hytopia 0.2.1 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.quaternion.identity.md +19 -0
- package/docs/server.quaternion.length.md +13 -0
- package/docs/server.quaternion.logarithm.md +19 -0
- package/docs/server.quaternion.magnitude.md +1 -1
- package/docs/server.quaternion.md +114 -2
- package/docs/server.quaternion.power.md +55 -0
- package/docs/server.quaternion.randomize.md +19 -0
- package/docs/server.quaternion.setaxisangle.md +71 -0
- package/docs/server.quaternion.squaredlength.md +13 -0
- package/docs/server.quaternion.squaredmagnitude.md +1 -1
- package/docs/server.vector3.create.md +19 -0
- package/docs/server.vector3.length.md +13 -0
- package/docs/server.vector3.magnitude.md +1 -1
- package/docs/server.vector3.md +144 -2
- package/docs/server.vector3.randomize.md +55 -0
- package/docs/server.vector3.scaleandadd.md +71 -0
- package/docs/server.vector3.squaredlength.md +13 -0
- package/docs/server.vector3.squaredmagnitude.md +1 -1
- package/docs/server.vector3.transformmatrix3.md +55 -0
- package/docs/server.vector3.transformmatrix4.md +55 -0
- package/docs/server.vector3.transformquaternion.md +55 -0
- package/docs/server.vector3.zero.md +19 -0
- package/examples/zombies-fps/classes/GameManager.ts +5 -3
- package/package.json +1 -1
- package/server.api.json +678 -18
- package/server.d.ts +535 -4
- package/server.js +51 -51
- package/examples/ai-agents/bun.lockb +0 -0
- package/examples/big-world/bun.lockb +0 -0
- package/examples/block-entity/bun.lockb +0 -0
- package/examples/child-entity/bun.lockb +0 -0
- package/examples/child-entity/package-lock.json +0 -30
- package/examples/custom-ui/bun.lockb +0 -0
- package/examples/entity-controller/bun.lockb +0 -0
- package/examples/entity-spawn/bun.lockb +0 -0
- package/examples/hole-in-wall-game/bun.lockb +0 -0
- package/examples/lighting/bun.lockb +0 -0
- package/examples/pathfinding/bun.lockb +0 -0
- package/examples/payload-game/bun.lockb +0 -0
- package/examples/wall-dodge-game/bun.lockb +0 -0
- package/examples/zombies-fps/bun.lockb +0 -0
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Vector3](./server.vector3.md) > [scaleAndAdd](./server.vector3.scaleandadd.md)
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## Vector3.scaleAndAdd() method
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Adds 2 vectors together after scaling the provided vector by a scalar value.
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**Signature:**
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```typescript
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scaleAndAdd(vector3: Vector3, scale: number): Vector3;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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vector3
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</td><td>
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[Vector3](./server.vector3.md)
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</td><td>
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The vector to add the scaled vector to.
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</td></tr>
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<tr><td>
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scale
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</td><td>
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number
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</td><td>
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The scalar value to scale the current vector by.
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</td></tr>
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</tbody></table>
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**Returns:**
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[Vector3](./server.vector3.md)
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The current vector.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Vector3](./server.vector3.md) > [squaredLength](./server.vector3.squaredlength.md)
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## Vector3.squaredLength property
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The squared length of the vector.
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**Signature:**
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```typescript
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get squaredLength(): number;
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Vector3](./server.vector3.md) > [transformMatrix3](./server.vector3.transformmatrix3.md)
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## Vector3.transformMatrix3() method
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Transforms the vector by a matrix3.
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**Signature:**
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```typescript
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transformMatrix3(matrix3: Matrix3): Vector3;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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matrix3
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</td><td>
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Matrix3
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</td><td>
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The matrix3 to transform the vector by.
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</td></tr>
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</tbody></table>
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**Returns:**
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[Vector3](./server.vector3.md)
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The current vector.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Vector3](./server.vector3.md) > [transformMatrix4](./server.vector3.transformmatrix4.md)
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## Vector3.transformMatrix4() method
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Transforms the vector by a matrix4.
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**Signature:**
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```typescript
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transformMatrix4(matrix4: Matrix4): Vector3;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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matrix4
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</td><td>
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Matrix4
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</td><td>
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The matrix4 to transform the vector by.
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</td></tr>
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</tbody></table>
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**Returns:**
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[Vector3](./server.vector3.md)
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The current vector.
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[Home](./index.md) > [server](./server.md) > [Vector3](./server.vector3.md) > [transformQuaternion](./server.vector3.transformquaternion.md)
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## Vector3.transformQuaternion() method
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Transforms the vector by a quaternion.
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**Signature:**
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```typescript
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transformQuaternion(quaternion: Quaternion): Vector3;
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```
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## Parameters
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<table><thead><tr><th>
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</th><th>
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Type
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</th></tr></thead>
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<tbody><tr><td>
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quaternion
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</td><td>
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[Quaternion](./server.quaternion.md)
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</td><td>
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The quaternion to transform the vector by.
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</tbody></table>
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**Returns:**
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[Vector3](./server.vector3.md)
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The current vector.
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[Home](./index.md) > [server](./server.md) > [Vector3](./server.vector3.md) > [zero](./server.vector3.zero.md)
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## Vector3.zero() method
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Sets each component of the vector to zero.
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**Signature:**
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```typescript
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zero(): Vector3;
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```
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**Returns:**
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[Vector3](./server.vector3.md)
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The current vector.
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setTimeout(() => { // brief timeout for at least a tick to allow packet resolution.
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GameServer.instance.playerManager.getConnectedPlayers().forEach(player => {
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this.spawnPlayerEntity(player);
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});
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}, 250);
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this.spawnPurchaseBarriers();
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this.startCountdown();
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