hytopia 0.6.34 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bun-server.mjs +167 -167
- package/docs/server.blocktype.collideroptions.md +1 -1
- package/docs/server.blocktype.halfextents.md +13 -0
- package/docs/server.blocktype.md +43 -1
- package/docs/server.blocktype.size.md +13 -0
- package/docs/server.blocktypeoptions.customcollideroptions.md +1 -1
- package/docs/server.blocktypeoptions.halfextents.md +13 -0
- package/docs/server.blocktypeoptions.md +20 -1
- package/docs/server.chunk._constructor_.md +35 -1
- package/docs/server.chunk.md +4 -147
- package/docs/server.chunk.origincoordinate.md +1 -1
- package/docs/server.chunklattice.clear.md +1 -1
- package/docs/server.chunklattice.getblocktypecount.md +55 -0
- package/docs/server.chunklattice.getchunk.md +5 -5
- package/docs/server.chunklattice.getorcreatechunk.md +55 -0
- package/docs/server.chunklattice.haschunk.md +4 -4
- package/docs/server.chunklattice.md +36 -7
- package/docs/server.chunklattice.setblock.md +1 -1
- package/docs/server.chunklatticeevent.md +61 -0
- package/docs/server.chunklatticeeventpayloads._chunk_lattice.remove_chunk_.md +16 -0
- package/docs/server.chunklatticeeventpayloads._chunk_lattice.set_block_.md +19 -0
- package/docs/server.chunklatticeeventpayloads.md +76 -0
- package/docs/server.collider.md +16 -0
- package/docs/server.collider.scale.md +4 -0
- package/docs/server.collider.setvoxel.md +69 -0
- package/docs/server.collideroptions.md +2 -2
- package/docs/server.collidershape.md +14 -0
- package/docs/server.eventpayloads.md +2 -2
- package/docs/server.md +17 -4
- package/docs/server.particleemitteroptions.md +2 -0
- package/docs/server.voxelscollideroptions.coordinates.md +13 -0
- package/docs/server.voxelscollideroptions.md +94 -0
- package/docs/server.voxelscollideroptions.shape.md +11 -0
- package/docs/server.voxelscollideroptions.size.md +13 -0
- package/docs/server.world.md +1 -1
- package/docs/server.world.setdirectionallightposition.md +2 -2
- package/node-server.mjs +167 -167
- package/package.json +1 -1
- package/server.api.json +827 -764
- package/server.d.ts +100 -113
- package/docs/server.chunk.despawn.md +0 -17
- package/docs/server.chunk.issimulated.md +0 -13
- package/docs/server.chunk.isspawned.md +0 -13
- package/docs/server.chunk.isvalidorigincoordinate.md +0 -55
- package/docs/server.chunk.setblock.md +0 -69
- package/docs/server.chunk.spawn.md +0 -69
- package/docs/server.chunk.world.md +0 -13
- package/docs/server.chunkevent.md +0 -75
- package/docs/server.chunkeventpayloads._chunk.despawn_.md +0 -15
- package/docs/server.chunkeventpayloads._chunk.set_block_.md +0 -18
- package/docs/server.chunkeventpayloads._chunk.spawn_.md +0 -15
- package/docs/server.chunkeventpayloads.md +0 -95
package/server.d.ts
CHANGED
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@@ -602,6 +602,7 @@ export declare class BlockType extends EventRouter implements protocol.Serializa
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+
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/**
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* Creates a new block type instance.
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* @param world - The world the block type is for.
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@@ -611,13 +612,17 @@ export declare class BlockType extends EventRouter implements protocol.Serializa
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/** The unique identifier for the block type. */
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get id(): number;
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/** The collider options for the block type. */
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-
get colliderOptions():
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get colliderOptions(): VoxelsColliderOptions;
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/** The half extents size of the block type. */
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get halfExtents(): Vector3Like;
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/** Whether the block type is a liquid. */
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get isLiquid(): boolean;
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/** Whether the block type is meshable. */
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get isMeshable(): boolean;
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/** The name of the block type. */
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get name(): string;
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/** The size of the block type. */
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get size(): Vector3Like;
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/** The URI of the texture for the block type. */
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get textureUri(): string;
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@@ -653,7 +658,9 @@ export declare interface BlockTypeOptions {
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/** The unique numeric identifier for the block type. */
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id: number;
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/** The custom collider options for the block type. */
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customColliderOptions?:
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customColliderOptions?: VoxelsColliderOptions;
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/** The half extents size of the block type. */
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halfExtents?: Vector3Like;
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/** Whether the block type is a liquid. */
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isLiquid?: boolean;
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/** The name of the block type. */
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@@ -845,58 +852,24 @@ export declare class ChatManager extends EventRouter {
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* @remarks
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* Chunks make up the bulk of the terrain in a world. Chunks are
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* fixed size, each containing 16^3 possible blocks as
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* a 16x16x16 cube. Chunks
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*
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* internal block coordinates in local
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* x: 0...15, y: 0...15, z: 0...15
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*
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* The Chunk follows a spawn and despawn lifecycle pattern.
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* When you create a chunk, when you're ready to load it in your
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* world you use .spawn(). To remove it, you use .despawn().
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*
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* Use .setBlock() to set the block type id at a specific local cooridnate.
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* Block type ids are ones that have been registered in the {@link BlockTypeRegistry}
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* associated with the {@link World} the chunk belongs to. A block type id of 0
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* is used to represent no block. Removing a block is done by .setBlock(localCoordinate, 0).
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*
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* <h2>Events</h2>
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*
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* This class is an EventRouter, and instances of it emit
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* events with payloads listed under {@link ChunkEventPayloads}
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*
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* @example
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* ```typescript
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* // Assume we previously registered a stone block with type id of 10..
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*
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* const chunk = new Chunk();
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*
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* chunk.setBlock({ x: 0, y: 0, z: 0 }, 10); // Set the block at 0, 0, 0 to stone
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* chunk.spawn(world, { x: 16, y: 0, z: 16 }); // Spawn the chunk at global coordinate 16, 0, 16
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* ```
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* a 16x16x16 cube. Chunks are primarily a data structure used by
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* {@link ChunkLattice} to represent a world's terrain.
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* Chunks store their internal block coordinates in local
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* space, meaning local coordinates x: 0...15, y: 0...15, z: 0...15.
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*
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* @public
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*/
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export declare class Chunk
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-
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export declare class Chunk implements protocol.Serializable {
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/**
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* Creates a new chunk instance.
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*/
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constructor();
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constructor(originCoordinate: Vector3Like);
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/** The blocks in the chunk as a flat Uint8Array[4096], each index as 0 or a block type id. */
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get blocks(): Readonly<Uint8Array>;
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-
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/** Whether the chunk is actively simulated in the internal physics engine. */
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get isSimulated(): boolean;
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/** Whether the chunk has been spawned. */
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get isSpawned(): boolean;
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/** The origin coordinate of the chunk. */
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get originCoordinate(): Vector3Like
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/** The world the chunk belongs to. */
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get world(): World | undefined;
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get originCoordinate(): Vector3Like;
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/**
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* Convert a block index to a local coordinate.
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* @param index - The index of the block to convert.
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@@ -915,22 +888,6 @@ export declare class Chunk extends EventRouter implements protocol.Serializable
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* @returns The origin coordinate.
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*/
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static globalCoordinateToOriginCoordinate(globalCoordinate: Vector3Like): Vector3Like;
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/**
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* Check if an origin coordinate is valid.
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* @param coordinate - The coordinate to check.
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* @returns Whether the coordinate is valid.
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*/
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static isValidOriginCoordinate(coordinate: Vector3Like): boolean;
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/**
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* Spawn the chunk in the world.
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* @param world - The world to spawn the chunk in.
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* @param originCoordinate - The origin coordinate of the chunk.
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*/
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spawn(world: World, originCoordinate: Vector3Like): void;
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/**
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* Despawn the chunk from the world.
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*/
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despawn(): void;
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/**
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* Get the block type id at a specific local coordinate.
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* @param localCoordinate - The local coordinate of the block to get.
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@@ -943,46 +900,10 @@ export declare class Chunk extends EventRouter implements protocol.Serializable
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* @returns Whether a block exists.
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*/
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hasBlock(localCoordinate: Vector3Like): boolean;
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/**
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* Set the block at a specific local coordinate by block type id.
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* @param localCoordinate - The local coordinate of the block to set.
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* @param blockTypeId - The block type id to set.
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*/
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setBlock(localCoordinate: Vector3Like, blockTypeId: number): void;
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-
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private _meshColliders;
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}
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/** Event types a Chunk instance can emit. See {@link ChunkEventPayloads} for the payloads. @public */
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export declare enum ChunkEvent {
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DESPAWN = "CHUNK.DESPAWN",
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SET_BLOCK = "CHUNK.SET_BLOCK",
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SPAWN = "CHUNK.SPAWN"
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}
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/** Event payloads for Chunk emitted events. @public */
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export declare interface ChunkEventPayloads {
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/** Emitted when a chunk is despawned. */
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[ChunkEvent.DESPAWN]: {
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chunk: Chunk;
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};
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/** Emitted when a block is set in a chunk. */
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[ChunkEvent.SET_BLOCK]: {
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chunk: Chunk;
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globalCoordinate: Vector3Like;
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localCoordinate: Vector3Like;
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blockTypeId: number;
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};
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/** Emitted when a chunk is spawned. */
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[ChunkEvent.SPAWN]: {
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chunk: Chunk;
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};
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}
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/**
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@@ -994,7 +915,10 @@ export declare interface ChunkEventPayloads {
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*
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* @public
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*/
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export declare class ChunkLattice {
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export declare class ChunkLattice extends EventRouter {
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/**
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constructor(world: World);
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/** The number of chunks in the lattice. */
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get chunkCount(): number;
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/**
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*
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* Removes and clears all chunks and their blocks from the lattice.
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*/
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clear(): void;
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/**
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@@ -1016,6 +938,7 @@ export declare class ChunkLattice {
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* @returns The block type id, 0 if no block is set.
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*/
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getBlockId(globalCoordinate: Vector3Like): number;
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/**
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* Get the block type at a specific global coordinate.
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* @param globalCoordinate - The global coordinate of the block to get.
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@@ -1023,11 +946,24 @@ export declare class ChunkLattice {
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*/
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getBlockType(globalCoordinate: Vector3Like): BlockType | null;
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/**
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* Get a
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* @param
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* @returns The
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* Get the number of blocks of a specific block type in the lattice.
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* @param blockTypeId - The block type id to get the count of.
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* @returns The number of blocks of the block type.
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*/
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getBlockTypeCount(blockTypeId: number): number;
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/**
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* Get the chunk that contains the given global coordinate.
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* @param globalCoordinate - The global coordinate to get the chunk for.
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* @returns The chunk that contains the given global coordinate or undefined if not found.
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*/
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getChunk(globalCoordinate: Vector3Like): Chunk | undefined;
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/**
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* Get the chunk for a given global coordinate.
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* @param globalCoordinate - The global coordinate of the chunk to get.
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* @returns The chunk at the given global coordinate or undefined if not found.
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*/
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getOrCreateChunk(globalCoordinate: Vector3Like): Chunk;
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/**
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* Get all chunks in the lattice.
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* @returns An array of all chunks in the lattice.
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@@ -1040,20 +976,44 @@ export declare class ChunkLattice {
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*/
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hasBlock(globalCoordinate: Vector3Like): boolean;
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/**
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* Check if a chunk exists
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* @param
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* Check if a chunk exists for a given global coordinate.
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* @param globalCoordinate - The global coordinate of the chunk to check.
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* @returns Whether the chunk exists.
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*/
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hasChunk(
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hasChunk(globalCoordinate: Vector3Like): boolean;
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/**
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* Set the block at a global coordinate by block type id, automatically
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* creating a chunk if it doesn't exist. Use block type id 0 for air.
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* creating a chunk if it doesn't exist. Use block type id 0 for air (to remove a block).
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* @param globalCoordinate - The global coordinate of the block to set.
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* @param blockTypeId - The block type id to set. Use 0 to remove the block and replace with air.
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*/
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setBlock(globalCoordinate: Vector3Like, blockTypeId: number): void;
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}
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/** Event types a ChunkLattice instance can emit. See {@link ChunkLatticeEventPayloads} for the payloads. @public */
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export declare enum ChunkLatticeEvent {
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REMOVE_CHUNK = "CHUNK_LATTICE.REMOVE_CHUNK",
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SET_BLOCK = "CHUNK_LATTICE.SET_BLOCK"
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}
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1001
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/** Event payloads for ChunkLattice emitted events. @public */
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export declare interface ChunkLatticeEventPayloads {
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1004
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/** Emitted when a chunk is removed from the lattice. */
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1005
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[ChunkLatticeEvent.REMOVE_CHUNK]: {
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chunkLattice: ChunkLattice;
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chunk: Chunk;
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};
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/** Emitted when a block is set in the lattice. */
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[ChunkLatticeEvent.SET_BLOCK]: {
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chunkLattice: ChunkLattice;
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chunk: Chunk;
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globalCoordinate: Vector3Like;
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+
localCoordinate: Vector3Like;
|
|
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|
+
blockTypeId: number;
|
|
1016
|
+
};
|
|
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|
}
|
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|
|
|
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/** The coefficient for friction or bounciness combine rule. @public */
|
|
@@ -1207,13 +1167,19 @@ export declare class Collider extends EventRouter {
|
|
|
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1167
|
* @param tag - The tag of the collider.
|
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1168
|
*/
|
|
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|
setTag(tag: string): void;
|
|
1170
|
+
/**
|
|
1171
|
+
* Sets the voxel at the given coordinate as filled or not filled.
|
|
1172
|
+
* @param coordinate - The coordinate of the voxel to set.
|
|
1173
|
+
* @param filled - True if the voxel at the coordinate should be filled, false if it should be removed.
|
|
1174
|
+
*/
|
|
1175
|
+
setVoxel(coordinate: Vector3Like, filled: boolean): void;
|
|
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|
/**
|
|
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|
* Adds the collider to the simulation.
|
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* @param simulation - The simulation to add the collider to.
|
|
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|
* @param parentRigidBody - The parent rigid body of the collider.
|
|
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|
*/
|
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|
addToSimulation(simulation: Simulation, parentRigidBody?: RigidBody): void;
|
|
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|
-
|
|
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|
+
|
|
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|
/**
|
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* Enables or disables collision events for the collider.
|
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* This is automatically enabled if an on collision callback is set.
|
|
@@ -1226,10 +1192,18 @@ export declare class Collider extends EventRouter {
|
|
|
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|
* @param enabled - Whether contact force events are enabled.
|
|
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|
*/
|
|
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|
enableContactForceEvents(enabled: boolean): void;
|
|
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|
+
|
|
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|
/**
|
|
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|
* Removes the collider from the simulation.
|
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|
*/
|
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removeFromSimulation(): void;
|
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+
/**
|
|
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+
* Scales the collider by the given scalar. Only
|
|
1202
|
+
* ball, block, capsule, cone, cylinder, round cylinder
|
|
1203
|
+
* are supported.
|
|
1204
|
+
* @param scalar - The scalar to scale the collider by.
|
|
1205
|
+
*/
|
|
1206
|
+
scale(scalar: number): void;
|
|
1233
1207
|
|
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1234
1208
|
|
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|
private _buildWedgeConvexHullVertices;
|
|
@@ -1238,10 +1212,11 @@ export declare class Collider extends EventRouter {
|
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1212
|
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+
|
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}
|
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|
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/** The options for a collider. @public */
|
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1244
|
-
export declare type ColliderOptions = BallColliderOptions | BlockColliderOptions | CapsuleColliderOptions | ConeColliderOptions | CylinderColliderOptions | RoundCylinderColliderOptions | TrimeshColliderOptions | WedgeColliderOptions | NoneColliderOptions;
|
|
1219
|
+
export declare type ColliderOptions = BallColliderOptions | BlockColliderOptions | CapsuleColliderOptions | ConeColliderOptions | CylinderColliderOptions | RoundCylinderColliderOptions | TrimeshColliderOptions | VoxelsColliderOptions | WedgeColliderOptions | NoneColliderOptions;
|
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|
|
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/** The shapes a collider can be. @public */
|
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export declare enum ColliderShape {
|
|
@@ -1253,6 +1228,7 @@ export declare enum ColliderShape {
|
|
|
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|
CYLINDER = "cylinder",
|
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|
ROUND_CYLINDER = "round-cylinder",
|
|
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|
TRIMESH = "trimesh",
|
|
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|
+
VOXELS = "voxels",
|
|
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|
WEDGE = "wedge"
|
|
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|
}
|
|
1258
1234
|
|
|
@@ -2212,7 +2188,7 @@ export declare class ErrorHandler {
|
|
|
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|
*
|
|
2213
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|
* @public
|
|
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|
*/
|
|
2215
|
-
export declare interface EventPayloads extends AudioEventPayloads, BaseEntityControllerEventPayloads, BlockTypeEventPayloads, BlockTypeRegistryEventPayloads, ChatEventPayloads,
|
|
2191
|
+
export declare interface EventPayloads extends AudioEventPayloads, BaseEntityControllerEventPayloads, BlockTypeEventPayloads, BlockTypeRegistryEventPayloads, ChatEventPayloads, ChunkLatticeEventPayloads, ConnectionEventPayloads, EntityEventPayloads, GameServerEventPayloads, ParticleEmitterEventPayloads, PlayerCameraEventPayloads, PlayerEventPayloads, PlayerManagerEventPayloads, PlayerUIEventPayloads, SceneUIEventPayloads, SimulationEventPayloads, SocketEventPayloads, LightEventPayloads, WebServerEventPayloads, WorldEventPayloads, WorldLoopEventPayloads, WorldManagerEventPayloads {
|
|
2216
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|
}
|
|
2217
2193
|
|
|
2218
2194
|
/**
|
|
@@ -3887,7 +3863,7 @@ export declare class ParticleEmitter extends EventRouter implements protocol.Ser
|
|
|
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|
|
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|
}
|
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|
|
|
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|
-
/** Event types a ParticleEmitter instance can emit. See {@link ParticleEmitterEventPayloads} */
|
|
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|
+
/** Event types a ParticleEmitter instance can emit. See {@link ParticleEmitterEventPayloads} @public */
|
|
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|
export declare enum ParticleEmitterEvent {
|
|
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|
DESPAWN = "PARTICLE_EMITTER.DESPAWN",
|
|
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|
SET_ALPHA_TEST = "PARTICLE_EMITTER.SET_ALPHA_TEST",
|
|
@@ -4097,6 +4073,7 @@ export declare class ParticleEmitterManager {
|
|
|
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|
|
|
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|
}
|
|
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|
|
|
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+
/** Options for creating a ParticleEmitter instance. @public */
|
|
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|
export declare interface ParticleEmitterOptions {
|
|
4101
4078
|
/** The URI or path to the texture to be used for the particles. */
|
|
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|
textureUri: string;
|
|
@@ -6578,6 +6555,15 @@ export declare interface Vector3Like {
|
|
|
6578
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|
z: number;
|
|
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|
}
|
|
6580
6557
|
|
|
6558
|
+
/** The options for a voxels collider. @public */
|
|
6559
|
+
export declare interface VoxelsColliderOptions extends BaseColliderOptions {
|
|
6560
|
+
shape: ColliderShape.VOXELS;
|
|
6561
|
+
/** The coordinate of each voxel in the collider. */
|
|
6562
|
+
coordinates?: Vector3Like[];
|
|
6563
|
+
/** The size of each voxel in the collider. */
|
|
6564
|
+
size?: Vector3Like;
|
|
6565
|
+
}
|
|
6566
|
+
|
|
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|
/**
|
|
6582
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|
* A callback function called when the entity associated with the
|
|
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|
* PathfindingEntityController finishes moving to a calculate waypoint
|
|
@@ -6737,8 +6723,9 @@ export declare class World extends EventRouter implements protocol.Serializable
|
|
|
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|
*/
|
|
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|
setDirectionalLightIntensity(intensity: number): void;
|
|
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|
/**
|
|
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|
-
* Sets the position the world's directional light originates
|
|
6741
|
-
*
|
|
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|
+
* Sets the position the world's directional light originates
|
|
6727
|
+
* from relative to a player's camera position.
|
|
6728
|
+
* @param position - The position the directional light originates from relative to the player's camera position.
|
|
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|
*/
|
|
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|
setDirectionalLightPosition(position: Vector3Like): void;
|
|
6744
6731
|
/**
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
|
-
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [despawn](./server.chunk.despawn.md)
|
|
4
|
-
|
|
5
|
-
## Chunk.despawn() method
|
|
6
|
-
|
|
7
|
-
Despawn the chunk from the world.
|
|
8
|
-
|
|
9
|
-
**Signature:**
|
|
10
|
-
|
|
11
|
-
```typescript
|
|
12
|
-
despawn(): void;
|
|
13
|
-
```
|
|
14
|
-
**Returns:**
|
|
15
|
-
|
|
16
|
-
void
|
|
17
|
-
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
|
-
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [isSimulated](./server.chunk.issimulated.md)
|
|
4
|
-
|
|
5
|
-
## Chunk.isSimulated property
|
|
6
|
-
|
|
7
|
-
Whether the chunk is actively simulated in the internal physics engine.
|
|
8
|
-
|
|
9
|
-
**Signature:**
|
|
10
|
-
|
|
11
|
-
```typescript
|
|
12
|
-
get isSimulated(): boolean;
|
|
13
|
-
```
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
|
-
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [isSpawned](./server.chunk.isspawned.md)
|
|
4
|
-
|
|
5
|
-
## Chunk.isSpawned property
|
|
6
|
-
|
|
7
|
-
Whether the chunk has been spawned.
|
|
8
|
-
|
|
9
|
-
**Signature:**
|
|
10
|
-
|
|
11
|
-
```typescript
|
|
12
|
-
get isSpawned(): boolean;
|
|
13
|
-
```
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
|
-
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [isValidOriginCoordinate](./server.chunk.isvalidorigincoordinate.md)
|
|
4
|
-
|
|
5
|
-
## Chunk.isValidOriginCoordinate() method
|
|
6
|
-
|
|
7
|
-
Check if an origin coordinate is valid.
|
|
8
|
-
|
|
9
|
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**Signature:**
|
|
10
|
-
|
|
11
|
-
```typescript
|
|
12
|
-
static isValidOriginCoordinate(coordinate: Vector3Like): boolean;
|
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13
|
-
```
|
|
14
|
-
|
|
15
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-
## Parameters
|
|
16
|
-
|
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17
|
-
<table><thead><tr><th>
|
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18
|
-
|
|
19
|
-
Parameter
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
</th><th>
|
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23
|
-
|
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24
|
-
Type
|
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25
|
-
|
|
26
|
-
|
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-
</th><th>
|
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28
|
-
|
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Description
|
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30
|
-
|
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31
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-
|
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32
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-
</th></tr></thead>
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33
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-
<tbody><tr><td>
|
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-
|
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-
coordinate
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-
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-
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</td><td>
|
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-
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[Vector3Like](./server.vector3like.md)
|
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41
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-
|
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42
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-
|
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</td><td>
|
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44
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-
|
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The coordinate to check.
|
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46
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-
|
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47
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-
|
|
48
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-
</td></tr>
|
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-
</tbody></table>
|
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**Returns:**
|
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51
|
-
|
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-
boolean
|
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53
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-
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Whether the coordinate is valid.
|
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55
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-
|
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@@ -1,69 +0,0 @@
|
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
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-
|
|
3
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-
[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [setBlock](./server.chunk.setblock.md)
|
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4
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-
|
|
5
|
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## Chunk.setBlock() method
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|
6
|
-
|
|
7
|
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Set the block at a specific local coordinate by block type id.
|
|
8
|
-
|
|
9
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**Signature:**
|
|
10
|
-
|
|
11
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-
```typescript
|
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12
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setBlock(localCoordinate: Vector3Like, blockTypeId: number): void;
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```
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14
|
-
|
|
15
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## Parameters
|
|
16
|
-
|
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17
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-
<table><thead><tr><th>
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-
|
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-
Parameter
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20
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-
|
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21
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-
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-
</th><th>
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-
|
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-
Type
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-
|
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-
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</th><th>
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-
|
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Description
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-
|
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31
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-
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-
</th></tr></thead>
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-
<tbody><tr><td>
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-
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-
localCoordinate
|
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-
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-
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</td><td>
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-
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[Vector3Like](./server.vector3like.md)
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-
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-
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</td><td>
|
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44
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-
|
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The local coordinate of the block to set.
|
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46
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-
|
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47
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-
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48
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-
</td></tr>
|
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49
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<tr><td>
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50
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-
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blockTypeId
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-
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-
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</td><td>
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-
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number
|
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-
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|
-
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</td><td>
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-
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The block type id to set.
|
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-
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-
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-
</td></tr>
|
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-
</tbody></table>
|
|
66
|
-
**Returns:**
|
|
67
|
-
|
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68
|
-
void
|
|
69
|
-
|
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@@ -1,69 +0,0 @@
|
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
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-
|
|
3
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-
[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [spawn](./server.chunk.spawn.md)
|
|
4
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-
|
|
5
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## Chunk.spawn() method
|
|
6
|
-
|
|
7
|
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Spawn the chunk in the world.
|
|
8
|
-
|
|
9
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**Signature:**
|
|
10
|
-
|
|
11
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-
```typescript
|
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spawn(world: World, originCoordinate: Vector3Like): void;
|
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13
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-
```
|
|
14
|
-
|
|
15
|
-
## Parameters
|
|
16
|
-
|
|
17
|
-
<table><thead><tr><th>
|
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18
|
-
|
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19
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-
Parameter
|
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20
|
-
|
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21
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-
|
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-
</th><th>
|
|
23
|
-
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-
Type
|
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25
|
-
|
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26
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-
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</th><th>
|
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28
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-
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Description
|
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-
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-
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-
</th></tr></thead>
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-
<tbody><tr><td>
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-
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35
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-
world
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-
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-
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</td><td>
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-
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[World](./server.world.md)
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41
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-
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42
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-
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</td><td>
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44
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-
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45
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The world to spawn the chunk in.
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46
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-
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47
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-
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-
</td></tr>
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-
<tr><td>
|
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50
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-
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51
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-
originCoordinate
|
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52
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-
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53
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-
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</td><td>
|
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55
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-
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[Vector3Like](./server.vector3like.md)
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-
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58
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-
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</td><td>
|
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-
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61
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The origin coordinate of the chunk.
|
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|
-
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63
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-
|
|
64
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-
</td></tr>
|
|
65
|
-
</tbody></table>
|
|
66
|
-
**Returns:**
|
|
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[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [world](./server.chunk.world.md)
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## Chunk.world property
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The world the chunk belongs to.
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**Signature:**
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```typescript
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get world(): World | undefined;
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```
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