hytopia 0.3.7 → 0.3.8

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Files changed (45) hide show
  1. package/examples/hygrounds/assets/icons/auto-sniper.png +0 -0
  2. package/examples/hygrounds/assets/icons/gravity-potion.png +0 -0
  3. package/examples/hygrounds/assets/icons/revolver.png +0 -0
  4. package/examples/hygrounds/assets/icons/submachine-gun.png +0 -0
  5. package/examples/hygrounds/assets/models/items/.optimized/auto-sniper/auto-sniper-named-nodes.glb +0 -0
  6. package/examples/hygrounds/assets/models/items/.optimized/auto-sniper/auto-sniper.glb +0 -0
  7. package/examples/hygrounds/assets/models/items/.optimized/auto-sniper/auto-sniper.glb.md5 +1 -0
  8. package/examples/hygrounds/assets/models/items/.optimized/gravity-potion/gravity-potion-named-nodes.glb +0 -0
  9. package/examples/hygrounds/assets/models/items/.optimized/gravity-potion/gravity-potion.glb +0 -0
  10. package/examples/hygrounds/assets/models/items/.optimized/gravity-potion/gravity-potion.glb.md5 +1 -0
  11. package/examples/hygrounds/assets/models/items/.optimized/revolver/revolver-named-nodes.glb +0 -0
  12. package/examples/hygrounds/assets/models/items/.optimized/revolver/revolver.glb +0 -0
  13. package/examples/hygrounds/assets/models/items/.optimized/revolver/revolver.glb.md5 +1 -0
  14. package/examples/hygrounds/assets/models/items/.optimized/submachine-gun/submachine-gun-named-nodes.glb +0 -0
  15. package/examples/hygrounds/assets/models/items/.optimized/submachine-gun/submachine-gun.glb +0 -0
  16. package/examples/hygrounds/assets/models/items/.optimized/submachine-gun/submachine-gun.glb.md5 +1 -0
  17. package/examples/hygrounds/assets/models/items/auto-sniper.glb +0 -0
  18. package/examples/hygrounds/assets/models/items/gravity-potion.glb +0 -0
  19. package/examples/hygrounds/assets/models/items/revolver.glb +0 -0
  20. package/examples/hygrounds/assets/models/items/submachine-gun.glb +0 -0
  21. package/examples/hygrounds/assets/ui/index.html +51 -1
  22. package/examples/hygrounds/classes/GameManager.ts +39 -1
  23. package/examples/hygrounds/classes/GamePlayerEntity.ts +44 -13
  24. package/examples/hygrounds/classes/GunEntity.ts +1 -5
  25. package/examples/hygrounds/classes/ItemFactory.ts +12 -0
  26. package/examples/hygrounds/classes/items/GravityPotionEntity.ts +48 -0
  27. package/examples/hygrounds/classes/items/ShieldPotionEntity.ts +1 -1
  28. package/examples/hygrounds/classes/weapons/AutoShotgunEntity.ts +1 -1
  29. package/examples/hygrounds/classes/weapons/AutoSniperEntity.ts +43 -0
  30. package/examples/hygrounds/classes/weapons/LightMachineGunEntity.ts +2 -2
  31. package/examples/hygrounds/classes/weapons/RevolverEntity.ts +46 -0
  32. package/examples/hygrounds/classes/weapons/RocketLauncherEntity.ts +11 -2
  33. package/examples/hygrounds/classes/weapons/ShotgunEntity.ts +1 -1
  34. package/examples/hygrounds/classes/weapons/SubmachineGunEntity.ts +43 -0
  35. package/examples/hygrounds/gameConfig.ts +38 -6
  36. package/examples/hygrounds/index.ts +2 -1
  37. package/examples/player-persistence/README.md +3 -0
  38. package/examples/player-persistence/assets/map.json +2623 -0
  39. package/examples/player-persistence/dev/persistence/player-player-1.json +6 -0
  40. package/examples/player-persistence/dev/persistence/test.json +3 -0
  41. package/examples/player-persistence/index.ts +126 -0
  42. package/examples/player-persistence/package.json +16 -0
  43. package/package.json +1 -1
  44. package/server.js +1 -1
  45. /package/examples/hygrounds/assets/audio/sfx/{shield-potion-consume.mp3 → potion-consume.mp3} +0 -0
@@ -44,7 +44,7 @@ export const BLOCK_ID_MATERIALS: Record<string | number, number> = {
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  export const BUILD_BLOCK_ID = 37; // stone
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- export const CHEST_DROP_INTERVAL_MS = 20 * 1000; // 20 seconds
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+ export const CHEST_DROP_INTERVAL_MS = 15 * 1000; // 20 seconds
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  export const CHEST_DROP_REGION_AABB = {
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  min: { x: -45, y: 100, z: -45 },
@@ -60,19 +60,27 @@ export const CHEST_OPEN_DESPAWN_MS = 20 * 1000; // 20 seconds
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  export const CHEST_DROP_ITEMS = [
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  {
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  itemId: 'ak47',
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- pickWeight: 0.4,
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+ pickWeight: 0.5,
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  },
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  {
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  itemId: 'auto-shotgun',
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  pickWeight: 0.5,
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  },
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+ {
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+ itemId: 'auto-sniper',
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+ pickWeight: 0.5,
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+ },
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  {
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  itemId: 'bolt-action-sniper',
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- pickWeight: 0.6,
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+ pickWeight: 0.5,
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+ },
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+ {
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+ itemId: 'gravity-potion',
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+ pickWeight: 0.4,
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  },
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  {
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  itemId: 'light-machine-gun',
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- pickWeight: 0.3,
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+ pickWeight: 0.5,
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  },
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  {
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  itemId: 'medpack',
@@ -80,15 +88,19 @@ export const CHEST_DROP_ITEMS = [
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  },
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  {
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  itemId: 'mining-drill',
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- pickWeight: 0.4,
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+ pickWeight: 0.5,
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  },
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  {
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  itemId: 'pistol',
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  pickWeight: 1,
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  },
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+ {
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+ itemId: 'revolver',
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+ pickWeight: 0.5,
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+ },
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  {
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  itemId: 'rocket-launcher',
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- pickWeight: 0.2,
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+ pickWeight: 0.4,
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  },
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  {
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  itemId: 'shotgun',
@@ -98,6 +110,10 @@ export const CHEST_DROP_ITEMS = [
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  itemId: 'shield-potion',
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  pickWeight: 1,
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  },
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+ {
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+ itemId: 'submachine-gun',
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+ pickWeight: 0.5,
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+ },
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  ]
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  export const CHEST_SPAWNS = [
@@ -354,10 +370,18 @@ export const ITEM_SPAWN_ITEMS = [
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  itemId: 'auto-shotgun',
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  pickWeight: 0.05,
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  },
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+ {
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+ itemId: 'auto-sniper',
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+ pickWeight: 0.05,
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+ },
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  {
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  itemId: 'bolt-action-sniper',
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  pickWeight: 0.05,
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  },
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+ {
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+ itemId: 'gravity-potion',
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+ pickWeight: 0.05,
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+ },
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  {
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  itemId: 'light-machine-gun',
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  pickWeight: 0.05,
@@ -374,6 +398,10 @@ export const ITEM_SPAWN_ITEMS = [
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  itemId: 'pistol',
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  pickWeight: 1,
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  },
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+ {
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+ itemId: 'revolver',
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+ pickWeight: 0.1,
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+ },
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  {
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  itemId: 'rocket-launcher',
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  pickWeight: 0.03,
@@ -386,6 +414,10 @@ export const ITEM_SPAWN_ITEMS = [
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  itemId: 'shield-potion',
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  pickWeight: 1,
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  },
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+ {
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+ itemId: 'submachine-gun',
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+ pickWeight: 0.05,
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+ },
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  ];
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  export const ITEM_SPAWNS_AT_START = 8;
@@ -36,5 +36,6 @@ startServer(world => {
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  /*
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- - fix zoom of SMG
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+ - raycasts from weapons need to ignore other items
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+ - Fix players stuck in placed blocks
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  */
@@ -0,0 +1,3 @@
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+ # player-persistence
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+
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+ A simple game that uses chat commands to try out and test player state persistence.