iflow-engine-base 2.0.3 → 2.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/ground//346/267/267/345/207/235/345/234/23749.jpg +0 -0
- package/dist/assets/ground//350/212/261/350/215/21103.jpg +0 -0
- package/dist/assets/hdr//345/237/216/345/270/202/346/210/267/345/244/226/345/244/251/347/251/272-/346/227/240/344/272/221.hdr +0 -0
- package/dist/assets/hdr//347/272/257/345/207/200-/344/270/255/344/272/221.hdr +0 -0
- package/dist/assets/hdr//347/272/257/345/207/200-/345/244/232/344/272/221.hdr +0 -0
- package/dist/assets/hdr//347/272/257/345/207/200-/345/244/234/346/231/232.hdr +0 -0
- package/dist/assets/hdr//347/272/257/345/207/200-/345/260/221/344/272/221.hdr +0 -0
- package/dist/assets/hdr//347/272/257/345/207/200-/346/227/240/344/272/221.hdr +0 -0
- package/dist/assets/hdr//347/272/257/345/207/200-/350/220/275/346/227/245.hdr +0 -0
- package/dist/assets/hdr//347/272/257/345/207/200-/351/230/264/345/244/251.hdr +0 -0
- package/dist/bim-engine-sdk.es.js +4181 -3676
- package/dist/bim-engine-sdk.es.js.map +1 -1
- package/dist/bim-engine-sdk.umd.js +103 -18
- package/dist/bim-engine-sdk.umd.js.map +1 -1
- package/dist/index.d.ts +123 -2
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -295,6 +295,8 @@ declare class EngineKernelV2 {
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grid: Grid;
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level: Level;
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text: Text_2;
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298
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+
hdr: Hdr;
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ground: Ground;
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models: any[];
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reactBoundingClientRect: {
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left: number;
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@@ -585,6 +587,58 @@ declare interface GridAxisPoint {
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Z: number;
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}
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+
declare class Ground {
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private engine;
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private currentId;
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private readonly groundGroup;
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private groundMesh;
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private waterMaterial;
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private readonly clock;
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private groundY;
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private groundList;
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constructor(engine: any);
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init(): void;
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/**
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* 切换地面类型
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* @param id 地面 id:"0" 无 | "1" 草地 | "2" 混凝土 | "3" 地砖 | "4" 湖面 | "5" 海面
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*/
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setGround(id: GroundId, config?: GroundConfig): void;
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/**
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* 设置地面高度(默认 0)
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* @param y 世界空间 Y 坐标
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*/
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setHeight(y: number): void;
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/** 获取当前地面高度 */
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getHeight(): number;
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private _createWaterMaterial;
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/** 每帧调用,驱动水面动画 */
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update(): void;
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/** 获取地面列表(id + 名称) */
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getGroundList(): Array<{
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id: string;
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name: string;
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}>;
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/** 获取当前地面 id */
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getCurrentId(): GroundId;
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show(): void;
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hide(): void;
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dispose(): void;
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private _dispose;
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}
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declare interface GroundConfig {
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/** 地面尺寸(默认 300) */
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size?: number;
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/** 贴图 URL(仅实体地面有效) */
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textureUrl?: string;
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/** 阳光方向(默认斜上方) */
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sunDirection?: THREE.Vector3;
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/** 水面透明度(默认 0.82) */
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opacity?: number;
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}
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declare type GroundId = "0" | "1" | "2" | "3" | "4" | "5";
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/**
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* 行为处理器 - 管理引擎的交互行为(鼠标、键盘事件等)
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* @param engine 引擎实例
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@@ -592,6 +646,75 @@ declare interface GridAxisPoint {
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*/
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declare function HandelBehaved(engine: any): any;
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declare class Hdr {
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private engine;
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private currentHdrId;
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private isVisible;
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private currentIntensity;
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private currentTexture;
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private skybox;
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private readonly textureCache;
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private readonly hdrList;
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constructor(engine: any);
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/**
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* 获取 HDR 列表
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*/
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getHdrList(): HdrItem[];
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/**
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* 切换 HDR 背景
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* @param id - HDR id,"0" 表示清除 HDR
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*/
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setHdr(id: string): Promise<void>;
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/**
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* 设置 HDR 天空球可见性(不影响环境光照)
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* @param visible - true 显示,false 隐藏
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*/
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setVisible(visible: boolean): void;
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673
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/**
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* 获取当前 HDR id
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*/
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getCurrentHdrId(): string;
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/**
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* 获取 HDR 背景是否可见
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*/
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getVisible(): boolean;
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/**
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* 设置 HDR 整体亮度
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* @param intensity - 亮度倍率,1 为原始亮度,推荐范围 0.1 ~ 3
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*/
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setIntensity(intensity: number): void;
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/**
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* 获取当前 HDR 亮度
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*/
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getIntensity(): number;
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/**
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* 动态添加自定义 HDR 条目(用于外部扩展)
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*/
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addHdrItem(item: HdrItem): void;
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/**
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* 释放所有缓存纹理
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*/
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dispose(): void;
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private _loadHdr;
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private _applyTexture;
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/**
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* 创建超大天空球,兼容正交/透视两种相机
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* - radius 5000:远超任何场景对象,确保始终在背景层
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* - BackSide:从内部观察球面
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* - depthWrite false + renderOrder -1:不写入深度缓冲,始终渲染在最底层
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* - frustumCulled false:防止大球被裁剪掉
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*/
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private _createSkybox;
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private _removeSkybox;
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private _clearHdr;
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}
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declare interface HdrItem {
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id: string;
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name: string;
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url?: string;
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}
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declare class HoverHighLight {
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private engine;
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private overlayMaterial;
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@@ -896,8 +1019,6 @@ declare class ModelToolModule {
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private highlightMaterial;
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private hideMaterial;
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private translucentMaterial;
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-
private cloneModels;
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private clonetranslucentModels;
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constructor(engine_: any);
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split_merge_model(model: any): void;
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un_split_merge_model(model: any): void;
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