hytopia 0.3.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.md +11 -0
- package/docs/server.persistencemanager.getglobaldata.md +55 -0
- package/docs/server.persistencemanager.getplayerdata.md +55 -0
- package/docs/server.persistencemanager.instance.md +11 -0
- package/docs/server.persistencemanager.md +139 -0
- package/docs/server.persistencemanager.setglobaldata.md +69 -0
- package/docs/server.persistencemanager.setplayerdata.md +69 -0
- package/docs/server.player.getpersisteddata.md +23 -0
- package/docs/server.player.md +28 -0
- package/docs/server.player.setpersisteddata.md +59 -0
- package/package.json +1 -1
- package/server.api.json +454 -0
- package/server.d.ts +69 -2
- package/server.js +114 -114
package/docs/server.md
CHANGED
@@ -247,6 +247,17 @@ Manages model data for all known models of the game.
|
|
247
247
|
A pathfinding entity controller built on top of [SimpleEntityController](./server.simpleentitycontroller.md)<!-- -->.
|
248
248
|
|
249
249
|
|
250
|
+
</td></tr>
|
251
|
+
<tr><td>
|
252
|
+
|
253
|
+
[PersistenceManager](./server.persistencemanager.md)
|
254
|
+
|
255
|
+
|
256
|
+
</td><td>
|
257
|
+
|
258
|
+
Manages persistence of player and global data.
|
259
|
+
|
260
|
+
|
250
261
|
</td></tr>
|
251
262
|
<tr><td>
|
252
263
|
|
@@ -0,0 +1,55 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PersistenceManager](./server.persistencemanager.md) > [getGlobalData](./server.persistencemanager.getglobaldata.md)
|
4
|
+
|
5
|
+
## PersistenceManager.getGlobalData() method
|
6
|
+
|
7
|
+
Get global data from the data persistence service.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
getGlobalData(key: string): Promise<Record<string, unknown> | void>;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
key
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
string
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The key to get the data from.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
Promise<Record<string, unknown> \| void>
|
53
|
+
|
54
|
+
The data from the persistence layer.
|
55
|
+
|
@@ -0,0 +1,55 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PersistenceManager](./server.persistencemanager.md) > [getPlayerData](./server.persistencemanager.getplayerdata.md)
|
4
|
+
|
5
|
+
## PersistenceManager.getPlayerData() method
|
6
|
+
|
7
|
+
Get player data from the data persistence service.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
getPlayerData(player: Player): Promise<Record<string, unknown> | void>;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
player
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
[Player](./server.player.md)
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The player to get the data from.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
Promise<Record<string, unknown> \| void>
|
53
|
+
|
54
|
+
The data from the persistence layer.
|
55
|
+
|
@@ -0,0 +1,11 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PersistenceManager](./server.persistencemanager.md) > [instance](./server.persistencemanager.instance.md)
|
4
|
+
|
5
|
+
## PersistenceManager.instance property
|
6
|
+
|
7
|
+
**Signature:**
|
8
|
+
|
9
|
+
```typescript
|
10
|
+
static readonly instance: PersistenceManager;
|
11
|
+
```
|
@@ -0,0 +1,139 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PersistenceManager](./server.persistencemanager.md)
|
4
|
+
|
5
|
+
## PersistenceManager class
|
6
|
+
|
7
|
+
Manages persistence of player and global data.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
export default class PersistenceManager
|
13
|
+
```
|
14
|
+
|
15
|
+
## Remarks
|
16
|
+
|
17
|
+
This class is a singleton accessible with the static property `PersistenceManager.instance`<!-- -->. Convenience methods are also available on the `Player` and `GameServer` classes.
|
18
|
+
|
19
|
+
## Properties
|
20
|
+
|
21
|
+
<table><thead><tr><th>
|
22
|
+
|
23
|
+
Property
|
24
|
+
|
25
|
+
|
26
|
+
</th><th>
|
27
|
+
|
28
|
+
Modifiers
|
29
|
+
|
30
|
+
|
31
|
+
</th><th>
|
32
|
+
|
33
|
+
Type
|
34
|
+
|
35
|
+
|
36
|
+
</th><th>
|
37
|
+
|
38
|
+
Description
|
39
|
+
|
40
|
+
|
41
|
+
</th></tr></thead>
|
42
|
+
<tbody><tr><td>
|
43
|
+
|
44
|
+
[instance](./server.persistencemanager.instance.md)
|
45
|
+
|
46
|
+
|
47
|
+
</td><td>
|
48
|
+
|
49
|
+
`static`
|
50
|
+
|
51
|
+
`readonly`
|
52
|
+
|
53
|
+
|
54
|
+
</td><td>
|
55
|
+
|
56
|
+
[PersistenceManager](./server.persistencemanager.md)
|
57
|
+
|
58
|
+
|
59
|
+
</td><td>
|
60
|
+
|
61
|
+
|
62
|
+
</td></tr>
|
63
|
+
</tbody></table>
|
64
|
+
|
65
|
+
## Methods
|
66
|
+
|
67
|
+
<table><thead><tr><th>
|
68
|
+
|
69
|
+
Method
|
70
|
+
|
71
|
+
|
72
|
+
</th><th>
|
73
|
+
|
74
|
+
Modifiers
|
75
|
+
|
76
|
+
|
77
|
+
</th><th>
|
78
|
+
|
79
|
+
Description
|
80
|
+
|
81
|
+
|
82
|
+
</th></tr></thead>
|
83
|
+
<tbody><tr><td>
|
84
|
+
|
85
|
+
[getGlobalData(key)](./server.persistencemanager.getglobaldata.md)
|
86
|
+
|
87
|
+
|
88
|
+
</td><td>
|
89
|
+
|
90
|
+
|
91
|
+
</td><td>
|
92
|
+
|
93
|
+
Get global data from the data persistence service.
|
94
|
+
|
95
|
+
|
96
|
+
</td></tr>
|
97
|
+
<tr><td>
|
98
|
+
|
99
|
+
[getPlayerData(player)](./server.persistencemanager.getplayerdata.md)
|
100
|
+
|
101
|
+
|
102
|
+
</td><td>
|
103
|
+
|
104
|
+
|
105
|
+
</td><td>
|
106
|
+
|
107
|
+
Get player data from the data persistence service.
|
108
|
+
|
109
|
+
|
110
|
+
</td></tr>
|
111
|
+
<tr><td>
|
112
|
+
|
113
|
+
[setGlobalData(key, data)](./server.persistencemanager.setglobaldata.md)
|
114
|
+
|
115
|
+
|
116
|
+
</td><td>
|
117
|
+
|
118
|
+
|
119
|
+
</td><td>
|
120
|
+
|
121
|
+
Set global data in the data persistence service. This data is available and shared by all lobbies of your game.
|
122
|
+
|
123
|
+
|
124
|
+
</td></tr>
|
125
|
+
<tr><td>
|
126
|
+
|
127
|
+
[setPlayerData(player, data)](./server.persistencemanager.setplayerdata.md)
|
128
|
+
|
129
|
+
|
130
|
+
</td><td>
|
131
|
+
|
132
|
+
|
133
|
+
</td><td>
|
134
|
+
|
135
|
+
Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.
|
136
|
+
|
137
|
+
|
138
|
+
</td></tr>
|
139
|
+
</tbody></table>
|
@@ -0,0 +1,69 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PersistenceManager](./server.persistencemanager.md) > [setGlobalData](./server.persistencemanager.setglobaldata.md)
|
4
|
+
|
5
|
+
## PersistenceManager.setGlobalData() method
|
6
|
+
|
7
|
+
Set global data in the data persistence service. This data is available and shared by all lobbies of your game.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
setGlobalData(key: string, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
key
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
string
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The key to set the data to.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
<tr><td>
|
50
|
+
|
51
|
+
data
|
52
|
+
|
53
|
+
|
54
|
+
</td><td>
|
55
|
+
|
56
|
+
Record<string, unknown>
|
57
|
+
|
58
|
+
|
59
|
+
</td><td>
|
60
|
+
|
61
|
+
The data to set.
|
62
|
+
|
63
|
+
|
64
|
+
</td></tr>
|
65
|
+
</tbody></table>
|
66
|
+
**Returns:**
|
67
|
+
|
68
|
+
Promise<Record<string, unknown> \| void>
|
69
|
+
|
@@ -0,0 +1,69 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PersistenceManager](./server.persistencemanager.md) > [setPlayerData](./server.persistencemanager.setplayerdata.md)
|
4
|
+
|
5
|
+
## PersistenceManager.setPlayerData() method
|
6
|
+
|
7
|
+
Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
setPlayerData(player: Player, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
player
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
[Player](./server.player.md)
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The player to set the data to.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
<tr><td>
|
50
|
+
|
51
|
+
data
|
52
|
+
|
53
|
+
|
54
|
+
</td><td>
|
55
|
+
|
56
|
+
Record<string, unknown>
|
57
|
+
|
58
|
+
|
59
|
+
</td><td>
|
60
|
+
|
61
|
+
The data to set.
|
62
|
+
|
63
|
+
|
64
|
+
</td></tr>
|
65
|
+
</tbody></table>
|
66
|
+
**Returns:**
|
67
|
+
|
68
|
+
Promise<Record<string, unknown> \| void>
|
69
|
+
|
@@ -0,0 +1,23 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [getPersistedData](./server.player.getpersisteddata.md)
|
4
|
+
|
5
|
+
## Player.getPersistedData() method
|
6
|
+
|
7
|
+
Get the persisted data for the player.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
getPersistedData(): Promise<Record<string, unknown> | void>;
|
13
|
+
```
|
14
|
+
**Returns:**
|
15
|
+
|
16
|
+
Promise<Record<string, unknown> \| void>
|
17
|
+
|
18
|
+
The persisted data for the player.
|
19
|
+
|
20
|
+
## Remarks
|
21
|
+
|
22
|
+
This method is asynchronous and returns a promise that resolves to the player data.
|
23
|
+
|
package/docs/server.player.md
CHANGED
@@ -228,6 +228,20 @@ Description
|
|
228
228
|
Disconnects the player from the game server.
|
229
229
|
|
230
230
|
|
231
|
+
</td></tr>
|
232
|
+
<tr><td>
|
233
|
+
|
234
|
+
[getPersistedData()](./server.player.getpersisteddata.md)
|
235
|
+
|
236
|
+
|
237
|
+
</td><td>
|
238
|
+
|
239
|
+
|
240
|
+
</td><td>
|
241
|
+
|
242
|
+
Get the persisted data for the player.
|
243
|
+
|
244
|
+
|
231
245
|
</td></tr>
|
232
246
|
<tr><td>
|
233
247
|
|
@@ -256,5 +270,19 @@ Joins a player to a world.
|
|
256
270
|
Removes the player from the current [World](./server.world.md) they are in.
|
257
271
|
|
258
272
|
|
273
|
+
</td></tr>
|
274
|
+
<tr><td>
|
275
|
+
|
276
|
+
[setPersistedData(data)](./server.player.setpersisteddata.md)
|
277
|
+
|
278
|
+
|
279
|
+
</td><td>
|
280
|
+
|
281
|
+
|
282
|
+
</td><td>
|
283
|
+
|
284
|
+
Set the persisted data for the player. This data can later be retrieved using [Player.getPersistedData()](./server.player.getpersisteddata.md)<!-- -->, even if a player disconnects and rejoin a game in the future, or joins a different HYTOPIA managed lobby of your game.
|
285
|
+
|
286
|
+
|
259
287
|
</td></tr>
|
260
288
|
</tbody></table>
|
@@ -0,0 +1,59 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [setPersistedData](./server.player.setpersisteddata.md)
|
4
|
+
|
5
|
+
## Player.setPersistedData() method
|
6
|
+
|
7
|
+
Set the persisted data for the player. This data can later be retrieved using [Player.getPersistedData()](./server.player.getpersisteddata.md)<!-- -->, even if a player disconnects and rejoin a game in the future, or joins a different HYTOPIA managed lobby of your game.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
setPersistedData(data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
data
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
Record<string, unknown>
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The data to set.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
Promise<Record<string, unknown> \| void>
|
53
|
+
|
54
|
+
The persisted data for the player.
|
55
|
+
|
56
|
+
## Remarks
|
57
|
+
|
58
|
+
This method is asynchronous and returns a promise that resolves to the player data.
|
59
|
+
|