iflow-engine-base 2.0.4 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -33
- package/dist/bim-engine-sdk.es.js +9 -16
- package/dist/bim-engine-sdk.es.js.map +1 -1
- package/dist/bim-engine-sdk.umd.js +418 -418
- package/dist/bim-engine-sdk.umd.js.map +1 -1
- package/dist/index.d.ts +5 -2
- package/dist/main-2Txx2Vau.mjs +175 -0
- package/dist/main-2Txx2Vau.mjs.map +1 -0
- package/dist/step-CkmZYIvn.mjs +251 -0
- package/dist/step-CkmZYIvn.mjs.map +1 -0
- package/package.json +51 -51
- package/dist/main-Bcaj0lBB.mjs +0 -175
- package/dist/main-Bcaj0lBB.mjs.map +0 -1
- package/dist/step-Ci61eU9h.mjs +0 -251
- package/dist/step-Ci61eU9h.mjs.map +0 -1
package/README.md
CHANGED
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@@ -1,33 +1,33 @@
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# iflow-engine-base
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BIM Engine SDK for Vue2, Vue3, React and HTML
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## Installation
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```bash
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npm install iflow-engine-base
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```
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## Usage
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### Import the SDK
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```javascript
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import { createEngine } from 'iflow-engine-base';
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// CSS文件会自动引入,无需手动导入
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```
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### Create Engine Instance
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```javascript
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const engine = createEngine({
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container: document.getElementById('app'),
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// ... other options
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});
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```
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## Important Notes
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- CSS样式已自动包含,无需手动导入
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- 该SDK依赖 `three` 和 `vue`,确保项目中已安装这些依赖
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# iflow-engine-base
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BIM Engine SDK for Vue2, Vue3, React and HTML
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## Installation
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```bash
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npm install iflow-engine-base
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```
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## Usage
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### Import the SDK
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```javascript
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import { createEngine } from 'iflow-engine-base';
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// CSS文件会自动引入,无需手动导入
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```
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### Create Engine Instance
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```javascript
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const engine = createEngine({
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container: document.getElementById('app'),
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// ... other options
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});
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```
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## Important Notes
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- CSS样式已自动包含,无需手动导入
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- 该SDK依赖 `three` 和 `vue`,确保项目中已安装这些依赖
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composer;
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saturationPass;
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ssaoPass;
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gtaoPass;
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outputPass;
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fxaaPass;
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constructor(e) {
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this.engine = e;
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}
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});
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this.composer = new cc(s, a), this.composer.setPixelRatio(r), this.composer.setSize(e, t);
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const l = new hc(n, i);
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this.composer.addPass(l)
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const h = new Fe(n, i, e, t);
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h.output = Fe.OUTPUT.Default, h.blendIntensity = 0.3, h.enabled = !1, h.updateGtaoMaterial && h.updateGtaoMaterial({
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this.composer.addPass(l), this.gtaoPass = new Fe(n, i, e, t), this.gtaoPass.output = Fe.OUTPUT.Default, this.gtaoPass.blendIntensity = 0.3, this.gtaoPass.enabled = !1, this.gtaoPass.updateGtaoMaterial && this.gtaoPass.updateGtaoMaterial({
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radius: 1,
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distanceExponent: 1,
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thickness: 1,
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scale: 1,
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distanceFallOff: 1,
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screenSpaceRadius: !0
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}), this.composer.addPass(
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const c = new pc();
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c.enabled = !1, this.composer.addPass(c);
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const u = new Pi(mc);
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u.material.uniforms.resolution.value.x = 1 / (e * r), u.material.uniforms.resolution.value.y = 1 / (t * r), u.enabled = !1, this.composer.addPass(u);
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}), this.composer.addPass(this.gtaoPass), this.ssaoPass = new xt(n, i, e, t), this.ssaoPass.kernelRadius = 8, this.ssaoPass.minDistance = 5e-3, this.ssaoPass.maxDistance = 0.1, this.ssaoPass.output = xt.OUTPUT.Default, this.ssaoPass.enabled = !1, this.composer.addPass(this.ssaoPass), this.saturationPass = new Pi(gc), this.saturationPass.uniforms.saturation.value = 1.3, this.saturationPass.uniforms.contrast.value = 1.1, this.saturationPass.enabled = !1, this.composer.addPass(this.saturationPass), this.outputPass = new pc(), this.outputPass.enabled = !1, this.composer.addPass(this.outputPass), this.fxaaPass = new Pi(mc), this.fxaaPass.material.uniforms.resolution.value.x = 1 / (e * r), this.fxaaPass.material.uniforms.resolution.value.y = 1 / (t * r), this.fxaaPass.enabled = !1, this.composer.addPass(this.fxaaPass);
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}
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}
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var ii = typeof globalThis < "u" ? globalThis : typeof window < "u" ? window : typeof global < "u" ? global : typeof self < "u" ? self : {};
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* 缓存 Pass 引用
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*/
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cachePassReferences() {
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const e = this.engine.composerModule.composer.passes;
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for (const t of e)
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t.constructor.name === "_GTAOPass" ? this.gtaoPass = t : t.constructor.name === "ShaderPass" ? t.material.uniforms.saturation ? this.saturationPass = t : t.material.uniforms.resolution && (this.fxaaPass = t) : t.constructor.name === "OutputPass" && (this.outputPass = t);
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this.engine.composerModule.saturationPass && (this.saturationPass = this.engine.composerModule.saturationPass), this.engine.composerModule.ssaoPass && (this.ssaoPass = this.engine.composerModule.ssaoPass);
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this.engine.composerModule?.composer && (this.engine.composerModule.gtaoPass && (this.gtaoPass = this.engine.composerModule.gtaoPass), this.engine.composerModule.ssaoPass && (this.ssaoPass = this.engine.composerModule.ssaoPass), this.engine.composerModule.saturationPass && (this.saturationPass = this.engine.composerModule.saturationPass), this.engine.composerModule.outputPass && (this.outputPass = this.engine.composerModule.outputPass), this.engine.composerModule.fxaaPass && (this.fxaaPass = this.engine.composerModule.fxaaPass));
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}
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// 应用模式(私有方法)
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applyMode(e) {
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* 设置环境光遮蔽 (GTAO) 开关
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*/
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setGTAO(e) {
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this.engine.composerModule?.composer &&
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this.engine.composerModule?.composer && this.gtaoPass && (this.gtaoPass.enabled = e);
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}
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/**
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* 设置环境光遮蔽 (SSAO) 开关
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try {
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this.config = i, this.llmApi = new xp(i.llmConfig);
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try {
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const s = await import("./main-
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const s = await import("./main-2Txx2Vau.mjs");
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this.prompts.main = s.default;
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const r = await import("./step-
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const r = await import("./step-CkmZYIvn.mjs");
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this.prompts.step = r.default;
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const a = await import("./API文档-B1v8UcRF.mjs");
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this.prompts.apiDoc = a.default;
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