hytopia 0.2.2 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.matrix2._constructor_.md +89 -0
- package/docs/server.matrix2.add.md +55 -0
- package/docs/server.matrix2.adjoint.md +19 -0
- package/docs/server.matrix2.clone.md +19 -0
- package/docs/server.matrix2.copy.md +55 -0
- package/docs/server.matrix2.create.md +19 -0
- package/docs/server.matrix2.determinant.md +13 -0
- package/docs/server.matrix2.equals.md +55 -0
- package/docs/server.matrix2.exactequals.md +55 -0
- package/docs/server.matrix2.frobeniusnormal.md +13 -0
- package/docs/server.matrix2.fromrotation.md +55 -0
- package/docs/server.matrix2.fromscaling.md +55 -0
- package/docs/server.matrix2.identity.md +19 -0
- package/docs/server.matrix2.invert.md +19 -0
- package/docs/server.matrix2.md +383 -0
- package/docs/server.matrix2.multiply.md +55 -0
- package/docs/server.matrix2.multiplyscalar.md +55 -0
- package/docs/server.matrix2.rotate.md +55 -0
- package/docs/server.matrix2.subtract.md +55 -0
- package/docs/server.matrix2.tostring.md +19 -0
- package/docs/server.matrix2.transpose.md +19 -0
- package/docs/server.matrix3._constructor_.md +159 -0
- package/docs/server.matrix3.add.md +55 -0
- package/docs/server.matrix3.adjoint.md +19 -0
- package/docs/server.matrix3.clone.md +19 -0
- package/docs/server.matrix3.copy.md +55 -0
- package/docs/server.matrix3.create.md +19 -0
- package/docs/server.matrix3.determinant.md +13 -0
- package/docs/server.matrix3.equals.md +55 -0
- package/docs/server.matrix3.exactequals.md +55 -0
- package/docs/server.matrix3.frobeniusnormal.md +13 -0
- package/docs/server.matrix3.frommatrix4.md +55 -0
- package/docs/server.matrix3.fromquaternion.md +55 -0
- package/docs/server.matrix3.fromrotation.md +55 -0
- package/docs/server.matrix3.fromscaling.md +55 -0
- package/docs/server.matrix3.fromtranslation.md +55 -0
- package/docs/server.matrix3.identity.md +19 -0
- package/docs/server.matrix3.invert.md +19 -0
- package/docs/server.matrix3.md +445 -0
- package/docs/server.matrix3.multiply.md +55 -0
- package/docs/server.matrix3.multiplyscalar.md +55 -0
- package/docs/server.matrix3.projection.md +71 -0
- package/docs/server.matrix3.rotate.md +55 -0
- package/docs/server.matrix3.subtract.md +55 -0
- package/docs/server.matrix3.tostring.md +19 -0
- package/docs/server.matrix3.transpose.md +19 -0
- package/docs/server.matrix4._constructor_.md +257 -0
- package/docs/server.matrix4.add.md +55 -0
- package/docs/server.matrix4.adjoint.md +19 -0
- package/docs/server.matrix4.clone.md +19 -0
- package/docs/server.matrix4.copy.md +55 -0
- package/docs/server.matrix4.create.md +19 -0
- package/docs/server.matrix4.determinant.md +13 -0
- package/docs/server.matrix4.equals.md +55 -0
- package/docs/server.matrix4.exactequals.md +55 -0
- package/docs/server.matrix4.frobeniusnormal.md +13 -0
- package/docs/server.matrix4.fromquaternion.md +55 -0
- package/docs/server.matrix4.fromrotation.md +71 -0
- package/docs/server.matrix4.fromrotationtranslation.md +71 -0
- package/docs/server.matrix4.fromrotationtranslationscale.md +87 -0
- package/docs/server.matrix4.fromrotationtranslationscaleorigin.md +103 -0
- package/docs/server.matrix4.fromscaling.md +55 -0
- package/docs/server.matrix4.fromtranslation.md +55 -0
- package/docs/server.matrix4.fromxrotation.md +55 -0
- package/docs/server.matrix4.fromyrotation.md +55 -0
- package/docs/server.matrix4.fromzrotation.md +55 -0
- package/docs/server.matrix4.frustrum.md +135 -0
- package/docs/server.matrix4.identity.md +19 -0
- package/docs/server.matrix4.invert.md +19 -0
- package/docs/server.matrix4.lookat.md +87 -0
- package/docs/server.matrix4.md +651 -0
- package/docs/server.matrix4.multiply.md +55 -0
- package/docs/server.matrix4.multiplyscalar.md +55 -0
- package/docs/server.matrix4.orthogonal.md +135 -0
- package/docs/server.matrix4.perspective.md +103 -0
- package/docs/server.matrix4.rotate.md +71 -0
- package/docs/server.matrix4.rotatex.md +55 -0
- package/docs/server.matrix4.rotatey.md +55 -0
- package/docs/server.matrix4.rotatez.md +55 -0
- package/docs/server.matrix4.scale.md +55 -0
- package/docs/server.matrix4.subtract.md +55 -0
- package/docs/server.matrix4.targetto.md +87 -0
- package/docs/server.matrix4.tostring.md +19 -0
- package/docs/server.matrix4.translate.md +55 -0
- package/docs/server.matrix4.transpose.md +19 -0
- package/docs/server.md +66 -0
- package/docs/server.vector2._constructor_.md +61 -0
- package/docs/server.vector2.add.md +55 -0
- package/docs/server.vector2.angle.md +55 -0
- package/docs/server.vector2.ceil.md +19 -0
- package/docs/server.vector2.clone.md +19 -0
- package/docs/server.vector2.copy.md +55 -0
- package/docs/server.vector2.create.md +19 -0
- package/docs/server.vector2.cross.md +55 -0
- package/docs/server.vector2.distance.md +55 -0
- package/docs/server.vector2.divide.md +55 -0
- package/docs/server.vector2.dot.md +55 -0
- package/docs/server.vector2.equals.md +55 -0
- package/docs/server.vector2.exactequals.md +55 -0
- package/docs/server.vector2.floor.md +19 -0
- package/docs/server.vector2.invert.md +19 -0
- package/docs/server.vector2.length.md +13 -0
- package/docs/server.vector2.lerp.md +71 -0
- package/docs/server.vector2.magnitude.md +13 -0
- package/docs/server.vector2.max.md +55 -0
- package/docs/server.vector2.md +657 -0
- package/docs/server.vector2.min.md +55 -0
- package/docs/server.vector2.multiply.md +55 -0
- package/docs/server.vector2.negate.md +19 -0
- package/docs/server.vector2.normalize.md +19 -0
- package/docs/server.vector2.randomize.md +55 -0
- package/docs/server.vector2.rotate.md +71 -0
- package/docs/server.vector2.round.md +19 -0
- package/docs/server.vector2.scale.md +55 -0
- package/docs/server.vector2.scaleandadd.md +71 -0
- package/docs/server.vector2.squaredlength.md +13 -0
- package/docs/server.vector2.squaredmagnitude.md +13 -0
- package/docs/server.vector2.subtract.md +55 -0
- package/docs/server.vector2.tostring.md +19 -0
- package/docs/server.vector2.transformmatrix2.md +55 -0
- package/docs/server.vector2.transformmatrix3.md +55 -0
- package/docs/server.vector2.transformmatrix4.md +55 -0
- package/docs/server.vector2.x.md +15 -0
- package/docs/server.vector2.y.md +15 -0
- package/docs/server.vector2.zero.md +19 -0
- package/docs/server.vector2boolean.md +72 -0
- package/docs/server.vector2boolean.x.md +11 -0
- package/docs/server.vector2boolean.y.md +11 -0
- package/docs/server.vector2like.md +72 -0
- package/docs/server.vector2like.x.md +11 -0
- package/docs/server.vector2like.y.md +11 -0
- package/docs/server.vector3.transformmatrix3.md +1 -1
- package/docs/server.vector3.transformmatrix4.md +1 -1
- package/package.json +1 -1
- package/server.api.json +13708 -7420
- package/server.d.ts +384 -2
- package/server.js +89 -89
package/server.d.ts
CHANGED
@@ -2119,6 +2119,137 @@ export declare enum LightType {
|
|
2119
2119
|
SPOTLIGHT = 1
|
2120
2120
|
}
|
2121
2121
|
|
2122
|
+
/**
|
2123
|
+
* Represents a 2x2 matrix.
|
2124
|
+
*
|
2125
|
+
* @remarks
|
2126
|
+
* All matrix methods result in mutation of the matrix instance.
|
2127
|
+
* This class extends `Float32Array` to provide an efficient way to
|
2128
|
+
* create and manipulate a 2x2 matrix. Various convenience methods are
|
2129
|
+
* provided for common matrix operations.
|
2130
|
+
*
|
2131
|
+
* @public
|
2132
|
+
*/
|
2133
|
+
export declare class Matrix2 extends Float32Array {
|
2134
|
+
constructor(m00: number, m01: number, m10: number, m11: number);
|
2135
|
+
/** The determinant of the matrix. */
|
2136
|
+
get determinant(): number;
|
2137
|
+
/** The frobenius normal of the matrix. */
|
2138
|
+
get frobeniusNormal(): number;
|
2139
|
+
/**
|
2140
|
+
* Creates a new `Matrix2` instance.
|
2141
|
+
*
|
2142
|
+
* @returns A new `Matrix2` instance.
|
2143
|
+
*/
|
2144
|
+
static create(): Matrix2;
|
2145
|
+
/**
|
2146
|
+
* Creates a new `Matrix2` instance from a rotation of identity matrix.
|
2147
|
+
*
|
2148
|
+
* @param angle - The angle in radians to rotate the matrix by.
|
2149
|
+
* @returns A new `Matrix2` instance.
|
2150
|
+
*/
|
2151
|
+
static fromRotation(angle: number): Matrix2;
|
2152
|
+
/**
|
2153
|
+
* Creates a new `Matrix2` instance from a scale of identity matrix.
|
2154
|
+
*
|
2155
|
+
* @param scale - The scale of the matrix.
|
2156
|
+
* @returns A new `Matrix2` instance.
|
2157
|
+
*/
|
2158
|
+
static fromScaling(scale: Vector2): Matrix2;
|
2159
|
+
/**
|
2160
|
+
* Adds a matrix to the current matrix.
|
2161
|
+
*
|
2162
|
+
* @param matrix2 - The matrix to add to the current matrix.
|
2163
|
+
* @returns The current matrix.
|
2164
|
+
*/
|
2165
|
+
add(matrix2: Matrix2): Matrix2;
|
2166
|
+
/**
|
2167
|
+
* Sets the adjugate of the current matrix.
|
2168
|
+
*
|
2169
|
+
* @returns The current matrix.
|
2170
|
+
*/
|
2171
|
+
adjoint(): Matrix2;
|
2172
|
+
/**
|
2173
|
+
* Clones the current matrix.
|
2174
|
+
*
|
2175
|
+
* @returns A clone of the current matrix.
|
2176
|
+
*/
|
2177
|
+
clone(): Matrix2;
|
2178
|
+
/**
|
2179
|
+
* Copies a matrix to the current matrix.
|
2180
|
+
*
|
2181
|
+
* @param matrix2 - The matrix2 to copy to the current matrix.
|
2182
|
+
* @returns The current matrix.
|
2183
|
+
*/
|
2184
|
+
copy(matrix2: Matrix2): Matrix2;
|
2185
|
+
/**
|
2186
|
+
* Checks if the current matrix is approximately equal to another matrix.
|
2187
|
+
*
|
2188
|
+
* @param matrix2 - The matrix to compare to the current matrix.
|
2189
|
+
* @returns `true` if the current matrix is equal to the provided matrix, `false` otherwise.
|
2190
|
+
*/
|
2191
|
+
equals(matrix2: Matrix2): boolean;
|
2192
|
+
/**
|
2193
|
+
* Checks if the current matrix is exactly equal to another matrix.
|
2194
|
+
*
|
2195
|
+
* @param matrix2 - The matrix to compare to the current matrix.
|
2196
|
+
* @returns `true` if the current matrix is equal to the provided matrix, `false` otherwise.
|
2197
|
+
*/
|
2198
|
+
exactEquals(matrix2: Matrix2): boolean;
|
2199
|
+
/**
|
2200
|
+
* Sets the current matrix to the identity matrix.
|
2201
|
+
*
|
2202
|
+
* @returns The current matrix.
|
2203
|
+
*/
|
2204
|
+
identity(): Matrix2;
|
2205
|
+
/**
|
2206
|
+
* Inverts the current matrix.
|
2207
|
+
*
|
2208
|
+
* @returns The current matrix.
|
2209
|
+
*/
|
2210
|
+
invert(): Matrix2;
|
2211
|
+
/**
|
2212
|
+
* Multiplies the current matrix by another matrix.
|
2213
|
+
*
|
2214
|
+
* @param matrix2 - The matrix to multiply the current matrix by.
|
2215
|
+
* @returns The current matrix.
|
2216
|
+
*/
|
2217
|
+
multiply(matrix2: Matrix2): Matrix2;
|
2218
|
+
/**
|
2219
|
+
* Multiplies each element of the current matrix by a scalar value.
|
2220
|
+
*
|
2221
|
+
* @param scalar - The scalar value to multiply the current matrix elements by.
|
2222
|
+
* @returns The current matrix.
|
2223
|
+
*/
|
2224
|
+
multiplyScalar(scalar: number): Matrix2;
|
2225
|
+
/**
|
2226
|
+
* Rotates the current matrix by an angle in radians.
|
2227
|
+
*
|
2228
|
+
* @param angle - The angle in radians to rotate the current matrix by.
|
2229
|
+
* @returns The current matrix.
|
2230
|
+
*/
|
2231
|
+
rotate(angle: number): Matrix2;
|
2232
|
+
/**
|
2233
|
+
* Subtracts a matrix from the current matrix.
|
2234
|
+
*
|
2235
|
+
* @param matrix2 - The matrix to subtract from the current matrix.
|
2236
|
+
* @returns The current matrix.
|
2237
|
+
*/
|
2238
|
+
subtract(matrix2: Matrix2): Matrix2;
|
2239
|
+
/**
|
2240
|
+
* Returns a string representation of the current matrix.
|
2241
|
+
*
|
2242
|
+
* @returns A string representation of the current matrix.
|
2243
|
+
*/
|
2244
|
+
toString(): string;
|
2245
|
+
/**
|
2246
|
+
* Transposes the current matrix.
|
2247
|
+
*
|
2248
|
+
* @returns The current matrix.
|
2249
|
+
*/
|
2250
|
+
transpose(): Matrix2;
|
2251
|
+
}
|
2252
|
+
|
2122
2253
|
/**
|
2123
2254
|
* Represents a 3x3 matrix.
|
2124
2255
|
*
|
@@ -2130,7 +2261,7 @@ export declare enum LightType {
|
|
2130
2261
|
*
|
2131
2262
|
* @public
|
2132
2263
|
*/
|
2133
|
-
declare class Matrix3 extends Float32Array {
|
2264
|
+
export declare class Matrix3 extends Float32Array {
|
2134
2265
|
constructor(m00: number, m01: number, m02: number, m10: number, m11: number, m12: number, m20: number, m21: number, m22: number);
|
2135
2266
|
/** The determinant of the matrix. */
|
2136
2267
|
get determinant(): number;
|
@@ -2290,7 +2421,7 @@ declare class Matrix3 extends Float32Array {
|
|
2290
2421
|
*
|
2291
2422
|
* @public
|
2292
2423
|
*/
|
2293
|
-
declare class Matrix4 extends Float32Array {
|
2424
|
+
export declare class Matrix4 extends Float32Array {
|
2294
2425
|
constructor(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number);
|
2295
2426
|
/** The determinant of the matrix. */
|
2296
2427
|
get determinant(): number;
|
@@ -4365,6 +4496,257 @@ export declare function startServer(init: (world: World) => void): void;
|
|
4365
4496
|
/** The input keys that are included in the PlayerInput. @public */
|
4366
4497
|
export declare const SUPPORTED_INPUT_KEYS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0"];
|
4367
4498
|
|
4499
|
+
/**
|
4500
|
+
* Represents a 2D vector.
|
4501
|
+
*
|
4502
|
+
* @remarks
|
4503
|
+
* All vector methods result in mutation of the vector instance.
|
4504
|
+
* This class extends `Float32Array` to provide an efficient way to
|
4505
|
+
* create and manipulate a 2-dimensional vector. Various convenience
|
4506
|
+
* methods are provided for common vector operations.
|
4507
|
+
*
|
4508
|
+
* @public
|
4509
|
+
*/
|
4510
|
+
export declare class Vector2 extends Float32Array implements Vector2Like {
|
4511
|
+
constructor(x: number, y: number);
|
4512
|
+
/** The length of the vector. */
|
4513
|
+
get length(): number;
|
4514
|
+
/** The squared length of the vector. */
|
4515
|
+
get squaredLength(): number;
|
4516
|
+
/** The magnitude of the vector. Alias for `length`. */
|
4517
|
+
get magnitude(): number;
|
4518
|
+
/** The squared magnitude of the vector. Alias for `squaredLength`. */
|
4519
|
+
get squaredMagnitude(): number;
|
4520
|
+
/** The x-component of the vector. */
|
4521
|
+
get x(): number;
|
4522
|
+
set x(value: number);
|
4523
|
+
/** The y-component of the vector. */
|
4524
|
+
get y(): number;
|
4525
|
+
set y(value: number);
|
4526
|
+
/**
|
4527
|
+
* Creates a new `Vector2` instance.
|
4528
|
+
*
|
4529
|
+
* @returns A new `Vector2` instance.
|
4530
|
+
*/
|
4531
|
+
static create(): Vector2;
|
4532
|
+
/**
|
4533
|
+
* Adds a vector to the current vector.
|
4534
|
+
*
|
4535
|
+
* @param vector2 - The vector to add to the current vector.
|
4536
|
+
* @returns The current vector.
|
4537
|
+
*/
|
4538
|
+
add(vector2: Vector2): Vector2;
|
4539
|
+
/**
|
4540
|
+
* Returns the angle between two vectors.
|
4541
|
+
*
|
4542
|
+
* @param vector2 - The vector to compare to the current vector.
|
4543
|
+
* @returns The angle between the two vectors.
|
4544
|
+
*/
|
4545
|
+
angle(vector2: Vector2): number;
|
4546
|
+
/**
|
4547
|
+
* Rounds each component of the vector up to the nearest integer.
|
4548
|
+
*
|
4549
|
+
* @returns The current vector.
|
4550
|
+
*/
|
4551
|
+
ceil(): Vector2;
|
4552
|
+
/**
|
4553
|
+
* Returns a new vector with the same components as the current vector.
|
4554
|
+
*
|
4555
|
+
* @returns A new `Vector2` instance.
|
4556
|
+
*/
|
4557
|
+
clone(): Vector2;
|
4558
|
+
/**
|
4559
|
+
* Copies the components of a vector to the current vector.
|
4560
|
+
*
|
4561
|
+
* @param vector2 - The vector to copy the components from.
|
4562
|
+
* @returns The current vector.
|
4563
|
+
*/
|
4564
|
+
copy(vector2: Vector2): Vector2;
|
4565
|
+
/**
|
4566
|
+
* Calculates the cross product of the current vector and another vector.
|
4567
|
+
*
|
4568
|
+
* @param vector2 - The vector to calculate the cross product with.
|
4569
|
+
* @returns The cross product of the two vector 2s as a vector3.
|
4570
|
+
*/
|
4571
|
+
cross(vector2: Vector2): Vector3;
|
4572
|
+
/**
|
4573
|
+
* Calculates the distance between the current vector and another vector.
|
4574
|
+
*
|
4575
|
+
* @param vector2 - The vector to calculate the distance to.
|
4576
|
+
* @returns The distance between the two vectors.
|
4577
|
+
*/
|
4578
|
+
distance(vector2: Vector2): number;
|
4579
|
+
/**
|
4580
|
+
* Divides the current vector by another vector.
|
4581
|
+
*
|
4582
|
+
* @param vector2 - The vector to divide the current vector by.
|
4583
|
+
* @returns The current vector.
|
4584
|
+
*/
|
4585
|
+
divide(vector2: Vector2): Vector2;
|
4586
|
+
/**
|
4587
|
+
* Calculates the dot product of the current vector and another vector.
|
4588
|
+
*
|
4589
|
+
* @param vector2 - The vector to calculate the dot product with.
|
4590
|
+
* @returns The dot product of the two vectors.
|
4591
|
+
*/
|
4592
|
+
dot(vector2: Vector2): number;
|
4593
|
+
/**
|
4594
|
+
* Checks if the current vector is approximately equal to another vector.
|
4595
|
+
*
|
4596
|
+
* @param vector2 - The vector to compare to the current vector.
|
4597
|
+
* @returns `true` if the two vectors are equal, `false` otherwise.
|
4598
|
+
*/
|
4599
|
+
equals(vector2: Vector2): boolean;
|
4600
|
+
/**
|
4601
|
+
* Checks if the current vector is exactly equal to another vector.
|
4602
|
+
*
|
4603
|
+
* @param vector2 - The vector to compare to the current vector.
|
4604
|
+
* @returns `true` if the two vectors are equal, `false` otherwise.
|
4605
|
+
*/
|
4606
|
+
exactEquals(vector2: Vector2): boolean;
|
4607
|
+
/**
|
4608
|
+
* Rounds each component of the vector down to the nearest integer.
|
4609
|
+
*
|
4610
|
+
* @returns The current vector.
|
4611
|
+
*/
|
4612
|
+
floor(): Vector2;
|
4613
|
+
/**
|
4614
|
+
* Inverts the components of the current vector.
|
4615
|
+
*
|
4616
|
+
* @returns The current vector.
|
4617
|
+
*/
|
4618
|
+
invert(): Vector2;
|
4619
|
+
/**
|
4620
|
+
* Linearly interpolates between the current vector and another vector.
|
4621
|
+
*
|
4622
|
+
* @param vector2 - The vector to interpolate to.
|
4623
|
+
* @param t - The interpolation factor. A value between 0 and 1.
|
4624
|
+
* @returns The current vector.
|
4625
|
+
*/
|
4626
|
+
lerp(vector2: Vector2, t: number): Vector2;
|
4627
|
+
/**
|
4628
|
+
* Sets each component of the vector to the maximum of the current vector and another vector.
|
4629
|
+
*
|
4630
|
+
* @param vector2 - The vector to compare to the current vector.
|
4631
|
+
* @returns The current vector.
|
4632
|
+
*/
|
4633
|
+
max(vector2: Vector2): Vector2;
|
4634
|
+
/**
|
4635
|
+
* Sets each component of the vector to the minimum of the current vector and another vector.
|
4636
|
+
*
|
4637
|
+
* @param vector2 - The vector to compare to the current vector.
|
4638
|
+
* @returns The current vector.
|
4639
|
+
*/
|
4640
|
+
min(vector2: Vector2): Vector2;
|
4641
|
+
/**
|
4642
|
+
* Multiplies each component of the current vector by the corresponding component of another vector.
|
4643
|
+
*
|
4644
|
+
* @param vector2 - The vector to multiply the current vector by.
|
4645
|
+
* @returns The current vector.
|
4646
|
+
*/
|
4647
|
+
multiply(vector2: Vector2): Vector2;
|
4648
|
+
/**
|
4649
|
+
* Negates each component of the vector.
|
4650
|
+
*
|
4651
|
+
* @returns The current vector.
|
4652
|
+
*/
|
4653
|
+
negate(): Vector2;
|
4654
|
+
/**
|
4655
|
+
* Normalizes the current vector.
|
4656
|
+
*
|
4657
|
+
* @returns The current vector.
|
4658
|
+
*/
|
4659
|
+
normalize(): Vector2;
|
4660
|
+
/**
|
4661
|
+
* Randomizes the components of the current vector.
|
4662
|
+
*
|
4663
|
+
* @param scale - The scale of the resulting vector.
|
4664
|
+
* @returns The current vector.
|
4665
|
+
*/
|
4666
|
+
randomize(scale?: number): Vector2;
|
4667
|
+
/**
|
4668
|
+
* Rotates the current vector around an origin.
|
4669
|
+
*
|
4670
|
+
* @param vector2 - The vector to rotate around.
|
4671
|
+
* @param angle - The angle to rotate the vector by.
|
4672
|
+
* @returns The current vector.
|
4673
|
+
*/
|
4674
|
+
rotate(vector2: Vector2, angle: number): Vector2;
|
4675
|
+
/**
|
4676
|
+
* Rounds each component of the vector to the nearest integer.
|
4677
|
+
*
|
4678
|
+
* @returns The current vector.
|
4679
|
+
*/
|
4680
|
+
round(): Vector2;
|
4681
|
+
/**
|
4682
|
+
* Scales the current vector by a scalar value.
|
4683
|
+
*
|
4684
|
+
* @param scale - The scalar value to scale the vector by.
|
4685
|
+
* @returns The current vector.
|
4686
|
+
*/
|
4687
|
+
scale(scale: number): Vector2;
|
4688
|
+
/**
|
4689
|
+
* Scales the current vector by a scalar value and adds the result to another vector.
|
4690
|
+
*
|
4691
|
+
* @param vector2 - The vector to add the scaled vector to.
|
4692
|
+
* @param scale - The scalar value to scale the vector by.
|
4693
|
+
* @returns The current vector.
|
4694
|
+
*/
|
4695
|
+
scaleAndAdd(vector2: Vector2, scale: number): Vector2;
|
4696
|
+
/**
|
4697
|
+
* Subtracts a vector from the current vector.
|
4698
|
+
*
|
4699
|
+
* @param vector2 - The vector to subtract from the current vector.
|
4700
|
+
* @returns The current vector.
|
4701
|
+
*/
|
4702
|
+
subtract(vector2: Vector2): Vector2;
|
4703
|
+
/**
|
4704
|
+
* Returns a string representation of the vector in x,y format.
|
4705
|
+
*
|
4706
|
+
* @returns A string representation of the vector in the format x,y.
|
4707
|
+
*/
|
4708
|
+
toString(): string;
|
4709
|
+
/**
|
4710
|
+
* Transforms the current vector by a matrix2.
|
4711
|
+
*
|
4712
|
+
* @param matrix2 - The matrix2 to transform the vector by.
|
4713
|
+
* @returns The current vector.
|
4714
|
+
*/
|
4715
|
+
transformMatrix2(matrix2: Matrix2): Vector2;
|
4716
|
+
/**
|
4717
|
+
* Transforms the current vector by a matrix3.
|
4718
|
+
*
|
4719
|
+
* @param matrix3 - The matrix3 to transform the vector by.
|
4720
|
+
* @returns The current vector.
|
4721
|
+
*/
|
4722
|
+
transformMatrix3(matrix3: Matrix3): Vector2;
|
4723
|
+
/**
|
4724
|
+
* Transforms the current vector by a matrix4.
|
4725
|
+
*
|
4726
|
+
* @param matrix4 - The matrix4 to transform the vector by.
|
4727
|
+
* @returns The current vector.
|
4728
|
+
*/
|
4729
|
+
transformMatrix4(matrix4: Matrix4): Vector2;
|
4730
|
+
/**
|
4731
|
+
* Sets each component of the vector to zero.
|
4732
|
+
*
|
4733
|
+
* @returns The current vector.
|
4734
|
+
*/
|
4735
|
+
zero(): Vector2;
|
4736
|
+
}
|
4737
|
+
|
4738
|
+
/** A 2-dimensional vector of boolean values. @public */
|
4739
|
+
export declare interface Vector2Boolean {
|
4740
|
+
x: boolean;
|
4741
|
+
y: boolean;
|
4742
|
+
}
|
4743
|
+
|
4744
|
+
/** A 2-dimensional vector. @public */
|
4745
|
+
export declare interface Vector2Like {
|
4746
|
+
x: number;
|
4747
|
+
y: number;
|
4748
|
+
}
|
4749
|
+
|
4368
4750
|
/**
|
4369
4751
|
* Represents a 3-dimensional vector.
|
4370
4752
|
*
|