hz-particles 1.5.5 → 1.5.7

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@@ -361,6 +361,13 @@ export class ParticleSystemManager {
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  removeSystem(index: number): boolean;
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  destroy(): void;
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  respawnAllSystems(): void;
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+ /** Respawn ONE group (the ids returned by addSystems) and leave every other system alone.
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+ * The group gets its own time origin and duration: its startAt delays and keyframes are read
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+ * from its birth, not from the shared timeline. Hosts that add groups to a LIVE overlay must
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+ * use this - respawnAllSystems restarts every effect on screen. */
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+ respawnSystems(ids: Iterable<number>): void;
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+ /** Timeline length of an arbitrary set of configs (the group-scoped getTotalDuration). */
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+ durationOfConfigs(configs: ParticleSystemConfig[]): number;
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  updateAllSystems(deltaTime: number): void;
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  getSystemsList(): SystemInfo[];
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  duplicateActiveSystem(): number;