.os), O.gzhead.extra && O.gzhead.extra.length && (ue(O, 255 & O.gzhead.extra.length), ue(O, O.gzhead.extra.length >> 8 & 255)), O.gzhead.hcrc && (C.adler = c(C.adler, O.pending_buf, O.pending, 0)), O.gzindex = 0, O.status = 69) : (ue(O, 0), ue(O, 0), ue(O, 0), ue(O, 0), ue(O, 0), ue(O, O.level === 9 ? 2 : 2 <= O.strategy || O.level < 2 ? 4 : 0), ue(O, 3), O.status = B);
33789
33789
  else {
33790
33790
  var ee = b + (O.w_bits - 8 << 4) << 8;
33791
33791
  ee |= (2 <= O.strategy || O.level < 2 ? 0 : O.level < 6 ? 1 : O.level === 6 ? 2 : 3) << 6, O.strstart !== 0 && (ee |= 32), ee += 31 - ee % 31, O.status = B, pe(O, ee), O.strstart !== 0 && (pe(O, C.adler >>> 16), pe(O, 65535 & C.adler)), C.adler = 1;
@@ -33818,9 +33818,9 @@ function V_() {
33818
33818
  } else O.status = 103;
33819
33819
  if (O.status === 103 && (O.gzhead.hcrc ? (O.pending + 2 > O.pending_buf_size && X(C), O.pending + 2 <= O.pending_buf_size && (ue(O, 255 & C.adler), ue(O, C.adler >> 8 & 255), C.adler = 0, O.status = B)) : O.status = B), O.pending !== 0) {
33820
33820
  if (X(C), C.avail_out === 0) return O.last_flush = -1, u;
33821
- } else if (C.avail_in === 0 && j(D) <= j(W) && D !== p) return Z(C, -5);
33821
+ } else if (C.avail_in === 0 && j(I) <= j(W) && I !== p) return Z(C, -5);
33822
33822
  if (O.status === 666 && C.avail_in !== 0) return Z(C, -5);
33823
- if (C.avail_in !== 0 || O.lookahead !== 0 || D !== d && O.status !== 666) {
33823
+ if (C.avail_in !== 0 || O.lookahead !== 0 || I !== d && O.status !== 666) {
33824
33824
  var J = O.strategy === 2 ? (function(q, N) {
33825
33825
  for (var L; ; ) {
33826
33826
  if (q.lookahead === 0 && (se(q), q.lookahead === 0)) {
@@ -33830,7 +33830,7 @@ function V_() {
33830
33830
  if (q.match_length = 0, L = o._tr_tally(q, 0, q.window[q.strstart]), q.lookahead--, q.strstart++, L && ($(q, !1), q.strm.avail_out === 0)) return S;
33831
33831
  }
33832
33832
  return q.insert = 0, N === p ? ($(q, !0), q.strm.avail_out === 0 ? H : G) : q.last_lit && ($(q, !1), q.strm.avail_out === 0) ? S : U;
33833
- })(O, D) : O.strategy === 3 ? (function(q, N) {
33833
+ })(O, I) : O.strategy === 3 ? (function(q, N) {
33834
33834
  for (var L, V, K, le, te = q.window; ; ) {
33835
33835
  if (q.lookahead <= E) {
33836
33836
  if (se(q), q.lookahead <= E && N === d) return S;
@@ -33846,18 +33846,18 @@ function V_() {
33846
33846
  if (q.match_length >= w ? (L = o._tr_tally(q, 1, q.match_length - w), q.lookahead -= q.match_length, q.strstart += q.match_length, q.match_length = 0) : (L = o._tr_tally(q, 0, q.window[q.strstart]), q.lookahead--, q.strstart++), L && ($(q, !1), q.strm.avail_out === 0)) return S;
33847
33847
  }
33848
33848
  return q.insert = 0, N === p ? ($(q, !0), q.strm.avail_out === 0 ? H : G) : q.last_lit && ($(q, !1), q.strm.avail_out === 0) ? S : U;
33849
- })(O, D) : r[O.level].func(O, D);
33849
+ })(O, I) : r[O.level].func(O, I);
33850
33850
  if (J !== H && J !== G || (O.status = 666), J === S || J === H) return C.avail_out === 0 && (O.last_flush = -1), u;
33851
- if (J === U && (D === 1 ? o._tr_align(O) : D !== 5 && (o._tr_stored_block(O, 0, 0, !1), D === 3 && (ie(O.head), O.lookahead === 0 && (O.strstart = 0, O.block_start = 0, O.insert = 0))), X(C), C.avail_out === 0)) return O.last_flush = -1, u;
33851
+ if (J === U && (I === 1 ? o._tr_align(O) : I !== 5 && (o._tr_stored_block(O, 0, 0, !1), I === 3 && (ie(O.head), O.lookahead === 0 && (O.strstart = 0, O.block_start = 0, O.insert = 0))), X(C), C.avail_out === 0)) return O.last_flush = -1, u;
33852
33852
  }
33853
- return D !== p ? u : O.wrap <= 0 ? 1 : (O.wrap === 2 ? (ue(O, 255 & C.adler), ue(O, C.adler >> 8 & 255), ue(O, C.adler >> 16 & 255), ue(O, C.adler >> 24 & 255), ue(O, 255 & C.total_in), ue(O, C.total_in >> 8 & 255), ue(O, C.total_in >> 16 & 255), ue(O, C.total_in >> 24 & 255)) : (pe(O, C.adler >>> 16), pe(O, 65535 & C.adler)), X(C), 0 < O.wrap && (O.wrap = -O.wrap), O.pending !== 0 ? u : 1);
33853
+ return I !== p ? u : O.wrap <= 0 ? 1 : (O.wrap === 2 ? (ue(O, 255 & C.adler), ue(O, C.adler >> 8 & 255), ue(O, C.adler >> 16 & 255), ue(O, C.adler >> 24 & 255), ue(O, 255 & C.total_in), ue(O, C.total_in >> 8 & 255), ue(O, C.total_in >> 16 & 255), ue(O, C.total_in >> 24 & 255)) : (pe(O, C.adler >>> 16), pe(O, 65535 & C.adler)), X(C), 0 < O.wrap && (O.wrap = -O.wrap), O.pending !== 0 ? u : 1);
33854
33854
  }, i.deflateEnd = function(C) {
33855
- var D;
33856
- return C && C.state ? (D = C.state.status) !== A && D !== 69 && D !== 73 && D !== 91 && D !== 103 && D !== B && D !== 666 ? Z(C, g) : (C.state = null, D === B ? Z(C, -3) : u) : g;
33857
- }, i.deflateSetDictionary = function(C, D) {
33858
- var W, O, k, F, ee, J, q, N, L = D.length;
33855
+ var I;
33856
+ return C && C.state ? (I = C.state.status) !== A && I !== 69 && I !== 73 && I !== 91 && I !== 103 && I !== B && I !== 666 ? Z(C, g) : (C.state = null, I === B ? Z(C, -3) : u) : g;
33857
+ }, i.deflateSetDictionary = function(C, I) {
33858
+ var W, O, k, F, ee, J, q, N, L = I.length;
33859
33859
  if (!C || !C.state || (F = (W = C.state).wrap) === 2 || F === 1 && W.status !== A || W.lookahead) return g;
33860
- for (F === 1 && (C.adler = l(C.adler, D, L, 0)), W.wrap = 0, L >= W.w_size && (F === 0 && (ie(W.head), W.strstart = 0, W.block_start = 0, W.insert = 0), N = new a.Buf8(W.w_size), a.arraySet(N, D, L - W.w_size, W.w_size, 0), D = N, L = W.w_size), ee = C.avail_in, J = C.next_in, q = C.input, C.avail_in = L, C.next_in = 0, C.input = D, se(W); W.lookahead >= w; ) {
33860
+ for (F === 1 && (C.adler = l(C.adler, I, L, 0)), W.wrap = 0, L >= W.w_size && (F === 0 && (ie(W.head), W.strstart = 0, W.block_start = 0, W.insert = 0), N = new a.Buf8(W.w_size), a.arraySet(N, I, L - W.w_size, W.w_size, 0), I = N, L = W.w_size), ee = C.avail_in, J = C.next_in, q = C.input, C.avail_in = L, C.next_in = 0, C.input = I, se(W); W.lookahead >= w; ) {
33861
33861
  for (O = W.strstart, k = W.lookahead - (w - 1); W.ins_h = (W.ins_h << W.hash_shift ^ W.window[O + w - 1]) & W.hash_mask, W.prev[O & W.w_mask] = W.head[W.ins_h], W.head[W.ins_h] = O, O++, --k; ) ;
33862
33862
  W.strstart = O, W.lookahead = w - 1, se(W);
33863
33863
  }
@@ -33869,7 +33869,7 @@ function V_() {
33869
33869
  };
33870
33870
  }, {}], 48: [function(t, n, i) {
33871
33871
  n.exports = function(r, a) {
33872
- var o, l, c, h, d, p, u, g, f, x, m, b, v, y, _, M, T, R, w, E, I, A, B, S, U;
33872
+ var o, l, c, h, d, p, u, g, f, x, m, b, v, y, _, M, T, R, w, E, D, A, B, S, U;
33873
33873
  o = r.state, l = r.next_in, S = r.input, c = l + (r.avail_in - 5), h = r.next_out, U = r.output, d = h - (a - r.avail_out), p = h + (r.avail_out - 257), u = o.dmax, g = o.wsize, f = o.whave, x = o.wnext, m = o.window, b = o.hold, v = o.bits, y = o.lencode, _ = o.distcode, M = (1 << o.lenbits) - 1, T = (1 << o.distbits) - 1;
33874
33874
  e: do {
33875
33875
  v < 15 && (b += S[l++] << v, v += 8, b += S[l++] << v, v += 8), R = y[b & M];
@@ -33898,36 +33898,36 @@ function V_() {
33898
33898
  r.msg = "invalid distance code", o.mode = 30;
33899
33899
  break e;
33900
33900
  }
33901
- if (I = 65535 & R, v < (w &= 15) && (b += S[l++] << v, (v += 8) < w && (b += S[l++] << v, v += 8)), u < (I += b & (1 << w) - 1)) {
33901
+ if (D = 65535 & R, v < (w &= 15) && (b += S[l++] << v, (v += 8) < w && (b += S[l++] << v, v += 8)), u < (D += b & (1 << w) - 1)) {
33902
33902
  r.msg = "invalid distance too far back", o.mode = 30;
33903
33903
  break e;
33904
33904
  }
33905
- if (b >>>= w, v -= w, (w = h - d) < I) {
33906
- if (f < (w = I - w) && o.sane) {
33905
+ if (b >>>= w, v -= w, (w = h - d) < D) {
33906
+ if (f < (w = D - w) && o.sane) {
33907
33907
  r.msg = "invalid distance too far back", o.mode = 30;
33908
33908
  break e;
33909
33909
  }
33910
33910
  if (B = m, (A = 0) === x) {
33911
33911
  if (A += g - w, w < E) {
33912
33912
  for (E -= w; U[h++] = m[A++], --w; ) ;
33913
- A = h - I, B = U;
33913
+ A = h - D, B = U;
33914
33914
  }
33915
33915
  } else if (x < w) {
33916
33916
  if (A += g + x - w, (w -= x) < E) {
33917
33917
  for (E -= w; U[h++] = m[A++], --w; ) ;
33918
33918
  if (A = 0, x < E) {
33919
33919
  for (E -= w = x; U[h++] = m[A++], --w; ) ;
33920
- A = h - I, B = U;
33920
+ A = h - D, B = U;
33921
33921
  }
33922
33922
  }
33923
33923
  } else if (A += x - w, w < E) {
33924
33924
  for (E -= w; U[h++] = m[A++], --w; ) ;
33925
- A = h - I, B = U;
33925
+ A = h - D, B = U;
33926
33926
  }
33927
33927
  for (; 2 < E; ) U[h++] = B[A++], U[h++] = B[A++], U[h++] = B[A++], E -= 3;
33928
33928
  E && (U[h++] = B[A++], 1 < E && (U[h++] = B[A++]));
33929
33929
  } else {
33930
- for (A = h - I; U[h++] = U[A++], U[h++] = U[A++], U[h++] = U[A++], 2 < (E -= 3); ) ;
33930
+ for (A = h - D; U[h++] = U[A++], U[h++] = U[A++], U[h++] = U[A++], 2 < (E -= 3); ) ;
33931
33931
  E && (U[h++] = U[A++], 1 < E && (U[h++] = U[A++]));
33932
33932
  }
33933
33933
  break;
@@ -33975,16 +33975,16 @@ function V_() {
33975
33975
  }
33976
33976
  A.lencode = T, A.lenbits = 9, A.distcode = R, A.distbits = 5;
33977
33977
  }
33978
- function I(A, B, S, U) {
33978
+ function D(A, B, S, U) {
33979
33979
  var H, G = A.state;
33980
33980
  return G.window === null && (G.wsize = 1 << G.wbits, G.wnext = 0, G.whave = 0, G.window = new r.Buf8(G.wsize)), U >= G.wsize ? (r.arraySet(G.window, B, S - G.wsize, G.wsize, 0), G.wnext = 0, G.whave = G.wsize) : (U < (H = G.wsize - G.wnext) && (H = U), r.arraySet(G.window, B, S - U, H, G.wnext), (U -= H) ? (r.arraySet(G.window, B, S - U, U, 0), G.wnext = U, G.whave = G.wsize) : (G.wnext += H, G.wnext === G.wsize && (G.wnext = 0), G.whave < G.wsize && (G.whave += H))), 0;
33981
33981
  }
33982
33982
  i.inflateReset = y, i.inflateReset2 = _, i.inflateResetKeep = v, i.inflateInit = function(A) {
33983
33983
  return M(A, 15);
33984
33984
  }, i.inflateInit2 = M, i.inflate = function(A, B) {
33985
- var S, U, H, G, Z, j, ie, X, $, ue, pe, fe, se, ce, me, be, Se, Be, $e, ke, C, D, W, O, k = 0, F = new r.Buf8(4), ee = [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];
33985
+ var S, U, H, G, Z, j, ie, X, $, ue, pe, fe, se, ce, me, be, Se, Be, $e, ke, C, I, W, O, k = 0, F = new r.Buf8(4), ee = [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];
33986
33986
  if (!A || !A.state || !A.output || !A.input && A.avail_in !== 0) return u;
33987
- (S = A.state).mode === 12 && (S.mode = 13), Z = A.next_out, H = A.output, ie = A.avail_out, G = A.next_in, U = A.input, j = A.avail_in, X = S.hold, $ = S.bits, ue = j, pe = ie, D = p;
33987
+ (S = A.state).mode === 12 && (S.mode = 13), Z = A.next_out, H = A.output, ie = A.avail_out, G = A.next_in, U = A.input, j = A.avail_in, X = S.hold, $ = S.bits, ue = j, pe = ie, I = p;
33988
33988
  e: for (; ; ) switch (S.mode) {
33989
33989
  case g:
33990
33990
  if (S.wrap === 0) {
@@ -34155,7 +34155,7 @@ function V_() {
34155
34155
  S.lens[ee[S.have++]] = 7 & X, X >>>= 3, $ -= 3;
34156
34156
  }
34157
34157
  for (; S.have < 19; ) S.lens[ee[S.have++]] = 0;
34158
- if (S.lencode = S.lendyn, S.lenbits = 7, W = { bits: S.lenbits }, D = c(0, S.lens, 0, 19, S.lencode, 0, S.work, W), S.lenbits = W.bits, D) {
34158
+ if (S.lencode = S.lendyn, S.lenbits = 7, W = { bits: S.lenbits }, I = c(0, S.lens, 0, 19, S.lencode, 0, S.work, W), S.lenbits = W.bits, I) {
34159
34159
  A.msg = "invalid code lengths set", S.mode = 30;
34160
34160
  break;
34161
34161
  }
@@ -34203,11 +34203,11 @@ function V_() {
34203
34203
  A.msg = "invalid code -- missing end-of-block", S.mode = 30;
34204
34204
  break;
34205
34205
  }
34206
- if (S.lenbits = 9, W = { bits: S.lenbits }, D = c(h, S.lens, 0, S.nlen, S.lencode, 0, S.work, W), S.lenbits = W.bits, D) {
34206
+ if (S.lenbits = 9, W = { bits: S.lenbits }, I = c(h, S.lens, 0, S.nlen, S.lencode, 0, S.work, W), S.lenbits = W.bits, I) {
34207
34207
  A.msg = "invalid literal/lengths set", S.mode = 30;
34208
34208
  break;
34209
34209
  }
34210
- if (S.distbits = 6, S.distcode = S.distdyn, W = { bits: S.distbits }, D = c(d, S.lens, S.nlen, S.ndist, S.distcode, 0, S.work, W), S.distbits = W.bits, D) {
34210
+ if (S.distbits = 6, S.distcode = S.distdyn, W = { bits: S.distbits }, I = c(d, S.lens, S.nlen, S.ndist, S.distcode, 0, S.work, W), S.distbits = W.bits, I) {
34211
34211
  A.msg = "invalid distances set", S.mode = 30;
34212
34212
  break;
34213
34213
  }
@@ -34325,10 +34325,10 @@ function V_() {
34325
34325
  }
34326
34326
  S.mode = 29;
34327
34327
  case 29:
34328
- D = 1;
34328
+ I = 1;
34329
34329
  break e;
34330
34330
  case 30:
34331
- D = -3;
34331
+ I = -3;
34332
34332
  break e;
34333
34333
  case 31:
34334
34334
  return -4;
@@ -34336,7 +34336,7 @@ function V_() {
34336
34336
  default:
34337
34337
  return u;
34338
34338
  }
34339
- return A.next_out = Z, A.avail_out = ie, A.next_in = G, A.avail_in = j, S.hold = X, S.bits = $, (S.wsize || pe !== A.avail_out && S.mode < 30 && (S.mode < 27 || B !== 4)) && I(A, A.output, A.next_out, pe - A.avail_out) ? (S.mode = 31, -4) : (ue -= A.avail_in, pe -= A.avail_out, A.total_in += ue, A.total_out += pe, S.total += pe, S.wrap && pe && (A.adler = S.check = S.flags ? o(S.check, H, pe, A.next_out - pe) : a(S.check, H, pe, A.next_out - pe)), A.data_type = S.bits + (S.last ? 64 : 0) + (S.mode === 12 ? 128 : 0) + (S.mode === 20 || S.mode === 15 ? 256 : 0), (ue == 0 && pe === 0 || B === 4) && D === p && (D = -5), D);
34339
+ return A.next_out = Z, A.avail_out = ie, A.next_in = G, A.avail_in = j, S.hold = X, S.bits = $, (S.wsize || pe !== A.avail_out && S.mode < 30 && (S.mode < 27 || B !== 4)) && D(A, A.output, A.next_out, pe - A.avail_out) ? (S.mode = 31, -4) : (ue -= A.avail_in, pe -= A.avail_out, A.total_in += ue, A.total_out += pe, S.total += pe, S.wrap && pe && (A.adler = S.check = S.flags ? o(S.check, H, pe, A.next_out - pe) : a(S.check, H, pe, A.next_out - pe)), A.data_type = S.bits + (S.last ? 64 : 0) + (S.mode === 12 ? 128 : 0) + (S.mode === 20 || S.mode === 15 ? 256 : 0), (ue == 0 && pe === 0 || B === 4) && I === p && (I = -5), I);
34340
34340
  }, i.inflateEnd = function(A) {
34341
34341
  if (!A || !A.state) return u;
34342
34342
  var B = A.state;
@@ -34346,15 +34346,15 @@ function V_() {
34346
34346
  return A && A.state ? (2 & (S = A.state).wrap) == 0 ? u : ((S.head = B).done = !1, p) : u;
34347
34347
  }, i.inflateSetDictionary = function(A, B) {
34348
34348
  var S, U = B.length;
34349
- return A && A.state ? (S = A.state).wrap !== 0 && S.mode !== 11 ? u : S.mode === 11 && a(1, B, U, 0) !== S.check ? -3 : I(A, B, U, U) ? (S.mode = 31, -4) : (S.havedict = 1, p) : u;
34349
+ return A && A.state ? (S = A.state).wrap !== 0 && S.mode !== 11 ? u : S.mode === 11 && a(1, B, U, 0) !== S.check ? -3 : D(A, B, U, U) ? (S.mode = 31, -4) : (S.havedict = 1, p) : u;
34350
34350
  }, i.inflateInfo = "pako inflate (from Nodeca project)";
34351
34351
  }, { "../utils/common": 41, "./adler32": 43, "./crc32": 45, "./inffast": 48, "./inftrees": 50 }], 50: [function(t, n, i) {
34352
34352
  var r = t("../utils/common"), a = [3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0], o = [16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78], l = [1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 0, 0], c = [16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 64, 64];
34353
34353
  n.exports = function(h, d, p, u, g, f, x, m) {
34354
- var b, v, y, _, M, T, R, w, E, I = m.bits, A = 0, B = 0, S = 0, U = 0, H = 0, G = 0, Z = 0, j = 0, ie = 0, X = 0, $ = null, ue = 0, pe = new r.Buf16(16), fe = new r.Buf16(16), se = null, ce = 0;
34354
+ var b, v, y, _, M, T, R, w, E, D = m.bits, A = 0, B = 0, S = 0, U = 0, H = 0, G = 0, Z = 0, j = 0, ie = 0, X = 0, $ = null, ue = 0, pe = new r.Buf16(16), fe = new r.Buf16(16), se = null, ce = 0;
34355
34355
  for (A = 0; A <= 15; A++) pe[A] = 0;
34356
34356
  for (B = 0; B < u; B++) pe[d[p + B]]++;
34357
- for (H = I, U = 15; 1 <= U && pe[U] === 0; U--) ;
34357
+ for (H = D, U = 15; 1 <= U && pe[U] === 0; U--) ;
34358
34358
  if (U < H && (H = U), U === 0) return g[f++] = 20971520, g[f++] = 20971520, m.bits = 1, 0;
34359
34359
  for (S = 1; S < U && pe[S] === 0; S++) ;
34360
34360
  for (H < S && (H = S), A = j = 1; A <= 15; A++) if (j <<= 1, (j -= pe[A]) < 0) return -1;
@@ -34384,8 +34384,8 @@ function V_() {
34384
34384
  function l(k) {
34385
34385
  for (var F = k.length; 0 <= --F; ) k[F] = 0;
34386
34386
  }
34387
- var c = 0, h = 29, d = 256, p = d + 1 + h, u = 30, g = 19, f = 2 * p + 1, x = 15, m = 16, b = 7, v = 256, y = 16, _ = 17, M = 18, T = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0], R = [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13], w = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7], E = [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15], I = new Array(2 * (p + 2));
34388
- l(I);
34387
+ var c = 0, h = 29, d = 256, p = d + 1 + h, u = 30, g = 19, f = 2 * p + 1, x = 15, m = 16, b = 7, v = 256, y = 16, _ = 17, M = 18, T = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0], R = [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13], w = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7], E = [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15], D = new Array(2 * (p + 2));
34388
+ l(D);
34389
34389
  var A = new Array(2 * u);
34390
34390
  l(A);
34391
34391
  var B = new Array(512);
@@ -34455,7 +34455,7 @@ function V_() {
34455
34455
  for (F.max_code = le, ee = k.heap_len >> 1; 1 <= ee; ee--) Be(k, N, ee);
34456
34456
  for (q = K; ee = k.heap[1], k.heap[1] = k.heap[k.heap_len--], Be(k, N, 1), J = k.heap[1], k.heap[--k.heap_max] = ee, k.heap[--k.heap_max] = J, N[2 * q] = N[2 * ee] + N[2 * J], k.depth[q] = (k.depth[ee] >= k.depth[J] ? k.depth[ee] : k.depth[J]) + 1, N[2 * ee + 1] = N[2 * J + 1] = q, k.heap[1] = q++, Be(k, N, 1), 2 <= k.heap_len; ) ;
34457
34457
  k.heap[--k.heap_max] = k.heap[1], (function(te, Te) {
34458
- var ye, Re, De, de, _e, Ve, Ue = Te.dyn_tree, Ae = Te.max_code, Ge = Te.stat_desc.static_tree, Y = Te.stat_desc.has_stree, Ce = Te.stat_desc.extra_bits, Me = Te.stat_desc.extra_base, we = Te.stat_desc.max_length, ve = 0;
34458
+ var ye, Re, Ie, de, _e, Ve, Ue = Te.dyn_tree, Ae = Te.max_code, Ge = Te.stat_desc.static_tree, Y = Te.stat_desc.has_stree, Ce = Te.stat_desc.extra_bits, Me = Te.stat_desc.extra_base, we = Te.stat_desc.max_length, ve = 0;
34459
34459
  for (de = 0; de <= x; de++) te.bl_count[de] = 0;
34460
34460
  for (Ue[2 * te.heap[te.heap_max] + 1] = 0, ye = te.heap_max + 1; ye < f; ye++) we < (de = Ue[2 * Ue[2 * (Re = te.heap[ye]) + 1] + 1] + 1) && (de = we, ve++), Ue[2 * Re + 1] = de, Ae < Re || (te.bl_count[de]++, _e = 0, Me <= Re && (_e = Ce[Re - Me]), Ve = Ue[2 * Re], te.opt_len += Ve * (de + _e), Y && (te.static_len += Ve * (Ge[2 * Re + 1] + _e)));
34461
34461
  if (ve !== 0) {
@@ -34463,7 +34463,7 @@ function V_() {
34463
34463
  for (de = we - 1; te.bl_count[de] === 0; ) de--;
34464
34464
  te.bl_count[de]--, te.bl_count[de + 1] += 2, te.bl_count[we]--, ve -= 2;
34465
34465
  } while (0 < ve);
34466
- for (de = we; de !== 0; de--) for (Re = te.bl_count[de]; Re !== 0; ) Ae < (De = te.heap[--ye]) || (Ue[2 * De + 1] !== de && (te.opt_len += (de - Ue[2 * De + 1]) * Ue[2 * De], Ue[2 * De + 1] = de), Re--);
34466
+ for (de = we; de !== 0; de--) for (Re = te.bl_count[de]; Re !== 0; ) Ae < (Ie = te.heap[--ye]) || (Ue[2 * Ie + 1] !== de && (te.opt_len += (de - Ue[2 * Ie + 1]) * Ue[2 * Ie], Ue[2 * Ie + 1] = de), Re--);
34467
34467
  }
34468
34468
  })(k, F), ce(N, le, k.bl_count);
34469
34469
  }
@@ -34471,7 +34471,7 @@ function V_() {
34471
34471
  var J, q, N = -1, L = F[1], V = 0, K = 7, le = 4;
34472
34472
  for (L === 0 && (K = 138, le = 3), F[2 * (ee + 1) + 1] = 65535, J = 0; J <= ee; J++) q = L, L = F[2 * (J + 1) + 1], ++V < K && q === L || (V < le ? k.bl_tree[2 * q] += V : q !== 0 ? (q !== N && k.bl_tree[2 * q]++, k.bl_tree[2 * y]++) : V <= 10 ? k.bl_tree[2 * _]++ : k.bl_tree[2 * M]++, N = q, le = (V = 0) === L ? (K = 138, 3) : q === L ? (K = 6, 3) : (K = 7, 4));
34473
34473
  }
34474
- function D(k, F, ee) {
34474
+ function I(k, F, ee) {
34475
34475
  var J, q, N = -1, L = F[1], V = 0, K = 7, le = 4;
34476
34476
  for (L === 0 && (K = 138, le = 3), J = 0; J <= ee; J++) if (q = L, L = F[2 * (J + 1) + 1], !(++V < K && q === L)) {
34477
34477
  if (V < le) for (; fe(k, q, k.bl_tree), --V != 0; ) ;
@@ -34493,12 +34493,12 @@ function V_() {
34493
34493
  for (S[J - 1] = q, q = N = 0; q < 16; q++) for (j[q] = N, F = 0; F < 1 << R[q]; F++) B[N++] = q;
34494
34494
  for (N >>= 7; q < u; q++) for (j[q] = N << 7, F = 0; F < 1 << R[q] - 7; F++) B[256 + N++] = q;
34495
34495
  for (ee = 0; ee <= x; ee++) L[ee] = 0;
34496
- for (F = 0; F <= 143; ) I[2 * F + 1] = 8, F++, L[8]++;
34497
- for (; F <= 255; ) I[2 * F + 1] = 9, F++, L[9]++;
34498
- for (; F <= 279; ) I[2 * F + 1] = 7, F++, L[7]++;
34499
- for (; F <= 287; ) I[2 * F + 1] = 8, F++, L[8]++;
34500
- for (ce(I, p + 1, L), F = 0; F < u; F++) A[2 * F + 1] = 5, A[2 * F] = se(F, 5);
34501
- H = new ie(I, T, d + 1, p, x), G = new ie(A, R, 0, u, x), Z = new ie(new Array(0), w, 0, g, b);
34496
+ for (F = 0; F <= 143; ) D[2 * F + 1] = 8, F++, L[8]++;
34497
+ for (; F <= 255; ) D[2 * F + 1] = 9, F++, L[9]++;
34498
+ for (; F <= 279; ) D[2 * F + 1] = 7, F++, L[7]++;
34499
+ for (; F <= 287; ) D[2 * F + 1] = 8, F++, L[8]++;
34500
+ for (ce(D, p + 1, L), F = 0; F < u; F++) A[2 * F + 1] = 5, A[2 * F] = se(F, 5);
34501
+ H = new ie(D, T, d + 1, p, x), G = new ie(A, R, 0, u, x), Z = new ie(new Array(0), w, 0, g, b);
34502
34502
  })(), W = !0), k.l_desc = new X(k.dyn_ltree, H), k.d_desc = new X(k.dyn_dtree, G), k.bl_desc = new X(k.bl_tree, Z), k.bi_buf = 0, k.bi_valid = 0, me(k);
34503
34503
  }, i._tr_stored_block = O, i._tr_flush_block = function(k, F, ee, J) {
34504
34504
  var q, N, L = 0;
@@ -34512,15 +34512,15 @@ function V_() {
34512
34512
  var K;
34513
34513
  for (C(V, V.dyn_ltree, V.l_desc.max_code), C(V, V.dyn_dtree, V.d_desc.max_code), ke(V, V.bl_desc), K = g - 1; 3 <= K && V.bl_tree[2 * E[K] + 1] === 0; K--) ;
34514
34514
  return V.opt_len += 3 * (K + 1) + 5 + 5 + 4, K;
34515
- })(k), q = k.opt_len + 3 + 7 >>> 3, (N = k.static_len + 3 + 7 >>> 3) <= q && (q = N)) : q = N = ee + 5, ee + 4 <= q && F !== -1 ? O(k, F, ee, J) : k.strategy === 4 || N === q ? (pe(k, 2 + (J ? 1 : 0), 3), $e(k, I, A)) : (pe(k, 4 + (J ? 1 : 0), 3), (function(V, K, le, te) {
34515
+ })(k), q = k.opt_len + 3 + 7 >>> 3, (N = k.static_len + 3 + 7 >>> 3) <= q && (q = N)) : q = N = ee + 5, ee + 4 <= q && F !== -1 ? O(k, F, ee, J) : k.strategy === 4 || N === q ? (pe(k, 2 + (J ? 1 : 0), 3), $e(k, D, A)) : (pe(k, 4 + (J ? 1 : 0), 3), (function(V, K, le, te) {
34516
34516
  var Te;
34517
34517
  for (pe(V, K - 257, 5), pe(V, le - 1, 5), pe(V, te - 4, 4), Te = 0; Te < te; Te++) pe(V, V.bl_tree[2 * E[Te] + 1], 3);
34518
- D(V, V.dyn_ltree, K - 1), D(V, V.dyn_dtree, le - 1);
34518
+ I(V, V.dyn_ltree, K - 1), I(V, V.dyn_dtree, le - 1);
34519
34519
  })(k, k.l_desc.max_code + 1, k.d_desc.max_code + 1, L + 1), $e(k, k.dyn_ltree, k.dyn_dtree)), me(k), J && be(k);
34520
34520
  }, i._tr_tally = function(k, F, ee) {
34521
34521
  return k.pending_buf[k.d_buf + 2 * k.last_lit] = F >>> 8 & 255, k.pending_buf[k.d_buf + 2 * k.last_lit + 1] = 255 & F, k.pending_buf[k.l_buf + k.last_lit] = 255 & ee, k.last_lit++, F === 0 ? k.dyn_ltree[2 * ee]++ : (k.matches++, F--, k.dyn_ltree[2 * (S[ee] + d + 1)]++, k.dyn_dtree[2 * $(F)]++), k.last_lit === k.lit_bufsize - 1;
34522
34522
  }, i._tr_align = function(k) {
34523
- pe(k, 2, 3), fe(k, v, I), (function(F) {
34523
+ pe(k, 2, 3), fe(k, v, D), (function(F) {
34524
34524
  F.bi_valid === 16 ? (ue(F, F.bi_buf), F.bi_buf = 0, F.bi_valid = 0) : 8 <= F.bi_valid && (F.pending_buf[F.pending++] = 255 & F.bi_buf, F.bi_buf >>= 8, F.bi_valid -= 8);
34525
34525
  })(k);
34526
34526
  };
@@ -34872,7 +34872,7 @@ re.inherits(Je, Error, {
34872
34872
  };
34873
34873
  }
34874
34874
  });
34875
- const I0 = Je.prototype, D0 = {};
34875
+ const D0 = Je.prototype, I0 = {};
34876
34876
  [
34877
34877
  "ERR_BAD_OPTION_VALUE",
34878
34878
  "ERR_BAD_OPTION",
@@ -34888,12 +34888,12 @@ const I0 = Je.prototype, D0 = {};
34888
34888
  "ERR_INVALID_URL"
34889
34889
  // eslint-disable-next-line func-names
34890
34890
  ].forEach((s) => {
34891
- D0[s] = { value: s };
34891
+ I0[s] = { value: s };
34892
34892
  });
34893
- Object.defineProperties(Je, D0);
34894
- Object.defineProperty(I0, "isAxiosError", { value: !0 });
34893
+ Object.defineProperties(Je, I0);
34894
+ Object.defineProperty(D0, "isAxiosError", { value: !0 });
34895
34895
  Je.from = (s, e, t, n, i, r) => {
34896
- const a = Object.create(I0);
34896
+ const a = Object.create(D0);
34897
34897
  re.toFlatObject(s, a, function(c) {
34898
34898
  return c !== Error.prototype;
34899
34899
  }, (c) => c !== "isAxiosError");
@@ -35010,13 +35010,13 @@ B0.toString = function(s) {
35010
35010
  return e(t[0]) + "=" + e(t[1]);
35011
35011
  }, "").join("&");
35012
35012
  };
35013
- function IM(s) {
35013
+ function DM(s) {
35014
35014
  return encodeURIComponent(s).replace(/%3A/gi, ":").replace(/%24/g, "$").replace(/%2C/gi, ",").replace(/%20/g, "+");
35015
35015
  }
35016
35016
  function k0(s, e, t) {
35017
35017
  if (!e)
35018
35018
  return s;
35019
- const n = t && t.encode || IM;
35019
+ const n = t && t.encode || DM;
35020
35020
  re.isFunction(t) && (t = {
35021
35021
  serialize: t
35022
35022
  });
@@ -35086,10 +35086,10 @@ const U0 = {
35086
35086
  silentJSONParsing: !0,
35087
35087
  forcedJSONParsing: !0,
35088
35088
  clarifyTimeoutError: !1
35089
- }, DM = typeof URLSearchParams < "u" ? URLSearchParams : hu, NM = typeof FormData < "u" ? FormData : null, BM = typeof Blob < "u" ? Blob : null, kM = {
35089
+ }, IM = typeof URLSearchParams < "u" ? URLSearchParams : hu, NM = typeof FormData < "u" ? FormData : null, BM = typeof Blob < "u" ? Blob : null, kM = {
35090
35090
  isBrowser: !0,
35091
35091
  classes: {
35092
- URLSearchParams: DM,
35092
+ URLSearchParams: IM,
35093
35093
  FormData: NM,
35094
35094
  Blob: BM
35095
35095
  },
@@ -35840,7 +35840,7 @@ const V0 = (s) => {
35840
35840
  headers: R,
35841
35841
  withCredentials: w = "same-origin",
35842
35842
  fetchOptions: E
35843
- } = V0(g), I = e || fetch;
35843
+ } = V0(g), D = e || fetch;
35844
35844
  T = T ? (T + "").toLowerCase() : "text";
35845
35845
  let A = aw([b, v && v.toAbortSignal()], y), B = null;
35846
35846
  const S = A && A.unsubscribe && (() => {
@@ -35873,7 +35873,7 @@ const V0 = (s) => {
35873
35873
  credentials: H ? w : void 0
35874
35874
  };
35875
35875
  B = r && new t(f, G);
35876
- let Z = await (r ? I(B, E) : I(f, G));
35876
+ let Z = await (r ? D(B, E) : D(f, G));
35877
35877
  const j = h && (T === "stream" || T === "response");
35878
35878
  if (h && (_ || j && S)) {
35879
35879
  const X = {};
@@ -36053,7 +36053,7 @@ const vl = {
36053
36053
  assertOptions: mw,
36054
36054
  validators: Kl
36055
36055
  }, oi = vl.validators;
36056
- let Is = class {
36056
+ let Ds = class {
36057
36057
  constructor(s) {
36058
36058
  this.defaults = s || {}, this.interceptors = {
36059
36059
  request: new lf(),
@@ -36154,7 +36154,7 @@ let Is = class {
36154
36154
  }
36155
36155
  };
36156
36156
  re.forEach(["delete", "get", "head", "options"], function(s) {
36157
- Is.prototype[s] = function(e, t) {
36157
+ Ds.prototype[s] = function(e, t) {
36158
36158
  return this.request(Os(t || {}, {
36159
36159
  method: s,
36160
36160
  url: e,
@@ -36175,7 +36175,7 @@ re.forEach(["post", "put", "patch"], function(s) {
36175
36175
  }));
36176
36176
  };
36177
36177
  }
36178
- Is.prototype[s] = e(), Is.prototype[s + "Form"] = e(!0);
36178
+ Ds.prototype[s] = e(), Ds.prototype[s + "Form"] = e(!0);
36179
36179
  });
36180
36180
  let gw = class j0 {
36181
36181
  constructor(e) {
@@ -36333,13 +36333,13 @@ Object.entries(yd).forEach(([s, e]) => {
36333
36333
  yd[e] = s;
36334
36334
  });
36335
36335
  function q0(s) {
36336
- const e = new Is(s), t = S0(Is.prototype.request, e);
36337
- return re.extend(t, Is.prototype, e, { allOwnKeys: !0 }), re.extend(t, e, null, { allOwnKeys: !0 }), t.create = function(n) {
36336
+ const e = new Ds(s), t = S0(Ds.prototype.request, e);
36337
+ return re.extend(t, Ds.prototype, e, { allOwnKeys: !0 }), re.extend(t, e, null, { allOwnKeys: !0 }), t.create = function(n) {
36338
36338
  return q0(Os(s, n));
36339
36339
  }, t;
36340
36340
  }
36341
36341
  const kt = q0(Xa);
36342
- kt.Axios = Is;
36342
+ kt.Axios = Ds;
36343
36343
  kt.CanceledError = jr;
36344
36344
  kt.CancelToken = gw;
36345
36345
  kt.isCancel = z0;
@@ -36374,7 +36374,7 @@ const {
36374
36374
  HttpStatusCode: P4,
36375
36375
  formToJSON: R4,
36376
36376
  getAdapter: L4,
36377
- mergeConfig: I4
36377
+ mergeConfig: D4
36378
36378
  } = kt;
36379
36379
  function _f(s, e) {
36380
36380
  var t;
@@ -36521,7 +36521,7 @@ class yw extends ds {
36521
36521
  */
36522
36522
  parse(e, t, n = () => {
36523
36523
  }) {
36524
- this.decodeDracoFile(e, t, null, null, It, n).catch(n);
36524
+ this.decodeDracoFile(e, t, null, null, Dt, n).catch(n);
36525
36525
  }
36526
36526
  //
36527
36527
  decodeDracoFile(e, t, n, i, r = nn, a = () => {
@@ -36573,10 +36573,10 @@ class yw extends ds {
36573
36573
  return t;
36574
36574
  }
36575
36575
  _assignVertexColorSpace(e, t) {
36576
- if (t !== It) return;
36576
+ if (t !== Dt) return;
36577
36577
  const n = new Fe();
36578
36578
  for (let i = 0, r = e.count; i < r; i++)
36579
- n.fromBufferAttribute(e, i), st.colorSpaceToWorking(n, It), e.setXYZ(i, n.r, n.g, n.b);
36579
+ n.fromBufferAttribute(e, i), st.colorSpaceToWorking(n, Dt), e.setXYZ(i, n.r, n.g, n.b);
36580
36580
  }
36581
36581
  _loadLibrary(e, t) {
36582
36582
  const n = new Oa(this.manager);
@@ -36747,7 +36747,7 @@ function _w() {
36747
36747
  }
36748
36748
  var ss = /* @__PURE__ */ ((s) => (s.ModelLoadStart = "model-load-start", s.ModelLoadProgress = "model-load-progress", s.ModelLoaded = "model-loaded", s.ModelError = "model-error", s.SelectionChanged = "selection-changed", s.HoverChanged = "hover-changed", s.Click = "click", s.MouseMove = "mouse-move", s.CameraChanged = "camera-changed", s.CameraIdle = "camera-idle", s.ViewportResize = "viewport-resize", s.EngineFree = "engine-free", s.EngineBusy = "engine-busy", s.MeasureChanged = "measure-changed", s.SectionMove = "section-move", s))(ss || {});
36749
36749
  function Mw(s, e, t, n) {
36750
- let i = 0, r = 0, a = 0, o = s.models.find((u) => u.url == t), l = e.circularMeps, c = e.rectMeps.filter((u) => u.type === "风管"), h = e.rectMeps.filter((u) => u.type === "桥架"), d = e.ellipseMeps, p = s.scene;
36750
+ let i = 0, r = 0, a = 0, o = s.models.find((u) => u.url == t), l = e.circularMeps, c = e.rectMeps?.filter((u) => u.type === "风管"), h = e.rectMeps?.filter((u) => u.type === "桥架"), d = e.ellipseMeps, p = s.scene;
36751
36751
  if (new Vt(), new gt(), l && l.length) {
36752
36752
  let u = [], g = 0;
36753
36753
  for (let f of l)
@@ -36856,13 +36856,13 @@ function Fo(s, e, t, n, i) {
36856
36856
  }
36857
36857
  } else
36858
36858
  v = (f.clone().sub(g.clone()).cross(new P(0, 0, 1)).y > 0 ? -1 : 1) * f.clone().sub(g.clone()).angleTo(new P(0, 0, 1)), b = (u.startPoint.Z > u.endPoint.Z ? 1 : -1) * f.clone().sub(g.clone()).angleTo(m.clone().sub(x.clone()));
36859
- let _ = new Ie();
36859
+ let _ = new De();
36860
36860
  const M = new Bn(b, v, y, "YXZ");
36861
36861
  let T = _.clone().makeRotationFromEuler(M), R, w;
36862
36862
  s === "Circle" ? (R = u.diameter, w = u.diameter) : (R = u.width, w = u.height);
36863
36863
  let E = _.clone().makeScale(R, w, u.length);
36864
36864
  _.multiplyMatrices(T, E), _.setPosition(u.position.x, u.position.y, u.position.z), r.setMatrixAt(h, _.clone()), r.setColorAt(h, u.color), r.geometry.computeBoundingBox();
36865
- let I = r.geometry.boundingBox.min.clone().applyMatrix4(_.clone()), A = r.geometry.boundingBox.max.clone().applyMatrix4(_.clone()), B = new P(Math.min(I.x, A.x), Math.min(I.y, A.y), Math.min(I.z, A.z)), S = new P(Math.max(I.x, A.x), Math.max(I.y, A.y), Math.max(I.z, A.z)), U = B.clone().add(S.clone()).multiplyScalar(0.5), H = {
36865
+ let D = r.geometry.boundingBox.min.clone().applyMatrix4(_.clone()), A = r.geometry.boundingBox.max.clone().applyMatrix4(_.clone()), B = new P(Math.min(D.x, A.x), Math.min(D.y, A.y), Math.min(D.z, A.z)), S = new P(Math.max(D.x, A.x), Math.max(D.y, A.y), Math.max(D.z, A.z)), U = B.clone().add(S.clone()).multiplyScalar(0.5), H = {
36866
36866
  name: u.name,
36867
36867
  min: B,
36868
36868
  max: S,
@@ -37069,10 +37069,10 @@ class ww extends ds {
37069
37069
  return new Fw(t);
37070
37070
  }), this.register(function(t) {
37071
37071
  return new Lw(t);
37072
- }), this.register(function(t) {
37073
- return new Iw(t);
37074
37072
  }), this.register(function(t) {
37075
37073
  return new Dw(t);
37074
+ }), this.register(function(t) {
37075
+ return new Iw(t);
37076
37076
  }), this.register(function(t) {
37077
37077
  return new Nw(t);
37078
37078
  }), this.register(function(t) {
@@ -37319,7 +37319,7 @@ class Ew {
37319
37319
  const c = a.range !== void 0 ? a.range : 0;
37320
37320
  switch (a.type) {
37321
37321
  case "directional":
37322
- o = new Di(l), o.target.position.set(0, 0, -1), o.add(o.target);
37322
+ o = new Ii(l), o.target.position.set(0, 0, -1), o.add(o.target);
37323
37323
  break;
37324
37324
  case "point":
37325
37325
  o = new lv(l), o.distance = c;
@@ -37359,7 +37359,7 @@ class Cw {
37359
37359
  const a = r.baseColorFactor;
37360
37360
  e.color.setRGB(a[0], a[1], a[2], nn), e.opacity = a[3];
37361
37361
  }
37362
- r.baseColorTexture !== void 0 && i.push(n.assignTexture(e, "map", r.baseColorTexture, It));
37362
+ r.baseColorTexture !== void 0 && i.push(n.assignTexture(e, "map", r.baseColorTexture, Dt));
37363
37363
  }
37364
37364
  return Promise.all(i);
37365
37365
  }
@@ -37447,10 +37447,10 @@ class Lw {
37447
37447
  const o = a.sheenColorFactor;
37448
37448
  t.sheenColor.setRGB(o[0], o[1], o[2], nn);
37449
37449
  }
37450
- return a.sheenRoughnessFactor !== void 0 && (t.sheenRoughness = a.sheenRoughnessFactor), a.sheenColorTexture !== void 0 && r.push(n.assignTexture(t, "sheenColorMap", a.sheenColorTexture, It)), a.sheenRoughnessTexture !== void 0 && r.push(n.assignTexture(t, "sheenRoughnessMap", a.sheenRoughnessTexture)), Promise.all(r);
37450
+ return a.sheenRoughnessFactor !== void 0 && (t.sheenRoughness = a.sheenRoughnessFactor), a.sheenColorTexture !== void 0 && r.push(n.assignTexture(t, "sheenColorMap", a.sheenColorTexture, Dt)), a.sheenRoughnessTexture !== void 0 && r.push(n.assignTexture(t, "sheenRoughnessMap", a.sheenRoughnessTexture)), Promise.all(r);
37451
37451
  }
37452
37452
  }
37453
- class Iw {
37453
+ class Dw {
37454
37454
  constructor(e) {
37455
37455
  this.parser = e, this.name = nt.KHR_MATERIALS_TRANSMISSION;
37456
37456
  }
@@ -37466,7 +37466,7 @@ class Iw {
37466
37466
  return a.transmissionFactor !== void 0 && (t.transmission = a.transmissionFactor), a.transmissionTexture !== void 0 && r.push(n.assignTexture(t, "transmissionMap", a.transmissionTexture)), Promise.all(r);
37467
37467
  }
37468
37468
  }
37469
- class Dw {
37469
+ class Iw {
37470
37470
  constructor(e) {
37471
37471
  this.parser = e, this.name = nt.KHR_MATERIALS_VOLUME;
37472
37472
  }
@@ -37515,7 +37515,7 @@ class Bw {
37515
37515
  const r = [], a = i.extensions[this.name];
37516
37516
  t.specularIntensity = a.specularFactor !== void 0 ? a.specularFactor : 1, a.specularTexture !== void 0 && r.push(n.assignTexture(t, "specularIntensityMap", a.specularTexture));
37517
37517
  const o = a.specularColorFactor || [1, 1, 1];
37518
- return t.specularColor = new Fe().setRGB(o[0], o[1], o[2], nn), a.specularColorTexture !== void 0 && r.push(n.assignTexture(t, "specularColorMap", a.specularColorTexture, It)), Promise.all(r);
37518
+ return t.specularColor = new Fe().setRGB(o[0], o[1], o[2], nn), a.specularColorTexture !== void 0 && r.push(n.assignTexture(t, "specularColorMap", a.specularColorTexture, Dt)), Promise.all(r);
37519
37519
  }
37520
37520
  }
37521
37521
  class kw {
@@ -37645,7 +37645,7 @@ class Vw {
37645
37645
  return a.length < 1 ? null : (a.push(this.parser.createNodeMesh(e)), Promise.all(a).then((l) => {
37646
37646
  const c = l.pop(), h = c.isGroup ? c.children : [c], d = l[0].count, p = [];
37647
37647
  for (const u of h) {
37648
- const g = new Ie(), f = new P(), x = new qn(), m = new P(1, 1, 1), b = new Ot(u.geometry, u.material, d);
37648
+ const g = new De(), f = new P(), x = new qn(), m = new P(1, 1, 1), b = new Ot(u.geometry, u.material, d);
37649
37649
  for (let v = 0; v < d; v++)
37650
37650
  o.TRANSLATION && f.fromBufferAttribute(o.TRANSLATION, v), o.ROTATION && x.fromBufferAttribute(o.ROTATION, v), o.SCALE && m.fromBufferAttribute(o.SCALE, v), b.setMatrixAt(v, g.compose(f, x, m));
37651
37651
  for (const v in o)
@@ -37787,7 +37787,7 @@ const zn = {
37787
37787
  }, Cf = {
37788
37788
  33071: Vn,
37789
37789
  33648: Cl,
37790
- 10497: Dn
37790
+ 10497: In
37791
37791
  }, jc = {
37792
37792
  SCALAR: 1,
37793
37793
  VEC2: 2,
@@ -37816,7 +37816,7 @@ const zn = {
37816
37816
  CUBICSPLINE: void 0,
37817
37817
  // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
37818
37818
  // keyframe track will be initialized with a default interpolation type, then modified.
37819
- LINEAR: Ia,
37819
+ LINEAR: Da,
37820
37820
  STEP: La
37821
37821
  }, qc = {
37822
37822
  OPAQUE: "OPAQUE",
@@ -37919,7 +37919,7 @@ function Md(s) {
37919
37919
  function eS(s) {
37920
37920
  return s.search(/\.jpe?g($|\?)/i) > 0 || s.search(/^data\:image\/jpeg/) === 0 ? "image/jpeg" : s.search(/\.webp($|\?)/i) > 0 || s.search(/^data\:image\/webp/) === 0 ? "image/webp" : s.search(/\.ktx2($|\?)/i) > 0 || s.search(/^data\:image\/ktx2/) === 0 ? "image/ktx2" : "image/png";
37921
37921
  }
37922
- const tS = new Ie();
37922
+ const tS = new De();
37923
37923
  class nS {
37924
37924
  constructor(e = {}, t = {}) {
37925
37925
  this.json = e, this.extensions = {}, this.plugins = {}, this.options = t, this.cache = new Sw(), this.associations = /* @__PURE__ */ new Map(), this.primitiveCache = {}, this.nodeCache = {}, this.meshCache = { refs: {}, uses: {} }, this.cameraCache = { refs: {}, uses: {} }, this.lightCache = { refs: {}, uses: {} }, this.sourceCache = {}, this.textureCache = {}, this.nodeNamesUsed = {};
@@ -38218,7 +38218,7 @@ class nS {
38218
38218
  const c = this.loadImageSource(t, n).then(function(h) {
38219
38219
  h.flipY = !1, h.name = a.name || o.name || "", h.name === "" && typeof o.uri == "string" && o.uri.startsWith("data:image/") === !1 && (h.name = o.uri);
38220
38220
  const d = (r.samplers || {})[a.sampler] || {};
38221
- return h.magFilter = Ef[d.magFilter] || Bt, h.minFilter = Ef[d.minFilter] || hi, h.wrapS = Cf[d.wrapS] || Dn, h.wrapT = Cf[d.wrapT] || Dn, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== jt && h.minFilter !== Bt, i.associations.set(h, { textures: e }), h;
38221
+ return h.magFilter = Ef[d.magFilter] || Bt, h.minFilter = Ef[d.minFilter] || hi, h.wrapS = Cf[d.wrapS] || In, h.wrapT = Cf[d.wrapT] || In, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== jt && h.minFilter !== Bt, i.associations.set(h, { textures: e }), h;
38222
38222
  }).catch(function() {
38223
38223
  return null;
38224
38224
  });
@@ -38294,11 +38294,11 @@ class nS {
38294
38294
  if (e.isPoints) {
38295
38295
  const o = "PointsMaterial:" + n.uuid;
38296
38296
  let l = this.cache.get(o);
38297
- l || (l = new Jm(), In.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, l.sizeAttenuation = !1, this.cache.add(o, l)), n = l;
38297
+ l || (l = new Jm(), Dn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, l.sizeAttenuation = !1, this.cache.add(o, l)), n = l;
38298
38298
  } else if (e.isLine) {
38299
38299
  const o = "LineBasicMaterial:" + n.uuid;
38300
38300
  let l = this.cache.get(o);
38301
- l || (l = new Hs(), In.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, this.cache.add(o, l)), n = l;
38301
+ l || (l = new Hs(), Dn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, this.cache.add(o, l)), n = l;
38302
38302
  }
38303
38303
  if (i || r || a) {
38304
38304
  let o = "ClonedMaterial:" + n.uuid + ":";
@@ -38331,7 +38331,7 @@ class nS {
38331
38331
  const p = d.baseColorFactor;
38332
38332
  o.color.setRGB(p[0], p[1], p[2], nn), o.opacity = p[3];
38333
38333
  }
38334
- d.baseColorTexture !== void 0 && c.push(t.assignTexture(o, "map", d.baseColorTexture, It)), o.metalness = d.metallicFactor !== void 0 ? d.metallicFactor : 1, o.roughness = d.roughnessFactor !== void 0 ? d.roughnessFactor : 1, d.metallicRoughnessTexture !== void 0 && (c.push(t.assignTexture(o, "metalnessMap", d.metallicRoughnessTexture)), c.push(t.assignTexture(o, "roughnessMap", d.metallicRoughnessTexture))), a = this._invokeOne(function(p) {
38334
+ d.baseColorTexture !== void 0 && c.push(t.assignTexture(o, "map", d.baseColorTexture, Dt)), o.metalness = d.metallicFactor !== void 0 ? d.metallicFactor : 1, o.roughness = d.roughnessFactor !== void 0 ? d.roughnessFactor : 1, d.metallicRoughnessTexture !== void 0 && (c.push(t.assignTexture(o, "metalnessMap", d.metallicRoughnessTexture)), c.push(t.assignTexture(o, "roughnessMap", d.metallicRoughnessTexture))), a = this._invokeOne(function(p) {
38335
38335
  return p.getMaterialType && p.getMaterialType(e);
38336
38336
  }), c.push(Promise.all(this._invokeAll(function(p) {
38337
38337
  return p.extendMaterialParams && p.extendMaterialParams(e, o);
@@ -38347,7 +38347,7 @@ class nS {
38347
38347
  const d = r.emissiveFactor;
38348
38348
  o.emissive = new Fe().setRGB(d[0], d[1], d[2], nn);
38349
38349
  }
38350
- return r.emissiveTexture !== void 0 && a !== Vt && c.push(t.assignTexture(o, "emissiveMap", r.emissiveTexture, It)), Promise.all(c).then(function() {
38350
+ return r.emissiveTexture !== void 0 && a !== Vt && c.push(t.assignTexture(o, "emissiveMap", r.emissiveTexture, Dt)), Promise.all(c).then(function() {
38351
38351
  const d = new a(o);
38352
38352
  return r.name && (d.name = r.name), li(d, r), t.associations.set(d, { materials: e }), r.extensions && ys(i, d, r), d;
38353
38353
  });
@@ -38471,7 +38471,7 @@ class nS {
38471
38471
  const d = a[c];
38472
38472
  if (d) {
38473
38473
  o.push(d);
38474
- const p = new Ie();
38474
+ const p = new De();
38475
38475
  r !== null && p.fromArray(r.array, c * 16), l.push(p);
38476
38476
  } else
38477
38477
  console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', t.joints[c]);
@@ -38506,8 +38506,8 @@ class nS {
38506
38506
  _.updateMatrix && _.updateMatrix();
38507
38507
  const E = n._createAnimationTracks(_, M, T, R, w);
38508
38508
  if (E)
38509
- for (let I = 0; I < E.length; I++)
38510
- m.push(E[I]);
38509
+ for (let D = 0; D < E.length; D++)
38510
+ m.push(E[D]);
38511
38511
  }
38512
38512
  const b = new K1(r, void 0, m);
38513
38513
  return li(b, i), b;
@@ -38571,7 +38571,7 @@ class nS {
38571
38571
  for (let d = 0, p = c.length; d < p; d++)
38572
38572
  h.add(c[d]);
38573
38573
  if (r.name && (h.userData.name = r.name, h.name = a), li(h, r), r.extensions && ys(n, h, r), r.matrix !== void 0) {
38574
- const d = new Ie();
38574
+ const d = new De();
38575
38575
  d.fromArray(r.matrix), h.applyMatrix4(d);
38576
38576
  } else
38577
38577
  r.translation !== void 0 && h.position.fromArray(r.translation), r.rotation !== void 0 && h.quaternion.fromArray(r.rotation), r.scale !== void 0 && h.scale.fromArray(r.scale);
@@ -38603,7 +38603,7 @@ class nS {
38603
38603
  const c = (h) => {
38604
38604
  const d = /* @__PURE__ */ new Map();
38605
38605
  for (const [p, u] of i.associations)
38606
- (p instanceof In || p instanceof Wt) && d.set(p, u);
38606
+ (p instanceof Dn || p instanceof Wt) && d.set(p, u);
38607
38607
  return h.traverse((p) => {
38608
38608
  const u = i.associations.get(p);
38609
38609
  u != null && d.set(p, u);
@@ -38642,7 +38642,7 @@ class nS {
38642
38642
  }
38643
38643
  break;
38644
38644
  }
38645
- const h = i.interpolation !== void 0 ? Yw[i.interpolation] : Ia, d = this._getArrayFromAccessor(n);
38645
+ const h = i.interpolation !== void 0 ? Yw[i.interpolation] : Da, d = this._getArrayFromAccessor(n);
38646
38646
  for (let p = 0, u = l.length; p < u; p++) {
38647
38647
  const g = new c(
38648
38648
  l[p] + "." + ji[r.path],
@@ -38798,7 +38798,7 @@ function aS(s, e) {
38798
38798
  a.nodesMap.has(l) && a.nodesMap.get(l).infos.forEach((c) => {
38799
38799
  let h = n.glbs[c.glb][c.mesh];
38800
38800
  if (h != null && h.geometry != null && h.material != null) {
38801
- let d = new Ie();
38801
+ let d = new De();
38802
38802
  d.elements = c.matrix;
38803
38803
  let p = new at(h.geometry.clone().applyMatrix4(d), h.material), u = new mt().setFromObject(p);
38804
38804
  c.box = u, c.mesh = p, p.name = l, p.glb = c.glb, p.url = e.url, h.geometry.attributes.position != null && r.push(p);
@@ -38876,13 +38876,13 @@ function lS(s, e, t, n, i) {
38876
38876
  r.instanceColor = new Rl(a, 3);
38877
38877
  let o = [];
38878
38878
  for (let l = 0; l < i.length; l++) {
38879
- let c = i[l], h = new Ie();
38879
+ let c = i[l], h = new De();
38880
38880
  h.elements = c.matrix, r.setMatrixAt(l, h), r.matrixs || (r.matrixs = []), r.matrixs.push(h.clone()), o.push(h.clone()), t.models.find((d) => d.url == s).nodesMap.has(c.id) ? (t.models.find((d) => d.url == s).nodesMap.get(c.id).indexes == null && (t.models.find((d) => d.url == s).nodesMap.get(c.id).indexes = []), t.models.find((d) => d.url == s).nodesMap.get(c.id).indexes.push([t.scene.children.length - 1, l, 0, 0])) : t.models.find((d) => d.url == s).nodesMap.set(c.id, { instance: !0, info: c, indexes: [[t.scene.children.length - 1, l, 0, 0]] });
38881
38881
  }
38882
38882
  r.index = t.scene.children.length - 1, r.materialClone = n.material, r.url = s, r.glb = n.glb, r.ids = i.map((l) => l.id), r.matrixsClone = o;
38883
38883
  }
38884
38884
  function cS(s) {
38885
- return s.map != null && (s.map.colorSpace = It, s.map.needsUpdate = !0), s.shadowSide = jn, s.side = s.side, s;
38885
+ return s.map != null && (s.map.colorSpace = Dt, s.map.needsUpdate = !0), s.shadowSide = jn, s.side = s.side, s;
38886
38886
  }
38887
38887
  class hS {
38888
38888
  engine;
@@ -38992,13 +38992,13 @@ class pS {
38992
38992
  }
38993
38993
  // 加入场景基本光照
38994
38994
  init() {
38995
- const e = new Di(16777215, 1);
38995
+ const e = new Ii(16777215, 1);
38996
38996
  e.position.set(100, 200, 100), e.castShadow = !0, e.shadow.mapSize.width = 2048, e.shadow.mapSize.height = 2048, e.shadow.camera.near = 0.1, e.shadow.camera.far = 5e3, e.shadow.bias = -5e-5, e.shadow.normalBias = 0.02;
38997
38997
  const t = 50;
38998
38998
  e.shadow.camera.left = -t, e.shadow.camera.right = t, e.shadow.camera.top = t, e.shadow.camera.bottom = -t, e.shadow.radius = 2;
38999
- const n = new Di(16777215, 2);
38999
+ const n = new Ii(16777215, 2);
39000
39000
  this.engine.scene.add(e), this.engine.scene.add(n), this.engine.scene.dirLight = n;
39001
- const i = new Dl(16777215, 1);
39001
+ const i = new Il(16777215, 1);
39002
39002
  this.engine.scene.add(i);
39003
39003
  }
39004
39004
  }
@@ -39029,38 +39029,41 @@ class fS {
39029
39029
  handelKeyCtrlDown() {
39030
39030
  this.isCtrlDown = !0;
39031
39031
  }
39032
- // 监听鼠标按下
39032
+ // 监听鼠标按下
39033
39033
  hoverOldId = null;
39034
+ timeOutEvent;
39034
39035
  // 鼠标移动时,触发模型高亮
39035
39036
  handleMouseMove(e) {
39036
- if (!this.engine.engineStatus.isFree) {
39037
+ if (this.timeOutEvent != null && (clearTimeout(this.timeOutEvent), this.timeOutEvent = null), e.catch != null && (this.engine.hoverHighLight.showModelNameTag(null, null), this.timeOutEvent = setTimeout(() => {
39038
+ this.hoverOldId = null;
39039
+ let n = this.getCatchMeshs(e, !0);
39040
+ n.length > 0 && this.engine.hoverHighLight.showModelNameTag({ url: n[0].url, ids: [n[0].name] }, e.catch.point);
39041
+ }, 1e3)), !this.engine.engineStatus.isFree) {
39037
39042
  this.engine.hoverHighLight.clearHighlight();
39038
39043
  return;
39039
39044
  }
39040
39045
  let t = this.getCatchMeshs(e);
39041
39046
  t != null ? t.length > 0 && this.engine.hoverHighLight.hightMesh(t) : this.engine.hoverHighLight.clearHighlight();
39042
39047
  }
39043
- getCatchMeshs(e) {
39048
+ getCatchMeshs(e, t = !1) {
39044
39049
  if (e.catch == null)
39045
39050
  return this.hoverOldId = null, null;
39046
39051
  if (e.catch.object.isInstance) {
39047
- let t = e.catch.object, n = e.catch.object.id, i = this.engine.models.find((o) => o.url == t.url).nodesMap.get(n), r = /* @__PURE__ */ new Map();
39048
- i?.indexes.forEach((o) => {
39049
- this.engine.scene.children[o[0]] instanceof Ot && (r.has(o[0]) ? r.get(o[0])?.push(o[1]) : r.set(o[0], [o[1]]));
39052
+ let n = e.catch.object, i = e.catch.object.id, r = this.engine.models.find((l) => l.url == n.url).nodesMap.get(i), a = /* @__PURE__ */ new Map();
39053
+ r?.indexes.forEach((l) => {
39054
+ this.engine.scene.children[l[0]] instanceof Ot && (a.has(l[0]) ? a.get(l[0])?.push(l[1]) : a.set(l[0], [l[1]]));
39050
39055
  });
39051
- let a = [];
39052
- return r.forEach((o, l) => {
39053
- let c = this.engine.scene.children[l];
39054
- o.forEach((h) => {
39055
- let d = c.geometry.clone();
39056
- d.applyMatrix4(c.matrixs[h]), a.push(new at(d, c.material));
39056
+ let o = [];
39057
+ return a.forEach((l, c) => {
39058
+ let h = this.engine.scene.children[c];
39059
+ l.forEach((d) => {
39060
+ let p = h.geometry.clone();
39061
+ p.applyMatrix4(h.matrixs[d]), o.push(new at(p, h.material));
39057
39062
  });
39058
- }), this.hoverOldId == n ? [] : (this.hoverOldId = n, this.engine.hoverHighLight.clearHighlight(), a);
39063
+ }), this.hoverOldId == i ? [] : (this.hoverOldId = i, t || this.engine.hoverHighLight.clearHighlight(), o);
39059
39064
  } else {
39060
- const t = e.catch;
39061
- t.object;
39062
- let n = t.object, i = n.name, r = this.engine.models.find((a) => a.url === n.url).nodesMap.get(i).infos.map((a) => a.mesh);
39063
- return this.hoverOldId == i ? [] : (this.hoverOldId = i, this.engine.hoverHighLight.clearHighlight(), r);
39065
+ let n = e.catch.object, i = n.name, r = this.engine.models.find((a) => a.url === n.url).nodesMap.get(i).infos.map((a) => a.mesh);
39066
+ return this.hoverOldId == i ? [] : (this.hoverOldId = i, t || this.engine.hoverHighLight.clearHighlight(), r);
39064
39067
  }
39065
39068
  }
39066
39069
  // 业务功能-监听鼠标谈起,点选模型
@@ -39076,10 +39079,10 @@ class fS {
39076
39079
  handleMouseDoubleClick(e) {
39077
39080
  if (e.catch) {
39078
39081
  const n = e.catch;
39079
- n.object;
39080
39082
  let i = n.object, r = this.engine.models.find((a) => a.url === i.url).nodesMap.get(i.name);
39081
39083
  if (n.object.isInstance) {
39082
- let a = n.matrix, o = [];
39084
+ let a = n.matrix;
39085
+ const o = [];
39083
39086
  r.indexes.forEach((c) => {
39084
39087
  let h = c[0], d = this.engine.scene.children[h].geometry.boundingSphere;
39085
39088
  const p = new mt(), u = d.center.clone().applyMatrix4(a), g = d.radius, f = new P();
@@ -39098,7 +39101,8 @@ class fS {
39098
39101
  let l = t(o);
39099
39102
  this.engine.viewCube.zoomToModel(l);
39100
39103
  } else {
39101
- let a = r.infos.map((l) => l.box), o = t(a);
39104
+ const a = r.infos.map((l) => l.box);
39105
+ let o = t(a);
39102
39106
  this.engine.viewCube.zoomToModel(o);
39103
39107
  }
39104
39108
  }
@@ -39361,7 +39365,7 @@ function gS(s, e) {
39361
39365
  // 双面渲染
39362
39366
  }), o = new Ot(r, a, t.length);
39363
39367
  o.name = "highlightModel", o.key = n;
39364
- const l = /* @__PURE__ */ new Map(), c = new Ie(), h = new Ie();
39368
+ const l = /* @__PURE__ */ new Map(), c = new De(), h = new De();
39365
39369
  h.makeScale(0, 0, 0), t.forEach((d, p) => {
39366
39370
  i.getMatrixAt(d, c), l.set(d, c.clone()), i.setMatrixAt(d, h), o.setMatrixAt(p, c);
39367
39371
  }), i.instanceMatrix.needsUpdate = !0, o.instanceMatrix.needsUpdate = !0, e.scene.add(o);
@@ -39394,7 +39398,7 @@ function xS(s, e) {
39394
39398
  // 双面渲染
39395
39399
  }), o = new Ot(r, a, t.length);
39396
39400
  o.name = "translucentModel", o.key = n;
39397
- const l = /* @__PURE__ */ new Map(), c = new Ie(), h = new Ie();
39401
+ const l = /* @__PURE__ */ new Map(), c = new De(), h = new De();
39398
39402
  h.makeScale(0, 0, 0), t.forEach((d, p) => {
39399
39403
  i.getMatrixAt(d, c), l.set(d, c.clone()), i.setMatrixAt(d, h), o.setMatrixAt(p, c);
39400
39404
  }), i.instanceMatrix.needsUpdate = !0, o.instanceMatrix.needsUpdate = !0, e.scene.add(o);
@@ -39407,7 +39411,7 @@ function vS(s, e) {
39407
39411
  const i = e.scene.children[n];
39408
39412
  if (!(i instanceof Ot))
39409
39413
  return;
39410
- const r = /* @__PURE__ */ new Map(), a = new Ie(), o = new Ie();
39414
+ const r = /* @__PURE__ */ new Map(), a = new De(), o = new De();
39411
39415
  o.makeScale(0, 0, 0), t.forEach((l, c) => {
39412
39416
  i.getMatrixAt(l, a), r.set(l, a.clone()), i.setMatrixAt(l, o);
39413
39417
  }), i.instanceMatrix.needsUpdate = !0;
@@ -39510,7 +39514,7 @@ class bS {
39510
39514
  setShadows(e) {
39511
39515
  this.engine.renderer && (this.engine.renderer.shadowMap.enabled = e);
39512
39516
  const t = this.engine.scene?.children.find(
39513
- (n) => n instanceof Di
39517
+ (n) => n instanceof Ii
39514
39518
  );
39515
39519
  t && (t.castShadow = e), this.engine.scene?.traverse((n) => {
39516
39520
  n.material && (n.castShadow !== void 0 && (n.castShadow = e), n.receiveShadow !== void 0 && (n.receiveShadow = e));
@@ -39577,7 +39581,7 @@ class bS {
39577
39581
  */
39578
39582
  setShadowQuality(e) {
39579
39583
  const t = this.engine.scene?.children.find(
39580
- (i) => i instanceof Di
39584
+ (i) => i instanceof Ii
39581
39585
  ), n = {
39582
39586
  low: 1024,
39583
39587
  medium: 2048,
@@ -39616,8 +39620,27 @@ class Bl {
39616
39620
  animStartTime = 0;
39617
39621
  static FADE_IN_MS = 200;
39618
39622
  static FADE_OUT_MS = 150;
39623
+ tagDiv;
39619
39624
  constructor(e) {
39620
39625
  this.engine = e, this.init();
39626
+ const t = document.createElement("div");
39627
+ this.tagDiv = t, t.className = "tagDiv", t.style.position = "absolute", t.style.top = "0px", t.style.left = "0px", t.style.borderRadius = "10px", t.style.pointerEvents = "none", this.engine.container.appendChild(this.tagDiv);
39628
+ }
39629
+ // 生成悬浮框显示模型名称
39630
+ showModelNameTag(e, t) {
39631
+ if (e == null) {
39632
+ this.tagDiv.style.display = "none";
39633
+ return;
39634
+ }
39635
+ let n = this.engine.models.find((a) => a.url == e.url);
39636
+ if (n == null) {
39637
+ this.tagDiv.style.display = "none";
39638
+ return;
39639
+ }
39640
+ let i = n.nodesMap.get(e.ids[0]);
39641
+ i.infos && i.infos.length > 0 && (this.tagDiv.innerHTML = i.infos[0].name);
39642
+ const r = this.engine.worldToScreen.worldToScreen(t);
39643
+ this.tagDiv ? (this.tagDiv.style.left = r.x + 10 + this.engine.reactBoundingClientRect.left + "px", this.tagDiv.style.top = r.y - 10 + this.engine.reactBoundingClientRect.top + "px", this.tagDiv.style.display = "block") : this.tagDiv && (this.tagDiv.style.display = "none");
39621
39644
  }
39622
39645
  init() {
39623
39646
  this.overlayMaterial = new Vt({
@@ -40188,16 +40211,16 @@ class CS extends sv {
40188
40211
  let E = b;
40189
40212
  for (; E > 0 && M < x.byteLength; ) {
40190
40213
  M + 4 > x.byteLength && t(1), R[0] = x[M++], R[1] = x[M++], R[2] = x[M++], R[3] = x[M++], (R[0] != 2 || R[1] != 2 || (R[2] << 8 | R[3]) != v) && t(3, "bad rgbe scanline format");
40191
- let I = 0, A;
40192
- for (; I < T && M < x.byteLength; ) {
40214
+ let D = 0, A;
40215
+ for (; D < T && M < x.byteLength; ) {
40193
40216
  A = x[M++];
40194
40217
  const S = A > 128;
40195
- if (S && (A -= 128), (A === 0 || I + A > T) && t(3, "bad scanline data"), S) {
40218
+ if (S && (A -= 128), (A === 0 || D + A > T) && t(3, "bad scanline data"), S) {
40196
40219
  const U = x[M++];
40197
40220
  for (let H = 0; H < A; H++)
40198
- w[I++] = U;
40221
+ w[D++] = U;
40199
40222
  } else
40200
- w.set(x.subarray(M, M + A), I), I += A, M += A;
40223
+ w.set(x.subarray(M, M + A), D), D += A, M += A;
40201
40224
  }
40202
40225
  const B = v;
40203
40226
  for (let S = 0; S < B; S++) {
@@ -40345,8 +40368,8 @@ function PS(s, e, t) {
40345
40368
  new P(g.min.x, g.max.y, g.max.z),
40346
40369
  new P(g.max.x, g.max.y, g.max.z)
40347
40370
  ], T = 1 / 0, R = -1 / 0, w = 1 / 0, E = -1 / 0;
40348
- for (var I of M) {
40349
- var A = I.dot(y), B = I.dot(_);
40371
+ for (var D of M) {
40372
+ var A = D.dot(y), B = D.dot(_);
40350
40373
  T = Math.min(T, A), R = Math.max(R, A), w = Math.min(w, B), E = Math.max(E, B);
40351
40374
  }
40352
40375
  var S = (R - T) / 2, U = (E - w) / 2, H = (e.camera.right - e.camera.left) / 2, G = (e.camera.top - e.camera.bottom) / 2;
@@ -40508,7 +40531,7 @@ function PS(s, e, t) {
40508
40531
  alpha: !0
40509
40532
  });
40510
40533
  b.setSize(x, m), b.setClearAlpha(0), n.sceneOrtho.renderer = b;
40511
- let v = new Dl(16777215, 0.8);
40534
+ let v = new Il(16777215, 0.8);
40512
40535
  n.sceneOrtho.add(v), AS(r, b);
40513
40536
  }
40514
40537
  function d() {
@@ -40767,7 +40790,7 @@ function PS(s, e, t) {
40767
40790
  color: "blue",
40768
40791
  transparent: !0,
40769
40792
  opacity: 0.01
40770
- }), m = new Ie().makeTranslation(g.point.x, g.point.y, g.point.z);
40793
+ }), m = new De().makeTranslation(g.point.x, g.point.y, g.point.z);
40771
40794
  let b = f.applyMatrix4(m), v = new at(b, x);
40772
40795
  return v.name = g.name, n.sceneOrtho.add(v), v;
40773
40796
  }
@@ -40871,7 +40894,7 @@ function LS(s) {
40871
40894
  }
40872
40895
  }, e;
40873
40896
  }
40874
- class IS {
40897
+ class DS {
40875
40898
  engine;
40876
40899
  // 绘制状态
40877
40900
  isDrawing = !1;
@@ -41046,7 +41069,7 @@ class IS {
41046
41069
  }
41047
41070
  }
41048
41071
  }
41049
- class DS {
41072
+ class IS {
41050
41073
  engine;
41051
41074
  ground = null;
41052
41075
  // 地面对象
@@ -41068,7 +41091,7 @@ class DS {
41068
41091
  */
41069
41092
  setAmbientLightIntensity(e) {
41070
41093
  const t = this.engine.scene.children.find(
41071
- (n) => n instanceof Dl
41094
+ (n) => n instanceof Il
41072
41095
  );
41073
41096
  t && (t.intensity = e);
41074
41097
  }
@@ -41078,7 +41101,7 @@ class DS {
41078
41101
  */
41079
41102
  setAmbientLightColor(e) {
41080
41103
  const t = this.engine.scene.children.find(
41081
- (n) => n instanceof Dl
41104
+ (n) => n instanceof Il
41082
41105
  );
41083
41106
  t && t.color.set(e);
41084
41107
  }
@@ -41088,7 +41111,7 @@ class DS {
41088
41111
  */
41089
41112
  setDirectionalLightIntensity(e) {
41090
41113
  const t = this.engine.scene.children.find(
41091
- (n) => n instanceof Di
41114
+ (n) => n instanceof Ii
41092
41115
  );
41093
41116
  t && (t.intensity = e);
41094
41117
  }
@@ -41098,7 +41121,7 @@ class DS {
41098
41121
  */
41099
41122
  setDirectionalLightColor(e) {
41100
41123
  const t = this.engine.scene.children.find(
41101
- (n) => n instanceof Di
41124
+ (n) => n instanceof Ii
41102
41125
  );
41103
41126
  t && t.color.set(e);
41104
41127
  }
@@ -41108,7 +41131,7 @@ class DS {
41108
41131
  */
41109
41132
  setShadowQuality(e) {
41110
41133
  const t = this.engine.scene.children.find(
41111
- (n) => n instanceof Di
41134
+ (n) => n instanceof Ii
41112
41135
  );
41113
41136
  if (t?.shadow) {
41114
41137
  const n = {
@@ -41126,7 +41149,7 @@ class DS {
41126
41149
  */
41127
41150
  setDirectionalLightShadow(e) {
41128
41151
  const t = this.engine.scene.children.find(
41129
- (n) => n instanceof Di
41152
+ (n) => n instanceof Ii
41130
41153
  );
41131
41154
  t && (t.castShadow = e), this.engine.renderer && (this.engine.renderer.shadowMap.enabled = e);
41132
41155
  }
@@ -42056,7 +42079,7 @@ class VS {
42056
42079
  this.isActive && this.tools.drawNormalAnnotation();
42057
42080
  }
42058
42081
  }
42059
- const Q0 = 0, GS = 1, WS = 2, Lf = 2, Yc = 1.25, If = 1, gn = 32, Kt = gn / 4, eg = 65535, XS = Math.pow(2, -24), $c = Symbol("SKIP_GENERATION");
42082
+ const Q0 = 0, GS = 1, WS = 2, Lf = 2, Yc = 1.25, Df = 1, gn = 32, Kt = gn / 4, eg = 65535, XS = Math.pow(2, -24), $c = Symbol("SKIP_GENERATION");
42060
42083
  function jS(s) {
42061
42084
  return s.index ? s.index.count : s.attributes.position.count;
42062
42085
  }
@@ -42081,7 +42104,7 @@ function tg(s, e) {
42081
42104
  count: Math.floor(o)
42082
42105
  }];
42083
42106
  }
42084
- function Df(s, e) {
42107
+ function If(s, e) {
42085
42108
  if (!s.groups || !s.groups.length)
42086
42109
  return tg(s, e);
42087
42110
  const t = [], n = e || s.drawRange, i = n.start / 3, r = (n.start + n.count) / 3, a = Ws(s), o = [];
@@ -42106,8 +42129,8 @@ function Kc(s, e, t, n, i) {
42106
42129
  for (let b = (e - m) * 6, v = (e + t - m) * 6; b < v; b += 6) {
42107
42130
  const y = s[b + 0], _ = s[b + 1], M = y - _, T = y + _;
42108
42131
  M < r && (r = M), T > l && (l = T), y < d && (d = y), y > g && (g = y);
42109
- const R = s[b + 2], w = s[b + 3], E = R - w, I = R + w;
42110
- E < a && (a = E), I > c && (c = I), R < p && (p = R), R > f && (f = R);
42132
+ const R = s[b + 2], w = s[b + 3], E = R - w, D = R + w;
42133
+ E < a && (a = E), D > c && (c = D), R < p && (p = R), R > f && (f = R);
42111
42134
  const A = s[b + 4], B = s[b + 5], S = A - B, U = A + B;
42112
42135
  S < o && (o = S), U > h && (h = U), A < u && (u = A), A > x && (x = A);
42113
42136
  }
@@ -42134,8 +42157,8 @@ function Nf(s, e, t = null, n = null, i = null) {
42134
42157
  M < R && (R = M), T < R && (R = T);
42135
42158
  let w = _;
42136
42159
  M > w && (w = M), T > w && (w = T);
42137
- const E = (w - R) / 2, I = y * 2;
42138
- i[x + I + 0] = R + E, i[x + I + 1] = E + (Math.abs(R) + E) * XS;
42160
+ const E = (w - R) / 2, D = y * 2;
42161
+ i[x + D + 0] = R + E, i[x + D + 1] = E + (Math.abs(R) + E) * XS;
42139
42162
  }
42140
42163
  }
42141
42164
  return i;
@@ -42226,8 +42249,8 @@ function $S(s, e, t, n, i, r) {
42226
42249
  _ !== 0 && (w = ca(T) / l);
42227
42250
  let E = 0;
42228
42251
  M !== 0 && (E = ca(R) / l);
42229
- const I = If + Yc * (w * _ + E * M);
42230
- I < c && (a = u, c = I, o = y.candidate);
42252
+ const D = Df + Yc * (w * _ + E * M);
42253
+ D < c && (a = u, c = D, o = y.candidate);
42231
42254
  }
42232
42255
  } else {
42233
42256
  for (let b = 0; b < Ai; b++) {
@@ -42257,7 +42280,7 @@ function $S(s, e, t, n, i, r) {
42257
42280
  m !== 0 && (T = ca(Go) / l);
42258
42281
  const w = i - m;
42259
42282
  w !== 0 && (R = ca(M) / l);
42260
- const E = If + Yc * (T * m + R * w);
42283
+ const E = Df + Yc * (T * m + R * w);
42261
42284
  E < c && (a = u, c = E, o = v.candidate);
42262
42285
  }
42263
42286
  }
@@ -42375,14 +42398,14 @@ function iE(s, e, t, n, i) {
42375
42398
  const E = $S(_.boundingData, R, e, M, T, l);
42376
42399
  if (E.axis === -1)
42377
42400
  return v(M + T), _.offset = M, _.count = T, _;
42378
- const I = g(d, u, e, M, T, E);
42379
- if (I === M || I === M + T)
42401
+ const D = g(d, u, e, M, T, E);
42402
+ if (D === M || D === M + T)
42380
42403
  v(M + T), _.offset = M, _.count = T;
42381
42404
  else {
42382
42405
  _.splitAxis = E.axis;
42383
- const A = new Jc(), B = M, S = I - M;
42406
+ const A = new Jc(), B = M, S = D - M;
42384
42407
  _.left = A, Kc(e, B, S, A.boundingData, x), y(A, B, S, x, w + 1);
42385
- const U = new Jc(), H = I, G = T - S;
42408
+ const U = new Jc(), H = D, G = T - S;
42386
42409
  _.right = U, Kc(e, H, G, U.boundingData, x), y(U, H, G, x, w + 1);
42387
42410
  }
42388
42411
  return _;
@@ -42392,12 +42415,12 @@ function sE(s, e) {
42392
42415
  const t = e.useSharedArrayBuffer ? SharedArrayBuffer : ArrayBuffer, n = s.geometry;
42393
42416
  let i, r;
42394
42417
  if (e.indirect) {
42395
- const a = Df(n, e.range), o = nE(n, e.useSharedArrayBuffer, a);
42418
+ const a = If(n, e.range), o = nE(n, e.useSharedArrayBuffer, a);
42396
42419
  s._indirectBuffer = o, i = Nf(n, 0, o.length, o), r = [{ offset: 0, count: o.length }];
42397
42420
  } else {
42398
42421
  ZS(n, e);
42399
42422
  const a = tg(n, e.range)[0];
42400
- i = Nf(n, a.offset, a.count), r = Df(n, e.range);
42423
+ i = Nf(n, a.offset, a.count), r = If(n, e.range);
42401
42424
  }
42402
42425
  s._roots = r.map((a) => {
42403
42426
  const o = iE(s, i, a.offset, a.count, e), l = Td(o), c = new t(gn * l);
@@ -42482,7 +42505,7 @@ const rE = /* @__PURE__ */ (function() {
42482
42505
  }
42483
42506
  };
42484
42507
  })(), aE = /* @__PURE__ */ (function() {
42485
- const s = /* @__PURE__ */ new P(), e = /* @__PURE__ */ new P(), t = /* @__PURE__ */ new Dt(), n = /* @__PURE__ */ new Zn();
42508
+ const s = /* @__PURE__ */ new P(), e = /* @__PURE__ */ new P(), t = /* @__PURE__ */ new It(), n = /* @__PURE__ */ new Zn();
42486
42509
  return function(i, r) {
42487
42510
  const { radius: a, center: o } = i, { a: l, b: c, c: h } = r;
42488
42511
  if (n.start = l, n.end = c, n.closestPointToPoint(o, !0, s).distanceTo(o) <= a || (n.start = l, n.end = h, n.closestPointToPoint(o, !0, s).distanceTo(o) <= a) || (n.start = c, n.end = h, n.closestPointToPoint(o, !0, s).distanceTo(o) <= a)) return !0;
@@ -42499,7 +42522,7 @@ function On(s) {
42499
42522
  }
42500
42523
  class Yn extends vt {
42501
42524
  constructor(...e) {
42502
- super(...e), this.isExtendedTriangle = !0, this.satAxes = new Array(4).fill().map(() => new P()), this.satBounds = new Array(4).fill().map(() => new ki()), this.points = [this.a, this.b, this.c], this.plane = new Dt(), this.isDegenerateIntoSegment = !1, this.isDegenerateIntoPoint = !1, this.degenerateSegment = new Zn(), this.needsUpdate = !0;
42525
+ super(...e), this.isExtendedTriangle = !0, this.satAxes = new Array(4).fill().map(() => new P()), this.satBounds = new Array(4).fill().map(() => new ki()), this.points = [this.a, this.b, this.c], this.plane = new It(), this.isDegenerateIntoSegment = !1, this.isDegenerateIntoPoint = !1, this.degenerateSegment = new Zn(), this.needsUpdate = !0;
42503
42526
  }
42504
42527
  intersectsSphere(e) {
42505
42528
  return aE(e, this);
@@ -42539,28 +42562,28 @@ Yn.prototype.intersectsTriangle = /* @__PURE__ */ (function() {
42539
42562
  const B = R[A], S = w[A];
42540
42563
  if (e.setFromPoints(S, y.points), B.isSeparated(e) || (a.copy(T).cross(S), e.setFromPoints(a, v.points), t.setFromPoints(a, y.points), e.isSeparated(t))) return !1;
42541
42564
  }
42542
- const E = y.satBounds, I = y.satAxes;
42565
+ const E = y.satBounds, D = y.satAxes;
42543
42566
  for (let A = 1; A < 4; A++) {
42544
- const B = E[A], S = I[A];
42567
+ const B = E[A], S = D[A];
42545
42568
  if (e.setFromPoints(S, v.points), B.isSeparated(e) || (a.crossVectors(T, S), e.setFromPoints(a, v.points), t.setFromPoints(a, y.points), e.isSeparated(t))) return !1;
42546
42569
  }
42547
42570
  return _ && (M || console.warn("ExtendedTriangle.intersectsTriangle: Triangles are coplanar which does not support an output edge. Setting edge to 0, 0, 0."), _.start.set(0, 0, 0), _.end.set(0, 0, 0)), !0;
42548
42571
  }
42549
- function u(v, y, _, M, T, R, w, E, I, A, B) {
42572
+ function u(v, y, _, M, T, R, w, E, D, A, B) {
42550
42573
  let S = w / (w - E);
42551
- A.x = M + (T - M) * S, B.start.subVectors(y, v).multiplyScalar(S).add(v), S = w / (w - I), A.y = M + (R - M) * S, B.end.subVectors(_, v).multiplyScalar(S).add(v);
42574
+ A.x = M + (T - M) * S, B.start.subVectors(y, v).multiplyScalar(S).add(v), S = w / (w - D), A.y = M + (R - M) * S, B.end.subVectors(_, v).multiplyScalar(S).add(v);
42552
42575
  }
42553
- function g(v, y, _, M, T, R, w, E, I, A, B) {
42576
+ function g(v, y, _, M, T, R, w, E, D, A, B) {
42554
42577
  if (T > 0)
42555
- u(v.c, v.a, v.b, M, y, _, I, w, E, A, B);
42578
+ u(v.c, v.a, v.b, M, y, _, D, w, E, A, B);
42556
42579
  else if (R > 0)
42557
- u(v.b, v.a, v.c, _, y, M, E, w, I, A, B);
42558
- else if (E * I > 0 || w != 0)
42559
- u(v.a, v.b, v.c, y, _, M, w, E, I, A, B);
42580
+ u(v.b, v.a, v.c, _, y, M, E, w, D, A, B);
42581
+ else if (E * D > 0 || w != 0)
42582
+ u(v.a, v.b, v.c, y, _, M, w, E, D, A, B);
42560
42583
  else if (E != 0)
42561
- u(v.b, v.a, v.c, _, y, M, E, w, I, A, B);
42562
- else if (I != 0)
42563
- u(v.c, v.a, v.b, M, y, _, I, w, E, A, B);
42584
+ u(v.b, v.a, v.c, _, y, M, E, w, D, A, B);
42585
+ else if (D != 0)
42586
+ u(v.c, v.a, v.b, M, y, _, D, w, E, A, B);
42564
42587
  else
42565
42588
  return !0;
42566
42589
  return !1;
@@ -42582,10 +42605,10 @@ Yn.prototype.intersectsTriangle = /* @__PURE__ */ (function() {
42582
42605
  if (y.isDegenerateIntoSegment) {
42583
42606
  const T = v.degenerateSegment, R = y.degenerateSegment, w = i, E = r;
42584
42607
  T.delta(w), R.delta(E);
42585
- const I = n.subVectors(R.start, T.start), A = w.x * E.y - w.y * E.x;
42608
+ const D = n.subVectors(R.start, T.start), A = w.x * E.y - w.y * E.x;
42586
42609
  if (On(A))
42587
42610
  return !1;
42588
- const B = (I.x * E.y - I.y * E.x) / A, S = -(w.x * I.y - w.y * I.x) / A;
42611
+ const B = (D.x * E.y - D.y * E.x) / A, S = -(w.x * D.y - w.y * D.x) / A;
42589
42612
  if (B < 0 || B > 1 || S < 0 || S > 1)
42590
42613
  return !1;
42591
42614
  const U = T.start.z + w.z * B, H = R.start.z + E.z * S;
@@ -42606,9 +42629,9 @@ Yn.prototype.intersectsTriangle = /* @__PURE__ */ (function() {
42606
42629
  if (M !== void 0)
42607
42630
  return M;
42608
42631
  const T = this.plane, R = v.plane;
42609
- let w = R.distanceToPoint(this.a), E = R.distanceToPoint(this.b), I = R.distanceToPoint(this.c);
42610
- On(w) && (w = 0), On(E) && (E = 0), On(I) && (I = 0);
42611
- const A = w * E, B = w * I;
42632
+ let w = R.distanceToPoint(this.a), E = R.distanceToPoint(this.b), D = R.distanceToPoint(this.c);
42633
+ On(w) && (w = 0), On(E) && (E = 0), On(D) && (D = 0);
42634
+ const A = w * E, B = w * D;
42612
42635
  if (A > 0 && B > 0)
42613
42636
  return !1;
42614
42637
  let S = T.distanceToPoint(v.a), U = T.distanceToPoint(v.b), H = T.distanceToPoint(v.c);
@@ -42622,7 +42645,7 @@ Yn.prototype.intersectsTriangle = /* @__PURE__ */ (function() {
42622
42645
  const $ = Math.abs(j.y);
42623
42646
  $ > X && (X = $, ie = 1), Math.abs(j.z) > X && (ie = 2);
42624
42647
  const ue = oE[ie], pe = this.a[ue], fe = this.b[ue], se = this.c[ue], ce = v.a[ue], me = v.b[ue], be = v.c[ue];
42625
- if (g(this, pe, fe, se, A, B, w, E, I, h, o))
42648
+ if (g(this, pe, fe, se, A, B, w, E, D, h, o))
42626
42649
  return p(this, v, y, _);
42627
42650
  if (g(v, ce, me, be, G, Z, S, U, H, d, l))
42628
42651
  return p(this, v, y, _);
@@ -42672,7 +42695,7 @@ Yn.prototype.distanceToTriangle = /* @__PURE__ */ (function() {
42672
42695
  })();
42673
42696
  class xn {
42674
42697
  constructor(e, t, n) {
42675
- this.isOrientedBox = !0, this.min = new P(), this.max = new P(), this.matrix = new Ie(), this.invMatrix = new Ie(), this.points = new Array(8).fill().map(() => new P()), this.satAxes = new Array(3).fill().map(() => new P()), this.satBounds = new Array(3).fill().map(() => new ki()), this.alignedSatBounds = new Array(3).fill().map(() => new ki()), this.needsUpdate = !1, e && this.min.copy(e), t && this.max.copy(t), n && this.matrix.copy(n);
42698
+ this.isOrientedBox = !0, this.min = new P(), this.max = new P(), this.matrix = new De(), this.invMatrix = new De(), this.points = new Array(8).fill().map(() => new P()), this.satAxes = new Array(3).fill().map(() => new P()), this.satBounds = new Array(3).fill().map(() => new ki()), this.alignedSatBounds = new Array(3).fill().map(() => new ki()), this.needsUpdate = !1, e && this.min.copy(e), t && this.max.copy(t), n && this.matrix.copy(n);
42676
42699
  }
42677
42700
  set(e, t, n) {
42678
42701
  this.min.copy(e), this.max.copy(t), this.matrix.copy(n), this.needsUpdate = !0;
@@ -42768,7 +42791,7 @@ xn.prototype.distanceToBox = /* @__PURE__ */ (function() {
42768
42791
  for (let m = 0; m <= 1; m++) {
42769
42792
  const b = (f + 1) % 3, v = (f + 2) % 3, y = x << b | m << v, _ = 1 << f | x << b | m << v, M = p[y], T = p[_];
42770
42793
  e[g].set(M, T);
42771
- const R = s[f], w = s[b], E = s[v], I = t[g], A = I.start, B = I.end;
42794
+ const R = s[f], w = s[b], E = s[v], D = t[g], A = D.start, B = D.end;
42772
42795
  A[R] = h[R], A[w] = x ? h[w] : d[w], A[E] = m ? h[E] : d[w], B[R] = d[R], B[w] = x ? h[w] : d[w], B[E] = m ? h[E] : d[w], g++;
42773
42796
  }
42774
42797
  for (let f = 0; f <= 1; f++)
@@ -42858,32 +42881,32 @@ function Pd(s, e, t, n, i = null, r = 0, a = 0) {
42858
42881
  const d = Ln(s, c), p = Wn(h, l);
42859
42882
  return Lt(s, o, ts), n(d, p, !1, a, r + s / Kt, ts);
42860
42883
  } else {
42861
- let d = function(I) {
42884
+ let d = function(D) {
42862
42885
  const { uint16Array: A, uint32Array: B } = wt;
42863
- let S = I * 2;
42886
+ let S = D * 2;
42864
42887
  for (; !Jt(S, A); )
42865
- I = Qt(I), S = I * 2;
42866
- return Ln(I, B);
42867
- }, p = function(I) {
42888
+ D = Qt(D), S = D * 2;
42889
+ return Ln(D, B);
42890
+ }, p = function(D) {
42868
42891
  const { uint16Array: A, uint32Array: B } = wt;
42869
- let S = I * 2;
42892
+ let S = D * 2;
42870
42893
  for (; !Jt(S, A); )
42871
- I = en(I, B), S = I * 2;
42872
- return Ln(I, B) + Wn(S, A);
42894
+ D = en(D, B), S = D * 2;
42895
+ return Ln(D, B) + Wn(S, A);
42873
42896
  };
42874
42897
  const u = Qt(s), g = en(s, c);
42875
42898
  let f = u, x = g, m, b, v, y;
42876
42899
  if (i && (v = ts, y = Er, Lt(f, o, v), Lt(x, o, y), m = i(v), b = i(y), b < m)) {
42877
42900
  f = g, x = u;
42878
- const I = m;
42879
- m = b, b = I, v = y;
42901
+ const D = m;
42902
+ m = b, b = D, v = y;
42880
42903
  }
42881
42904
  v || (v = ts, Lt(f, o, v));
42882
42905
  const _ = Jt(f * 2, l), M = t(v, _, m, a + 1, r + f / Kt);
42883
42906
  let T;
42884
42907
  if (M === Lf) {
42885
- const I = d(f), A = p(f) - I;
42886
- T = n(I, A, !0, a + 1, r + f / Kt, v);
42908
+ const D = d(f), A = p(f) - D;
42909
+ T = n(D, A, !0, a + 1, r + f / Kt, v);
42887
42910
  } else
42888
42911
  T = M && Pd(
42889
42912
  f,
@@ -42899,8 +42922,8 @@ function Pd(s, e, t, n, i = null, r = 0, a = 0) {
42899
42922
  const R = Jt(x * 2, l), w = t(y, R, b, a + 1, r + x / Kt);
42900
42923
  let E;
42901
42924
  if (w === Lf) {
42902
- const I = d(x), A = p(x) - I;
42903
- E = n(I, A, !0, a + 1, r + x / Kt, y);
42925
+ const D = d(x), A = p(x) - D;
42926
+ E = n(D, A, !0, a + 1, r + x / Kt, y);
42904
42927
  } else
42905
42928
  E = w && Pd(
42906
42929
  x,
@@ -43049,8 +43072,8 @@ function xE(s, e = null) {
43049
43072
  let b = 1 / 0, v = 1 / 0, y = 1 / 0, _ = -1 / 0, M = -1 / 0, T = -1 / 0;
43050
43073
  for (let R = 3 * x, w = 3 * (x + m); R < w; R++) {
43051
43074
  let E = n[R];
43052
- const I = i.getX(E), A = i.getY(E), B = i.getZ(E);
43053
- I < b && (b = I), I > _ && (_ = I), A < v && (v = A), A > M && (M = A), B < y && (y = B), B > T && (T = B);
43075
+ const D = i.getX(E), A = i.getY(E), B = i.getZ(E);
43076
+ D < b && (b = D), D > _ && (_ = D), A < v && (v = A), A > M && (M = A), B < y && (y = B), B > T && (T = B);
43054
43077
  }
43055
43078
  return l[p + 0] !== b || l[p + 1] !== v || l[p + 2] !== y || l[p + 3] !== _ || l[p + 4] !== M || l[p + 5] !== T ? (l[p + 0] = b, l[p + 1] = v, l[p + 2] = y, l[p + 3] = _, l[p + 4] = M, l[p + 5] = T, !0) : !1;
43056
43079
  } else {
@@ -43058,8 +43081,8 @@ function xE(s, e = null) {
43058
43081
  let b = g, v = !1, y = !1;
43059
43082
  if (e) {
43060
43083
  if (!b) {
43061
- const E = x / Kt + u / gn, I = m / Kt + u / gn;
43062
- v = e.has(E), y = e.has(I), b = !v && !y;
43084
+ const E = x / Kt + u / gn, D = m / Kt + u / gn;
43085
+ v = e.has(E), y = e.has(D), b = !v && !y;
43063
43086
  }
43064
43087
  } else
43065
43088
  v = !0, y = !0;
@@ -43071,7 +43094,7 @@ function xE(s, e = null) {
43071
43094
  const w = T || R;
43072
43095
  if (w)
43073
43096
  for (let E = 0; E < 3; E++) {
43074
- const I = x + E, A = m + E, B = l[I], S = l[I + 3], U = l[A], H = l[A + 3];
43097
+ const D = x + E, A = m + E, B = l[D], S = l[D + 3], U = l[A], H = l[A + 3];
43075
43098
  l[p + E] = B < U ? B : U, l[p + E + 3] = S > H ? S : H;
43076
43099
  }
43077
43100
  return w;
@@ -43153,13 +43176,13 @@ function Ld(s, e, t, n, i, r) {
43153
43176
  return f && x ? f.distance <= x.distance ? f : x : f || x || null;
43154
43177
  }
43155
43178
  }
43156
- const Yo = /* @__PURE__ */ new mt(), gr = /* @__PURE__ */ new Yn(), xr = /* @__PURE__ */ new Yn(), ua = /* @__PURE__ */ new Ie(), Wf = /* @__PURE__ */ new xn(), $o = /* @__PURE__ */ new xn();
43179
+ const Yo = /* @__PURE__ */ new mt(), gr = /* @__PURE__ */ new Yn(), xr = /* @__PURE__ */ new Yn(), ua = /* @__PURE__ */ new De(), Wf = /* @__PURE__ */ new xn(), $o = /* @__PURE__ */ new xn();
43157
43180
  function SE(s, e, t, n) {
43158
43181
  wt.setBuffer(s._roots[e]);
43159
- const i = Id(0, s, t, n);
43182
+ const i = Dd(0, s, t, n);
43160
43183
  return wt.clearBuffer(), i;
43161
43184
  }
43162
- function Id(s, e, t, n, i = null) {
43185
+ function Dd(s, e, t, n, i = null) {
43163
43186
  const { float32Array: r, uint16Array: a, uint32Array: o } = wt;
43164
43187
  let l = s * 2;
43165
43188
  if (i === null && (t.boundingBox || t.computeBoundingBox(), Wf.set(t.boundingBox.min, t.boundingBox.max, n), i = Wf), Jt(l, a)) {
@@ -43186,10 +43209,10 @@ function Id(s, e, t, n, i = null) {
43186
43209
  }
43187
43210
  } else {
43188
43211
  const c = Qt(s), h = en(s, o);
43189
- return Lt(c, r, Yo), !!(i.intersectsBox(Yo) && Id(c, e, t, n, i) || (Lt(h, r, Yo), i.intersectsBox(Yo) && Id(h, e, t, n, i)));
43212
+ return Lt(c, r, Yo), !!(i.intersectsBox(Yo) && Dd(c, e, t, n, i) || (Lt(h, r, Yo), i.intersectsBox(Yo) && Dd(h, e, t, n, i)));
43190
43213
  }
43191
43214
  }
43192
- const Ko = /* @__PURE__ */ new Ie(), eh = /* @__PURE__ */ new xn(), pa = /* @__PURE__ */ new xn(), EE = /* @__PURE__ */ new P(), CE = /* @__PURE__ */ new P(), TE = /* @__PURE__ */ new P(), AE = /* @__PURE__ */ new P();
43215
+ const Ko = /* @__PURE__ */ new De(), eh = /* @__PURE__ */ new xn(), pa = /* @__PURE__ */ new xn(), EE = /* @__PURE__ */ new P(), CE = /* @__PURE__ */ new P(), TE = /* @__PURE__ */ new P(), AE = /* @__PURE__ */ new P();
43193
43216
  function PE(s, e, t, n = {}, i = {}, r = 0, a = 1 / 0) {
43194
43217
  e.boundingBox || e.computeBoundingBox(), eh.set(e.boundingBox.min, e.boundingBox.max, t), eh.needsUpdate = !0;
43195
43218
  const o = s.geometry, l = o.attributes.position, c = o.index, h = e.attributes.position, d = e.index, p = Gn.getPrimitive(), u = Gn.getPrimitive();
@@ -43208,10 +43231,10 @@ function PE(s, e, t, n = {}, i = {}, r = 0, a = 1 / 0) {
43208
43231
  intersectsRange: (T, R) => {
43209
43232
  for (let w = T, E = T + R; w < E; w++) {
43210
43233
  Gt(u, 3 * w, d, h), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
43211
- for (let I = _, A = _ + M; I < A; I++) {
43212
- Gt(p, 3 * I, c, l), p.needsUpdate = !0;
43234
+ for (let D = _, A = _ + M; D < A; D++) {
43235
+ Gt(p, 3 * D, c, l), p.needsUpdate = !0;
43213
43236
  const B = p.distanceToTriangle(u, g, x);
43214
- if (B < b && (f.copy(g), m && m.copy(x), b = B, v = I, y = w), B < r)
43237
+ if (B < b && (f.copy(g), m && m.copy(x), b = B, v = D, y = w), B < r)
43215
43238
  return !0;
43216
43239
  }
43217
43240
  }
@@ -43221,7 +43244,7 @@ function PE(s, e, t, n = {}, i = {}, r = 0, a = 1 / 0) {
43221
43244
  const T = Ws(e);
43222
43245
  for (let R = 0, w = T; R < w; R++) {
43223
43246
  Gt(u, 3 * R, d, h), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
43224
- for (let E = _, I = _ + M; E < I; E++) {
43247
+ for (let E = _, D = _ + M; E < D; E++) {
43225
43248
  Gt(p, 3 * E, c, l), p.needsUpdate = !0;
43226
43249
  const A = p.distanceToTriangle(u, g, x);
43227
43250
  if (A < b && (f.copy(g), m && m.copy(x), b = A, v = E, y = R), A < r)
@@ -43247,8 +43270,8 @@ function RE(s, e = null) {
43247
43270
  let b = 1 / 0, v = 1 / 0, y = 1 / 0, _ = -1 / 0, M = -1 / 0, T = -1 / 0;
43248
43271
  for (let R = x, w = x + m; R < w; R++) {
43249
43272
  const E = 3 * s.resolveTriangleIndex(R);
43250
- for (let I = 0; I < 3; I++) {
43251
- let A = E + I;
43273
+ for (let D = 0; D < 3; D++) {
43274
+ let A = E + D;
43252
43275
  A = n ? n[A] : A;
43253
43276
  const B = i.getX(A), S = i.getY(A), U = i.getZ(A);
43254
43277
  B < b && (b = B), B > _ && (_ = B), S < v && (v = S), S > M && (M = S), U < y && (y = U), U > T && (T = U);
@@ -43260,8 +43283,8 @@ function RE(s, e = null) {
43260
43283
  let b = g, v = !1, y = !1;
43261
43284
  if (e) {
43262
43285
  if (!b) {
43263
- const E = x / Kt + u / gn, I = m / Kt + u / gn;
43264
- v = e.has(E), y = e.has(I), b = !v && !y;
43286
+ const E = x / Kt + u / gn, D = m / Kt + u / gn;
43287
+ v = e.has(E), y = e.has(D), b = !v && !y;
43265
43288
  }
43266
43289
  } else
43267
43290
  v = !0, y = !0;
@@ -43273,7 +43296,7 @@ function RE(s, e = null) {
43273
43296
  const w = T || R;
43274
43297
  if (w)
43275
43298
  for (let E = 0; E < 3; E++) {
43276
- const I = x + E, A = m + E, B = l[I], S = l[I + 3], U = l[A], H = l[A + 3];
43299
+ const D = x + E, A = m + E, B = l[D], S = l[D + 3], U = l[A], H = l[A + 3];
43277
43300
  l[p + E] = B < U ? B : U, l[p + E + 3] = S > H ? S : H;
43278
43301
  }
43279
43302
  return w;
@@ -43281,22 +43304,22 @@ function RE(s, e = null) {
43281
43304
  }
43282
43305
  }
43283
43306
  function LE(s, e, t, n, i, r, a) {
43284
- wt.setBuffer(s._roots[e]), Dd(0, s, t, n, i, r, a), wt.clearBuffer();
43307
+ wt.setBuffer(s._roots[e]), Id(0, s, t, n, i, r, a), wt.clearBuffer();
43285
43308
  }
43286
- function Dd(s, e, t, n, i, r, a) {
43309
+ function Id(s, e, t, n, i, r, a) {
43287
43310
  const { float32Array: o, uint16Array: l, uint32Array: c } = wt, h = s * 2;
43288
43311
  if (Jt(h, l)) {
43289
43312
  const d = Ln(s, c), p = Wn(h, l);
43290
43313
  vE(e, t, n, d, p, i, r, a);
43291
43314
  } else {
43292
43315
  const d = Qt(s);
43293
- ls(d, o, n, r, a) && Dd(d, e, t, n, i, r, a);
43316
+ ls(d, o, n, r, a) && Id(d, e, t, n, i, r, a);
43294
43317
  const p = en(s, c);
43295
- ls(p, o, n, r, a) && Dd(p, e, t, n, i, r, a);
43318
+ ls(p, o, n, r, a) && Id(p, e, t, n, i, r, a);
43296
43319
  }
43297
43320
  }
43298
- const IE = ["x", "y", "z"];
43299
- function DE(s, e, t, n, i, r) {
43321
+ const DE = ["x", "y", "z"];
43322
+ function IE(s, e, t, n, i, r) {
43300
43323
  wt.setBuffer(s._roots[e]);
43301
43324
  const a = Nd(0, s, t, n, i, r);
43302
43325
  return wt.clearBuffer(), a;
@@ -43308,7 +43331,7 @@ function Nd(s, e, t, n, i, r) {
43308
43331
  const h = Ln(s, l), d = Wn(c, o);
43309
43332
  return bE(e, t, n, h, d, i, r);
43310
43333
  } else {
43311
- const h = mu(s, l), d = IE[h], p = n.direction[d] >= 0;
43334
+ const h = mu(s, l), d = DE[h], p = n.direction[d] >= 0;
43312
43335
  let u, g;
43313
43336
  p ? (u = Qt(s), g = en(s, l)) : (u = en(s, l), g = Qt(s));
43314
43337
  const f = ls(u, a, n, i, r) ? Nd(u, e, t, n, i, r) : null;
@@ -43324,7 +43347,7 @@ function Nd(s, e, t, n, i, r) {
43324
43347
  return f && x ? f.distance <= x.distance ? f : x : f || x || null;
43325
43348
  }
43326
43349
  }
43327
- const Jo = /* @__PURE__ */ new mt(), vr = /* @__PURE__ */ new Yn(), br = /* @__PURE__ */ new Yn(), fa = /* @__PURE__ */ new Ie(), Xf = /* @__PURE__ */ new xn(), Qo = /* @__PURE__ */ new xn();
43350
+ const Jo = /* @__PURE__ */ new mt(), vr = /* @__PURE__ */ new Yn(), br = /* @__PURE__ */ new Yn(), fa = /* @__PURE__ */ new De(), Xf = /* @__PURE__ */ new xn(), Qo = /* @__PURE__ */ new xn();
43328
43351
  function NE(s, e, t, n) {
43329
43352
  wt.setBuffer(s._roots[e]);
43330
43353
  const i = Bd(0, s, t, n);
@@ -43361,7 +43384,7 @@ function Bd(s, e, t, n, i = null) {
43361
43384
  return Lt(c, r, Jo), !!(i.intersectsBox(Jo) && Bd(c, e, t, n, i) || (Lt(h, r, Jo), i.intersectsBox(Jo) && Bd(h, e, t, n, i)));
43362
43385
  }
43363
43386
  }
43364
- const el = /* @__PURE__ */ new Ie(), th = /* @__PURE__ */ new xn(), ma = /* @__PURE__ */ new xn(), BE = /* @__PURE__ */ new P(), kE = /* @__PURE__ */ new P(), UE = /* @__PURE__ */ new P(), OE = /* @__PURE__ */ new P();
43387
+ const el = /* @__PURE__ */ new De(), th = /* @__PURE__ */ new xn(), ma = /* @__PURE__ */ new xn(), BE = /* @__PURE__ */ new P(), kE = /* @__PURE__ */ new P(), UE = /* @__PURE__ */ new P(), OE = /* @__PURE__ */ new P();
43365
43388
  function zE(s, e, t, n = {}, i = {}, r = 0, a = 1 / 0) {
43366
43389
  e.boundingBox || e.computeBoundingBox(), th.set(e.boundingBox.min, e.boundingBox.max, t), th.needsUpdate = !0;
43367
43390
  const o = s.geometry, l = o.attributes.position, c = o.index, h = e.attributes.position, d = e.index, p = Gn.getPrimitive(), u = Gn.getPrimitive();
@@ -43379,7 +43402,7 @@ function zE(s, e, t, n = {}, i = {}, r = 0, a = 1 / 0) {
43379
43402
  boundsTraverseOrder: (R) => ma.distanceToBox(R),
43380
43403
  intersectsBounds: (R, w, E) => E < b && E < a,
43381
43404
  intersectsRange: (R, w) => {
43382
- for (let E = R, I = R + w; E < I; E++) {
43405
+ for (let E = R, D = R + w; E < D; E++) {
43383
43406
  const A = T.resolveTriangleIndex(E);
43384
43407
  Gt(u, 3 * A, d, h), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
43385
43408
  for (let B = _, S = _ + M; B < S; B++) {
@@ -43396,7 +43419,7 @@ function zE(s, e, t, n = {}, i = {}, r = 0, a = 1 / 0) {
43396
43419
  const T = Ws(e);
43397
43420
  for (let R = 0, w = T; R < w; R++) {
43398
43421
  Gt(u, 3 * R, d, h), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
43399
- for (let E = _, I = _ + M; E < I; E++) {
43422
+ for (let E = _, D = _ + M; E < D; E++) {
43400
43423
  const A = s.resolveTriangleIndex(E);
43401
43424
  Gt(p, 3 * A, c, l), p.needsUpdate = !0;
43402
43425
  const B = p.distanceToTriangle(u, g, x);
@@ -43420,7 +43443,7 @@ function HE(s, e, t, n) {
43420
43443
  sh = !0;
43421
43444
  const i = s._roots, r = e._roots;
43422
43445
  let a, o = 0, l = 0;
43423
- const c = new Ie().copy(t).invert();
43446
+ const c = new De().copy(t).invert();
43424
43447
  for (let h = 0, d = i.length; h < d; h++) {
43425
43448
  Ca.setBuffer(i[h]), l = 0;
43426
43449
  const p = $i.getPrimitive();
@@ -43473,8 +43496,8 @@ function ei(s, e, t, n, i, r = 0, a = 0, o = 0, l = 0, c = null, h = !1) {
43473
43496
  Lt(e, x, R), R.applyMatrix4(t);
43474
43497
  const w = Qt(s), E = en(s, g);
43475
43498
  Lt(w, u, yr), Lt(E, u, _r);
43476
- const I = R.intersectsBox(yr), A = R.intersectsBox(_r);
43477
- T = I && ei(
43499
+ const D = R.intersectsBox(yr), A = R.intersectsBox(_r);
43500
+ T = D && ei(
43478
43501
  e,
43479
43502
  w,
43480
43503
  n,
@@ -43502,8 +43525,8 @@ function ei(s, e, t, n, i, r = 0, a = 0, o = 0, l = 0, c = null, h = !1) {
43502
43525
  } else {
43503
43526
  const R = Qt(e), w = en(e, m);
43504
43527
  Lt(R, x, nh), Lt(w, x, ih);
43505
- const E = c.intersectsBox(nh), I = c.intersectsBox(ih);
43506
- if (E && I)
43528
+ const E = c.intersectsBox(nh), D = c.intersectsBox(ih);
43529
+ if (E && D)
43507
43530
  T = ei(
43508
43531
  s,
43509
43532
  R,
@@ -43576,7 +43599,7 @@ function ei(s, e, t, n, i, r = 0, a = 0, o = 0, l = 0, c = null, h = !1) {
43576
43599
  !h
43577
43600
  ), $i.releasePrimitive(A);
43578
43601
  }
43579
- else if (I)
43602
+ else if (D)
43580
43603
  if (_)
43581
43604
  T = ei(
43582
43605
  s,
@@ -43740,7 +43763,7 @@ class gu {
43740
43763
  raycastFirst(e, t = jn, n = 0, i = 1 / 0) {
43741
43764
  const r = this._roots;
43742
43765
  let a = null;
43743
- const o = this.indirect ? DE : wE;
43766
+ const o = this.indirect ? IE : wE;
43744
43767
  for (let l = 0, c = r.length; l < c; l++) {
43745
43768
  const h = o(this, l, t, e, n, i);
43746
43769
  h != null && (a == null || h.distance < a.distance) && (a = h);
@@ -44053,10 +44076,10 @@ class oC {
44053
44076
  h && (R = h.getX(R)), lh[T] = a(R);
44054
44077
  }
44055
44078
  for (let T = 0; T < 3; T++) {
44056
- const R = (T + 1) % 3, w = lh[T], E = lh[R], I = `${E}_${w}`;
44057
- if (o.has(I)) {
44058
- const A = M + T, B = o.get(I);
44059
- f[A] = B, f[B] = A, o.delete(I), x += 2, m.delete(B);
44079
+ const R = (T + 1) % 3, w = lh[T], E = lh[R], D = `${E}_${w}`;
44080
+ if (o.has(D)) {
44081
+ const A = M + T, B = o.get(D);
44082
+ f[A] = B, f[B] = A, o.delete(D), x += 2, m.delete(B);
44060
44083
  } else {
44061
44084
  const A = `${w}_${E}`, B = M + T;
44062
44085
  o.set(A, B), m.add(B);
@@ -44103,7 +44126,7 @@ class oC {
44103
44126
  }
44104
44127
  class Ul extends at {
44105
44128
  constructor(...e) {
44106
- super(...e), this.isBrush = !0, this._previousMatrix = new Ie(), this._previousMatrix.elements.fill(0);
44129
+ super(...e), this.isBrush = !0, this._previousMatrix = new De(), this._previousMatrix.elements.fill(0);
44107
44130
  }
44108
44131
  markUpdated() {
44109
44132
  this._previousMatrix.copy(this.matrix);
@@ -44145,7 +44168,7 @@ function Qi(s, e = lC) {
44145
44168
  const t = ch.angleTo(Jf), n = ch.angleTo(Qf), i = Math.PI - t - n;
44146
44169
  return Math.abs(t) < e || Math.abs(n) < e || Math.abs(i) < e || s.a.distanceToSquared(s.b) < e || s.a.distanceToSquared(s.c) < e || s.b.distanceToSquared(s.c) < e;
44147
44170
  }
44148
- const hh = 1e-10, ga = 1e-10, cC = 1e-10, Si = new Zn(), Ut = new Zn(), Ei = new P(), dh = new P(), em = new P(), il = new Dt(), uh = new Yn();
44171
+ const hh = 1e-10, ga = 1e-10, cC = 1e-10, Si = new Zn(), Ut = new Zn(), Ei = new P(), dh = new P(), em = new P(), il = new It(), uh = new Yn();
44149
44172
  class hC {
44150
44173
  constructor() {
44151
44174
  this._pool = [], this._index = 0;
@@ -44382,7 +44405,7 @@ class nm {
44382
44405
  n[e] || (n[e] = [], i.push(e)), n[e].push(t);
44383
44406
  }
44384
44407
  }
44385
- const fC = 0, mC = 1, gC = 2, og = 3, xC = 4, lg = 5, cg = 6, Fn = new cs(), im = new Ie(), un = new vt(), Ci = new P(), sm = new tt(), rm = new tt(), am = new tt(), ph = new tt(), sl = new tt(), rl = new tt(), om = new Zn(), fh = new P(), mh = 1e-8, vC = 1e-15, Ts = -1, As = 1, yl = -2, _l = 2, Ta = 0, Ss = 1, vu = 2, bC = 1e-14;
44408
+ const fC = 0, mC = 1, gC = 2, og = 3, xC = 4, lg = 5, cg = 6, Fn = new cs(), im = new De(), un = new vt(), Ci = new P(), sm = new tt(), rm = new tt(), am = new tt(), ph = new tt(), sl = new tt(), rl = new tt(), om = new Zn(), fh = new P(), mh = 1e-8, vC = 1e-15, Ts = -1, As = 1, yl = -2, _l = 2, Ta = 0, Ss = 1, vu = 2, bC = 1e-14;
44386
44409
  let Ml = null;
44387
44410
  function lm(s) {
44388
44411
  Ml = s;
@@ -44580,14 +44603,14 @@ class EC {
44580
44603
  this.enabled && lm(null);
44581
44604
  }
44582
44605
  }
44583
- const ns = new Ie(), Ol = new Ke(), Es = new vt(), al = new vt(), Zi = new vt(), ol = new vt(), ni = [], Ds = [];
44606
+ const ns = new De(), Ol = new Ke(), Es = new vt(), al = new vt(), Zi = new vt(), ol = new vt(), ni = [], Is = [];
44584
44607
  function CC(s) {
44585
44608
  for (const e of s) return e;
44586
44609
  }
44587
44610
  function TC(s, e, t, n, i, r = {}) {
44588
44611
  const { useGroups: a = !0 } = r, { aIntersections: o, bIntersections: l } = _C(s, e), c = [];
44589
44612
  let h = null, d;
44590
- return d = a ? 0 : -1, hm(s, e, o, t, !1, n, i, d), dm(s, e, o, t, !1, i, d), t.findIndex((p) => p !== cg && p !== lg) !== -1 && (d = a ? s.geometry.groups.length || 1 : -1, hm(e, s, l, t, !0, n, i, d), dm(e, s, l, t, !0, i, d)), ni.length = 0, Ds.length = 0, {
44613
+ return d = a ? 0 : -1, hm(s, e, o, t, !1, n, i, d), dm(s, e, o, t, !1, i, d), t.findIndex((p) => p !== cg && p !== lg) !== -1 && (d = a ? s.geometry.groups.length || 1 : -1, hm(e, s, l, t, !0, n, i, d), dm(e, s, l, t, !0, i, d)), ni.length = 0, Is.length = 0, {
44591
44614
  groups: c,
44592
44615
  materials: h
44593
44616
  };
@@ -44600,22 +44623,22 @@ function hm(s, e, t, n, i, r, a, o = 0) {
44600
44623
  const v = f[m], y = o === -1 ? 0 : c[v] + o, _ = 3 * v, M = h.getX(_ + 0), T = h.getX(_ + 1), R = h.getX(_ + 2);
44601
44624
  Es.a.fromBufferAttribute(d, M).applyMatrix4(ns), Es.b.fromBufferAttribute(d, T).applyMatrix4(ns), Es.c.fromBufferAttribute(d, R).applyMatrix4(ns), r.reset(), r.initialize(Es);
44602
44625
  const w = x[v];
44603
- for (let I = 0, A = w.length; I < A; I++) {
44604
- const B = 3 * w[I], S = u.getX(B + 0), U = u.getX(B + 1), H = u.getX(B + 2);
44626
+ for (let D = 0, A = w.length; D < A; D++) {
44627
+ const B = 3 * w[D], S = u.getX(B + 0), U = u.getX(B + 1), H = u.getX(B + 2);
44605
44628
  al.a.fromBufferAttribute(g, S), al.b.fromBufferAttribute(g, U), al.c.fromBufferAttribute(g, H), r.splitByTriangle(al);
44606
44629
  }
44607
44630
  const E = r.triangles;
44608
- for (let I = 0, A = E.length; I < A; I++) {
44609
- const B = E[I], S = r.coplanarTriangleUsed ? yC(B, p) : hg(B, p);
44610
- ni.length = 0, Ds.length = 0;
44631
+ for (let D = 0, A = E.length; D < A; D++) {
44632
+ const B = E[D], S = r.coplanarTriangleUsed ? yC(B, p) : hg(B, p);
44633
+ ni.length = 0, Is.length = 0;
44611
44634
  for (let U = 0, H = n.length; U < H; U++) {
44612
44635
  const G = dg(n[U], S, i);
44613
- G !== vu && (Ds.push(G), ni.push(a[U].getGroupAttrSet(y)));
44636
+ G !== vu && (Is.push(G), ni.push(a[U].getGroupAttrSet(y)));
44614
44637
  }
44615
44638
  if (ni.length !== 0) {
44616
44639
  Es.getBarycoord(B.a, ol.a), Es.getBarycoord(B.b, ol.b), Es.getBarycoord(B.c, ol.c);
44617
44640
  for (let U = 0, H = ni.length; U < H; U++) {
44618
- const G = ni[U], Z = Ds[U] === Ta;
44641
+ const G = ni[U], Z = Is[U] === Ta;
44619
44642
  MC(v, ol, s.geometry, s.matrixWorld, Ol, G, l !== Z);
44620
44643
  }
44621
44644
  }
@@ -44635,10 +44658,10 @@ function dm(s, e, t, n, i, r, a = 0) {
44635
44658
  const b = 3 * m, v = h.getX(b + 0), y = h.getX(b + 1), _ = h.getX(b + 2);
44636
44659
  Zi.a.fromBufferAttribute(p, v).applyMatrix4(ns), Zi.b.fromBufferAttribute(p, y).applyMatrix4(ns), Zi.c.fromBufferAttribute(p, _).applyMatrix4(ns);
44637
44660
  const M = hg(Zi, l);
44638
- Ds.length = 0, ni.length = 0;
44661
+ Is.length = 0, ni.length = 0;
44639
44662
  for (let T = 0, R = n.length; T < R; T++) {
44640
44663
  const w = dg(n[T], M, i);
44641
- w !== vu && (Ds.push(w), ni.push(r[T]));
44664
+ w !== vu && (Is.push(w), ni.push(r[T]));
44642
44665
  }
44643
44666
  for (; u.length > 0; ) {
44644
44667
  const T = u.pop();
@@ -44647,11 +44670,11 @@ function dm(s, e, t, n, i, r, a = 0) {
44647
44670
  w !== -1 && f.has(w) && (u.push(w), f.delete(w));
44648
44671
  }
44649
44672
  if (ni.length !== 0) {
44650
- const R = 3 * T, w = h.getX(R + 0), E = h.getX(R + 1), I = h.getX(R + 2), A = a === -1 ? 0 : c[T] + a;
44651
- if (Zi.a.fromBufferAttribute(p, w), Zi.b.fromBufferAttribute(p, E), Zi.c.fromBufferAttribute(p, I), !Qi(Zi))
44673
+ const R = 3 * T, w = h.getX(R + 0), E = h.getX(R + 1), D = h.getX(R + 2), A = a === -1 ? 0 : c[T] + a;
44674
+ if (Zi.a.fromBufferAttribute(p, w), Zi.b.fromBufferAttribute(p, E), Zi.c.fromBufferAttribute(p, D), !Qi(Zi))
44652
44675
  for (let B = 0, S = ni.length; B < S; B++) {
44653
- const U = Ds[B], H = ni[B].getGroupAttrSet(A), G = U === Ta;
44654
- wC(w, E, I, d, s.matrixWorld, Ol, H, G !== o);
44676
+ const U = Is[B], H = ni[B].getGroupAttrSet(A), G = U === Ta;
44677
+ wC(w, E, D, d, s.matrixWorld, Ol, H, G !== o);
44655
44678
  }
44656
44679
  }
44657
44680
  }
@@ -44800,7 +44823,7 @@ class LC {
44800
44823
  this.triangleSplitter.reset();
44801
44824
  }
44802
44825
  }
44803
- class IC {
44826
+ class DC {
44804
44827
  engine;
44805
44828
  planeObjects = [];
44806
44829
  planes = [];
@@ -45153,7 +45176,7 @@ class IC {
45153
45176
  return t ? (t.visible = !t.visible, t.visible) : !1;
45154
45177
  }
45155
45178
  }
45156
- class DC {
45179
+ class IC {
45157
45180
  engine;
45158
45181
  isActive = !1;
45159
45182
  box;
@@ -45176,7 +45199,7 @@ class DC {
45176
45199
  * 初始化 CSG 剖切补面
45177
45200
  */
45178
45201
  initCsgClipping() {
45179
- this.csgClipping = new IC(this.engine, {
45202
+ this.csgClipping = new DC(this.engine, {
45180
45203
  updateThrottleTime: 150,
45181
45204
  cacheExpireTime: 45e3
45182
45205
  }), this.csgClipping.planes = this.engine.sectionPlane, this.csgClipping.init();
@@ -45246,11 +45269,11 @@ class DC {
45246
45269
  min: this.box.min.clone(),
45247
45270
  max: this.box.max.clone()
45248
45271
  }, this.pickNormal.y == 0) {
45249
- const n = new Dt();
45272
+ const n = new It();
45250
45273
  n.setFromNormalAndCoplanarPoint(new P(0, 1, 0), this.pickPoint), this.plane = n;
45251
45274
  } else {
45252
45275
  let n = new P(this.engine.camera.position.x, this.pickPoint.y, this.engine.camera.position.z);
45253
- const i = new Dt();
45276
+ const i = new It();
45254
45277
  i.setFromNormalAndCoplanarPoint(n.clone().sub(this.pickPoint.clone()).setLength(1), this.pickPoint), this.plane = i;
45255
45278
  }
45256
45279
  }
@@ -45514,7 +45537,7 @@ class NC {
45514
45537
  ), v = u.clone().add(o.clone().multiplyScalar(-m / 2)).add(l.clone().multiplyScalar(-b / 2)), y = u.clone().add(o.clone().multiplyScalar(m / 2)).add(l.clone().multiplyScalar(-b / 2)), _ = u.clone().add(o.clone().multiplyScalar(m / 2)).add(l.clone().multiplyScalar(b / 2)), M = u.clone().add(o.clone().multiplyScalar(-m / 2)).add(l.clone().multiplyScalar(b / 2));
45515
45538
  v.add(c.clone().multiplyScalar(e)), y.add(c.clone().multiplyScalar(e)), _.add(c.clone().multiplyScalar(e)), M.add(c.clone().multiplyScalar(e)), this.current_center = u.clone().add(c.clone().multiplyScalar(e)), T([v, y, _, M], c, "face");
45516
45539
  function T(R, w, E) {
45517
- const I = new gt(), A = new Float32Array([
45540
+ const D = new gt(), A = new Float32Array([
45518
45541
  R[0].x,
45519
45542
  R[0].y,
45520
45543
  R[0].z,
@@ -45541,7 +45564,7 @@ class NC {
45541
45564
  3
45542
45565
  // 第二个三角形
45543
45566
  ];
45544
- I.setAttribute("position", new bt(A, 3)), I.setIndex(B);
45567
+ D.setAttribute("position", new bt(A, 3)), D.setIndex(B);
45545
45568
  let S = t.meshs.find((j) => j.name == E);
45546
45569
  if (S == null) {
45547
45570
  const j = new Vt({
@@ -45553,10 +45576,10 @@ class NC {
45553
45576
  // 双面渲染
45554
45577
  });
45555
45578
  j.polygonOffset = !0, j.polygonOffsetFactor = 1, j.polygonOffsetUnits = 4;
45556
- const ie = new at(I, j);
45579
+ const ie = new at(D, j);
45557
45580
  ie.normal = w, ie.name = E, n.add(ie), t.meshs.push(ie);
45558
45581
  } else
45559
- S.geometry = I;
45582
+ S.geometry = D;
45560
45583
  const U = new Float32Array([
45561
45584
  R[0].x,
45562
45585
  R[0].y,
@@ -45594,11 +45617,11 @@ class NC {
45594
45617
  min: this.box.min.clone(),
45595
45618
  max: this.box.max.clone()
45596
45619
  }, this.center = this.current_center.clone(), this.pickNormal.y == 0) {
45597
- const n = new Dt();
45620
+ const n = new It();
45598
45621
  n.setFromNormalAndCoplanarPoint(new P(0, 1, 0), this.pickPoint), this.plane = n;
45599
45622
  } else {
45600
45623
  let n = new P(this.engine.camera.position.x, this.pickPoint.y, this.engine.camera.position.z);
45601
- const i = new Dt();
45624
+ const i = new It();
45602
45625
  i.setFromNormalAndCoplanarPoint(n.clone().sub(this.pickPoint.clone()).setLength(1), this.pickPoint), this.plane = i;
45603
45626
  }
45604
45627
  }
@@ -45652,23 +45675,23 @@ class kC {
45652
45675
  currentClippingMode = "";
45653
45676
  constructor(e) {
45654
45677
  this.engine = e;
45655
- let t = new Dt(new P(0, 0, 1), 1e5);
45678
+ let t = new It(new P(0, 0, 1), 1e5);
45656
45679
  t.name = "前";
45657
- let n = new Dt(new P(0, 0, 1), 1e5);
45680
+ let n = new It(new P(0, 0, 1), 1e5);
45658
45681
  n.name = "左";
45659
- let i = new Dt(new P(0, 0, 1), 1e5);
45682
+ let i = new It(new P(0, 0, 1), 1e5);
45660
45683
  i.name = "后";
45661
- let r = new Dt(new P(0, 0, 1), 1e5);
45684
+ let r = new It(new P(0, 0, 1), 1e5);
45662
45685
  r.name = "右";
45663
- let a = new Dt(new P(0, 0, 1), 1e5);
45686
+ let a = new It(new P(0, 0, 1), 1e5);
45664
45687
  a.name = "顶";
45665
- let o = new Dt(new P(0, 0, 1), 1e5);
45688
+ let o = new It(new P(0, 0, 1), 1e5);
45666
45689
  o.name = "底";
45667
- let l = new Dt(new P(0, 0, 1), 1e5);
45690
+ let l = new It(new P(0, 0, 1), 1e5);
45668
45691
  l.name = "face", this.engine.sectionPlane = [t, n, i, r, a, o, l];
45669
45692
  }
45670
45693
  init() {
45671
- this.sectionBox = new DC(this.engine), this.sectionFace = new NC(this.engine);
45694
+ this.sectionBox = new IC(this.engine), this.sectionFace = new NC(this.engine);
45672
45695
  }
45673
45696
  // 自动缩放适用的视图比例
45674
45697
  scaleBox() {
@@ -47365,7 +47388,7 @@ class JC {
47365
47388
  h && new nu().load(
47366
47389
  h,
47367
47390
  (d) => {
47368
- d.wrapS = d.wrapT = Dn, d.repeat.set(8, 8), c.map = d, c.needsUpdate = !0;
47391
+ d.wrapS = d.wrapT = In, d.repeat.set(8, 8), c.map = d, c.needsUpdate = !0;
47369
47392
  },
47370
47393
  void 0,
47371
47394
  () => {
@@ -47606,14 +47629,14 @@ class tT {
47606
47629
  // 业务数据
47607
47630
  models = [];
47608
47631
  reactBoundingClientRect = { left: 0, top: 0 };
47609
- version = "2.1.3";
47632
+ version = "2.1.5";
47610
47633
  versionEl = null;
47611
47634
  // 引擎容器
47612
47635
  container;
47613
47636
  constructor(e) {
47614
47637
  if (this.options = e, this.container = document.getElementById(e.containerId), !this.container)
47615
47638
  throw new Error(`Container ${e.containerId} not found`);
47616
- this.engineModelModule = new bS(this), this.engineModelModule.init(), this.ai = new GC(this), this.deviceModule = new u_(this), this.deviceType = this.deviceModule.getDeviceType(), this.cameraModule = new d_(this), this.sceneModule = new h_(this), this.scene = this.sceneModule.scene, this.renderModule = new p_(this), this.renderer = this.renderModule.createRenderer(), this.camera = this.cameraModule.orthographicCamera, this.scene.camera = this.camera, this.controlModule = new A_(this), this.controlModule.switchDefaultMode(), this.controls = this.controlModule.orbitControls, this.composerModule = new H_(this), this.composerModule.init(), this.events = new uS(), this.engineStatus = new dS(this), this.engineStatus.init(), this.loaderModule = new hS(this), this.lightModule = new pS(this), this.lightModule.init(), this.viewCube = new RS(this), this.viewCube.init(), this.options.showViewCube == !1 && this.viewCube.hide(), this.octreeBox = LS(this), this.rangeScale = new IS(this), this.rangeScale.init(), this.clipping = new kC(this), this.clipping.init(), this.setting = new DS(this), this.setting.init(), this.engineModelModule.init(), this.handelBehaved = lu(this), this.modelMapperBatch = new FC(this), this.measure = new VS(this), this.modelToolModule = new mS(this), this.modelProperties = new zC(this), this.interactionModule = new fS(this), this.interactionModule.init(), this.interactionModule.active(), this.hoverHighLight = new Bl(this), this.modelEdge = new HC(this), this.modelTree = new UC(this), this.engineInfo = new OC(this), this.pathRoaming = new WC(this), this.pathRoaming.init(), this.minMap = new XC(this), this.grid = new qC(this), this.level = new YC(this), this.text = new $C(this), this.hdr = new KC(this), this.ground = new JC(this), this.ground.init(), this.worldToScreen = new _n(this.camera, this.renderer, this.scene), this.options.showStats && (this.stats = new wS(), this.stats.showPanel(0), this.stats.dom.style.position = "absolute", this.stats.dom.style.top = "0px", this.stats.dom.style.left = "0px", this.stats.dom.style.zIndex = "1000", this.container.appendChild(this.stats.dom));
47639
+ this.engineModelModule = new bS(this), this.engineModelModule.init(), this.ai = new GC(this), this.deviceModule = new u_(this), this.deviceType = this.deviceModule.getDeviceType(), this.cameraModule = new d_(this), this.sceneModule = new h_(this), this.scene = this.sceneModule.scene, this.renderModule = new p_(this), this.renderer = this.renderModule.createRenderer(), this.camera = this.cameraModule.orthographicCamera, this.scene.camera = this.camera, this.controlModule = new A_(this), this.controlModule.switchDefaultMode(), this.controls = this.controlModule.orbitControls, this.composerModule = new H_(this), this.composerModule.init(), this.events = new uS(), this.engineStatus = new dS(this), this.engineStatus.init(), this.loaderModule = new hS(this), this.lightModule = new pS(this), this.lightModule.init(), this.viewCube = new RS(this), this.viewCube.init(), this.options.showViewCube == !1 && this.viewCube.hide(), this.octreeBox = LS(this), this.rangeScale = new DS(this), this.rangeScale.init(), this.clipping = new kC(this), this.clipping.init(), this.setting = new IS(this), this.setting.init(), this.engineModelModule.init(), this.handelBehaved = lu(this), this.modelMapperBatch = new FC(this), this.measure = new VS(this), this.modelToolModule = new mS(this), this.modelProperties = new zC(this), this.interactionModule = new fS(this), this.interactionModule.init(), this.interactionModule.active(), this.hoverHighLight = new Bl(this), this.modelEdge = new HC(this), this.modelTree = new UC(this), this.engineInfo = new OC(this), this.pathRoaming = new WC(this), this.pathRoaming.init(), this.minMap = new XC(this), this.grid = new qC(this), this.level = new YC(this), this.text = new $C(this), this.hdr = new KC(this), this.ground = new JC(this), this.ground.init(), this.worldToScreen = new _n(this.camera, this.renderer, this.scene), this.options.showStats && (this.stats = new wS(), this.stats.showPanel(0), this.stats.dom.style.position = "absolute", this.stats.dom.style.top = "0px", this.stats.dom.style.left = "0px", this.stats.dom.style.zIndex = "1000", this.container.appendChild(this.stats.dom));
47617
47640
  let t = document.createElement("div");
47618
47641
  t.className = "versionText", this.versionEl = t, this.updateVersionDisplay(), this.container.appendChild(t);
47619
47642
  let n = document.createElementNS("http://www.w3.org/2000/svg", "svg");
@@ -53163,7 +53186,7 @@ class LT {
53163
53186
  this._isDestroyed || (this.unsubscribeTheme && (this.unsubscribeTheme(), this.unsubscribeTheme = null), this.unsubscribeLocale && (this.unsubscribeLocale(), this.unsubscribeLocale = null), this.element.remove(), this._isDestroyed = !0);
53164
53187
  }
53165
53188
  }
53166
- class IT {
53189
+ class DT {
53167
53190
  /** AI 聊天组件实例 */
53168
53191
  aiChat = null;
53169
53192
  /** Manager 注册表 */
@@ -53308,7 +53331,7 @@ class IT {
53308
53331
  this.aiChat && (this.aiChat.destroy(), this.aiChat = null), this.initialized = !1;
53309
53332
  }
53310
53333
  }
53311
- class DT {
53334
+ class IT {
53312
53335
  /** 事件监听器映射表 */
53313
53336
  events = /* @__PURE__ */ new Map();
53314
53337
  /**
@@ -53353,7 +53376,7 @@ class DT {
53353
53376
  }
53354
53377
  class NT {
53355
53378
  /** 事件发射器 */
53356
- eventEmitter = new DT();
53379
+ eventEmitter = new IT();
53357
53380
  /** 主容器元素 */
53358
53381
  container = null;
53359
53382
  /** 包装容器元素 */
@@ -53428,7 +53451,7 @@ class NT {
53428
53451
  this.eventEmitter.clear();
53429
53452
  }
53430
53453
  }
53431
- class D4 {
53454
+ class I4 {
53432
53455
  container;
53433
53456
  wrapper = null;
53434
53457
  sizeEl = null;
@@ -53480,7 +53503,7 @@ class D4 {
53480
53503
  init() {
53481
53504
  this.container.innerHTML = "", this.wrapper = document.createElement("div"), this.wrapper.className = "bim-engine-wrapper", this.container.appendChild(this.wrapper);
53482
53505
  const e = document.createElement("div");
53483
- e.className = "bim-engine-version", e.textContent = "v1.5.0", this.wrapper.appendChild(e), this.sizeEl = document.createElement("div"), this.sizeEl.className = "bim-engine-size", this.wrapper.appendChild(this.sizeEl), this.updateClientSizeDisplay(), this.bindSizeObserver(), this.registry.container = this.container, this.registry.wrapper = this.wrapper, this.engine = new sT(this.wrapper, this.registry), this.dialog = new Lg(this.wrapper, this.registry), this.toolbar = new Ag(this.wrapper, this.registry), this.buttonGroup = new Pg(this.wrapper, this.registry), this.rightKey = new ug(this.wrapper, this.registry), this.constructTreeBtn = new hT(this.wrapper, this.registry), this.measure = new uT(this.registry), this.sectionPlane = new fT(this.registry), this.sectionAxis = new gT(this.registry), this.sectionBox = new vT(this.registry), this.walkControl = new MT(this.registry), this.walkControl.init(), this.engineInfo = new wT(this.registry), this.engineInfo.init(), this.registry.engine3d = this.engine, this.registry.dialog = this.dialog, this.registry.toolbar = this.toolbar, this.registry.buttonGroup = this.buttonGroup, this.registry.rightKey = this.rightKey, this.registry.constructTree = this.constructTreeBtn, this.registry.measure = this.measure, this.registry.sectionPlane = this.sectionPlane, this.registry.sectionAxis = this.sectionAxis, this.registry.sectionBox = this.sectionBox, this.registry.walkControl = this.walkControl, this.registry.engineInfo = this.engineInfo, this.componentDetail = new RT(this.registry), this.registry.componentDetail = this.componentDetail, this.componentDetail.init(), this.aiChat = new IT(this.registry), this.registry.aiChat = this.aiChat, this.aiChat.init(), this.setting = new AT(this.registry), this.registry.setting = this.setting, this.setting.init(), this.updateTheme(lt.getTheme()), lt.subscribe((t) => {
53506
+ e.className = "bim-engine-version", e.textContent = "v1.5.1", this.wrapper.appendChild(e), this.sizeEl = document.createElement("div"), this.sizeEl.className = "bim-engine-size", this.wrapper.appendChild(this.sizeEl), this.updateClientSizeDisplay(), this.bindSizeObserver(), this.registry.container = this.container, this.registry.wrapper = this.wrapper, this.engine = new sT(this.wrapper, this.registry), this.dialog = new Lg(this.wrapper, this.registry), this.toolbar = new Ag(this.wrapper, this.registry), this.buttonGroup = new Pg(this.wrapper, this.registry), this.rightKey = new ug(this.wrapper, this.registry), this.constructTreeBtn = new hT(this.wrapper, this.registry), this.measure = new uT(this.registry), this.sectionPlane = new fT(this.registry), this.sectionAxis = new gT(this.registry), this.sectionBox = new vT(this.registry), this.walkControl = new MT(this.registry), this.walkControl.init(), this.engineInfo = new wT(this.registry), this.engineInfo.init(), this.registry.engine3d = this.engine, this.registry.dialog = this.dialog, this.registry.toolbar = this.toolbar, this.registry.buttonGroup = this.buttonGroup, this.registry.rightKey = this.rightKey, this.registry.constructTree = this.constructTreeBtn, this.registry.measure = this.measure, this.registry.sectionPlane = this.sectionPlane, this.registry.sectionAxis = this.sectionAxis, this.registry.sectionBox = this.sectionBox, this.registry.walkControl = this.walkControl, this.registry.engineInfo = this.engineInfo, this.componentDetail = new RT(this.registry), this.registry.componentDetail = this.componentDetail, this.componentDetail.init(), this.aiChat = new DT(this.registry), this.registry.aiChat = this.aiChat, this.aiChat.init(), this.setting = new AT(this.registry), this.registry.setting = this.setting, this.setting.init(), this.updateTheme(lt.getTheme()), lt.subscribe((t) => {
53484
53507
  this.updateTheme(t);
53485
53508
  });
53486
53509
  }
@@ -55678,6 +55701,6 @@ BIM Engine SDK 提供了完整的 3D BIM 模型渲染和交互能力,主要特
55678
55701
  default: m4
55679
55702
  }, Symbol.toStringTag, { value: "Module" }));
55680
55703
  export {
55681
- D4 as BimEngine
55704
+ I4 as BimEngine
55682
55705
  };
55683
55706
  //# sourceMappingURL=iflow-engine.es.js.map