icn3d 3.54.2 → 3.54.3

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package/icn3d.js CHANGED
@@ -105048,14 +105048,7 @@ class WebGLPathTracer {
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  ic.setOptionCls.setStyle("proteins", atom.style);
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  }
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- //Render the scene and objects into pixels.
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- render_base(bPathTracer) { let ic = this.icn3d, me = ic.icn3dui;
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- let thisClass = this;
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-
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- if(me.bNode) return;
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-
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- let cam = (ic.bControlGl && !me.bNode) ? window.cam : ic.cam;
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-
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+ setDirectLight(cam) { let ic = this.icn3d; ic.icn3dui;
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  if(ic.directionalLight) {
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  let quaternion = new Quaternion();
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  quaternion.setFromUnitVectors( new Vector3$1(0, 0, ic.cam_z).normalize(), cam.position.clone().normalize() );
@@ -105070,6 +105063,19 @@ class WebGLPathTracer {
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  ic.directionalLight3.applyMatrix4(cam.matrixWorld);
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  }
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+ return cam;
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+ }
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+
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+ //Render the scene and objects into pixels.
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+ render_base(bPathTracer) { let ic = this.icn3d, me = ic.icn3dui;
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+ let thisClass = this;
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+
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+ if(me.bNode) return;
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+
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+ let cam = (ic.bControlGl && !me.bNode) ? window.cam : ic.cam;
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+
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+ cam = this.setDirectLight(cam);
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+
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  if(!ic.bVr) ic.renderer.setPixelRatio( window.devicePixelRatio ); // r71
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  if(ic.bVr) {
@@ -105111,8 +105117,14 @@ class WebGLPathTracer {
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  else {
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  if(bPathTracer) {
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  ic.bImpo = false; // disable impostor for path tracing
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+ // remove the highlights since they are not 3D objects
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+ ic.hlUpdateCls.clearHighlight();
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+
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  const pathTracer = new WebGLPathTracer(ic.renderer);
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  pathTracer.setScene(ic.scene, cam);
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+
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+ cam = this.setDirectLight(cam);
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+
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  //pathTracer.renderUpdates(); // Updates samples if the scene/camera changes
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  //pathTracer.render(ic.scene, cam);
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@@ -153720,7 +153732,7 @@ class iCn3DUI {
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  //even when multiple iCn3D viewers are shown together.
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  this.pre = this.cfg.divid + "_";
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- this.REVISION = '3.54.0';
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+ this.REVISION = '3.54.1';
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  // In nodejs, iCn3D defines "window = {navigator: {}}", and added window = {navigator: {}, "__THREE__":"177"}
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  this.bNode = (Object.keys(window).length < 3) ? true : false;