iflow-engine-base 3.11.2 → 3.11.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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- import { n as Js, C as st, t as Zs, V as B, b as N, O as $s, W as en, M as J, Q as ge, a as tn, f as qt, j as be, B as sn, h as ft, r as it, aN as ze, aO as Pt, aP as at, J as vt, aQ as ms, aR as yn, aS as xn, aT as In, aU as Tn, H as wn, aV as En, aW as vn, l as lt, aX as As, aY as gs, aZ as Bn, k as Cs, a_ as Fn, av as Je, as as Ss, D as Kt, ah as bn, aM as ys, q as Dn, v as We, a$ as qe, aA as xs, s as Mn, b0 as Rn, a7 as Pn, b1 as On, b2 as nn, aC as Is, b3 as kn, ad as Ln, b4 as Ne, b5 as mt, p as Hn } from "./three-vendor-fDCVai2b.js";
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- import { C as Un, c as zn, E as _n, r as Qn } from "./sdk-runtime-CKzRVToz.js";
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+ import { n as Js, C as st, t as Zs, V as v, b as N, O as $s, W as en, M as J, Q as ge, a as tn, f as qt, j as be, B as sn, h as ft, r as it, aP as ze, aQ as Pt, aR as at, X as Bt, aS as ms, aT as yn, aU as xn, aV as In, aW as Tn, U as wn, aX as En, aY as Bn, l as lt, aZ as As, a_ as gs, a$ as vn, k as Cs, b0 as Fn, ax as Je, au as Ss, D as Kt, ak as bn, aO as ys, q as Dn, y as We, b1 as qe, aC as xs, s as Mn, b2 as Rn, a9 as Pn, b3 as On, b4 as nn, aE as Is, b5 as kn, ag as Ln, b6 as Ne, b7 as mt, p as Hn } from "./three-vendor-M4ZIGmaO.js";
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+ import { C as Un, c as zn, E as _n, r as Qn } from "./sdk-runtime-DE-ZoMSy.js";
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  var De = /* @__PURE__ */ ((m) => (m.LoadStart = "gaussian-load-start", m.LoadProgress = "gaussian-load-progress", m.Loaded = "gaussian-loaded", m.LoadError = "gaussian-load-error", m.SceneRemoved = "gaussian-scene-removed", m.FpsUpdated = "gaussian-fps-updated", m.ViewChanged = "gaussian-view-changed", m))(De || {});
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  class Nn {
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  listeners = /* @__PURE__ */ new Map();
@@ -56,7 +56,7 @@ class Gn {
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  }
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  createCamera(e) {
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  const s = Math.max(this.container.clientWidth, 1), t = Math.max(this.container.clientHeight, 1), n = new Zs(65, s / t, 0.1, 5e3);
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- return n.position.fromArray(e), n.up.fromArray(this.cameraUp).normalize(), n.lookAt(new B().fromArray(this.initialLookAt)), n.updateProjectionMatrix(), n;
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+ return n.position.fromArray(e), n.up.fromArray(this.cameraUp).normalize(), n.lookAt(new v().fromArray(this.initialLookAt)), n.updateProjectionMatrix(), n;
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  }
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  getCamera() {
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  return this.camera;
@@ -65,7 +65,7 @@ class Gn {
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  this.camera.aspect = Math.max(e, 1) / Math.max(s, 1), this.camera.updateProjectionMatrix();
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  }
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  reset(e, s) {
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- e && this.camera.position.fromArray(e), this.camera.lookAt(new B().fromArray(s ?? this.initialLookAt)), this.camera.updateMatrixWorld(!0);
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+ e && this.camera.position.fromArray(e), this.camera.lookAt(new v().fromArray(s ?? this.initialLookAt)), this.camera.updateMatrixWorld(!0);
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  }
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  dispose() {
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  this.camera = null;
@@ -181,7 +181,7 @@ const Ot = (function() {
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  if (m.geometry && (m.geometry.dispose(), m.geometry = null), m.material && (m.material.dispose(), m.material = null), m.children)
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  for (let e of m.children)
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  Xe(e);
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- }, Be = (m, e) => new Promise((s) => {
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+ }, ve = (m, e) => new Promise((s) => {
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  window.setTimeout(() => {
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  s(m ? m() : void 0);
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  }, e ? 1 : 50);
@@ -467,7 +467,7 @@ class I {
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  t && s.applyMatrix4(t);
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  }
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  getSplatScaleAndRotation = (function() {
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- const e = new J(), s = new J(), t = new J(), n = new B(), r = new B(), i = new ge();
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+ const e = new J(), s = new J(), t = new J(), n = new v(), r = new v(), i = new ge();
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  return function(o, a, l, c, d) {
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  const u = this.globalSplatIndexToSectionMap[o], h = this.sections[u], f = o - h.splatCountOffset, p = h.bytesPerSplat * f + I.CompressionLevels[this.compressionLevel].ScaleOffsetBytes, A = new DataView(this.bufferData, h.dataBase + p);
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  r.set(
@@ -494,7 +494,7 @@ class I {
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  fillSplatCenterArray(e, s, t, n, r) {
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  const i = this.splatCount;
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  t = t || 0, n = n || i - 1, r === void 0 && (r = t);
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- const o = new B();
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+ const o = new v();
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  for (let a = t; a <= n; a++) {
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  const l = this.globalSplatIndexToSectionMap[a], c = this.sections[l], d = a - c.splatCountOffset, u = (a - t + r) * I.CenterComponentCount, h = c.bytesPerSplat * d, f = new DataView(this.bufferData, c.dataBase + h), p = K(f, 0, this.compressionLevel), A = K(f, 1, this.compressionLevel), C = K(f, 2, this.compressionLevel);
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  if (this.compressionLevel >= 1) {
@@ -506,7 +506,7 @@ class I {
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  }
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  }
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  fillSplatScaleRotationArray = (function() {
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- const e = new J(), s = new J(), t = new J(), n = new B(), r = new ge(), i = new B(), o = (a) => {
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+ const e = new J(), s = new J(), t = new J(), n = new v(), r = new ge(), i = new v(), o = (a) => {
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  const l = a.w < 0 ? -1 : 1;
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  a.x *= l, a.y *= l, a.z *= l, a.w *= l;
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  };
@@ -515,7 +515,7 @@ class I {
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  d = d || 0, u = u || A - 1, h === void 0 && (h = d);
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  const C = (g, x) => Xn(g, x, f);
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  for (let g = d; g <= u; g++) {
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- const x = this.globalSplatIndexToSectionMap[g], w = this.sections[x], y = g - w.splatCountOffset, E = w.bytesPerSplat * y + I.CompressionLevels[this.compressionLevel].ScaleOffsetBytes, S = (g - d + h) * I.ScaleComponentCount, v = (g - d + h) * I.RotationComponentCount, F = new DataView(this.bufferData, w.dataBase + E), D = p && p.x !== void 0 ? p.x : K(F, 0, this.compressionLevel), b = p && p.y !== void 0 ? p.y : K(F, 1, this.compressionLevel), R = p && p.z !== void 0 ? p.z : K(F, 2, this.compressionLevel), k = K(F, 3, this.compressionLevel), M = K(F, 4, this.compressionLevel), O = K(F, 5, this.compressionLevel), L = K(F, 6, this.compressionLevel);
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+ const x = this.globalSplatIndexToSectionMap[g], w = this.sections[x], y = g - w.splatCountOffset, E = w.bytesPerSplat * y + I.CompressionLevels[this.compressionLevel].ScaleOffsetBytes, S = (g - d + h) * I.ScaleComponentCount, B = (g - d + h) * I.RotationComponentCount, F = new DataView(this.bufferData, w.dataBase + E), D = p && p.x !== void 0 ? p.x : K(F, 0, this.compressionLevel), b = p && p.y !== void 0 ? p.y : K(F, 1, this.compressionLevel), R = p && p.z !== void 0 ? p.z : K(F, 2, this.compressionLevel), k = K(F, 3, this.compressionLevel), M = K(F, 4, this.compressionLevel), O = K(F, 5, this.compressionLevel), L = K(F, 6, this.compressionLevel);
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  n.set(
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  re(D, this.compressionLevel),
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  re(b, this.compressionLevel),
@@ -525,7 +525,7 @@ class I {
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  re(O, this.compressionLevel),
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  re(L, this.compressionLevel),
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  re(k, this.compressionLevel)
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- ).normalize(), c && (i.set(0, 0, 0), e.makeScale(n.x, n.y, n.z), s.makeRotationFromQuaternion(r), t.identity().premultiply(e).premultiply(s), t.premultiply(c), t.decompose(i, r, n), r.normalize()), o(r), a && (a[S] = C(n.x, 0), a[S + 1] = C(n.y, 0), a[S + 2] = C(n.z, 0)), l && (l[v] = C(r.x, 0), l[v + 1] = C(r.y, 0), l[v + 2] = C(r.z, 0), l[v + 3] = C(r.w, 0));
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+ ).normalize(), c && (i.set(0, 0, 0), e.makeScale(n.x, n.y, n.z), s.makeRotationFromQuaternion(r), t.identity().premultiply(e).premultiply(s), t.premultiply(c), t.decompose(i, r, n), r.normalize()), o(r), a && (a[S] = C(n.x, 0), a[S + 1] = C(n.y, 0), a[S + 2] = C(n.z, 0)), l && (l[B] = C(r.x, 0), l[B + 1] = C(r.y, 0), l[B + 2] = C(r.z, 0), l[B + 3] = C(r.w, 0));
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  }
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  };
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  })();
@@ -536,7 +536,7 @@ class I {
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  };
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  })();
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  fillSplatCovarianceArray(e, s, t, n, r, i) {
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- const o = this.splatCount, a = new B(), l = new ge();
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+ const o = this.splatCount, a = new v(), l = new ge();
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  t = t || 0, n = n || o - 1, r === void 0 && (r = t);
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  for (let c = t; c <= n; c++) {
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  const d = this.globalSplatIndexToSectionMap[c], u = this.sections[d], h = c - u.splatCountOffset, f = (c - t + r) * I.CovarianceComponentCount, p = u.bytesPerSplat * h + I.CompressionLevels[this.compressionLevel].ScaleOffsetBytes, A = new DataView(this.bufferData, u.dataBase + p);
@@ -563,8 +563,8 @@ class I {
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  }
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  fillSphericalHarmonicsArray = (function() {
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  for (let M = 0; M < 15; M++)
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- new B();
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- const e = new Ne(), s = new J(), t = new B(), n = new B(), r = new ge(), i = [], o = [], a = [], l = [], c = [], d = [], u = [], h = [], f = [], p = [], A = [], C = [], g = [], x = [], w = [], y = [], E = [], S = [], v = (M) => M, F = (M, O, L, U) => {
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+ new v();
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+ const e = new Ne(), s = new J(), t = new v(), n = new v(), r = new ge(), i = [], o = [], a = [], l = [], c = [], d = [], u = [], h = [], f = [], p = [], A = [], C = [], g = [], x = [], w = [], y = [], E = [], S = [], B = (M) => M, F = (M, O, L, U) => {
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  M[0] = O, M[1] = L, M[2] = U;
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  }, D = (M, O, L, U, _) => {
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  M[0] = K(O, U, _, !0), M[1] = K(O, U + L, _, !0), M[2] = K(O, U + L + L, _, !0);
@@ -581,7 +581,7 @@ class I {
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  const Z = this.globalSplatIndexToSectionMap[se], G = this.sections[Z];
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  O = Math.min(O, G.sphericalHarmonicsDegree);
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  const X = $e(O), ce = se - G.splatCountOffset, de = G.bytesPerSplat * ce + I.CompressionLevels[this.compressionLevel].SphericalHarmonicsOffsetBytes, ie = new DataView(this.bufferData, G.dataBase + de), Se = (se - U + H) * X;
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- let pe = L ? 0 : this.compressionLevel, ne = v;
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+ let pe = L ? 0 : this.compressionLevel, ne = B;
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  pe !== Q && (pe === 1 ? Q === 0 ? ne = Xt : Q == 2 && (ne = le) : pe === 0 && (Q === 1 ? ne = Ae : Q == 2 && (ne = V)));
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  const fe = this.minSphericalHarmonicsCoeff, $ = this.maxSphericalHarmonicsCoeff;
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  O >= 1 && (D(f, ie, 3, 0, this.compressionLevel), D(p, ie, 3, 1, this.compressionLevel), D(A, ie, 3, 2, this.compressionLevel), L ? (k(f, f, this.compressionLevel, fe, $), k(p, p, this.compressionLevel, fe, $), k(A, A, this.compressionLevel, fe, $), I.rotateSphericalHarmonics3(f, p, A, i, o, a, x, w, y)) : (b(f, x), b(p, w), b(A, y)), R(x, M, Se, ne), R(w, M, Se + 3, ne), R(y, M, Se + 6, ne), O >= 2 && (D(f, ie, 5, 9, this.compressionLevel), D(p, ie, 5, 10, this.compressionLevel), D(A, ie, 5, 11, this.compressionLevel), D(C, ie, 5, 12, this.compressionLevel), D(g, ie, 5, 13, this.compressionLevel), L ? (k(f, f, this.compressionLevel, fe, $), k(p, p, this.compressionLevel, fe, $), k(A, A, this.compressionLevel, fe, $), k(C, C, this.compressionLevel, fe, $), k(g, g, this.compressionLevel, fe, $), I.rotateSphericalHarmonics5(
@@ -628,7 +628,7 @@ class I {
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  l[0] = x * (a[2] * i[0] + a[0] * i[2] + (i[2] * a[0] + i[0] * a[2])), l[1] = a[1] * i[0] + i[1] * a[0], l[2] = w * (a[1] * i[1] + i[1] * a[1]), l[3] = a[1] * i[2] + i[1] * a[2], l[4] = x * (a[2] * i[2] - a[0] * i[0] + (i[2] * a[2] - i[0] * a[0])), I.dot5(e, s, t, n, r, l, f), c[0] = x * (o[2] * i[0] + o[0] * i[2] + (i[2] * o[0] + i[0] * o[2])), c[1] = o[1] * i[0] + i[1] * o[0], c[2] = w * (o[1] * i[1] + i[1] * o[1]), c[3] = o[1] * i[2] + i[1] * o[2], c[4] = x * (o[2] * i[2] - o[0] * i[0] + (i[2] * o[2] - i[0] * o[0])), I.dot5(e, s, t, n, r, c, p), d[0] = y * (o[2] * o[0] + o[0] * o[2]) + -S * (a[2] * a[0] + a[0] * a[2] + (i[2] * i[0] + i[0] * i[2])), d[1] = E * o[1] * o[0] + -y * (a[1] * a[0] + i[1] * i[0]), d[2] = o[1] * o[1] + -x * (a[1] * a[1] + i[1] * i[1]), d[3] = E * o[1] * o[2] + -y * (a[1] * a[2] + i[1] * i[2]), d[4] = y * (o[2] * o[2] - o[0] * o[0]) + -S * (a[2] * a[2] - a[0] * a[0] + (i[2] * i[2] - i[0] * i[0])), I.dot5(e, s, t, n, r, d, A), u[0] = x * (o[2] * a[0] + o[0] * a[2] + (a[2] * o[0] + a[0] * o[2])), u[1] = o[1] * a[0] + a[1] * o[0], u[2] = w * (o[1] * a[1] + a[1] * o[1]), u[3] = o[1] * a[2] + a[1] * o[2], u[4] = x * (o[2] * a[2] - o[0] * a[0] + (a[2] * o[2] - a[0] * o[0])), I.dot5(e, s, t, n, r, u, C), h[0] = x * (a[2] * a[0] + a[0] * a[2] - (i[2] * i[0] + i[0] * i[2])), h[1] = a[1] * a[0] - i[1] * i[0], h[2] = w * (a[1] * a[1] - i[1] * i[1]), h[3] = a[1] * a[2] - i[1] * i[2], h[4] = x * (a[2] * a[2] - a[0] * a[0] - (i[2] * i[2] - i[0] * i[0])), I.dot5(e, s, t, n, r, h, g);
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  };
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  static parseHeader(e) {
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- const s = new Uint8Array(e, 0, I.HeaderSizeBytes), t = new Uint16Array(e, 0, I.HeaderSizeBytes / 2), n = new Uint32Array(e, 0, I.HeaderSizeBytes / 4), r = new Float32Array(e, 0, I.HeaderSizeBytes / 4), i = s[0], o = s[1], a = n[1], l = n[2], c = n[3], d = n[4], u = t[10], h = new B(r[6], r[7], r[8]), f = r[9] || -_e, p = r[10] || _e;
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+ const s = new Uint8Array(e, 0, I.HeaderSizeBytes), t = new Uint16Array(e, 0, I.HeaderSizeBytes / 2), n = new Uint32Array(e, 0, I.HeaderSizeBytes / 4), r = new Float32Array(e, 0, I.HeaderSizeBytes / 4), i = s[0], o = s[1], a = n[1], l = n[2], c = n[3], d = n[4], u = t[10], h = new v(r[6], r[7], r[8]), f = r[9] || -_e, p = r[10] || _e;
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  return {
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  versionMajor: i,
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  versionMinor: o,
@@ -654,7 +654,7 @@ class I {
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  const r = e.compressionLevel, i = e.maxSectionCount, o = new Uint16Array(s, t, i * I.SectionHeaderSizeBytes / 2), a = new Uint32Array(s, t, i * I.SectionHeaderSizeBytes / 4), l = new Float32Array(s, t, i * I.SectionHeaderSizeBytes / 4), c = [];
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  let d = 0, u = d / 2, h = d / 4, f = I.HeaderSizeBytes + e.maxSectionCount * I.SectionHeaderSizeBytes, p = 0;
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  for (let A = 0; A < i; A++) {
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- const C = a[h + 1], g = a[h + 2], x = a[h + 3], w = l[h + 4], y = w / 2, E = o[u + 10], S = a[h + 6] || I.CompressionLevels[r].ScaleRange, v = a[h + 8], F = a[h + 9], D = F * 4, b = E * x + D, R = o[u + 20], { bytesPerSplat: k } = I.calculateComponentStorage(r, R), M = k * C, O = M + b, L = {
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+ const C = a[h + 1], g = a[h + 2], x = a[h + 3], w = l[h + 4], y = w / 2, E = o[u + 10], S = a[h + 6] || I.CompressionLevels[r].ScaleRange, B = a[h + 8], F = a[h + 9], D = F * 4, b = E * x + D, R = o[u + 20], { bytesPerSplat: k } = I.calculateComponentStorage(r, R), M = k * C, O = M + b, L = {
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  bytesPerSplat: k,
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  splatCountOffset: p,
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  splatCount: n ? C : 0,
@@ -672,7 +672,7 @@ class I {
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  base: f,
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  bucketsBase: f + D,
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  dataBase: f + b,
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- fullBucketCount: v,
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+ fullBucketCount: B,
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  partiallyFilledBucketCount: F,
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  sphericalHarmonicsDegree: R
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  };
@@ -691,7 +691,7 @@ class I {
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  constructFromBuffer(e, s) {
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  this.bufferData = e, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSectionMap = [];
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  const t = I.parseHeader(this.bufferData);
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- this.versionMajor = t.versionMajor, this.versionMinor = t.versionMinor, this.maxSectionCount = t.maxSectionCount, this.sectionCount = s ? t.maxSectionCount : 0, this.maxSplatCount = t.maxSplatCount, this.splatCount = s ? t.maxSplatCount : 0, this.compressionLevel = t.compressionLevel, this.sceneCenter = new B().copy(t.sceneCenter), this.minSphericalHarmonicsCoeff = t.minSphericalHarmonicsCoeff, this.maxSphericalHarmonicsCoeff = t.maxSphericalHarmonicsCoeff, this.sections = I.parseSectionHeaders(t, this.bufferData, I.HeaderSizeBytes, s), this.linkBufferArrays(), this.buildMaps();
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+ this.versionMajor = t.versionMajor, this.versionMinor = t.versionMinor, this.maxSectionCount = t.maxSectionCount, this.sectionCount = s ? t.maxSectionCount : 0, this.maxSplatCount = t.maxSplatCount, this.splatCount = s ? t.maxSplatCount : 0, this.compressionLevel = t.compressionLevel, this.sceneCenter = new v().copy(t.sceneCenter), this.minSphericalHarmonicsCoeff = t.minSphericalHarmonicsCoeff, this.maxSphericalHarmonicsCoeff = t.maxSphericalHarmonicsCoeff, this.sections = I.parseSectionHeaders(t, this.bufferData, I.HeaderSizeBytes, s), this.linkBufferArrays(), this.buildMaps();
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  }
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  static calculateComponentStorage(e, s) {
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  const t = I.CompressionLevels[e].BytesPerCenter, n = I.CompressionLevels[e].BytesPerScale, r = I.CompressionLevels[e].BytesPerRotation, i = I.CompressionLevels[e].BytesPerColor, o = $e(s), a = I.CompressionLevels[e].BytesPerSphericalHarmonicsComponent * o, l = t + n + r + i + a;
@@ -738,7 +738,7 @@ class I {
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  I.writeSectionHeaderSplatCountToBuffer(s, this.bufferData, t), this.sections[e].splatCount = s;
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  }
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  static writeSplatDataToSectionBuffer = (function() {
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- const e = new ArrayBuffer(12), s = new ArrayBuffer(12), t = new ArrayBuffer(16), n = new ArrayBuffer(4), r = new ArrayBuffer(256), i = new ge(), o = new B(), a = new B(), {
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+ const e = new ArrayBuffer(12), s = new ArrayBuffer(12), t = new ArrayBuffer(16), n = new ArrayBuffer(4), r = new ArrayBuffer(256), i = new ge(), o = new v(), a = new v(), {
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  X: l,
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  Y: c,
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  Z: d,
@@ -754,7 +754,7 @@ class I {
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  FDC2: y,
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  OPACITY: E,
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  FRC0: S,
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- FRC9: v
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+ FRC9: B
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  } = P.OFFSET, F = (D, b, R) => {
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  const k = R * 2 + 1;
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  return D = Math.round(D * b) + R, oe(D, 0, k);
@@ -772,7 +772,7 @@ class I {
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  if (M >= 1) {
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  for (let $ = 0; $ < 9; $++) fe[$] = D[S + $] || 0;
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  if (M >= 2)
775
- for (let $ = 0; $ < 15; $++) fe[$ + 9] = D[v + $] || 0;
775
+ for (let $ = 0; $ < 15; $++) fe[$ + 9] = D[B + $] || 0;
776
776
  }
777
777
  }
778
778
  } else {
@@ -787,7 +787,7 @@ class I {
787
787
  const Me = 9 * $;
788
788
  if (je(Fe.buffer, 0, b, de, Me), M >= 2) {
789
789
  for (let Ce = 0; Ce < 15; Ce++) {
790
- const we = D[v + Ce] || 0;
790
+ const we = D[B + Ce] || 0;
791
791
  Fe[Ce + 9] = k === 1 ? Ae(we) : ct(we, _, H);
792
792
  }
793
793
  je(
@@ -816,9 +816,9 @@ class I {
816
816
  for (let y = 0; y < e.length; y++) {
817
817
  const E = e[y];
818
818
  for (let S = 0; S < E.splats.length; S++) {
819
- const v = E.splats[S];
820
- for (let F = P.OFFSET.FRC0; F < P.OFFSET.FRC23 && F < v.length; F++)
821
- (!l || v[F] < l) && (l = v[F]), (!c || v[F] > c) && (c = v[F]);
819
+ const B = E.splats[S];
820
+ for (let F = P.OFFSET.FRC0; F < P.OFFSET.FRC23 && F < B.length; F++)
821
+ (!l || B[F] < l) && (l = B[F]), (!c || B[F] > c) && (c = B[F]);
822
822
  }
823
823
  }
824
824
  l = l || -_e, c = c || _e;
@@ -830,7 +830,7 @@ class I {
830
830
  const G = E.splats[Z];
831
831
  (G[P.OFFSET.OPACITY] || 0) >= s && S.addSplat(G);
832
832
  }
833
- const v = o[y] || {}, F = (v.blockSizeFactor || 1) * (r || I.BucketBlockSize), D = Math.ceil((v.bucketSizeFactor || 1) * (i || I.BucketSize)), b = I.computeBucketsForUncompressedSplatArray(S, F, D), R = b.fullBuckets.length, k = b.partiallyFullBuckets.map((Z) => Z.splats.length), M = k.length, O = [...b.fullBuckets, ...b.partiallyFullBuckets], L = S.splats.length * d, U = M * 4, _ = t >= 1 ? O.length * I.BucketStorageSizeBytes + U : 0, H = L + _, Q = new ArrayBuffer(H), ee = u / (F * 0.5), le = new B();
833
+ const B = o[y] || {}, F = (B.blockSizeFactor || 1) * (r || I.BucketBlockSize), D = Math.ceil((B.bucketSizeFactor || 1) * (i || I.BucketSize)), b = I.computeBucketsForUncompressedSplatArray(S, F, D), R = b.fullBuckets.length, k = b.partiallyFullBuckets.map((Z) => Z.splats.length), M = k.length, O = [...b.fullBuckets, ...b.partiallyFullBuckets], L = S.splats.length * d, U = M * 4, _ = t >= 1 ? O.length * I.BucketStorageSizeBytes + U : 0, H = L + _, Q = new ArrayBuffer(H), ee = u / (F * 0.5), le = new v();
834
834
  let V = 0;
835
835
  for (let Z = 0; Z < O.length; Z++) {
836
836
  const G = O[Z];
@@ -905,7 +905,7 @@ class I {
905
905
  }
906
906
  static computeBucketsForUncompressedSplatArray(e, s, t) {
907
907
  let n = e.splatCount;
908
- const r = s / 2, i = new B(), o = new B();
908
+ const r = s / 2, i = new v(), o = new v();
909
909
  for (let p = 0; p < n; p++) {
910
910
  const A = e.splats[p], C = [
911
911
  A[P.OFFSET.X],
@@ -914,7 +914,7 @@ class I {
914
914
  ];
915
915
  (p === 0 || C[0] < i.x) && (i.x = C[0]), (p === 0 || C[0] > o.x) && (o.x = C[0]), (p === 0 || C[1] < i.y) && (i.y = C[1]), (p === 0 || C[1] > o.y) && (o.y = C[1]), (p === 0 || C[2] < i.z) && (i.z = C[2]), (p === 0 || C[2] > o.z) && (o.z = C[2]);
916
916
  }
917
- const a = new B().copy(o).sub(i), l = Math.ceil(a.y / s), c = Math.ceil(a.z / s), d = new B(), u = [], h = {};
917
+ const a = new v().copy(o).sub(i), l = Math.ceil(a.y / s), c = Math.ceil(a.z / s), d = new v(), u = [], h = {};
918
918
  for (let p = 0; p < n; p++) {
919
919
  const A = e.splats[p], C = [
920
920
  A[P.OFFSET.X],
@@ -950,7 +950,7 @@ class I {
950
950
  maxSplatCount: e,
951
951
  splatCount: e,
952
952
  compressionLevel: 0,
953
- sceneCenter: new B()
953
+ sceneCenter: new v()
954
954
  }, i), I.writeSectionHeaderToBuffer({
955
955
  maxSplatCount: e,
956
956
  splatCount: e,
@@ -1160,7 +1160,7 @@ class W {
1160
1160
  static getElementStorageArrays(e, s, t) {
1161
1161
  const n = {};
1162
1162
  if (s) {
1163
- const r = ae(e, "min_r"), i = ae(e, "min_g"), o = ae(e, "min_b"), a = ae(e, "max_r"), l = ae(e, "max_g"), c = ae(e, "max_b"), d = ae(e, "min_x"), u = ae(e, "min_y"), h = ae(e, "min_z"), f = ae(e, "max_x"), p = ae(e, "max_y"), A = ae(e, "max_z"), C = ae(e, "min_scale_x"), g = ae(e, "min_scale_y"), x = ae(e, "min_scale_z"), w = ae(e, "max_scale_x"), y = ae(e, "max_scale_y"), E = ae(e, "max_scale_z"), S = ae(s, "packed_position"), v = ae(s, "packed_rotation"), F = ae(s, "packed_scale"), D = ae(s, "packed_color");
1163
+ const r = ae(e, "min_r"), i = ae(e, "min_g"), o = ae(e, "min_b"), a = ae(e, "max_r"), l = ae(e, "max_g"), c = ae(e, "max_b"), d = ae(e, "min_x"), u = ae(e, "min_y"), h = ae(e, "min_z"), f = ae(e, "max_x"), p = ae(e, "max_y"), A = ae(e, "max_z"), C = ae(e, "min_scale_x"), g = ae(e, "min_scale_y"), x = ae(e, "min_scale_z"), w = ae(e, "max_scale_x"), y = ae(e, "max_scale_y"), E = ae(e, "max_scale_z"), S = ae(s, "packed_position"), B = ae(s, "packed_rotation"), F = ae(s, "packed_scale"), D = ae(s, "packed_color");
1164
1164
  n.colorExtremes = {
1165
1165
  minR: r,
1166
1166
  maxR: a,
@@ -1182,7 +1182,7 @@ class W {
1182
1182
  maxScaleY: y,
1183
1183
  minScaleZ: x,
1184
1184
  maxScaleZ: E
1185
- }, n.position = S, n.rotation = v, n.scale = F, n.color = D;
1185
+ }, n.position = S, n.rotation = B, n.scale = F, n.color = D;
1186
1186
  }
1187
1187
  if (t) {
1188
1188
  const r = {};
@@ -1198,7 +1198,7 @@ class W {
1198
1198
  return n;
1199
1199
  }
1200
1200
  static decompressBaseSplat = (function() {
1201
- const e = new B(), s = new ge(), t = new B(), n = new qt(), r = P.OFFSET;
1201
+ const e = new v(), s = new ge(), t = new v(), n = new qt(), r = P.OFFSET;
1202
1202
  return function(i, o, a, l, c, d, u, h, f, p) {
1203
1203
  p = p || P.createSplat();
1204
1204
  const A = Math.floor((o + i) / 256);
@@ -1398,7 +1398,7 @@ const Ie = {
1398
1398
  ts,
1399
1399
  ss,
1400
1400
  ns
1401
- ] = [0, 1, 2, 3, 4, 5, 6], vs = {
1401
+ ] = [0, 1, 2, 3, 4, 5, 6], Bs = {
1402
1402
  double: ln,
1403
1403
  int: Zt,
1404
1404
  uint: $t,
@@ -1443,7 +1443,7 @@ class q {
1443
1443
  u.push(y);
1444
1444
  const E = s[y];
1445
1445
  h[y] = w;
1446
- const S = vs[w];
1446
+ const S = Bs[w];
1447
1447
  E !== void 0 && (c.push(E), d[E] = S);
1448
1448
  }
1449
1449
  }
@@ -1461,7 +1461,7 @@ class q {
1461
1461
  const x = s[C];
1462
1462
  x !== void 0 && (f[x] = p);
1463
1463
  }
1464
- p += $n[vs[g]];
1464
+ p += $n[Bs[g]];
1465
1465
  }
1466
1466
  const A = q.decodeSphericalHarmonicsFromSectionHeader(u, s);
1467
1467
  return {
@@ -1607,7 +1607,7 @@ const cn = [
1607
1607
  "blue",
1608
1608
  "f_rest_0"
1609
1609
  ], er = cn.map((m, e) => e), [
1610
- Bs,
1610
+ vs,
1611
1611
  tr,
1612
1612
  sr,
1613
1613
  nr,
@@ -1715,16 +1715,16 @@ class xe {
1715
1715
  return function(g, x, w, y = 0, E = 0) {
1716
1716
  E = Math.min(E, w.sphericalHarmonicsDegree), xe.readSplat(g, w, x, y, e);
1717
1717
  const S = P.createSplat(E);
1718
- if (e[Bs] !== void 0 ? (S[i] = Math.exp(e[Bs]), S[o] = Math.exp(e[tr]), S[a] = Math.exp(e[sr])) : (S[i] = 0.01, S[o] = 0.01, S[a] = 0.01), e[Fs] !== void 0) {
1719
- const v = 0.28209479177387814;
1720
- S[h] = (0.5 + v * e[Fs]) * 255, S[f] = (0.5 + v * e[dr]) * 255, S[p] = (0.5 + v * e[hr]) * 255;
1718
+ if (e[vs] !== void 0 ? (S[i] = Math.exp(e[vs]), S[o] = Math.exp(e[tr]), S[a] = Math.exp(e[sr])) : (S[i] = 0.01, S[o] = 0.01, S[a] = 0.01), e[Fs] !== void 0) {
1719
+ const B = 0.28209479177387814;
1720
+ S[h] = (0.5 + B * e[Fs]) * 255, S[f] = (0.5 + B * e[dr]) * 255, S[p] = (0.5 + B * e[hr]) * 255;
1721
1721
  } else e[Ds] !== void 0 ? (S[h] = e[Ds] * 255, S[f] = e[ur] * 255, S[p] = e[pr] * 255) : (S[h] = 0, S[f] = 0, S[p] = 0);
1722
1722
  if (e[bs] !== void 0 && (S[A] = 1 / (1 + Math.exp(-e[bs])) * 255), S[h] = oe(Math.floor(S[h]), 0, 255), S[f] = oe(Math.floor(S[f]), 0, 255), S[p] = oe(Math.floor(S[p]), 0, 255), S[A] = oe(Math.floor(S[A]), 0, 255), E >= 1 && e[fr] !== void 0) {
1723
- for (let v = 0; v < 9; v++)
1724
- S[C[v]] = e[w.sphericalHarmonicsDegree1Fields[v]];
1723
+ for (let B = 0; B < 9; B++)
1724
+ S[C[B]] = e[w.sphericalHarmonicsDegree1Fields[B]];
1725
1725
  if (E >= 2)
1726
- for (let v = 0; v < 15; v++)
1727
- S[C[9 + v]] = e[w.sphericalHarmonicsDegree2Fields[v]];
1726
+ for (let B = 0; B < 15; B++)
1727
+ S[C[9 + B]] = e[w.sphericalHarmonicsDegree2Fields[B]];
1728
1728
  }
1729
1729
  return s.set(e[nr], e[rr], e[or], e[ir]), s.normalize(), S[l] = s.x, S[c] = s.y, S[d] = s.z, S[u] = s.w, S[t] = e[ar], S[n] = e[lr], S[r] = e[cr], S;
1730
1730
  };
@@ -1852,16 +1852,16 @@ const dn = [
1852
1852
  Tr,
1853
1853
  wr,
1854
1854
  Er,
1855
- vr,
1855
+ Br,
1856
1856
  Wt,
1857
1857
  un,
1858
1858
  pn,
1859
1859
  Os
1860
- ] = Gt, ks = Wt, Br = un, Fr = pn, It = (m) => {
1860
+ ] = Gt, ks = Wt, vr = un, Fr = pn, It = (m) => {
1861
1861
  const e = (31744 & m) >> 10, s = 1023 & m;
1862
1862
  return (m >> 15 ? -1 : 1) * (e ? e === 31 ? s ? NaN : 1 / 0 : Math.pow(2, e - 15) * (1 + s / 1024) : s / 1024 * 6103515625e-14);
1863
1863
  };
1864
- class ve {
1864
+ class Be {
1865
1865
  static decodeSectionHeadersFromHeaderLines(e) {
1866
1866
  const s = Gt.reduce((c, d) => (c[hn[d]] = d, c), {}), t = St.reduce((c, d) => (c[dn[d]] = d, c), {}), n = q.getHeaderSectionNames(e);
1867
1867
  let r;
@@ -1878,7 +1878,7 @@ class ve {
1878
1878
  }
1879
1879
  static decodeSectionHeadersFromHeaderText(e) {
1880
1880
  const s = q.convertHeaderTextToLines(e);
1881
- return ve.decodeSectionHeadersFromHeaderLines(s);
1881
+ return Be.decodeSectionHeadersFromHeaderLines(s);
1882
1882
  }
1883
1883
  static getSplatCountFromSectionHeaders(e) {
1884
1884
  let s = 0;
@@ -1887,7 +1887,7 @@ class ve {
1887
1887
  return s;
1888
1888
  }
1889
1889
  static decodeHeaderFromHeaderText(e) {
1890
- const s = e.indexOf(q.HeaderEndToken) + q.HeaderEndToken.length + 1, t = ve.decodeSectionHeadersFromHeaderText(e), n = ve.getSplatCountFromSectionHeaders(t);
1890
+ const s = e.indexOf(q.HeaderEndToken) + q.HeaderEndToken.length + 1, t = Be.decodeSectionHeadersFromHeaderText(e), n = Be.getSplatCountFromSectionHeaders(t);
1891
1891
  return {
1892
1892
  headerSizeBytes: s,
1893
1893
  sectionHeaders: t,
@@ -1896,7 +1896,7 @@ class ve {
1896
1896
  }
1897
1897
  static decodeHeaderFromBuffer(e) {
1898
1898
  const s = q.readHeaderFromBuffer(e);
1899
- return ve.decodeHeaderFromHeaderText(s);
1899
+ return Be.decodeHeaderFromHeaderText(s);
1900
1900
  }
1901
1901
  static findVertexData(e, s, t) {
1902
1902
  let n = s.headerSizeBytes;
@@ -1929,7 +1929,7 @@ class ve {
1929
1929
  r = Math.min(r, t.sphericalHarmonicsDegree);
1930
1930
  const i = new P(r);
1931
1931
  for (let o = 0; o < s; o++) {
1932
- const a = ve.parseToUncompressedSplat(
1932
+ const a = Be.parseToUncompressedSplat(
1933
1933
  e,
1934
1934
  o,
1935
1935
  t,
@@ -1947,40 +1947,40 @@ class ve {
1947
1947
  for (let g = 0; g < 45; g++)
1948
1948
  C[g] = P.OFFSET.FRC0 + g;
1949
1949
  return function(g, x, w, y, E = 0, S = 0) {
1950
- S = Math.min(S, w.sphericalHarmonicsDegree), ve.readSplat(g, w, x, E, e);
1951
- const v = P.createSplat(S);
1952
- if (e[Ps] !== void 0 ? (v[i] = y[xt][e[Ps]], v[o] = y[xt][e[Cr]], v[a] = y[xt][e[Sr]]) : (v[i] = 0.01, v[o] = 0.01, v[a] = 0.01), e[Wt] !== void 0 ? (v[h] = y[yt][e[Wt]], v[f] = y[yt][e[un]], v[p] = y[yt][e[pn]]) : e[ks] !== void 0 ? (v[h] = e[ks] * 255, v[f] = e[Br] * 255, v[p] = e[Fr] * 255) : (v[h] = 0, v[f] = 0, v[p] = 0), e[Os] !== void 0 && (v[A] = y[Rs][e[Os]]), v[h] = oe(Math.floor(v[h]), 0, 255), v[f] = oe(Math.floor(v[f]), 0, 255), v[p] = oe(Math.floor(v[p]), 0, 255), v[A] = oe(Math.floor(v[A]), 0, 255), S >= 1 && w.sphericalHarmonicsDegree >= 1) {
1950
+ S = Math.min(S, w.sphericalHarmonicsDegree), Be.readSplat(g, w, x, E, e);
1951
+ const B = P.createSplat(S);
1952
+ if (e[Ps] !== void 0 ? (B[i] = y[xt][e[Ps]], B[o] = y[xt][e[Cr]], B[a] = y[xt][e[Sr]]) : (B[i] = 0.01, B[o] = 0.01, B[a] = 0.01), e[Wt] !== void 0 ? (B[h] = y[yt][e[Wt]], B[f] = y[yt][e[un]], B[p] = y[yt][e[pn]]) : e[ks] !== void 0 ? (B[h] = e[ks] * 255, B[f] = e[vr] * 255, B[p] = e[Fr] * 255) : (B[h] = 0, B[f] = 0, B[p] = 0), e[Os] !== void 0 && (B[A] = y[Rs][e[Os]]), B[h] = oe(Math.floor(B[h]), 0, 255), B[f] = oe(Math.floor(B[f]), 0, 255), B[p] = oe(Math.floor(B[p]), 0, 255), B[A] = oe(Math.floor(B[A]), 0, 255), S >= 1 && w.sphericalHarmonicsDegree >= 1) {
1953
1953
  for (let k = 0; k < 9; k++) {
1954
1954
  const M = y[mr + k % 3];
1955
- v[C[k]] = M[e[w.sphericalHarmonicsDegree1Fields[k]]];
1955
+ B[C[k]] = M[e[w.sphericalHarmonicsDegree1Fields[k]]];
1956
1956
  }
1957
1957
  if (S >= 2 && w.sphericalHarmonicsDegree >= 2)
1958
1958
  for (let k = 0; k < 15; k++) {
1959
1959
  const M = y[Ar + k % 5];
1960
- v[C[9 + k]] = M[e[w.sphericalHarmonicsDegree2Fields[k]]];
1960
+ B[C[9 + k]] = M[e[w.sphericalHarmonicsDegree2Fields[k]]];
1961
1961
  }
1962
1962
  }
1963
1963
  const F = y[gr][e[yr]], D = y[Ut][e[xr]], b = y[Ut][e[Ir]], R = y[Ut][e[Tr]];
1964
- return s.set(F, D, b, R), s.normalize(), v[l] = s.x, v[c] = s.y, v[d] = s.z, v[u] = s.w, v[t] = It(e[wr]), v[n] = It(e[Er]), v[r] = It(e[vr]), v;
1964
+ return s.set(F, D, b, R), s.normalize(), B[l] = s.x, B[c] = s.y, B[d] = s.z, B[u] = s.w, B[t] = It(e[wr]), B[n] = It(e[Er]), B[r] = It(e[Br]), B;
1965
1965
  };
1966
1966
  })();
1967
1967
  static readSplat(e, s, t, n, r) {
1968
1968
  return q.readVertex(e, s, t, n, Gt, r, !1);
1969
1969
  }
1970
1970
  static parseToUncompressedSplatArray(e, s = 0) {
1971
- const t = [], n = ve.decodeHeaderFromBuffer(e, s);
1971
+ const t = [], n = Be.decodeHeaderFromBuffer(e, s);
1972
1972
  let r;
1973
1973
  for (let o = 0; o < n.sectionHeaders.length; o++) {
1974
1974
  const a = n.sectionHeaders[o];
1975
1975
  if (a.sectionName === "codebook_centers") {
1976
- const l = ve.findVertexData(e, n, o);
1977
- r = ve.decodeCodeBook(l, a);
1976
+ const l = Be.findVertexData(e, n, o);
1977
+ r = Be.decodeCodeBook(l, a);
1978
1978
  }
1979
1979
  }
1980
1980
  for (let o = 0; o < n.sectionHeaders.length; o++) {
1981
1981
  const a = n.sectionHeaders[o];
1982
1982
  if (a.sectionName !== "codebook_centers") {
1983
- const l = a.vertexCount, c = ve.findVertexData(e, n, o), d = ve.decodeSectionSplatData(
1983
+ const l = a.vertexCount, c = Be.findVertexData(e, n, o), d = Be.decodeSectionSplatData(
1984
1984
  c,
1985
1985
  l,
1986
1986
  a,
@@ -2005,7 +2005,7 @@ class Ls {
2005
2005
  if (t === Ie.INRIAV1)
2006
2006
  return xe.parseToUncompressedSplatArray(e, s);
2007
2007
  if (t === Ie.INRIAV2)
2008
- return ve.parseToUncompressedSplatArray(e, s);
2008
+ return Be.parseToUncompressedSplatArray(e, s);
2009
2009
  }
2010
2010
  static parseToUncompressedSplatBuffer(e, s = 0) {
2011
2011
  const t = q.determineHeaderFormatFromPlyBuffer(e);
@@ -2040,11 +2040,11 @@ class rs {
2040
2040
  parameters: s
2041
2041
  };
2042
2042
  }
2043
- static getStandardPartitioner(e = 0, s = new B(), t = I.BucketBlockSize, n = I.BucketSize) {
2043
+ static getStandardPartitioner(e = 0, s = new v(), t = I.BucketBlockSize, n = I.BucketSize) {
2044
2044
  const r = (i) => {
2045
2045
  const o = P.OFFSET.X, a = P.OFFSET.Y, l = P.OFFSET.Z;
2046
2046
  e <= 0 && (e = i.splatCount);
2047
- const c = new B(), d = 0.5, u = (C) => {
2047
+ const c = new v(), d = 0.5, u = (C) => {
2048
2048
  C.x = Math.floor(C.x / d) * d, C.y = Math.floor(C.y / d) * d, C.z = Math.floor(C.z / d) * d;
2049
2049
  };
2050
2050
  i.splats.forEach((C) => {
@@ -2075,7 +2075,7 @@ class rs {
2075
2075
  }
2076
2076
  class At {
2077
2077
  constructor(e, s, t, n, r, i, o) {
2078
- this.splatPartitioner = e, this.alphaRemovalThreshold = s, this.compressionLevel = t, this.sectionSize = n, this.sceneCenter = r ? new B().copy(r) : void 0, this.blockSize = i, this.bucketSize = o;
2078
+ this.splatPartitioner = e, this.alphaRemovalThreshold = s, this.compressionLevel = t, this.sectionSize = n, this.sceneCenter = r ? new v().copy(r) : void 0, this.blockSize = i, this.bucketSize = o;
2079
2079
  }
2080
2080
  generateFromUncompressedSplatArray(e) {
2081
2081
  const s = this.splatPartitioner.partitionUncompressedSplatArray(e);
@@ -2089,7 +2089,7 @@ class At {
2089
2089
  s.parameters
2090
2090
  );
2091
2091
  }
2092
- static getStandardGenerator(e = 1, s = 1, t = 0, n = new B(), r = I.BucketBlockSize, i = I.BucketSize) {
2092
+ static getStandardGenerator(e = 1, s = 1, t = 0, n = new v(), r = I.BucketBlockSize, i = I.BucketSize) {
2093
2093
  const o = rs.getStandardPartitioner(t, n, r, i);
2094
2094
  return new At(
2095
2095
  o,
@@ -2107,7 +2107,7 @@ const ue = {
2107
2107
  Processing: 1,
2108
2108
  Done: 2
2109
2109
  };
2110
- class Bt extends Error {
2110
+ class vt extends Error {
2111
2111
  constructor(e) {
2112
2112
  super(e);
2113
2113
  }
@@ -2134,14 +2134,14 @@ function Us(m, e, s, t, n, r, i, o) {
2134
2134
  r,
2135
2135
  i,
2136
2136
  o
2137
- ).generateFromUncompressedSplatArray(m) : I.generateFromUncompressedSplatArrays([m], s, 0, new B());
2137
+ ).generateFromUncompressedSplatArray(m) : I.generateFromUncompressedSplatArrays([m], s, 0, new v());
2138
2138
  }
2139
2139
  class os {
2140
2140
  static loadFromURL(e, s, t, n, r, i, o = !0, a = 0, l, c, d, u, h) {
2141
2141
  let f;
2142
2142
  !t && !o ? f = te.DownloadBeforeProcessing : o ? f = te.ProgressiveToSplatArray : f = te.ProgressiveToSplatBuffer;
2143
2143
  const p = Y.ProgressiveLoadSectionSize, A = I.HeaderSizeBytes + I.SectionHeaderSizeBytes, C = 1;
2144
- let g, x, w, y, E, S = 0, v = 0, F = 0, D = !1, b = !1, R = !1;
2144
+ let g, x, w, y, E, S = 0, B = 0, F = 0, D = !1, b = !1, R = !1;
2145
2145
  const k = jt();
2146
2146
  let M = 0, O = 0, L = 0, U = 0, _ = "", H = null, Q = [], ee;
2147
2147
  const le = new TextDecoder(), V = (se, Z, G) => {
@@ -2168,13 +2168,13 @@ class os {
2168
2168
  H = xe.decodeHeaderText(_), a = Math.min(a, H.sphericalHarmonicsDegree), S = H.splatCount, b = !0, U = H.headerSizeBytes + H.bytesPerSplat * S;
2169
2169
  else if (g === Ie.PlayCanvasCompressed) {
2170
2170
  if (H = W.decodeHeaderText(_), a = Math.min(a, H.sphericalHarmonicsDegree), f === te.ProgressiveToSplatBuffer && a > 0)
2171
- throw new Bt(
2171
+ throw new vt(
2172
2172
  "PlyLoader.loadFromURL() -> Selected PLY format has spherical harmonics data that cannot be progressively loaded."
2173
2173
  );
2174
2174
  S = H.vertexElement.count, U = H.headerSizeBytes + H.bytesPerSplat * S + H.chunkElement.storageSizeBytes;
2175
2175
  } else {
2176
2176
  if (f === te.ProgressiveToSplatBuffer)
2177
- throw new Bt(
2177
+ throw new vt(
2178
2178
  "PlyLoader.loadFromURL() -> Selected PLY format cannot be progressively loaded."
2179
2179
  );
2180
2180
  f = te.DownloadBeforeProcessing;
@@ -2190,7 +2190,7 @@ class os {
2190
2190
  maxSplatCount: S,
2191
2191
  splatCount: 0,
2192
2192
  compressionLevel: 0,
2193
- sceneCenter: new B()
2193
+ sceneCenter: new v()
2194
2194
  }, w);
2195
2195
  } else
2196
2196
  ee = new P(a);
@@ -2212,13 +2212,13 @@ class os {
2212
2212
  ), F += pe);
2213
2213
  else {
2214
2214
  if (f === te.ProgressiveToSplatBuffer) {
2215
- const Me = I.CompressionLevels[0].SphericalHarmonicsDegrees[a], Ce = v * Me.BytesPerSplat + A;
2215
+ const Me = I.CompressionLevels[0].SphericalHarmonicsDegrees[a], Ce = B * Me.BytesPerSplat + A;
2216
2216
  g === Ie.PlayCanvasCompressed ? W.parseToUncompressedSplatBufferSection(
2217
2217
  H.chunkElement,
2218
2218
  H.vertexElement,
2219
2219
  0,
2220
2220
  pe - 1,
2221
- v,
2221
+ B,
2222
2222
  Fe,
2223
2223
  w,
2224
2224
  Ce
@@ -2238,7 +2238,7 @@ class os {
2238
2238
  H.vertexElement,
2239
2239
  0,
2240
2240
  pe - 1,
2241
- v,
2241
+ B,
2242
2242
  Fe,
2243
2243
  ee
2244
2244
  ) : xe.parseToUncompressedSplatArraySection(
@@ -2250,9 +2250,9 @@ class os {
2250
2250
  ee,
2251
2251
  a
2252
2252
  );
2253
- v += pe, f === te.ProgressiveToSplatBuffer && (y || (I.writeSectionHeaderToBuffer({
2253
+ B += pe, f === te.ProgressiveToSplatBuffer && (y || (I.writeSectionHeaderToBuffer({
2254
2254
  maxSplatCount: S,
2255
- splatCount: v,
2255
+ splatCount: B,
2256
2256
  bucketSize: 0,
2257
2257
  bucketCount: 0,
2258
2258
  bucketBlockSize: 0,
@@ -2261,7 +2261,7 @@ class os {
2261
2261
  fullBucketCount: 0,
2262
2262
  partiallyFilledBucketCount: 0,
2263
2263
  sphericalHarmonicsDegree: a
2264
- }, 0, w, I.HeaderSizeBytes), y = new I(w, !1)), y.updateLoadedCounts(1, v)), L >= U && (R = !0);
2264
+ }, 0, w, I.HeaderSizeBytes), y = new I(w, !1)), y.updateLoadedCounts(1, B)), L >= U && (R = !0);
2265
2265
  }
2266
2266
  if (fe === 0)
2267
2267
  Q = [];
@@ -2293,7 +2293,7 @@ class os {
2293
2293
  u,
2294
2294
  h
2295
2295
  ));
2296
- } else return f === te.ProgressiveToSplatBuffer ? se : Be(() => Us(
2296
+ } else return f === te.ProgressiveToSplatBuffer ? se : ve(() => Us(
2297
2297
  se,
2298
2298
  o,
2299
2299
  r,
@@ -2306,7 +2306,7 @@ class os {
2306
2306
  })));
2307
2307
  }
2308
2308
  static loadFromFileData(e, s, t, n, r = 0, i, o, a, l) {
2309
- return n ? Be(() => Ls.parseToUncompressedSplatArray(e, r)).then((c) => Us(
2309
+ return n ? ve(() => Ls.parseToUncompressedSplatArray(e, r)).then((c) => Us(
2310
2310
  c,
2311
2311
  n,
2312
2312
  s,
@@ -2315,7 +2315,7 @@ class os {
2315
2315
  o,
2316
2316
  a,
2317
2317
  l
2318
- )) : Be(() => Ls.parseToUncompressedSplatBuffer(e, r));
2318
+ )) : ve(() => Ls.parseToUncompressedSplatBuffer(e, r));
2319
2319
  }
2320
2320
  }
2321
2321
  const br = (m) => new ReadableStream({
@@ -2412,10 +2412,10 @@ const Hr = (function() {
2412
2412
  const y = P.createSplat(w);
2413
2413
  g.scale[0] !== void 0 ? (y[r] = g.scale[0], y[i] = g.scale[1], y[o] = g.scale[2]) : (y[r] = 0.01, y[i] = 0.01, y[o] = 0.01), g.color[0] !== void 0 ? (y[u] = g.color[0], y[h] = g.color[1], y[f] = g.color[2]) : m[RED] !== void 0 ? (y[u] = m[RED] * 255, y[h] = m[GREEN] * 255, y[f] = m[BLUE] * 255) : (y[u] = 0, y[h] = 0, y[f] = 0), g.alpha !== void 0 && (y[p] = g.alpha), y[u] = oe(Math.floor(y[u]), 0, 255), y[h] = oe(Math.floor(y[h]), 0, 255), y[f] = oe(Math.floor(y[f]), 0, 255), y[p] = oe(Math.floor(y[p]), 0, 255);
2414
2414
  let E = A[w], S = A[x];
2415
- for (let v = 0; v < 3; ++v)
2415
+ for (let B = 0; B < 3; ++B)
2416
2416
  for (let F = 0; F < 15; ++F) {
2417
- const D = C[v * 15 + F];
2418
- F < E && F < S && (y[P.OFFSET.FRC0 + D] = g.sh[v * S + F]);
2417
+ const D = C[B * 15 + F];
2418
+ F < E && F < S && (y[P.OFFSET.FRC0 + D] = g.sh[B * S + F]);
2419
2419
  }
2420
2420
  return e.set(g.rotation[3], g.rotation[0], g.rotation[1], g.rotation[2]), e.normalize(), y[a] = e.x, y[l] = e.y, y[c] = e.z, y[d] = e.w, y[s] = g.position[0], y[t] = g.position[1], y[n] = g.position[2], y;
2421
2421
  };
@@ -2538,7 +2538,7 @@ class is {
2538
2538
  )));
2539
2539
  }
2540
2540
  static async loadFromFileData(e, s, t, n, r = 0, i, o, a, l) {
2541
- await Be();
2541
+ await ve();
2542
2542
  const c = await Nr(e);
2543
2543
  r = Math.min(c.shDegree, r);
2544
2544
  const d = new P(r);
@@ -2643,7 +2643,7 @@ function _s(m, e, s, t, n, r, i, o) {
2643
2643
  r,
2644
2644
  i,
2645
2645
  o
2646
- ).generateFromUncompressedSplatArray(m) : I.generateFromUncompressedSplatArrays([m], s, 0, new B());
2646
+ ).generateFromUncompressedSplatArray(m) : I.generateFromUncompressedSplatArrays([m], s, 0, new v());
2647
2647
  }
2648
2648
  class as {
2649
2649
  static loadFromURL(e, s, t, n, r, i, o = !0, a, l, c, d, u) {
@@ -2652,7 +2652,7 @@ class as {
2652
2652
  const f = I.HeaderSizeBytes + I.SectionHeaderSizeBytes, p = Y.ProgressiveLoadSectionSize, A = 1;
2653
2653
  let C, g, x, w = 0, y = 0, E;
2654
2654
  const S = jt();
2655
- let v = 0, F = 0, D = [];
2655
+ let B = 0, F = 0, D = [];
2656
2656
  const b = (R, k, M, O) => {
2657
2657
  const L = R >= 100;
2658
2658
  if (M && D.push(M), h === te.DownloadBeforeProcessing) {
@@ -2661,7 +2661,7 @@ class as {
2661
2661
  }
2662
2662
  if (!O) {
2663
2663
  if (t)
2664
- throw new Bt("Cannon directly load .splat because no file size info is available.");
2664
+ throw new vt("Cannon directly load .splat because no file size info is available.");
2665
2665
  h = te.DownloadBeforeProcessing;
2666
2666
  return;
2667
2667
  }
@@ -2676,12 +2676,12 @@ class as {
2676
2676
  maxSplatCount: w,
2677
2677
  splatCount: y,
2678
2678
  compressionLevel: 0,
2679
- sceneCenter: new B()
2679
+ sceneCenter: new v()
2680
2680
  }, g)) : E = new P(0);
2681
2681
  }
2682
2682
  if (M) {
2683
2683
  new Uint8Array(C, F, M.byteLength).set(new Uint8Array(M)), F += M.byteLength;
2684
- const U = F - v;
2684
+ const U = F - B;
2685
2685
  if (U > p || L) {
2686
2686
  const H = (L ? U : p) / j.RowSizeBytes, Q = y + H;
2687
2687
  h === te.ProgressiveToSplatBuffer ? j.parseToUncompressedSplatBufferSection(
@@ -2707,7 +2707,7 @@ class as {
2707
2707
  storageSizeBytes: 0,
2708
2708
  fullBucketCount: 0,
2709
2709
  partiallyFilledBucketCount: 0
2710
- }, 0, g, I.HeaderSizeBytes), x = new I(g, !1)), x.updateLoadedCounts(1, y), n && n(x, L)), v += p;
2710
+ }, 0, g, I.HeaderSizeBytes), x = new I(g, !1)), x.updateLoadedCounts(1, y), n && n(x, L)), B += p;
2711
2711
  }
2712
2712
  }
2713
2713
  L && (h === te.ProgressiveToSplatBuffer ? S.resolve(x) : S.resolve(E)), s && s(R, k, ue.Downloading);
@@ -2721,7 +2721,7 @@ class as {
2721
2721
  c,
2722
2722
  d,
2723
2723
  u
2724
- )) : h === te.ProgressiveToSplatBuffer ? R : Be(() => _s(
2724
+ )) : h === te.ProgressiveToSplatBuffer ? R : ve(() => _s(
2725
2725
  R,
2726
2726
  o,
2727
2727
  r,
@@ -2733,7 +2733,7 @@ class as {
2733
2733
  ))))));
2734
2734
  }
2735
2735
  static loadFromFileData(e, s, t, n, r, i, o, a) {
2736
- return Be(() => {
2736
+ return ve(() => {
2737
2737
  const l = j.parseStandardSplatToUncompressedSplatArray(e);
2738
2738
  return _s(
2739
2739
  l,
@@ -2757,7 +2757,7 @@ class dt {
2757
2757
  }
2758
2758
  static loadFromURL(e, s, t, n, r) {
2759
2759
  let i, o, a, l, c = !1, d = !1, u, h = [], f = !1, p = !1, A = 0, C = 0, g = 0, x = !1, w = !1, y = !1, E = [];
2760
- const S = jt(), v = () => {
2760
+ const S = jt(), B = () => {
2761
2761
  !c && !d && A >= I.HeaderSizeBytes && (d = !0, new Blob(E).arrayBuffer().then((O) => {
2762
2762
  a = new ArrayBuffer(I.HeaderSizeBytes), new Uint8Array(a).set(new Uint8Array(O, 0, I.HeaderSizeBytes)), dt.checkVersion(a), d = !1, c = !0, l = I.parseHeader(a), window.setTimeout(() => {
2763
2763
  b();
@@ -2826,11 +2826,11 @@ class dt {
2826
2826
  window.setTimeout(M, Y.ProgressiveLoadSectionDelayDuration);
2827
2827
  };
2828
2828
  return Dt(e, (M, O, L) => {
2829
- L && (E.push(L), i && new Uint8Array(i, A, L.byteLength).set(new Uint8Array(L)), A += L.byteLength), t ? (v(), b(), R()) : s && s(M, O, ue.Downloading);
2829
+ L && (E.push(L), i && new Uint8Array(i, A, L.byteLength).set(new Uint8Array(L)), A += L.byteLength), t ? (B(), b(), R()) : s && s(M, O, ue.Downloading);
2830
2830
  }, !t, r).then((M) => (s && s(0, "0%", ue.Processing), (t ? S.promise : dt.loadFromFileData(M)).then((L) => (s && s(100, "100%", ue.Done), L))));
2831
2831
  }
2832
2832
  static loadFromFileData(e) {
2833
- return Be(() => (dt.checkVersion(e), new I(e)));
2833
+ return ve(() => (dt.checkVersion(e), new I(e)));
2834
2834
  }
2835
2835
  static downloadFile = /* @__PURE__ */ (function() {
2836
2836
  let e;
@@ -2850,7 +2850,7 @@ const Te = {
2850
2850
  }, Qs = (m) => m.endsWith(".ply") ? Te.Ply : m.endsWith(".splat") ? Te.Splat : m.endsWith(".ksplat") ? Te.KSplat : m.endsWith(".spz") ? Te.Spz : null, Ns = { type: "change" }, zt = { type: "start" }, Vs = { type: "end" }, Tt = new kn(), Gs = new Ln(), Vr = Math.cos(70 * tn.DEG2RAD);
2851
2851
  class wt extends Dn {
2852
2852
  constructor(e, s) {
2853
- super(), this.object = e, this.domElement = s, this.domElement.style.touchAction = "none", this.enabled = !0, this.target = new B(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: "KeyA", UP: "KeyW", RIGHT: "KeyD", BOTTOM: "KeyS" }, this.mouseButtons = { LEFT: We.ROTATE, MIDDLE: We.DOLLY, RIGHT: We.PAN }, this.touches = { ONE: qe.ROTATE, TWO: qe.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this.getPolarAngle = function() {
2853
+ super(), this.object = e, this.domElement = s, this.domElement.style.touchAction = "none", this.enabled = !0, this.target = new v(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: "KeyA", UP: "KeyW", RIGHT: "KeyD", BOTTOM: "KeyS" }, this.mouseButtons = { LEFT: We.ROTATE, MIDDLE: We.DOLLY, RIGHT: We.PAN }, this.touches = { ONE: qe.ROTATE, TWO: qe.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this.getPolarAngle = function() {
2854
2854
  return o.phi;
2855
2855
  }, this.getAzimuthalAngle = function() {
2856
2856
  return o.theta;
@@ -2869,9 +2869,9 @@ class wt extends Dn {
2869
2869
  }, this.clearDampedPan = function() {
2870
2870
  c.set(0, 0, 0);
2871
2871
  }, this.update = (function() {
2872
- const T = new B(), z = new ge().setFromUnitVectors(e.up, new B(0, 1, 0)), he = z.clone().invert(), me = new B(), Ee = new ge(), Ge = new B(), Ue = 2 * Math.PI;
2872
+ const T = new v(), z = new ge().setFromUnitVectors(e.up, new v(0, 1, 0)), he = z.clone().invert(), me = new v(), Ee = new ge(), Ge = new v(), Ue = 2 * Math.PI;
2873
2873
  return function() {
2874
- z.setFromUnitVectors(e.up, new B(0, 1, 0)), he.copy(z).invert();
2874
+ z.setFromUnitVectors(e.up, new v(0, 1, 0)), he.copy(z).invert();
2875
2875
  const fs = t.object.position;
2876
2876
  T.copy(fs).sub(t.target), T.applyQuaternion(z), o.setFromVector3(T), t.autoRotate && r === n.NONE && b(F()), t.enableDamping ? (o.theta += a.theta * t.dampingFactor, o.phi += a.phi * t.dampingFactor) : (o.theta += a.theta, o.phi += a.phi);
2877
2877
  let Pe = t.minAzimuthAngle, Oe = t.maxAzimuthAngle;
@@ -2885,9 +2885,9 @@ class wt extends Dn {
2885
2885
  const Ct = ot - rt;
2886
2886
  t.object.position.addScaledVector(w, Ct), t.object.updateMatrixWorld();
2887
2887
  } else if (t.object.isOrthographicCamera) {
2888
- const ot = new B(y.x, y.y, 0);
2888
+ const ot = new v(y.x, y.y, 0);
2889
2889
  ot.unproject(t.object), t.object.zoom = Math.max(t.minZoom, Math.min(t.maxZoom, t.object.zoom / l)), t.object.updateProjectionMatrix(), gt = !0;
2890
- const Ct = new B(y.x, y.y, 0);
2890
+ const Ct = new v(y.x, y.y, 0);
2891
2891
  Ct.unproject(t.object), t.object.position.sub(Ct).add(ot), t.object.updateMatrixWorld(), rt = T.length();
2892
2892
  } else
2893
2893
  console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."), t.zoomToCursor = !1;
@@ -2911,9 +2911,9 @@ class wt extends Dn {
2911
2911
  let r = n.NONE;
2912
2912
  const i = 1e-6, o = new xs(), a = new xs();
2913
2913
  let l = 1;
2914
- const c = new B(), d = new N(), u = new N(), h = new N(), f = new N(), p = new N(), A = new N(), C = new N(), g = new N(), x = new N(), w = new B(), y = new N();
2914
+ const c = new v(), d = new N(), u = new N(), h = new N(), f = new N(), p = new N(), A = new N(), C = new N(), g = new N(), x = new N(), w = new v(), y = new N();
2915
2915
  let E = !1;
2916
- const S = [], v = {};
2916
+ const S = [], B = {};
2917
2917
  function F() {
2918
2918
  return 2 * Math.PI / 60 / 60 * t.autoRotateSpeed;
2919
2919
  }
@@ -2927,17 +2927,17 @@ class wt extends Dn {
2927
2927
  a.phi -= T;
2928
2928
  }
2929
2929
  const k = (function() {
2930
- const T = new B();
2930
+ const T = new v();
2931
2931
  return function(he, me) {
2932
2932
  T.setFromMatrixColumn(me, 0), T.multiplyScalar(-he), c.add(T);
2933
2933
  };
2934
2934
  })(), M = (function() {
2935
- const T = new B();
2935
+ const T = new v();
2936
2936
  return function(he, me) {
2937
2937
  t.screenSpacePanning === !0 ? T.setFromMatrixColumn(me, 1) : (T.setFromMatrixColumn(me, 0), T.crossVectors(t.object.up, T)), T.multiplyScalar(he), c.add(T);
2938
2938
  };
2939
2939
  })(), O = (function() {
2940
- const T = new B();
2940
+ const T = new v();
2941
2941
  return function(he, me) {
2942
2942
  const Ee = t.domElement;
2943
2943
  if (t.object.isPerspectiveCamera) {
@@ -3199,7 +3199,7 @@ class wt extends Dn {
3199
3199
  S.push(T);
3200
3200
  }
3201
3201
  function Sn(T) {
3202
- delete v[T.pointerId];
3202
+ delete B[T.pointerId];
3203
3203
  for (let z = 0; z < S.length; z++)
3204
3204
  if (S[z].pointerId == T.pointerId) {
3205
3205
  S.splice(z, 1);
@@ -3207,12 +3207,12 @@ class wt extends Dn {
3207
3207
  }
3208
3208
  }
3209
3209
  function ps(T) {
3210
- let z = v[T.pointerId];
3211
- z === void 0 && (z = new N(), v[T.pointerId] = z), z.set(T.pageX, T.pageY);
3210
+ let z = B[T.pointerId];
3211
+ z === void 0 && (z = new N(), B[T.pointerId] = z), z.set(T.pageX, T.pageY);
3212
3212
  }
3213
3213
  function Rt(T) {
3214
3214
  const z = T.pointerId === S[0].pointerId ? S[1] : S[0];
3215
- return v[z.pointerId];
3215
+ return B[z.pointerId];
3216
3216
  }
3217
3217
  t.domElement.addEventListener("contextmenu", us), t.domElement.addEventListener("pointerdown", Ce), t.domElement.addEventListener("pointercancel", He), t.domElement.addEventListener("wheel", hs, { passive: !1 }), this.update();
3218
3218
  }
@@ -3544,9 +3544,9 @@ class Kr {
3544
3544
  this.infoPanelContainer.style.display = "none", this.visible = !1;
3545
3545
  }
3546
3546
  }
3547
- const Ws = new B();
3547
+ const Ws = new v();
3548
3548
  class jr extends Je {
3549
- constructor(e = new B(0, 0, 1), s = new B(0, 0, 0), t = 1, n = 0.1, r = 16776960, i = t * 0.2, o = i * 0.2) {
3549
+ constructor(e = new v(0, 0, 1), s = new v(0, 0, 0), t = 1, n = 0.1, r = 16776960, i = t * 0.2, o = i * 0.2) {
3550
3550
  super(), this.type = "ArrowHelper";
3551
3551
  const a = new Is(n, n, t, 32);
3552
3552
  a.translate(0, t / 2, 0);
@@ -3580,10 +3580,10 @@ class ht {
3580
3580
  }
3581
3581
  updateSplatRenderTargetForRenderDimensions(e, s) {
3582
3582
  this.destroySplatRendertarget(), this.splatRenderTarget = new wn(e, s, {
3583
- format: vt,
3583
+ format: Bt,
3584
3584
  stencilBuffer: !1,
3585
3585
  depthBuffer: !0
3586
- }), this.splatRenderTarget.depthTexture = new En(e, s), this.splatRenderTarget.depthTexture.format = vn, this.splatRenderTarget.depthTexture.type = at;
3586
+ }), this.splatRenderTarget.depthTexture = new En(e, s), this.splatRenderTarget.depthTexture.format = Bn, this.splatRenderTarget.depthTexture.type = at;
3587
3587
  }
3588
3588
  destroySplatRendertarget() {
3589
3589
  this.splatRenderTarget && (this.splatRenderTarget = null);
@@ -3623,7 +3623,7 @@ class ht {
3623
3623
  depthWrite: !1,
3624
3624
  depthTest: !1,
3625
3625
  transparent: !0,
3626
- blending: Bn,
3626
+ blending: vn,
3627
3627
  blendSrc: gs,
3628
3628
  blendSrcAlpha: gs,
3629
3629
  blendDst: As,
@@ -3671,7 +3671,7 @@ class ht {
3671
3671
  this.focusMarker && (Xe(this.focusMarker), this.focusMarker = null);
3672
3672
  }
3673
3673
  updateFocusMarker = (function() {
3674
- const e = new B(), s = new J(), t = new B();
3674
+ const e = new v(), s = new J(), t = new v();
3675
3675
  return function(n, r, i) {
3676
3676
  s.copy(r.matrixWorld).invert(), e.copy(n).applyMatrix4(s), e.normalize().multiplyScalar(10), e.applyMatrix4(r.matrixWorld), t.copy(r.position).sub(n);
3677
3677
  const o = t.length();
@@ -3693,9 +3693,9 @@ class ht {
3693
3693
  e.rotateX(-Math.PI / 2);
3694
3694
  const s = new ft({ color: 16777215 });
3695
3695
  s.transparent = !0, s.opacity = 0.6, s.depthTest = !1, s.depthWrite = !1, s.side = Kt;
3696
- const t = new be(e, s), n = new B(0, 1, 0);
3696
+ const t = new be(e, s), n = new v(0, 1, 0);
3697
3697
  n.normalize();
3698
- const r = new B(0, 0, 0), i = 0.5, o = 0.01, a = 56576, l = new jr(n, r, i, o, a, 0.1, 0.03);
3698
+ const r = new v(0, 0, 0), i = 0.5, o = 0.01, a = 56576, l = new jr(n, r, i, o, a, 0.1, 0.03);
3699
3699
  this.controlPlane = new Je(), this.controlPlane.add(t), this.controlPlane.add(l);
3700
3700
  }
3701
3701
  }
@@ -3706,7 +3706,7 @@ class ht {
3706
3706
  this.controlPlane.visible = e;
3707
3707
  }
3708
3708
  positionAndOrientControlPlane = (function() {
3709
- const e = new ge(), s = new B(0, 1, 0);
3709
+ const e = new ge(), s = new v(0, 1, 0);
3710
3710
  return function(t, n) {
3711
3711
  e.setFromUnitVectors(s, n), this.controlPlane.position.copy(t), this.controlPlane.quaternion.copy(e);
3712
3712
  };
@@ -3837,7 +3837,7 @@ class ht {
3837
3837
  },
3838
3838
  realFocusPosition: {
3839
3839
  type: "v3",
3840
- value: new B()
3840
+ value: new v()
3841
3841
  },
3842
3842
  viewport: {
3843
3843
  type: "v2",
@@ -3861,10 +3861,10 @@ class ht {
3861
3861
  this.destroyMeshCursor(), this.destroyFocusMarker(), this.destroyDebugMeshes(), this.destroyControlPlane(), this.destroyRenderTargetCopyObjects(), this.destroySplatRendertarget();
3862
3862
  }
3863
3863
  }
3864
- const Yr = new B(1, 0, 0), Xr = new B(0, 1, 0), Jr = new B(0, 0, 1);
3864
+ const Yr = new v(1, 0, 0), Xr = new v(0, 1, 0), Jr = new v(0, 0, 1);
3865
3865
  class _t {
3866
- constructor(e = new B(), s = new B()) {
3867
- this.origin = new B(), this.direction = new B(), this.setParameters(e, s);
3866
+ constructor(e = new v(), s = new v()) {
3867
+ this.origin = new v(), this.direction = new v(), this.setParameters(e, s);
3868
3868
  }
3869
3869
  setParameters(e, s) {
3870
3870
  this.origin.copy(e), this.direction.copy(s).normalize();
@@ -3873,7 +3873,7 @@ class _t {
3873
3873
  return !(s.x < e.min.x - t || s.x > e.max.x + t || s.y < e.min.y - t || s.y > e.max.y + t || s.z < e.min.z - t || s.z > e.max.z + t);
3874
3874
  }
3875
3875
  intersectBox = (function() {
3876
- const e = new B(), s = [], t = [], n = [];
3876
+ const e = new v(), s = [], t = [], n = [];
3877
3877
  return function(r, i) {
3878
3878
  if (t[0] = this.origin.x, t[1] = this.origin.y, t[2] = this.origin.z, n[0] = this.direction.x, n[1] = this.direction.y, n[2] = this.direction.z, this.boxContainsPoint(r, this.origin, 1e-4))
3879
3879
  return i && (i.origin.copy(this.origin), i.normal.set(0, 0, 0), i.distance = -1), !0;
@@ -3897,7 +3897,7 @@ class _t {
3897
3897
  };
3898
3898
  })();
3899
3899
  intersectSphere = (function() {
3900
- const e = new B();
3900
+ const e = new v();
3901
3901
  return function(s, t, n) {
3902
3902
  e.copy(s).sub(this.origin);
3903
3903
  const r = e.dot(this.direction), i = r * r, a = e.dot(e) - i, l = t * t;
@@ -3911,7 +3911,7 @@ class _t {
3911
3911
  }
3912
3912
  class cs {
3913
3913
  constructor() {
3914
- this.origin = new B(), this.normal = new B(), this.distance = 0, this.splatIndex = 0;
3914
+ this.origin = new v(), this.normal = new v(), this.distance = 0, this.splatIndex = 0;
3915
3915
  }
3916
3916
  set(e, s, t, n) {
3917
3917
  this.origin.copy(e), this.normal.copy(s), this.distance = t, this.splatIndex = n;
@@ -3945,7 +3945,7 @@ class Zr {
3945
3945
  };
3946
3946
  })();
3947
3947
  intersectSplatMesh = (function() {
3948
- const e = new J(), s = new J(), t = new J(), n = new _t(), r = new B();
3948
+ const e = new J(), s = new J(), t = new J(), n = new _t(), r = new v();
3949
3949
  return function(i, o = []) {
3950
3950
  const a = i.getSplatTree();
3951
3951
  if (a) {
@@ -3962,7 +3962,7 @@ class Zr {
3962
3962
  };
3963
3963
  })();
3964
3964
  castRayAtSplatTreeNode = (function() {
3965
- const e = new qt(), s = new B(), t = new B(), n = new ge(), r = new cs(), i = 1e-7, o = new B(0, 0, 0), a = new J(), l = new J(), c = new J(), d = new J(), u = new J(), h = new _t();
3965
+ const e = new qt(), s = new v(), t = new v(), n = new ge(), r = new cs(), i = 1e-7, o = new v(0, 0, 0), a = new J(), l = new J(), c = new J(), d = new J(), u = new J(), h = new _t();
3966
3966
  return function(f, p, A, C = []) {
3967
3967
  if (f.intersectBox(A.boundingBox)) {
3968
3968
  if (A.data && A.data.indexes && A.data.indexes.length > 0)
@@ -3979,8 +3979,8 @@ class Zr {
3979
3979
  } else {
3980
3980
  let E = t.x + t.y, S = 2;
3981
3981
  if (p.splatMesh.splatRenderMode === Le.ThreeD && (E += t.z, S = 3), E = E / S, f.intersectSphere(s, E, r)) {
3982
- const v = r.clone();
3983
- v.splatIndex = x, C.push(v);
3982
+ const B = r.clone();
3983
+ B.splatIndex = x, C.push(B);
3984
3984
  }
3985
3985
  }
3986
3986
  }
@@ -4281,7 +4281,7 @@ class et {
4281
4281
  const i = {
4282
4282
  sceneCenter: {
4283
4283
  type: "v3",
4284
- value: new B()
4284
+ value: new v()
4285
4285
  },
4286
4286
  fadeInComplete: {
4287
4287
  type: "i",
@@ -4888,7 +4888,7 @@ class $r {
4888
4888
  }
4889
4889
  }
4890
4890
  class eo extends Je {
4891
- constructor(e, s = new B(), t = new ge(), n = new B(1, 1, 1), r = 1, i = 1, o = !0) {
4891
+ constructor(e, s = new v(), t = new ge(), n = new v(1, 1, 1), r = 1, i = 1, o = !0) {
4892
4892
  super(), this.splatBuffer = e, this.position.copy(s), this.quaternion.copy(t), this.scale.copy(n), this.transform = new J(), this.minimumAlpha = r, this.opacity = i, this.visible = o;
4893
4893
  }
4894
4894
  copyTransformData(e) {
@@ -4901,15 +4901,15 @@ class eo extends Je {
4901
4901
  class ds {
4902
4902
  static idGen = 0;
4903
4903
  constructor(e, s, t, n) {
4904
- this.min = new B().copy(e), this.max = new B().copy(s), this.boundingBox = new it(this.min, this.max), this.center = new B().copy(this.max).sub(this.min).multiplyScalar(0.5).add(this.min), this.depth = t, this.children = [], this.data = null, this.id = n || ds.idGen++;
4904
+ this.min = new v().copy(e), this.max = new v().copy(s), this.boundingBox = new it(this.min, this.max), this.center = new v().copy(this.max).sub(this.min).multiplyScalar(0.5).add(this.min), this.depth = t, this.children = [], this.data = null, this.id = n || ds.idGen++;
4905
4905
  }
4906
4906
  }
4907
4907
  class ut {
4908
4908
  constructor(e, s) {
4909
- this.maxDepth = e, this.maxCentersPerNode = s, this.sceneDimensions = new B(), this.sceneMin = new B(), this.sceneMax = new B(), this.rootNode = null, this.nodesWithIndexes = [], this.splatMesh = null;
4909
+ this.maxDepth = e, this.maxCentersPerNode = s, this.sceneDimensions = new v(), this.sceneMin = new v(), this.sceneMax = new v(), this.rootNode = null, this.nodesWithIndexes = [], this.splatMesh = null;
4910
4910
  }
4911
4911
  static convertWorkerSubTreeNode(e) {
4912
- const s = new B().fromArray(e.min), t = new B().fromArray(e.max), n = new ds(s, t, e.depth, e.id);
4912
+ const s = new v().fromArray(e.min), t = new v().fromArray(e.max), n = new ds(s, t, e.depth, e.id);
4913
4913
  if (e.data.indexes) {
4914
4914
  n.data = {
4915
4915
  indexes: []
@@ -4924,7 +4924,7 @@ class ut {
4924
4924
  }
4925
4925
  static convertWorkerSubTree(e, s) {
4926
4926
  const t = new ut(e.maxDepth, e.maxCentersPerNode);
4927
- t.sceneMin = new B().fromArray(e.sceneMin), t.sceneMax = new B().fromArray(e.sceneMax), t.splatMesh = s, t.rootNode = ut.convertWorkerSubTreeNode(e.rootNode);
4927
+ t.sceneMin = new v().fromArray(e.sceneMin), t.sceneMax = new v().fromArray(e.sceneMax), t.splatMesh = s, t.rootNode = ut.convertWorkerSubTreeNode(e.rootNode);
4928
4928
  const n = (r, i) => {
4929
4929
  r.children.length === 0 && i(r);
4930
4930
  for (let o of r.children)
@@ -5109,7 +5109,7 @@ class ro {
5109
5109
  */
5110
5110
  processSplatMesh = function(e, s = () => !0, t, n) {
5111
5111
  this.splatTreeWorker || (this.splatTreeWorker = no()), this.splatMesh = e, this.subTrees = [];
5112
- const r = new B(), i = (o, a) => {
5112
+ const r = new v(), i = (o, a) => {
5113
5113
  const l = new Float32Array(a * 4);
5114
5114
  let c = 0;
5115
5115
  for (let d = 0; d < a; d++) {
@@ -5124,7 +5124,7 @@ class ro {
5124
5124
  };
5125
5125
  return new Promise((o) => {
5126
5126
  const a = () => this.disposed ? (this.diposeSplatTreeWorker(), o(), !0) : !1;
5127
- t && t(!1), Be(() => {
5127
+ t && t(!1), ve(() => {
5128
5128
  if (a()) return;
5129
5129
  const l = [];
5130
5130
  if (e.dynamicMode) {
@@ -5138,18 +5138,18 @@ class ro {
5138
5138
  l.push(c);
5139
5139
  }
5140
5140
  this.splatTreeWorker.onmessage = (c) => {
5141
- a() || c.data.subTrees && (n && n(!1), Be(() => {
5141
+ a() || c.data.subTrees && (n && n(!1), ve(() => {
5142
5142
  if (!a()) {
5143
5143
  for (let d of c.data.subTrees) {
5144
5144
  const u = ut.convertWorkerSubTree(d, e);
5145
5145
  this.subTrees.push(u);
5146
5146
  }
5147
- this.diposeSplatTreeWorker(), n && n(!0), Be(() => {
5147
+ this.diposeSplatTreeWorker(), n && n(!0), ve(() => {
5148
5148
  o();
5149
5149
  });
5150
5150
  }
5151
5151
  }));
5152
- }, Be(() => {
5152
+ }, ve(() => {
5153
5153
  if (a()) return;
5154
5154
  t && t(!0);
5155
5155
  const c = l.map((d) => d.buffer);
@@ -5277,7 +5277,7 @@ class ye extends be {
5277
5277
  modelViewProjLoc: -1,
5278
5278
  sceneIndexesLoc: -1,
5279
5279
  transformsLocs: []
5280
- }, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSceneIndexMap = [], this.lastBuildSplatCount = 0, this.lastBuildScenes = [], this.lastBuildMaxSplatCount = 0, this.lastBuildSceneCount = 0, this.firstRenderTime = -1, this.finalBuild = !1, this.webGLUtils = null, this.boundingBox = new it(), this.calculatedSceneCenter = new B(), this.maxSplatDistanceFromSceneCenter = 0, this.visibleRegionBufferRadius = 0, this.visibleRegionRadius = 0, this.visibleRegionFadeStartRadius = 0, this.visibleRegionChanging = !1, this.splatScale = 1, this.pointCloudModeEnabled = !1, this.disposed = !1, this.lastRenderer = null, this.visible = !1;
5280
+ }, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSceneIndexMap = [], this.lastBuildSplatCount = 0, this.lastBuildScenes = [], this.lastBuildMaxSplatCount = 0, this.lastBuildSceneCount = 0, this.firstRenderTime = -1, this.finalBuild = !1, this.webGLUtils = null, this.boundingBox = new it(), this.calculatedSceneCenter = new v(), this.maxSplatDistanceFromSceneCenter = 0, this.visibleRegionBufferRadius = 0, this.visibleRegionRadius = 0, this.visibleRegionFadeStartRadius = 0, this.visibleRegionChanging = !1, this.splatScale = 1, this.pointCloudModeEnabled = !1, this.disposed = !1, this.lastRenderer = null, this.visible = !1;
5281
5281
  }
5282
5282
  /**
5283
5283
  * Build a container for each scene managed by this splat mesh based on an instance of SplatBuffer, along with optional
@@ -5299,7 +5299,7 @@ class ye extends be {
5299
5299
  for (let r = 0; r < s.length; r++) {
5300
5300
  const i = s[r], o = t[r] || {};
5301
5301
  let a = o.position || [0, 0, 0], l = o.rotation || [0, 0, 0, 1], c = o.scale || [1, 1, 1];
5302
- const d = new B().fromArray(a), u = new ge().fromArray(l), h = new B().fromArray(c), f = ye.createScene(
5302
+ const d = new v().fromArray(a), u = new ge().fromArray(l), h = new v().fromArray(c), f = ye.createScene(
5303
5303
  i,
5304
5304
  d,
5305
5305
  u,
@@ -5482,7 +5482,7 @@ class ye extends be {
5482
5482
  modelViewProjLoc: -1,
5483
5483
  sceneIndexesLoc: -1,
5484
5484
  transformsLocs: []
5485
- }, this.renderer = null, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSceneIndexMap = [], this.lastBuildSplatCount = 0, this.lastBuildScenes = [], this.lastBuildMaxSplatCount = 0, this.lastBuildSceneCount = 0, this.firstRenderTime = -1, this.finalBuild = !1, this.webGLUtils = null, this.boundingBox = new it(), this.calculatedSceneCenter = new B(), this.maxSplatDistanceFromSceneCenter = 0, this.visibleRegionBufferRadius = 0, this.visibleRegionRadius = 0, this.visibleRegionFadeStartRadius = 0, this.visibleRegionChanging = !1, this.splatScale = 1, this.pointCloudModeEnabled = !1, this.disposed = !0, this.lastRenderer = null, this.visible = !1;
5485
+ }, this.renderer = null, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSceneIndexMap = [], this.lastBuildSplatCount = 0, this.lastBuildScenes = [], this.lastBuildMaxSplatCount = 0, this.lastBuildSceneCount = 0, this.firstRenderTime = -1, this.finalBuild = !1, this.webGLUtils = null, this.boundingBox = new it(), this.calculatedSceneCenter = new v(), this.maxSplatDistanceFromSceneCenter = 0, this.visibleRegionBufferRadius = 0, this.visibleRegionRadius = 0, this.visibleRegionFadeStartRadius = 0, this.visibleRegionChanging = !1, this.splatScale = 1, this.pointCloudModeEnabled = !1, this.disposed = !0, this.lastRenderer = null, this.visible = !1;
5486
5486
  }
5487
5487
  /**
5488
5488
  * Dispose of only the Three.js mesh resources (geometry, material, and texture)
@@ -5559,13 +5559,13 @@ class ye extends be {
5559
5559
  setupDataTextures() {
5560
5560
  const e = this.getMaxSplatCount(), s = this.getSplatCount(!0);
5561
5561
  this.disposeTextures();
5562
- const t = (S, v) => {
5562
+ const t = (S, B) => {
5563
5563
  const F = new N(4096, 1024);
5564
- for (; F.x * F.y * S < e * v; ) F.y *= 2;
5564
+ for (; F.x * F.y * S < e * B; ) F.y *= 2;
5565
5565
  return F;
5566
5566
  }, n = (S) => S >= 1 ? uo : co, r = (S) => {
5567
- const v = n(S), F = t(v, 6);
5568
- return { elementsPerTexelStored: v, texSize: F };
5567
+ const B = n(S), F = t(B, 6);
5568
+ return { elementsPerTexelStored: B, texSize: F };
5569
5569
  };
5570
5570
  let i = this.getTargetCovarianceCompressionLevel();
5571
5571
  const o = 0, a = this.getTargetSphericalHarmonicsCompressionLevel();
@@ -5602,7 +5602,7 @@ class ye extends be {
5602
5602
  size: C
5603
5603
  }
5604
5604
  }, this.splatRenderMode === Le.ThreeD) {
5605
- const S = r(i), v = S.elementsPerTexelStored, F = S.texSize;
5605
+ const S = r(i), B = S.elementsPerTexelStored, F = S.texSize;
5606
5606
  let D = i >= 1 ? Uint32Array : Float32Array;
5607
5607
  const b = i >= 1 ? po : ho, R = new D(F.x * F.y * b);
5608
5608
  i === 0 ? R.set(l) : ye.updatePaddedCompressedCovariancesTextureData(l, R, 0, 0, l.length);
@@ -5616,7 +5616,7 @@ class ye extends be {
5616
5616
  at
5617
5617
  ), k.internalFormat = "RGBA32UI", this.material.uniforms.covariancesTextureHalfFloat.value = k;
5618
5618
  else {
5619
- k = new ze(R, F.x, F.y, vt, ms), this.material.uniforms.covariancesTexture.value = k;
5619
+ k = new ze(R, F.x, F.y, Bt, ms), this.material.uniforms.covariancesTexture.value = k;
5620
5620
  const M = new ze(new Uint32Array(32), 2, 2, Pt, at);
5621
5621
  M.internalFormat = "RGBA32UI", this.material.uniforms.covariancesTextureHalfFloat.value = M, M.needsUpdate = !0;
5622
5622
  }
@@ -5625,45 +5625,45 @@ class ye extends be {
5625
5625
  texture: k,
5626
5626
  size: F,
5627
5627
  compressionLevel: i,
5628
- elementsPerTexelStored: v,
5628
+ elementsPerTexelStored: B,
5629
5629
  elementsPerTexelAllocated: b
5630
5630
  };
5631
5631
  } else {
5632
- const v = t(Qt, 6);
5632
+ const B = t(Qt, 6);
5633
5633
  let F = Float32Array, D = ms;
5634
- const b = new F(v.x * v.y * Qt);
5634
+ const b = new F(B.x * B.y * Qt);
5635
5635
  ye.updateScaleRotationsPaddedData(0, s - 1, c, d, b);
5636
5636
  const R = new ze(
5637
5637
  b,
5638
- v.x,
5639
- v.y,
5640
- vt,
5638
+ B.x,
5639
+ B.y,
5640
+ Bt,
5641
5641
  D
5642
5642
  );
5643
- R.needsUpdate = !0, this.material.uniforms.scaleRotationsTexture.value = R, this.material.uniforms.scaleRotationsTextureSize.value.copy(v), this.splatDataTextures.scaleRotations = {
5643
+ R.needsUpdate = !0, this.material.uniforms.scaleRotationsTexture.value = R, this.material.uniforms.scaleRotationsTextureSize.value.copy(B), this.splatDataTextures.scaleRotations = {
5644
5644
  data: b,
5645
5645
  texture: R,
5646
- size: v,
5646
+ size: B,
5647
5647
  compressionLevel: o
5648
5648
  };
5649
5649
  }
5650
5650
  if (A) {
5651
5651
  const S = a === 2 ? yn : xn;
5652
- let v = p;
5653
- v % 2 !== 0 && v++;
5654
- const F = 4, D = vt;
5655
- let b = t(F, v);
5652
+ let B = p;
5653
+ B % 2 !== 0 && B++;
5654
+ const F = 4, D = Bt;
5655
+ let b = t(F, B);
5656
5656
  if (b.x * b.y <= Ys) {
5657
5657
  const R = b.x * b.y * F, k = new f(R);
5658
5658
  for (let O = 0; O < s; O++) {
5659
- const L = p * O, U = v * O;
5659
+ const L = p * O, U = B * O;
5660
5660
  for (let _ = 0; _ < p; _++)
5661
5661
  k[U + _] = A[L + _];
5662
5662
  }
5663
5663
  const M = new ze(k, b.x, b.y, D, S);
5664
5664
  M.needsUpdate = !0, this.material.uniforms.sphericalHarmonicsTexture.value = M, this.splatDataTextures.sphericalHarmonics = {
5665
5665
  componentCount: p,
5666
- paddedComponentCount: v,
5666
+ paddedComponentCount: B,
5667
5667
  data: k,
5668
5668
  textureCount: 1,
5669
5669
  texture: M,
@@ -5673,7 +5673,7 @@ class ye extends be {
5673
5673
  };
5674
5674
  } else {
5675
5675
  const R = p / 3;
5676
- v = R, v % 2 !== 0 && v++, b = t(F, v);
5676
+ B = R, B % 2 !== 0 && B++, b = t(F, B);
5677
5677
  const k = b.x * b.y * F, M = [
5678
5678
  this.material.uniforms.sphericalHarmonicsTextureR,
5679
5679
  this.material.uniforms.sphericalHarmonicsTextureG,
@@ -5683,7 +5683,7 @@ class ye extends be {
5683
5683
  const _ = new f(k);
5684
5684
  O.push(_);
5685
5685
  for (let Q = 0; Q < s; Q++) {
5686
- const ee = p * Q, le = v * Q;
5686
+ const ee = p * Q, le = B * Q;
5687
5687
  if (R >= 3) {
5688
5688
  for (let V = 0; V < 3; V++) _[le + V] = A[ee + U * 3 + V];
5689
5689
  if (R >= 8)
@@ -5696,7 +5696,7 @@ class ye extends be {
5696
5696
  this.material.uniforms.sphericalHarmonicsMultiTextureMode.value = 1, this.splatDataTextures.sphericalHarmonics = {
5697
5697
  componentCount: p,
5698
5698
  componentCountPerChannel: R,
5699
- paddedComponentCount: v,
5699
+ paddedComponentCount: B,
5700
5700
  data: O,
5701
5701
  textureCount: 3,
5702
5702
  textures: L,
@@ -5829,14 +5829,14 @@ class ye extends be {
5829
5829
  if (h) {
5830
5830
  let g = 4;
5831
5831
  a === 1 ? g = 2 : a === 2 && (g = 1);
5832
- const x = (E, S, v, F, D) => {
5832
+ const x = (E, S, B, F, D) => {
5833
5833
  const b = this.renderer ? this.renderer.properties.get(E) : null;
5834
5834
  !b || !b.__webglTexture ? E.needsUpdate = !0 : this.updateDataTexture(
5835
5835
  F,
5836
5836
  E,
5837
5837
  S,
5838
5838
  b,
5839
- v,
5839
+ B,
5840
5840
  D,
5841
5841
  g,
5842
5842
  e,
@@ -5846,9 +5846,9 @@ class ye extends be {
5846
5846
  if (o.textureCount === 1) {
5847
5847
  const E = o.data;
5848
5848
  for (let S = e; S <= s; S++) {
5849
- const v = w * S, F = y * S;
5849
+ const B = w * S, F = y * S;
5850
5850
  for (let D = 0; D < w; D++)
5851
- E[F + D] = h[v + D];
5851
+ E[F + D] = h[B + D];
5852
5852
  }
5853
5853
  x(
5854
5854
  o.texture,
@@ -5860,20 +5860,20 @@ class ye extends be {
5860
5860
  } else {
5861
5861
  const E = o.componentCountPerChannel;
5862
5862
  for (let S = 0; S < 3; S++) {
5863
- const v = o.data[S];
5863
+ const B = o.data[S];
5864
5864
  for (let F = e; F <= s; F++) {
5865
5865
  const D = w * F, b = y * F;
5866
5866
  if (E >= 3) {
5867
- for (let R = 0; R < 3; R++) v[b + R] = h[D + S * 3 + R];
5867
+ for (let R = 0; R < 3; R++) B[b + R] = h[D + S * 3 + R];
5868
5868
  if (E >= 8)
5869
- for (let R = 0; R < 5; R++) v[b + 3 + R] = h[D + 9 + S * 5 + R];
5869
+ for (let R = 0; R < 5; R++) B[b + 3 + R] = h[D + 9 + S * 5 + R];
5870
5870
  }
5871
5871
  }
5872
5872
  x(
5873
5873
  o.textures[S],
5874
5874
  o.size,
5875
5875
  o.elementsPerTexel,
5876
- v,
5876
+ B,
5877
5877
  y
5878
5878
  );
5879
5879
  }
@@ -5962,9 +5962,9 @@ class ye extends be {
5962
5962
  }
5963
5963
  }
5964
5964
  updateVisibleRegion(e) {
5965
- const s = this.getSplatCount(!0), t = new B();
5965
+ const s = this.getSplatCount(!0), t = new v();
5966
5966
  if (!e) {
5967
- const r = new B();
5967
+ const r = new v();
5968
5968
  this.scenes.forEach((i) => {
5969
5969
  r.add(i.splatBuffer.sceneCenter);
5970
5970
  }), r.multiplyScalar(1 / this.scenes.length), this.calculatedSceneCenter.copy(r), this.material.uniforms.sceneCenter.value.copy(this.calculatedSceneCenter), this.material.uniformsNeedUpdate = !0;
@@ -6309,7 +6309,7 @@ class ye extends be {
6309
6309
  * @param {number} destStart The start location from which to write data
6310
6310
  */
6311
6311
  fillSplatDataArrays(e, s, t, n, r, i, o, a = 0, l = 0, c = 1, d, u, h = 0, f) {
6312
- const p = new B();
6312
+ const p = new v();
6313
6313
  p.x = void 0, p.y = void 0, this.splatRenderMode === Le.ThreeD ? p.z = void 0 : p.z = 1;
6314
6314
  const A = new J();
6315
6315
  let C = 0, g = this.scenes.length - 1;
@@ -6408,7 +6408,7 @@ class ye extends be {
6408
6408
  * the default behavior will apply.
6409
6409
  */
6410
6410
  getSplatScaleAndRotation = (function() {
6411
- const e = {}, s = new B();
6411
+ const e = {}, s = new v();
6412
6412
  return function(t, n, r, i) {
6413
6413
  this.getLocalSplatParameters(t, e, i), s.x = void 0, s.y = void 0, s.z = void 0, this.splatRenderMode === Le.TwoD && (s.z = 0), e.splatBuffer.getSplatScaleAndRotation(
6414
6414
  e.localIndex,
@@ -6492,7 +6492,7 @@ class ye extends be {
6492
6492
  void 0,
6493
6493
  s
6494
6494
  );
6495
- const r = new B(), i = new B();
6495
+ const r = new v(), i = new v();
6496
6496
  for (let o = 0; o < t; o++) {
6497
6497
  const a = o * 3, l = n[a], c = n[a + 1], d = n[a + 2];
6498
6498
  (o === 0 || l < r.x) && (r.x = l), (o === 0 || c < r.y) && (r.y = c), (o === 0 || d < r.z) && (r.z = d), (o === 0 || l > i.x) && (i.x = l), (o === 0 || c > i.y) && (i.y = c), (o === 0 || d > i.z) && (i.z = d);
@@ -6503,7 +6503,7 @@ class ye extends be {
6503
6503
  var Ao = 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Xs = "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", go = "AGFzbQEAAAAADwhkeWxpbmsuMAEEAAAAAAEXAmAAAGAQf39/f39/f39/f39/f39/fwACDwEDZW52Bm1lbW9yeQIAAAMDAgABBz4DEV9fd2FzbV9jYWxsX2N0b3JzAAAYX193YXNtX2FwcGx5X2RhdGFfcmVsb2NzAAALc29ydEluZGV4ZXMAAQrrDwICAAvlDwQBfAN7B30DfyALIAprIQwCQAJAIA4EQCANBEBB+P///wchCkGIgICAeCENIAsgDE0NAyAMIQUDQCADIAVBAnQiAWogAiAAIAFqKAIAQQJ0aigCACIBNgIAIAEgCiABIApIGyEKIAEgDSABIA1KGyENIAVBAWoiBSALRw0ACwwDCyAPBEAgCyAMTQ0CQX8hD0H4////ByEKQYiAgIB4IQ0gDCECA0AgDyAHIAAgAkECdCIcaigCACIdQQJ0aigCACIbRwRAAn8gBf0JAjggCCAbQQZ0aiIO/QkCDCAOKgIc/SABIA4qAiz9IAIgDioCPP0gA/3mASAF/QkCKCAO/QkCCCAOKgIY/SABIA4qAij9IAIgDioCOP0gA/3mASAF/QkCCCAO/QkCACAOKgIQ/SABIA4qAiD9IAIgDioCMP0gA/3mASAF/QkCGCAO/QkCBCAOKgIU/SABIA4qAiT9IAIgDioCNP0gA/3mAf3kAf3kAf3kASIR/V/9DAAAAAAAQI9AAAAAAABAj0AiEv3yASIT/SEBIhCZRAAAAAAAAOBBYwRAIBCqDAELQYCAgIB4CyEOAn8gE/0hACIQmUQAAAAAAADgQWMEQCAQqgwBC0GAgICAeAv9ESAO/RwBAn8gESAR/Q0ICQoLDA0ODwABAgMAAQID/V8gEv3yASIR/SEAIhCZRAAAAAAAAOBBYwRAIBCqDAELQYCAgIB4C/0cAgJ/IBH9IQEiEJlEAAAAAAAA4EFjBEAgEKoMAQtBgICAgHgL/RwDIRIgGyEPCyADIBxqIAEgHUEEdGr9AAAAIBL9tQEiEf0bACAR/RsBaiAR/RsCaiAR/RsDaiIONgIAIA4gCiAKIA5KGyEKIA4gDSANIA5IGyENIAJBAWoiAiALRw0ACwwDCwJ/IAUqAgi7/RQgBSoCGLv9IgH9DAAAAAAAQI9AAAAAAABAj0D98gEiEf0hASIQmUQAAAAAAADgQWMEQCAQqgwBC0GAgICAeAshDgJ/IBH9IQAiEJlEAAAAAAAA4EFjBEAgEKoMAQtBgICAgHgLAn8gBSoCKLtEAAAAAABAj0CiIhCZRAAAAAAAAOBBYwRAIBCqDAELQYCAgIB4CyEFQfj///8HIQpBiICAgHghDSALIAxNDQL9ESAO/RwBIAX9HAIhEiAMIQUDQCADIAVBAnQiAmogASAAIAJqKAIAQQR0av0AAAAgEv21ASIR/RsAIBH9GwFqIBH9GwJqIgI2AgAgAiAKIAIgCkgbIQogAiANIAIgDUobIQ0gBUEBaiIFIAtHDQALDAILIA0EQEH4////ByEKQYiAgIB4IQ0gCyAMTQ0CIAwhBQNAIAMgBUECdCIBagJ/IAIgACABaigCAEECdGoqAgC7RAAAAAAAALBAoiIQmUQAAAAAAADgQWMEQCAQqgwBC0GAgICAeAsiDjYCACAKIA4gCiAOSBshCiANIA4gDSAOShshDSAFQQFqIgUgC0cNAAsMAgsgD0UEQCALIAxNDQEgBSoCKCEUIAUqAhghFSAFKgIIIRZB+P///wchCkGIgICAeCENIAwhBQNAAn8gFCABIAAgBUECdCIHaigCAEEEdGoiAioCCJQgFiACKgIAlCAVIAIqAgSUkpK7RAAAAAAAALBAoiIQmUQAAAAAAADgQWMEQCAQqgwBC0GAgICAeAshDiADIAdqIA42AgAgCiAOIAogDkgbIQogDSAOIA0gDkobIQ0gBUEBaiIFIAtHDQALDAILIAsgDE0NAEF/IQ9B+P///wchCkGIgICAeCENIAwhAgNAIA8gByAAIAJBAnQiG2ooAgBBAnQiHGooAgAiDkcEQCAFKgI4IhQgCCAOQQZ0aiIPKgI8lCAFKgIoIhUgDyoCOJQgBSoCCCIWIA8qAjCUIAUqAhgiFyAPKgI0lJKSkiEYIBQgDyoCLJQgFSAPKgIolCAWIA8qAiCUIBcgDyoCJJSSkpIhGSAUIA8qAhyUIBUgDyoCGJQgFiAPKgIQlCAXIA8qAhSUkpKSIRogFCAPKgIMlCAVIA8qAgiUIBYgDyoCAJQgFyAPKgIElJKSkiEUIA4hDwsgAyAbagJ/IBggASAcQQJ0aiIOKgIMlCAZIA4qAgiUIBQgDioCAJQgGiAOKgIElJKSkrtEAAAAAAAAsECiIhCZRAAAAAAAAOBBYwRAIBCqDAELQYCAgIB4CyIONgIAIAogDiAKIA5IGyEKIA0gDiANIA5KGyENIAJBAWoiAiALRw0ACwwBC0GIgICAeCENQfj///8HIQoLIAsgDEsEQCAJQQFrsyANsiAKspOVIRQgDCENA0ACfyAUIAMgDUECdGoiASgCACAKa7KUIhWLQwAAAE9dBEAgFagMAQtBgICAgHgLIQ4gASAONgIAIAQgDkECdGoiASABKAIAQQFqNgIAIA1BAWoiDSALRw0ACwsgCUECTwRAIAQoAgAhDUEBIQoDQCAEIApBAnRqIgEgASgCACANaiINNgIAIApBAWoiCiAJRw0ACwsgDEEASgRAIAwhCgNAIAYgCkEBayIBQQJ0IgJqIAAgAmooAgA2AgAgCkEBSyABIQoNAAsLIAsgDEoEQCALIQoDQCAGIAsgBCADIApBAWsiCkECdCIBaigCAEECdGoiAigCACIFa0ECdGogACABaigCADYCACACIAVBAWs2AgAgCiAMSg0ACwsL", Co = "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";
6504
6504
  function So(m) {
6505
6505
  let e, s, t, n, r, i, o, a, l, c, d, u, h, f, p, A, C, g, x, w;
6506
- function y(E, S, v, F, D, b, R) {
6506
+ function y(E, S, B, F, D, b, R) {
6507
6507
  const k = performance.now();
6508
6508
  if (!t && (new Uint32Array(s, o, D.byteLength / w.BytesPerInt).set(D), new Float32Array(s, c, R.byteLength / w.BytesPerFloat).set(R), F)) {
6509
6509
  let _;
@@ -6517,7 +6517,7 @@ function So(m) {
6517
6517
  b.byteLength / w.BytesPerFloat
6518
6518
  ), _.set(b);
6519
6519
  }
6520
- A || (A = new Uint32Array(g)), new Float32Array(s, p, 16).set(v), new Uint32Array(s, h, g).set(A), e.exports.sortIndexes(
6520
+ A || (A = new Uint32Array(g)), new Float32Array(s, p, 16).set(B), new Uint32Array(s, h, g).set(A), e.exports.sortIndexes(
6521
6521
  o,
6522
6522
  f,
6523
6523
  d,
@@ -6564,10 +6564,10 @@ function So(m) {
6564
6564
  E.data.range.count
6565
6565
  ).set(new Uint32Array(sceneIndexes)), x = E.data.range.from + E.data.range.count;
6566
6566
  else if (E.data.sort) {
6567
- const S = Math.min(E.data.sort.splatRenderCount || 0, x), v = Math.min(E.data.sort.splatSortCount || 0, x), F = E.data.sort.usePrecomputedDistances;
6567
+ const S = Math.min(E.data.sort.splatRenderCount || 0, x), B = Math.min(E.data.sort.splatSortCount || 0, x), F = E.data.sort.usePrecomputedDistances;
6568
6568
  let D, b, R;
6569
6569
  t || (D = E.data.sort.indexesToSort, R = E.data.sort.transforms, F && (b = E.data.sort.precomputedDistances)), y(
6570
- v,
6570
+ B,
6571
6571
  S,
6572
6572
  E.data.sort.modelViewProj,
6573
6573
  F,
@@ -6577,7 +6577,7 @@ function So(m) {
6577
6577
  );
6578
6578
  } else if (E.data.init) {
6579
6579
  w = E.data.init.Constants, i = E.data.init.splatCount, t = E.data.init.useSharedMemory, n = E.data.init.integerBasedSort, r = E.data.init.dynamicMode, g = E.data.init.distanceMapRange, x = 0;
6580
- const S = n ? w.BytesPerInt * 4 : w.BytesPerFloat * 4, v = new Uint8Array(E.data.init.sorterWasmBytes), F = 16 * w.BytesPerFloat, D = i * w.BytesPerInt, b = i * S, R = F, k = n ? i * w.BytesPerInt : i * w.BytesPerFloat, M = i * w.BytesPerInt, O = i * w.BytesPerInt, L = n ? g * w.BytesPerInt * 2 : g * w.BytesPerFloat * 2, U = r ? i * w.BytesPerInt : 0, _ = r ? w.MaxScenes * F : 0, H = w.MemoryPageSize * 32, Q = D + b + R + k + M + L + O + U + _ + H, ee = Math.floor(Q / w.MemoryPageSize) + 1, le = {
6580
+ const S = n ? w.BytesPerInt * 4 : w.BytesPerFloat * 4, B = new Uint8Array(E.data.init.sorterWasmBytes), F = 16 * w.BytesPerFloat, D = i * w.BytesPerInt, b = i * S, R = F, k = n ? i * w.BytesPerInt : i * w.BytesPerFloat, M = i * w.BytesPerInt, O = i * w.BytesPerInt, L = n ? g * w.BytesPerInt * 2 : g * w.BytesPerFloat * 2, U = r ? i * w.BytesPerInt : 0, _ = r ? w.MaxScenes * F : 0, H = w.MemoryPageSize * 32, Q = D + b + R + k + M + L + O + U + _ + H, ee = Math.floor(Q / w.MemoryPageSize) + 1, le = {
6581
6581
  module: {},
6582
6582
  env: {
6583
6583
  memory: new WebAssembly.Memory({
@@ -6587,7 +6587,7 @@ function So(m) {
6587
6587
  })
6588
6588
  }
6589
6589
  };
6590
- WebAssembly.compile(v).then((V) => WebAssembly.instantiate(V, le)).then((V) => {
6590
+ WebAssembly.compile(B).then((V) => WebAssembly.instantiate(V, le)).then((V) => {
6591
6591
  e = V, o = 0, f = o + D, p = f + b, d = p + R, u = d + k, h = u + M, a = h + L, l = a + O, c = l + U, s = le.env.memory.buffer, t ? m.postMessage({
6592
6592
  sortSetupPhase1Complete: !0,
6593
6593
  indexesToSortBuffer: s,
@@ -6765,16 +6765,16 @@ class xo {
6765
6765
  const Vt = {
6766
6766
  Always: 0,
6767
6767
  Never: 2
6768
- }, Io = 50, To = 0.75, wo = 15e5, Eo = 10, vo = 2.5, Bo = 60;
6768
+ }, Io = 50, To = 0.75, wo = 15e5, Eo = 10, Bo = 2.5, vo = 60;
6769
6769
  class Ze {
6770
6770
  constructor(e = {}) {
6771
- if (e.cameraUp || (e.cameraUp = [0, 1, 0]), this.cameraUp = new B().fromArray(e.cameraUp), e.initialCameraPosition || (e.initialCameraPosition = [0, 10, 15]), this.initialCameraPosition = new B().fromArray(e.initialCameraPosition), e.initialCameraLookAt || (e.initialCameraLookAt = [0, 0, 0]), this.initialCameraLookAt = new B().fromArray(e.initialCameraLookAt), this.dropInMode = e.dropInMode || !1, (e.selfDrivenMode === void 0 || e.selfDrivenMode === null) && (e.selfDrivenMode = !0), this.selfDrivenMode = e.selfDrivenMode && !this.dropInMode, this.selfDrivenUpdateFunc = this.selfDrivenUpdate.bind(this), e.useBuiltInControls === void 0 && (e.useBuiltInControls = !0), this.useBuiltInControls = e.useBuiltInControls, this.rootElement = e.rootElement, this.ignoreDevicePixelRatio = e.ignoreDevicePixelRatio || !1, this.devicePixelRatio = this.ignoreDevicePixelRatio ? 1 : window.devicePixelRatio || 1, this.halfPrecisionCovariancesOnGPU = e.halfPrecisionCovariancesOnGPU || !1, this.threeScene = e.threeScene, this.renderer = e.renderer, this.camera = e.camera, this.gpuAcceleratedSort = e.gpuAcceleratedSort || !1, (e.integerBasedSort === void 0 || e.integerBasedSort === null) && (e.integerBasedSort = !0), this.integerBasedSort = e.integerBasedSort, (e.sharedMemoryForWorkers === void 0 || e.sharedMemoryForWorkers === null) && (e.sharedMemoryForWorkers = !0), this.sharedMemoryForWorkers = e.sharedMemoryForWorkers, this.dynamicScene = !!e.dynamicScene, this.antialiased = e.antialiased || !1, this.kernel2DSize = e.kernel2DSize === void 0 ? 0.3 : e.kernel2DSize, this.webXRMode = e.webXRMode || Ye.None, this.webXRMode !== Ye.None && (this.gpuAcceleratedSort = !1), this.webXRActive = !1, this.webXRSessionInit = e.webXRSessionInit || {}, this.renderMode = e.renderMode || Vt.Always, this.sceneRevealMode = e.sceneRevealMode || pt.Default, this.focalAdjustment = e.focalAdjustment || 1, this.maxScreenSpaceSplatSize = e.maxScreenSpaceSplatSize || 1024, this.logLevel = e.logLevel || tt.None, this.sphericalHarmonicsDegree = e.sphericalHarmonicsDegree || 0, this.enableOptionalEffects = e.enableOptionalEffects || !1, (e.enableSIMDInSort === void 0 || e.enableSIMDInSort === null) && (e.enableSIMDInSort = !0), this.enableSIMDInSort = e.enableSIMDInSort, (e.inMemoryCompressionLevel === void 0 || e.inMemoryCompressionLevel === null) && (e.inMemoryCompressionLevel = 0), this.inMemoryCompressionLevel = e.inMemoryCompressionLevel, (e.optimizeSplatData === void 0 || e.optimizeSplatData === null) && (e.optimizeSplatData = !0), this.optimizeSplatData = e.optimizeSplatData, (e.freeIntermediateSplatData === void 0 || e.freeIntermediateSplatData === null) && (e.freeIntermediateSplatData = !1), this.freeIntermediateSplatData = e.freeIntermediateSplatData, Yt()) {
6771
+ if (e.cameraUp || (e.cameraUp = [0, 1, 0]), this.cameraUp = new v().fromArray(e.cameraUp), e.initialCameraPosition || (e.initialCameraPosition = [0, 10, 15]), this.initialCameraPosition = new v().fromArray(e.initialCameraPosition), e.initialCameraLookAt || (e.initialCameraLookAt = [0, 0, 0]), this.initialCameraLookAt = new v().fromArray(e.initialCameraLookAt), this.dropInMode = e.dropInMode || !1, (e.selfDrivenMode === void 0 || e.selfDrivenMode === null) && (e.selfDrivenMode = !0), this.selfDrivenMode = e.selfDrivenMode && !this.dropInMode, this.selfDrivenUpdateFunc = this.selfDrivenUpdate.bind(this), e.useBuiltInControls === void 0 && (e.useBuiltInControls = !0), this.useBuiltInControls = e.useBuiltInControls, this.rootElement = e.rootElement, this.ignoreDevicePixelRatio = e.ignoreDevicePixelRatio || !1, this.devicePixelRatio = this.ignoreDevicePixelRatio ? 1 : window.devicePixelRatio || 1, this.halfPrecisionCovariancesOnGPU = e.halfPrecisionCovariancesOnGPU || !1, this.threeScene = e.threeScene, this.renderer = e.renderer, this.camera = e.camera, this.gpuAcceleratedSort = e.gpuAcceleratedSort || !1, (e.integerBasedSort === void 0 || e.integerBasedSort === null) && (e.integerBasedSort = !0), this.integerBasedSort = e.integerBasedSort, (e.sharedMemoryForWorkers === void 0 || e.sharedMemoryForWorkers === null) && (e.sharedMemoryForWorkers = !0), this.sharedMemoryForWorkers = e.sharedMemoryForWorkers, this.dynamicScene = !!e.dynamicScene, this.antialiased = e.antialiased || !1, this.kernel2DSize = e.kernel2DSize === void 0 ? 0.3 : e.kernel2DSize, this.webXRMode = e.webXRMode || Ye.None, this.webXRMode !== Ye.None && (this.gpuAcceleratedSort = !1), this.webXRActive = !1, this.webXRSessionInit = e.webXRSessionInit || {}, this.renderMode = e.renderMode || Vt.Always, this.sceneRevealMode = e.sceneRevealMode || pt.Default, this.focalAdjustment = e.focalAdjustment || 1, this.maxScreenSpaceSplatSize = e.maxScreenSpaceSplatSize || 1024, this.logLevel = e.logLevel || tt.None, this.sphericalHarmonicsDegree = e.sphericalHarmonicsDegree || 0, this.enableOptionalEffects = e.enableOptionalEffects || !1, (e.enableSIMDInSort === void 0 || e.enableSIMDInSort === null) && (e.enableSIMDInSort = !0), this.enableSIMDInSort = e.enableSIMDInSort, (e.inMemoryCompressionLevel === void 0 || e.inMemoryCompressionLevel === null) && (e.inMemoryCompressionLevel = 0), this.inMemoryCompressionLevel = e.inMemoryCompressionLevel, (e.optimizeSplatData === void 0 || e.optimizeSplatData === null) && (e.optimizeSplatData = !0), this.optimizeSplatData = e.optimizeSplatData, (e.freeIntermediateSplatData === void 0 || e.freeIntermediateSplatData === null) && (e.freeIntermediateSplatData = !1), this.freeIntermediateSplatData = e.freeIntermediateSplatData, Yt()) {
6772
6772
  const t = on();
6773
6773
  t.major < 17 && (this.enableSIMDInSort = !1), t.major < 16 && (this.sharedMemoryForWorkers = !1);
6774
6774
  }
6775
6775
  (e.splatRenderMode === void 0 || e.splatRenderMode === null) && (e.splatRenderMode = Le.ThreeD), this.splatRenderMode = e.splatRenderMode, this.sceneFadeInRateMultiplier = e.sceneFadeInRateMultiplier || 1, this.splatSortDistanceMapPrecision = e.splatSortDistanceMapPrecision || Y.DefaultSplatSortDistanceMapPrecision;
6776
6776
  const s = this.integerBasedSort ? 20 : 24;
6777
- this.splatSortDistanceMapPrecision = oe(this.splatSortDistanceMapPrecision, 10, s), this.onSplatMeshChangedCallback = null, this.createSplatMesh(), this.controls = null, this.perspectiveControls = null, this.orthographicControls = null, this.orthographicCamera = null, this.perspectiveCamera = null, this.showMeshCursor = !1, this.showControlPlane = !1, this.showInfo = !1, this.sceneHelper = null, this.sortWorker = null, this.sortRunning = !1, this.splatRenderCount = 0, this.splatSortCount = 0, this.lastSplatSortCount = 0, this.sortWorkerIndexesToSort = null, this.sortWorkerSortedIndexes = null, this.sortWorkerPrecomputedDistances = null, this.sortWorkerTransforms = null, this.preSortMessages = [], this.runAfterNextSort = [], this.selfDrivenModeRunning = !1, this.splatRenderReady = !1, this.raycaster = new Zr(), this.infoPanel = null, this.startInOrthographicMode = !1, this.currentFPS = 0, this.lastSortTime = 0, this.consecutiveRenderFrames = 0, this.previousCameraTarget = new B(), this.nextCameraTarget = new B(), this.mousePosition = new N(), this.mouseDownPosition = new N(), this.mouseDownTime = null, this.resizeObserver = null, this.mouseMoveListener = null, this.mouseDownListener = null, this.mouseUpListener = null, this.keyDownListener = null, this.sortPromise = null, this.sortPromiseResolver = null, this.splatSceneDownloadPromises = {}, this.splatSceneDownloadAndBuildPromise = null, this.splatSceneRemovalPromise = null, this.loadingSpinner = new ls(null, this.rootElement || document.body), this.loadingSpinner.hide(), this.loadingProgressBar = new qr(this.rootElement || document.body), this.loadingProgressBar.hide(), this.infoPanel = new Kr(this.rootElement || document.body), this.infoPanel.hide(), this.usingExternalCamera = !!(this.dropInMode || this.camera), this.usingExternalRenderer = !!(this.dropInMode || this.renderer), this.initialized = !1, this.disposing = !1, this.disposed = !1, this.disposePromise = null, this.dropInMode || this.init();
6777
+ this.splatSortDistanceMapPrecision = oe(this.splatSortDistanceMapPrecision, 10, s), this.onSplatMeshChangedCallback = null, this.createSplatMesh(), this.controls = null, this.perspectiveControls = null, this.orthographicControls = null, this.orthographicCamera = null, this.perspectiveCamera = null, this.showMeshCursor = !1, this.showControlPlane = !1, this.showInfo = !1, this.sceneHelper = null, this.sortWorker = null, this.sortRunning = !1, this.splatRenderCount = 0, this.splatSortCount = 0, this.lastSplatSortCount = 0, this.sortWorkerIndexesToSort = null, this.sortWorkerSortedIndexes = null, this.sortWorkerPrecomputedDistances = null, this.sortWorkerTransforms = null, this.preSortMessages = [], this.runAfterNextSort = [], this.selfDrivenModeRunning = !1, this.splatRenderReady = !1, this.raycaster = new Zr(), this.infoPanel = null, this.startInOrthographicMode = !1, this.currentFPS = 0, this.lastSortTime = 0, this.consecutiveRenderFrames = 0, this.previousCameraTarget = new v(), this.nextCameraTarget = new v(), this.mousePosition = new N(), this.mouseDownPosition = new N(), this.mouseDownTime = null, this.resizeObserver = null, this.mouseMoveListener = null, this.mouseDownListener = null, this.mouseUpListener = null, this.keyDownListener = null, this.sortPromise = null, this.sortPromiseResolver = null, this.splatSceneDownloadPromises = {}, this.splatSceneDownloadAndBuildPromise = null, this.splatSceneRemovalPromise = null, this.loadingSpinner = new ls(null, this.rootElement || document.body), this.loadingSpinner.hide(), this.loadingProgressBar = new qr(this.rootElement || document.body), this.loadingProgressBar.hide(), this.infoPanel = new Kr(this.rootElement || document.body), this.infoPanel.hide(), this.usingExternalCamera = !!(this.dropInMode || this.camera), this.usingExternalRenderer = !!(this.dropInMode || this.renderer), this.initialized = !1, this.disposing = !1, this.disposed = !1, this.disposePromise = null, this.dropInMode || this.init();
6778
6778
  }
6779
6779
  createSplatMesh() {
6780
6780
  this.splatMesh = new ye(
@@ -6851,7 +6851,7 @@ class Ze {
6851
6851
  this.onSplatMeshChangedCallback = e;
6852
6852
  }
6853
6853
  onKeyDown = (function() {
6854
- const e = new B(), s = new J(), t = new J();
6854
+ const e = new v(), s = new J(), t = new J();
6855
6855
  return function(n) {
6856
6856
  switch (e.set(0, 0, -1), e.transformDirection(this.camera.matrixWorld), s.makeRotationAxis(e, Math.PI / 128), t.makeRotationAxis(e, -Math.PI / 128), n.code) {
6857
6857
  case "KeyG":
@@ -6906,7 +6906,7 @@ class Ze {
6906
6906
  this.mousePosition.set(e.offsetX, e.offsetY), this.checkForFocalPointChange();
6907
6907
  }
6908
6908
  checkForFocalPointChange = (function() {
6909
- const e = new N(), s = new B(), t = [];
6909
+ const e = new N(), s = new v(), t = [];
6910
6910
  return function() {
6911
6911
  if (!this.transitioningCameraTarget && (this.getRenderDimensions(e), t.length = 0, this.raycaster.setFromCameraAndScreenPosition(this.camera, this.mousePosition, e), this.raycaster.intersectSplatMesh(this.splatMesh, t), t.length > 0)) {
6912
6912
  const r = t[0].origin;
@@ -6928,14 +6928,14 @@ class Ze {
6928
6928
  }
6929
6929
  }
6930
6930
  static setCameraPositionFromZoom = (function() {
6931
- const e = new B();
6931
+ const e = new v();
6932
6932
  return function(s, t, n) {
6933
6933
  const r = 1 / (t.zoom * 1e-3);
6934
6934
  e.copy(n.target).sub(s.position).normalize().multiplyScalar(r).negate(), s.position.copy(n.target).add(e);
6935
6935
  };
6936
6936
  })();
6937
6937
  static setCameraZoomFromPosition = (function() {
6938
- const e = new B();
6938
+ const e = new v();
6939
6939
  return function(s, t, n) {
6940
6940
  const r = e.copy(n.target).sub(t.position).length();
6941
6941
  s.zoom = 1 / (r * 1e-3);
@@ -7113,7 +7113,7 @@ class Ze {
7113
7113
  l = !0;
7114
7114
  const A = c.shift();
7115
7115
  n(A.splatBuffer, A.firstBuild, A.finalBuild).then(() => {
7116
- l = !1, A.firstBuild ? f.resolve() : A.finalBuild && (p.resolve(), this.clearSplatSceneDownloadAndBuildPromise()), c.length > 0 && Be(() => d());
7116
+ l = !1, A.firstBuild ? f.resolve() : A.finalBuild && (p.resolve(), this.clearSplatSceneDownloadAndBuildPromise()), c.length > 0 && ve(() => d());
7117
7117
  });
7118
7118
  }
7119
7119
  }, u = (A, C) => {
@@ -7277,7 +7277,7 @@ class Ze {
7277
7277
  l !== null && (this.loadingSpinner.removeTask(l), l = null);
7278
7278
  };
7279
7279
  return this.splatRenderReady = !1, new Promise((d) => {
7280
- n && (l = this.loadingSpinner.addTask("Processing splats...")), Be(() => {
7280
+ n && (l = this.loadingSpinner.addTask("Processing splats...")), ve(() => {
7281
7281
  if (this.isDisposingOrDisposed())
7282
7282
  d();
7283
7283
  else {
@@ -7414,7 +7414,7 @@ class Ze {
7414
7414
  });
7415
7415
  }
7416
7416
  updateError(e, s) {
7417
- return e instanceof rn ? e : e instanceof Bt ? new Error("File type or server does not support progressive loading.") : s ? new Error(s) : e;
7417
+ return e instanceof rn ? e : e instanceof vt ? new Error("File type or server does not support progressive loading.") : s ? new Error(s) : e;
7418
7418
  }
7419
7419
  disposeSortWorker() {
7420
7420
  this.sortWorker && this.sortWorker.terminate(), this.sortWorker = null, this.sortPromise = null, this.sortPromiseResolver && (this.sortPromiseResolver(), this.sortPromiseResolver = null), this.preSortMessages = [], this.sortRunning = !1;
@@ -7513,7 +7513,7 @@ class Ze {
7513
7513
  }
7514
7514
  shouldRender = (function() {
7515
7515
  let e = 0;
7516
- const s = new B(), t = new ge(), n = 1e-4;
7516
+ const s = new v(), t = new ge(), n = 1e-4;
7517
7517
  return function() {
7518
7518
  if (!this.initialized || !this.splatRenderReady || this.isDisposingOrDisposed()) return !1;
7519
7519
  let r = !1, i = !1;
@@ -7544,7 +7544,7 @@ class Ze {
7544
7544
  updateFPS = (function() {
7545
7545
  let e = Ke(), s = 0;
7546
7546
  return function() {
7547
- if (this.consecutiveRenderFrames > Bo) {
7547
+ if (this.consecutiveRenderFrames > vo) {
7548
7548
  const t = Ke();
7549
7549
  t - e >= 1 ? (this.currentFPS = s, s = 0, e = t) : s++;
7550
7550
  } else
@@ -7568,7 +7568,7 @@ class Ze {
7568
7568
  };
7569
7569
  })();
7570
7570
  updateCameraTransition = (function() {
7571
- let e = new B(), s = new B(), t = new B();
7571
+ let e = new v(), s = new v(), t = new v();
7572
7572
  return function(n) {
7573
7573
  if (this.transitioningCameraTarget) {
7574
7574
  s.copy(this.previousCameraTarget).sub(this.camera.position).normalize(), t.copy(this.nextCameraTarget).sub(this.camera.position).normalize();
@@ -7590,7 +7590,7 @@ class Ze {
7590
7590
  let n;
7591
7591
  if (s ? n = 1 : n = Math.min(this.sceneHelper.getFocusMarkerOpacity(), 1), n > 0) {
7592
7592
  this.sceneHelper.updateFocusMarker(this.nextCameraTarget, this.camera, e);
7593
- let r = Math.max(n - vo * t, 0);
7593
+ let r = Math.max(n - Bo * t, 0);
7594
7594
  this.sceneHelper.setFocusMarkerOpacity(r), r === 0 && this.sceneHelper.setFocusMarkerVisibility(!1);
7595
7595
  }
7596
7596
  n > 0 && this.forceRenderNextFrame(), s = !1;
@@ -7632,7 +7632,7 @@ class Ze {
7632
7632
  this.showControlPlane ? (this.sceneHelper.setControlPlaneVisibility(!0), this.sceneHelper.positionAndOrientControlPlane(this.controls.target, this.camera.up)) : this.sceneHelper.setControlPlaneVisibility(!1);
7633
7633
  }
7634
7634
  runSplatSort = (function() {
7635
- const e = new J(), s = [], t = new B(0, 0, -1), n = new B(0, 0, -1), r = new B(), i = new B(), o = [], a = [
7635
+ const e = new J(), s = [], t = new v(0, 0, -1), n = new v(0, 0, -1), r = new v(), i = new v(), o = [], a = [
7636
7636
  {
7637
7637
  angleThreshold: 0.55,
7638
7638
  sortFractions: [0.125, 0.33333, 0.75]
@@ -7698,7 +7698,7 @@ class Ze {
7698
7698
  gatherSceneNodesForSort = (function() {
7699
7699
  const e = [];
7700
7700
  let s = null;
7701
- const t = new B(), n = new B(), r = new B(), i = new J(), o = new J(), a = new J(), l = new B(), c = new B(0, 0, -1), d = new B(), u = (h) => d.copy(h.max).sub(h.min).length();
7701
+ const t = new v(), n = new v(), r = new v(), i = new J(), o = new J(), a = new J(), l = new v(), c = new v(0, 0, -1), d = new v(), u = (h) => d.copy(h.max).sub(h.min).length();
7702
7702
  return function(h = !1) {
7703
7703
  this.getRenderDimensions(l);
7704
7704
  const f = l.y / 2 / Math.tan(this.camera.fov / 2 * tn.DEG2RAD), p = Math.atan(l.x / 2 / f), A = Math.atan(l.y / 2 / f), C = Math.cos(p), g = Math.cos(A), x = this.splatMesh.getSplatTree();
@@ -7706,11 +7706,11 @@ class Ze {
7706
7706
  o.copy(this.camera.matrixWorld).invert(), this.splatMesh.dynamicMode || o.multiply(this.splatMesh.matrixWorld);
7707
7707
  let w = 0, y = 0;
7708
7708
  for (let S = 0; S < x.subTrees.length; S++) {
7709
- const v = x.subTrees[S];
7709
+ const B = x.subTrees[S];
7710
7710
  i.copy(o), this.splatMesh.dynamicMode && (this.splatMesh.getSceneTransform(S, a), i.multiply(a));
7711
- const F = v.nodesWithIndexes.length;
7711
+ const F = B.nodesWithIndexes.length;
7712
7712
  for (let D = 0; D < F; D++) {
7713
- const b = v.nodesWithIndexes[D];
7713
+ const b = B.nodesWithIndexes[D];
7714
7714
  if (!b.data || !b.data.indexes || b.data.indexes.length === 0) continue;
7715
7715
  r.copy(b.center).applyMatrix4(i);
7716
7716
  const R = r.length();
@@ -7719,15 +7719,15 @@ class Ze {
7719
7719
  !h && (U || L) && R > O || (y += b.data.indexes.length, e[w] = b, b.data.distanceToNode = R, w++);
7720
7720
  }
7721
7721
  }
7722
- e.length = w, e.sort((S, v) => S.data.distanceToNode < v.data.distanceToNode ? -1 : 1);
7722
+ e.length = w, e.sort((S, B) => S.data.distanceToNode < B.data.distanceToNode ? -1 : 1);
7723
7723
  let E = y * Y.BytesPerInt;
7724
7724
  for (let S = 0; S < w; S++) {
7725
- const v = e[S], F = v.data.indexes.length, D = F * Y.BytesPerInt;
7725
+ const B = e[S], F = B.data.indexes.length, D = F * Y.BytesPerInt;
7726
7726
  new Uint32Array(
7727
7727
  this.sortWorkerIndexesToSort.buffer,
7728
7728
  E - D,
7729
7729
  F
7730
- ).set(v.data.indexes), E -= D;
7730
+ ).set(B.data.indexes), E -= D;
7731
7731
  }
7732
7732
  return {
7733
7733
  splatRenderCount: y,
@@ -7915,12 +7915,13 @@ class Ro {
7915
7915
  }
7916
7916
  async loadModel(e, s = {}) {
7917
7917
  const t = this.viewer.getSceneCount(), n = {
7918
- showLoadingUI: !0,
7919
7918
  progressiveLoad: !1,
7920
7919
  position: [0, 0, 0],
7921
7920
  rotation: this.getDefaultRotation(),
7922
7921
  scale: [1, 1, 1],
7923
- ...s
7922
+ ...s,
7923
+ // 统一关闭三方库内置加载浮层,加载进度仍通过 SDK 的事件与回调向外提供。
7924
+ showLoadingUI: !1
7924
7925
  };
7925
7926
  await this.viewer.addSplatScene(e, n);
7926
7927
  const r = {
@@ -7954,7 +7955,7 @@ class Ro {
7954
7955
  s.push(await this.loadModel(t.url, t.options));
7955
7956
  return s;
7956
7957
  }
7957
- async unloadModel(e, s = !0) {
7958
+ async unloadModel(e, s = !1) {
7958
7959
  const t = this.scenes.get(e);
7959
7960
  t && (await this.viewer.removeSplatScene(t.index, s), this.scenes.delete(e), this.localSceneResources.get(e)?.revoke(), this.localSceneResources.delete(e), this.reindexScenesAfterRemove(t.index));
7960
7961
  }
@@ -7999,7 +8000,7 @@ class Lo {
7999
8000
  initialCameraLookAt: e.initialCameraLookAt ?? [0, 0, 0],
8000
8001
  backgroundColor: e.backgroundColor,
8001
8002
  antialias: e.antialias ?? !1,
8002
- showLoadingUI: e.showLoadingUI ?? !0,
8003
+ showLoadingUI: !1,
8003
8004
  sharedMemoryForWorkers: e.sharedMemoryForWorkers ?? !1,
8004
8005
  gpuAcceleratedSort: e.gpuAcceleratedSort ?? !1,
8005
8006
  sphericalHarmonicsDegree: e.sphericalHarmonicsDegree ?? 0,
@@ -8031,8 +8032,8 @@ class Lo {
8031
8032
  this.checkInitialized(), this.eventModule.trigger(De.LoadStart, { url: e, name: s.name });
8032
8033
  try {
8033
8034
  const t = await this.loaderModule.loadModel(e, {
8034
- showLoadingUI: !0,
8035
8035
  ...s,
8036
+ showLoadingUI: !1,
8036
8037
  onProgress: (n, r, i) => {
8037
8038
  this.eventModule.trigger(De.LoadProgress, { url: e, name: s.name, progress: n }), s.onProgress?.(n, r, i);
8038
8039
  }
@@ -8055,8 +8056,8 @@ class Lo {
8055
8056
  this.eventModule.trigger(De.LoadStart, { url: t, name: s.name ?? t });
8056
8057
  try {
8057
8058
  const n = await this.loaderModule.loadModelFile(e, {
8058
- showLoadingUI: !0,
8059
8059
  ...s,
8060
+ showLoadingUI: !1,
8060
8061
  onProgress: (r, i, o) => {
8061
8062
  this.eventModule.trigger(De.LoadProgress, { url: t, name: s.name ?? t, progress: r }), s.onProgress?.(r, i, o);
8062
8063
  }