hytopia 0.2.2 → 0.2.4

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Files changed (212) hide show
  1. package/bun.lock +494 -0
  2. package/docs/server.matrix2._constructor_.md +89 -0
  3. package/docs/server.matrix2.add.md +55 -0
  4. package/docs/server.matrix2.adjoint.md +19 -0
  5. package/docs/server.matrix2.clone.md +19 -0
  6. package/docs/server.matrix2.copy.md +55 -0
  7. package/docs/server.matrix2.create.md +19 -0
  8. package/docs/server.matrix2.determinant.md +13 -0
  9. package/docs/server.matrix2.equals.md +55 -0
  10. package/docs/server.matrix2.exactequals.md +55 -0
  11. package/docs/server.matrix2.frobeniusnorm.md +13 -0
  12. package/docs/server.matrix2.fromrotation.md +55 -0
  13. package/docs/server.matrix2.fromscaling.md +55 -0
  14. package/docs/server.matrix2.identity.md +19 -0
  15. package/docs/server.matrix2.invert.md +19 -0
  16. package/docs/server.matrix2.md +383 -0
  17. package/docs/server.matrix2.multiply.md +55 -0
  18. package/docs/server.matrix2.multiplyscalar.md +55 -0
  19. package/docs/server.matrix2.rotate.md +55 -0
  20. package/docs/server.matrix2.subtract.md +55 -0
  21. package/docs/server.matrix2.tostring.md +19 -0
  22. package/docs/server.matrix2.transpose.md +19 -0
  23. package/docs/server.matrix3._constructor_.md +159 -0
  24. package/docs/server.matrix3.add.md +55 -0
  25. package/docs/server.matrix3.adjoint.md +19 -0
  26. package/docs/server.matrix3.clone.md +19 -0
  27. package/docs/server.matrix3.copy.md +55 -0
  28. package/docs/server.matrix3.create.md +19 -0
  29. package/docs/server.matrix3.determinant.md +13 -0
  30. package/docs/server.matrix3.equals.md +55 -0
  31. package/docs/server.matrix3.exactequals.md +55 -0
  32. package/docs/server.matrix3.frobeniusnorm.md +13 -0
  33. package/docs/server.matrix3.frommatrix4.md +55 -0
  34. package/docs/server.matrix3.fromquaternion.md +55 -0
  35. package/docs/server.matrix3.fromrotation.md +55 -0
  36. package/docs/server.matrix3.fromscaling.md +55 -0
  37. package/docs/server.matrix3.fromtranslation.md +55 -0
  38. package/docs/server.matrix3.identity.md +19 -0
  39. package/docs/server.matrix3.invert.md +19 -0
  40. package/docs/server.matrix3.md +459 -0
  41. package/docs/server.matrix3.multiply.md +55 -0
  42. package/docs/server.matrix3.multiplyscalar.md +55 -0
  43. package/docs/server.matrix3.projection.md +71 -0
  44. package/docs/server.matrix3.rotate.md +55 -0
  45. package/docs/server.matrix3.subtract.md +55 -0
  46. package/docs/server.matrix3.tostring.md +19 -0
  47. package/docs/server.matrix3.transformvector.md +55 -0
  48. package/docs/server.matrix3.transpose.md +19 -0
  49. package/docs/server.matrix4._constructor_.md +257 -0
  50. package/docs/server.matrix4.add.md +55 -0
  51. package/docs/server.matrix4.adjoint.md +19 -0
  52. package/docs/server.matrix4.clone.md +19 -0
  53. package/docs/server.matrix4.copy.md +55 -0
  54. package/docs/server.matrix4.create.md +19 -0
  55. package/docs/server.matrix4.determinant.md +13 -0
  56. package/docs/server.matrix4.equals.md +55 -0
  57. package/docs/server.matrix4.exactequals.md +55 -0
  58. package/docs/server.matrix4.frobeniusnorm.md +13 -0
  59. package/docs/server.matrix4.fromquaternion.md +55 -0
  60. package/docs/server.matrix4.fromrotation.md +71 -0
  61. package/docs/server.matrix4.fromrotationtranslation.md +71 -0
  62. package/docs/server.matrix4.fromrotationtranslationscale.md +87 -0
  63. package/docs/server.matrix4.fromrotationtranslationscaleorigin.md +103 -0
  64. package/docs/server.matrix4.fromscaling.md +55 -0
  65. package/docs/server.matrix4.fromtranslation.md +55 -0
  66. package/docs/server.matrix4.fromxrotation.md +55 -0
  67. package/docs/server.matrix4.fromyrotation.md +55 -0
  68. package/docs/server.matrix4.fromzrotation.md +55 -0
  69. package/docs/server.matrix4.frustrum.md +135 -0
  70. package/docs/server.matrix4.identity.md +19 -0
  71. package/docs/server.matrix4.invert.md +19 -0
  72. package/docs/server.matrix4.lookat.md +87 -0
  73. package/docs/server.matrix4.md +651 -0
  74. package/docs/server.matrix4.multiply.md +55 -0
  75. package/docs/server.matrix4.multiplyscalar.md +55 -0
  76. package/docs/server.matrix4.orthographic.md +135 -0
  77. package/docs/server.matrix4.perspective.md +103 -0
  78. package/docs/server.matrix4.rotate.md +71 -0
  79. package/docs/server.matrix4.rotatex.md +55 -0
  80. package/docs/server.matrix4.rotatey.md +55 -0
  81. package/docs/server.matrix4.rotatez.md +55 -0
  82. package/docs/server.matrix4.scale.md +55 -0
  83. package/docs/server.matrix4.subtract.md +55 -0
  84. package/docs/server.matrix4.targetto.md +87 -0
  85. package/docs/server.matrix4.tostring.md +19 -0
  86. package/docs/server.matrix4.translate.md +55 -0
  87. package/docs/server.matrix4.transpose.md +19 -0
  88. package/docs/server.md +66 -0
  89. package/docs/server.quaternion.md +14 -0
  90. package/docs/server.quaternion.transformvector.md +55 -0
  91. package/docs/server.vector2._constructor_.md +61 -0
  92. package/docs/server.vector2.add.md +55 -0
  93. package/docs/server.vector2.angle.md +55 -0
  94. package/docs/server.vector2.ceil.md +19 -0
  95. package/docs/server.vector2.clone.md +19 -0
  96. package/docs/server.vector2.copy.md +55 -0
  97. package/docs/server.vector2.create.md +19 -0
  98. package/docs/server.vector2.distance.md +55 -0
  99. package/docs/server.vector2.divide.md +55 -0
  100. package/docs/server.vector2.dot.md +55 -0
  101. package/docs/server.vector2.equals.md +55 -0
  102. package/docs/server.vector2.exactequals.md +55 -0
  103. package/docs/server.vector2.floor.md +19 -0
  104. package/docs/server.vector2.invert.md +19 -0
  105. package/docs/server.vector2.length.md +13 -0
  106. package/docs/server.vector2.lerp.md +71 -0
  107. package/docs/server.vector2.magnitude.md +13 -0
  108. package/docs/server.vector2.max.md +55 -0
  109. package/docs/server.vector2.md +643 -0
  110. package/docs/server.vector2.min.md +55 -0
  111. package/docs/server.vector2.multiply.md +55 -0
  112. package/docs/server.vector2.negate.md +19 -0
  113. package/docs/server.vector2.normalize.md +19 -0
  114. package/docs/server.vector2.randomize.md +55 -0
  115. package/docs/server.vector2.rotate.md +71 -0
  116. package/docs/server.vector2.round.md +19 -0
  117. package/docs/server.vector2.scale.md +55 -0
  118. package/docs/server.vector2.scaleandadd.md +71 -0
  119. package/docs/server.vector2.squaredlength.md +13 -0
  120. package/docs/server.vector2.squaredmagnitude.md +13 -0
  121. package/docs/server.vector2.subtract.md +55 -0
  122. package/docs/server.vector2.tostring.md +19 -0
  123. package/docs/server.vector2.transformmatrix2.md +55 -0
  124. package/docs/server.vector2.transformmatrix3.md +55 -0
  125. package/docs/server.vector2.transformmatrix4.md +55 -0
  126. package/docs/server.vector2.x.md +15 -0
  127. package/docs/server.vector2.y.md +15 -0
  128. package/docs/server.vector2.zero.md +19 -0
  129. package/docs/server.vector2boolean.md +72 -0
  130. package/docs/server.vector2boolean.x.md +11 -0
  131. package/docs/server.vector2boolean.y.md +11 -0
  132. package/docs/server.vector2like.md +72 -0
  133. package/docs/server.vector2like.x.md +11 -0
  134. package/docs/server.vector2like.y.md +11 -0
  135. package/docs/server.vector3.dot.md +55 -0
  136. package/docs/server.vector3.md +14 -0
  137. package/docs/server.vector3.transformmatrix3.md +1 -1
  138. package/docs/server.vector3.transformmatrix4.md +1 -1
  139. package/examples/child-entity/assets/models/.optimized/baseColor.png +0 -0
  140. package/examples/child-entity/assets/models/.optimized/sword/baseColor.png +0 -0
  141. package/examples/child-entity/assets/models/.optimized/sword/sword.bin +0 -0
  142. package/examples/child-entity/assets/models/.optimized/sword/sword.gltf +356 -0
  143. package/examples/child-entity/assets/models/.optimized/sword.bin +0 -0
  144. package/examples/child-entity/assets/models/.optimized/sword.gltf +136 -0
  145. package/examples/child-entity/bun.lock +17 -0
  146. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.bin +0 -0
  147. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.gltf +806 -0
  148. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.gltf.md5 +1 -0
  149. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/baseColor.png +0 -0
  150. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/baseColor.png +0 -0
  151. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.bin +0 -0
  152. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.gltf +1633 -0
  153. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.gltf.md5 +1 -0
  154. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/baseColor.png +0 -0
  155. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.bin +0 -0
  156. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.gltf +2480 -0
  157. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.gltf.md5 +1 -0
  158. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/baseColor.png +0 -0
  159. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole.bin +0 -0
  160. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole.gltf +136 -0
  161. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole.gltf.md5 +1 -0
  162. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/baseColor.png +0 -0
  163. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.bin +0 -0
  164. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.gltf +831 -0
  165. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.gltf.md5 +1 -0
  166. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/baseColor_1.png +0 -0
  167. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/baseColor_2.png +0 -0
  168. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.bin +0 -0
  169. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.gltf +4025 -0
  170. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.gltf.md5 +1 -0
  171. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/baseColor_1.png +0 -0
  172. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/baseColor_2.png +0 -0
  173. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.bin +0 -0
  174. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.gltf +196 -0
  175. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.gltf.md5 +1 -0
  176. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/baseColor_1.png +0 -0
  177. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/baseColor_2.png +0 -0
  178. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.bin +0 -0
  179. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.gltf +3412 -0
  180. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.gltf.md5 +1 -0
  181. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47.glb +0 -0
  182. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47.glb.md5 +1 -0
  183. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15.glb +0 -0
  184. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15.glb.md5 +1 -0
  185. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol.glb +0 -0
  186. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol.glb.md5 +1 -0
  187. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun.glb +0 -0
  188. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun.glb.md5 +1 -0
  189. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol.glb +0 -0
  190. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol.glb.md5 +1 -0
  191. package/examples/zombies-fps/assets/models/items/.optimized/shotgun/shotgun.glb +0 -0
  192. package/examples/zombies-fps/assets/models/items/.optimized/shotgun/shotgun.glb.md5 +1 -0
  193. package/examples/zombies-fps/assets/models/npcs/.optimized/ripper-boss/baseColor.png +0 -0
  194. package/examples/zombies-fps/assets/models/npcs/.optimized/ripper-boss/ripper-boss.bin +0 -0
  195. package/examples/zombies-fps/assets/models/npcs/.optimized/ripper-boss/ripper-boss.gltf +10037 -0
  196. package/examples/zombies-fps/assets/models/npcs/.optimized/ripper-boss/ripper-boss.gltf.md5 +1 -0
  197. package/examples/zombies-fps/assets/models/players/.optimized/soldier-player/baseColor_1.png +0 -0
  198. package/examples/zombies-fps/assets/models/players/.optimized/soldier-player/baseColor_2.png +0 -0
  199. package/examples/zombies-fps/assets/models/players/.optimized/soldier-player/baseColor_3.png +0 -0
  200. package/examples/zombies-fps/assets/models/players/.optimized/soldier-player/baseColor_4.png +0 -0
  201. package/examples/zombies-fps/assets/models/players/.optimized/soldier-player/soldier-player.bin +0 -0
  202. package/examples/zombies-fps/assets/models/players/.optimized/soldier-player/soldier-player.gltf +7679 -0
  203. package/examples/zombies-fps/assets/models/players/.optimized/soldier-player/soldier-player.gltf.md5 +1 -0
  204. package/examples/zombies-fps/assets/models/projectiles/.optimized/bullet-trace/baseColor.png +0 -0
  205. package/examples/zombies-fps/assets/models/projectiles/.optimized/bullet-trace/bullet-trace.bin +0 -0
  206. package/examples/zombies-fps/assets/models/projectiles/.optimized/bullet-trace/bullet-trace.gltf +136 -0
  207. package/examples/zombies-fps/assets/models/projectiles/.optimized/bullet-trace/bullet-trace.gltf.md5 +1 -0
  208. package/examples/zombies-fps/classes/GameManager.ts +8 -1
  209. package/package.json +4 -1
  210. package/server.api.json +13820 -7433
  211. package/server.d.ts +416 -16
  212. package/server.js +89 -89
@@ -0,0 +1,55 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Matrix4](./server.matrix4.md) &gt; [fromZRotation](./server.matrix4.fromzrotation.md)
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+
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+ ## Matrix4.fromZRotation() method
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+
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+ Creates a new `Matrix4` instance from a z-rotation of identity matrix.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ static fromZRotation(angle: number): Matrix4;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ angle
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+
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+
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+ </td><td>
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+
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+ number
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+
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+
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+ </td><td>
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+
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+ The angle in radians to rotate the matrix by.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ [Matrix4](./server.matrix4.md)
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+
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+ A new `Matrix4` instance.
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Matrix4](./server.matrix4.md) &gt; [frustrum](./server.matrix4.frustrum.md)
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+
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+ ## Matrix4.frustrum() method
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+
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+ Sets the current matrix to a frustrum matrix with the given bounds.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ frustrum(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ left
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+
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+
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+ </td><td>
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+
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+ number
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+
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+
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+ </td><td>
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+
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+ The left bound of the projection.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ right
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+
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+
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+ </td><td>
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+
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+ number
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+
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+
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+ </td><td>
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+
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+ The right bound of the projection.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ bottom
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+
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+ </td><td>
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+
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+ number
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+
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+
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+ </td><td>
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+
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+ The bottom bound of the projection.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ top
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+ </td><td>
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+
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+ number
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+
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+ </td><td>
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+ The top bound of the projection.
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ near
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+ </td><td>
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+ number
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+ </td><td>
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+ The near bound of the projection.
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ far
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+ </td><td>
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+ number
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+ </td><td>
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+ The far bound of the projection.
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ [Matrix4](./server.matrix4.md)
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+
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+ The current matrix.
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Matrix4](./server.matrix4.md) &gt; [identity](./server.matrix4.identity.md)
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+
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+ ## Matrix4.identity() method
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+
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+ Sets the current matrix to the identity matrix.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ identity(): Matrix4;
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+ ```
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+ **Returns:**
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+
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+ [Matrix4](./server.matrix4.md)
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+
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+ The current matrix.
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Matrix4](./server.matrix4.md) &gt; [invert](./server.matrix4.invert.md)
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+
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+ ## Matrix4.invert() method
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+ Inverts the current matrix.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ invert(): Matrix4;
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+ ```
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+ **Returns:**
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+
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+ [Matrix4](./server.matrix4.md)
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+
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+ The current matrix.
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Matrix4](./server.matrix4.md) &gt; [lookAt](./server.matrix4.lookat.md)
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+ ## Matrix4.lookAt() method
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+ Sets the current matrix to a look-at matrix with the given eye, center, and up vectors.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ lookAt(eye: Vector3, center: Vector3, up: Vector3): Matrix4;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ eye
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+
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+
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+ </td><td>
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+
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+ [Vector3](./server.vector3.md)
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+
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+
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+ </td><td>
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+
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+ The eye vector of the camera.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ center
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+
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+
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+ </td><td>
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+
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+ [Vector3](./server.vector3.md)
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+
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+
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+ </td><td>
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+ The center vector of the camera.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ up
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+
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+
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+ </td><td>
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+ [Vector3](./server.vector3.md)
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+
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+ </td><td>
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+ The up vector of the camera.
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ [Matrix4](./server.matrix4.md)
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+ The current matrix.
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+