hytopia 0.3.1 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/docs/server.md CHANGED
@@ -247,6 +247,17 @@ Manages model data for all known models of the game.
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  A pathfinding entity controller built on top of [SimpleEntityController](./server.simpleentitycontroller.md)<!-- -->.
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+ </td></tr>
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+ <tr><td>
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+ [PersistenceManager](./server.persistencemanager.md)
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+
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+
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+ </td><td>
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+ Manages persistence of player and global data.
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,55 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [getGlobalData](./server.persistencemanager.getglobaldata.md)
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+
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+ ## PersistenceManager.getGlobalData() method
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+ Get global data from the data persistence service.
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+
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+ **Signature:**
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+ ```typescript
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+ getGlobalData(key: string): Promise<Record<string, unknown> | void>;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ key
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+
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+
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+ </td><td>
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+
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+ string
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+
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+
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+ </td><td>
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+
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+ The key to get the data from.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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+
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+ The data from the persistence layer.
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+
@@ -0,0 +1,55 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [getPlayerData](./server.persistencemanager.getplayerdata.md)
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+ ## PersistenceManager.getPlayerData() method
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+ Get player data from the data persistence service.
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+
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+ **Signature:**
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+ ```typescript
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+ getPlayerData(player: Player): Promise<Record<string, unknown> | void>;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ player
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+
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+ </td><td>
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+ [Player](./server.player.md)
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+
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+ </td><td>
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+ The player to get the data from.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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+
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+ The data from the persistence layer.
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+
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [instance](./server.persistencemanager.instance.md)
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+ ## PersistenceManager.instance property
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+ **Signature:**
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+ ```typescript
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+ static readonly instance: PersistenceManager;
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+ ```
@@ -0,0 +1,139 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md)
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+
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+ ## PersistenceManager class
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+ Manages persistence of player and global data.
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+
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+ **Signature:**
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+ ```typescript
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+ export default class PersistenceManager
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+ ```
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+
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+ ## Remarks
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+ This class is a singleton accessible with the static property `PersistenceManager.instance`<!-- -->. Convenience methods are also available on the `Player` and `GameServer` classes.
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+
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+ ## Properties
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+
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+ <table><thead><tr><th>
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+
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+ Property
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [instance](./server.persistencemanager.instance.md)
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+
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+
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+ </td><td>
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+
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+ `static`
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [PersistenceManager](./server.persistencemanager.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Methods
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+
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+ <table><thead><tr><th>
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+
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+ Method
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [getGlobalData(key)](./server.persistencemanager.getglobaldata.md)
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+
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+
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+ </td><td>
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+ </td><td>
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+ Get global data from the data persistence service.
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+ </td></tr>
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+ <tr><td>
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+ [getPlayerData(player)](./server.persistencemanager.getplayerdata.md)
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+ </td><td>
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+ </td><td>
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+ Get player data from the data persistence service.
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+ </td></tr>
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+ <tr><td>
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+ [setGlobalData(key, data)](./server.persistencemanager.setglobaldata.md)
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+ </td><td>
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+ </td><td>
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+ Set global data in the data persistence service. This data is available and shared by all lobbies of your game.
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+ </td></tr>
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+ <tr><td>
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+ [setPlayerData(player, data)](./server.persistencemanager.setplayerdata.md)
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+
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+ </td><td>
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+ </td><td>
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+ Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.
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+ </td></tr>
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+ </tbody></table>
@@ -0,0 +1,69 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [setGlobalData](./server.persistencemanager.setglobaldata.md)
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+ ## PersistenceManager.setGlobalData() method
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+ Set global data in the data persistence service. This data is available and shared by all lobbies of your game.
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+
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+ **Signature:**
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+ ```typescript
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+ setGlobalData(key: string, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ key
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+
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+
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+ </td><td>
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+
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+ string
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+
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+
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+ </td><td>
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+
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+ The key to set the data to.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ data
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+
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+
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+ </td><td>
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+
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+ Record&lt;string, unknown&gt;
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+
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+
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+ </td><td>
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+ The data to set.
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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+
@@ -0,0 +1,69 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [setPlayerData](./server.persistencemanager.setplayerdata.md)
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+ ## PersistenceManager.setPlayerData() method
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+ Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.
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+
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+ **Signature:**
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+ ```typescript
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+ setPlayerData(player: Player, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ player
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+
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+
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+ </td><td>
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+
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+ [Player](./server.player.md)
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+
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+
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+ </td><td>
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+ The player to set the data to.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ data
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+
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+
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+ </td><td>
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+
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+ Record&lt;string, unknown&gt;
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+
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+
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+ </td><td>
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+ The data to set.
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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+
@@ -0,0 +1,23 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [getPersistedData](./server.player.getpersisteddata.md)
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+ ## Player.getPersistedData() method
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+ Get the persisted data for the player.
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+ **Signature:**
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+ ```typescript
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+ getPersistedData(): Promise<Record<string, unknown> | void>;
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+ ```
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+ **Returns:**
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+ Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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+ The persisted data for the player.
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+ ## Remarks
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+ This method is asynchronous and returns a promise that resolves to the player data.
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+
@@ -228,6 +228,20 @@ Description
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  Disconnects the player from the game server.
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+ </td></tr>
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+ <tr><td>
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+ [getPersistedData()](./server.player.getpersisteddata.md)
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+ </td><td>
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+ </td><td>
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+ Get the persisted data for the player.
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  </td></tr>
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  <tr><td>
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@@ -256,5 +270,19 @@ Joins a player to a world.
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  Removes the player from the current [World](./server.world.md) they are in.
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+ </td></tr>
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+ <tr><td>
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+ [setPersistedData(data)](./server.player.setpersisteddata.md)
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+ </td><td>
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+ </td><td>
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+ Set the persisted data for the player. This data can later be retrieved using [Player.getPersistedData()](./server.player.getpersisteddata.md)<!-- -->, even if a player disconnects and rejoin a game in the future, or joins a different HYTOPIA managed lobby of your game.
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  </td></tr>
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  </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [setPersistedData](./server.player.setpersisteddata.md)
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+ ## Player.setPersistedData() method
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+ Set the persisted data for the player. This data can later be retrieved using [Player.getPersistedData()](./server.player.getpersisteddata.md)<!-- -->, even if a player disconnects and rejoin a game in the future, or joins a different HYTOPIA managed lobby of your game.
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+ **Signature:**
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+ ```typescript
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+ setPersistedData(data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ data
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+
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+ </td><td>
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+ Record&lt;string, unknown&gt;
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+ </td><td>
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+ The data to set.
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ Promise&lt;Record&lt;string, unknown&gt; \| void&gt;
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+ The persisted data for the player.
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+ ## Remarks
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+ This method is asynchronous and returns a promise that resolves to the player data.
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+
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.3.1",
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+ "version": "0.3.3",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "main": "server.js",
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  "bin": {