hytopia 0.14.53 → 0.14.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.blocktexturemetadata.md +1 -0
- package/docs/server.defaultplayerentitycontroller.facescamerawhenidle.md +13 -0
- package/docs/server.defaultplayerentitycontroller.md +2 -2
- package/docs/server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.md +2 -2
- package/docs/server.outline.md +2 -2
- package/docs/server.outline.occluded.md +1 -1
- package/docs/server.outline.thickness.md +1 -1
- package/docs/server.particleemitterorientation.md +1 -1
- package/docs/server.playercamera.collideswithblocks.md +15 -0
- package/docs/{server.playercamera.lookatentity.md → server.playercamera.faceentity.md} +3 -3
- package/docs/{server.playercamera.lookatposition.md → server.playercamera.faceposition.md} +3 -3
- package/docs/server.playercamera.md +223 -22
- package/docs/server.playercamera.setcollideswithblocks.md +55 -0
- package/docs/server.playercamera.setfilmoffset.md +1 -5
- package/docs/{server.playercamera.settrackedentity.md → server.playercamera.settargetentity.md} +3 -3
- package/docs/{server.playercamera.settrackedposition.md → server.playercamera.settargetposition.md} +3 -3
- package/docs/server.playercamera.setviewmodel.md +59 -0
- package/docs/server.playercamera.setviewmodelhiddennodes.md +59 -0
- package/docs/server.playercamera.setviewmodelpitcheswithcamera.md +59 -0
- package/docs/server.playercamera.setviewmodelshownnodes.md +59 -0
- package/docs/server.playercamera.setviewmodelyawswithcamera.md +59 -0
- package/docs/server.playercamera.targetentity.md +15 -0
- package/docs/server.playercamera.targetposition.md +15 -0
- package/docs/server.playercamera.viewmodelhiddennodes.md +15 -0
- package/docs/server.playercamera.viewmodelpitcheswithcamera.md +15 -0
- package/docs/server.playercamera.viewmodelshownnodes.md +15 -0
- package/docs/server.playercamera.viewmodeluri.md +20 -0
- package/docs/server.playercamera.viewmodelyawswithcamera.md +15 -0
- package/docs/server.playercameraevent.md +72 -16
- package/docs/{server.playercameraeventpayloads._player_camera.look_at_entity_.md → server.playercameraeventpayloads._player_camera.face_entity_.md} +4 -4
- package/docs/{server.playercameraeventpayloads._player_camera.look_at_position_.md → server.playercameraeventpayloads._player_camera.face_position_.md} +4 -4
- package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md +1 -1
- package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_position_.md +1 -1
- package/docs/server.playercameraeventpayloads._player_camera.set_collides_with_blocks_.md +16 -0
- package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_entity_.md → server.playercameraeventpayloads._player_camera.set_target_entity_.md} +4 -4
- package/docs/{server.playercameraeventpayloads._player_camera.set_tracked_position_.md → server.playercameraeventpayloads._player_camera.set_target_position_.md} +4 -4
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_hidden_nodes_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_pitches_with_camera_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_shown_nodes_.md +16 -0
- package/docs/server.playercameraeventpayloads._player_camera.set_view_model_yaws_with_camera_.md +16 -0
- package/docs/server.playercameraeventpayloads.md +100 -24
- package/package.json +1 -1
- package/server.api.json +933 -287
- package/server.d.ts +189 -75
- package/server.mjs +89 -89
- package/docs/server.defaultplayerentitycontroller.faceforwardonstop.md +0 -13
- package/docs/server.defaultplayerentitycontrolleroptions.faceforwardonstop.md +0 -13
- package/docs/server.playercamera.setmodelhiddennodes.md +0 -63
- package/docs/server.playercamera.setmodelshownnodes.md +0 -63
- package/docs/server.playercamera.trackedentity.md +0 -15
- package/docs/server.playercamera.trackedposition.md +0 -15
- package/docs/server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md +0 -16
- package/docs/server.playercameraeventpayloads._player_camera.set_model_shown_nodes_.md +0 -16
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [facesCameraWhenIdle](./server.defaultplayerentitycontroller.facescamerawhenidle.md)
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## DefaultPlayerEntityController.facesCameraWhenIdle property
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Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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**Signature:**
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```typescript
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facesCameraWhenIdle: boolean;
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```
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Whether to face
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Whether the entity rotates to face the camera direction when idle. When `true`<!-- -->, the entity always faces the camera direction. When `false`<!-- -->, the entity only rotates while actively moving.
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md) > [facesCameraWhenIdle](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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## DefaultPlayerEntityControllerOptions.facesCameraWhenIdle property
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Whether the entity rotates to face the camera direction when idle.
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**Signature:**
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```typescript
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facesCameraWhenIdle?: boolean;
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```
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[facesCameraWhenIdle?](./server.defaultplayerentitycontrolleroptions.facescamerawhenidle.md)
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_(Optional)_ Whether to face
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_(Optional)_ Whether the entity rotates to face the camera direction when idle.
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package/docs/server.outline.md
CHANGED
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_(Optional)_ Whether the outline should be
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_(Optional)_ Whether the outline should be hidden when the entity is occluded by other objects. If false, the outline is always visible (shows through walls). Defaults to true.
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_(Optional)_ The thickness of the outline in world units. Defaults to 0.
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_(Optional)_ The thickness of the outline in world units. Defaults to 0.03.
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## Outline.occluded property
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Whether the outline should be
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Whether the outline should be hidden when the entity is occluded by other objects. If false, the outline is always visible (shows through walls). Defaults to true.
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [collidesWithBlocks](./server.playercamera.collideswithblocks.md)
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## PlayerCamera.collidesWithBlocks property
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Whether the camera collides with blocks instead of clipping through them.
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\*\*Category:\*\* Players
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**Signature:**
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```typescript
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get collidesWithBlocks(): boolean;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [faceEntity](./server.playercamera.faceentity.md)
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## PlayerCamera.
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## PlayerCamera.faceEntity() method
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Makes the camera look at an entity once.
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```typescript
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faceEntity(entity: Entity): void;
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```
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## Parameters
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [facePosition](./server.playercamera.faceposition.md)
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## PlayerCamera.
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## PlayerCamera.facePosition() method
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Makes the camera look at a position once.
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```typescript
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facePosition(position: Vector3Like): void;
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## Parameters
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```typescript
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player.camera.setAttachedToEntity(playerEntity);
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```
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\*\*Category:\*\* Players
|
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517
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+
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518
|
+
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|
+
</td></tr>
|
|
520
|
+
<tr><td>
|
|
521
|
+
|
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522
|
+
[viewModelUri](./server.playercamera.viewmodeluri.md)
|
|
523
|
+
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524
|
+
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525
|
+
</td><td>
|
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+
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527
|
+
`readonly`
|
|
528
|
+
|
|
529
|
+
|
|
530
|
+
</td><td>
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531
|
+
|
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532
|
+
string \| undefined
|
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533
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+
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534
|
+
|
|
535
|
+
</td><td>
|
|
536
|
+
|
|
537
|
+
The URI of the view model.
|
|
538
|
+
|
|
539
|
+
|
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540
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+
</td></tr>
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|
541
|
+
<tr><td>
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|
542
|
+
|
|
543
|
+
[viewModelYawsWithCamera](./server.playercamera.viewmodelyawswithcamera.md)
|
|
544
|
+
|
|
545
|
+
|
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546
|
+
</td><td>
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547
|
+
|
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548
|
+
`readonly`
|
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549
|
+
|
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550
|
+
|
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551
|
+
</td><td>
|
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552
|
+
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553
|
+
boolean
|
|
554
|
+
|
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555
|
+
|
|
556
|
+
</td><td>
|
|
557
|
+
|
|
558
|
+
Whether the view model yaws left/right with the camera orientation.
|
|
414
559
|
|
|
415
560
|
\*\*Category:\*\* Players
|
|
416
561
|
|
|
@@ -461,7 +606,7 @@ Description
|
|
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461
606
|
</th></tr></thead>
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607
|
<tbody><tr><td>
|
|
463
608
|
|
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464
|
-
[
|
|
609
|
+
[faceEntity(entity)](./server.playercamera.faceentity.md)
|
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465
610
|
|
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466
611
|
|
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467
612
|
</td><td>
|
|
@@ -477,7 +622,7 @@ Use for: one-off focus moments (e.g., cutscene beats). Do NOT use for: continuou
|
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622
|
</td></tr>
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478
623
|
<tr><td>
|
|
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624
|
|
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480
|
-
[
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625
|
+
[facePosition(position)](./server.playercamera.faceposition.md)
|
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481
626
|
|
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482
627
|
|
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483
628
|
</td><td>
|
|
@@ -538,6 +683,20 @@ Attaches the camera to a world position.
|
|
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538
683
|
Use for: fixed cameras or cinematic shots. Do NOT use for: tracking a moving target; use `PlayerCamera.setTrackedPosition`<!-- -->.
|
|
539
684
|
|
|
540
685
|
|
|
686
|
+
</td></tr>
|
|
687
|
+
<tr><td>
|
|
688
|
+
|
|
689
|
+
[setCollidesWithBlocks(collidesWithBlocks)](./server.playercamera.setcollideswithblocks.md)
|
|
690
|
+
|
|
691
|
+
|
|
692
|
+
</td><td>
|
|
693
|
+
|
|
694
|
+
|
|
695
|
+
</td><td>
|
|
696
|
+
|
|
697
|
+
Sets whether the camera collides with blocks instead of clipping through them.
|
|
698
|
+
|
|
699
|
+
|
|
541
700
|
</td></tr>
|
|
542
701
|
<tr><td>
|
|
543
702
|
|
|
@@ -549,7 +708,7 @@ Use for: fixed cameras or cinematic shots. Do NOT use for: tracking a moving tar
|
|
|
549
708
|
|
|
550
709
|
</td><td>
|
|
551
710
|
|
|
552
|
-
Sets the film offset of the camera.
|
|
711
|
+
Sets the film offset of the camera. A positive value shifts the camera right, a negative value shifts it left.
|
|
553
712
|
|
|
554
713
|
|
|
555
714
|
</td></tr>
|
|
@@ -597,7 +756,7 @@ Sets the mode of the camera.
|
|
|
597
756
|
</td></tr>
|
|
598
757
|
<tr><td>
|
|
599
758
|
|
|
600
|
-
[
|
|
759
|
+
[setOffset(offset)](./server.playercamera.setoffset.md)
|
|
601
760
|
|
|
602
761
|
|
|
603
762
|
</td><td>
|
|
@@ -605,13 +764,13 @@ Sets the mode of the camera.
|
|
|
605
764
|
|
|
606
765
|
</td><td>
|
|
607
766
|
|
|
608
|
-
Sets
|
|
767
|
+
Sets the relative offset of the camera from its attachment target.
|
|
609
768
|
|
|
610
769
|
|
|
611
770
|
</td></tr>
|
|
612
771
|
<tr><td>
|
|
613
772
|
|
|
614
|
-
[
|
|
773
|
+
[setShoulderAngle(shoulderAngle)](./server.playercamera.setshoulderangle.md)
|
|
615
774
|
|
|
616
775
|
|
|
617
776
|
</td><td>
|
|
@@ -619,13 +778,13 @@ Sets model nodes that will not be rendered for this player.
|
|
|
619
778
|
|
|
620
779
|
</td><td>
|
|
621
780
|
|
|
622
|
-
Sets
|
|
781
|
+
Sets the shoulder angle of the camera in degrees (third-person mode only).
|
|
623
782
|
|
|
624
783
|
|
|
625
784
|
</td></tr>
|
|
626
785
|
<tr><td>
|
|
627
786
|
|
|
628
|
-
[
|
|
787
|
+
[setTargetEntity(entity)](./server.playercamera.settargetentity.md)
|
|
629
788
|
|
|
630
789
|
|
|
631
790
|
</td><td>
|
|
@@ -633,13 +792,15 @@ Sets model nodes that will be rendered for this player, overriding hidden nodes.
|
|
|
633
792
|
|
|
634
793
|
</td><td>
|
|
635
794
|
|
|
636
|
-
Sets the
|
|
795
|
+
Sets the entity the camera will continuously look at.
|
|
796
|
+
|
|
797
|
+
Use for: keeping the camera focused on a moving entity.
|
|
637
798
|
|
|
638
799
|
|
|
639
800
|
</td></tr>
|
|
640
801
|
<tr><td>
|
|
641
802
|
|
|
642
|
-
[
|
|
803
|
+
[setTargetPosition(position)](./server.playercamera.settargetposition.md)
|
|
643
804
|
|
|
644
805
|
|
|
645
806
|
</td><td>
|
|
@@ -647,13 +808,15 @@ Sets the relative offset of the camera from its attachment target.
|
|
|
647
808
|
|
|
648
809
|
</td><td>
|
|
649
810
|
|
|
650
|
-
Sets the
|
|
811
|
+
Sets the position the camera will continuously look at.
|
|
812
|
+
|
|
813
|
+
Use for: fixed focal points in the scene.
|
|
651
814
|
|
|
652
815
|
|
|
653
816
|
</td></tr>
|
|
654
817
|
<tr><td>
|
|
655
818
|
|
|
656
|
-
[
|
|
819
|
+
[setViewModel(viewModelUri)](./server.playercamera.setviewmodel.md)
|
|
657
820
|
|
|
658
821
|
|
|
659
822
|
</td><td>
|
|
@@ -661,15 +824,27 @@ Sets the shoulder angle of the camera in degrees (third-person mode only).
|
|
|
661
824
|
|
|
662
825
|
</td><td>
|
|
663
826
|
|
|
664
|
-
Sets
|
|
827
|
+
Sets a view model for first-person rendering.
|
|
665
828
|
|
|
666
|
-
|
|
829
|
+
|
|
830
|
+
</td></tr>
|
|
831
|
+
<tr><td>
|
|
832
|
+
|
|
833
|
+
[setViewModelHiddenNodes(viewModelHiddenNodes)](./server.playercamera.setviewmodelhiddennodes.md)
|
|
834
|
+
|
|
835
|
+
|
|
836
|
+
</td><td>
|
|
837
|
+
|
|
838
|
+
|
|
839
|
+
</td><td>
|
|
840
|
+
|
|
841
|
+
Hides nodes on the view model (or attached entity's model if no view model is set).
|
|
667
842
|
|
|
668
843
|
|
|
669
844
|
</td></tr>
|
|
670
845
|
<tr><td>
|
|
671
846
|
|
|
672
|
-
[
|
|
847
|
+
[setViewModelPitchesWithCamera(viewModelPitchesWithCamera)](./server.playercamera.setviewmodelpitcheswithcamera.md)
|
|
673
848
|
|
|
674
849
|
|
|
675
850
|
</td><td>
|
|
@@ -677,9 +852,35 @@ Use for: keeping the camera focused on a moving entity.
|
|
|
677
852
|
|
|
678
853
|
</td><td>
|
|
679
854
|
|
|
680
|
-
Sets the
|
|
855
|
+
Sets whether the view model pitches up/down with the camera orientation.
|
|
681
856
|
|
|
682
|
-
|
|
857
|
+
|
|
858
|
+
</td></tr>
|
|
859
|
+
<tr><td>
|
|
860
|
+
|
|
861
|
+
[setViewModelShownNodes(viewModelShownNodes)](./server.playercamera.setviewmodelshownnodes.md)
|
|
862
|
+
|
|
863
|
+
|
|
864
|
+
</td><td>
|
|
865
|
+
|
|
866
|
+
|
|
867
|
+
</td><td>
|
|
868
|
+
|
|
869
|
+
Shows nodes on the view model (or attached entity's model if no view model is set), overriding hidden nodes.
|
|
870
|
+
|
|
871
|
+
|
|
872
|
+
</td></tr>
|
|
873
|
+
<tr><td>
|
|
874
|
+
|
|
875
|
+
[setViewModelYawsWithCamera(viewModelYawsWithCamera)](./server.playercamera.setviewmodelyawswithcamera.md)
|
|
876
|
+
|
|
877
|
+
|
|
878
|
+
</td><td>
|
|
879
|
+
|
|
880
|
+
|
|
881
|
+
</td><td>
|
|
882
|
+
|
|
883
|
+
Sets whether the view model yaws left/right with the camera orientation.
|
|
683
884
|
|
|
684
885
|
|
|
685
886
|
</td></tr>
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
|
+
|
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [setCollidesWithBlocks](./server.playercamera.setcollideswithblocks.md)
|
|
4
|
+
|
|
5
|
+
## PlayerCamera.setCollidesWithBlocks() method
|
|
6
|
+
|
|
7
|
+
Sets whether the camera collides with blocks instead of clipping through them.
|
|
8
|
+
|
|
9
|
+
**Signature:**
|
|
10
|
+
|
|
11
|
+
```typescript
|
|
12
|
+
setCollidesWithBlocks(collidesWithBlocks: boolean): void;
|
|
13
|
+
```
|
|
14
|
+
|
|
15
|
+
## Parameters
|
|
16
|
+
|
|
17
|
+
<table><thead><tr><th>
|
|
18
|
+
|
|
19
|
+
Parameter
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
</th><th>
|
|
23
|
+
|
|
24
|
+
Type
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
</th><th>
|
|
28
|
+
|
|
29
|
+
Description
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
</th></tr></thead>
|
|
33
|
+
<tbody><tr><td>
|
|
34
|
+
|
|
35
|
+
collidesWithBlocks
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
</td><td>
|
|
39
|
+
|
|
40
|
+
boolean
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
</td><td>
|
|
44
|
+
|
|
45
|
+
Whether the camera should collide with blocks.
|
|
46
|
+
|
|
47
|
+
\*\*Category:\*\* Players
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
</td></tr>
|
|
51
|
+
</tbody></table>
|
|
52
|
+
**Returns:**
|
|
53
|
+
|
|
54
|
+
void
|
|
55
|
+
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
|
|
5
5
|
## PlayerCamera.setFilmOffset() method
|
|
6
6
|
|
|
7
|
-
Sets the film offset of the camera.
|
|
7
|
+
Sets the film offset of the camera. A positive value shifts the camera right, a negative value shifts it left.
|
|
8
8
|
|
|
9
9
|
**Signature:**
|
|
10
10
|
|
|
@@ -57,7 +57,3 @@ The film offset to set.
|
|
|
57
57
|
|
|
58
58
|
void
|
|
59
59
|
|
|
60
|
-
## Remarks
|
|
61
|
-
|
|
62
|
-
Positive shifts right, negative shifts left.
|
|
63
|
-
|
package/docs/{server.playercamera.settrackedentity.md → server.playercamera.settargetentity.md}
RENAMED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
2
|
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [
|
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [setTargetEntity](./server.playercamera.settargetentity.md)
|
|
4
4
|
|
|
5
|
-
## PlayerCamera.
|
|
5
|
+
## PlayerCamera.setTargetEntity() method
|
|
6
6
|
|
|
7
7
|
Sets the entity the camera will continuously look at.
|
|
8
8
|
|
|
@@ -11,7 +11,7 @@ Use for: keeping the camera focused on a moving entity.
|
|
|
11
11
|
**Signature:**
|
|
12
12
|
|
|
13
13
|
```typescript
|
|
14
|
-
|
|
14
|
+
setTargetEntity(entity: Entity | undefined): void;
|
|
15
15
|
```
|
|
16
16
|
|
|
17
17
|
## Parameters
|
package/docs/{server.playercamera.settrackedposition.md → server.playercamera.settargetposition.md}
RENAMED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
2
|
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [
|
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [setTargetPosition](./server.playercamera.settargetposition.md)
|
|
4
4
|
|
|
5
|
-
## PlayerCamera.
|
|
5
|
+
## PlayerCamera.setTargetPosition() method
|
|
6
6
|
|
|
7
7
|
Sets the position the camera will continuously look at.
|
|
8
8
|
|
|
@@ -11,7 +11,7 @@ Use for: fixed focal points in the scene.
|
|
|
11
11
|
**Signature:**
|
|
12
12
|
|
|
13
13
|
```typescript
|
|
14
|
-
|
|
14
|
+
setTargetPosition(position: Vector3Like | undefined): void;
|
|
15
15
|
```
|
|
16
16
|
|
|
17
17
|
## Parameters
|