hytopia 0.6.23 → 0.6.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.6.23",
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+ "version": "0.6.24",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "type": "module",
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  "main": "./node-server.mjs",
package/server.api.json CHANGED
@@ -29098,69 +29098,6 @@
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  "isAbstract": false,
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  "name": "getGlobalData"
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  },
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- {
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- "kind": "Method",
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- "canonicalReference": "server!PersistenceManager#getPlayerData:member(1)",
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- "docComment": "/**\n * Get player data from the data persistence service.\n *\n * @param player - The player to get the data from.\n *\n * @returns The data from the persistence layer.\n */\n",
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- "excerptTokens": [
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- {
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- "kind": "Content",
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- "text": "getPlayerData(player: "
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- },
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- {
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- "kind": "Reference",
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- "text": "Player",
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- "canonicalReference": "server!Player:class"
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- },
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- {
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- "kind": "Content",
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- "text": "): "
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- },
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- {
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- "kind": "Reference",
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- "text": "Promise",
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- "canonicalReference": "!Promise:interface"
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- },
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- {
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- "kind": "Content",
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- "text": "<"
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- },
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- {
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- "kind": "Reference",
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- "text": "Record",
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- "canonicalReference": "!Record:type"
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- },
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- {
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- "kind": "Content",
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- "text": "<string, unknown> | void>"
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- },
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- {
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- "kind": "Content",
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- "text": ";"
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- }
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- ],
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- "isStatic": false,
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- "returnTypeTokenRange": {
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- "startIndex": 3,
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- "endIndex": 7
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- },
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- "releaseTag": "Public",
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- "isProtected": false,
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- "overloadIndex": 1,
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- "parameters": [
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- {
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- "parameterName": "player",
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- "parameterTypeTokenRange": {
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- "startIndex": 1,
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- "endIndex": 2
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- },
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- "isOptional": false
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- }
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- ],
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- "isOptional": false,
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- "isAbstract": false,
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- "name": "getPlayerData"
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- },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!PersistenceManager.instance:member",
@@ -29274,90 +29211,6 @@
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  "isOptional": false,
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  "isAbstract": false,
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  "name": "setGlobalData"
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- },
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- {
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- "kind": "Method",
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- "canonicalReference": "server!PersistenceManager#setPlayerData:member(1)",
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- "docComment": "/**\n * Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.\n *\n * @param player - The player to set the data to.\n *\n * @param data - The data to set.\n */\n",
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- "excerptTokens": [
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- {
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- "kind": "Content",
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- "text": "setPlayerData(player: "
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- },
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- {
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- "kind": "Reference",
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- "text": "Player",
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- "canonicalReference": "server!Player:class"
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- },
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- {
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- "kind": "Content",
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- "text": ", data: "
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- },
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- {
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- "kind": "Reference",
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- "text": "Record",
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- "canonicalReference": "!Record:type"
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- },
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- {
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- "kind": "Content",
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- "text": "<string, unknown>"
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- },
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- {
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- "kind": "Content",
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- "text": "): "
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- },
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- {
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- "kind": "Reference",
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- "text": "Promise",
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- "canonicalReference": "!Promise:interface"
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- },
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- {
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- "kind": "Content",
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- "text": "<"
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- },
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- {
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- "kind": "Reference",
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- "text": "Record",
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- "canonicalReference": "!Record:type"
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- },
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- {
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- "kind": "Content",
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- "text": "<string, unknown> | void>"
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- },
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- {
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- "kind": "Content",
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- "text": ";"
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- }
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- ],
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- "isStatic": false,
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- "returnTypeTokenRange": {
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- "startIndex": 6,
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- "endIndex": 10
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- },
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- "releaseTag": "Public",
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- "isProtected": false,
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- "overloadIndex": 1,
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- "parameters": [
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- {
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- "parameterName": "player",
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- "parameterTypeTokenRange": {
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- "startIndex": 1,
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- "endIndex": 2
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- },
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- "isOptional": false
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- },
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- {
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- "parameterName": "data",
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- "parameterTypeTokenRange": {
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- "startIndex": 3,
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- "endIndex": 5
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- },
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- "isOptional": false
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- }
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- ],
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- "isOptional": false,
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- "isAbstract": false,
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- "name": "setPlayerData"
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  }
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  ],
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  "implementsTokenRanges": []
package/server.d.ts CHANGED
@@ -3713,12 +3713,7 @@ export declare class PersistenceManager {
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  * @returns The data from the persistence layer.
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  */
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  getGlobalData(key: string): Promise<Record<string, unknown> | void>;
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- /**
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- * Get player data from the data persistence service.
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- * @param player - The player to get the data from.
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- * @returns The data from the persistence layer.
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- */
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- getPlayerData(player: Player): Promise<Record<string, unknown> | void>;
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+
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  /**
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  * Set global data in the data persistence service. This
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  * data is available and shared by all lobbies of your game.
@@ -3726,15 +3721,7 @@ export declare class PersistenceManager {
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  * @param data - The data to set.
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  */
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  setGlobalData(key: string, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
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- /**
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- * Set player data in the data persistence service. This
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- * data is persisted even after a player disconnects, and
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- * is retrievable no matter the lobby for your game that
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- * they join.
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- * @param player - The player to set the data to.
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- * @param data - The data to set.
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- */
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- setPlayerData(player: Player, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
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+
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  }
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@@ -1,55 +0,0 @@
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [getPlayerData](./server.persistencemanager.getplayerdata.md)
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-
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- ## PersistenceManager.getPlayerData() method
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-
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- Get player data from the data persistence service.
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-
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- **Signature:**
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-
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- ```typescript
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- getPlayerData(player: Player): Promise<Record<string, unknown> | void>;
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- ```
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-
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- ## Parameters
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-
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- <table><thead><tr><th>
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-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- player
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-
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-
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- </td><td>
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-
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- [Player](./server.player.md)
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-
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-
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- </td><td>
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-
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- The player to get the data from.
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-
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-
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- </td></tr>
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- </tbody></table>
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- **Returns:**
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-
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- Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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-
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- The data from the persistence layer.
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-
@@ -1,69 +0,0 @@
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [setPlayerData](./server.persistencemanager.setplayerdata.md)
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-
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- ## PersistenceManager.setPlayerData() method
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-
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- Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.
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-
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- **Signature:**
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-
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- ```typescript
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- setPlayerData(player: Player, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
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- ```
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-
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- ## Parameters
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-
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- <table><thead><tr><th>
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-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- player
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-
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-
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- </td><td>
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-
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- [Player](./server.player.md)
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-
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-
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- </td><td>
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-
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- The player to set the data to.
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-
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-
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- </td></tr>
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- <tr><td>
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-
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- data
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-
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-
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- </td><td>
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-
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- Record&lt;string, unknown&gt;
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-
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-
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- </td><td>
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-
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- The data to set.
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-
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-
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- </td></tr>
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- </tbody></table>
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- **Returns:**
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-
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- Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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-