ice3 0.2.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -21,6 +21,7 @@ export interface ICEPreparedMaterial {
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  readonly id: string;
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  readonly baseColor: string;
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  readonly edgeColor?: string;
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+ readonly shading?: 'directional' | 'flat' | 'water';
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  }
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  export interface ICEPreparedMesh {
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  readonly id: string;
@@ -0,0 +1,60 @@
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+ export type ICEPreviewGeometryBackend = 'cpu' | 'gpu';
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+ export type ICEPreviewGeometryResidencyMode = 'cpu' | 'cold' | 'warm' | 'resident' | 'snapshot';
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+ export type ICEPreviewGeometryRangeUsage = 'vertex_attributes' | 'indices';
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+ export interface ICEPreviewGeometryRange {
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+ readonly byteOffset: number;
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+ readonly byteLength: number;
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+ readonly usage: ICEPreviewGeometryRangeUsage;
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+ }
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+ export interface ICEPreviewGeometryNode {
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+ readonly nodeId: string;
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+ readonly parentId: string | null;
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+ readonly name: string;
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+ readonly matrix: readonly number[];
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+ readonly materialId: string | null;
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+ readonly geometryId: string | null;
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+ readonly visible: boolean;
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+ }
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+ export interface ICEPreviewGeometryRecord {
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+ readonly geometryId: string;
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+ readonly residentGeometryId: string | null;
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+ readonly topologyDigest: string;
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+ readonly attributeDigest: string;
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+ readonly vertexCount: number;
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+ readonly indexCount: number;
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+ readonly indexWidth: 2 | 4;
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+ readonly ranges: readonly ICEPreviewGeometryRange[];
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+ }
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+ export interface ICEPreviewGeometry extends ICEPreviewGeometryRecord {
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+ readonly positions: Float32Array;
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+ readonly indices: Uint16Array | Uint32Array;
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+ }
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+ export interface ICEPreviewGeometryMaterial {
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+ readonly materialId: string;
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+ readonly baseColor: readonly [number, number, number, number];
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+ readonly metallic: number;
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+ readonly roughness: number;
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+ readonly opacity: number;
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+ }
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+ export interface ICEPreviewGeometryManifest {
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+ readonly schemaVersion: number;
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+ readonly transportVersion: number;
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+ readonly revision: number;
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+ readonly parentRevision: number | null;
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+ readonly sourceDigest: string;
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+ readonly backend: ICEPreviewGeometryBackend;
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+ readonly residencyMode: ICEPreviewGeometryResidencyMode;
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+ readonly nodes: readonly ICEPreviewGeometryNode[];
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+ readonly geometries: readonly ICEPreviewGeometryRecord[];
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+ readonly materials: readonly ICEPreviewGeometryMaterial[];
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+ readonly removedNodeIds: readonly string[];
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+ readonly removedGeometryIds: readonly string[];
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+ }
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+ export interface ICEPreviewGeometryPacket extends Omit<ICEPreviewGeometryManifest, 'geometries'> {
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+ readonly geometries: readonly ICEPreviewGeometry[];
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+ readonly binary: Uint8Array;
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+ }
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+ export type ICEPreviewGeometryDelta = ICEPreviewGeometryPacket;
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+ export declare function parsePreviewGeometryPacket(input: Uint8Array | ArrayBuffer): ICEPreviewGeometryPacket;
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+ export declare function applyPreviewGeometryDelta(base: ICEPreviewGeometryPacket, delta: ICEPreviewGeometryDelta): ICEPreviewGeometryPacket;
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+ //# sourceMappingURL=ICEPreviewGeometryPacket.d.ts.map
@@ -1,5 +1,7 @@
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  export { readPreparedGLB, verifyPreparedGLBIntegrity, } from './ICEGLBReader.js';
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  export type { ICEPreparedAssetSnapshot, ICEPreparedBatch, ICEPreparedBatching, ICEPreparedContract, ICEPreparedGeometry, ICEPreparedMaterial, ICEPreparedMesh, ICEPreparedNode, ICEPreparedStats, } from './ICEPreparedGLB.js';
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+ export { applyPreviewGeometryDelta, parsePreviewGeometryPacket, } from './ICEPreviewGeometryPacket.js';
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+ export type { ICEPreviewGeometry, ICEPreviewGeometryBackend, ICEPreviewGeometryDelta, ICEPreviewGeometryManifest, ICEPreviewGeometryMaterial, ICEPreviewGeometryNode, ICEPreviewGeometryPacket, ICEPreviewGeometryRange, ICEPreviewGeometryRangeUsage, ICEPreviewGeometryRecord, ICEPreviewGeometryResidencyMode, } from './ICEPreviewGeometryPacket.js';
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  export { readTileset } from './ICETilesetReader.js';
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  export type { ICETilesetSnapshot, ICETilesetTile, } from './ICETileset.js';
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  //# sourceMappingURL=index.d.ts.map
@@ -11,13 +11,14 @@ export interface ICEPerspectiveCameraOptions {
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  export declare class ICEPerspectiveCamera {
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  readonly id: string;
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  readonly fov: number;
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- readonly near: number;
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- readonly far: number;
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+ near: number;
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+ far: number;
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  private eye;
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  private lookTarget;
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  constructor(options: ICEPerspectiveCameraOptions);
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  setPosition(position: ICEVector3Tuple): this;
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  setTarget(target: ICEVector3Tuple): this;
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+ setClipPlanes(near: number, far: number): this;
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  getPosition(): ICEVector3;
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  getTarget(): ICEVector3;
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  getViewProjectionMatrix(aspect: number): ICEMatrix4;
@@ -2,6 +2,18 @@ export interface ICEGeometryBounds {
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  readonly min: readonly [number, number, number];
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  readonly max: readonly [number, number, number];
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  }
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+ export interface ICEGeometryIdentity {
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+ readonly geometryId: string;
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+ readonly topologyDigest: string;
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+ readonly attributeDigest: string;
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+ }
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+ export interface ICEGeometryByteRange {
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+ readonly byteOffset: number;
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+ readonly byteLength: number;
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+ }
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+ export interface ICEGeometryBufferUpdate {
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+ readonly positionRanges: readonly ICEGeometryByteRange[];
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+ }
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  export interface ICEGeometry {
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  readonly typeId: string;
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  readonly positions: Float32Array;
@@ -9,6 +21,7 @@ export interface ICEGeometry {
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  readonly edgeIndices?: Uint16Array | Uint32Array;
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  readonly colors?: Float32Array;
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  readonly semanticIndices?: Uint32Array;
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+ readonly identity?: ICEGeometryIdentity;
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  getBounds(): ICEGeometryBounds;
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  toJSON(): Record<string, unknown>;
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  }
@@ -1,4 +1,4 @@
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- import type { ICEGeometry, ICEGeometryBounds } from './ICEGeometry.js';
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+ import type { ICEGeometry, ICEGeometryBounds, ICEGeometryIdentity } from './ICEGeometry.js';
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  export interface ICEIndexedGeometryOptions {
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  readonly id: string;
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  readonly positions: Float32Array;
@@ -6,6 +6,7 @@ export interface ICEIndexedGeometryOptions {
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  readonly edgeIndices?: Uint16Array | Uint32Array;
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  readonly colors?: Float32Array;
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  readonly semanticIndices?: Uint32Array;
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+ readonly identity?: ICEGeometryIdentity;
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  }
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  export declare class ICEIndexedGeometry implements ICEGeometry {
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  readonly typeId = "ice3:IndexedGeometry";
@@ -15,6 +16,7 @@ export declare class ICEIndexedGeometry implements ICEGeometry {
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  readonly edgeIndices?: Uint16Array | Uint32Array;
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  readonly colors?: Float32Array;
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  readonly semanticIndices?: Uint32Array;
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+ readonly identity: ICEGeometryIdentity;
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  constructor(options: ICEIndexedGeometryOptions);
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  getBounds(): ICEGeometryBounds;
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  toJSON(): Record<string, unknown>;
@@ -7,7 +7,7 @@ export { ICEBoxGeometry } from './geometry/ICEBoxGeometry.js';
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  export type { ICEBoxGeometryOptions } from './geometry/ICEBoxGeometry.js';
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  export { ICEIndexedGeometry } from './geometry/ICEIndexedGeometry.js';
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  export type { ICEIndexedGeometryOptions } from './geometry/ICEIndexedGeometry.js';
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- export type { ICEGeometry, ICEGeometryBounds } from './geometry/ICEGeometry.js';
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+ export type { ICEGeometry, ICEGeometryBounds, ICEGeometryBufferUpdate, ICEGeometryByteRange, ICEGeometryIdentity, } from './geometry/ICEGeometry.js';
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  export { ICEBasicMaterial } from './material/ICEBasicMaterial.js';
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  export type { ICEBasicMaterialOptions } from './material/ICEBasicMaterial.js';
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  export { ICEPerspectiveCamera } from './camera/ICEPerspectiveCamera.js';
@@ -1,11 +1,13 @@
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  export interface ICEBasicMaterialOptions {
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  readonly color: string;
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  readonly edgeColor?: string;
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+ readonly shading?: 'directional' | 'flat' | 'water';
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  }
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  export declare class ICEBasicMaterial {
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  readonly typeId = "ice3:BasicMaterial";
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  readonly color: string;
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  readonly edgeColor: string | undefined;
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+ readonly shading: 'directional' | 'flat' | 'water' | undefined;
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  constructor(options: ICEBasicMaterialOptions);
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  toJSON(): Record<string, unknown>;
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  }
@@ -1,5 +1,9 @@
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- import type { ICEGeometry } from '../core/index.js';
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+ import type { ICEGeometry, ICEGeometryBufferUpdate } from '../core/index.js';
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  export interface GeometryEntry {
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+ geometry: ICEGeometry;
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+ readonly geometryId: string;
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+ readonly attributeDigest: string;
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+ readonly topologyDigest: string;
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  readonly vertexArray: WebGLVertexArrayObject;
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  readonly positionBuffer: WebGLBuffer;
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  readonly triangleIndexBuffer: WebGLBuffer;
@@ -19,24 +23,34 @@ export declare class WebGL2GeometryCache {
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  private readonly entries;
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  private active;
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  private readonly pinned;
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+ private readonly objectKeys;
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+ private readonly legacyKeys;
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+ private objectKeySequence;
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  private gl;
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  private uploads;
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+ private updatedBytes;
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  private evictions;
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  private frameId;
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  private readonly inactiveGraceFrames;
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  private readonly maxBytes;
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  constructor(options?: WebGL2GeometryCacheOptions);
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  retain(gl: WebGL2RenderingContext, geometry: ICEGeometry): Readonly<GeometryEntry>;
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+ private createEntry;
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  beginFrame(): void;
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- pin(gl: WebGL2RenderingContext, geometry: ICEGeometry): Readonly<GeometryEntry>;
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+ pin(gl: WebGL2RenderingContext, geometry: ICEGeometry, update?: ICEGeometryBufferUpdate): Readonly<GeometryEntry>;
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  unpin(geometry: ICEGeometry): void;
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  endFrame(): void;
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  clear(): void;
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  dispose(): void;
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  get totalBytes(): number;
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  get uploadCount(): number;
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+ get updateBytes(): number;
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  get evictionCount(): number;
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  private deleteEntry;
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  private enforceBudget;
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+ private applyPositionUpdate;
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+ private canReuse;
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+ private sameTopology;
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+ private keyFor;
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  }
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  //# sourceMappingURL=WebGL2GeometryCache.d.ts.map
@@ -1,4 +1,5 @@
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  import type { ICEMatrix4 } from '../core/index.js';
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+ export declare function directionalLightingShade(normal: readonly [number, number, number]): number;
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  export declare class WebGL2Program {
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  private readonly gl;
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  static readonly POSITION_ATTRIBUTE = 0;
@@ -10,14 +11,27 @@ export declare class WebGL2Program {
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  private readonly colorLocation;
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  private readonly clipOffsetLocation;
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  private readonly vertexColorLocation;
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+ private readonly directionalShadingLocation;
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+ private readonly waterShadingLocation;
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+ private readonly cameraPositionLocation;
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+ private readonly shadowMapLocation;
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+ private readonly lightMatrixLocation;
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+ private readonly shadowEnabledLocation;
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  private readonly instancingLocation;
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+ private readonly pickModeLocation;
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  constructor(gl: WebGL2RenderingContext);
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  use(): void;
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  setMatrix(matrix: ICEMatrix4): void;
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  setColor(color: readonly [number, number, number, number]): void;
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  setClipOffset(x: number, y: number): void;
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  setVertexColors(enabled: boolean): void;
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+ /** 绑定阴影贴图与光源矩阵;关闭时着色器跳过采样。 */
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+ setShadow(enabled: boolean, texture: WebGLTexture | null, matrix: Float32Array | null, unit?: number): void;
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+ setDirectionalShading(enabled: boolean): void;
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+ setWaterShading(enabled: boolean): void;
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+ setCameraPosition(position: readonly [number, number, number]): void;
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  setInstancing(enabled: boolean): void;
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+ setPickMode(enabled: boolean): void;
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  dispose(): void;
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  private createProgram;
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  private compile;
@@ -11,6 +11,8 @@ export declare class WebGL2RendererBackend implements ICERendererBackend {
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  private onContextLost;
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  private onContextRestored;
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  private program;
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+ private shadowMap;
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+ private readonly shadowEnabled;
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  private semanticProgram;
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  private geometryCache;
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  private instanceCache;
@@ -35,6 +37,8 @@ export declare class WebGL2RendererBackend implements ICERendererBackend {
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  resize(viewport: ICEViewport, dpr: number): void;
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  setBackgroundColor(color: string): void;
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  prepareBatchGeometry(geometry: ICEGeometry): void;
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+ prepareGeometry(geometry: ICEGeometry, update?: import('../core/index.js').ICEGeometryBufferUpdate): void;
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+ releaseGeometry(geometry: ICEGeometry): void;
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  releaseBatchGeometry(geometry: ICEGeometry): void;
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  render(frame: ICEFrame): void;
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  enableProfiling(enabled: boolean): void;
@@ -0,0 +1,26 @@
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+ /** 光源方向(与主着色器的 diffuse 保持同一方向)。 */
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+ export declare const LIGHT_DIRECTION: readonly [number, number, number];
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+ export declare class WebGL2ShadowMap {
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+ private readonly gl;
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+ private framebuffer;
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+ private depthTexture;
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+ private program;
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+ private lightMatrixLocation;
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+ private matrixScratch;
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+ constructor(gl: WebGL2RenderingContext);
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+ /** 深度纹理,供主着色器采样。 */
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+ get texture(): WebGLTexture | null;
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+ get matrix(): Float32Array;
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+ /** 绑定阴影帧缓冲,返回是否成功。 */
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+ begin(): boolean;
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+ /** 解绑,恢复默认帧缓冲。 */
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+ end(width: number, height: number): void;
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+ dispose(): void;
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+ private createResources;
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+ /** 正交光源矩阵:覆盖整片场地,与主着色器的光方向一致。 */
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+ private updateLightMatrix;
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+ private createProgram;
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+ private compile;
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+ }
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+ export declare const SHADOW_BIAS = 0.0018;
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+ //# sourceMappingURL=WebGL2ShadowMap.d.ts.map
@@ -3,6 +3,7 @@ export type ICEWebGPUDrawUniform = Readonly<{
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  color: readonly [number, number, number, number];
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  useVertexColor: boolean;
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  useInstancing: boolean;
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+ useLighting?: boolean;
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  semanticHighlight?: number;
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  useSemantic?: boolean;
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  selectionBase: number;
@@ -1,5 +1,9 @@
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- import { type ICEGeometry } from '../core/index.js';
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+ import { type ICEGeometry, type ICEGeometryBufferUpdate } from '../core/index.js';
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  export interface WebGPUGeometryEntry {
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+ geometry: ICEGeometry;
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+ readonly geometryId: string;
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+ readonly attributeDigest: string;
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+ readonly topologyDigest: string;
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  readonly vertexBuffer: GPUBuffer;
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  readonly triangleIndexBuffer: GPUBuffer;
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  readonly edgeIndexBuffer: GPUBuffer | null;
@@ -21,15 +25,20 @@ export declare class WebGPUGeometryCache {
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  private readonly entries;
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  private active;
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  private readonly pinned;
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+ private readonly objectKeys;
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+ private readonly legacyKeys;
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+ private objectKeySequence;
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  private readonly inactiveGraceFrames;
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  private readonly maxBytes;
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  private uploads;
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+ private updatedBytes;
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  private evictions;
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  private frameId;
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  private resourceGeneration;
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  constructor(options: WebGPUGeometryCacheOptions);
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  retain(geometry: ICEGeometry): WebGPUGeometryEntry;
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- pin(geometry: ICEGeometry): WebGPUGeometryEntry;
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+ private createEntry;
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+ pin(geometry: ICEGeometry, update?: ICEGeometryBufferUpdate): WebGPUGeometryEntry;
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  unpin(geometry: ICEGeometry): void;
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  beginFrame(): void;
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  endFrame(): void;
@@ -37,9 +46,14 @@ export declare class WebGPUGeometryCache {
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  dispose(): void;
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  get totalBytes(): number;
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  get uploadCount(): number;
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+ get updateBytes(): number;
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  get evictionCount(): number;
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  get generation(): number;
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  private enforceBudget;
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  private deleteEntry;
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+ private applyPositionUpdate;
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+ private canReuse;
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+ private sameTopology;
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+ private keyFor;
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  }
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  //# sourceMappingURL=WebGPUGeometryCache.d.ts.map
@@ -1,5 +1,5 @@
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  export declare const WEBGPU_UNIFORM_STRIDE = 256;
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- export declare const WEBGPU_UNIFORM_BYTES = 128;
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+ export declare const WEBGPU_UNIFORM_BYTES = 144;
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  export declare class WebGPURenderPipeline {
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  readonly device: GPUDevice;
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  readonly format: GPUTextureFormat;
@@ -80,6 +80,8 @@ export declare class WebGPURendererBackend implements ICERendererBackend {
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  resize(viewport: ICEViewport, dpr: number): void;
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  setBackgroundColor(color: string): void;
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  prepareBatchGeometry(geometry: ICEGeometry): void;
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+ prepareGeometry(geometry: ICEGeometry, update?: import('../core/index.js').ICEGeometryBufferUpdate): void;
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+ releaseGeometry(geometry: ICEGeometry): void;
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  releaseBatchGeometry(geometry: ICEGeometry): void;
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  render(frame: ICEFrame): void;
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  enableProfiling(enabled: boolean): void;
@@ -1,4 +1,4 @@
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- import type { ICEGeometry, ICEEngineError, ICEPerspectiveCamera, ICEScene } from '../core/index.js';
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+ import type { ICEGeometry, ICEGeometryBufferUpdate, ICEEngineError, ICEPerspectiveCamera, ICEScene } from '../core/index.js';
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  export type ICEViewport = {
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  readonly x: number;
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  readonly y: number;
@@ -54,6 +54,8 @@ export interface ICERendererBackend {
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  setBackgroundColor?(color: string): void;
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  prepareBatchGeometry?(geometry: ICEGeometry): void;
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  releaseBatchGeometry?(geometry: ICEGeometry): void;
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+ prepareGeometry?(geometry: ICEGeometry, update?: ICEGeometryBufferUpdate): void;
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+ releaseGeometry?(geometry: ICEGeometry): void;
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  pick?(frame: ICEFrame, point: ICEScreenPoint): Promise<string | undefined>;
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  render(frame: ICEFrame): void;
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  finish?(): Promise<void>;
@@ -98,6 +98,8 @@ export declare class ICE3 extends ICEEventDispatcher {
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  setBackgroundColor(color: string): this;
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  prepareRenderBatchGeometry(geometry: ICEGeometry): this;
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  releaseRenderBatchGeometry(geometry: ICEGeometry): this;
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+ prepareGeometry(geometry: ICEGeometry, update?: import('../core/index.js').ICEGeometryBufferUpdate): this;
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+ releaseGeometry(geometry: ICEGeometry): this;
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  addLayer(layer: ICE2DLayer): this;
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  removeLayer(layer: ICE2DLayer): this;
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  start(): this;
@@ -1,9 +1,15 @@
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- import type { ICEPreparedAssetSnapshot, ICEPreparedStats } from '../../assets/index.js';
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- import { ICEScene, type ICEGeometryBounds } from '../../core/index.js';
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+ import type { ICEPreparedAssetSnapshot, ICEPreparedStats, ICEPreviewGeometryPacket } from '../../assets/index.js';
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+ import { ICEIndexedGeometry, ICEScene, type ICEGeometryBounds, type ICEGeometryBufferUpdate } from '../../core/index.js';
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  export interface ICEBuiltAsset {
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  readonly scene: ICEScene;
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  readonly bounds: ICEGeometryBounds;
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  readonly stats: ICEPreparedStats;
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  }
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+ export interface ICEBuiltPreviewPacket {
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+ readonly scene: ICEScene;
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+ readonly geometries: ReadonlyMap<string, ICEIndexedGeometry>;
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+ readonly geometryUpdates: ReadonlyMap<string, ICEGeometryBufferUpdate>;
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+ }
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  export declare function buildAssetScene(snapshot: ICEPreparedAssetSnapshot): ICEBuiltAsset;
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+ export declare function buildPreviewPacketScene(packet: ICEPreviewGeometryPacket, previousGeometries?: ReadonlyMap<string, ICEIndexedGeometry>): ICEBuiltPreviewPacket;
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  //# sourceMappingURL=ICEAssetSceneBuilder.d.ts.map
@@ -0,0 +1,25 @@
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+ import { type ICEPreviewGeometryPacket } from '../../assets/index.js';
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+ import type { ICEGeometryBufferUpdate, ICEIndexedGeometry, ICEScene } from '../../core/index.js';
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+ export type ICEPreviewPacketFallbackReason = 'packet-unavailable' | 'packet-invalid' | 'packet-revision-mismatch';
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+ export type ICEPreviewPacketLoadResult = {
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+ readonly kind: 'packet';
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+ readonly packet: ICEPreviewGeometryPacket;
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+ } | {
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+ readonly kind: 'fallback';
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+ readonly reason: ICEPreviewPacketFallbackReason;
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+ };
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+ export interface ICEPreviewPacketLoaderOptions {
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+ readonly fetch?: typeof fetch;
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+ readonly pinGeometry?: (geometry: ICEIndexedGeometry, update?: ICEGeometryBufferUpdate) => void;
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+ }
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+ export declare class ICEPreviewPacketLoader {
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+ private readonly fetcher;
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+ private readonly pinGeometry;
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+ private geometries;
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+ private publishedScene;
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+ constructor(options?: ICEPreviewPacketLoaderOptions | typeof fetch);
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+ get scene(): ICEScene | null;
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+ get currentGeometries(): ReadonlyMap<string, ICEIndexedGeometry>;
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+ load(url: string, current?: ICEPreviewGeometryPacket): Promise<ICEPreviewPacketLoadResult>;
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+ }
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+ //# sourceMappingURL=ICEPreviewPacketLoader.d.ts.map
@@ -154,7 +154,6 @@ export declare class ICETilesetHandle extends ICEEventDispatcher {
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  private enterCameraMotion;
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  private promoteReadyVisibleTargets;
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  private lodReadyVisibleCoverage;
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- private reconcileSelectionVisibility;
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  private rejectReadyIfVisibleSetFailed;
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  private updateBudgetWarning;
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  private residentBudgetReached;
@@ -25,10 +25,11 @@ export { ICERenderBatch, type ICERenderBatchOptions, } from './asset/ICERenderBa
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  export { ICEAssetLoader, type ICEAssetHandle, type ICEAssetLoaderOptions, type ICEAssetLoadOptions, } from './asset/ICEAssetLoader.js';
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  export { ICETilesetHandle, ICETilesetLoader, type ICETilesetEvent, type ICETilesetLoaderOptions, type ICETilesetOpenOptions, type ICETilesetStats, type ICETilesetTileState, } from './asset/ICETilesetLoader.js';
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  export { ICETilesetScheduler, type ICETilesetSchedulerOptions, type ICETilesetWorkSet, type ICETilesetWorkSetInput, } from './asset/ICETilesetScheduler.js';
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+ export { ICEPreviewPacketLoader, type ICEPreviewPacketFallbackReason, type ICEPreviewPacketLoadResult, type ICEPreviewPacketLoaderOptions, } from './asset/ICEPreviewPacketLoader.js';
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  export { ICELodSelector, type ICELodSelection, type ICELodSelectionInput, } from './asset/ICELodSelector.js';
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  export type { ICELodStats } from './asset/ICETilesetLoader.js';
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  export { collectSceneItems, raycastSceneNode, type ICERay, type ICESceneItem, type ICESceneQuery, } from './query/ICESceneQuery.js';
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- export type { ICEPreparedContract, ICEPreparedStats, } from '../assets/index.js';
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+ export type { ICEPreparedContract, ICEPreparedStats, ICEPreviewGeometryPacket, } from '../assets/index.js';
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  export { ICEAdaptiveRenderBatchController, } from './batching/ICEAdaptiveRenderBatchController.js';
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  export type { ICEAdaptiveBatchExecutionResult, ICEAdaptiveBatchRequest, ICEAdaptiveBatchRequestResult, ICERenderBatchingMode, ICERenderBatchingOptions, } from './batching/ICEAdaptiveRenderBatchController.js';
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  export { ICERenderBatchPlanner } from './batching/ICERenderBatchPlanner.js';
@@ -7,6 +7,8 @@ export declare class ICEOrbitController {
7
7
  private yaw;
8
8
  private pitch;
9
9
  private distance;
10
+ private readonly minDistance;
11
+ private readonly maxDistance;
10
12
  private targetYaw;
11
13
  private targetPitch;
12
14
  private targetDistance;
package/dist/index.d.ts CHANGED
@@ -1,3 +1,3 @@
1
- export { ICEBasicMaterial, ICEBoxGeometry, ICEIndexedGeometry, ICEEngineError, ICEAssetLoader, ICETilesetHandle, ICETilesetLoader, ICELabel, ICEMesh, ICENode, ICEOrbitController, ICEPerspectiveCamera, ICEScene, ICEScreenLayer, ICETypeRegistry, ICEWorldLayer, ICE3, deserializeScene, serializeScene, } from './_types/runtime/index.js';
2
- export type { ICEDeserializedScene, ICEDiagnostic, ICEDiagnosticSeverity, ICEEngineDiagnostics, ICE3Options, ICE3RendererPreference, ICE3RendererSelection, ICEInputEvent, ICEInputTarget, ICEKeyboardInputEvent, ICEProjectedPoint, ICEAssetHandle, ICEAssetLoaderOptions, ICEAssetLoadOptions, ICETilesetEvent, ICETilesetLoaderOptions, ICETilesetOpenOptions, ICETilesetStats, ICETilesetTileState, ICEPreparedContract, ICEPreparedStats, ICERenderBatchingOptions, ICESerializedScene, ICEGeometry, ICEGeometryBounds, ICEIndexedGeometryOptions, ICEMatrix4Tuple, ICEPickOutcome, } from './_types/runtime/index.js';
1
+ export { ICEBasicMaterial, ICEBoxGeometry, ICEIndexedGeometry, ICEEngineError, ICEAssetLoader, ICETilesetHandle, ICETilesetLoader, ICELabel, ICEMesh, ICENode, ICEOrbitController, ICEPreviewPacketLoader, ICEPerspectiveCamera, ICEScene, ICEScreenLayer, ICETypeRegistry, ICEWorldLayer, ICE3, collectSceneItems, deserializeScene, serializeScene, } from './_types/runtime/index.js';
2
+ export type { ICEDeserializedScene, ICEDiagnostic, ICEDiagnosticSeverity, ICEEngineDiagnostics, ICE3Options, ICE3RendererPreference, ICE3RendererSelection, ICEInputEvent, ICEInputTarget, ICEKeyboardInputEvent, ICEProjectedPoint, ICEAssetHandle, ICEAssetLoaderOptions, ICEAssetLoadOptions, ICETilesetEvent, ICETilesetLoaderOptions, ICETilesetOpenOptions, ICETilesetStats, ICETilesetTileState, ICEPreparedContract, ICEPreparedStats, ICERenderBatchingOptions, ICESerializedScene, ICEGeometry, ICEGeometryBounds, ICEIndexedGeometryOptions, ICEMatrix4Tuple, ICEPickOutcome, ICEPreviewPacketFallbackReason, ICEPreviewPacketLoadResult, ICEPreviewPacketLoaderOptions, ICEPreviewGeometryPacket, } from './_types/runtime/index.js';
3
3
  //# sourceMappingURL=index.d.ts.map