iflow-engine-base 4.0.12 → 4.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bim-engine-sdk.es.js +3 -3
- package/dist/bim-engine-sdk.umd.js +733 -733
- package/dist/chunks/{EngineKernel-DfVRD_tr.js → EngineKernel-t9Cw-9so.js} +507 -505
- package/dist/chunks/{engine-2d-CHAlWyo6.js → engine-2d-D4sNfssD.js} +4 -4
- package/dist/chunks/{engine-3d-DTgYyZJM.js → engine-3d-42Tf3vJ_.js} +10 -10
- package/dist/chunks/{engine-720-CCoLj9EZ.js → engine-720-BqSC4k7l.js} +2 -2
- package/dist/chunks/{engine-gaussian-CYxsW63V.js → engine-gaussian-Dhsh-MwD.js} +2 -2
- package/dist/chunks/{engine-gis--fGJSeW4.js → engine-gis-Ce1uc5V1.js} +3 -3
- package/dist/chunks/{index-1dEeNoV9.js → index-CViEDde1.js} +9 -9
- package/dist/chunks/{sdk-assets-Cmg-KxYC.js → sdk-assets-mAj_i35q.js} +2 -2
- package/dist/chunks/{sdk-runtime-CJ-_AbdZ.js → sdk-runtime-vrArGN3k.js} +3 -3
- package/dist/chunks/{sdk-vendor-DXennwpt.js → sdk-vendor-B4nKsNHU.js} +1 -1
- package/dist/chunks/{three-vendor-DviDCxmZ.js → three-vendor-DHr-97HU.js} +10910 -10887
- package/dist/index.d.ts +29 -13
- package/dist/texture/water/Water_1_M_Normal.jpg +0 -0
- package/dist/texture/water/Water_2_M_Normal.jpg +0 -0
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -5659,15 +5659,19 @@ declare class Ground_2 {
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private groundMesh;
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/** 当前为官方 Water 水面时为 true,用于 update/dispose 分支 */
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private isWaterAddon;
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+
/** 未显式配置太阳方向时,使水面高光跟随场景主定向光。 */
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private syncWaterSunDirection;
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private groundY;
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5663
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-
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private readonly lightWorldPosition;
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private readonly lightTargetWorldPosition;
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/** 官网案例使用的水面法线贴图。 */
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private static readonly DEFAULT_WATER_NORMALS;
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private groundList;
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constructor(engine: any);
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init(): void;
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/**
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* 切换地面类型
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-
* @param id
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* @param id 地面预设 ID,其中“13”为湖面,“14”为海面。
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*/
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setGround(id: GroundId_2, config?: GroundConfig_2): void;
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/**
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@@ -5677,7 +5681,7 @@ declare class Ground_2 {
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setHeight(y: number): void;
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/** 获取当前地面高度 */
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getHeight(): number;
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-
/**
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+
/** 每帧同步场景主光;水面动画和相机位置由 TSL 节点自动更新。 */
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update(): void;
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/** 获取地面列表(id + 名称) */
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getGroundList(): Array<{
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@@ -5690,13 +5694,11 @@ declare class Ground_2 {
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show(): void;
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hide(): void;
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dispose(): void;
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-
/**
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* 兼容项目内本地 three 渲染器。
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* 本地渲染器会向 lights uniforms 写入 directional/spot/point 的 shadowMap,
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* 但 npm Water 使用的 three 版本没有把这些 sampler 挂到 UniformsLib['lights'] 上。
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-
*/
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-
private ensureWaterShadowUniforms;
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private _dispose;
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/** 计算从定向光目标指向光源的单位向量,作为水面的太阳方向。 */
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private getSceneSunDirection;
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/** 水面可见时关闭空闲限帧,保证 TSL 时间节点持续产生平滑波纹。 */
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private updateWaterFrameRateExemption;
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}
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declare interface GroundConfig {
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@@ -5717,25 +5719,39 @@ declare interface GroundConfig {
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}
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declare interface GroundConfig_2 {
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-
/**
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/** 地面尺寸;水面默认 10000,其他地面默认 30000 */
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size?: number;
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/** 贴图 URL(仅实体地面有效) */
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textureUrl?: string;
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/** 阳光方向(默认斜上方) */
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sunDirection?: THREE.Vector3;
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-
/**
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/** 水面透明度,范围 0 至 1(默认 0.92) */
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opacity?: number;
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/** 水面法线贴图 URL(默认使用 public 下的 waternormals.jpg) */
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waterNormalsUrl?: string;
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+
/** @deprecated 官网 WaterMesh 方案只使用一张法线贴图。 */
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waterNormalsUrl2?: string;
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/** 水体颜色,默认与官网案例一致为 0x001e0f */
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waterColor?: THREE.ColorRepresentation;
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/** 太阳光颜色,默认与官网案例一致为白色 */
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sunColor?: THREE.ColorRepresentation;
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/** 水面反射扭曲强度,覆盖预设 */
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distortionScale?: number;
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/** 水面波纹密度(size uniform),覆盖预设 */
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waterSize?: number;
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/** 反射通道的分辨率倍率,默认与官网 WaterMesh 一致为 0.5 */
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resolutionScale?: number;
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/** @deprecated 官网 WaterMesh 方案不使用定向水流。 */
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flowDirection?: THREE.Vector2;
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/** @deprecated 官网 WaterMesh 方案由内置 time 节点驱动波纹。 */
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flowSpeed?: number;
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/** @deprecated 官网 WaterMesh 使用固定的菲涅尔基础反射率。 */
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reflectivity?: number;
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}
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-
declare type GroundId = "0" | "1" | "2" | "3" | "4" | "5";
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+
declare type GroundId = "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" | "10" | "11" | "12" | "13" | "14";
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-
declare type GroundId_2 = "0" | "1" | "2" | "3" | "4" | "5";
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+
declare type GroundId_2 = "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" | "10" | "11" | "12" | "13" | "14";
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/** GTAO 参数。 */
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export declare interface GTAOPostProcessingSettings {
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