hytopia 0.2.9 → 0.2.11

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@@ -93,6 +93,27 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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+ [nametagSceneUI](./server.playerentity.nametagsceneui.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [SceneUI](./server.sceneui.md)
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+
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+ </td><td>
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+ The SceneUI instance for the player entity's nametag.
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+
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+ </td></tr>
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+ <tr><td>
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+
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  [player](./server.playerentity.player.md)
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntity](./server.playerentity.md) &gt; [nametagSceneUI](./server.playerentity.nametagsceneui.md)
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+ ## PlayerEntity.nametagSceneUI property
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+ The SceneUI instance for the player entity's nametag.
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+ **Signature:**
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+ ```typescript
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+ readonly nametagSceneUI: SceneUI;
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+ ```
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.2.9",
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+ "version": "0.2.11",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "main": "server.js",
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  "bin": {
package/server.api.json CHANGED
@@ -25523,6 +25523,37 @@
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  }
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  ]
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  },
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+ {
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+ "kind": "Property",
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+ "canonicalReference": "server!PlayerEntity#nametagSceneUI:member",
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+ "docComment": "/**\n * The SceneUI instance for the player entity's nametag.\n */\n",
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+ "excerptTokens": [
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+ {
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+ "kind": "Content",
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+ "text": "readonly nametagSceneUI: "
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+ },
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+ {
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+ "kind": "Reference",
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+ "text": "SceneUI",
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+ "canonicalReference": "server!SceneUI:class"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": ";"
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+ }
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+ ],
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+ "isReadonly": true,
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+ "isOptional": false,
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+ "releaseTag": "Public",
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+ "name": "nametagSceneUI",
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+ "propertyTypeTokenRange": {
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+ "startIndex": 1,
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+ "endIndex": 2
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+ },
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+ "isStatic": false,
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+ "isProtected": false,
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+ "isAbstract": false
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+ },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!PlayerEntity#player:member",
package/server.d.ts CHANGED
@@ -3227,11 +3227,14 @@ export declare type PlayerCameraOrientation = {
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  export declare class PlayerEntity extends Entity {
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  /** The player the player entity is assigned to and controlled by. */
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  readonly player: Player;
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+ /** The SceneUI instance for the player entity's nametag. */
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+ readonly nametagSceneUI: SceneUI;
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  /**
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  * @param options - The options for the player entity.
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  */
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  constructor(options: PlayerEntityOptions);
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+
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  }
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  /**