hytopia 0.6.6 → 0.6.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/bun-server.mjs +141 -141
- package/docs/server.collisiongroup.md +15 -15
- package/docs/server.moveoptions.md +1 -0
- package/docs/server.pathfindingentitycontroller._constructor_.md +49 -0
- package/docs/server.pathfindingentitycontroller.md +34 -0
- package/docs/server.playercamera.md +35 -0
- package/docs/server.playercamera.setshoulderangle.md +53 -0
- package/docs/server.playercamera.shoulderangle.md +13 -0
- package/docs/server.playercameraevent.md +14 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_shoulder_angle_.md +16 -0
- package/docs/server.playercameraeventpayloads.md +19 -0
- package/docs/{server.rigidbody.createandaddchildcolliderstosimulation.md → server.rigidbody.createandaddchildcolliders.md} +7 -3
- package/docs/server.rigidbody.md +1 -1
- package/docs/server.simpleentitycontroller._constructor_.md +49 -0
- package/docs/server.simpleentitycontroller.md +62 -0
- package/docs/server.simpleentitycontroller.stopface.md +17 -0
- package/docs/server.simpleentitycontroller.stopmove.md +17 -0
- package/docs/server.supported_input_keys.md +1 -1
- package/node-server.mjs +148 -148
- package/package.json +1 -1
- package/server.api.json +301 -29
- package/server.d.ts +75 -15
package/server.d.ts
CHANGED
@@ -1287,19 +1287,19 @@ export declare enum CollisionGroup {
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BLOCK = 1,
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ENTITY = 2,
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ENTITY_SENSOR = 4,
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ENVIRONMENT_ENTITY = 8,
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PLAYER = 16,
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GROUP_1 = 32,
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GROUP_2 = 64,
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GROUP_3 = 128,
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GROUP_4 = 256,
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GROUP_5 = 512,
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GROUP_6 = 1024,
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GROUP_7 = 2048,
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GROUP_8 = 4096,
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GROUP_9 = 8192,
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GROUP_10 = 16384,
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GROUP_11 = 32768,
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ALL = 65535
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}
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@@ -3362,6 +3362,8 @@ export declare type MoveOptions = {
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};
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/** Whether to start the idle animations when the entity finishes moving. Defaults to true. */
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moveStartIdleAnimationsOnCompletion?: boolean;
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/** The distance from the target at which the entity will stop moving and consider movement complete. Defaults to 0.316~ blocks away from target. */
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moveStoppingDistance?: number;
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};
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/** The options for an error type "none" collider. @public */
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@@ -3409,6 +3411,10 @@ export declare class PathfindingEntityController extends SimpleEntityController
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/**
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* @param options - Options for the controller.
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*/
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constructor(options?: PathfindingEntityControllerOptions);
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/** Whether to enable debug mode or not. When debug mode is enabled, the pathfinding algorithm will log debug information to the console. Defaults to false. */
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get debug(): boolean;
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/** The maximum fall distance the entity can fall. */
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@@ -3446,7 +3452,10 @@ export declare class PathfindingEntityController extends SimpleEntityController
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}
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/** Options for creating a PathfindingEntityController instance. @public */
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declare interface PathfindingEntityControllerOptions extends SimpleEntityControllerOptions {
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}
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/**
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@@ -3646,6 +3655,7 @@ export declare class PlayerCamera extends EventRouter implements protocol.Serial
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/** The entity the camera is attached to. */
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get attachedToEntity(): Entity | undefined;
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/** The position the camera is attached to. */
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get offset(): Vector3Like;
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/** The current orientation of the camera. */
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get orientation(): PlayerCameraOrientation;
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/** The shoulder angle of the camera in degrees. */
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get shoulderAngle(): number;
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/** The entity the camera will constantly look at, even if the camera attached or tracked entity moves. */
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get trackedEntity(): Entity | undefined;
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/** The position the camera will constantly look at, even if the camera attached entity moves. */
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@@ -3739,6 +3751,14 @@ export declare class PlayerCamera extends EventRouter implements protocol.Serial
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setOffset(offset: Vector3Like): void;
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/**
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* Only used in third-person mode. Sets the shoulder angle
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* of the camera in degrees. A positive value shifts the
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* camera to the right, a negative value shifts it to the
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* left.
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* @param shoulderAngle - The shoulder angle to set in degrees.
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*/
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setShoulderAngle(shoulderAngle: number): void;
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/**
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* Sets the entity the camera will constantly look at,
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* even if the camera attached or tracked entity moves.
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@@ -3772,6 +3792,7 @@ export declare enum PlayerCameraEvent {
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SET_MODEL_HIDDEN_NODES = "PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES",
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SET_MODE = "PLAYER_CAMERA.SET_MODE",
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SET_OFFSET = "PLAYER_CAMERA.SET_OFFSET",
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SET_SHOULDER_ANGLE = "PLAYER_CAMERA.SET_SHOULDER_ANGLE",
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SET_TRACKED_ENTITY = "PLAYER_CAMERA.SET_TRACKED_ENTITY",
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SET_TRACKED_POSITION = "PLAYER_CAMERA.SET_TRACKED_POSITION",
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SET_ZOOM = "PLAYER_CAMERA.SET_ZOOM"
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@@ -3829,6 +3850,11 @@ export declare interface PlayerCameraEventPayloads {
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playerCamera: PlayerCamera;
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offset: Vector3Like;
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};
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/** Emitted when the shoulder angle of the camera is set. */
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[PlayerCameraEvent.SET_SHOULDER_ANGLE]: {
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playerCamera: PlayerCamera;
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shoulderAngle: number;
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};
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/** Emitted when the tracked entity of the camera is set. */
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[PlayerCameraEvent.SET_TRACKED_ENTITY]: {
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playerCamera: PlayerCamera;
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@@ -4631,10 +4657,15 @@ export declare class RigidBody extends EventRouter {
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createAndAddChildCollider(colliderOptions: ColliderOptions): Collider | null;
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/**
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* Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.
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*
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* @remarks
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* If the rigid body is not simulated, the colliders will be added to the rigid body as pending child colliders
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* and also simulated when the rigid body is simulated.
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*
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* @param colliderOptions - The options for the child colliders to add to the rigid body.
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* @returns The child colliders that were added to the rigid body.
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*/
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-
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createAndAddChildColliders(colliderOptions: ColliderOptions[]): Collider[];
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/**
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* Gets the colliders of the rigid body by tag.
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* @param tag - The tag to filter by.
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/**
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* @param options - Options for the controller.
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*/
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constructor(options?: SimpleEntityControllerOptions);
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/**
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* Override of the {@link BaseEntityController.spawn} method. Starts
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* the set idle animations (if any) when the entity is spawned.
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* @param options - Additional options for the move operation, such as callbacks.
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*/
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move(target: Vector3Like, speed: number, options?: MoveOptions): void;
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/**
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* Stops the entity from attempting to face a target coordinate.
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*/
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stopFace(): void;
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/**
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* Stops the entity from continuing to move it's current target coordinate.
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*/
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stopMove(): void;
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}
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/** Options for creating a SimpleEntityController instance. @public */
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declare interface SimpleEntityControllerOptions {
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/** The animations to loop when the entity is idle. */
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idleLoopedAnimations?: string[];
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/** The speed at which to loop the idle animations. */
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idleLoopedAnimationsSpeed?: number;
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/** The animations to play when the entity jumps. */
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jumpOneshotAnimations?: string[];
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/** The animations to loop when the entity is moving. */
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moveLoopedAnimations?: string[];
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/** The speed at which to loop the move animations. */
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moveLoopedAnimationsSpeed?: number;
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}
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/**
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export declare function startServer(init: ((() => void) | ((world: World) => void))): void;
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/** The input keys that are included in the PlayerInput. @public */
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export declare const SUPPORTED_INPUT_KEYS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0"];
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export declare const SUPPORTED_INPUT_KEYS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "u", "i", "o", "j", "k", "l", "n", "m", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0"];
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/** The options for a trimesh collider. @public */
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export declare interface TrimeshColliderOptions extends BaseColliderOptions {
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