hytopia 0.14.53 → 0.14.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/docs/server.blocktexturemetadata.md +1 -0
  2. package/docs/server.defaultplayerentitycontroller.facescamerawhenidle.md +13 -0
  3. package/docs/server.defaultplayerentitycontroller.md +2 -2
  4. package/docs/server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md +13 -0
  5. package/docs/server.defaultplayerentitycontrolleroptions.md +2 -2
  6. package/docs/server.outline.md +2 -2
  7. package/docs/server.outline.occluded.md +1 -1
  8. package/docs/server.outline.thickness.md +1 -1
  9. package/docs/server.particleemitterorientation.md +1 -1
  10. package/docs/server.playercamera.collideswithblocks.md +15 -0
  11. package/docs/{server.playercamera.lookatentity.md → server.playercamera.faceentity.md} +3 -3
  12. package/docs/{server.playercamera.lookatposition.md → server.playercamera.faceposition.md} +3 -3
  13. package/docs/server.playercamera.md +223 -22
  14. package/docs/server.playercamera.setcollideswithblocks.md +55 -0
  15. package/docs/server.playercamera.setfilmoffset.md +1 -5
  16. package/docs/{server.playercamera.settrackedentity.md → server.playercamera.settargetentity.md} +3 -3
  17. package/docs/{server.playercamera.settrackedposition.md → server.playercamera.settargetposition.md} +3 -3
  18. package/docs/server.playercamera.setviewmodel.md +59 -0
  19. package/docs/server.playercamera.setviewmodelhiddennodes.md +59 -0
  20. package/docs/server.playercamera.setviewmodelpitcheswithcamera.md +59 -0
  21. package/docs/server.playercamera.setviewmodelshownnodes.md +59 -0
  22. package/docs/server.playercamera.setviewmodelyawswithcamera.md +59 -0
  23. package/docs/server.playercamera.targetentity.md +15 -0
  24. package/docs/server.playercamera.targetposition.md +15 -0
  25. package/docs/server.playercamera.viewmodelhiddennodes.md +15 -0
  26. package/docs/server.playercamera.viewmodelpitcheswithcamera.md +15 -0
  27. package/docs/server.playercamera.viewmodelshownnodes.md +15 -0
  28. package/docs/server.playercamera.viewmodeluri.md +20 -0
  29. package/docs/server.playercamera.viewmodelyawswithcamera.md +15 -0
  30. package/docs/server.playercameraevent.md +72 -16
  31. package/docs/{server.playercameraeventpayloads._player_camera.look_at_entity_.md → server.playercameraeventpayloads._player_camera.face_entity_.md} +4 -4
  32. package/docs/{server.playercameraeventpayloads._player_camera.look_at_position_.md → server.playercameraeventpayloads._player_camera.face_position_.md} +4 -4
  33. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md +1 -1
  34. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_position_.md +1 -1
  35. package/docs/server.playercameraeventpayloads._player_camera.set_collides_with_blocks_.md +16 -0
  36. package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_entity_.md → server.playercameraeventpayloads._player_camera.set_target_entity_.md} +4 -4
  37. package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_position_.md → server.playercameraeventpayloads._player_camera.set_target_position_.md} +4 -4
  38. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_.md +16 -0
  39. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_hidden_nodes_.md +16 -0
  40. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_pitches_with_camera_.md +16 -0
  41. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_shown_nodes_.md +16 -0
  42. package/docs/server.playercameraeventpayloads._player_camera.set_view_model_yaws_with_camera_.md +16 -0
  43. package/docs/server.playercameraeventpayloads.md +100 -24
  44. package/package.json +1 -1
  45. package/server.api.json +933 -287
  46. package/server.d.ts +189 -75
  47. package/server.mjs +89 -89
  48. package/docs/server.defaultplayerentitycontroller.faceforwardonstop.md +0 -13
  49. package/docs/server.defaultplayerentitycontrolleroptions.faceforwardonstop.md +0 -13
  50. package/docs/server.playercamera.setmodelhiddennodes.md +0 -63
  51. package/docs/server.playercamera.setmodelshownnodes.md +0 -63
  52. package/docs/server.playercamera.trackedentity.md +0 -15
  53. package/docs/server.playercamera.trackedposition.md +0 -15
  54. package/docs/server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md +0 -16
  55. package/docs/server.playercameraeventpayloads._player_camera.set_model_shown_nodes_.md +0 -16
@@ -19,5 +19,6 @@ export type BlockTextureMetadata = {
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  averageRGB: [number, number, number];
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  isTransparent: boolean;
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  needsAlphaTest: boolean;
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+ transparencyRatio: number;
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  };
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  ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)
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+
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+ ## DefaultPlayerEntityController.facesCameraWhenIdle property
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+
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+ Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ facesCameraWhenIdle: boolean;
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+ ```
@@ -212,7 +212,7 @@ A function allowing custom logic to determine if the entity can walk.
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  </td></tr>
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  <tr><td>
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- [faceForwardOnStop](./server.defaultplayerentitycontroller.faceforwardonstop.md)
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+ [facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)
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  </td><td>
@@ -225,7 +225,7 @@ boolean
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  </td><td>
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- Whether to face forward when the entity stops moving.
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+ Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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  </td></tr>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) &gt; [facesCameraWhenIdle](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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+
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+ ## DefaultPlayerEntityControllerOptions.facesCameraWhenIdle property
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+
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+ Whether the entity rotates to face the camera direction when idle.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ facesCameraWhenIdle?: boolean;
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+ ```
@@ -155,7 +155,7 @@ _(Optional)_ A function allowing custom logic to determine if the entity can wal
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  </td></tr>
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  <tr><td>
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- [faceForwardOnStop?](./server.defaultplayerentitycontrolleroptions.faceforwardonstop.md)
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+ [facesCameraWhenIdle?](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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  </td><td>
@@ -168,7 +168,7 @@ boolean
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  </td><td>
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- _(Optional)_ Whether to face forward when the entity stops moving.
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+ _(Optional)_ Whether the entity rotates to face the camera direction when idle.
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  </td></tr>
@@ -90,7 +90,7 @@ boolean
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  </td><td>
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- _(Optional)_ Whether the outline should be visible when the entity is occluded by other objects. Defaults to true.
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+ _(Optional)_ Whether the outline should be hidden when the entity is occluded by other objects. If false, the outline is always visible (shows through walls). Defaults to true.
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  </td></tr>
@@ -128,7 +128,7 @@ number
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  </td><td>
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- _(Optional)_ The thickness of the outline in world units. Defaults to 0.05.
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+ _(Optional)_ The thickness of the outline in world units. Defaults to 0.03.
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  </td></tr>
@@ -4,7 +4,7 @@
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  ## Outline.occluded property
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7
- Whether the outline should be visible when the entity is occluded by other objects. Defaults to true.
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+ Whether the outline should be hidden when the entity is occluded by other objects. If false, the outline is always visible (shows through walls). Defaults to true.
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## Outline.thickness property
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- The thickness of the outline in world units. Defaults to 0.05.
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+ The thickness of the outline in world units. Defaults to 0.03.
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  **Signature:**
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@@ -11,5 +11,5 @@ The orientation mode for particles.
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  **Signature:**
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13
13
  ```typescript
14
- export type ParticleEmitterOrientation = 'billboard' | 'billboardY' | 'fixed';
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+ export type ParticleEmitterOrientation = 'billboard' | 'billboardY' | 'fixed' | 'velocity';
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15
  ```
@@ -0,0 +1,15 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [collidesWithBlocks](./server.playercamera.collideswithblocks.md)
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+
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+ ## PlayerCamera.collidesWithBlocks property
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+
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+ Whether the camera collides with blocks instead of clipping through them.
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+
9
+ \*\*Category:\*\* Players
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get collidesWithBlocks(): boolean;
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+ ```
@@ -1,8 +1,8 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [lookAtEntity](./server.playercamera.lookatentity.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [faceEntity](./server.playercamera.faceentity.md)
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5
- ## PlayerCamera.lookAtEntity() method
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+ ## PlayerCamera.faceEntity() method
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6
 
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  Makes the camera look at an entity once.
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@@ -11,7 +11,7 @@ Use for: one-off focus moments (e.g., cutscene beats). Do NOT use for: continuou
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  **Signature:**
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  ```typescript
14
- lookAtEntity(entity: Entity): void;
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+ faceEntity(entity: Entity): void;
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15
  ```
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16
 
17
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  ## Parameters
@@ -1,8 +1,8 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [lookAtPosition](./server.playercamera.lookatposition.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [facePosition](./server.playercamera.faceposition.md)
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5
- ## PlayerCamera.lookAtPosition() method
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+ ## PlayerCamera.facePosition() method
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6
 
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  Makes the camera look at a position once.
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@@ -11,7 +11,7 @@ Use for: one-off focus moments (e.g., points of interest). Do NOT use for: conti
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  **Signature:**
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  ```typescript
14
- lookAtPosition(position: Vector3Like): void;
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+ facePosition(position: Vector3Like): void;
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  ```
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16
 
17
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  ## Parameters
@@ -31,7 +31,16 @@ The constructor for this class is marked as internal. Third-party code should no
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31
 
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33
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  ```typescript
34
- player.camera.setMode(PlayerCameraMode.FIRST_PERSON);
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+ // Camera follows player, continuously looks at enemy
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+ player.camera.setAttachedToEntity(playerEntity);
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+ player.camera.setTargetEntity(enemyEntity);
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+
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+ // Camera at fixed position, continuously looks at player
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+ player.camera.setAttachedToPosition({ x: 0, y: 10, z: 0 });
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+ player.camera.setTargetEntity(playerEntity);
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+
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+ // Stop targeting, restore manual camera control
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+ player.camera.setTargetEntity(undefined);
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  ```
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  \*\*Category:\*\* Players
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@@ -103,6 +112,29 @@ The position the camera is attached to.
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  \*\*Category:\*\* Players
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+ </td></tr>
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+ <tr><td>
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+
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+ [collidesWithBlocks](./server.playercamera.collideswithblocks.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ boolean
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+
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+ </td><td>
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+ Whether the camera collides with blocks instead of clipping through them.
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+ \*\*Category:\*\* Players
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  </td></tr>
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  <tr><td>
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@@ -372,7 +404,7 @@ The shoulder angle of the camera in degrees.
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  </td></tr>
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  <tr><td>
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- [trackedEntity](./server.playercamera.trackedentity.md)
407
+ [targetEntity](./server.playercamera.targetentity.md)
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  </td><td>
@@ -387,7 +419,7 @@ The shoulder angle of the camera in degrees.
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  </td><td>
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- The entity the camera will constantly look at, if set.
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+ The entity the camera continuously rotates to face.
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  \*\*Category:\*\* Players
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@@ -395,7 +427,7 @@ The entity the camera will constantly look at, if set.
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  </td></tr>
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  <tr><td>
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- [trackedPosition](./server.playercamera.trackedposition.md)
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+ [targetPosition](./server.playercamera.targetposition.md)
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401
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  </td><td>
@@ -410,7 +442,120 @@ The entity the camera will constantly look at, if set.
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  </td><td>
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- The position the camera will constantly look at, if set.
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+ The position the camera continuously rotates to face.
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447
+ \*\*Category:\*\* Players
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+
449
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450
+ </td></tr>
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+ <tr><td>
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+
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+ [viewModelHiddenNodes](./server.playercamera.viewmodelhiddennodes.md)
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+
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+
456
+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ Set&lt;string&gt;
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+
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+ </td><td>
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+ Node substrings to hide on the view model (or attached entity's model).
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+ \*\*Category:\*\* Players
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+
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473
+ </td></tr>
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+ <tr><td>
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+ [viewModelPitchesWithCamera](./server.playercamera.viewmodelpitcheswithcamera.md)
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+
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+
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+ </td><td>
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+ `readonly`
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+
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+
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+ </td><td>
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+ boolean
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+
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+
489
+ </td><td>
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+
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+ Whether the view model pitches up/down with the camera orientation.
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+ \*\*Category:\*\* Players
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+
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+ </td></tr>
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+ <tr><td>
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+ [viewModelShownNodes](./server.playercamera.viewmodelshownnodes.md)
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+
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+
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+ </td><td>
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+ `readonly`
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+
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+ </td><td>
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+ Set&lt;string&gt;
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+
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+
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+ </td><td>
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+ Node substrings to show on the view model (or attached entity's model).
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+ \*\*Category:\*\* Players
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+
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+ </td></tr>
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+ <tr><td>
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+ [viewModelUri](./server.playercamera.viewmodeluri.md)
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+
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+ </td><td>
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ string \| undefined
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+
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+ </td><td>
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+ The URI of the view model.
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+ </td></tr>
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+ <tr><td>
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+ [viewModelYawsWithCamera](./server.playercamera.viewmodelyawswithcamera.md)
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+
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+ </td><td>
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+ `readonly`
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+
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+ </td><td>
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+
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+ boolean
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+
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+
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+ </td><td>
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+ Whether the view model yaws left/right with the camera orientation.
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  \*\*Category:\*\* Players
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@@ -461,7 +606,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [lookAtEntity(entity)](./server.playercamera.lookatentity.md)
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+ [faceEntity(entity)](./server.playercamera.faceentity.md)
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  </td><td>
@@ -477,7 +622,7 @@ Use for: one-off focus moments (e.g., cutscene beats). Do NOT use for: continuou
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- [lookAtPosition(position)](./server.playercamera.lookatposition.md)
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+ [facePosition(position)](./server.playercamera.faceposition.md)
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@@ -538,6 +683,20 @@ Attaches the camera to a world position.
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683
  Use for: fixed cameras or cinematic shots. Do NOT use for: tracking a moving target; use `PlayerCamera.setTrackedPosition`<!-- -->.
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685
 
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+ </td></tr>
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+ <tr><td>
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+ [setCollidesWithBlocks(collidesWithBlocks)](./server.playercamera.setcollideswithblocks.md)
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+
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+
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+ </td><td>
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+
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+ </td><td>
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+ Sets whether the camera collides with blocks instead of clipping through them.
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702
 
@@ -549,7 +708,7 @@ Use for: fixed cameras or cinematic shots. Do NOT use for: tracking a moving tar
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708
 
550
709
  </td><td>
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710
 
552
- Sets the film offset of the camera.
711
+ Sets the film offset of the camera. A positive value shifts the camera right, a negative value shifts it left.
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712
 
554
713
 
555
714
  </td></tr>
@@ -597,7 +756,7 @@ Sets the mode of the camera.
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756
  </td></tr>
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757
  <tr><td>
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758
 
600
- [setModelHiddenNodes(modelHiddenNodes)](./server.playercamera.setmodelhiddennodes.md)
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+ [setOffset(offset)](./server.playercamera.setoffset.md)
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762
  </td><td>
@@ -605,13 +764,13 @@ Sets the mode of the camera.
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764
 
606
765
  </td><td>
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766
 
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- Sets model nodes that will not be rendered for this player.
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+ Sets the relative offset of the camera from its attachment target.
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768
 
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769
 
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770
  </td></tr>
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771
  <tr><td>
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- [setModelShownNodes(modelShownNodes)](./server.playercamera.setmodelshownnodes.md)
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+ [setShoulderAngle(shoulderAngle)](./server.playercamera.setshoulderangle.md)
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  </td><td>
@@ -619,13 +778,13 @@ Sets model nodes that will not be rendered for this player.
619
778
 
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  </td><td>
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- Sets model nodes that will be rendered for this player, overriding hidden nodes.
781
+ Sets the shoulder angle of the camera in degrees (third-person mode only).
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784
  </td></tr>
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785
  <tr><td>
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786
 
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- [setOffset(offset)](./server.playercamera.setoffset.md)
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+ [setTargetEntity(entity)](./server.playercamera.settargetentity.md)
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788
 
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  </td><td>
@@ -633,13 +792,15 @@ Sets model nodes that will be rendered for this player, overriding hidden nodes.
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792
 
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793
  </td><td>
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794
 
636
- Sets the relative offset of the camera from its attachment target.
795
+ Sets the entity the camera will continuously look at.
796
+
797
+ Use for: keeping the camera focused on a moving entity.
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798
 
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799
 
639
800
  </td></tr>
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801
  <tr><td>
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802
 
642
- [setShoulderAngle(shoulderAngle)](./server.playercamera.setshoulderangle.md)
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+ [setTargetPosition(position)](./server.playercamera.settargetposition.md)
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  </td><td>
@@ -647,13 +808,15 @@ Sets the relative offset of the camera from its attachment target.
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808
 
648
809
  </td><td>
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810
 
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- Sets the shoulder angle of the camera in degrees (third-person mode only).
811
+ Sets the position the camera will continuously look at.
812
+
813
+ Use for: fixed focal points in the scene.
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814
 
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815
 
653
816
  </td></tr>
654
817
  <tr><td>
655
818
 
656
- [setTrackedEntity(entity)](./server.playercamera.settrackedentity.md)
819
+ [setViewModel(viewModelUri)](./server.playercamera.setviewmodel.md)
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820
 
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821
 
659
822
  </td><td>
@@ -661,15 +824,27 @@ Sets the shoulder angle of the camera in degrees (third-person mode only).
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824
 
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825
  </td><td>
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826
 
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- Sets the entity the camera will continuously look at.
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+ Sets a view model for first-person rendering.
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828
 
666
- Use for: keeping the camera focused on a moving entity.
829
+
830
+ </td></tr>
831
+ <tr><td>
832
+
833
+ [setViewModelHiddenNodes(viewModelHiddenNodes)](./server.playercamera.setviewmodelhiddennodes.md)
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+
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+
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+ </td><td>
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+
838
+
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+ </td><td>
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+
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+ Hides nodes on the view model (or attached entity's model if no view model is set).
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842
 
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843
 
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844
  </td></tr>
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845
  <tr><td>
671
846
 
672
- [setTrackedPosition(position)](./server.playercamera.settrackedposition.md)
847
+ [setViewModelPitchesWithCamera(viewModelPitchesWithCamera)](./server.playercamera.setviewmodelpitcheswithcamera.md)
673
848
 
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849
 
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850
  </td><td>
@@ -677,9 +852,35 @@ Use for: keeping the camera focused on a moving entity.
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852
 
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853
  </td><td>
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854
 
680
- Sets the position the camera will continuously look at.
855
+ Sets whether the view model pitches up/down with the camera orientation.
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856
 
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- Use for: fixed focal points in the scene.
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+
858
+ </td></tr>
859
+ <tr><td>
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+
861
+ [setViewModelShownNodes(viewModelShownNodes)](./server.playercamera.setviewmodelshownnodes.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Shows nodes on the view model (or attached entity's model if no view model is set), overriding hidden nodes.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [setViewModelYawsWithCamera(viewModelYawsWithCamera)](./server.playercamera.setviewmodelyawswithcamera.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Sets whether the view model yaws left/right with the camera orientation.
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884
 
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886
  </td></tr>
@@ -0,0 +1,55 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setCollidesWithBlocks](./server.playercamera.setcollideswithblocks.md)
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+
5
+ ## PlayerCamera.setCollidesWithBlocks() method
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+
7
+ Sets whether the camera collides with blocks instead of clipping through them.
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+
9
+ **Signature:**
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+
11
+ ```typescript
12
+ setCollidesWithBlocks(collidesWithBlocks: boolean): void;
13
+ ```
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+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
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+
29
+ Description
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+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ collidesWithBlocks
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+
37
+
38
+ </td><td>
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+
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+ boolean
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+
42
+
43
+ </td><td>
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+
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+ Whether the camera should collide with blocks.
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+
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+ \*\*Category:\*\* Players
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+
49
+
50
+ </td></tr>
51
+ </tbody></table>
52
+ **Returns:**
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+
54
+ void
55
+
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## PlayerCamera.setFilmOffset() method
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6
 
7
- Sets the film offset of the camera.
7
+ Sets the film offset of the camera. A positive value shifts the camera right, a negative value shifts it left.
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8
 
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9
  **Signature:**
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10
 
@@ -57,7 +57,3 @@ The film offset to set.
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57
 
58
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  void
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59
 
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- ## Remarks
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-
62
- Positive shifts right, negative shifts left.
63
-
@@ -1,8 +1,8 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setTrackedEntity](./server.playercamera.settrackedentity.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setTargetEntity](./server.playercamera.settargetentity.md)
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4
 
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- ## PlayerCamera.setTrackedEntity() method
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+ ## PlayerCamera.setTargetEntity() method
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6
 
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  Sets the entity the camera will continuously look at.
8
8
 
@@ -11,7 +11,7 @@ Use for: keeping the camera focused on a moving entity.
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11
  **Signature:**
12
12
 
13
13
  ```typescript
14
- setTrackedEntity(entity: Entity | undefined): void;
14
+ setTargetEntity(entity: Entity | undefined): void;
15
15
  ```
16
16
 
17
17
  ## Parameters
@@ -1,8 +1,8 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setTrackedPosition](./server.playercamera.settrackedposition.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setTargetPosition](./server.playercamera.settargetposition.md)
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4
 
5
- ## PlayerCamera.setTrackedPosition() method
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+ ## PlayerCamera.setTargetPosition() method
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6
 
7
7
  Sets the position the camera will continuously look at.
8
8
 
@@ -11,7 +11,7 @@ Use for: fixed focal points in the scene.
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11
  **Signature:**
12
12
 
13
13
  ```typescript
14
- setTrackedPosition(position: Vector3Like | undefined): void;
14
+ setTargetPosition(position: Vector3Like | undefined): void;
15
15
  ```
16
16
 
17
17
  ## Parameters