hytopia 0.6.32 → 0.6.33

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package/docs/server.md CHANGED
@@ -288,11 +288,7 @@ Manages model data for all known models of the game.
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  </td><td>
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- Represents a particle emitter in the world. Particle emitters emit 2D particles in a world that always face the camera.
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- <h2>Events</h2>
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- This class is an EventRouter, and instance of it emit events with payloads listed under [ParticleEmitterEventPayloads](./server.particleemittereventpayloads.md)<!-- -->.
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+ Represents a particle emitter in the world. Emit 2D particles that always face the camera.
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  </td></tr>
@@ -303,6 +299,8 @@ This class is an EventRouter, and instance of it emit events with payloads liste
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  </td><td>
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+ Manages ParticleEmitter instances in a world.
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  </td></tr>
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  <tr><td>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [ParticleEmitter](./server.particleemitter.md) &gt; [attachedToEntityNodeName](./server.particleemitter.attachedtoentitynodename.md)
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+ ## ParticleEmitter.attachedToEntityNodeName property
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+ The name of the node of the attached entity (if the attached entity is a model entity) to attach the particle emitter to.
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+ **Signature:**
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+ ```typescript
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+ get attachedToEntityNodeName(): string | undefined;
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+ ```
@@ -4,11 +4,7 @@
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  ## ParticleEmitter class
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- Represents a particle emitter in the world. Particle emitters emit 2D particles in a world that always face the camera.
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-
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- <h2>Events</h2>
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- This class is an EventRouter, and instance of it emit events with payloads listed under [ParticleEmitterEventPayloads](./server.particleemittereventpayloads.md)<!-- -->.
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+ Represents a particle emitter in the world. Emit 2D particles that always face the camera.
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  **Signature:**
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  **Implements:** protocol.Serializable
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+ ## Remarks
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+ Particle emitters are created directly as instances. They support a variety of configuration options through the [ParticleEmitterOptions](./server.particleemitteroptions.md) constructor argument.
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+ <h2>Events</h2>
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+ This class is an EventRouter, and instance of it emit events with payloads listed under [ParticleEmitterEventPayloads](./server.particleemittereventpayloads.md)<!-- -->.
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+
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  ## Example
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  The entity to which the ParticleEmitter is attached if explicitly set.
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+ </td></tr>
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+ <tr><td>
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+ [attachedToEntityNodeName](./server.particleemitter.attachedtoentitynodename.md)
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+ string \| undefined
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+ </td><td>
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+ The name of the node of the attached entity (if the attached entity is a model entity) to attach the particle emitter to.
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  </td></tr>
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  <tr><td>
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@@ -771,6 +796,20 @@ Sets the alpha test value, discards particle texture pixels with alpha opacity l
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  Sets the entity to which the ParticleEmitter is attached.
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+ </td></tr>
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+ <tr><td>
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+ [setAttachedToEntityNodeName(attachedToEntityNodeName)](./server.particleemitter.setattachedtoentitynodename.md)
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+ </td><td>
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+ </td><td>
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+ Sets the name of the node of the attached entity (if the attached entity is a model entity) to attach the particle emitter to.
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [ParticleEmitter](./server.particleemitter.md) &gt; [setAttachedToEntityNodeName](./server.particleemitter.setattachedtoentitynodename.md)
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+ ## ParticleEmitter.setAttachedToEntityNodeName() method
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+ Sets the name of the node of the attached entity (if the attached entity is a model entity) to attach the particle emitter to.
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+ **Signature:**
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+ ```typescript
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+ setAttachedToEntityNodeName(attachedToEntityNodeName: string): void;
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+ ```
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+ ## Parameters
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+ <table><thead><tr><th>
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+ attachedToEntityNodeName
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+
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+ </td><td>
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+ string
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+ </td><td>
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+ The name of the node of the attached entity (if the attached entity is a model entity) to attach the particle emitter to.
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ void
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+
@@ -71,6 +71,20 @@ SET\_ATTACHED\_TO\_ENTITY
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  </td><td>
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+ </td></tr>
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+ <tr><td>
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+ SET\_ATTACHED\_TO\_ENTITY\_NODE\_NAME
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+ </td><td>
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+ `"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME"`
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+ </td><td>
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,16 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [ParticleEmitterEventPayloads](./server.particleemittereventpayloads.md) &gt; ["PARTICLE\_EMITTER.SET\_ATTACHED\_TO\_ENTITY\_NODE\_NAME"](./server.particleemittereventpayloads._particle_emitter.set_attached_to_entity_node_name_.md)
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+ ## ParticleEmitterEventPayloads."PARTICLE\_EMITTER.SET\_ATTACHED\_TO\_ENTITY\_NODE\_NAME" property
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+ Emitted when the name of the node of the attached entity the particle emitter is attached to is set.
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+ **Signature:**
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+ ```typescript
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+ [ParticleEmitterEvent.SET_ATTACHED_TO_ENTITY_NODE_NAME]: {
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+ particleEmitter: ParticleEmitter;
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+ attachedToEntityNodeName: string;
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+ };
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+ ```
@@ -72,6 +72,25 @@ Emitted when a ParticleEmitter is despawned.
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  Emitted when the alpha test value is set.
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+ </td></tr>
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+ <tr><td>
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+ ["PARTICLE\_EMITTER.SET\_ATTACHED\_TO\_ENTITY\_NODE\_NAME"](./server.particleemittereventpayloads._particle_emitter.set_attached_to_entity_node_name_.md)
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+ </td><td>
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+ </td><td>
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+ { particleEmitter: [ParticleEmitter](./server.particleemitter.md)<!-- -->; attachedToEntityNodeName: string; }
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+ </td><td>
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+ Emitted when the name of the node of the attached entity the particle emitter is attached to is set.
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  </td></tr>
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@@ -4,6 +4,8 @@
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  ## ParticleEmitterManager class
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+ Manages ParticleEmitter instances in a world.
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  **Signature:**
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  ```typescript
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  ## Remarks
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+ The ParticleEmitterManager is created internally as a singleton for each [World](./server.world.md) instance in a game server. It allows retrieval of all loaded ParticleEmitter instances, entity attached ParticleEmitter instances, and more.
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  The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `ParticleEmitterManager` class.
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  ## Properties
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [ParticleEmitterOptions](./server.particleemitteroptions.md) &gt; [attachedToEntityNodeName](./server.particleemitteroptions.attachedtoentitynodename.md)
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+ ## ParticleEmitterOptions.attachedToEntityNodeName property
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+ The name of the node of the attached entity (if the attached entity is a model entity) to attach the particle emitter to.
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+ **Signature:**
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+ ```typescript
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+ attachedToEntityNodeName?: string;
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+ ```
@@ -70,6 +70,25 @@ _(Optional)_ The alpha test value, discards particle texture pixels with alpha o
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  _(Optional)_ If set, the ParticleEmitter will be attached to this entity.
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+ </td></tr>
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+ <tr><td>
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+ [attachedToEntityNodeName?](./server.particleemitteroptions.attachedtoentitynodename.md)
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+ </td><td>
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+ </td><td>
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+ string
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+ </td><td>
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+ _(Optional)_ The name of the node of the attached entity (if the attached entity is a model entity) to attach the particle emitter to.
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  </td></tr>
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