hytopia 0.6.8 → 0.6.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bun-server.mjs +158 -158
- package/docs/server.collider.md +22 -1
- package/docs/server.collider.rawcollider.md +1 -1
- package/docs/server.collider.rawshape.md +13 -0
- package/docs/server.defaultplayerentitycontroller.faceforwardonstop.md +13 -0
- package/docs/server.defaultplayerentitycontroller.md +19 -0
- package/docs/server.defaultplayerentitycontrolleroptions.faceforwardonstop.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.md +19 -0
- package/docs/server.dynamicrigidbodyoptions.md +1 -3
- package/docs/server.dynamicrigidbodyoptions.type.md +1 -1
- package/docs/server.entity.md +35 -0
- package/docs/server.entity.modelshownnodes.md +13 -0
- package/docs/server.entity.setmodelshownnodes.md +53 -0
- package/docs/server.entityevent.md +14 -0
- package/docs/server.entityeventpayloads._entity.set_model_hidden_nodes_.md +1 -1
- package/docs/server.entityeventpayloads._entity.set_model_shown_nodes_.md +16 -0
- package/docs/server.entityeventpayloads.md +20 -1
- package/docs/server.eventrouter.emit_1.md +63 -0
- package/docs/server.eventrouter.emitwithglobal_1.md +63 -0
- package/docs/server.eventrouter.emitwithworld_1.md +77 -0
- package/docs/server.eventrouter.final_1.md +63 -0
- package/docs/server.eventrouter.globalinstance.md +13 -0
- package/docs/server.eventrouter.haslisteners.md +2 -2
- package/docs/server.eventrouter.haslisteners_1.md +49 -0
- package/docs/server.eventrouter.listenercount.md +2 -2
- package/docs/server.eventrouter.listenercount_1.md +49 -0
- package/docs/server.eventrouter.listeners.md +2 -2
- package/docs/server.eventrouter.listeners_1.md +49 -0
- package/docs/server.eventrouter.md +180 -0
- package/docs/server.eventrouter.off_1.md +63 -0
- package/docs/server.eventrouter.offall.md +2 -2
- package/docs/server.eventrouter.offall_1.md +51 -0
- package/docs/server.eventrouter.on_1.md +63 -0
- package/docs/server.eventrouter.once_1.md +63 -0
- package/docs/server.filteroptions.md +21 -0
- package/docs/server.intersectionresult.md +18 -0
- package/docs/server.md +44 -0
- package/docs/server.modelentityoptions.md +19 -0
- package/docs/server.modelentityoptions.modelshownnodes.md +13 -0
- package/docs/server.moveoptions.md +1 -0
- package/docs/server.pathfindingoptions.md +1 -0
- package/docs/server.playercamera.facingquaternion.md +13 -0
- package/docs/server.playercamera.md +56 -0
- package/docs/server.playercamera.modelshownnodes.md +13 -0
- package/docs/server.playercamera.setmodelshownnodes.md +53 -0
- package/docs/server.playercameraevent.md +14 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_model_shown_nodes_.md +16 -0
- package/docs/server.playercameraeventpayloads.md +19 -0
- package/docs/server.playermanager.md +19 -0
- package/docs/server.playermanager.worldselectionhandler.md +13 -0
- package/docs/server.rawcollider.md +13 -0
- package/docs/server.rawshape.md +13 -0
- package/docs/server.raycastoptions.md +4 -7
- package/docs/server.simulation.intersectionswithrawshape.md +107 -0
- package/docs/server.simulation.md +14 -0
- package/node-server.mjs +159 -159
- package/package.json +1 -1
- package/server.api.json +1751 -217
- package/server.d.ts +132 -35
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [IntersectionResult](./server.intersectionresult.md)
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## IntersectionResult type
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A intersection result.
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**Signature:**
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```typescript
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export type IntersectionResult = {
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intersectedBlockType?: BlockType;
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intersectedEntity?: Entity;
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};
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```
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**References:** [BlockType](./server.blocktype.md)<!-- -->, [Entity](./server.entity.md)
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package/docs/server.md
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Options for the [SimpleEntityController.face()](./server.simpleentitycontroller.face.md) method.
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</td></tr>
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<tr><td>
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[FilterOptions](./server.filteroptions.md)
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</td><td>
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Filter options for various operations like raycasting and intersections.
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</td></tr>
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<tr><td>
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[IntersectionResult](./server.intersectionresult.md)
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</td><td>
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A intersection result.
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The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
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</td></tr>
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<tr><td>
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[RawCollider](./server.rawcollider.md)
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</td><td>
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A raw collider object from the Rapier physics engine.
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A raw set of collision groups represented as a 32-bit number.
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</td></tr>
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<tr><td>
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[RawShape](./server.rawshape.md)
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</td><td>
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A raw shape object from the Rapier physics engine.
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_(Optional)_ The scale of the entity's model.
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</td></tr>
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<tr><td>
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[modelShownNodes?](./server.modelentityoptions.modelshownnodes.md)
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</td><td>
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string\[\]
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</td><td>
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_(Optional)_ The nodes to show on the entity's model, overriding hidden nodes.
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</td></tr>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [ModelEntityOptions](./server.modelentityoptions.md) > [modelShownNodes](./server.modelentityoptions.modelshownnodes.md)
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## ModelEntityOptions.modelShownNodes property
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The nodes to show on the entity's model, overriding hidden nodes.
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**Signature:**
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```typescript
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modelShownNodes?: string[];
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```
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};
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moveStartIdleAnimationsOnCompletion?: boolean;
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moveStoppingDistance?: number;
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moveCompletesWhenStuck?: boolean;
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};
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```
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**References:** [MoveCallback](./server.movecallback.md)<!-- -->, [MoveCompleteCallback](./server.movecompletecallback.md)
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verticalPenalty?: number;
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waypointMoveCompleteCallback?: WaypointMoveCompleteCallback;
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waypointMoveSkippedCallback?: WaypointMoveSkippedCallback;
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waypointStoppingDistance?: number;
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waypointTimeoutMs?: number;
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};
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [facingQuaternion](./server.playercamera.facingquaternion.md)
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## PlayerCamera.facingQuaternion property
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The quaternion representing the camera's facing direction.
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**Signature:**
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```typescript
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get facingQuaternion(): QuaternionLike;
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```
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The facing direction vector of the camera based on its current orientation.
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</td></tr>
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<tr><td>
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[facingQuaternion](./server.playercamera.facingquaternion.md)
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</td><td>
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`readonly`
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</td><td>
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[QuaternionLike](./server.quaternionlike.md)
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The quaternion representing the camera's facing direction.
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The nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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</td></tr>
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[modelShownNodes](./server.playercamera.modelshownnodes.md)
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</td><td>
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Set<string>
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[setModelShownNodes(modelShownNodes)](./server.playercamera.setmodelshownnodes.md)
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [modelShownNodes](./server.playercamera.modelshownnodes.md)
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## PlayerCamera.modelShownNodes property
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The nodes of the model the camera is attached to that will be rendered for the player, overriding hidden nodes. Uses case insensitive substring matching.
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**Signature:**
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```typescript
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get modelShownNodes(): Set<string>;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [setModelShownNodes](./server.playercamera.setmodelshownnodes.md)
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## PlayerCamera.setModelShownNodes() method
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Sets the nodes of the model the camera is attached to that will be rendered for the player, overriding hidden nodes. Uses case insensitive substring matching.
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**Signature:**
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```
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## Parameters
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<table><thead><tr><th>
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</th><th>
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Description
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string\[\]
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Determines nodes to show that match these case insensitive substrings.
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</tbody></table>
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) > ["PLAYER\_CAMERA.SET\_MODEL\_SHOWN\_NODES"](./server.playercameraeventpayloads._player_camera.set_model_shown_nodes_.md)
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## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_MODEL\_SHOWN\_NODES" property
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```typescript
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```
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["PLAYER\_CAMERA.SET\_MODEL\_SHOWN\_NODES"](./server.playercameraeventpayloads._player_camera.set_model_shown_nodes_.md)
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{ playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; modelShownNodes: Set<string>; }
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</td></tr>
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<tr><td>
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[worldSelectionHandler?](./server.playermanager.worldselectionhandler.md)
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(player: [Player](./server.player.md)<!-- -->) => Promise<[World](./server.world.md) \| undefined>
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</td><td>
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_(Optional)_ Optional handler for selecting the world a newly connected player joins. Returning no world results in the player joining the default WorldManager world.
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[Home](./index.md) > [server](./server.md) > [PlayerManager](./server.playermanager.md) > [worldSelectionHandler](./server.playermanager.worldselectionhandler.md)
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## PlayerManager.worldSelectionHandler property
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Optional handler for selecting the world a newly connected player joins. Returning no world results in the player joining the default WorldManager world.
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**Signature:**
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```typescript
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worldSelectionHandler?: (player: Player) => Promise<World | undefined>;
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```
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[Home](./index.md) > [server](./server.md) > [RawCollider](./server.rawcollider.md)
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## RawCollider type
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A raw collider object from the Rapier physics engine.
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**Signature:**
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```typescript
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export type RawCollider = RAPIER.Collider;
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```
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[Home](./index.md) > [server](./server.md) > [RawShape](./server.rawshape.md)
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## RawShape type
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A raw shape object from the Rapier physics engine.
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**Signature:**
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```typescript
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export type RawShape = RAPIER.Shape;
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```
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```typescript
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export type RaycastOptions = {
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filterGroups?: number;
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filterExcludeCollider?: RAPIER.Collider;
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filterExcludeRigidBody?: RAPIER.RigidBody;
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filterPredicate?: (collider: RAPIER.Collider) => boolean;
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};
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solidMode?: boolean;
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} & FilterOptions;
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```
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**References:** [FilterOptions](./server.filteroptions.md)
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[Home](./index.md) > [server](./server.md) > [Simulation](./server.simulation.md) > [intersectionsWithRawShape](./server.simulation.intersectionswithrawshape.md)
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## Simulation.intersectionsWithRawShape() method
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Gets the intersections with a raw shape.
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**Signature:**
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```typescript
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intersectionsWithRawShape(rawShape: RawShape, position: Vector3Like, rotation: QuaternionLike, options?: FilterOptions): IntersectionResult[];
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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rawShape
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</td><td>
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[RawShape](./server.rawshape.md)
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</td><td>
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The raw shape to get intersections with.
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</td></tr>
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<tr><td>
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position
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</td><td>
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[Vector3Like](./server.vector3like.md)
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</td><td>
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The position of the shape.
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</td></tr>
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<tr><td>
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rotation
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</td><td>
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[QuaternionLike](./server.quaternionlike.md)
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</td><td>
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The rotation of the shape.
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</td></tr>
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<tr><td>
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options
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</td><td>
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[FilterOptions](./server.filteroptions.md)
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</td><td>
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_(Optional)_ The options for the intersections.
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</td></tr>
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</tbody></table>
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**Returns:**
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[IntersectionResult](./server.intersectionresult.md)<!-- -->\[\]
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The intersections.
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## Remarks
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rawShape can be retrieved from a simulated or unsimulated collider using [Collider.rawShape](./server.collider.rawshape.md)<!-- -->.
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|
@@ -212,6 +212,20 @@ Enables or disables debug rendering for the simulation. When enabled, all collid
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Gets the contact manifolds for a pair of colliders.
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</td></tr>
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<tr><td>
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[intersectionsWithRawShape(rawShape, position, rotation, options)](./server.simulation.intersectionswithrawshape.md)
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</td><td>
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+
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</td><td>
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Gets the intersections with a raw shape.
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</td></tr>
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<tr><td>
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