hytopia 0.8.6-dev5 → 0.8.6-dev6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/bun-server.mjs +160 -160
  2. package/docs/server.array3number.md +13 -0
  3. package/docs/server.array4number.md +13 -0
  4. package/docs/server.audiomanager.getallaudios.md +38 -1
  5. package/docs/server.audiomanager.md +1 -1
  6. package/docs/server.blocktype._constructor_.md +15 -1
  7. package/docs/server.blocktype.blocktyperegistry.md +13 -0
  8. package/docs/server.blocktype.md +22 -1
  9. package/docs/server.blocktyperegistry.getallblocktypes.md +38 -1
  10. package/docs/server.blocktyperegistry.md +1 -1
  11. package/docs/server.chunk._constructor_.md +15 -1
  12. package/docs/server.chunk.chunklattice.md +13 -0
  13. package/docs/server.chunk.md +22 -1
  14. package/docs/server.chunklattice.getallchunks.md +38 -1
  15. package/docs/server.chunklattice.md +22 -1
  16. package/docs/server.chunklattice.world.md +13 -0
  17. package/docs/server.entitymanager.getallentities.md +38 -1
  18. package/docs/server.entitymanager.md +1 -1
  19. package/docs/server.lightmanager.getalllights.md +38 -1
  20. package/docs/server.lightmanager.md +1 -1
  21. package/docs/server.md +33 -0
  22. package/docs/server.particleemittermanager.getallparticleemitters.md +38 -1
  23. package/docs/server.particleemittermanager.md +1 -1
  24. package/docs/server.sceneuimanager.getallsceneuis.md +38 -1
  25. package/docs/server.sceneuimanager.md +1 -1
  26. package/docs/server.tickallocator.getarray.md +72 -0
  27. package/docs/server.tickallocator.getarray3number.md +56 -0
  28. package/docs/server.tickallocator.getarray4number.md +56 -0
  29. package/docs/server.tickallocator.getobject.md +72 -0
  30. package/docs/server.tickallocator.getset.md +72 -0
  31. package/docs/server.tickallocator.map.md +72 -0
  32. package/docs/server.tickallocator.md +149 -0
  33. package/docs/server.tickallocator.reset.md +17 -0
  34. package/docs/server.world.md +21 -0
  35. package/docs/server.world.tickallocator.md +13 -0
  36. package/node-server.mjs +163 -163
  37. package/package.json +1 -1
  38. package/server.api.json +930 -39
  39. package/server.d.ts +164 -27
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Array3Number](./server.array3number.md)
4
+
5
+ ## Array3Number type
6
+
7
+ A 3-element number array.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export type Array3Number = [number, number, number];
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Array4Number](./server.array4number.md)
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+
5
+ ## Array4Number type
6
+
7
+ A 4-element number array.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export type Array4Number = [number, number, number, number];
13
+ ```
@@ -9,8 +9,45 @@ Retrieves all loaded audio instances for the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllAudios(): Audio[];
12
+ getAllAudios(tickAllocated?: boolean): Audio[];
13
13
  ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ tickAllocated
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
44
+
45
+ _(Optional)_ Whether to use the tick allocator to allocate the returned array of Audio instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+
14
51
  **Returns:**
15
52
 
16
53
  [Audio](./server.audio.md)<!-- -->\[\]
@@ -93,7 +93,7 @@ Description
93
93
  </th></tr></thead>
94
94
  <tbody><tr><td>
95
95
 
96
- [getAllAudios()](./server.audiomanager.getallaudios.md)
96
+ [getAllAudios(tickAllocated)](./server.audiomanager.getallaudios.md)
97
97
 
98
98
 
99
99
  </td><td>
@@ -9,7 +9,7 @@ Creates a new block type instance.
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9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- constructor(options?: BlockTypeOptions);
12
+ constructor(blockTypeRegistry: BlockTypeRegistry, options?: BlockTypeOptions);
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,6 +32,20 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
+ blockTypeRegistry
36
+
37
+
38
+ </td><td>
39
+
40
+ [BlockTypeRegistry](./server.blocktyperegistry.md)
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td></tr>
47
+ <tr><td>
48
+
35
49
  options
36
50
 
37
51
 
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BlockType](./server.blocktype.md) &gt; [blockTypeRegistry](./server.blocktype.blocktyperegistry.md)
4
+
5
+ ## BlockType.blockTypeRegistry property
6
+
7
+ The block type registry that the block type belongs to.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get blockTypeRegistry(): BlockTypeRegistry;
13
+ ```
@@ -58,7 +58,7 @@ Description
58
58
  </th></tr></thead>
59
59
  <tbody><tr><td>
60
60
 
61
- [(constructor)(options)](./server.blocktype._constructor_.md)
61
+ [(constructor)(blockTypeRegistry, options)](./server.blocktype._constructor_.md)
62
62
 
63
63
 
64
64
  </td><td>
@@ -97,6 +97,27 @@ Description
97
97
  </th></tr></thead>
98
98
  <tbody><tr><td>
99
99
 
100
+ [blockTypeRegistry](./server.blocktype.blocktyperegistry.md)
101
+
102
+
103
+ </td><td>
104
+
105
+ `readonly`
106
+
107
+
108
+ </td><td>
109
+
110
+ [BlockTypeRegistry](./server.blocktyperegistry.md)
111
+
112
+
113
+ </td><td>
114
+
115
+ The block type registry that the block type belongs to.
116
+
117
+
118
+ </td></tr>
119
+ <tr><td>
120
+
100
121
  [colliderOptions](./server.blocktype.collideroptions.md)
101
122
 
102
123
 
@@ -9,8 +9,45 @@ Get all registered block types.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllBlockTypes(): BlockType[];
12
+ getAllBlockTypes(tickAllocated?: boolean): BlockType[];
13
13
  ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ tickAllocated
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
44
+
45
+ _(Optional)_ Whether to use the tick allocator to allocate the returned array of BlockType instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+
14
51
  **Returns:**
15
52
 
16
53
  [BlockType](./server.blocktype.md)<!-- -->\[\]
@@ -102,7 +102,7 @@ Description
102
102
  </th></tr></thead>
103
103
  <tbody><tr><td>
104
104
 
105
- [getAllBlockTypes()](./server.blocktyperegistry.getallblocktypes.md)
105
+ [getAllBlockTypes(tickAllocated)](./server.blocktyperegistry.getallblocktypes.md)
106
106
 
107
107
 
108
108
  </td><td>
@@ -9,7 +9,7 @@ Creates a new chunk instance.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- constructor(originCoordinate: Vector3Like);
12
+ constructor(chunkLattice: ChunkLattice, originCoordinate: Vector3Like);
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,6 +32,20 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
+ chunkLattice
36
+
37
+
38
+ </td><td>
39
+
40
+ [ChunkLattice](./server.chunklattice.md)
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td></tr>
47
+ <tr><td>
48
+
35
49
  originCoordinate
36
50
 
37
51
 
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [Chunk](./server.chunk.md) &gt; [chunkLattice](./server.chunk.chunklattice.md)
4
+
5
+ ## Chunk.chunkLattice property
6
+
7
+ The chunk lattice that the chunk belongs to.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get chunkLattice(): ChunkLattice;
13
+ ```
@@ -37,7 +37,7 @@ Description
37
37
  </th></tr></thead>
38
38
  <tbody><tr><td>
39
39
 
40
- [(constructor)(originCoordinate)](./server.chunk._constructor_.md)
40
+ [(constructor)(chunkLattice, originCoordinate)](./server.chunk._constructor_.md)
41
41
 
42
42
 
43
43
  </td><td>
@@ -94,6 +94,27 @@ Readonly&lt;Uint8Array&gt;
94
94
  The blocks in the chunk as a flat Uint8Array\[4096\], each index as 0 or a block type id.
95
95
 
96
96
 
97
+ </td></tr>
98
+ <tr><td>
99
+
100
+ [chunkLattice](./server.chunk.chunklattice.md)
101
+
102
+
103
+ </td><td>
104
+
105
+ `readonly`
106
+
107
+
108
+ </td><td>
109
+
110
+ [ChunkLattice](./server.chunklattice.md)
111
+
112
+
113
+ </td><td>
114
+
115
+ The chunk lattice that the chunk belongs to.
116
+
117
+
97
118
  </td></tr>
98
119
  <tr><td>
99
120
 
@@ -9,8 +9,45 @@ Get all chunks in the lattice.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllChunks(): Chunk[];
12
+ getAllChunks(tickAllocated?: boolean): Chunk[];
13
13
  ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ tickAllocated
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
44
+
45
+ _(Optional)_ Whether to use the tick allocator to allocate the returned array of Chunk instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+
14
51
  **Returns:**
15
52
 
16
53
  [Chunk](./server.chunk.md)<!-- -->\[\]
@@ -94,6 +94,27 @@ number
94
94
  The number of chunks in the lattice.
95
95
 
96
96
 
97
+ </td></tr>
98
+ <tr><td>
99
+
100
+ [world](./server.chunklattice.world.md)
101
+
102
+
103
+ </td><td>
104
+
105
+ `readonly`
106
+
107
+
108
+ </td><td>
109
+
110
+ [World](./server.world.md)
111
+
112
+
113
+ </td><td>
114
+
115
+ The world that the chunk lattice belongs to.
116
+
117
+
97
118
  </td></tr>
98
119
  </tbody></table>
99
120
 
@@ -131,7 +152,7 @@ Removes and clears all chunks and their blocks from the lattice.
131
152
  </td></tr>
132
153
  <tr><td>
133
154
 
134
- [getAllChunks()](./server.chunklattice.getallchunks.md)
155
+ [getAllChunks(tickAllocated)](./server.chunklattice.getallchunks.md)
135
156
 
136
157
 
137
158
  </td><td>
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [ChunkLattice](./server.chunklattice.md) &gt; [world](./server.chunklattice.world.md)
4
+
5
+ ## ChunkLattice.world property
6
+
7
+ The world that the chunk lattice belongs to.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get world(): World;
13
+ ```
@@ -9,8 +9,45 @@ Gets all spawned entities in the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllEntities(): Entity[];
12
+ getAllEntities(tickAllocated?: boolean): Entity[];
13
13
  ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ tickAllocated
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
44
+
45
+ _(Optional)_ Whether to use the tick allocator to allocate the returned array of Entity instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+
14
51
  **Returns:**
15
52
 
16
53
  [Entity](./server.entity.md)<!-- -->\[\]
@@ -114,7 +114,7 @@ Description
114
114
  </th></tr></thead>
115
115
  <tbody><tr><td>
116
116
 
117
- [getAllEntities()](./server.entitymanager.getallentities.md)
117
+ [getAllEntities(tickAllocated)](./server.entitymanager.getallentities.md)
118
118
 
119
119
 
120
120
  </td><td>
@@ -9,8 +9,45 @@ Retrieves all spawned Light instances for the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllLights(): Light[];
12
+ getAllLights(tickAllocated?: boolean): Light[];
13
13
  ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ tickAllocated
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
44
+
45
+ _(Optional)_ Whether to use the tick allocator to allocate the returned array of Light instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+
14
51
  **Returns:**
15
52
 
16
53
  [Light](./server.light.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all spawned Light instances attached to a specific entity.
98
98
  </td></tr>
99
99
  <tr><td>
100
100
 
101
- [getAllLights()](./server.lightmanager.getalllights.md)
101
+ [getAllLights(tickAllocated)](./server.lightmanager.getalllights.md)
102
102
 
103
103
 
104
104
  </td><td>
package/docs/server.md CHANGED
@@ -445,6 +445,17 @@ A simple entity controller with basic movement functions.
445
445
  Represents the physics simulation for a world.
446
446
 
447
447
 
448
+ </td></tr>
449
+ <tr><td>
450
+
451
+ [TickAllocator](./server.tickallocator.md)
452
+
453
+
454
+ </td><td>
455
+
456
+ High-performance tick-scoped allocator for temporary objects, arrays, and buffers. All allocations are automatically bulk-released when reset() is called.
457
+
458
+
448
459
  </td></tr>
449
460
  <tr><td>
450
461
 
@@ -1517,6 +1528,28 @@ Description
1517
1528
  </th></tr></thead>
1518
1529
  <tbody><tr><td>
1519
1530
 
1531
+ [Array3Number](./server.array3number.md)
1532
+
1533
+
1534
+ </td><td>
1535
+
1536
+ A 3-element number array.
1537
+
1538
+
1539
+ </td></tr>
1540
+ <tr><td>
1541
+
1542
+ [Array4Number](./server.array4number.md)
1543
+
1544
+
1545
+ </td><td>
1546
+
1547
+ A 4-element number array.
1548
+
1549
+
1550
+ </td></tr>
1551
+ <tr><td>
1552
+
1520
1553
  [ColliderOptions](./server.collideroptions.md)
1521
1554
 
1522
1555
 
@@ -9,8 +9,45 @@ Retrieves all spawned ParticleEmitter instances for the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllParticleEmitters(): ParticleEmitter[];
12
+ getAllParticleEmitters(tickAllocated?: boolean): ParticleEmitter[];
13
13
  ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ tickAllocated
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
44
+
45
+ _(Optional)_ Whether to use the tick allocator to allocate the returned array of ParticleEmitter instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+
14
51
  **Returns:**
15
52
 
16
53
  [ParticleEmitter](./server.particleemitter.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all spawned ParticleEmitter instances attached to a specific entity.
98
98
  </td></tr>
99
99
  <tr><td>
100
100
 
101
- [getAllParticleEmitters()](./server.particleemittermanager.getallparticleemitters.md)
101
+ [getAllParticleEmitters(tickAllocated)](./server.particleemittermanager.getallparticleemitters.md)
102
102
 
103
103
 
104
104
  </td><td>
@@ -9,8 +9,45 @@ Retrieves all loaded SceneUI instances for the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllSceneUIs(): SceneUI[];
12
+ getAllSceneUIs(tickAllocated?: boolean): SceneUI[];
13
13
  ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ tickAllocated
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
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+
45
+ _(Optional)_ Whether to use the tick allocator to allocate the returned array of SceneUI instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
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+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+
14
51
  **Returns:**
15
52
 
16
53
  [SceneUI](./server.sceneui.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all loaded SceneUI instances attached to a specific entity.
98
98
  </td></tr>
99
99
  <tr><td>
100
100
 
101
- [getAllSceneUIs()](./server.sceneuimanager.getallsceneuis.md)
101
+ [getAllSceneUIs(tickAllocated)](./server.sceneuimanager.getallsceneuis.md)
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102
 
103
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104
  </td><td>