hytopia 0.5.24 → 0.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bun-server.mjs +126 -126
- package/docs/server.defaultplayerentitycontroller.applydirectionalmovementrotations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.jumplandheavyoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.jumplandlightoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.md +77 -1
- package/docs/server.defaultplayerentitycontroller.swimidleloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimloopedanimations.md +1 -1
- package/docs/server.defaultplayerentitycontrolleroptions.applydirectionalmovementrotations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.jumplandheavyoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.jumplandlightoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.md +77 -1
- package/docs/server.defaultplayerentitycontrolleroptions.swimidleloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimloopedanimations.md +1 -1
- package/docs/server.entity.md +43 -1
- package/docs/server.entity.modelscale.md +1 -1
- package/docs/server.entity.stopallmodelanimations.md +53 -0
- package/docs/server.entity.stopallmodelloopedanimations.md +53 -0
- package/docs/server.entity.stopallmodeloneshotanimations.md +53 -0
- package/node-server.mjs +144 -144
- package/package.json +1 -1
- package/server.api.json +375 -3
- package/server.d.ts +58 -3
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [applyDirectionalMovementRotations](./server.defaultplayerentitycontroller.applydirectionalmovementrotations.md)
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## DefaultPlayerEntityController.applyDirectionalMovementRotations property
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Whether to apply directional rotations to the entity while moving, defaults to true.
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**Signature:**
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```typescript
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applyDirectionalMovementRotations: boolean;
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```
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [jumpLandHeavyOneshotAnimations](./server.defaultplayerentitycontroller.jumplandheavyoneshotanimations.md)
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## DefaultPlayerEntityController.jumpLandHeavyOneshotAnimations property
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The oneshot animation(s) that will play when the entity lands with a high velocity.
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**Signature:**
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```typescript
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jumpLandHeavyOneshotAnimations: string[];
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```
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [jumpLandLightOneshotAnimations](./server.defaultplayerentitycontroller.jumplandlightoneshotanimations.md)
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## DefaultPlayerEntityController.jumpLandLightOneshotAnimations property
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The oneshot animation(s) that will play when the entity lands after jumping or being airborne.
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**Signature:**
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```typescript
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jumpLandLightOneshotAnimations: string[];
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```
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[applyDirectionalMovementRotations](./server.defaultplayerentitycontroller.applydirectionalmovementrotations.md)
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</td><td>
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boolean
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</td><td>
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Whether to apply directional rotations to the entity while moving, defaults to true.
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</td></tr>
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<tr><td>
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[autoCancelMouseLeftClick](./server.defaultplayerentitycontroller.autocancelmouseleftclick.md)
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Whether the entity is swimming, this is determined by if the entity is in a liquid block.
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</td></tr>
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<tr><td>
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[jumpLandHeavyOneshotAnimations](./server.defaultplayerentitycontroller.jumplandheavyoneshotanimations.md)
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</td><td>
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string\[\]
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</td><td>
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The oneshot animation(s) that will play when the entity lands with a high velocity.
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[jumpLandLightOneshotAnimations](./server.defaultplayerentitycontroller.jumplandlightoneshotanimations.md)
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</td><td>
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string\[\]
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</td><td>
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The oneshot animation(s) that will play when the entity lands after jumping or being airborne.
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The gravity modifier applied to the entity when swimming.
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</td></tr>
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[swimIdleLoopedAnimations](./server.defaultplayerentitycontroller.swimidleloopedanimations.md)
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</td><td>
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string\[\]
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</td><td>
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The looped animation(s) that will play when the entity is not moving while swimming.
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</td><td>
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The looped animation(s) that will play when the entity is swimming.
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The looped animation(s) that will play when the entity is swimming in any direction.
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</td></tr>
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [swimIdleLoopedAnimations](./server.defaultplayerentitycontroller.swimidleloopedanimations.md)
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## DefaultPlayerEntityController.swimIdleLoopedAnimations property
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The looped animation(s) that will play when the entity is not moving while swimming.
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**Signature:**
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```typescript
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swimIdleLoopedAnimations: string[];
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```
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) > [applyDirectionalMovementRotations](./server.defaultplayerentitycontrolleroptions.applydirectionalmovementrotations.md)
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## DefaultPlayerEntityControllerOptions.applyDirectionalMovementRotations property
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Whether to apply directional rotations to the entity while moving, defaults to true.
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**Signature:**
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```typescript
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applyDirectionalMovementRotations?: boolean;
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```
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) > [jumpLandHeavyOneshotAnimations](./server.defaultplayerentitycontrolleroptions.jumplandheavyoneshotanimations.md)
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## DefaultPlayerEntityControllerOptions.jumpLandHeavyOneshotAnimations property
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Overrides the animation(s) that will play when the entity lands with a high velocity.
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**Signature:**
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```typescript
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jumpLandHeavyOneshotAnimations?: string[];
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```
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) > [jumpLandLightOneshotAnimations](./server.defaultplayerentitycontrolleroptions.jumplandlightoneshotanimations.md)
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## DefaultPlayerEntityControllerOptions.jumpLandLightOneshotAnimations property
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Overrides the animation(s) that will play when the entity lands after jumping or being airborne.
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**Signature:**
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```typescript
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jumpLandLightOneshotAnimations?: string[];
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```
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[applyDirectionalMovementRotations?](./server.defaultplayerentitycontrolleroptions.applydirectionalmovementrotations.md)
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</td><td>
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_(Optional)_ Whether to apply directional rotations to the entity while moving, defaults to true.
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</td></tr>
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_(Optional)_ Overrides the animation(s) that will play when the entity interacts (left click)
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[jumpLandHeavyOneshotAnimations?](./server.defaultplayerentitycontrolleroptions.jumplandheavyoneshotanimations.md)
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_(Optional)_ Overrides the animation(s) that will play when the entity lands with a high velocity.
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[jumpLandLightOneshotAnimations?](./server.defaultplayerentitycontrolleroptions.jumplandlightoneshotanimations.md)
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[swimIdleLoopedAnimations?](./server.defaultplayerentitycontrolleroptions.swimidleloopedanimations.md)
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) > [swimIdleLoopedAnimations](./server.defaultplayerentitycontrolleroptions.swimidleloopedanimations.md)
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## DefaultPlayerEntityControllerOptions.swimIdleLoopedAnimations property
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The looped animation(s) that will play when the entity is not moving while swimming.
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**Signature:**
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```typescript
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Entity](./server.entity.md) > [stopAllModelAnimations](./server.entity.stopallmodelanimations.md)
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Stops all looped and oneshot animations for the entity, optionally excluded the provided animations from stopping.
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**Signature:**
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10
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+
|
11
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+
```typescript
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12
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+
stopAllModelAnimations(excludedAnimations?: string[]): void;
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13
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+
```
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14
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+
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15
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+
## Parameters
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16
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+
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17
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+
<table><thead><tr><th>
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18
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+
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19
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+
Parameter
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20
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+
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21
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+
|
22
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+
</th><th>
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23
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+
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24
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+
Type
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25
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+
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26
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+
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27
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+
</th><th>
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28
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+
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29
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+
Description
|
30
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+
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31
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+
|
32
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+
</th></tr></thead>
|
33
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+
<tbody><tr><td>
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34
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+
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35
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+
excludedAnimations
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36
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+
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37
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+
|
38
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+
</td><td>
|
39
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+
|
40
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+
string\[\]
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41
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+
|
42
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+
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43
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+
</td><td>
|
44
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+
|
45
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+
_(Optional)_ The animations to exclude from being stopped.
|
46
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+
|
47
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+
|
48
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+
</td></tr>
|
49
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+
</tbody></table>
|
50
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+
**Returns:**
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51
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+
|
52
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+
void
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53
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+
|
@@ -0,0 +1,53 @@
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|
1
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+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
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+
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3
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+
[Home](./index.md) > [server](./server.md) > [Entity](./server.entity.md) > [stopAllModelLoopedAnimations](./server.entity.stopallmodelloopedanimations.md)
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4
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+
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5
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+
## Entity.stopAllModelLoopedAnimations() method
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+
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Stops all looped animations for the entity, optionally excluded the provided animations from stopping.
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8
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+
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9
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+
**Signature:**
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10
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+
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11
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+
```typescript
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stopAllModelLoopedAnimations(excludedAnimations?: string[]): void;
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+
```
|
14
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+
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15
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+
## Parameters
|
16
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+
|
17
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+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
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+
|
21
|
+
|
22
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+
</th><th>
|
23
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+
|
24
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+
Type
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25
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+
|
26
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+
|
27
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+
</th><th>
|
28
|
+
|
29
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+
Description
|
30
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+
|
31
|
+
|
32
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+
</th></tr></thead>
|
33
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+
<tbody><tr><td>
|
34
|
+
|
35
|
+
excludedAnimations
|
36
|
+
|
37
|
+
|
38
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+
</td><td>
|
39
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+
|
40
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+
string\[\]
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41
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+
|
42
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+
|
43
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+
</td><td>
|
44
|
+
|
45
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+
_(Optional)_ The animations to exclude from being stopped.
|
46
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+
|
47
|
+
|
48
|
+
</td></tr>
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49
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+
</tbody></table>
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50
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+
**Returns:**
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51
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+
|
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void
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53
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+
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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2
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+
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3
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+
[Home](./index.md) > [server](./server.md) > [Entity](./server.entity.md) > [stopAllModelOneshotAnimations](./server.entity.stopallmodeloneshotanimations.md)
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## Entity.stopAllModelOneshotAnimations() method
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Stops all oneshot animations for the entity, optionally excluded the provided animations from stopping.
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8
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**Signature:**
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10
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+
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```typescript
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stopAllModelOneshotAnimations(excludedAnimations?: string[]): void;
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```
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14
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+
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15
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+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
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+
</th><th>
|
23
|
+
|
24
|
+
Type
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25
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+
|
26
|
+
|
27
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+
</th><th>
|
28
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+
|
29
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+
Description
|
30
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+
|
31
|
+
|
32
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+
</th></tr></thead>
|
33
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+
<tbody><tr><td>
|
34
|
+
|
35
|
+
excludedAnimations
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36
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+
|
37
|
+
|
38
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+
</td><td>
|
39
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+
|
40
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+
string\[\]
|
41
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+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
_(Optional)_ The animations to exclude from being stopped.
|
46
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+
|
47
|
+
|
48
|
+
</td></tr>
|
49
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+
</tbody></table>
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50
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+
**Returns:**
|
51
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+
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void
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+
|