hytopia 0.3.5 → 0.3.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/assets/map.json +191 -43
- package/docs/server.playercameramode.md +14 -0
- package/examples/hygrounds/README.md +0 -0
- package/examples/hygrounds/assets/audio/sfx/chest-open-1.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/chest-open-2.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/machine-gun-reload.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/machine-gun-shoot.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/medpack-consume.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/mining-drill-drilling.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/pistol-reload.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/pistol-shoot.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/player-hurt.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/rifle-reload.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/rifle-shoot.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/rocket-launcher-explosion.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/rocket-launcher-reload.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/rocket-launcher-shoot.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/shield-potion-consume.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/shield.png +0 -0
- package/examples/hygrounds/assets/audio/sfx/shotgun-reload.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/shotgun-shoot.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/sniper-reload.mp3 +0 -0
- package/examples/hygrounds/assets/audio/sfx/sniper-shoot.mp3 +0 -0
- package/examples/hygrounds/assets/icons/ak-47.png +0 -0
- package/examples/hygrounds/assets/icons/ammo.png +0 -0
- package/examples/hygrounds/assets/icons/auto-shotgun.png +0 -0
- package/examples/hygrounds/assets/icons/block.png +0 -0
- package/examples/hygrounds/assets/icons/bolt-action-sniper.png +0 -0
- package/examples/hygrounds/assets/icons/crown-bronze.png +0 -0
- package/examples/hygrounds/assets/icons/crown-gold.png +0 -0
- package/examples/hygrounds/assets/icons/crown-silver.png +0 -0
- package/examples/hygrounds/assets/icons/heart.png +0 -0
- package/examples/hygrounds/assets/icons/light-machine-gun.png +0 -0
- package/examples/hygrounds/assets/icons/medpack.png +0 -0
- package/examples/hygrounds/assets/icons/mining-drill.png +0 -0
- package/examples/hygrounds/assets/icons/pickaxe.png +0 -0
- package/examples/hygrounds/assets/icons/pistol.png +0 -0
- package/examples/hygrounds/assets/icons/rocket-launcher.png +0 -0
- package/examples/hygrounds/assets/icons/shield-potion.png +0 -0
- package/examples/hygrounds/assets/icons/shield.png +0 -0
- package/examples/hygrounds/assets/icons/shotgun.png +0 -0
- package/examples/hygrounds/assets/map.json +31796 -0
- package/examples/hygrounds/assets/models/environment/.optimized/chest/baseColor_1.png +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/chest/baseColor_2.png +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/chest/chest-named-nodes.bin +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/chest/chest-named-nodes.gltf +5386 -0
- package/examples/hygrounds/assets/models/environment/.optimized/chest/chest.bin +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/chest/chest.gltf +2825 -0
- package/examples/hygrounds/assets/models/environment/.optimized/chest/chest.gltf.md5 +1 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion/explosion-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion/explosion.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion/explosion.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion-2/explosion-2-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion-2/explosion-2.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion-2/explosion-2.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion-3/explosion-3-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion-3/explosion-3.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/explosion-3/explosion-3.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/environment/.optimized/helicopter/helicopter-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/helicopter/helicopter.glb +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/helicopter/helicopter.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/environment/.optimized/muzzle-flash/baseColor_1.png +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/muzzle-flash/baseColor_2.png +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.bin +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.gltf +196 -0
- package/examples/hygrounds/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.bin +0 -0
- package/examples/hygrounds/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.gltf +225 -0
- package/examples/hygrounds/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.gltf.md5 +1 -0
- package/examples/hygrounds/assets/models/environment/chest.gltf +1 -0
- package/examples/hygrounds/assets/models/environment/explosion.glb +0 -0
- package/examples/hygrounds/assets/models/environment/muzzle-flash.gltf +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/ak-47/ak-47-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/ak-47/ak-47.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/ak-47/ak-47.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/auto-shotgun/auto-shotgun-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/auto-shotgun/auto-shotgun.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/auto-shotgun/auto-shotgun.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/bolt-action-sniper/bolt-action-sniper-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/bolt-action-sniper/bolt-action-sniper.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/bolt-action-sniper/bolt-action-sniper.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/light-machine-gun/light-machine-gun-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/light-machine-gun/light-machine-gun.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/light-machine-gun/light-machine-gun.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/medkit/medkit-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/medkit/medkit.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/medkit/medkit.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/medpack/medpack-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/medpack/medpack.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/medpack/medpack.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/mining-drill/mining-drill-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/mining-drill/mining-drill.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/mining-drill/mining-drill.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/pickaxe/baseColor.png +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/pickaxe/pickaxe-named-nodes.bin +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/pickaxe/pickaxe-named-nodes.gltf +901 -0
- package/examples/hygrounds/assets/models/items/.optimized/pickaxe/pickaxe.bin +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/pickaxe/pickaxe.gltf +131 -0
- package/examples/hygrounds/assets/models/items/.optimized/pickaxe/pickaxe.gltf.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/pistol/pistol-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/pistol/pistol.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/pistol/pistol.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/rocket-launcher/rocket-launcher-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/rocket-launcher/rocket-launcher.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/rocket-launcher/rocket-launcher.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/rocket-missile/rocket-missile-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/rocket-missile/rocket-missile.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/rocket-missile/rocket-missile.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/shield-potion/shield-potion-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/shield-potion/shield-potion.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/shield-potion/shield-potion.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/shield-potion-2/shield-potion-2-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/shield-potion-2/shield-potion-2.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/shield-potion-2/shield-potion-2.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/.optimized/shotgun/shotgun-named-nodes.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/shotgun/shotgun.glb +0 -0
- package/examples/hygrounds/assets/models/items/.optimized/shotgun/shotgun.glb.md5 +1 -0
- package/examples/hygrounds/assets/models/items/ak-47.glb +0 -0
- package/examples/hygrounds/assets/models/items/auto-shotgun.glb +0 -0
- package/examples/hygrounds/assets/models/items/bolt-action-sniper.glb +0 -0
- package/examples/hygrounds/assets/models/items/light-machine-gun.glb +0 -0
- package/examples/hygrounds/assets/models/items/medpack.glb +0 -0
- package/examples/hygrounds/assets/models/items/mining-drill.glb +0 -0
- package/examples/hygrounds/assets/models/items/pickaxe.gltf +1 -0
- package/examples/hygrounds/assets/models/items/pistol.glb +0 -0
- package/examples/hygrounds/assets/models/items/rocket-launcher.glb +0 -0
- package/examples/hygrounds/assets/models/items/rocket-missile.glb +0 -0
- package/examples/hygrounds/assets/models/items/shield-potion.glb +0 -0
- package/examples/hygrounds/assets/models/items/shotgun.glb +0 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/baseColor_1.png +0 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/baseColor_2.png +0 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/baseColor_3.png +0 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/baseColor_4.png +0 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/soldier-player-named-nodes.bin +0 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/soldier-player-named-nodes.gltf +7679 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/soldier-player.bin +0 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/soldier-player.gltf +7774 -0
- package/examples/hygrounds/assets/models/players/.optimized/soldier-player/soldier-player.gltf.md5 +1 -0
- package/examples/hygrounds/assets/models/players/soldier-player.gltf +1 -0
- package/examples/hygrounds/assets/ui/images/scope.png +0 -0
- package/examples/hygrounds/assets/ui/index.html +1072 -0
- package/examples/hygrounds/bun.lock +503 -0
- package/examples/hygrounds/classes/ChestEntity.ts +133 -0
- package/examples/hygrounds/classes/GameManager.ts +384 -0
- package/examples/hygrounds/classes/GamePlayerEntity.ts +564 -0
- package/examples/hygrounds/classes/GunEntity.ts +263 -0
- package/examples/hygrounds/classes/ItemEntity.ts +225 -0
- package/examples/hygrounds/classes/ItemFactory.ts +49 -0
- package/examples/hygrounds/classes/MeleeWeaponEntity.ts +138 -0
- package/examples/hygrounds/classes/TerrainDamageManager.ts +56 -0
- package/examples/hygrounds/classes/items/MedPackEntity.ts +43 -0
- package/examples/hygrounds/classes/items/ShieldPotionEntity.ts +43 -0
- package/examples/hygrounds/classes/weapons/AK47Entity.ts +43 -0
- package/examples/hygrounds/classes/weapons/AutoShotgunEntity.ts +80 -0
- package/examples/hygrounds/classes/weapons/BoltActionSniperEntity.ts +46 -0
- package/examples/hygrounds/classes/weapons/LightMachineGunEntity.ts +43 -0
- package/examples/hygrounds/classes/weapons/MiningDrillEntity.ts +38 -0
- package/examples/hygrounds/classes/weapons/PickaxeEntity.ts +38 -0
- package/examples/hygrounds/classes/weapons/PistolEntity.ts +46 -0
- package/examples/hygrounds/classes/weapons/RocketLauncherEntity.ts +186 -0
- package/examples/hygrounds/classes/weapons/ShotgunEntity.ts +84 -0
- package/examples/hygrounds/gameConfig.ts +398 -0
- package/examples/hygrounds/index.ts +40 -0
- package/examples/hygrounds/package.json +16 -0
- package/package.json +1 -1
- package/server.api.json +21 -0
- package/server.d.ts +3 -1
- package/server.js +116 -116
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import { Quaternion, Vector3Like, QuaternionLike } from 'hytopia';
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import GunEntity from '../GunEntity';
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import type { GunEntityOptions } from '../GunEntity';
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import type GamePlayerEntity from '../GamePlayerEntity';
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const DEFAULT_SHOTGUN_OPTIONS: GunEntityOptions = {
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ammo: 4,
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damage: 12, // Per pellet (7 pellets = 84 max damage)
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fireRate: 0.8,
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heldHand: 'both',
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iconImageUri: 'icons/shotgun.png',
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idleAnimation: 'idle_gun_both',
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mlAnimation: 'shoot_gun_both',
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name: 'Shotgun',
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maxAmmo: 4,
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totalAmmo: 24,
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modelUri: 'models/items/shotgun.glb',
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modelScale: 1.2,
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range: 8,
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reloadAudioUri: 'audio/sfx/shotgun-reload.mp3',
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reloadTimeMs: 3000,
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shootAudioUri: 'audio/sfx/shotgun-shoot.mp3',
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};
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export default class ShotgunEntity extends GunEntity {
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public constructor(options: Partial<GunEntityOptions> = {}) {
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super({ ...DEFAULT_SHOTGUN_OPTIONS, ...options });
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}
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public override shoot(): void {
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if (!this.parent || !this.processShoot()) return;
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super.shoot();
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// Cancel input since shotgun requires click-to-shoot
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(this.parent as GamePlayerEntity).player.input.ml = false;
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}
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public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
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return {
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position: { x: 0.03, y: 0.1, z: -1.5 },
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rotation: Quaternion.fromEuler(0, 90, 0),
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};
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}
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public override shootRaycast(origin: Vector3Like, direction: Vector3Like, length: number) {
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// Create spread pattern for shotgun pellets using angles relative to direction
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const spreadAngles = [
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{ x: 0, y: 0 }, // Center
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{ x: 0.05, y: 0.05 }, // Upper right
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{ x: -0.05, y: 0.05 }, // Upper left
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{ x: 0.07, y: 0 }, // Right
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{ x: -0.07, y: 0 }, // Left
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{ x: 0.05, y: -0.05 }, // Lower right
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{ x: -0.05, y: -0.05 } // Lower left
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];
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// Fire each pellet with spread applied to original direction
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for (const angle of spreadAngles) {
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// Calculate spread direction relative to original direction
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const spreadDirection = {
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x: direction.x + (direction.z * angle.x), // Add horizontal spread
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y: direction.y + angle.y, // Add vertical spread
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z: direction.z - (direction.x * angle.x) // Maintain direction magnitude
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};
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// Normalize the spread direction to maintain consistent range
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const magnitude = Math.sqrt(
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spreadDirection.x * spreadDirection.x +
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spreadDirection.y * spreadDirection.y +
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spreadDirection.z * spreadDirection.z
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);
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const normalizedDirection = {
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x: spreadDirection.x / magnitude,
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y: spreadDirection.y / magnitude,
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z: spreadDirection.z / magnitude
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};
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super.shootRaycast(origin, normalizedDirection, length);
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}
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}
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}
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import { Quaternion } from 'hytopia';
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export const BEDROCK_BLOCK_ID = 2;
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export const BLOCK_ID_BREAK_DAMAGE: Record<string | number, number> = {
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1: 50, // bricks
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4: 50, // cobblestone
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6: 70, // diamond block
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7: 70, // diamond ore
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8: 10, // dirt
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14: 10, // glass
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15: 70, // gold ore
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16: 10, // grass
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17: 10, // gravel
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19: 100, // infected shadowrock core
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20: 100, // infected shadowrock
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24: 50, // mossy cobblestone
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27: 10, // oak leaves
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30: 10, // sand
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36: 100, // stone bricks
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37: 40, // stone (also build block)
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default: 30, // default for all other blocks
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}
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export const BLOCK_ID_MATERIALS: Record<string | number, number> = {
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1: 4, // bricks
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2: 0, // bedrock
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6: 10, // diamond block
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7: 10, // diamond ore,
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8: 0, // dirt
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14: 0, // glass
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15: 8, // gold ore,
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16: 0, // grass
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19: 8, // infected shadowrock core
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20: 8, // infected shadowrock
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22: 0, // lava
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23: 2, // log
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28: 2, // oak planks
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36: 5, // stone bricks
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42: 0, // water flow
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43: 0, // water still
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default: 1, // default for all other blocks
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};
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export const BUILD_BLOCK_ID = 37; // stone
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export const CHEST_DROP_INTERVAL_MS = 20 * 1000; // 20 seconds
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export const CHEST_DROP_REGION_AABB = {
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min: { x: -45, y: 100, z: -45 },
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max: { x: 45, y: 100, z: 45 },
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};
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export const CHEST_SPAWNS_AT_START = 15;
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export const CHEST_MAX_DROP_ITEMS = 2;
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57
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+
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58
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+
export const CHEST_OPEN_DESPAWN_MS = 20 * 1000; // 20 seconds
|
59
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+
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60
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+
export const CHEST_DROP_ITEMS = [
|
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{
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itemId: 'ak47',
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+
pickWeight: 0.4,
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+
},
|
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{
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itemId: 'auto-shotgun',
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67
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+
pickWeight: 0.5,
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68
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+
},
|
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+
{
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+
itemId: 'bolt-action-sniper',
|
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+
pickWeight: 0.6,
|
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+
},
|
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+
{
|
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itemId: 'light-machine-gun',
|
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+
pickWeight: 0.3,
|
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+
},
|
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+
{
|
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+
itemId: 'medpack',
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+
pickWeight: 1,
|
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+
},
|
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+
{
|
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+
itemId: 'mining-drill',
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+
pickWeight: 0.4,
|
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+
},
|
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+
{
|
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+
itemId: 'pistol',
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+
pickWeight: 1,
|
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+
},
|
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+
{
|
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+
itemId: 'rocket-launcher',
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+
pickWeight: 0.2,
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},
|
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{
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itemId: 'shotgun',
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+
pickWeight: 0.5,
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},
|
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{
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itemId: 'shield-potion',
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pickWeight: 1,
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},
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]
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+
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export const CHEST_SPAWNS = [
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{
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position: { x: -14, y: 2, z: -16 },
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rotation: Quaternion.fromEuler(0, -90, 0),
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},
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{
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position: { x: -14, y: 2, z: -25 },
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rotation: Quaternion.fromEuler(0, 90, 0),
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+
},
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{
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position: { x: -36, y: 2, z: -34.5},
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rotation: Quaternion.fromEuler(0, 180, 0),
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},
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{
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position: { x: -30.5, y: 6, z: -33 },
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rotation: Quaternion.fromEuler(0, -90, 0),
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+
},
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{
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position: { x: -8, y: 2, z: -40 },
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rotation: Quaternion.fromEuler(0, 180, 0),
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},
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{
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position: { x: 38, y: 2, z: -18 },
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rotation: Quaternion.fromEuler(0, 0, 0),
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},
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{
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position: { x: 47, y: 2, z: -33 },
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rotation: Quaternion.fromEuler(0, 90, 0),
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},
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{
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position: { x: 41, y: 5, z: -46.5 },
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rotation: Quaternion.fromEuler(0, 180, 0),
|
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+
},
|
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{
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+
position: { x: 39.5, y: 4, z: 9 },
|
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+
rotation: Quaternion.fromEuler(0, 90, 0),
|
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+
},
|
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+
{
|
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+
position: { x: -2.5, y: 3, z: 13 },
|
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+
rotation: Quaternion.fromEuler(0, 180, 0),
|
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+
},
|
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+
{
|
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+
position: { x: 5.5, y: 3, z: 13 },
|
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+
rotation: Quaternion.fromEuler(0, 0, 0),
|
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+
},
|
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+
{
|
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+
position: { x: -2.5, y: 3, z: 8 },
|
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+
rotation: Quaternion.fromEuler(0, 180, 0),
|
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+
},
|
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+
{
|
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+
position: { x: 5.5, y: 3, z: 8 },
|
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+
rotation: Quaternion.fromEuler(0, 0, 0),
|
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+
},
|
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+
{
|
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+
position: { x: 35, y: 15, z: 34.5 },
|
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+
rotation: Quaternion.fromEuler(0, 0, 0),
|
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+
},
|
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+
{
|
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+
position: { x: 33.5, y: 3, z: 29 },
|
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|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
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+
},
|
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+
{
|
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+
position: { x: 40.5, y: 3, z: 31 },
|
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|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
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+
},
|
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+
{
|
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+
position: { x: 45, y: 3, z: 45 },
|
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|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
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+
},
|
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+
{
|
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+
position: { x: 9, y: 3, z: 40 },
|
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|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
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+
},
|
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+
{
|
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+
position: { x: -22.5, y: 3, z: 44 },
|
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|
+
rotation: Quaternion.fromEuler(0, -90, 0),
|
179
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+
},
|
180
|
+
{
|
181
|
+
position: { x: -14, y: 3, z: 42.5 },
|
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|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
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|
+
},
|
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|
+
{
|
185
|
+
position: { x: -18, y: 8, z: 45 },
|
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|
+
rotation: Quaternion.fromEuler(0, -90, 0),
|
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|
+
},
|
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|
+
{
|
189
|
+
position: { x: -22.5, y: 8, z: 46 },
|
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|
+
rotation: Quaternion.fromEuler(0, -90, 0),
|
191
|
+
},
|
192
|
+
{
|
193
|
+
position: { x: -33.5, y: 3, z: 47 },
|
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|
+
rotation: Quaternion.fromEuler(0, -90, 0),
|
195
|
+
},
|
196
|
+
{
|
197
|
+
position: { x: -44.5, y: 3, z: 23.5 },
|
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|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
199
|
+
},
|
200
|
+
{
|
201
|
+
position: { x: -29, y: 3, z: 14 },
|
202
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
203
|
+
},
|
204
|
+
{
|
205
|
+
position: { x: -32, y: 3, z: 21 },
|
206
|
+
rotation: Quaternion.fromEuler(0, -90, 0),
|
207
|
+
},
|
208
|
+
{
|
209
|
+
position: { x: -36, y: 3, z: 5.5 },
|
210
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
211
|
+
},
|
212
|
+
{
|
213
|
+
position: { x: -12, y: 15, z: 27 },
|
214
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
215
|
+
},
|
216
|
+
{
|
217
|
+
position: { x: -33.5, y: 20, z: 5.5 },
|
218
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
219
|
+
},
|
220
|
+
{
|
221
|
+
position: { x: -24, y: 3, z: -8 },
|
222
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
223
|
+
},
|
224
|
+
{
|
225
|
+
position: { x: -15.5, y: 3, z: 0 },
|
226
|
+
rotation: Quaternion.fromEuler(0, -90, 0),
|
227
|
+
},
|
228
|
+
{
|
229
|
+
position: { x: -14, y: 3, z: 5 },
|
230
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
231
|
+
},
|
232
|
+
{
|
233
|
+
position: { x: 10, y: 3, z: -16 },
|
234
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
235
|
+
},
|
236
|
+
{
|
237
|
+
position: { x: 18, y: 15, z: 4 },
|
238
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
239
|
+
},
|
240
|
+
{
|
241
|
+
position: { x: -5.5, y: 3, z: 11.5 },
|
242
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
243
|
+
},
|
244
|
+
{
|
245
|
+
position: { x: -12, y: 9, z: 3.5 },
|
246
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
247
|
+
},
|
248
|
+
{
|
249
|
+
position: { x: 4, y: 9, z: 8 },
|
250
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
251
|
+
},
|
252
|
+
{
|
253
|
+
position: { x: 17, y: 3, z: 16.5 },
|
254
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
255
|
+
},
|
256
|
+
{
|
257
|
+
position: { x: 25, y: 3, z: 3.5 },
|
258
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
259
|
+
},
|
260
|
+
{
|
261
|
+
position: { x: 24, y: 3, z: -13.5 },
|
262
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
263
|
+
},
|
264
|
+
{
|
265
|
+
position: { x: 26.5, y: 3, z: -46.5 },
|
266
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
267
|
+
},
|
268
|
+
{
|
269
|
+
position: { x: -44, y: 3, z: -46 },
|
270
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
271
|
+
},
|
272
|
+
{
|
273
|
+
position: { x: 11, y: 9, z: -40 },
|
274
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
275
|
+
},
|
276
|
+
{
|
277
|
+
position: { x: 3, y: 6, z: -19 },
|
278
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
279
|
+
},
|
280
|
+
{
|
281
|
+
position: { x: 0.5, y: 3, z: -43.5 },
|
282
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
283
|
+
},
|
284
|
+
{
|
285
|
+
position: { x: -42.5, y: 3, z: -18.5 },
|
286
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
287
|
+
},
|
288
|
+
{
|
289
|
+
position: { x: -32.5, y: 3, z: -46.5 },
|
290
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
291
|
+
},
|
292
|
+
{
|
293
|
+
position: { x: 40, y: 15, z: -18 },
|
294
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
295
|
+
},
|
296
|
+
{
|
297
|
+
position: { x: 13, y: 3, z: 1 },
|
298
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
299
|
+
},
|
300
|
+
{
|
301
|
+
position: { x: 7, y: 5, z: 36.5 },
|
302
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
303
|
+
},
|
304
|
+
{
|
305
|
+
position: { x: -14, y: 9, z: -21 },
|
306
|
+
rotation: Quaternion.fromEuler(0, 0, 0),
|
307
|
+
},
|
308
|
+
{
|
309
|
+
position: { x: -33, y: 15, z: -35.5 },
|
310
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
311
|
+
},
|
312
|
+
{
|
313
|
+
position: { x: -28, y: 15, z: -35.5 },
|
314
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
315
|
+
},
|
316
|
+
{
|
317
|
+
position: { x: -23, y: 3, z: 2.5 },
|
318
|
+
rotation: Quaternion.fromEuler(0, 90, 0),
|
319
|
+
},
|
320
|
+
{
|
321
|
+
position: { x: -6, y: 5, z: 22 },
|
322
|
+
rotation: Quaternion.fromEuler(0, 180, 0),
|
323
|
+
},
|
324
|
+
];
|
325
|
+
|
326
|
+
export const GAME_DURATION_MS = 10 * 60 * 1000; // 10 minutes
|
327
|
+
|
328
|
+
export const ITEM_DESPAWN_TIME_MS = 30 * 1000; // 30 seconds
|
329
|
+
|
330
|
+
export const ITEM_SPAWNS = [
|
331
|
+
{ position: { x: -21.5, y: 2, z: -17 } },
|
332
|
+
{ position: { x: -28.5, y: 7, z: -35.5 } },
|
333
|
+
{ position: { x: -19.5, y: 2, z: -46.5 } },
|
334
|
+
{ position: { x: -37.5, y: 2, z: -3.5 } },
|
335
|
+
{ position: { x: -31.5, y: 2, z: 16.5 } },
|
336
|
+
{ position: { x: -18.5, y: 2, z: 40.5 } },
|
337
|
+
{ position: { x: 1.5, y: 2, z: 11.5 } },
|
338
|
+
{ position: { x: 7.5, y: 10, z: 36.5 } },
|
339
|
+
{ position: { x: 20.5, y: 2, z: 44.5 } },
|
340
|
+
{ position: { x: 37.5, y: 2, z: 38.5 } },
|
341
|
+
{ position: { x: 44.5, y: 2, z: -3.5 } },
|
342
|
+
{ position: { x: 37.5, y: 2, z: -17.5 } },
|
343
|
+
{ position: { x: 40.5, y: 10, z: -41.5 } },
|
344
|
+
{ position: { x: 3.5, y: 10, z: -31.5 } },
|
345
|
+
{ position: { x: -30.5, y: 10, z: 41.5 } },
|
346
|
+
];
|
347
|
+
|
348
|
+
export const ITEM_SPAWN_ITEMS = [
|
349
|
+
{
|
350
|
+
itemId: 'ak47',
|
351
|
+
pickWeight: 0.05,
|
352
|
+
},
|
353
|
+
{
|
354
|
+
itemId: 'auto-shotgun',
|
355
|
+
pickWeight: 0.05,
|
356
|
+
},
|
357
|
+
{
|
358
|
+
itemId: 'bolt-action-sniper',
|
359
|
+
pickWeight: 0.05,
|
360
|
+
},
|
361
|
+
{
|
362
|
+
itemId: 'light-machine-gun',
|
363
|
+
pickWeight: 0.05,
|
364
|
+
},
|
365
|
+
{
|
366
|
+
itemId: 'medpack',
|
367
|
+
pickWeight: 1,
|
368
|
+
},
|
369
|
+
{
|
370
|
+
itemId: 'mining-drill',
|
371
|
+
pickWeight: 0.05,
|
372
|
+
},
|
373
|
+
{
|
374
|
+
itemId: 'pistol',
|
375
|
+
pickWeight: 1,
|
376
|
+
},
|
377
|
+
{
|
378
|
+
itemId: 'rocket-launcher',
|
379
|
+
pickWeight: 0.03,
|
380
|
+
},
|
381
|
+
{
|
382
|
+
itemId: 'shotgun',
|
383
|
+
pickWeight: 0.08,
|
384
|
+
},
|
385
|
+
{
|
386
|
+
itemId: 'shield-potion',
|
387
|
+
pickWeight: 1,
|
388
|
+
},
|
389
|
+
];
|
390
|
+
|
391
|
+
export const ITEM_SPAWNS_AT_START = 8;
|
392
|
+
|
393
|
+
export const MINIMUM_PLAYERS_TO_START = 2;
|
394
|
+
|
395
|
+
export const SPAWN_REGION_AABB = {
|
396
|
+
min: { x: -45, y: 30, z: -45 },
|
397
|
+
max: { x: 45, y: 35, z: 45 },
|
398
|
+
};
|
@@ -0,0 +1,40 @@
|
|
1
|
+
import {
|
2
|
+
startServer,
|
3
|
+
PlayerEvent,
|
4
|
+
} from 'hytopia';
|
5
|
+
|
6
|
+
import GameManager from './classes/GameManager';
|
7
|
+
|
8
|
+
import worldMap from './assets/map.json';
|
9
|
+
|
10
|
+
startServer(world => {
|
11
|
+
// Load the game map
|
12
|
+
world.loadMap(worldMap);
|
13
|
+
|
14
|
+
// Set lighting
|
15
|
+
world.setAmbientLightIntensity(0.8);
|
16
|
+
world.setDirectionalLightIntensity(5);
|
17
|
+
|
18
|
+
GameManager.instance.setupGame(world);
|
19
|
+
|
20
|
+
// Handle player joining the game
|
21
|
+
world.on(PlayerEvent.JOINED_WORLD, ({ player }) => {
|
22
|
+
GameManager.instance.spawnPlayerEntity(player);
|
23
|
+
GameManager.instance.playerCount++;
|
24
|
+
});
|
25
|
+
|
26
|
+
// Handle player leaving the game
|
27
|
+
world.on(PlayerEvent.LEFT_WORLD, ({ player }) => {
|
28
|
+
// Clean up player entities
|
29
|
+
world.entityManager
|
30
|
+
.getPlayerEntitiesByPlayer(player)
|
31
|
+
.forEach(entity => entity.despawn());
|
32
|
+
|
33
|
+
GameManager.instance.playerCount--;
|
34
|
+
});
|
35
|
+
});
|
36
|
+
|
37
|
+
|
38
|
+
/*
|
39
|
+
- fix zoom of SMG
|
40
|
+
*/
|
@@ -0,0 +1,16 @@
|
|
1
|
+
{
|
2
|
+
"name": "zombies-fps",
|
3
|
+
"version": "1.0.0",
|
4
|
+
"description": "",
|
5
|
+
"main": "index.js",
|
6
|
+
"scripts": {
|
7
|
+
"test": "echo \"Error: no test specified\" && exit 1"
|
8
|
+
},
|
9
|
+
"keywords": [],
|
10
|
+
"author": "",
|
11
|
+
"license": "ISC",
|
12
|
+
"dependencies": {
|
13
|
+
"@hytopia.com/assets": "latest",
|
14
|
+
"hytopia": "latest"
|
15
|
+
}
|
16
|
+
}
|
package/package.json
CHANGED
package/server.api.json
CHANGED
@@ -26358,6 +26358,27 @@
|
|
26358
26358
|
"releaseTag": "Public",
|
26359
26359
|
"name": "FIRST_PERSON"
|
26360
26360
|
},
|
26361
|
+
{
|
26362
|
+
"kind": "EnumMember",
|
26363
|
+
"canonicalReference": "server!PlayerCameraMode.SPECTATOR:member",
|
26364
|
+
"docComment": "",
|
26365
|
+
"excerptTokens": [
|
26366
|
+
{
|
26367
|
+
"kind": "Content",
|
26368
|
+
"text": "SPECTATOR = "
|
26369
|
+
},
|
26370
|
+
{
|
26371
|
+
"kind": "Content",
|
26372
|
+
"text": "2"
|
26373
|
+
}
|
26374
|
+
],
|
26375
|
+
"initializerTokenRange": {
|
26376
|
+
"startIndex": 1,
|
26377
|
+
"endIndex": 2
|
26378
|
+
},
|
26379
|
+
"releaseTag": "Public",
|
26380
|
+
"name": "SPECTATOR"
|
26381
|
+
},
|
26361
26382
|
{
|
26362
26383
|
"kind": "EnumMember",
|
26363
26384
|
"canonicalReference": "server!PlayerCameraMode.THIRD_PERSON:member",
|
package/server.d.ts
CHANGED
@@ -814,6 +814,7 @@ export declare class Chunk extends EventRouter implements protocol.Serializable
|
|
814
814
|
setBlock(localCoordinate: Vector3Like, blockTypeId: number): void;
|
815
815
|
|
816
816
|
|
817
|
+
|
817
818
|
private _meshColliders;
|
818
819
|
|
819
820
|
|
@@ -3366,7 +3367,8 @@ export declare interface PlayerCameraEventPayloads {
|
|
3366
3367
|
/** The mode of the camera. @public */
|
3367
3368
|
export declare enum PlayerCameraMode {
|
3368
3369
|
FIRST_PERSON = 0,
|
3369
|
-
THIRD_PERSON = 1
|
3370
|
+
THIRD_PERSON = 1,
|
3371
|
+
SPECTATOR = 2
|
3370
3372
|
}
|
3371
3373
|
|
3372
3374
|
/** The camera orientation state of a Player. @public */
|