hytopia 0.14.53 → 0.14.55

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Files changed (60) hide show
  1. package/docs/server.blocktexturemetadata.md +1 -0
  2. package/docs/server.defaultplayerentitycontroller.facescamerawhenidle.md +13 -0
  3. package/docs/server.defaultplayerentitycontroller.md +2 -2
  4. package/docs/server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md +13 -0
  5. package/docs/server.defaultplayerentitycontrolleroptions.md +2 -2
  6. package/docs/server.entity.md +12 -0
  7. package/docs/server.entity.setblocktextureuri.md +49 -0
  8. package/docs/server.entityevent.md +14 -0
  9. package/docs/server.entityeventpayloads._entity.set_block_texture_uri_.md +16 -0
  10. package/docs/server.entityeventpayloads.md +19 -0
  11. package/docs/server.outline.md +2 -2
  12. package/docs/server.outline.occluded.md +1 -1
  13. package/docs/server.outline.thickness.md +1 -1
  14. package/docs/server.particleemitterorientation.md +1 -1
  15. package/docs/server.playercamera.collideswithblocks.md +15 -0
  16. package/docs/{server.playercamera.lookatentity.md → server.playercamera.faceentity.md} +3 -3
  17. package/docs/{server.playercamera.lookatposition.md → server.playercamera.faceposition.md} +3 -3
  18. package/docs/server.playercamera.md +223 -22
  19. package/docs/server.playercamera.setcollideswithblocks.md +55 -0
  20. package/docs/server.playercamera.setfilmoffset.md +1 -5
  21. package/docs/{server.playercamera.settrackedentity.md → server.playercamera.settargetentity.md} +3 -3
  22. package/docs/{server.playercamera.settrackedposition.md → server.playercamera.settargetposition.md} +3 -3
  23. package/docs/server.playercamera.setviewmodel.md +59 -0
  24. package/docs/server.playercamera.setviewmodelhiddennodes.md +59 -0
  25. package/docs/server.playercamera.setviewmodelpitcheswithcamera.md +59 -0
  26. package/docs/server.playercamera.setviewmodelshownnodes.md +59 -0
  27. package/docs/server.playercamera.setviewmodelyawswithcamera.md +59 -0
  28. package/docs/server.playercamera.targetentity.md +15 -0
  29. package/docs/server.playercamera.targetposition.md +15 -0
  30. package/docs/server.playercamera.viewmodelhiddennodes.md +15 -0
  31. package/docs/server.playercamera.viewmodelpitcheswithcamera.md +15 -0
  32. package/docs/server.playercamera.viewmodelshownnodes.md +15 -0
  33. package/docs/server.playercamera.viewmodeluri.md +20 -0
  34. package/docs/server.playercamera.viewmodelyawswithcamera.md +15 -0
  35. package/docs/server.playercameraevent.md +72 -16
  36. package/docs/{server.playercameraeventpayloads._player_camera.look_at_entity_.md → server.playercameraeventpayloads._player_camera.face_entity_.md} +4 -4
  37. package/docs/{server.playercameraeventpayloads._player_camera.look_at_position_.md → server.playercameraeventpayloads._player_camera.face_position_.md} +4 -4
  38. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md +1 -1
  39. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_position_.md +1 -1
  40. package/docs/server.playercameraeventpayloads._player_camera.set_collides_with_blocks_.md +16 -0
  41. package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_entity_.md → server.playercameraeventpayloads._player_camera.set_target_entity_.md} +4 -4
  42. package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_position_.md → server.playercameraeventpayloads._player_camera.set_target_position_.md} +4 -4
  43. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_.md +16 -0
  44. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_hidden_nodes_.md +16 -0
  45. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_pitches_with_camera_.md +16 -0
  46. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_shown_nodes_.md +16 -0
  47. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_yaws_with_camera_.md +16 -0
  48. package/docs/server.playercameraeventpayloads.md +100 -24
  49. package/package.json +1 -1
  50. package/server.api.json +1048 -288
  51. package/server.d.ts +209 -75
  52. package/server.mjs +117 -117
  53. package/docs/server.defaultplayerentitycontroller.faceforwardonstop.md +0 -13
  54. package/docs/server.defaultplayerentitycontrolleroptions.faceforwardonstop.md +0 -13
  55. package/docs/server.playercamera.setmodelhiddennodes.md +0 -63
  56. package/docs/server.playercamera.setmodelshownnodes.md +0 -63
  57. package/docs/server.playercamera.trackedentity.md +0 -15
  58. package/docs/server.playercamera.trackedposition.md +0 -15
  59. package/docs/server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md +0 -16
  60. package/docs/server.playercameraeventpayloads._player_camera.set_model_shown_nodes_.md +0 -16
@@ -19,5 +19,6 @@ export type BlockTextureMetadata = {
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  averageRGB: [number, number, number];
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  isTransparent: boolean;
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  needsAlphaTest: boolean;
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+ transparencyRatio: number;
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  };
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  ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)
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+
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+ ## DefaultPlayerEntityController.facesCameraWhenIdle property
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+
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+ Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ facesCameraWhenIdle: boolean;
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+ ```
@@ -212,7 +212,7 @@ A function allowing custom logic to determine if the entity can walk.
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  </td></tr>
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  <tr><td>
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- [faceForwardOnStop](./server.defaultplayerentitycontroller.faceforwardonstop.md)
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+ [facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)
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  </td><td>
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  </td><td>
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- Whether to face forward when the entity stops moving.
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+ Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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  </td></tr>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) &gt; [facesCameraWhenIdle](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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+
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+ ## DefaultPlayerEntityControllerOptions.facesCameraWhenIdle property
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+
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+ Whether the entity rotates to face the camera direction when idle.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ facesCameraWhenIdle?: boolean;
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+ ```
@@ -155,7 +155,7 @@ _(Optional)_ A function allowing custom logic to determine if the entity can wal
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  </td></tr>
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  <tr><td>
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- [faceForwardOnStop?](./server.defaultplayerentitycontrolleroptions.faceforwardonstop.md)
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+ [facesCameraWhenIdle?](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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  </td><td>
@@ -168,7 +168,7 @@ boolean
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  </td><td>
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- _(Optional)_ Whether to face forward when the entity stops moving.
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+ _(Optional)_ Whether the entity rotates to face the camera direction when idle.
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  </td></tr>
@@ -850,6 +850,18 @@ Triggers an interaction on the entity from a player.
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  Use for: programmatic interactions that should mimic a player click/tap. Do NOT use for: server-only effects without player context.
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+ </td></tr>
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+ <tr><td>
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+
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+ [setBlockTextureUri(blockTextureUri)](./server.entity.setblocktextureuri.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,49 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Entity](./server.entity.md) &gt; [setBlockTextureUri](./server.entity.setblocktextureuri.md)
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+
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+ ## Entity.setBlockTextureUri() method
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+
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+ **Signature:**
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+
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+ ```typescript
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+ setBlockTextureUri(blockTextureUri: string | undefined): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ blockTextureUri
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+
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+
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+ </td><td>
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+
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+ string \| undefined
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
@@ -117,6 +117,20 @@ INTERACT
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  </td><td>
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+ </td></tr>
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+ <tr><td>
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+
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+ SET\_BLOCK\_TEXTURE\_URI
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+
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+
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+ </td><td>
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+
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+ `"ENTITY.SET_BLOCK_TEXTURE_URI"`
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+
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+ </td><td>
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,16 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [EntityEventPayloads](./server.entityeventpayloads.md) &gt; ["ENTITY.SET\_BLOCK\_TEXTURE\_URI"](./server.entityeventpayloads._entity.set_block_texture_uri_.md)
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+ ## EntityEventPayloads."ENTITY.SET\_BLOCK\_TEXTURE\_URI" property
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+ Emitted when the texture uri of a block entity is set.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ [EntityEvent.SET_BLOCK_TEXTURE_URI]: {
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+ entity: Entity;
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+ blockTextureUri: string | undefined;
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+ };
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+ ```
@@ -150,6 +150,25 @@ Emitted when an entity's contact force is applied to another entity.
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  Emitted when a player interacts with the entity by clicking or tapping it.
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+ </td></tr>
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+ <tr><td>
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+ ["ENTITY.SET\_BLOCK\_TEXTURE\_URI"](./server.entityeventpayloads._entity.set_block_texture_uri_.md)
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+ </td><td>
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+ </td><td>
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+ { entity: [Entity](./server.entity.md)<!-- -->; blockTextureUri: string \| undefined; }
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+ </td><td>
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+ Emitted when the texture uri of a block entity is set.
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  </td></tr>
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  <tr><td>
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@@ -90,7 +90,7 @@ boolean
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  </td><td>
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- _(Optional)_ Whether the outline should be visible when the entity is occluded by other objects. Defaults to true.
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+ _(Optional)_ Whether the outline should be hidden when the entity is occluded by other objects. If false, the outline is always visible (shows through walls). Defaults to true.
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  </td></tr>
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  </td><td>
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- _(Optional)_ The thickness of the outline in world units. Defaults to 0.05.
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+ _(Optional)_ The thickness of the outline in world units. Defaults to 0.03.
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  </td></tr>
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  ## Outline.occluded property
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- Whether the outline should be visible when the entity is occluded by other objects. Defaults to true.
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+ Whether the outline should be hidden when the entity is occluded by other objects. If false, the outline is always visible (shows through walls). Defaults to true.
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  **Signature:**
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  ## Outline.thickness property
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- The thickness of the outline in world units. Defaults to 0.05.
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+ The thickness of the outline in world units. Defaults to 0.03.
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  **Signature:**
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@@ -11,5 +11,5 @@ The orientation mode for particles.
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  **Signature:**
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  ```typescript
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- export type ParticleEmitterOrientation = 'billboard' | 'billboardY' | 'fixed';
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+ export type ParticleEmitterOrientation = 'billboard' | 'billboardY' | 'fixed' | 'velocity';
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  ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [collidesWithBlocks](./server.playercamera.collideswithblocks.md)
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+ ## PlayerCamera.collidesWithBlocks property
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+ Whether the camera collides with blocks instead of clipping through them.
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+ \*\*Category:\*\* Players
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+ **Signature:**
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+ ```typescript
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+ get collidesWithBlocks(): boolean;
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+ ```
@@ -1,8 +1,8 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [lookAtEntity](./server.playercamera.lookatentity.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [faceEntity](./server.playercamera.faceentity.md)
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- ## PlayerCamera.lookAtEntity() method
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+ ## PlayerCamera.faceEntity() method
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  Makes the camera look at an entity once.
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@@ -11,7 +11,7 @@ Use for: one-off focus moments (e.g., cutscene beats). Do NOT use for: continuou
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  **Signature:**
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  ```typescript
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- lookAtEntity(entity: Entity): void;
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+ faceEntity(entity: Entity): void;
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  ```
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  ## Parameters
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [lookAtPosition](./server.playercamera.lookatposition.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [facePosition](./server.playercamera.faceposition.md)
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- ## PlayerCamera.lookAtPosition() method
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+ ## PlayerCamera.facePosition() method
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  Makes the camera look at a position once.
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@@ -11,7 +11,7 @@ Use for: one-off focus moments (e.g., points of interest). Do NOT use for: conti
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  **Signature:**
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  ```typescript
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- lookAtPosition(position: Vector3Like): void;
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+ facePosition(position: Vector3Like): void;
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  ```
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  ## Parameters