hytopia 0.6.22 → 0.6.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bun-server.mjs +3 -3
- package/docs/server.persistencemanager.md +0 -28
- package/docs/server.player.getpersisteddata.md +3 -3
- package/docs/server.player.setpersisteddata.md +2 -2
- package/node-server.mjs +4 -4
- package/package.json +1 -1
- package/server.api.json +5 -170
- package/server.d.ts +7 -19
- package/docs/server.persistencemanager.getplayerdata.md +0 -55
- package/docs/server.persistencemanager.setplayerdata.md +0 -69
@@ -95,20 +95,6 @@ Description
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Get global data from the data persistence service.
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</td></tr>
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<tr><td>
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[getPlayerData(player)](./server.persistencemanager.getplayerdata.md)
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Get player data from the data persistence service.
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@@ -123,19 +109,5 @@ Get player data from the data persistence service.
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Set global data in the data persistence service. This data is available and shared by all lobbies of your game.
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[setPlayerData(player, data)](./server.persistencemanager.setplayerdata.md)
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Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.
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</tbody></table>
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**Signature:**
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```typescript
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getPersistedData():
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getPersistedData(): Record<string, unknown> | undefined;
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```
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**Returns:**
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Record<string, unknown> \| undefined
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The persisted data for the player.
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## Remarks
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This method
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This method returns the player persisted data.
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**Signature:**
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```typescript
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setPersistedData(data: Record<string, unknown>):
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setPersistedData(data: Record<string, unknown>): Record<string, unknown>;
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```
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## Parameters
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**Returns:**
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Record<string, unknown>
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The persisted data for the player.
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