hytopia 0.5.0-dev → 0.5.0-dev3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/index.ts +2 -5
- package/docs/server.chunklattice.chunkcount.md +13 -0
- package/docs/server.chunklattice.md +46 -0
- package/docs/server.defaultplayerentitycontroller.canswim.md +13 -0
- package/docs/server.defaultplayerentitycontroller.md +19 -0
- package/docs/server.defaultplayerentitycontrolleroptions.canswim.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.md +19 -0
- package/docs/server.entitymanager.entitycount.md +13 -0
- package/docs/server.entitymanager.md +21 -0
- package/docs/server.eventpayloads.md +2 -2
- package/docs/server.gameserver.md +3 -3
- package/docs/server.gameserver.worldmanager.md +13 -0
- package/docs/server.md +44 -0
- package/docs/server.player.md +2 -2
- package/docs/server.player.resetinputs.md +17 -0
- package/docs/server.playercamera.md +14 -0
- package/docs/server.playercamera.reset.md +17 -0
- package/docs/server.playerevent.md +14 -0
- package/docs/server.playereventpayloads._player.reconnected_world_.md +16 -0
- package/docs/server.playereventpayloads.md +19 -0
- package/docs/server.playermanager.md +22 -1
- package/docs/server.playermanager.playercount.md +13 -0
- package/docs/server.playermanagerevent.md +75 -0
- package/docs/server.playermanagereventpayloads._player_manager.player_reconnected_.md +15 -0
- package/docs/server.playermanagereventpayloads.md +19 -0
- package/docs/server.world.md +21 -0
- package/docs/server.world.tag.md +13 -0
- package/docs/server.worldmanager.createworld.md +55 -0
- package/docs/server.worldmanager.getallworlds.md +19 -0
- package/docs/server.worldmanager.getdefaultworld.md +19 -0
- package/docs/server.worldmanager.getworld.md +55 -0
- package/docs/server.worldmanager.getworldsbytag.md +55 -0
- package/docs/server.worldmanager.instance.md +13 -0
- package/docs/server.worldmanager.md +172 -0
- package/docs/server.worldmanagerevent.md +47 -0
- package/docs/server.worldmanagereventpayloads._world_manager.world_created_.md +15 -0
- package/docs/server.worldmanagereventpayloads.md +57 -0
- package/docs/server.worldoptions.md +19 -0
- package/docs/server.worldoptions.tag.md +13 -0
- package/examples/hygrounds/gc.log +11 -0
- package/package.json +1 -1
- package/server.api.json +878 -41
- package/server.d.ts +135 -18
- package/server.js +182 -145
- package/docs/server.gameserver.worlds.md +0 -15
- package/docs/server.player.leaveworld.md +0 -17
package/boilerplate/index.ts
CHANGED
@@ -26,7 +26,7 @@
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import {
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startServer,
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Audio,
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-
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DefaultPlayerEntity,
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PlayerEvent,
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} from 'hytopia';
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* here: https://dev.hytopia.com/sdk-guides/events
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*/
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world.on(PlayerEvent.JOINED_WORLD, ({ player }) => {
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const playerEntity = new
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const playerEntity = new DefaultPlayerEntity({
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player,
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name: 'Player',
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modelUri: 'models/players/player.gltf',
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modelLoopedAnimations: [ 'idle' ],
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modelScale: 0.5,
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});
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playerEntity.spawn(world, { x: 0, y: 10, z: 0 });
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [ChunkLattice](./server.chunklattice.md) > [chunkCount](./server.chunklattice.chunkcount.md)
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## ChunkLattice.chunkCount property
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The number of chunks in the lattice.
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**Signature:**
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```typescript
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get chunkCount(): number;
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```
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Creates a new chunk lattice instance.
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</td></tr>
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</tbody></table>
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## Properties
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<table><thead><tr><th>
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Property
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</th><th>
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Modifiers
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[chunkCount](./server.chunklattice.chunkcount.md)
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</td><td>
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`readonly`
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</td><td>
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number
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</td><td>
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The number of chunks in the lattice.
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</tbody></table>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [canSwim](./server.defaultplayerentitycontroller.canswim.md)
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## DefaultPlayerEntityController.canSwim property
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A function allowing custom logic to determine if the entity can swim.
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**Signature:**
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```typescript
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canSwim: (controller: DefaultPlayerEntityController) => boolean;
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```
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A function allowing custom logic to determine if the entity can run.
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</td></tr>
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<tr><td>
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[canSwim](./server.defaultplayerentitycontroller.canswim.md)
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</td><td>
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</td><td>
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(controller: [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md)<!-- -->) => boolean
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</td><td>
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A function allowing custom logic to determine if the entity can swim.
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) > [canSwim](./server.defaultplayerentitycontrolleroptions.canswim.md)
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## DefaultPlayerEntityControllerOptions.canSwim property
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A function allowing custom logic to determine if the entity can swim.
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**Signature:**
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```typescript
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canSwim?: () => boolean;
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```
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_(Optional)_ A function allowing custom logic to determine if the entity can run.
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</td></tr>
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<tr><td>
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[canSwim?](./server.defaultplayerentitycontrolleroptions.canswim.md)
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</td><td>
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</td><td>
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() => boolean
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</td><td>
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_(Optional)_ A function allowing custom logic to determine if the entity can swim.
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</td></tr>
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [EntityManager](./server.entitymanager.md) > [entityCount](./server.entitymanager.entitycount.md)
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## EntityManager.entityCount property
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The number of spawned entities in the world.
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**Signature:**
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```typescript
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get entityCount(): number;
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```
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</th></tr></thead>
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[entityCount](./server.entitymanager.entitycount.md)
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</td><td>
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`readonly`
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</td><td>
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number
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The number of spawned entities in the world.
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</td></tr>
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<tr><td>
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```typescript
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export interface EventPayloads extends AudioEventPayloads, BaseEntityControllerEventPayloads, BlockTypeEventPayloads, BlockTypeRegistryEventPayloads, ChatEventPayloads, ChunkEventPayloads, ConnectionEventPayloads, EntityEventPayloads, GameServerEventPayloads, PlayerCameraEventPayloads, PlayerEventPayloads, PlayerManagerEventPayloads, PlayerUIEventPayloads, SceneUIEventPayloads, SimulationEventPayloads, SocketEventPayloads, LightEventPayloads, WebServerEventPayloads, WorldEventPayloads, WorldLoopEventPayloads
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export interface EventPayloads extends AudioEventPayloads, BaseEntityControllerEventPayloads, BlockTypeEventPayloads, BlockTypeRegistryEventPayloads, ChatEventPayloads, ChunkEventPayloads, ConnectionEventPayloads, EntityEventPayloads, GameServerEventPayloads, PlayerCameraEventPayloads, PlayerEventPayloads, PlayerManagerEventPayloads, PlayerUIEventPayloads, SceneUIEventPayloads, SimulationEventPayloads, SocketEventPayloads, LightEventPayloads, WebServerEventPayloads, WorldEventPayloads, WorldLoopEventPayloads, WorldManagerEventPayloads
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```
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**Extends:** [AudioEventPayloads](./server.audioeventpayloads.md)<!-- -->, [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md)<!-- -->, [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md)<!-- -->, [BlockTypeRegistryEventPayloads](./server.blocktyperegistryeventpayloads.md)<!-- -->, [ChatEventPayloads](./server.chateventpayloads.md)<!-- -->, [ChunkEventPayloads](./server.chunkeventpayloads.md)<!-- -->, ConnectionEventPayloads, [EntityEventPayloads](./server.entityeventpayloads.md)<!-- -->, [GameServerEventPayloads](./server.gameservereventpayloads.md)<!-- -->, [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md)<!-- -->, [PlayerEventPayloads](./server.playereventpayloads.md)<!-- -->, [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md)<!-- -->, [PlayerUIEventPayloads](./server.playeruieventpayloads.md)<!-- -->, [SceneUIEventPayloads](./server.sceneuieventpayloads.md)<!-- -->, [SimulationEventPayloads](./server.simulationeventpayloads.md)<!-- -->, SocketEventPayloads, [LightEventPayloads](./server.lighteventpayloads.md)<!-- -->, WebServerEventPayloads, [WorldEventPayloads](./server.worldeventpayloads.md)<!-- -->, [WorldLoopEventPayloads](./server.worldloopeventpayloads.md)
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**Extends:** [AudioEventPayloads](./server.audioeventpayloads.md)<!-- -->, [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md)<!-- -->, [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md)<!-- -->, [BlockTypeRegistryEventPayloads](./server.blocktyperegistryeventpayloads.md)<!-- -->, [ChatEventPayloads](./server.chateventpayloads.md)<!-- -->, [ChunkEventPayloads](./server.chunkeventpayloads.md)<!-- -->, ConnectionEventPayloads, [EntityEventPayloads](./server.entityeventpayloads.md)<!-- -->, [GameServerEventPayloads](./server.gameservereventpayloads.md)<!-- -->, [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md)<!-- -->, [PlayerEventPayloads](./server.playereventpayloads.md)<!-- -->, [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md)<!-- -->, [PlayerUIEventPayloads](./server.playeruieventpayloads.md)<!-- -->, [SceneUIEventPayloads](./server.sceneuieventpayloads.md)<!-- -->, [SimulationEventPayloads](./server.simulationeventpayloads.md)<!-- -->, SocketEventPayloads, [LightEventPayloads](./server.lighteventpayloads.md)<!-- -->, WebServerEventPayloads, [WorldEventPayloads](./server.worldeventpayloads.md)<!-- -->, [WorldLoopEventPayloads](./server.worldloopeventpayloads.md)<!-- -->, [WorldManagerEventPayloads](./server.worldmanagereventpayloads.md)
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[Home](./index.md) > [server](./server.md) > [GameServer](./server.gameserver.md) > [worldManager](./server.gameserver.worldmanager.md)
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```typescript
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```
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package/docs/server.md
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</td><td>
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</td><td>
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-
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Resets all inputs keys
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</td></tr>
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[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [resetInputs](./server.player.resetinputs.md)
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## Player.resetInputs() method
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Resets all inputs keys
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**Signature:**
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```typescript
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resetInputs(): void;
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```
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**Returns:**
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void
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@@ -396,6 +396,20 @@ Makes the camera look at an entity. If the camera was previously tracking an ent
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Makes the camera look at a position. If the camera was previously tracking an entity or position, it will stop tracking.
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</td></tr>
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<tr><td>
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[reset()](./server.playercamera.reset.md)
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</td><td>
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</td><td>
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Resets the camera to its default, unattached, spectator mode state.
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</td></tr>
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [reset](./server.playercamera.reset.md)
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## PlayerCamera.reset() method
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Resets the camera to its default, unattached, spectator mode state.
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**Signature:**
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```typescript
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reset(): void;
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```
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerEventPayloads](./server.playereventpayloads.md) > ["PLAYER.RECONNECTED\_WORLD"](./server.playereventpayloads._player.reconnected_world_.md)
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## PlayerEventPayloads."PLAYER.RECONNECTED\_WORLD" property
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Emitted when a player reconnects to a world after a disconnect.
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**Signature:**
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```typescript
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[PlayerEvent.RECONNECTED_WORLD]: {
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player: Player;
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world: World;
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};
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```
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Emitted when a player leaves a world.
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</td></tr>
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<tr><td>
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["PLAYER.RECONNECTED\_WORLD"](./server.playereventpayloads._player.reconnected_world_.md)
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</td><td>
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</td><td>
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{ player: [Player](./server.player.md)<!-- -->; world: [World](./server.world.md)<!-- -->; }
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</td><td>
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Emitted when a player reconnects to a world after a disconnect.
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</td></tr>
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<tr><td>
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<h2>Events</h2>
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This class
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This class emits global events with payloads listed under [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md)
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `PlayerManager` class.
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The global PlayerManager instance as a singleton.
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</td></tr>
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<tr><td>
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[playerCount](./server.playermanager.playercount.md)
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</td><td>
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</td><td>
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number
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</td><td>
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The number of players currently connected to the server.
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</td></tr>
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</tbody></table>
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@@ -0,0 +1,13 @@
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1
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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[Home](./index.md) > [server](./server.md) > [PlayerManager](./server.playermanager.md) > [playerCount](./server.playermanager.playercount.md)
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## PlayerManager.playerCount property
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The number of players currently connected to the server.
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**Signature:**
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```typescript
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get playerCount(): number;
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```
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@@ -0,0 +1,75 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerManagerEvent](./server.playermanagerevent.md)
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## PlayerManagerEvent enum
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Event types a PlayerManager can emit. See [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md) for the payloads.
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**Signature:**
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```typescript
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export declare enum PlayerManagerEvent
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```
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## Enumeration Members
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<table><thead><tr><th>
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Member
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</th><th>
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Value
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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PLAYER\_CONNECTED
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</td><td>
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`"PLAYER_MANAGER.PLAYER_CONNECTED"`
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</td><td>
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</td></tr>
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<tr><td>
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PLAYER\_DISCONNECTED
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</td><td>
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`"PLAYER_MANAGER.PLAYER_DISCONNECTED"`
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</td><td>
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</td></tr>
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<tr><td>
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PLAYER\_RECONNECTED
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</td><td>
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`"PLAYER_MANAGER.PLAYER_RECONNECTED"`
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</td><td>
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+
</td></tr>
|
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|
+
</tbody></table>
|
@@ -0,0 +1,15 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md) > ["PLAYER\_MANAGER.PLAYER\_RECONNECTED"](./server.playermanagereventpayloads._player_manager.player_reconnected_.md)
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## PlayerManagerEventPayloads."PLAYER\_MANAGER.PLAYER\_RECONNECTED" property
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Emitted when a player reconnects to the server.
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**Signature:**
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+
```typescript
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[PlayerManagerEvent.PLAYER_RECONNECTED]: {
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player: Player;
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};
|
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```
|
@@ -72,5 +72,24 @@ Emitted when a player connects to the server.
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Emitted when a player disconnects from the server.
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</td></tr>
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<tr><td>
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["PLAYER\_MANAGER.PLAYER\_RECONNECTED"](./server.playermanagereventpayloads._player_manager.player_reconnected_.md)
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</td><td>
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</td><td>
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{ player: [Player](./server.player.md)<!-- -->; }
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</td><td>
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Emitted when a player reconnects to the server.
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</td></tr>
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</tbody></table>
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package/docs/server.world.md
CHANGED
@@ -447,6 +447,27 @@ string
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The URI of the skybox cubemap for the world.
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|
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</td></tr>
|
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<tr><td>
|
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|
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[tag](./server.world.tag.md)
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</td><td>
|
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+
|
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`readonly`
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|
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|
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</td><td>
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string \| undefined
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</td><td>
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An arbitrary identifier tag of the world. Useful for your own logic.
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</td></tr>
|
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</tbody></table>
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|