hytopia 0.5.20 → 0.5.22-dev1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bun-server.mjs +45 -45
- package/docs/server.startserver.md +3 -3
- package/docs/server.world.md +35 -0
- package/docs/server.world.setskyboxintensity.md +53 -0
- package/docs/server.world.skyboxintensity.md +13 -0
- package/docs/server.worldevent.md +14 -0
- package/docs/server.worldeventpayloads._world.set_skybox_intensity_.md +16 -0
- package/docs/server.worldeventpayloads.md +19 -0
- package/docs/server.worldmanager.md +14 -0
- package/docs/server.worldmanager.setdefaultworld.md +53 -0
- package/docs/server.worldoptions.map.md +13 -0
- package/docs/server.worldoptions.md +38 -0
- package/docs/server.worldoptions.skyboxintensity.md +13 -0
- package/node-server.mjs +24 -24
- package/package.json +1 -1
- package/server.api.json +251 -3
- package/server.d.ts +29 -2
package/package.json
CHANGED
package/server.api.json
CHANGED
@@ -39440,7 +39440,7 @@
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{
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"kind": "Function",
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"canonicalReference": "server!startServer:function(1)",
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-
"docComment": "/**\n * The entry point for running game setup and starting the game server.\n *\n * @remarks\n *\n * This function should always be called first when initializing your game. It will internally handle initialization of the physics engine and other systems required systems. All of your game setup logic should be executed in the init function.\n *\n * @param init - A function that initializes the world.\n *\n * @public\n */\n",
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"docComment": "/**\n * The entry point for running game setup and starting the game server.\n *\n * @remarks\n *\n * This function should always be called first when initializing your game. It will internally handle initialization of the physics engine and other systems required systems. All of your game setup logic should be executed in the init function.\n *\n * @param init - A function that initializes the game. The function can take no parameters to just initialize game logic, or it can accept a world parameter. If it accepts a world parameter, a default world will be automatically created and passed to the function.\n *\n * @public\n */\n",
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"excerptTokens": [
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"kind": "Content",
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@@ -39448,7 +39448,7 @@
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},
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{
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"kind": "Content",
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-
"text": "(world: "
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"text": "((() => void) | ((world: "
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},
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{
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"kind": "Reference",
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@@ -39457,7 +39457,7 @@
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},
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{
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"kind": "Content",
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"text": ") => void"
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"text": ") => void))"
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},
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"kind": "Content",
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@@ -44447,6 +44447,54 @@
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"isAbstract": false,
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"name": "setDirectionalLightPosition"
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},
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{
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"kind": "Method",
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"canonicalReference": "server!World#setSkyboxIntensity:member(1)",
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"docComment": "/**\n * Sets the intensity of the world's skybox brightness.\n *\n * @param intensity - The intensity.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "setSkyboxIntensity(intensity: "
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},
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{
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"kind": "Content",
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"text": "number"
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},
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{
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"kind": "Content",
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"text": "): "
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},
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{
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"kind": "Content",
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"text": "void"
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"kind": "Content",
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"text": ";"
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}
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"isStatic": false,
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"returnTypeTokenRange": {
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"endIndex": 4
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},
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"releaseTag": "Public",
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"isProtected": false,
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"overloadIndex": 1,
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"parameters": [
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{
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"parameterName": "intensity",
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"parameterTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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"isOptional": false
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}
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],
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"isOptional": false,
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"isAbstract": false,
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"name": "setSkyboxIntensity"
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},
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{
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"kind": "Property",
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"canonicalReference": "server!World#simulation:member",
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@@ -44478,6 +44526,36 @@
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"isProtected": false,
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"isAbstract": false
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{
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"kind": "Property",
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"canonicalReference": "server!World#skyboxIntensity:member",
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"docComment": "/**\n * The intensity of the world's skybox brightness.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "get skyboxIntensity(): "
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},
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{
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"kind": "Content",
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"text": "number"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isReadonly": true,
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"isOptional": false,
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"releaseTag": "Public",
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"name": "skyboxIntensity",
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"propertyTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"isStatic": false,
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Property",
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"canonicalReference": "server!World#skyboxUri:member",
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@@ -44732,6 +44810,27 @@
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"releaseTag": "Public",
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"name": "SET_DIRECTIONAL_LIGHT_POSITION"
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},
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{
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"kind": "EnumMember",
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"canonicalReference": "server!WorldEvent.SET_SKYBOX_INTENSITY:member",
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"docComment": "",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "SET_SKYBOX_INTENSITY = "
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},
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{
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"kind": "Content",
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"text": "\"WORLD.SET_SKYBOX_INTENSITY\""
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}
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],
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"initializerTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"releaseTag": "Public",
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"name": "SET_SKYBOX_INTENSITY"
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},
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{
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"kind": "EnumMember",
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"canonicalReference": "server!WorldEvent.START:member",
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@@ -45043,6 +45142,51 @@
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"endIndex": 8
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}
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},
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{
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"kind": "PropertySignature",
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"canonicalReference": "server!WorldEventPayloads#\"WORLD.SET_SKYBOX_INTENSITY\":member",
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"docComment": "/**\n * Emitted when the intensity of the world's skybox brightness is set.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "["
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},
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{
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"kind": "Reference",
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"text": "WorldEvent.SET_SKYBOX_INTENSITY",
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"canonicalReference": "server!WorldEvent.SET_SKYBOX_INTENSITY:member"
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},
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{
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"kind": "Content",
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"text": "]: "
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},
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{
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"kind": "Content",
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"text": "{\n world: "
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},
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{
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"kind": "Reference",
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"text": "World",
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"canonicalReference": "server!World:class"
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},
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{
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"kind": "Content",
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"text": ";\n intensity: number;\n }"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isReadonly": false,
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"isOptional": false,
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"releaseTag": "Public",
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"name": "\"WORLD.SET_SKYBOX_INTENSITY\"",
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"propertyTypeTokenRange": {
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"endIndex": 6
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}
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},
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"kind": "PropertySignature",
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"canonicalReference": "server!WorldEventPayloads#\"WORLD.START\":member",
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@@ -45946,6 +46090,55 @@
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"isStatic": true,
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Method",
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"canonicalReference": "server!WorldManager#setDefaultWorld:member(1)",
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"docComment": "/**\n * Sets the default world. This is the world players automatically join when they connect to the game.\n *\n * @param world - The world to set as the default.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "setDefaultWorld(world: "
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},
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{
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"kind": "Reference",
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"text": "World",
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"canonicalReference": "server!World:class"
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},
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"kind": "Content",
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"text": "): "
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"text": "void"
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"text": ";"
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}
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],
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"isStatic": false,
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},
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"releaseTag": "Public",
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"isProtected": false,
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"overloadIndex": 1,
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"parameters": [
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{
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"parameterName": "world",
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"isOptional": false
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}
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],
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"isOptional": false,
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"isAbstract": false,
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"name": "setDefaultWorld"
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}
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],
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"implementsTokenRanges": []
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"endIndex": 2
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}
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},
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{
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"kind": "PropertySignature",
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"canonicalReference": "server!WorldOptions#map:member",
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"docComment": "/**\n * The map of the world.\n */\n",
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"excerptTokens": [
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{
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"text": "map?: "
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},
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{
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"kind": "Reference",
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"text": "WorldMap",
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"canonicalReference": "server!WorldMap:interface"
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},
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"text": ";"
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}
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],
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"isReadonly": false,
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"isOptional": true,
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"releaseTag": "Public",
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"name": "map",
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}
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},
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"kind": "PropertySignature",
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"canonicalReference": "server!WorldOptions#name:member",
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"endIndex": 2
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}
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},
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{
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"kind": "PropertySignature",
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"canonicalReference": "server!WorldOptions#skyboxIntensity:member",
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"docComment": "/**\n * The intensity of the skybox brightness for the world. 0 is black, 1 is full brightness, 1+ is brighter.\n */\n",
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"excerptTokens": [
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{
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"text": "skyboxIntensity?: "
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},
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"text": "number"
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"text": ";"
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}
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],
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"isReadonly": false,
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"isOptional": true,
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"releaseTag": "Public",
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"name": "skyboxIntensity",
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"propertyTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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{
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"kind": "PropertySignature",
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"canonicalReference": "server!WorldOptions#skyboxUri:member",
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package/server.d.ts
CHANGED
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* and other systems required systems. All of your game setup logic
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* @param init - A function that initializes the game. The function can take no parameters
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* to just initialize game logic, or it can accept a world parameter. If it accepts a world
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* parameter, a default world will be automatically created and passed to the function.
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*/
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export declare function startServer(init: ((() => void) | ((world: World) => void))): void;
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/** The input keys that are included in the PlayerInput. @public */
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export declare const SUPPORTED_INPUT_KEYS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0"];
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/**
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*/
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get directionalLightPosition(): Vector3Like;
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/** The name of the world. */
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get name(): string;
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|
+
/** The intensity of the world's skybox brightness. */
|
5724
|
+
get skyboxIntensity(): number;
|
5720
5725
|
/** The URI of the skybox cubemap for the world. */
|
5721
5726
|
get skyboxUri(): string;
|
5722
5727
|
/** The audio manager for the world. */
|
@@ -5770,6 +5775,11 @@ export declare class World extends EventRouter implements protocol.Serializable
|
|
5770
5775
|
* @param position - The position in the world.
|
5771
5776
|
*/
|
5772
5777
|
setDirectionalLightPosition(position: Vector3Like): void;
|
5778
|
+
/**
|
5779
|
+
* Sets the intensity of the world's skybox brightness.
|
5780
|
+
* @param intensity - The intensity.
|
5781
|
+
*/
|
5782
|
+
setSkyboxIntensity(intensity: number): void;
|
5773
5783
|
/**
|
5774
5784
|
* Starts the world loop, which begins ticking physics, entities, etc.
|
5775
5785
|
*/
|
@@ -5788,6 +5798,7 @@ export declare enum WorldEvent {
|
|
5788
5798
|
SET_DIRECTIONAL_LIGHT_COLOR = "WORLD.SET_DIRECTIONAL_LIGHT_COLOR",
|
5789
5799
|
SET_DIRECTIONAL_LIGHT_INTENSITY = "WORLD.SET_DIRECTIONAL_LIGHT_INTENSITY",
|
5790
5800
|
SET_DIRECTIONAL_LIGHT_POSITION = "WORLD.SET_DIRECTIONAL_LIGHT_POSITION",
|
5801
|
+
SET_SKYBOX_INTENSITY = "WORLD.SET_SKYBOX_INTENSITY",
|
5791
5802
|
START = "WORLD.START",
|
5792
5803
|
STOP = "WORLD.STOP"
|
5793
5804
|
}
|
@@ -5819,6 +5830,11 @@ export declare interface WorldEventPayloads {
|
|
5819
5830
|
world: World;
|
5820
5831
|
position: Vector3Like;
|
5821
5832
|
};
|
5833
|
+
/** Emitted when the intensity of the world's skybox brightness is set. */
|
5834
|
+
[WorldEvent.SET_SKYBOX_INTENSITY]: {
|
5835
|
+
world: World;
|
5836
|
+
intensity: number;
|
5837
|
+
};
|
5822
5838
|
/** Emitted when the world starts. */
|
5823
5839
|
[WorldEvent.START]: {
|
5824
5840
|
world: World;
|
@@ -5943,6 +5959,7 @@ export declare class WorldManager {
|
|
5943
5959
|
static readonly instance: WorldManager;
|
5944
5960
|
|
5945
5961
|
|
5962
|
+
|
5946
5963
|
/**
|
5947
5964
|
* Creates a new world.
|
5948
5965
|
* @param options - The options for the world.
|
@@ -5972,6 +5989,12 @@ export declare class WorldManager {
|
|
5972
5989
|
* @returns The world with the provided id, or undefined if no world is found.
|
5973
5990
|
*/
|
5974
5991
|
getWorld(id: number): World | undefined;
|
5992
|
+
/**
|
5993
|
+
* Sets the default world. This is the world players
|
5994
|
+
* automatically join when they connect to the game.
|
5995
|
+
* @param world - The world to set as the default.
|
5996
|
+
*/
|
5997
|
+
setDefaultWorld(world: World): void;
|
5975
5998
|
}
|
5976
5999
|
|
5977
6000
|
/** Event types a WorldManager instance can emit to the global event router. See {@link WorldManagerEventPayloads} for the payloads. @public */
|
@@ -6021,8 +6044,12 @@ export declare interface WorldOptions {
|
|
6021
6044
|
directionalLightIntensity?: number;
|
6022
6045
|
/** The position the directional light originates from for the world. */
|
6023
6046
|
directionalLightPosition?: Vector3Like;
|
6047
|
+
/** The map of the world. */
|
6048
|
+
map?: WorldMap;
|
6024
6049
|
/** The name of the world. */
|
6025
6050
|
name: string;
|
6051
|
+
/** The intensity of the skybox brightness for the world. 0 is black, 1 is full brightness, 1+ is brighter. */
|
6052
|
+
skyboxIntensity?: number;
|
6026
6053
|
/** The URI of the skybox cubemap for the world. */
|
6027
6054
|
skyboxUri: string;
|
6028
6055
|
/** An arbitrary identifier tag of the world. Useful for your own logic */
|