iflow-engine-base 3.4.3 → 3.4.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/hdr/10.hdr +0 -0
- package/dist/assets/hdr/11.hdr +0 -0
- package/dist/assets/hdr/12.hdr +0 -0
- package/dist/assets/hdr/13.hdr +0 -0
- package/dist/assets/hdr/14.hdr +0 -0
- package/dist/assets/hdr/15.hdr +0 -0
- package/dist/assets/hdr/16.hdr +0 -0
- package/dist/assets/hdr/17.hdr +0 -0
- package/dist/assets/hdr/8.hdr +0 -0
- package/dist/bim-engine-sdk.es.js +3468 -3207
- package/dist/bim-engine-sdk.es.js.map +1 -1
- package/dist/bim-engine-sdk.umd.js +168 -168
- package/dist/bim-engine-sdk.umd.js.map +1 -1
- package/dist/index.d.ts +120 -152
- package/dist/texture/ground/concrete01.jpg +0 -0
- package/dist/texture/ground/concrete02.jpg +0 -0
- package/dist/texture/ground/grass01.jpg +0 -0
- package/dist/texture/ground/grass02.jpg +0 -0
- package/dist/texture/ground/grass03.jpg +0 -0
- package/dist/texture/ground/grass04.jpg +0 -0
- package/dist/texture/ground/road01.jpg +0 -0
- package/dist/texture/ground/road02.jpg +0 -0
- package/dist/texture/ground/tiles01.jpg +0 -0
- package/dist/texture/ground/tiles02.jpg +0 -0
- package/dist/texture/ground/wood01.jpg +0 -0
- package/dist/texture/ground/z01.jpg +0 -0
- package/dist/texture/ground/z02.jpg +0 -0
- package/package.json +1 -1
- package/dist/assets/ground//346/267/267/345/207/235/345/234/23749.jpg +0 -0
- package/dist/assets/ground//350/212/261/350/215/21103.jpg +0 -0
- package/dist/assets/hdr/001.hdr +0 -0
- /package/dist/assets/hdr/{/347/272/257/345/207/200-/345/244/232/344/272/221.hdr" → 1.hdr} +0 -0
- /package/dist/assets/hdr/{/347/272/257/345/207/200-/350/220/275/346/227/245.hdr" → 2.hdr} +0 -0
- /package/dist/assets/hdr/{/347/272/257/345/207/200-/345/260/221/344/272/221.hdr" → 3.hdr} +0 -0
- /package/dist/assets/hdr/{/347/272/257/345/207/200-/346/227/240/344/272/221.hdr" → 4.hdr} +0 -0
- /package/dist/assets/hdr/{/347/272/257/345/207/200-/345/244/234/346/231/232.hdr" → 5.hdr} +0 -0
- /package/dist/assets/hdr/{/347/272/257/345/207/200-/351/230/264/345/244/251.hdr" → 6.hdr} +0 -0
- /package/dist/assets/hdr/{/347/272/257/345/207/200-/344/270/255/344/272/221.hdr" → 7.hdr} +0 -0
- /package/dist/assets/hdr/{/345/237/216/345/270/202/346/210/267/345/244/226/345/244/251/347/251/272-/346/227/240/344/272/221.hdr" → 9.hdr} +0 -0
- /package/dist/{textture → texture}/waternormals.jpg +0 -0
package/dist/index.d.ts
CHANGED
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@@ -552,6 +552,8 @@ declare class ComposerModule {
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outputPass: any;
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fxaaPass: any;
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constructor(engine: any);
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applyClippingToAmbientOcclusionPass(pass: any): void;
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syncAmbientOcclusionClipping(): void;
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resize(width?: number, height?: number): void;
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init(): void;
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}
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@@ -1472,6 +1474,34 @@ declare class EngineModelModule {
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setGTAOIntensity(value: number): void;
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}
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declare interface EngineSettings {
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render: {
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mode: RenderMode;
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contrast: number;
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saturation: number;
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shadowIntensity: number;
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lightIntensity: number;
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gtaoIntensity: number;
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};
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display: {
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showEdge: boolean;
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edgeOpacity: number;
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showGrid: boolean;
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showLevel: boolean;
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showGround: boolean;
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groundId: string;
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groundHeight: number;
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};
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environment: {
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type: EnvironmentType;
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hdrId: string;
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hdrIntensity: number;
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skyPreset: SkyPresetName;
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skyParams: SkyParams;
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skyIntensity: number;
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};
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}
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declare class EngineStatus {
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private engine;
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isFree: boolean;
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@@ -1502,6 +1532,8 @@ declare class EngineStatus2d {
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*/
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declare type EntityType = 'LINE' | 'POLYLINE' | 'CIRCLE' | 'HATCH' | 'INSERT' | 'MTEXT' | 'DIMENSIONLINEAR';
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declare type EnvironmentType = 'none' | 'hdr' | 'sky';
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/**
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* 事件监听器函数类型
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*/
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@@ -1858,13 +1890,19 @@ declare class Ground {
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/** 获取地面列表(id + 名称) */
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getGroundList(): Array<{
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id: string;
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-
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names: string[];
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}>;
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/** 获取当前地面 id */
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getCurrentId(): GroundId;
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show(): void;
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hide(): void;
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dispose(): void;
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/**
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* 兼容项目内本地 three 渲染器。
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* 本地渲染器会向 lights uniforms 写入 directional/spot/point 的 shadowMap,
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* 但 npm Water 使用的 three 版本没有把这些 sampler 挂到 UniformsLib['lights'] 上。
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*/
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private ensureWaterShadowUniforms;
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private _dispose;
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}
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@@ -1900,66 +1938,41 @@ declare class Hdr {
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private isVisible;
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private currentIntensity;
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private currentTexture;
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private currentEnvironmentTexture;
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private skybox;
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private readonly textureCache;
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private previousBackground;
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private previousEnvironment;
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private previousBackgroundIntensity;
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private previousEnvironmentIntensity;
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private previousAmbientLightIntensity;
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private previousToneMapping;
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private previousToneMappingExposure;
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private readonly hdrList;
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constructor(engine: any);
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/**
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* 获取 HDR 列表
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*/
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getHdrList(): HdrItem[];
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1911
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/**
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* 切换 HDR 背景
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* @param id - HDR id,"0" 表示清除 HDR
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-
*/
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setHdr(id: string): Promise<void>;
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/**
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* 设置 HDR 天空球可见性(不影响环境光照)
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* @param visible - true 显示,false 隐藏
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*/
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setVisible(visible: boolean): void;
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/**
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* 获取当前 HDR id
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*/
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getCurrentHdrId(): string;
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/**
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* 获取 HDR 背景是否可见
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*/
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getVisible(): boolean;
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/**
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* 设置 HDR 整体亮度
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* @param intensity - 亮度倍率,1 为原始亮度,推荐范围 0.1 ~ 3
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*/
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setIntensity(intensity: number): void;
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/**
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* 获取当前 HDR 亮度
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*/
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getIntensity(): number;
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/**
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* 动态添加自定义 HDR 条目(用于外部扩展)
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*/
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addHdrItem(item: HdrItem): void;
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/**
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* 释放所有缓存纹理
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*/
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dispose(): void;
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private _loadHdr;
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private _applyTexture;
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-
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* 创建超大天空球,兼容正交/透视两种相机
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* - radius 5000:远超任何场景对象,确保始终在背景层
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* - BackSide:从内部观察球面
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* - depthWrite false + renderOrder -1:不写入深度缓冲,始终渲染在最底层
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* - frustumCulled false:防止大球被裁剪掉
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*/
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private _captureSceneState;
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private _createSkybox;
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private _updateSkyboxIntensity;
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private _removeSkybox;
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private _clearHdr;
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private _getAmbientLightIntensity;
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private _setAmbientLightIntensity;
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}
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declare interface HdrItem {
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id: string;
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-
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+
names: string[];
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url?: string;
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}
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@@ -2637,6 +2650,7 @@ declare class ModelEdge {
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private show;
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getModelEdge(url: string, id: Number): any;
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hideModelEdge(url: string, id: Number): void;
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setOpacity(opacity: number): void;
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showModelEdge(url: string, id: Number): void;
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}
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@@ -3264,6 +3278,8 @@ declare class RangeScale {
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private fitCameraToBoundingBox;
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}
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declare type RenderMode = 'simple' | 'balance' | 'advanced';
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declare class RenderModule {
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private engine;
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renderer: THREE_2.WebGLRenderer | null;
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@@ -3605,74 +3621,51 @@ declare interface SearchResult {
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declare class Setting {
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private engine;
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-
private
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+
private settings;
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private environmentApplyVersion;
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constructor(engine: any);
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init(): void;
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getSettings(): EngineSettings;
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+
getPresetLists(): {
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ground: SettingPresetItem[];
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hdr: SettingPresetItem[];
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sky: SettingPresetItem[];
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+
};
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3634
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+
setSettings(data: Partial<EngineSettings>): Promise<void>;
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3635
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+
resetToDefault(): Promise<void>;
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3636
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+
setRenderMode(mode: RenderMode): void;
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3637
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+
setContrast(value: number): void;
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3638
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setSaturation(value: number): void;
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setShadowIntensity(value: number): void;
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3640
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setLightIntensity(value: number): void;
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setGTAOIntensity(value: number): void;
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3642
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setShowEdge(show: boolean): void;
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3643
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setEdgeOpacity(value: number): void;
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3644
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+
setShowGrid(show: boolean): void;
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3645
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setShowLevel(show: boolean): void;
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3646
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+
setShowGround(show: boolean): void;
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3647
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+
setGroundId(id: string): void;
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3648
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+
setGroundHeight(height: number): void;
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3649
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+
setEnvironmentType(type: EnvironmentType): Promise<void>;
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3650
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+
setHdrId(id: string): Promise<void>;
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3651
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+
setHdrIntensity(value: number): void;
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3652
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+
setSkyPreset(preset: SkyPresetName): void;
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3653
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+
setSkyParams(params: SkyParams): void;
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setSkyIntensity(value: number): void;
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setAmbientLightIntensity(intensity: number): void;
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*/
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setDirectionalLightColor(color: number | string): void;
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3636
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/**
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* 设置阴影精细度(阴影贴图分辨率)
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* @param quality - 质量等级:'low' (1024), 'medium' (2048), 'high' (4096), 'ultra' (8192)
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3639
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*/
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setShadowQuality(quality: 'low' | 'medium' | 'high' | 'ultra'): void;
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/**
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* 设置是否开启定向光阴影
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* @param enabled - true开启,false关闭
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3644
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*/
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setDirectionalLightShadow(enabled: boolean): void;
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3646
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/**
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* 设置是否开启GTAO阴影(环境光遮蔽)
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* @param enabled - true开启,false关闭
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*/
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setGTAOEnabled(enabled: boolean): void;
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3651
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/**
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3652
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* 设置场景饱和度
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* @param saturation - 饱和度值,1.0为正常,>1增强,<1降低,推荐范围 0.5-2.0
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3654
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*/
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3655
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setSceneSaturation(saturation: number): void;
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3656
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/**
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3657
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* 设置场景对比度
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3658
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* @param contrast - 对比度值,1.0为正常,>1增强,<1降低,推荐范围 0.5-2.0
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3659
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*/
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setSceneContrast(contrast: number): void;
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/**
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3662
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* 设置是否开启地面
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3663
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* @param enabled - true开启,false关闭
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3664
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* @param options - 地面配置选项
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3665
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*/
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3666
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setGroundEnabled(enabled: boolean, options?: {
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3667
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size?: number;
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3668
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color?: number | string;
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opacity?: number;
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3670
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}): void;
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/**
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* 设置HDR背景
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* @param hdrTexture - HDR环境贴图(THREE.Texture),传入null则移除背景
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3674
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-
*/
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3675
|
-
setHDRBackground(hdrTexture: THREE.Texture | null): void;
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3656
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+
private _applyRenderSettings;
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3657
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+
private _applyDisplaySettings;
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3658
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+
private _applyEnvironmentSettings;
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3659
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+
private _updateDirectionalLight;
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3660
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+
private _mergeEnvironmentSettings;
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3661
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+
private _toPresetItem;
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3662
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+
private _clone;
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3663
|
+
}
|
|
3664
|
+
|
|
3665
|
+
declare interface SettingPresetItem {
|
|
3666
|
+
id: string;
|
|
3667
|
+
name: string;
|
|
3668
|
+
names: string[];
|
|
3676
3669
|
}
|
|
3677
3670
|
|
|
3678
3671
|
declare class SkyManager {
|
|
@@ -3680,89 +3673,64 @@ declare class SkyManager {
|
|
|
3680
3673
|
private sky;
|
|
3681
3674
|
private sun;
|
|
3682
3675
|
private params;
|
|
3676
|
+
private currentIntensity;
|
|
3677
|
+
private currentEnvironmentTarget;
|
|
3683
3678
|
private readonly skyScale;
|
|
3684
3679
|
private readonly skyName;
|
|
3685
|
-
/** 激活天空前相机的 far,关闭时恢复 */
|
|
3686
3680
|
private savedCameraFar;
|
|
3681
|
+
private previousBackground;
|
|
3682
|
+
private previousEnvironment;
|
|
3683
|
+
private previousBackgroundIntensity;
|
|
3684
|
+
private previousEnvironmentIntensity;
|
|
3685
|
+
private previousToneMapping;
|
|
3686
|
+
private previousToneMappingExposure;
|
|
3687
|
+
private hasCapturedSceneState;
|
|
3687
3688
|
constructor(engine: any);
|
|
3688
|
-
/**
|
|
3689
|
-
* 激活天空球:创建 Sky 并加入场景,应用当前参数
|
|
3690
|
-
*/
|
|
3691
3689
|
activate(): void;
|
|
3692
|
-
/**
|
|
3693
|
-
* 关闭天空球:从场景移除并释放,或仅隐藏
|
|
3694
|
-
* @param remove - true 从场景移除并 dispose,false 仅隐藏
|
|
3695
|
-
*/
|
|
3696
3690
|
close(remove?: boolean): void;
|
|
3697
|
-
/**
|
|
3698
|
-
* 是否已激活(天空对象存在且已加入场景)
|
|
3699
|
-
*/
|
|
3700
3691
|
isActive(): boolean;
|
|
3701
|
-
/**
|
|
3702
|
-
* 获取当前参数(副本)
|
|
3703
|
-
*/
|
|
3704
3692
|
getParams(): Readonly<Required<SkyParams>>;
|
|
3705
|
-
/**
|
|
3706
|
-
* 使用对象设置参数(支持部分字段),并立即应用到天空与渲染器
|
|
3707
|
-
*/
|
|
3708
3693
|
setParams(params: SkyParams): void;
|
|
3709
|
-
/**
|
|
3710
|
-
* 应用预设
|
|
3711
|
-
*/
|
|
3712
3694
|
setPreset(name: SkyPresetName): void;
|
|
3713
|
-
/**
|
|
3714
|
-
* 获取所有预设名称
|
|
3715
|
-
*/
|
|
3716
3695
|
getPresetNames(): SkyPresetName[];
|
|
3717
|
-
|
|
3718
|
-
|
|
3719
|
-
|
|
3720
|
-
* @param time - 秒,不传则使用 performance.now() * 0.001
|
|
3721
|
-
*/
|
|
3696
|
+
getPresetList(): SkyPresetInfo[];
|
|
3697
|
+
setIntensity(intensity: number): void;
|
|
3698
|
+
getIntensity(): number;
|
|
3722
3699
|
update(time?: number): void;
|
|
3723
|
-
/** 当前相机是否为正交相机 */
|
|
3724
3700
|
private _isOrthographicCamera;
|
|
3725
|
-
/** 获取当前相机有效曝光(正交相机使用 orthoExposureScale 补偿) */
|
|
3726
3701
|
private _getEffectiveExposure;
|
|
3727
|
-
/** 扩大相机 far 以容纳天空盒,避免被裁剪成黑屏(支持透视与正交) */
|
|
3728
3702
|
private _expandCameraFarForSky;
|
|
3729
|
-
/** 关闭天空时恢复相机 far(支持透视与正交) */
|
|
3730
3703
|
private _restoreCameraFar;
|
|
3731
3704
|
private _applyParamsToSky;
|
|
3732
|
-
|
|
3705
|
+
private _captureSceneState;
|
|
3706
|
+
private _restoreSceneState;
|
|
3707
|
+
private _refreshEnvironmentMap;
|
|
3708
|
+
private _disposeEnvironmentTarget;
|
|
3733
3709
|
private _setUniformValue;
|
|
3734
3710
|
}
|
|
3735
3711
|
|
|
3736
|
-
/** 天空球参数(与 Three.js Sky 材质 uniform 及曝光对应) */
|
|
3737
3712
|
declare interface SkyParams {
|
|
3738
|
-
/** 大气浑浊度,0~20,默认 10 */
|
|
3739
3713
|
turbidity?: number;
|
|
3740
|
-
/** 瑞利散射,0~4,默认 3 */
|
|
3741
3714
|
rayleigh?: number;
|
|
3742
|
-
/** Mie 系数,0~0.1,默认 0.005 */
|
|
3743
3715
|
mieCoefficient?: number;
|
|
3744
|
-
/** Mie 方向性,0~1,默认 0.7 */
|
|
3745
3716
|
mieDirectionalG?: number;
|
|
3746
|
-
/** 太阳仰角(度),0~90,默认 2 */
|
|
3747
3717
|
elevation?: number;
|
|
3748
|
-
/** 太阳方位角(度),-180~180,默认 180 */
|
|
3749
3718
|
azimuth?: number;
|
|
3750
|
-
/** 渲染器曝光,0~1,默认 0.5 */
|
|
3751
3719
|
exposure?: number;
|
|
3752
|
-
/** 正交相机下的曝光倍数,用于补偿正交投影下天空偏暗,默认 1.5 */
|
|
3753
3720
|
orthoExposureScale?: number;
|
|
3754
|
-
/** 云层覆盖,0~1,默认 0.4 */
|
|
3755
3721
|
cloudCoverage?: number;
|
|
3756
|
-
/** 云层密度,0~1,默认 0.4 */
|
|
3757
3722
|
cloudDensity?: number;
|
|
3758
|
-
/** 云层高度感,0~1,默认 0.5 */
|
|
3759
3723
|
cloudElevation?: number;
|
|
3760
|
-
/** 是否显示日盘,默认 true */
|
|
3761
3724
|
showSunDisc?: boolean;
|
|
3762
3725
|
}
|
|
3763
3726
|
|
|
3764
|
-
|
|
3765
|
-
|
|
3727
|
+
declare interface SkyPresetInfo {
|
|
3728
|
+
id: SkyPresetName;
|
|
3729
|
+
names: string[];
|
|
3730
|
+
params: SkyParams;
|
|
3731
|
+
}
|
|
3732
|
+
|
|
3733
|
+
declare type SkyPresetName = 'sunrise_clear' | 'morning_mist' | 'noon_clear' | 'afternoon_cloudy' | 'sunset_glow' | 'blue_hour' | 'overcast_day' | 'storm_rain' | 'snow_day' | 'moonlit_night';
|
|
3766
3734
|
|
|
3767
3735
|
/**
|
|
3768
3736
|
* 步骤接口
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
package/package.json
CHANGED
|
Binary file
|
|
Binary file
|
package/dist/assets/hdr/001.hdr
DELETED
|
Binary file
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|