hytopia 0.6.26 → 0.6.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bun-server.mjs +115 -115
- package/docs/server.world.fogcolor.md +13 -0
- package/docs/server.world.fogfar.md +13 -0
- package/docs/server.world.fognear.md +13 -0
- package/docs/server.world.md +105 -0
- package/docs/server.world.setfogcolor.md +53 -0
- package/docs/server.world.setfogfar.md +53 -0
- package/docs/server.world.setfognear.md +53 -0
- package/docs/server.worldevent.md +42 -0
- package/docs/server.worldeventpayloads._world.set_fog_color_.md +16 -0
- package/docs/server.worldeventpayloads._world.set_fog_far_.md +16 -0
- package/docs/server.worldeventpayloads._world.set_fog_near_.md +16 -0
- package/docs/server.worldeventpayloads.md +57 -0
- package/docs/server.worldoptions.fogcolor.md +13 -0
- package/docs/server.worldoptions.fogfar.md +13 -0
- package/docs/server.worldoptions.fognear.md +13 -0
- package/docs/server.worldoptions.md +57 -0
- package/node-server.mjs +39 -39
- package/package.json +1 -1
- package/server.api.json +533 -0
- package/server.d.ts +48 -0
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[Home](./index.md) > [server](./server.md) > [World](./server.world.md) > [fogColor](./server.world.fogcolor.md)
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## World.fogColor property
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The color of the fog, if not explicitly set, defaults to ambient light color.
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**Signature:**
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```typescript
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get fogColor(): RgbColor | undefined;
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```
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[Home](./index.md) > [server](./server.md) > [World](./server.world.md) > [fogFar](./server.world.fogfar.md)
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## World.fogFar property
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The maximum distance from the camera at which fog stops being applied.
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**Signature:**
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```typescript
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get fogFar(): number;
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```
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[Home](./index.md) > [server](./server.md) > [World](./server.world.md) > [fogNear](./server.world.fognear.md)
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## World.fogNear property
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The minimum distance from the camera to start applying fog.
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**Signature:**
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```typescript
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get fogNear(): number;
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```
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package/docs/server.world.md
CHANGED
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The entity manager for the world.
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</td></tr>
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<tr><td>
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[fogColor](./server.world.fogcolor.md)
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</td><td>
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`readonly`
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</td><td>
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[RgbColor](./server.rgbcolor.md) \| undefined
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</td><td>
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The color of the fog, if not explicitly set, defaults to ambient light color.
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</td></tr>
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<tr><td>
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[fogFar](./server.world.fogfar.md)
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</td><td>
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`readonly`
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</td><td>
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number
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</td><td>
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The maximum distance from the camera at which fog stops being applied.
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</td></tr>
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<tr><td>
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[fogNear](./server.world.fognear.md)
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</td><td>
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`readonly`
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</td><td>
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number
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</td><td>
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The minimum distance from the camera to start applying fog.
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</td></tr>
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<tr><td>
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Sets the position the world's directional light originates from.
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</td></tr>
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<tr><td>
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[setFogColor(color)](./server.world.setfogcolor.md)
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</td><td>
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</td><td>
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Sets the color of the world's fog.
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</td></tr>
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<tr><td>
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[setFogFar(far)](./server.world.setfogfar.md)
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</td><td>
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</td><td>
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Sets the maximum distance from the camera at which fog stops being applied.
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</td></tr>
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<tr><td>
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[setFogNear(near)](./server.world.setfognear.md)
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</td><td>
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</td><td>
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Sets the minimum distance from the camera to start applying fog.
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</td></tr>
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<tr><td>
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[Home](./index.md) > [server](./server.md) > [World](./server.world.md) > [setFogColor](./server.world.setfogcolor.md)
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## World.setFogColor() method
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Sets the color of the world's fog.
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**Signature:**
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```typescript
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setFogColor(color: RgbColor | undefined): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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color
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</td><td>
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[RgbColor](./server.rgbcolor.md) \| undefined
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</td><td>
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The color of the fog, or undefined to reset to ambient light color.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [World](./server.world.md) > [setFogFar](./server.world.setfogfar.md)
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## World.setFogFar() method
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Sets the maximum distance from the camera at which fog stops being applied.
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**Signature:**
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```typescript
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setFogFar(far: number): void;
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```
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## Parameters
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<table><thead><tr><th>
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</th><th>
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Type
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</th></tr></thead>
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<tbody><tr><td>
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far
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number
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The far distance.
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</tbody></table>
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**Returns:**
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[Home](./index.md) > [server](./server.md) > [World](./server.world.md) > [setFogNear](./server.world.setfognear.md)
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## World.setFogNear() method
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Sets the minimum distance from the camera to start applying fog.
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**Signature:**
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```typescript
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setFogNear(near: number): void;
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```
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## Parameters
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</th></tr></thead>
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The near distance.
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</tbody></table>
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**Returns:**
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SET\_FOG\_COLOR
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`"WORLD.SET_FOG_COLOR"`
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [WorldEventPayloads](./server.worldeventpayloads.md) > ["WORLD.SET\_FOG\_COLOR"](./server.worldeventpayloads._world.set_fog_color_.md)
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## WorldEventPayloads."WORLD.SET\_FOG\_COLOR" property
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Emitted when the color of the world's fog is set.
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**Signature:**
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```typescript
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[WorldEvent.SET_FOG_COLOR]: {
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world: World;
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color: RgbColor;
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};
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```
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[Home](./index.md) > [server](./server.md) > [WorldEventPayloads](./server.worldeventpayloads.md) > ["WORLD.SET\_FOG\_FAR"](./server.worldeventpayloads._world.set_fog_far_.md)
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## WorldEventPayloads."WORLD.SET\_FOG\_FAR" property
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Emitted when the density of the world's fog is set.
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**Signature:**
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```typescript
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[WorldEvent.SET_FOG_FAR]: {
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world: World;
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far: number;
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};
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```
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[Home](./index.md) > [server](./server.md) > [WorldEventPayloads](./server.worldeventpayloads.md) > ["WORLD.SET\_FOG\_NEAR"](./server.worldeventpayloads._world.set_fog_near_.md)
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## WorldEventPayloads."WORLD.SET\_FOG\_NEAR" property
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Emitted when the density of the world's fog is set.
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**Signature:**
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```typescript
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[WorldEvent.SET_FOG_NEAR]: {
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world: World;
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near: number;
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};
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```
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@@ -129,6 +129,63 @@ Emitted when the intensity of the world's directional light is set.
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Emitted when the position of the world's directional light is set.
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["WORLD.SET\_FOG\_COLOR"](./server.worldeventpayloads._world.set_fog_color_.md)
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{ world: [World](./server.world.md)<!-- -->; color: [RgbColor](./server.rgbcolor.md)<!-- -->; }
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Emitted when the color of the world's fog is set.
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["WORLD.SET\_FOG\_FAR"](./server.worldeventpayloads._world.set_fog_far_.md)
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{ world: [World](./server.world.md)<!-- -->; far: number; }
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Emitted when the density of the world's fog is set.
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["WORLD.SET\_FOG\_NEAR"](./server.worldeventpayloads._world.set_fog_near_.md)
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{ world: [World](./server.world.md)<!-- -->; near: number; }
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</td><td>
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Emitted when the density of the world's fog is set.
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</td></tr>
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [WorldOptions](./server.worldoptions.md) > [fogColor](./server.worldoptions.fogcolor.md)
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## WorldOptions.fogColor property
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The color of the fog for the world. Defaults to ambient light color.
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**Signature:**
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```typescript
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fogColor?: RgbColor;
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```
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@@ -0,0 +1,13 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [WorldOptions](./server.worldoptions.md) > [fogFar](./server.worldoptions.fogfar.md)
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## WorldOptions.fogFar property
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The maximum distance from the camera at which fog stops being applied.
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**Signature:**
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```typescript
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fogFar?: number;
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```
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@@ -0,0 +1,13 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [WorldOptions](./server.worldoptions.md) > [fogNear](./server.worldoptions.fognear.md)
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## WorldOptions.fogNear property
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The minimum distance from the camera to start applying fog.
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**Signature:**
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```typescript
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fogNear?: number;
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```
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@@ -129,6 +129,63 @@ _(Optional)_ The intensity of the directional light for the world. 0 to 1+
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_(Optional)_ The position the directional light originates from for the world.
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</td></tr>
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<tr><td>
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[fogColor?](./server.worldoptions.fogcolor.md)
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</td><td>
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</td><td>
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[RgbColor](./server.rgbcolor.md)
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</td><td>
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_(Optional)_ The color of the fog for the world. Defaults to ambient light color.
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</td></tr>
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<tr><td>
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[fogFar?](./server.worldoptions.fogfar.md)
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</td><td>
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</td><td>
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number
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</td><td>
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_(Optional)_ The maximum distance from the camera at which fog stops being applied.
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</td></tr>
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<tr><td>
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[fogNear?](./server.worldoptions.fognear.md)
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</td><td>
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</td><td>
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number
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</td><td>
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_(Optional)_ The minimum distance from the camera to start applying fog.
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</td></tr>
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<tr><td>
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