hytopia 0.3.10 → 0.3.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (140) hide show
  1. package/docs/server.ballcollideroptions.md +75 -0
  2. package/docs/server.ballcollideroptions.radius.md +13 -0
  3. package/docs/server.ballcollideroptions.shape.md +11 -0
  4. package/docs/server.basecollideroptions.bounciness.md +13 -0
  5. package/docs/server.basecollideroptions.bouncinesscombinerule.md +13 -0
  6. package/docs/server.basecollideroptions.collisiongroups.md +13 -0
  7. package/docs/server.basecollideroptions.enabled.md +13 -0
  8. package/docs/server.basecollideroptions.flags.md +13 -0
  9. package/docs/server.basecollideroptions.friction.md +13 -0
  10. package/docs/server.basecollideroptions.frictioncombinerule.md +13 -0
  11. package/docs/server.basecollideroptions.issensor.md +13 -0
  12. package/docs/server.basecollideroptions.mass.md +13 -0
  13. package/docs/server.basecollideroptions.md +342 -0
  14. package/docs/server.basecollideroptions.oncollision.md +13 -0
  15. package/docs/server.basecollideroptions.parentrigidbody.md +13 -0
  16. package/docs/server.basecollideroptions.relativeposition.md +13 -0
  17. package/docs/server.basecollideroptions.relativerotation.md +13 -0
  18. package/docs/server.basecollideroptions.shape.md +13 -0
  19. package/docs/{server.collideroptions.simulation.md → server.basecollideroptions.simulation.md} +2 -2
  20. package/docs/{server.collideroptions.tag.md → server.basecollideroptions.tag.md} +2 -2
  21. package/docs/{server.rigidbodyoptions.colliders.md → server.baserigidbodyoptions.colliders.md} +2 -2
  22. package/docs/server.baserigidbodyoptions.enabled.md +13 -0
  23. package/docs/server.baserigidbodyoptions.md +152 -0
  24. package/docs/server.baserigidbodyoptions.position.md +13 -0
  25. package/docs/server.baserigidbodyoptions.rotation.md +13 -0
  26. package/docs/{server.rigidbodyoptions.simulation.md → server.baserigidbodyoptions.simulation.md} +2 -2
  27. package/docs/server.baserigidbodyoptions.type.md +13 -0
  28. package/docs/server.blockcollideroptions.halfextents.md +13 -0
  29. package/docs/server.blockcollideroptions.md +75 -0
  30. package/docs/server.blockcollideroptions.shape.md +11 -0
  31. package/docs/server.blocktype.collideroptions.md +1 -1
  32. package/docs/server.blocktype.md +1 -1
  33. package/docs/server.blocktypeoptions.customcollideroptions.md +1 -1
  34. package/docs/server.blocktypeoptions.md +1 -1
  35. package/docs/server.capsulecollideroptions.halfheight.md +13 -0
  36. package/docs/server.capsulecollideroptions.md +94 -0
  37. package/docs/server.capsulecollideroptions.radius.md +13 -0
  38. package/docs/server.capsulecollideroptions.shape.md +11 -0
  39. package/docs/server.collideroptions.md +4 -445
  40. package/docs/server.collidershape.md +14 -0
  41. package/docs/server.conecollideroptions.halfheight.md +13 -0
  42. package/docs/server.conecollideroptions.md +94 -0
  43. package/docs/server.conecollideroptions.radius.md +13 -0
  44. package/docs/server.conecollideroptions.shape.md +11 -0
  45. package/docs/server.cylindercollideroptions.halfheight.md +13 -0
  46. package/docs/server.cylindercollideroptions.md +94 -0
  47. package/docs/server.cylindercollideroptions.radius.md +13 -0
  48. package/docs/server.cylindercollideroptions.shape.md +11 -0
  49. package/docs/server.dynamicrigidbodyoptions.additionalmass.md +13 -0
  50. package/docs/server.dynamicrigidbodyoptions.additionalmassproperties.md +13 -0
  51. package/docs/server.dynamicrigidbodyoptions.additionalsolveriterations.md +13 -0
  52. package/docs/server.dynamicrigidbodyoptions.angulardamping.md +13 -0
  53. package/docs/server.dynamicrigidbodyoptions.angularvelocity.md +13 -0
  54. package/docs/server.dynamicrigidbodyoptions.ccdenabled.md +13 -0
  55. package/docs/server.dynamicrigidbodyoptions.dominancegroup.md +13 -0
  56. package/docs/server.dynamicrigidbodyoptions.enabledpositions.md +13 -0
  57. package/docs/server.dynamicrigidbodyoptions.enabledrotations.md +13 -0
  58. package/docs/server.dynamicrigidbodyoptions.gravityscale.md +13 -0
  59. package/docs/server.dynamicrigidbodyoptions.lineardamping.md +13 -0
  60. package/docs/server.dynamicrigidbodyoptions.linearvelocity.md +13 -0
  61. package/docs/server.dynamicrigidbodyoptions.md +324 -0
  62. package/docs/server.dynamicrigidbodyoptions.sleeping.md +13 -0
  63. package/docs/server.dynamicrigidbodyoptions.softccdprediction.md +13 -0
  64. package/docs/server.dynamicrigidbodyoptions.type.md +11 -0
  65. package/docs/server.errorhandler.error.md +69 -0
  66. package/docs/server.errorhandler.fatalerror.md +73 -0
  67. package/docs/server.errorhandler.md +81 -0
  68. package/docs/server.errorhandler.warning.md +69 -0
  69. package/docs/server.fixedrigidbodyoptions.md +56 -0
  70. package/docs/server.fixedrigidbodyoptions.type.md +11 -0
  71. package/docs/server.kinematicpositionrigidbodyoptions.md +56 -0
  72. package/docs/server.kinematicpositionrigidbodyoptions.type.md +11 -0
  73. package/docs/server.kinematicvelocityrigidbodyoptions.angularvelocity.md +13 -0
  74. package/docs/server.kinematicvelocityrigidbodyoptions.linearvelocity.md +13 -0
  75. package/docs/server.kinematicvelocityrigidbodyoptions.md +94 -0
  76. package/docs/server.kinematicvelocityrigidbodyoptions.type.md +11 -0
  77. package/docs/server.md +169 -4
  78. package/docs/server.nonecollideroptions.md +56 -0
  79. package/docs/server.nonecollideroptions.shape.md +11 -0
  80. package/docs/server.rigidbodyoptions.md +4 -407
  81. package/docs/server.roundcylindercollideroptions.borderradius.md +13 -0
  82. package/docs/server.roundcylindercollideroptions.halfheight.md +13 -0
  83. package/docs/server.roundcylindercollideroptions.md +113 -0
  84. package/docs/server.roundcylindercollideroptions.radius.md +13 -0
  85. package/docs/server.roundcylindercollideroptions.shape.md +11 -0
  86. package/docs/server.trimeshcollideroptions.indices.md +13 -0
  87. package/docs/server.trimeshcollideroptions.md +94 -0
  88. package/docs/server.trimeshcollideroptions.shape.md +11 -0
  89. package/docs/server.trimeshcollideroptions.vertices.md +13 -0
  90. package/examples/hygrounds/classes/ChestEntity.ts +2 -1
  91. package/examples/hygrounds/classes/weapons/PistolEntity.ts +2 -2
  92. package/examples/hygrounds/classes/weapons/RevolverEntity.ts +1 -1
  93. package/examples/hygrounds/classes/weapons/RocketLauncherEntity.ts +1 -1
  94. package/examples/hygrounds/classes/weapons/ShotgunEntity.ts +2 -2
  95. package/examples/hygrounds/gameConfig.ts +1 -1
  96. package/examples/hygrounds/hygrounds-10.zip +0 -0
  97. package/examples/zombies-fps/classes/PurchaseBarrierEntity.ts +2 -2
  98. package/examples/zombies-fps/classes/WeaponCrateEntity.ts +2 -1
  99. package/package.json +1 -1
  100. package/server.api.json +5781 -4440
  101. package/server.d.ts +207 -94
  102. package/server.js +118 -113
  103. package/docs/server.collideroptions.borderradius.md +0 -13
  104. package/docs/server.collideroptions.bounciness.md +0 -13
  105. package/docs/server.collideroptions.bouncinesscombinerule.md +0 -13
  106. package/docs/server.collideroptions.collisiongroups.md +0 -13
  107. package/docs/server.collideroptions.enabled.md +0 -13
  108. package/docs/server.collideroptions.flags.md +0 -13
  109. package/docs/server.collideroptions.friction.md +0 -13
  110. package/docs/server.collideroptions.frictioncombinerule.md +0 -13
  111. package/docs/server.collideroptions.halfextents.md +0 -13
  112. package/docs/server.collideroptions.halfheight.md +0 -13
  113. package/docs/server.collideroptions.indices.md +0 -13
  114. package/docs/server.collideroptions.issensor.md +0 -13
  115. package/docs/server.collideroptions.mass.md +0 -13
  116. package/docs/server.collideroptions.oncollision.md +0 -13
  117. package/docs/server.collideroptions.parentrigidbody.md +0 -13
  118. package/docs/server.collideroptions.radius.md +0 -13
  119. package/docs/server.collideroptions.relativeposition.md +0 -13
  120. package/docs/server.collideroptions.relativerotation.md +0 -13
  121. package/docs/server.collideroptions.shape.md +0 -13
  122. package/docs/server.collideroptions.vertices.md +0 -13
  123. package/docs/server.rigidbodyoptions.additionalmass.md +0 -13
  124. package/docs/server.rigidbodyoptions.additionalmassproperties.md +0 -13
  125. package/docs/server.rigidbodyoptions.additionalsolveriterations.md +0 -13
  126. package/docs/server.rigidbodyoptions.angulardamping.md +0 -13
  127. package/docs/server.rigidbodyoptions.angularvelocity.md +0 -13
  128. package/docs/server.rigidbodyoptions.ccdenabled.md +0 -13
  129. package/docs/server.rigidbodyoptions.dominancegroup.md +0 -13
  130. package/docs/server.rigidbodyoptions.enabled.md +0 -13
  131. package/docs/server.rigidbodyoptions.enabledpositions.md +0 -13
  132. package/docs/server.rigidbodyoptions.enabledrotations.md +0 -13
  133. package/docs/server.rigidbodyoptions.gravityscale.md +0 -13
  134. package/docs/server.rigidbodyoptions.lineardamping.md +0 -13
  135. package/docs/server.rigidbodyoptions.linearvelocity.md +0 -13
  136. package/docs/server.rigidbodyoptions.position.md +0 -13
  137. package/docs/server.rigidbodyoptions.rotation.md +0 -13
  138. package/docs/server.rigidbodyoptions.sleeping.md +0 -13
  139. package/docs/server.rigidbodyoptions.softccdprediction.md +0 -13
  140. package/docs/server.rigidbodyoptions.type.md +0 -13
@@ -1,5 +1,6 @@
1
1
  import {
2
2
  Audio,
3
+ BallColliderOptions,
3
4
  Collider,
4
5
  Entity,
5
6
  EntityOptions,
@@ -30,7 +31,7 @@ export default class ChestEntity extends Entity {
30
31
  gravityScale: 0.3, // we want it to drop slow when spawned mid-game in the sky randomly.
31
32
  colliders: [
32
33
  {
33
- ...Collider.optionsFromModelUri('models/environment/chest.gltf'),
34
+ ...Collider.optionsFromModelUri('models/environment/chest.gltf') as BallColliderOptions,
34
35
  radius: 0.45, // collider isn't calculating perfect because of the coin positions in the model.
35
36
  bounciness: 0.25,
36
37
  }
@@ -6,7 +6,7 @@ import type GamePlayerEntity from '../GamePlayerEntity';
6
6
  const DEFAULT_PISTOL_OPTIONS: GunEntityOptions = {
7
7
  ammo: 15,
8
8
  damage: 18,
9
- fireRate: 6,
9
+ fireRate: 4,
10
10
  heldHand: 'right',
11
11
  iconImageUri: 'icons/pistol.png',
12
12
  idleAnimation: 'idle_gun_right',
@@ -33,7 +33,7 @@ export default class PistolEntity extends GunEntity {
33
33
  super.shoot();
34
34
 
35
35
  // Cancel input since pistol requires click-to-shoot
36
- (this.parent as GamePlayerEntity).player.input.ml = false;
36
+ // (this.parent as GamePlayerEntity).player.input.ml = false;
37
37
  }
38
38
 
39
39
  public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
@@ -33,7 +33,7 @@ export default class RevolverEntity extends GunEntity {
33
33
  super.shoot();
34
34
 
35
35
  // Cancel input since pistol requires click-to-shoot
36
- (this.parent as GamePlayerEntity).player.input.ml = false;
36
+ // (this.parent as GamePlayerEntity).player.input.ml = false;
37
37
  }
38
38
 
39
39
  public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
@@ -36,7 +36,7 @@ export default class RocketLauncherEntity extends GunEntity {
36
36
  super.shoot();
37
37
 
38
38
  // Cancel input since rocket launcher requires click-to-shoot
39
- (this.parent as GamePlayerEntity).player.input.ml = false;
39
+ // (this.parent as GamePlayerEntity).player.input.ml = false;
40
40
  }
41
41
 
42
42
  public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
@@ -6,7 +6,7 @@ import type GamePlayerEntity from '../GamePlayerEntity';
6
6
  const DEFAULT_SHOTGUN_OPTIONS: GunEntityOptions = {
7
7
  ammo: 4,
8
8
  damage: 13,
9
- fireRate: 0.8,
9
+ fireRate: 1.3,
10
10
  heldHand: 'both',
11
11
  iconImageUri: 'icons/shotgun.png',
12
12
  idleAnimation: 'idle_gun_both',
@@ -33,7 +33,7 @@ export default class ShotgunEntity extends GunEntity {
33
33
  super.shoot();
34
34
 
35
35
  // Cancel input since shotgun requires click-to-shoot
36
- (this.parent as GamePlayerEntity).player.input.ml = false;
36
+ // (this.parent as GamePlayerEntity).player.input.ml = false;
37
37
  }
38
38
 
39
39
  public override getMuzzleFlashPositionRotation(): { position: Vector3Like, rotation: QuaternionLike } {
@@ -88,7 +88,7 @@ export const CHEST_DROP_ITEMS = [
88
88
  },
89
89
  {
90
90
  itemId: 'mining-drill',
91
- pickWeight: 0.8,
91
+ pickWeight: 0.5,
92
92
  },
93
93
  {
94
94
  itemId: 'pistol',
@@ -1,5 +1,5 @@
1
1
  import {
2
- ColliderOptions,
2
+ BlockColliderOptions,
3
3
  ColliderShape,
4
4
  CollisionGroup,
5
5
  Entity,
@@ -14,7 +14,7 @@ import GameManager from './GameManager';
14
14
  import GamePlayerEntity from './GamePlayerEntity';
15
15
  import InteractableEntity from './InteractableEntity';
16
16
 
17
- const WALL_COLLIDER_OPTIONS: ColliderOptions = {
17
+ const WALL_COLLIDER_OPTIONS: BlockColliderOptions = {
18
18
  shape: ColliderShape.BLOCK,
19
19
  collisionGroups: {
20
20
  belongsTo: [ CollisionGroup.BLOCK ],
@@ -6,6 +6,7 @@ import {
6
6
  Vector3Like,
7
7
  World,
8
8
  SceneUI,
9
+ ColliderShape,
9
10
  } from 'hytopia';
10
11
 
11
12
  import GamePlayerEntity from './GamePlayerEntity';
@@ -70,7 +71,7 @@ export default class WeaponCrateEntity extends InteractableEntity {
70
71
  public constructor(options: WeaponCrateEntityOptions) {
71
72
  const colliderOptions = Collider.optionsFromModelUri('models/environment/weaponbox.gltf');
72
73
 
73
- if (colliderOptions.halfExtents) { // make it taller for better interact area
74
+ if (colliderOptions.shape === ColliderShape.BLOCK && colliderOptions.halfExtents) { // make it taller for better interact area
74
75
  colliderOptions.halfExtents.y = 3;
75
76
  }
76
77
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "hytopia",
3
- "version": "0.3.10",
3
+ "version": "0.3.12",
4
4
  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
5
5
  "main": "server.js",
6
6
  "bin": {