ice-render 2.3.0 → 2.3.1

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@@ -45,6 +45,8 @@ declare class DOMEventDispatcher {
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  * 组件先收到,总线后收到(与既有语义一致:总线始终会收到一次)。
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  */
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  private __dispatch;
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+ /** 只派发给指定组件(不触发总线)——"拖拽归属"补派抬起事件用。 */
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+ private __dispatchToComponentOnly;
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  /**
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  * 取 canvas 矩形用于坐标换算。
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  *
@@ -45,6 +45,8 @@ declare class DOMEventDispatcher {
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  * 组件先收到,总线后收到(与既有语义一致:总线始终会收到一次)。
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  */
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  private __dispatch;
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+ /** 只派发给指定组件(不触发总线)——"拖拽归属"补派抬起事件用。 */
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+ private __dispatchToComponentOnly;
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  /**
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  * 取 canvas 矩形用于坐标换算。
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  *
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "author": "大漠穷秋",
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  "name": "ice-render",
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- "version": "2.3.0",
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+ "version": "2.3.1",
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  "description": "A canvas engine for interactive graphics.",
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  "repository": {
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  "type": "git",