iflow-engine-base-3d 4.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,5 +1,5 @@
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import { S as ki, G as pe, P as Xt, O as Be, M as F, V as d, e as et, T as Vn, C as Vs, W as Li, a as Us, b as We, N as Bi, c as Ws, d as lt, f as W, Q as Te, E as Un, R as me, g as tt, h as Wn, B as R, i as zi, A as Gn, j as H, k as z, I as V, l as ri, m as ai, n as qn, o as Kn, L as Qt, p as Gs, q as qs, r as Ks, s as Yi, D as re, t as Xi, u as js, F as Ys, v as xe, w as jn, x as Yn, y as Ri, z as Xs, H as Xn, J as ae, K as Qs, U as $s, X as Et, Y as Zs, Z as Qn, _ as Js, $ as Ie, a0 as At, a1 as it, a2 as Xe, a3 as $t, a4 as Oi, a5 as Z, a6 as oe, a7 as St, a8 as eo, a9 as nt, aa as wi, ab as Ge, ac as Lt, ad as to, ae as io, af as bi, ag as pt, ah as no, ai as ut, aj as so, ak as oo, al as $n, am as Zt, an as Pt, ao as Jt, ap as ro, aq as Qi, ar as Tt, as as It, at as ao, au as lo, av as $i, aw as co, ax as ho, ay as uo, az as po, aA as mo, aB as go, aC as fo, aD as yo, aE as Mo, aF as vo, aG as Zn, aH as xo, aI as wo, aJ as bo, aK as Co, aL as Eo, aM as Ao, aN as So, aO as Po, aP as To, aQ as Io } from "./three-vendor-UroN9p1L.js";
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import { W as fe, C as _o, L as Mt, B as Zi, g as Oe, a as Do, E as ko, r as Lo } from "./sdk-runtime-
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import { W as fe, C as _o, L as Mt, B as Zi, g as Oe, a as Do, E as ko, r as Lo } from "./sdk-runtime-CqHiGQVN.js";
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import { r as ee, g as Bo } from "./sdk-assets-DHhjv3WO.js";
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import { a as ei, J as Ci, c as zo, b as Ro, P as li, q as Oo, k as Fo, n as Ji, E as en, S as No } from "./sdk-vendor-DYgn7sFs.js";
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class Ho {
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@@ -442,8 +442,8 @@ class Uo {
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premultipliedAlpha: !1,
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stencil: !0,
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// iOS 保留 drawing buffer 会长期占用额外帧缓冲;移动端优先保证大模型稳定加载。
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preserveDrawingBuffer: !
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}), this.renderer.setClearColor(0, 0), this.renderer.setSize(e, t, !1), this.renderer.setPixelRatio(Jn(this.engine)), this.renderer.domElement.style.width = "100%", this.renderer.domElement.style.width = "100%", this.renderer.domElement.style.height = "100%", this.renderer.domElement.style.display = "block", this.renderer.shadowMap.enabled = !
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preserveDrawingBuffer: !0
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}), this.renderer.setClearColor(0, 0), this.renderer.setSize(e, t, !1), this.renderer.setPixelRatio(Jn(this.engine)), this.renderer.domElement.style.width = "100%", this.renderer.domElement.style.width = "100%", this.renderer.domElement.style.height = "100%", this.renderer.domElement.style.display = "block", this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Us, this.renderer.localClippingEnabled = !0, this.renderer.outputColorSpace = We, this.renderer.toneMapping = Bi, this.renderer.toneMappingExposure = Fi, this.engine.container.appendChild(this.renderer.domElement), this.renderer;
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}
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disposeRenderer() {
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this.watermark.dispose(), this.renderer?.dispose();
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@@ -21025,11 +21025,11 @@ const Ph = Object.freeze({
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restrictTextureSize: !0
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}), Ih = Object.freeze({
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maxTextureSize: 4096,
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samples:
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samples: 4,
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restrictTextureSize: !0
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}), _h = Object.freeze({
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maxTextureSize: 4096,
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samples:
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samples: 4,
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restrictTextureSize: !1
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});
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function Dh(a) {
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