iflow-engine-base 3.4.4 → 3.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bim-engine-sdk.es.js +3502 -3453
- package/dist/bim-engine-sdk.es.js.map +1 -1
- package/dist/bim-engine-sdk.umd.js +168 -168
- package/dist/bim-engine-sdk.umd.js.map +1 -1
- package/dist/index.d.ts +82 -67
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -552,6 +552,8 @@ declare class ComposerModule {
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outputPass: any;
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fxaaPass: any;
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constructor(engine: any);
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+
applyClippingToAmbientOcclusionPass(pass: any): void;
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syncAmbientOcclusionClipping(): void;
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resize(width?: number, height?: number): void;
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init(): void;
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}
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@@ -1472,6 +1474,34 @@ declare class EngineModelModule {
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setGTAOIntensity(value: number): void;
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}
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declare interface EngineSettings {
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render: {
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mode: RenderMode;
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contrast: number;
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saturation: number;
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shadowIntensity: number;
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lightIntensity: number;
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gtaoIntensity: number;
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};
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display: {
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showEdge: boolean;
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edgeOpacity: number;
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showGrid: boolean;
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showLevel: boolean;
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showGround: boolean;
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groundId: string;
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groundHeight: number;
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};
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environment: {
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type: EnvironmentType;
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hdrId: string;
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hdrIntensity: number;
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skyPreset: SkyPresetName;
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skyParams: SkyParams;
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skyIntensity: number;
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};
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}
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declare class EngineStatus {
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private engine;
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isFree: boolean;
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@@ -1502,6 +1532,8 @@ declare class EngineStatus2d {
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*/
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declare type EntityType = 'LINE' | 'POLYLINE' | 'CIRCLE' | 'HATCH' | 'INSERT' | 'MTEXT' | 'DIMENSIONLINEAR';
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declare type EnvironmentType = 'none' | 'hdr' | 'sky';
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/**
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* 事件监听器函数类型
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*/
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@@ -1858,7 +1890,7 @@ declare class Ground {
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/** 获取地面列表(id + 名称) */
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getGroundList(): Array<{
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id: string;
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-
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names: string[];
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}>;
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/** 获取当前地面 id */
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getCurrentId(): GroundId;
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@@ -2610,11 +2642,15 @@ declare class ModelEdge {
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private groupEdge;
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private material;
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private modelEdgeLoaded;
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private modelEdgeLoadingPromise;
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private indexes;
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constructor(engine: any);
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active(): void;
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disActive(): void;
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-
private
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private hasPendingModelEdges;
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private loadZipJsonAsync;
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private ensureModelEdgeData;
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loadModelEdge(): Promise<void>;
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private show;
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getModelEdge(url: string, id: Number): any;
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hideModelEdge(url: string, id: Number): void;
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@@ -3246,6 +3282,8 @@ declare class RangeScale {
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private fitCameraToBoundingBox;
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}
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declare type RenderMode = 'simple' | 'balance' | 'advanced';
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declare class RenderModule {
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private engine;
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renderer: THREE_2.WebGLRenderer | null;
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@@ -3587,74 +3625,51 @@ declare interface SearchResult {
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declare class Setting {
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private engine;
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-
private
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private settings;
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private environmentApplyVersion;
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constructor(engine: any);
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init(): void;
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-
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-
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-
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-
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-
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-
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-
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-
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-
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getSettings(): EngineSettings;
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getPresetLists(): {
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ground: SettingPresetItem[];
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hdr: SettingPresetItem[];
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sky: SettingPresetItem[];
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};
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setSettings(data: Partial<EngineSettings>): Promise<void>;
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resetToDefault(): Promise<void>;
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setRenderMode(mode: RenderMode): void;
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setContrast(value: number): void;
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setSaturation(value: number): void;
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setShadowIntensity(value: number): void;
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setLightIntensity(value: number): void;
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setGTAOIntensity(value: number): void;
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setShowEdge(show: boolean): void;
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setEdgeOpacity(value: number): void;
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setShowGrid(show: boolean): void;
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setShowLevel(show: boolean): void;
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setShowGround(show: boolean): void;
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setGroundId(id: string): void;
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setGroundHeight(height: number): void;
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setEnvironmentType(type: EnvironmentType): Promise<void>;
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setHdrId(id: string): Promise<void>;
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setHdrIntensity(value: number): void;
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setSkyPreset(preset: SkyPresetName): void;
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setSkyParams(params: SkyParams): void;
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setSkyIntensity(value: number): void;
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setAmbientLightIntensity(intensity: number): void;
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-
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*/
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setDirectionalLightColor(color: number | string): void;
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/**
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* 设置阴影精细度(阴影贴图分辨率)
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* @param quality - 质量等级:'low' (1024), 'medium' (2048), 'high' (4096), 'ultra' (8192)
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*/
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setShadowQuality(quality: 'low' | 'medium' | 'high' | 'ultra'): void;
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/**
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* 设置是否开启定向光阴影
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* @param enabled - true开启,false关闭
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*/
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setDirectionalLightShadow(enabled: boolean): void;
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/**
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* 设置是否开启GTAO阴影(环境光遮蔽)
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* @param enabled - true开启,false关闭
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*/
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setGTAOEnabled(enabled: boolean): void;
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/**
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* 设置场景饱和度
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* @param saturation - 饱和度值,1.0为正常,>1增强,<1降低,推荐范围 0.5-2.0
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*/
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setSceneSaturation(saturation: number): void;
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/**
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* 设置场景对比度
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* @param contrast - 对比度值,1.0为正常,>1增强,<1降低,推荐范围 0.5-2.0
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*/
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setSceneContrast(contrast: number): void;
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/**
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* 设置是否开启地面
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* @param enabled - true开启,false关闭
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* @param options - 地面配置选项
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*/
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setGroundEnabled(enabled: boolean, options?: {
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size?: number;
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color?: number | string;
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opacity?: number;
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}): void;
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/**
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* 设置HDR背景
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* @param hdrTexture - HDR环境贴图(THREE.Texture),传入null则移除背景
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*/
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setHDRBackground(hdrTexture: THREE.Texture | null): void;
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private _applyRenderSettings;
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private _applyDisplaySettings;
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private _applyEnvironmentSettings;
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private _updateDirectionalLight;
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private _mergeEnvironmentSettings;
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private _toPresetItem;
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private _clone;
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}
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declare interface SettingPresetItem {
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id: string;
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name: string;
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names: string[];
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}
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declare class SkyManager {
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