hytopia 0.14.53 → 0.14.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.blocktexturemetadata.md +1 -0
- package/docs/server.defaultplayerentitycontroller.facescamerawhenidle.md +13 -0
- package/docs/server.defaultplayerentitycontroller.md +2 -2
- package/docs/server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.md +2 -2
- package/docs/server.entity.md +12 -0
- package/docs/server.entity.setblocktextureuri.md +49 -0
- package/docs/server.entityevent.md +14 -0
- package/docs/server.entityeventpayloads._entity.set_block_texture_uri_.md +16 -0
- package/docs/server.entityeventpayloads.md +19 -0
- package/docs/server.outline.md +2 -2
- package/docs/server.outline.occluded.md +1 -1
- package/docs/server.outline.thickness.md +1 -1
- package/docs/server.particleemitterorientation.md +1 -1
- package/docs/server.playercamera.collideswithblocks.md +15 -0
- package/docs/{server.playercamera.lookatentity.md → server.playercamera.faceentity.md} +3 -3
- package/docs/{server.playercamera.lookatposition.md → server.playercamera.faceposition.md} +3 -3
- package/docs/server.playercamera.md +223 -22
- package/docs/server.playercamera.setcollideswithblocks.md +55 -0
- package/docs/server.playercamera.setfilmoffset.md +1 -5
- package/docs/{server.playercamera.settrackedentity.md → server.playercamera.settargetentity.md} +3 -3
- package/docs/{server.playercamera.settrackedposition.md → server.playercamera.settargetposition.md} +3 -3
- package/docs/server.playercamera.setviewmodel.md +59 -0
- package/docs/server.playercamera.setviewmodelhiddennodes.md +59 -0
- package/docs/server.playercamera.setviewmodelpitcheswithcamera.md +59 -0
- package/docs/server.playercamera.setviewmodelshownnodes.md +59 -0
- package/docs/server.playercamera.setviewmodelyawswithcamera.md +59 -0
- package/docs/server.playercamera.targetentity.md +15 -0
- package/docs/server.playercamera.targetposition.md +15 -0
- package/docs/server.playercamera.viewmodelhiddennodes.md +15 -0
- package/docs/server.playercamera.viewmodelpitcheswithcamera.md +15 -0
- package/docs/server.playercamera.viewmodelshownnodes.md +15 -0
- package/docs/server.playercamera.viewmodeluri.md +20 -0
- package/docs/server.playercamera.viewmodelyawswithcamera.md +15 -0
- package/docs/server.playercameraevent.md +72 -16
- package/docs/{server.playercameraeventpayloads._player_camera.look_at_entity_.md → server.playercameraeventpayloads._player_camera.face_entity_.md} +4 -4
- package/docs/{server.playercameraeventpayloads._player_camera.look_at_position_.md → server.playercameraeventpayloads._player_camera.face_position_.md} +4 -4
- package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md +1 -1
- package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_position_.md +1 -1
- package/docs/server.playercameraeventpayloads._player_camera.set_collides_with_blocks_.md +16 -0
- package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_entity_.md → server.playercameraeventpayloads._player_camera.set_target_entity_.md} +4 -4
- package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_position_.md → server.playercameraeventpayloads._player_camera.set_target_position_.md} +4 -4
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_hidden_nodes_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_pitches_with_camera_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_shown_nodes_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_yaws_with_camera_.md +16 -0
- package/docs/server.playercameraeventpayloads.md +100 -24
- package/package.json +1 -1
- package/server.api.json +1048 -288
- package/server.d.ts +209 -75
- package/server.mjs +117 -117
- package/docs/server.defaultplayerentitycontroller.faceforwardonstop.md +0 -13
- package/docs/server.defaultplayerentitycontrolleroptions.faceforwardonstop.md +0 -13
- package/docs/server.playercamera.setmodelhiddennodes.md +0 -63
- package/docs/server.playercamera.setmodelshownnodes.md +0 -63
- package/docs/server.playercamera.trackedentity.md +0 -15
- package/docs/server.playercamera.trackedposition.md +0 -15
- package/docs/server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md +0 -16
- package/docs/server.playercameraeventpayloads._player_camera.set_model_shown_nodes_.md +0 -16
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)
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## DefaultPlayerEntityController.facesCameraWhenIdle property
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Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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**Signature:**
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```typescript
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facesCameraWhenIdle: boolean;
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```
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[facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)
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Whether to face
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Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) > [facesCameraWhenIdle](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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## DefaultPlayerEntityControllerOptions.facesCameraWhenIdle property
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Whether the entity rotates to face the camera direction when idle.
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**Signature:**
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```typescript
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facesCameraWhenIdle?: boolean;
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```
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[facesCameraWhenIdle?](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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_(Optional)_ Whether to face
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_(Optional)_ Whether the entity rotates to face the camera direction when idle.
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Use for: programmatic interactions that should mimic a player click/tap. Do NOT use for: server-only effects without player context.
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[setBlockTextureUri(blockTextureUri)](./server.entity.setblocktextureuri.md)
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[Home](./index.md) > [server](./server.md) > [Entity](./server.entity.md) > [setBlockTextureUri](./server.entity.setblocktextureuri.md)
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## Entity.setBlockTextureUri() method
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**Signature:**
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```typescript
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setBlockTextureUri(blockTextureUri: string | undefined): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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Description
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blockTextureUri
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string \| undefined
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</tbody></table>
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**Returns:**
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void
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[Home](./index.md) > [server](./server.md) > [EntityEventPayloads](./server.entityeventpayloads.md) > ["ENTITY.SET\_BLOCK\_TEXTURE\_URI"](./server.entityeventpayloads._entity.set_block_texture_uri_.md)
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## EntityEventPayloads."ENTITY.SET\_BLOCK\_TEXTURE\_URI" property
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**Signature:**
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```typescript
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[EntityEvent.SET_BLOCK_TEXTURE_URI]: {
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entity: Entity;
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};
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```
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["ENTITY.SET\_BLOCK\_TEXTURE\_URI"](./server.entityeventpayloads._entity.set_block_texture_uri_.md)
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{ entity: [Entity](./server.entity.md)<!-- -->; blockTextureUri: string \| undefined; }
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## Outline.occluded property
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [collidesWithBlocks](./server.playercamera.collideswithblocks.md)
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## PlayerCamera.collidesWithBlocks property
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\*\*Category:\*\* Players
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