ice-entity-designer 0.0.19 → 0.0.20

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@@ -51,6 +51,19 @@ export default class FlowDesigner {
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  private __maxHistory;
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  private __listeners;
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  private __mousedownHandler;
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+ /** 画布拖拽节点时会话:BEFORE_MOVE 记一次历史,mouseup 结束会话 */
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+ private __moveSession;
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+ private __moveEmitQueued;
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+ /**
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+ * 节点在画布上被拖动(引擎 `setPosition()` → BEFORE_MOVE/AFTER_MOVE)。
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+ *
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+ * 这两个事件是**每一步移动都触发**的,所以:BEFORE_MOVE 只在会话内第一次记历史
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+ * (此时 `setState` 还没执行,记下的是拖拽前的位置),AFTER_MOVE 按帧合并后广播,
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+ * 避免拖动过程中每帧都序列化整个流程。
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+ */
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+ private __beforeMoveHandler;
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+ private __afterMoveHandler;
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+ private __mouseupHandler;
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  constructor(ice: ICE);
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  get nodes(): any[];
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  get edges(): any[];
@@ -61,6 +74,12 @@ export default class FlowDesigner {
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  */
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  subscribe(listener: (snapshot: string, designer: FlowDesigner) => void): () => void;
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  private __emitChange;
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+ /** 订阅节点的拖拽事件:拖动是画布侧的行为,designer 需要感知才能广播与记历史 */
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+ private __attachNodeListeners;
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+ private __detachNodeListeners;
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+ private __onBeforeMove;
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+ private __onAfterMove;
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+ private __endMoveSession;
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  select(id: string | null): this;
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  /** 没有给坐标时,按已有节点包围盒的下方网格错开摆放,避免新建节点互相压住 */
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  private __defaultPlacement;
@@ -51,6 +51,19 @@ export default class FlowDesigner {
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  private __maxHistory;
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  private __listeners;
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  private __mousedownHandler;
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+ /** 画布拖拽节点时会话:BEFORE_MOVE 记一次历史,mouseup 结束会话 */
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+ private __moveSession;
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+ private __moveEmitQueued;
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+ /**
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+ * 节点在画布上被拖动(引擎 `setPosition()` → BEFORE_MOVE/AFTER_MOVE)。
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+ *
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+ * 这两个事件是**每一步移动都触发**的,所以:BEFORE_MOVE 只在会话内第一次记历史
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+ * (此时 `setState` 还没执行,记下的是拖拽前的位置),AFTER_MOVE 按帧合并后广播,
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+ * 避免拖动过程中每帧都序列化整个流程。
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+ */
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+ private __beforeMoveHandler;
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+ private __afterMoveHandler;
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+ private __mouseupHandler;
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  constructor(ice: ICE);
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  get nodes(): any[];
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  get edges(): any[];
@@ -61,6 +74,12 @@ export default class FlowDesigner {
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  */
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  subscribe(listener: (snapshot: string, designer: FlowDesigner) => void): () => void;
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  private __emitChange;
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+ /** 订阅节点的拖拽事件:拖动是画布侧的行为,designer 需要感知才能广播与记历史 */
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+ private __attachNodeListeners;
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+ private __detachNodeListeners;
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+ private __onBeforeMove;
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+ private __onAfterMove;
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+ private __endMoveSession;
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  select(id: string | null): this;
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  /** 没有给坐标时,按已有节点包围盒的下方网格错开摆放,避免新建节点互相压住 */
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  private __defaultPlacement;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "author": "大漠穷秋",
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  "name": "ice-entity-designer",
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- "version": "0.0.19",
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+ "version": "0.0.20",
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  "description": "An entity designer based on ice-render.",
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  "repository": {
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  "type": "git",