iflow-engine-base 3.9.205 → 3.9.222
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bim-engine-sdk.es.js +5 -5
- package/dist/bim-engine-sdk.umd.js +855 -834
- package/dist/chunks/{engine-2d-DAiE1uAy.js → engine-2d-rxLSmzpm.js} +266 -234
- package/dist/chunks/{engine-3d-CdsLfd0i.js → engine-3d-DeBBi12f.js} +26797 -12984
- package/dist/chunks/{engine-720-K9uF9wMA.js → engine-720-8VsVpLtF.js} +32 -31
- package/dist/chunks/{engine-gaussian-x3jsCp15.js → engine-gaussian-BgjNDCvL.js} +137 -136
- package/dist/chunks/{engine-gis-BStgPU0Q.js → engine-gis-BSbrTflw.js} +3 -3
- package/dist/chunks/sdk-runtime-WxFsGvNA.js +21225 -0
- package/dist/chunks/{three-vendor-Dbcwwhki.js → three-vendor-Drr85AIk.js} +84 -82
- package/dist/index.d.ts +178 -3
- package/dist2d/dwg-preview.es.js +15817 -4010
- package/dist2d/dwg-preview.umd.js +53 -32
- package/distGaussian/gaussian.es.js +12076 -274
- package/distGaussian/gaussian.umd.js +22 -1
- package/package.json +3 -2
- package/dist/chunks/sdk-runtime-cY1Wn7o-.js +0 -9790
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Mi.remove.bind(Mi);
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Mi.update.bind(Mi);
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export {
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U1 as $,
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yv as A,
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Ve as B,
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Ae as C,
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Dn as E,
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Me as F,
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Wi as G,
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Wt as H,
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_d as I,
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Nt as J,
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ht as K,
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ln as L,
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Se as M,
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X1 as N,
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b0 as R,
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li as S,
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r0 as T,
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Xt as U,
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bI as W,
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F1 as X,
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N1 as Y,
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Gi as Z,
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tr as _,
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pd as a,
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q1 as a$,
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O1 as a0,
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Oh as a1,
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tc as a2,
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Q1 as a3,
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xr as a4,
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k1 as a5,
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oi as a6,
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kd as a7,
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o0 as a8,
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on as a9,
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qt as aA,
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Bt as aB,
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kn as aC,
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Cn as aD,
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Eh as aE,
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Kn as aF,
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Tt as aG,
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qe as aH,
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yt as aI,
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Yo as aJ,
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I0 as aK,
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Es as aL,
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Si as aM,
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Fl as aN,
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ec as aQ,
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Vb as aR,
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h0 as aS,
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xx as aT,
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cr as aU,
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Ht as aV,
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Ms as aW,
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Je as aX,
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ro as aY,
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vo as aZ,
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j1 as a_,
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Wn as aa,
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Tf as ab,
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G1 as ac,
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Km as ad,
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Im as af,
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k_ as ag,
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bd as ah,
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hi as ak,
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H1 as al,
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po as am,
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zf as an,
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ph as ao,
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Ra as ap,
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mh as ar,
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at as as,
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r1 as av,
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Mg as aw,
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iv as ax,
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vd as ay,
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ws as az,
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};
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package/dist/index.d.ts
CHANGED
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isInside: boolean;
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}
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/**
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* 管理场景基础光照和动态阴影相机范围。
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* 主要职责是创建环境光、补光、投影灯,并随视图和模型范围更新阴影覆盖区域。
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*/
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declare class LightModule {
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private engine;
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private lastShadowHalfSize;
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private lastShadowFar;
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private lastLightPosition;
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private lastLightTarget;
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private lastShadowIntensity;
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private shadowCasterPolicyChecked;
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private lastShadowCasterPolicySceneSize;
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/**
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* 创建光照模块。
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* @param engine BIM 引擎实例,内部会从中读取 scene、controls、octreeBox 等对象。
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*/
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constructor(engine: any);
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/**
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* 初始化场景基础光照,并把投影灯引用挂到 scene 上供后续更新使用。
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*/
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init(): void;
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/**
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* 兼容旧调用名:更新定向光阴影的有效覆盖范围。
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* @param camera 当前渲染相机;传 null 时只按场景范围或默认值更新。
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*/
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updateShadowCameraRange(camera: THREE.Camera | null): void;
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* 根据当前视图和模型范围移动投影灯、target 与阴影相机。
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* @param camera 当前渲染相机,用于估算屏幕可视范围;传 null 时退回到场景范围。
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*/
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updateDirectionalShadow(camera: THREE.Camera | null): void;
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/**
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* 计算场景范围对阴影相机半边长的贡献。
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* @param sceneHalfExtent 场景包围盒最大边的一半,单位为世界坐标。
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* @param cameraHalfExtent 当前相机可视范围最大半边长,单位为世界坐标。
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* @returns 阴影相机应考虑的场景半边长。
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*/
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private getSceneShadowHalfSize;
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* 根据阴影相机范围动态调整 bias,平衡阴影条纹和阴影悬浮。
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* @param light 负责投影的定向光。
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* @param shadowHalfSize 阴影正交相机半边长,单位为世界坐标。
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* @param shadowDepthRange 阴影相机深度范围。
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*/
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private updateShadowBias;
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* 计算阴影相机沿光照方向的 near/far 范围。
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* @param sceneBox 当前场景包围盒;为 null 时使用兜底范围。
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* @param lightPosition 投影灯世界坐标。
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* @param target 投影灯 target 世界坐标。
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* @param sceneDepth 场景包围盒对角线长度,用于兜底 far 估算。
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* @param shadowHalfSize 阴影相机半边长,用于兜底 far 估算。
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* @returns 阴影相机深度范围。
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*/
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private getShadowDepthRange;
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* 获取包围盒 8 个顶点。
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* @param box 需要拆分顶点的 three.js 包围盒。
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* @returns 包围盒所有角点的世界坐标数组。
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private getBoxCorners;
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* 从场景中找到当前负责投影的定向光。
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* @returns 可投影的 DirectionalLight;找不到时返回 null。
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private getShadowDirectionalLight;
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* 获取当前场景的有效包围盒。
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* @returns 有效模型包围盒;场景为空或范围异常时返回 null。
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*/
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private getSceneBoundingBox;
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/**
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* 规范化包围盒最小点和最大点,兼容 min/max 顺序被反转的输入。
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* @param min 原始最小点。
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* @param max 原始最大点。
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* @returns 规范化后的包围盒;坐标非法或范围异常时返回 null。
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*/
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private normalizeBox;
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/**
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* 校验包围盒是否可用于阴影计算。
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* @param box 候选包围盒。
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* @returns 有效包围盒;过小、过大或异常时返回 null。
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*/
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private validateBox;
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/**
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* 估算当前相机视图在目标点附近需要覆盖的半边长。
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* @param camera 当前渲染相机。
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* @param fallbackTarget 没有 controls.target 时用于估算距离的目标点。
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* @returns 相机视图最大半边长;没有有效相机时返回 0。
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*/
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private getCameraHalfExtent;
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/**
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* 解析阴影应跟随的目标点。
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* @param camera 当前渲染相机。
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* @param fallbackTarget 优先级低于 controls.target 的兜底目标点。
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* @returns 用于定位投影灯 target 的世界坐标。
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*/
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private resolveShadowTarget;
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/**
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* 获取投影灯相对 target 的方向。
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* @returns 标准化后的世界空间光源偏移方向。
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*/
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private getLightOffsetDirection;
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/**
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|
+
* 根据当前视角和阴影贴图密度计算最终显示强度。
|
|
4206
|
+
* @param camera 当前渲染相机。
|
|
4207
|
+
* @param lightDirection 投影灯相对 target 的方向。
|
|
4208
|
+
* @param shadowHalfSize 阴影正交相机半边长。
|
|
4209
|
+
* @param mapWidth 阴影贴图宽度。
|
|
4210
|
+
* @returns 本帧应使用的阴影强度。
|
|
4211
|
+
*/
|
|
4212
|
+
private getShadowDisplayIntensity;
|
|
4213
|
+
/**
|
|
4214
|
+
* 把阴影 target 对齐到阴影贴图 texel 网格。
|
|
4215
|
+
* @param target 原始阴影目标点。
|
|
4216
|
+
* @param lightDirection 投影灯相对 target 的方向。
|
|
4217
|
+
* @param shadowHalfSize 阴影正交相机半边长。
|
|
4218
|
+
* @param mapWidth 阴影贴图宽度。
|
|
4219
|
+
* @returns 对齐后的 target,减少相机远距离移动时的阴影采样抖动和规则纹理。
|
|
4220
|
+
*/
|
|
4221
|
+
private snapShadowTargetToTexel;
|
|
4222
|
+
/**
|
|
4223
|
+
* 自动降低大面积薄片构件的投影风险。
|
|
4224
|
+
* @param sceneBox 当前场景包围盒,用于判断场景尺寸是否变化。
|
|
4225
|
+
*/
|
|
4226
|
+
private updateShadowCasterPolicy;
|
|
4227
|
+
/**
|
|
4228
|
+
* 对单个 mesh 应用投影策略。
|
|
4229
|
+
* @param mesh 候选投影对象。
|
|
4230
|
+
*/
|
|
4231
|
+
private applyShadowCasterPolicy;
|
|
4232
|
+
/**
|
|
4233
|
+
* 对仍参与投影的实体使用背面写入阴影,降低封闭体表面的自投影条纹。
|
|
4234
|
+
* @param material mesh 材质或材质数组。
|
|
4235
|
+
*/
|
|
4236
|
+
private setBackSideShadowCasting;
|
|
4124
4237
|
}
|
|
4125
4238
|
|
|
4126
4239
|
/**
|
|
@@ -4192,9 +4305,59 @@ declare interface LoaderModel2d {
|
|
|
4192
4305
|
}
|
|
4193
4306
|
|
|
4194
4307
|
declare class LoaderModule {
|
|
4308
|
+
private static localRequestMap;
|
|
4309
|
+
private static localObjectUrls;
|
|
4310
|
+
private static interceptorInstalled;
|
|
4195
4311
|
private engine;
|
|
4196
4312
|
constructor(engine: any);
|
|
4313
|
+
/**
|
|
4314
|
+
* 批量加载模型 URL。
|
|
4315
|
+
*/
|
|
4197
4316
|
loadModels(urls: string[], options?: LoadModelOptions): Promise<void>;
|
|
4317
|
+
/**
|
|
4318
|
+
* 直接加载用户在浏览器中选择的本地模型文件。
|
|
4319
|
+
* 支持两种输入:
|
|
4320
|
+
* 1. 直接选择 `info / property / edge / lod0...` 这组模型包文件。
|
|
4321
|
+
* 2. 选择一个外层 zip,zip 内部包含上述模型包文件或解压后的同名目录。
|
|
4322
|
+
*/
|
|
4323
|
+
loadModelFile(files: File[], options?: LoadModelOptions): Promise<void>;
|
|
4324
|
+
/**
|
|
4325
|
+
* 把浏览器 File 列表整理成现有加载器可识别的本地虚拟模型入口。
|
|
4326
|
+
*/
|
|
4327
|
+
private buildLocalModelEntries;
|
|
4328
|
+
/**
|
|
4329
|
+
* 展开输入文件。
|
|
4330
|
+
* 已经是模型包文件时直接保留;仅把“外层容器 zip”解包成内部条目。
|
|
4331
|
+
*/
|
|
4332
|
+
private collectSourceEntries;
|
|
4333
|
+
/**
|
|
4334
|
+
* 识别已经打好的模型包文件,例如 `info`、`lod0.zip`。
|
|
4335
|
+
*/
|
|
4336
|
+
private parseDirectPackageEntry;
|
|
4337
|
+
/**
|
|
4338
|
+
* 识别解压后的模型目录,例如 `lod0/nodes.json`、`info/info.json`。
|
|
4339
|
+
*/
|
|
4340
|
+
private parseExtractedPackageEntry;
|
|
4341
|
+
/**
|
|
4342
|
+
* 把解压目录重新打包成 zip Blob,复用现有按包加载的实现。
|
|
4343
|
+
*/
|
|
4344
|
+
private packEntriesAsZip;
|
|
4345
|
+
/**
|
|
4346
|
+
* 注册 axios 拦截器,把虚拟模型地址改写为对应的 Blob URL。
|
|
4347
|
+
*/
|
|
4348
|
+
private static ensureLocalRequestInterceptor;
|
|
4349
|
+
/**
|
|
4350
|
+
* 为某个虚拟请求地址生成 Blob URL 映射。
|
|
4351
|
+
*/
|
|
4352
|
+
private static registerLocalRequest;
|
|
4353
|
+
/**
|
|
4354
|
+
* 统一规范虚拟请求 key,兼容传入绝对地址或带 query 的地址。
|
|
4355
|
+
*/
|
|
4356
|
+
private static normalizeRequestKey;
|
|
4357
|
+
/**
|
|
4358
|
+
* 生成稳定且不会冲突的本地模型虚拟 ID。
|
|
4359
|
+
*/
|
|
4360
|
+
private static createLocalModelId;
|
|
4198
4361
|
}
|
|
4199
4362
|
|
|
4200
4363
|
declare class LoaderModule2d {
|
|
@@ -5844,9 +6007,14 @@ declare type RenderMode = 'simple' | 'balance' | 'advanced';
|
|
|
5844
6007
|
declare class RenderModule {
|
|
5845
6008
|
private engine;
|
|
5846
6009
|
renderer: THREE_2.WebGLRenderer | null;
|
|
6010
|
+
private watermark;
|
|
5847
6011
|
constructor(engine: any);
|
|
5848
6012
|
createRenderer(): any;
|
|
5849
6013
|
disposeRenderer(): void;
|
|
6014
|
+
/**
|
|
6015
|
+
* 在最终渲染结果上追加 canvas 内嵌水印。
|
|
6016
|
+
*/
|
|
6017
|
+
drawWatermark(): void;
|
|
5850
6018
|
}
|
|
5851
6019
|
|
|
5852
6020
|
declare class RenderModule2d {
|
|
@@ -5854,6 +6022,7 @@ declare class RenderModule2d {
|
|
|
5854
6022
|
renderer: THREE.WebGLRenderer;
|
|
5855
6023
|
private container;
|
|
5856
6024
|
private options;
|
|
6025
|
+
private watermark;
|
|
5857
6026
|
private antialias;
|
|
5858
6027
|
private alpha;
|
|
5859
6028
|
private precision;
|
|
@@ -5917,6 +6086,10 @@ declare class RenderModule2d {
|
|
|
5917
6086
|
* @param stencil 是否清除模板缓冲
|
|
5918
6087
|
*/
|
|
5919
6088
|
clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
|
|
6089
|
+
/**
|
|
6090
|
+
* 将水印绘制到当前 WebGL canvas,供主循环和截图的强制渲染复用。
|
|
6091
|
+
*/
|
|
6092
|
+
drawWatermark(): void;
|
|
5920
6093
|
/**
|
|
5921
6094
|
* 获取渲染器信息
|
|
5922
6095
|
* @returns 渲染器信息
|
|
@@ -5941,6 +6114,7 @@ declare class RenderModule720 {
|
|
|
5941
6114
|
private container;
|
|
5942
6115
|
private animationId;
|
|
5943
6116
|
private isRenderingPaused;
|
|
6117
|
+
private watermark;
|
|
5944
6118
|
private fpsFrameCount;
|
|
5945
6119
|
private fpsLastTime;
|
|
5946
6120
|
private currentFps;
|
|
@@ -6030,6 +6204,7 @@ declare class RenderModuleGaussian {
|
|
|
6030
6204
|
private fpsFrameCount;
|
|
6031
6205
|
private fpsLastTime;
|
|
6032
6206
|
private fpsInfo;
|
|
6207
|
+
private watermark;
|
|
6033
6208
|
private onBeforeRenderCallback?;
|
|
6034
6209
|
private onAfterRenderCallback?;
|
|
6035
6210
|
private onFpsUpdatedCallback?;
|