hz-particles 1.4.2 → 1.5.0

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@@ -13,7 +13,7 @@ export interface ParticleSystemConfig {
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  emissionRate?: number;
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  emissionDuration?: number;
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  emissionDurationInfinite?: boolean;
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- emissionShape?: 'cube' | 'sphere' | 'square' | 'circle' | 'cylinder' | 'plain' | 'cone' | 'torus' | 'line' | 'hemisphere' | 'disc' | 'annulus' | 'capsule' | 'arc' | 'spiral' | 'frustum' | 'cubeSurface' | 'sphereSurface' | 'boxFrame' | 'polygon' | 'rectangle' | 'point';
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+ emissionShape?: 'cube' | 'sphere' | 'square' | 'circle' | 'cylinder' | 'plain' | 'cone' | 'torus' | 'line' | 'hemisphere' | 'disc' | 'annulus' | 'capsule' | 'arc' | 'spiral' | 'frustum' | 'frustumSurface' | 'cubeSurface' | 'sphereSurface' | 'boxFrame' | 'polygon' | 'rectangle' | 'point';
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  particleSize?: number;
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  particleSpeed?: number;
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  particleColor?: [number, number, number];
@@ -50,6 +50,7 @@ export interface ParticleSystemConfig {
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  dampingStrength?: number;
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  attractorEnabled?: boolean;
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  attractorStrength?: number;
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+ attractorReverse?: boolean;
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  attractorPosition?: [number, number, number];
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  emissionRotationX?: number;
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  emissionRotationY?: number;
@@ -122,6 +123,13 @@ export interface ParticleSystemConfig {
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  emissionTrailShapeAmplitude?: number;
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  emissionTrailShapeFrequency?: number;
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  emissionTrailShapeSpeed?: number;
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+ shapeStrokeEnabled?: boolean;
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+ shapeStrokeWidth?: number;
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+ shapeStrokeSegments?: number;
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+ shapeStrokeShape?: 'straight' | 'zigzag' | 'sine' | 'spiral';
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+ shapeStrokeAmplitude?: number;
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+ shapeStrokeFrequency?: number;
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+ shapeStrokeSpeed?: number;
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  shapeDisplay?: boolean;
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  followSystemTranslation?: boolean;
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  followSystemId?: number | null;
@@ -330,7 +338,7 @@ export class ParticleSystem {
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  updateParticleColors(): void;
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  updateParticleVelocities(): void;
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  setGravity(gravityValue: number): void;
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- setAttractor(strength: number, position: [number, number, number]): void;
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+ setAttractor(strength: number, position: [number, number, number], reverse?: boolean): void;
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  }
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  export class ParticleSystemManager {
@@ -435,7 +443,7 @@ export class ParticlePhysics {
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  destroy(): void;
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  setDamping(dampingValue: number): void;
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  setGravity(gravityValue: number): void;
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- setAttractor(strength: number, position: [number, number, number]): void;
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+ setAttractor(strength: number, position: [number, number, number], reverse?: boolean): void;
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  }
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  export class ParticleTextureManager {