ice-entity-designer 0.8.0 → 0.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -1
- package/dist/index.cjs +1 -1
- package/dist/index.mjs +1 -1
- package/dist/index.umd.js +1 -1
- package/dist/react.cjs +1 -1
- package/dist/react.mjs +1 -1
- package/dist/types/designer/EntityDesigner.d.mts +23 -0
- package/dist/types/designer/EntityDesigner.d.ts +23 -0
- package/dist/types/flow/FlowNode.d.mts +22 -0
- package/dist/types/flow/FlowNode.d.ts +22 -0
- package/dist/types/statechart/StateNode.d.mts +10 -0
- package/dist/types/statechart/StateNode.d.ts +10 -0
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -10,7 +10,7 @@
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<a href="./LICENSE"><img alt="license" src="https://img.shields.io/badge/license-MIT-047857.svg" /></a>
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<img alt="engine bundled" src="https://img.shields.io/badge/engine-bundled-047857.svg" />
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<img alt="domain packs" src="https://img.shields.io/badge/domain%20packs-9-047857.svg" />
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<img alt="tests" src="https://img.shields.io/badge/jest-
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<img alt="tests" src="https://img.shields.io/badge/jest-398%20passed-047857.svg" />
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<img alt="typescript" src="https://img.shields.io/badge/TypeScript-4.6-3178c6.svg" />
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</p>
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@@ -78,6 +78,14 @@ IED(ice entity designer)是基于 [ice-render](https://github.com/ice-render
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不提供缩放/旋转/斜切手柄(尺寸与朝向是记法的一部分);需要变尺寸的元素(母线长度、BPMN 池/泳道、
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柜体宽高、流程图节点尺寸…)在属性面板里用数值改,甘特条宽度则由「天数 × 每日像素」推出。
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图纸整体缩放走滚轮(视图缩放),与图元缩放严格分开。
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- **容器与结构层 z 序**:**容器的底(派生形状)永远画在自己的内容之下** —— 这条由引擎保证
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(ice-render **2.19.0** 起 `paintOrderChildrenOf` 把一层子节点排成「派生部件 → 真实子节点」,
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即 CSS 的背景语义;见引擎的渲染顺序铁律),所以设计器**不需要**再给底钉"比内容更低"的魔数。
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设计器自己只管**结构层 z 带** `BPMN_STRUCT_Z`(池 `-30000` < 泳道 `-20000` < 业务图元 `'auto'`),
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它给的是**池 / 泳道节点本身**的层级(同层叠放与命中优先级)。历史上(引擎 2.13.0~2.18.0)
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少了"派生部件先画"这条保证,容器内容会被自己的底色盖住:BPMN 案例里任务矩形全部消失、
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状态机案例里复合状态变成空框。回归见 `tests/designer/container-content-paint-order.test.ts`
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与两个示例页的像素级 e2e。
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- **拖拽对齐引导线与磁吸(默认开启)**:图元位置**就是数据**、没有布局能约束它,缺了引导必然越拖越乱
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("看着对齐了、其实差 3px"),所以设计器在构造时就调用 `ice.alignmentGuide.enable({ threshold: 6 })`:
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拖动时出对齐提示线,并按**边缘 / 中心 / 等间距**三类候选吸附。想调阈值或关掉:
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