iflow-engine-base 3.4.4 → 3.4.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bim-engine-sdk.es.js +2330 -2315
- package/dist/bim-engine-sdk.es.js.map +1 -1
- package/dist/bim-engine-sdk.umd.js +165 -165
- package/dist/bim-engine-sdk.umd.js.map +1 -1
- package/dist/index.d.ts +77 -66
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -552,6 +552,8 @@ declare class ComposerModule {
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outputPass: any;
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fxaaPass: any;
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constructor(engine: any);
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+
applyClippingToAmbientOcclusionPass(pass: any): void;
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syncAmbientOcclusionClipping(): void;
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resize(width?: number, height?: number): void;
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init(): void;
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}
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@@ -1472,6 +1474,34 @@ declare class EngineModelModule {
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setGTAOIntensity(value: number): void;
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}
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declare interface EngineSettings {
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render: {
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mode: RenderMode;
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contrast: number;
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saturation: number;
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shadowIntensity: number;
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lightIntensity: number;
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gtaoIntensity: number;
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};
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display: {
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showEdge: boolean;
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edgeOpacity: number;
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showGrid: boolean;
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showLevel: boolean;
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showGround: boolean;
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groundId: string;
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groundHeight: number;
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};
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environment: {
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type: EnvironmentType;
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hdrId: string;
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hdrIntensity: number;
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skyPreset: SkyPresetName;
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skyParams: SkyParams;
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skyIntensity: number;
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};
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}
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declare class EngineStatus {
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private engine;
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isFree: boolean;
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@@ -1502,6 +1532,8 @@ declare class EngineStatus2d {
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*/
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declare type EntityType = 'LINE' | 'POLYLINE' | 'CIRCLE' | 'HATCH' | 'INSERT' | 'MTEXT' | 'DIMENSIONLINEAR';
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declare type EnvironmentType = 'none' | 'hdr' | 'sky';
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/**
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* 事件监听器函数类型
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*/
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@@ -1858,7 +1890,7 @@ declare class Ground {
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/** 获取地面列表(id + 名称) */
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getGroundList(): Array<{
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id: string;
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-
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names: string[];
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}>;
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/** 获取当前地面 id */
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getCurrentId(): GroundId;
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@@ -3246,6 +3278,8 @@ declare class RangeScale {
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private fitCameraToBoundingBox;
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}
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declare type RenderMode = 'simple' | 'balance' | 'advanced';
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declare class RenderModule {
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private engine;
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renderer: THREE_2.WebGLRenderer | null;
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@@ -3587,74 +3621,51 @@ declare interface SearchResult {
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declare class Setting {
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private engine;
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-
private
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private settings;
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private environmentApplyVersion;
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constructor(engine: any);
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init(): void;
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-
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-
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-
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getSettings(): EngineSettings;
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getPresetLists(): {
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ground: SettingPresetItem[];
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hdr: SettingPresetItem[];
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sky: SettingPresetItem[];
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};
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setSettings(data: Partial<EngineSettings>): Promise<void>;
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resetToDefault(): Promise<void>;
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setRenderMode(mode: RenderMode): void;
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setContrast(value: number): void;
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setSaturation(value: number): void;
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setShadowIntensity(value: number): void;
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setLightIntensity(value: number): void;
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setGTAOIntensity(value: number): void;
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setShowEdge(show: boolean): void;
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setEdgeOpacity(value: number): void;
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setShowGrid(show: boolean): void;
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setShowLevel(show: boolean): void;
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setShowGround(show: boolean): void;
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setGroundId(id: string): void;
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setGroundHeight(height: number): void;
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setEnvironmentType(type: EnvironmentType): Promise<void>;
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setHdrId(id: string): Promise<void>;
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setHdrIntensity(value: number): void;
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setSkyPreset(preset: SkyPresetName): void;
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setSkyParams(params: SkyParams): void;
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setSkyIntensity(value: number): void;
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setAmbientLightIntensity(intensity: number): void;
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-
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-
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*/
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setDirectionalLightColor(color: number | string): void;
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/**
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* 设置阴影精细度(阴影贴图分辨率)
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* @param quality - 质量等级:'low' (1024), 'medium' (2048), 'high' (4096), 'ultra' (8192)
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*/
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setShadowQuality(quality: 'low' | 'medium' | 'high' | 'ultra'): void;
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/**
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* 设置是否开启定向光阴影
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* @param enabled - true开启,false关闭
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*/
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setDirectionalLightShadow(enabled: boolean): void;
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/**
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* 设置是否开启GTAO阴影(环境光遮蔽)
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* @param enabled - true开启,false关闭
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*/
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setGTAOEnabled(enabled: boolean): void;
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/**
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* 设置场景饱和度
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* @param saturation - 饱和度值,1.0为正常,>1增强,<1降低,推荐范围 0.5-2.0
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*/
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setSceneSaturation(saturation: number): void;
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/**
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* 设置场景对比度
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* @param contrast - 对比度值,1.0为正常,>1增强,<1降低,推荐范围 0.5-2.0
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*/
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setSceneContrast(contrast: number): void;
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/**
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* 设置是否开启地面
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* @param enabled - true开启,false关闭
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* @param options - 地面配置选项
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*/
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setGroundEnabled(enabled: boolean, options?: {
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size?: number;
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color?: number | string;
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opacity?: number;
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}): void;
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/**
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* 设置HDR背景
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* @param hdrTexture - HDR环境贴图(THREE.Texture),传入null则移除背景
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*/
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setHDRBackground(hdrTexture: THREE.Texture | null): void;
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private _applyRenderSettings;
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private _applyDisplaySettings;
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private _applyEnvironmentSettings;
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private _updateDirectionalLight;
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private _mergeEnvironmentSettings;
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private _toPresetItem;
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private _clone;
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}
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declare interface SettingPresetItem {
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id: string;
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name: string;
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names: string[];
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}
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declare class SkyManager {
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