hytopia 0.8.6-dev6 → 0.8.6-devtrace-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/bun-server.mjs +160 -160
  2. package/docs/server.audiomanager.getallaudios.md +1 -38
  3. package/docs/server.audiomanager.md +1 -1
  4. package/docs/server.blocktype._constructor_.md +1 -15
  5. package/docs/server.blocktype.md +1 -22
  6. package/docs/server.blocktyperegistry.getallblocktypes.md +1 -38
  7. package/docs/server.blocktyperegistry.md +1 -1
  8. package/docs/server.chunk._constructor_.md +1 -15
  9. package/docs/server.chunk.md +1 -22
  10. package/docs/server.chunklattice.getallchunks.md +1 -38
  11. package/docs/server.chunklattice.md +1 -22
  12. package/docs/server.entitymanager.getallentities.md +1 -38
  13. package/docs/server.entitymanager.md +1 -1
  14. package/docs/server.lightmanager.getalllights.md +1 -38
  15. package/docs/server.lightmanager.md +1 -1
  16. package/docs/server.md +0 -33
  17. package/docs/server.particleemittermanager.getallparticleemitters.md +1 -38
  18. package/docs/server.particleemittermanager.md +1 -1
  19. package/docs/server.sceneuimanager.getallsceneuis.md +1 -38
  20. package/docs/server.sceneuimanager.md +1 -1
  21. package/docs/server.world.md +0 -21
  22. package/node-server.mjs +163 -163
  23. package/package.json +1 -1
  24. package/server.api.json +39 -930
  25. package/server.d.ts +27 -164
  26. package/docs/server.array3number.md +0 -13
  27. package/docs/server.array4number.md +0 -13
  28. package/docs/server.blocktype.blocktyperegistry.md +0 -13
  29. package/docs/server.chunk.chunklattice.md +0 -13
  30. package/docs/server.chunklattice.world.md +0 -13
  31. package/docs/server.tickallocator.getarray.md +0 -72
  32. package/docs/server.tickallocator.getarray3number.md +0 -56
  33. package/docs/server.tickallocator.getarray4number.md +0 -56
  34. package/docs/server.tickallocator.getobject.md +0 -72
  35. package/docs/server.tickallocator.getset.md +0 -72
  36. package/docs/server.tickallocator.map.md +0 -72
  37. package/docs/server.tickallocator.md +0 -149
  38. package/docs/server.tickallocator.reset.md +0 -17
  39. package/docs/server.world.tickallocator.md +0 -13
@@ -9,45 +9,8 @@ Retrieves all loaded audio instances for the world.
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  **Signature:**
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11
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  ```typescript
12
- getAllAudios(tickAllocated?: boolean): Audio[];
12
+ getAllAudios(): Audio[];
13
13
  ```
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-
15
- ## Parameters
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-
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- <table><thead><tr><th>
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-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- tickAllocated
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-
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-
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- </td><td>
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-
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- boolean
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-
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-
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- </td><td>
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-
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- _(Optional)_ Whether to use the tick allocator to allocate the returned array of Audio instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
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-
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-
48
- </td></tr>
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- </tbody></table>
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-
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  **Returns:**
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15
 
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  [Audio](./server.audio.md)<!-- -->\[\]
@@ -93,7 +93,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [getAllAudios(tickAllocated)](./server.audiomanager.getallaudios.md)
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+ [getAllAudios()](./server.audiomanager.getallaudios.md)
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  </td><td>
@@ -9,7 +9,7 @@ Creates a new block type instance.
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  **Signature:**
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  ```typescript
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- constructor(blockTypeRegistry: BlockTypeRegistry, options?: BlockTypeOptions);
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+ constructor(options?: BlockTypeOptions);
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  ```
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  ## Parameters
@@ -32,20 +32,6 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- blockTypeRegistry
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-
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-
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- </td><td>
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-
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- [BlockTypeRegistry](./server.blocktyperegistry.md)
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- </td><td>
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- </td></tr>
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- <tr><td>
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-
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  options
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@@ -58,7 +58,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [(constructor)(blockTypeRegistry, options)](./server.blocktype._constructor_.md)
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+ [(constructor)(options)](./server.blocktype._constructor_.md)
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  </td><td>
@@ -97,27 +97,6 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [blockTypeRegistry](./server.blocktype.blocktyperegistry.md)
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-
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-
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- </td><td>
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-
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- `readonly`
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-
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- </td><td>
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- [BlockTypeRegistry](./server.blocktyperegistry.md)
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-
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- </td><td>
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-
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- The block type registry that the block type belongs to.
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-
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-
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- </td></tr>
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- <tr><td>
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-
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  [colliderOptions](./server.blocktype.collideroptions.md)
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@@ -9,45 +9,8 @@ Get all registered block types.
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  **Signature:**
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11
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  ```typescript
12
- getAllBlockTypes(tickAllocated?: boolean): BlockType[];
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+ getAllBlockTypes(): BlockType[];
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  ```
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-
15
- ## Parameters
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-
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- <table><thead><tr><th>
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-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- tickAllocated
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-
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-
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- </td><td>
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-
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- boolean
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-
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-
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- </td><td>
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-
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- _(Optional)_ Whether to use the tick allocator to allocate the returned array of BlockType instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
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-
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-
48
- </td></tr>
49
- </tbody></table>
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-
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14
  **Returns:**
52
15
 
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  [BlockType](./server.blocktype.md)<!-- -->\[\]
@@ -102,7 +102,7 @@ Description
102
102
  </th></tr></thead>
103
103
  <tbody><tr><td>
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104
 
105
- [getAllBlockTypes(tickAllocated)](./server.blocktyperegistry.getallblocktypes.md)
105
+ [getAllBlockTypes()](./server.blocktyperegistry.getallblocktypes.md)
106
106
 
107
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108
108
  </td><td>
@@ -9,7 +9,7 @@ Creates a new chunk instance.
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9
  **Signature:**
10
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11
11
  ```typescript
12
- constructor(chunkLattice: ChunkLattice, originCoordinate: Vector3Like);
12
+ constructor(originCoordinate: Vector3Like);
13
13
  ```
14
14
 
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  ## Parameters
@@ -32,20 +32,6 @@ Description
32
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  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
- chunkLattice
36
-
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-
38
- </td><td>
39
-
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- [ChunkLattice](./server.chunklattice.md)
41
-
42
-
43
- </td><td>
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-
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-
46
- </td></tr>
47
- <tr><td>
48
-
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35
  originCoordinate
50
36
 
51
37
 
@@ -37,7 +37,7 @@ Description
37
37
  </th></tr></thead>
38
38
  <tbody><tr><td>
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40
- [(constructor)(chunkLattice, originCoordinate)](./server.chunk._constructor_.md)
40
+ [(constructor)(originCoordinate)](./server.chunk._constructor_.md)
41
41
 
42
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43
43
  </td><td>
@@ -94,27 +94,6 @@ Readonly&lt;Uint8Array&gt;
94
94
  The blocks in the chunk as a flat Uint8Array\[4096\], each index as 0 or a block type id.
95
95
 
96
96
 
97
- </td></tr>
98
- <tr><td>
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-
100
- [chunkLattice](./server.chunk.chunklattice.md)
101
-
102
-
103
- </td><td>
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-
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- `readonly`
106
-
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-
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- </td><td>
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-
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- [ChunkLattice](./server.chunklattice.md)
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-
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-
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- </td><td>
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-
115
- The chunk lattice that the chunk belongs to.
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-
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-
118
97
  </td></tr>
119
98
  <tr><td>
120
99
 
@@ -9,45 +9,8 @@ Get all chunks in the lattice.
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9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllChunks(tickAllocated?: boolean): Chunk[];
12
+ getAllChunks(): Chunk[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
18
-
19
- Parameter
20
-
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-
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- </th><th>
23
-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
33
- <tbody><tr><td>
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-
35
- tickAllocated
36
-
37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
-
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- </td><td>
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-
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- _(Optional)_ Whether to use the tick allocator to allocate the returned array of Chunk instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
- </td></tr>
49
- </tbody></table>
50
-
51
14
  **Returns:**
52
15
 
53
16
  [Chunk](./server.chunk.md)<!-- -->\[\]
@@ -94,27 +94,6 @@ number
94
94
  The number of chunks in the lattice.
95
95
 
96
96
 
97
- </td></tr>
98
- <tr><td>
99
-
100
- [world](./server.chunklattice.world.md)
101
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102
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103
- </td><td>
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- `readonly`
106
-
107
-
108
- </td><td>
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- [World](./server.world.md)
111
-
112
-
113
- </td><td>
114
-
115
- The world that the chunk lattice belongs to.
116
-
117
-
118
97
  </td></tr>
119
98
  </tbody></table>
120
99
 
@@ -152,7 +131,7 @@ Removes and clears all chunks and their blocks from the lattice.
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131
  </td></tr>
153
132
  <tr><td>
154
133
 
155
- [getAllChunks(tickAllocated)](./server.chunklattice.getallchunks.md)
134
+ [getAllChunks()](./server.chunklattice.getallchunks.md)
156
135
 
157
136
 
158
137
  </td><td>
@@ -9,45 +9,8 @@ Gets all spawned entities in the world.
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9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllEntities(tickAllocated?: boolean): Entity[];
12
+ getAllEntities(): Entity[];
13
13
  ```
14
-
15
- ## Parameters
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-
17
- <table><thead><tr><th>
18
-
19
- Parameter
20
-
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-
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- </th><th>
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-
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- Type
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-
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- </th><th>
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- Description
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32
- </th></tr></thead>
33
- <tbody><tr><td>
34
-
35
- tickAllocated
36
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37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
-
43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of Entity instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
- </td></tr>
49
- </tbody></table>
50
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51
14
  **Returns:**
52
15
 
53
16
  [Entity](./server.entity.md)<!-- -->\[\]
@@ -114,7 +114,7 @@ Description
114
114
  </th></tr></thead>
115
115
  <tbody><tr><td>
116
116
 
117
- [getAllEntities(tickAllocated)](./server.entitymanager.getallentities.md)
117
+ [getAllEntities()](./server.entitymanager.getallentities.md)
118
118
 
119
119
 
120
120
  </td><td>
@@ -9,45 +9,8 @@ Retrieves all spawned Light instances for the world.
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9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllLights(tickAllocated?: boolean): Light[];
12
+ getAllLights(): Light[];
13
13
  ```
14
-
15
- ## Parameters
16
-
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- <table><thead><tr><th>
18
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- Parameter
20
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- </th><th>
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- </th><th>
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- Description
30
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31
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32
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33
- <tbody><tr><td>
34
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- tickAllocated
36
-
37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
-
43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of Light instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
- </td></tr>
49
- </tbody></table>
50
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51
14
  **Returns:**
52
15
 
53
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  [Light](./server.light.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all spawned Light instances attached to a specific entity.
98
98
  </td></tr>
99
99
  <tr><td>
100
100
 
101
- [getAllLights(tickAllocated)](./server.lightmanager.getalllights.md)
101
+ [getAllLights()](./server.lightmanager.getalllights.md)
102
102
 
103
103
 
104
104
  </td><td>
package/docs/server.md CHANGED
@@ -445,17 +445,6 @@ A simple entity controller with basic movement functions.
445
445
  Represents the physics simulation for a world.
446
446
 
447
447
 
448
- </td></tr>
449
- <tr><td>
450
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451
- [TickAllocator](./server.tickallocator.md)
452
-
453
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454
- </td><td>
455
-
456
- High-performance tick-scoped allocator for temporary objects, arrays, and buffers. All allocations are automatically bulk-released when reset() is called.
457
-
458
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459
448
  </td></tr>
460
449
  <tr><td>
461
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@@ -1528,28 +1517,6 @@ Description
1528
1517
  </th></tr></thead>
1529
1518
  <tbody><tr><td>
1530
1519
 
1531
- [Array3Number](./server.array3number.md)
1532
-
1533
-
1534
- </td><td>
1535
-
1536
- A 3-element number array.
1537
-
1538
-
1539
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1540
- <tr><td>
1541
-
1542
- [Array4Number](./server.array4number.md)
1543
-
1544
-
1545
- </td><td>
1546
-
1547
- A 4-element number array.
1548
-
1549
-
1550
- </td></tr>
1551
- <tr><td>
1552
-
1553
1520
  [ColliderOptions](./server.collideroptions.md)
1554
1521
 
1555
1522
 
@@ -9,45 +9,8 @@ Retrieves all spawned ParticleEmitter instances for the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllParticleEmitters(tickAllocated?: boolean): ParticleEmitter[];
12
+ getAllParticleEmitters(): ParticleEmitter[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
18
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- Parameter
20
-
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- </th><th>
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-
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- Type
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-
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28
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- Description
30
-
31
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32
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33
- <tbody><tr><td>
34
-
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- tickAllocated
36
-
37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
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43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of ParticleEmitter instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
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49
- </tbody></table>
50
-
51
14
  **Returns:**
52
15
 
53
16
  [ParticleEmitter](./server.particleemitter.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all spawned ParticleEmitter instances attached to a specific entity.
98
98
  </td></tr>
99
99
  <tr><td>
100
100
 
101
- [getAllParticleEmitters(tickAllocated)](./server.particleemittermanager.getallparticleemitters.md)
101
+ [getAllParticleEmitters()](./server.particleemittermanager.getallparticleemitters.md)
102
102
 
103
103
 
104
104
  </td><td>
@@ -9,45 +9,8 @@ Retrieves all loaded SceneUI instances for the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllSceneUIs(tickAllocated?: boolean): SceneUI[];
12
+ getAllSceneUIs(): SceneUI[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
18
-
19
- Parameter
20
-
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- </th><th>
23
-
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- Type
25
-
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- </th><th>
28
-
29
- Description
30
-
31
-
32
- </th></tr></thead>
33
- <tbody><tr><td>
34
-
35
- tickAllocated
36
-
37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
-
43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of SceneUI instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
- </td></tr>
49
- </tbody></table>
50
-
51
14
  **Returns:**
52
15
 
53
16
  [SceneUI](./server.sceneui.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all loaded SceneUI instances attached to a specific entity.
98
98
  </td></tr>
99
99
  <tr><td>
100
100
 
101
- [getAllSceneUIs(tickAllocated)](./server.sceneuimanager.getallsceneuis.md)
101
+ [getAllSceneUIs()](./server.sceneuimanager.getallsceneuis.md)
102
102
 
103
103
 
104
104
  </td><td>
@@ -573,27 +573,6 @@ string \| undefined
573
573
  An arbitrary identifier tag of the world. Useful for your own logic.
574
574
 
575
575
 
576
- </td></tr>
577
- <tr><td>
578
-
579
- [tickAllocator](./server.world.tickallocator.md)
580
-
581
-
582
- </td><td>
583
-
584
- `readonly`
585
-
586
-
587
- </td><td>
588
-
589
- [TickAllocator](./server.tickallocator.md)
590
-
591
-
592
- </td><td>
593
-
594
- The tick allocator for the world.
595
-
596
-
597
576
  </td></tr>
598
577
  </tbody></table>
599
578