hytopia 0.8.6-dev6 → 0.8.6-devtrace-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bun-server.mjs +160 -160
- package/docs/server.audiomanager.getallaudios.md +1 -38
- package/docs/server.audiomanager.md +1 -1
- package/docs/server.blocktype._constructor_.md +1 -15
- package/docs/server.blocktype.md +1 -22
- package/docs/server.blocktyperegistry.getallblocktypes.md +1 -38
- package/docs/server.blocktyperegistry.md +1 -1
- package/docs/server.chunk._constructor_.md +1 -15
- package/docs/server.chunk.md +1 -22
- package/docs/server.chunklattice.getallchunks.md +1 -38
- package/docs/server.chunklattice.md +1 -22
- package/docs/server.entitymanager.getallentities.md +1 -38
- package/docs/server.entitymanager.md +1 -1
- package/docs/server.lightmanager.getalllights.md +1 -38
- package/docs/server.lightmanager.md +1 -1
- package/docs/server.md +0 -33
- package/docs/server.particleemittermanager.getallparticleemitters.md +1 -38
- package/docs/server.particleemittermanager.md +1 -1
- package/docs/server.sceneuimanager.getallsceneuis.md +1 -38
- package/docs/server.sceneuimanager.md +1 -1
- package/docs/server.world.md +0 -21
- package/node-server.mjs +163 -163
- package/package.json +1 -1
- package/server.api.json +39 -930
- package/server.d.ts +27 -164
- package/docs/server.array3number.md +0 -13
- package/docs/server.array4number.md +0 -13
- package/docs/server.blocktype.blocktyperegistry.md +0 -13
- package/docs/server.chunk.chunklattice.md +0 -13
- package/docs/server.chunklattice.world.md +0 -13
- package/docs/server.tickallocator.getarray.md +0 -72
- package/docs/server.tickallocator.getarray3number.md +0 -56
- package/docs/server.tickallocator.getarray4number.md +0 -56
- package/docs/server.tickallocator.getobject.md +0 -72
- package/docs/server.tickallocator.getset.md +0 -72
- package/docs/server.tickallocator.map.md +0 -72
- package/docs/server.tickallocator.md +0 -149
- package/docs/server.tickallocator.reset.md +0 -17
- package/docs/server.world.tickallocator.md +0 -13
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@@ -9,45 +9,8 @@ Retrieves all loaded audio instances for the world.
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**Signature:**
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```typescript
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getAllAudios(
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getAllAudios(): Audio[];
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```
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## Parameters
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</th></tr></thead>
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tickAllocated
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boolean
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</td><td>
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_(Optional)_ Whether to use the tick allocator to allocate the returned array of Audio instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
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**Returns:**
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[Audio](./server.audio.md)<!-- -->\[\]
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**Signature:**
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```typescript
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constructor(
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constructor(options?: BlockTypeOptions);
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```
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## Parameters
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blockTypeRegistry
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[BlockTypeRegistry](./server.blocktyperegistry.md)
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options
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package/docs/server.blocktype.md
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</th></tr></thead>
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[(constructor)(
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[(constructor)(options)](./server.blocktype._constructor_.md)
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</td><td>
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[blockTypeRegistry](./server.blocktype.blocktyperegistry.md)
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</td><td>
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`readonly`
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</td><td>
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[BlockTypeRegistry](./server.blocktyperegistry.md)
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The block type registry that the block type belongs to.
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<tr><td>
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[colliderOptions](./server.blocktype.collideroptions.md)
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**Signature:**
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```typescript
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getAllBlockTypes(
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getAllBlockTypes(): BlockType[];
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```
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## Parameters
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Type
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Description
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</th></tr></thead>
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<tbody><tr><td>
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tickAllocated
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</td><td>
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_(Optional)_ Whether to use the tick allocator to allocate the returned array of BlockType instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
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</td></tr>
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</tbody></table>
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**Returns:**
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[BlockType](./server.blocktype.md)<!-- -->\[\]
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**Signature:**
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```typescript
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constructor(
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constructor(originCoordinate: Vector3Like);
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```
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## Parameters
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chunkLattice
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[ChunkLattice](./server.chunklattice.md)
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originCoordinate
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package/docs/server.chunk.md
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[(constructor)(originCoordinate)](./server.chunk._constructor_.md)
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The blocks in the chunk as a flat Uint8Array\[4096\], each index as 0 or a block type id.
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**Signature:**
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getAllChunks(): Chunk[];
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```
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## Parameters
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[Chunk](./server.chunk.md)<!-- -->\[\]
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[Entity](./server.entity.md)<!-- -->\[\]
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</th><th>
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|
23
|
-
|
|
24
|
-
Type
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
</th><th>
|
|
28
|
-
|
|
29
|
-
Description
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
</th></tr></thead>
|
|
33
|
-
<tbody><tr><td>
|
|
34
|
-
|
|
35
|
-
tickAllocated
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
</td><td>
|
|
39
|
-
|
|
40
|
-
boolean
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
</td><td>
|
|
44
|
-
|
|
45
|
-
_(Optional)_ Whether to use the tick allocator to allocate the returned array of Light instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
</td></tr>
|
|
49
|
-
</tbody></table>
|
|
50
|
-
|
|
51
14
|
**Returns:**
|
|
52
15
|
|
|
53
16
|
[Light](./server.light.md)<!-- -->\[\]
|
package/docs/server.md
CHANGED
|
@@ -445,17 +445,6 @@ A simple entity controller with basic movement functions.
|
|
|
445
445
|
Represents the physics simulation for a world.
|
|
446
446
|
|
|
447
447
|
|
|
448
|
-
</td></tr>
|
|
449
|
-
<tr><td>
|
|
450
|
-
|
|
451
|
-
[TickAllocator](./server.tickallocator.md)
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
</td><td>
|
|
455
|
-
|
|
456
|
-
High-performance tick-scoped allocator for temporary objects, arrays, and buffers. All allocations are automatically bulk-released when reset() is called.
|
|
457
|
-
|
|
458
|
-
|
|
459
448
|
</td></tr>
|
|
460
449
|
<tr><td>
|
|
461
450
|
|
|
@@ -1528,28 +1517,6 @@ Description
|
|
|
1528
1517
|
</th></tr></thead>
|
|
1529
1518
|
<tbody><tr><td>
|
|
1530
1519
|
|
|
1531
|
-
[Array3Number](./server.array3number.md)
|
|
1532
|
-
|
|
1533
|
-
|
|
1534
|
-
</td><td>
|
|
1535
|
-
|
|
1536
|
-
A 3-element number array.
|
|
1537
|
-
|
|
1538
|
-
|
|
1539
|
-
</td></tr>
|
|
1540
|
-
<tr><td>
|
|
1541
|
-
|
|
1542
|
-
[Array4Number](./server.array4number.md)
|
|
1543
|
-
|
|
1544
|
-
|
|
1545
|
-
</td><td>
|
|
1546
|
-
|
|
1547
|
-
A 4-element number array.
|
|
1548
|
-
|
|
1549
|
-
|
|
1550
|
-
</td></tr>
|
|
1551
|
-
<tr><td>
|
|
1552
|
-
|
|
1553
1520
|
[ColliderOptions](./server.collideroptions.md)
|
|
1554
1521
|
|
|
1555
1522
|
|
|
@@ -9,45 +9,8 @@ Retrieves all spawned ParticleEmitter instances for the world.
|
|
|
9
9
|
**Signature:**
|
|
10
10
|
|
|
11
11
|
```typescript
|
|
12
|
-
getAllParticleEmitters(
|
|
12
|
+
getAllParticleEmitters(): ParticleEmitter[];
|
|
13
13
|
```
|
|
14
|
-
|
|
15
|
-
## Parameters
|
|
16
|
-
|
|
17
|
-
<table><thead><tr><th>
|
|
18
|
-
|
|
19
|
-
Parameter
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
</th><th>
|
|
23
|
-
|
|
24
|
-
Type
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
</th><th>
|
|
28
|
-
|
|
29
|
-
Description
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
</th></tr></thead>
|
|
33
|
-
<tbody><tr><td>
|
|
34
|
-
|
|
35
|
-
tickAllocated
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
</td><td>
|
|
39
|
-
|
|
40
|
-
boolean
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
</td><td>
|
|
44
|
-
|
|
45
|
-
_(Optional)_ Whether to use the tick allocator to allocate the returned array of ParticleEmitter instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
</td></tr>
|
|
49
|
-
</tbody></table>
|
|
50
|
-
|
|
51
14
|
**Returns:**
|
|
52
15
|
|
|
53
16
|
[ParticleEmitter](./server.particleemitter.md)<!-- -->\[\]
|
|
@@ -98,7 +98,7 @@ Retrieves all spawned ParticleEmitter instances attached to a specific entity.
|
|
|
98
98
|
</td></tr>
|
|
99
99
|
<tr><td>
|
|
100
100
|
|
|
101
|
-
[getAllParticleEmitters(
|
|
101
|
+
[getAllParticleEmitters()](./server.particleemittermanager.getallparticleemitters.md)
|
|
102
102
|
|
|
103
103
|
|
|
104
104
|
</td><td>
|
|
@@ -9,45 +9,8 @@ Retrieves all loaded SceneUI instances for the world.
|
|
|
9
9
|
**Signature:**
|
|
10
10
|
|
|
11
11
|
```typescript
|
|
12
|
-
getAllSceneUIs(
|
|
12
|
+
getAllSceneUIs(): SceneUI[];
|
|
13
13
|
```
|
|
14
|
-
|
|
15
|
-
## Parameters
|
|
16
|
-
|
|
17
|
-
<table><thead><tr><th>
|
|
18
|
-
|
|
19
|
-
Parameter
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
</th><th>
|
|
23
|
-
|
|
24
|
-
Type
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
</th><th>
|
|
28
|
-
|
|
29
|
-
Description
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
</th></tr></thead>
|
|
33
|
-
<tbody><tr><td>
|
|
34
|
-
|
|
35
|
-
tickAllocated
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
</td><td>
|
|
39
|
-
|
|
40
|
-
boolean
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
</td><td>
|
|
44
|
-
|
|
45
|
-
_(Optional)_ Whether to use the tick allocator to allocate the returned array of SceneUI instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
</td></tr>
|
|
49
|
-
</tbody></table>
|
|
50
|
-
|
|
51
14
|
**Returns:**
|
|
52
15
|
|
|
53
16
|
[SceneUI](./server.sceneui.md)<!-- -->\[\]
|
|
@@ -98,7 +98,7 @@ Retrieves all loaded SceneUI instances attached to a specific entity.
|
|
|
98
98
|
</td></tr>
|
|
99
99
|
<tr><td>
|
|
100
100
|
|
|
101
|
-
[getAllSceneUIs(
|
|
101
|
+
[getAllSceneUIs()](./server.sceneuimanager.getallsceneuis.md)
|
|
102
102
|
|
|
103
103
|
|
|
104
104
|
</td><td>
|
package/docs/server.world.md
CHANGED
|
@@ -573,27 +573,6 @@ string \| undefined
|
|
|
573
573
|
An arbitrary identifier tag of the world. Useful for your own logic.
|
|
574
574
|
|
|
575
575
|
|
|
576
|
-
</td></tr>
|
|
577
|
-
<tr><td>
|
|
578
|
-
|
|
579
|
-
[tickAllocator](./server.world.tickallocator.md)
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
</td><td>
|
|
583
|
-
|
|
584
|
-
`readonly`
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
</td><td>
|
|
588
|
-
|
|
589
|
-
[TickAllocator](./server.tickallocator.md)
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
</td><td>
|
|
593
|
-
|
|
594
|
-
The tick allocator for the world.
|
|
595
|
-
|
|
596
|
-
|
|
597
576
|
</td></tr>
|
|
598
577
|
</tbody></table>
|
|
599
578
|
|